[Cerere Modificare Plugin] VIP CLASSIC

Modificari necesare ale pluginurilor

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DanteNikolase
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14 Sep 2017, 18:36

| Afiseaza codul
#define DAMAGE_RECIEVED

#include <amxmodx>

#include <amxmisc>

#include <cstrike>

#include <fun>

#include <engine>



#define ADMINACCESS ADMIN_LEVEL_F



new jumpnum[33] = 0

new bool:dojump[33] = false

new maxplayers

new mpd, mkb, mhb

new g_MsgSync

new health_add

new health_hs_add

new health_max

new nKiller

new nKiller_hp

new nHp_add

new nHp_max

new g_awp_active

new g_menu_active

new CurrentRound

new bool:HasC4[33]

#define Keysrod (1<<0)|(1<<1)|(1<<2)|(1<<9) // Keys: 1234567890

#if defined DAMAGE_RECIEVED

	new g_MsgSync2

#endif



public plugin_init()

{

	register_plugin("VIPALL Eng Version", "3.1", "Flo")

	mpd = register_cvar("money_per_damage","1")

	mkb = register_cvar("money_kill_bonus","0")

	mhb = register_cvar("money_hs_bonus","0")

	health_add = register_cvar("amx_vip_hp", "5")

	health_hs_add = register_cvar("amx_vip_hp_hs", "0")

	health_max = register_cvar("amx_vip_max_hp", "150")

	g_awp_active = register_cvar("awp_active", "0")

	g_menu_active = register_cvar("menu_active", "1")

	register_cvar("amx_maxjumps","2")

	register_cvar("amx_mjadminonly","1")

        register_event("Damage","Damage","b")

	register_event("DeathMsg","death_msg","a")

	register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")

	register_clcmd("awp","HandleCmd")

    	register_clcmd("sg550","HandleCmd")

    	register_clcmd("g3sg1","HandleCmd")

	register_logevent("LogEvent_RoundStart", 2, "1=Round_Start" );

	register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")

	register_event("TextMsg","Event_RoundRestart","a","2&#Game_C");

	register_event("DeathMsg", "hook_death", "a", "1>0")

	register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")

	g_MsgSync = CreateHudSyncObj()

#if defined DAMAGE_RECIEVED

	g_MsgSync2 = CreateHudSyncObj()

#endif	

}



public on_damage(id)

{

	new attacker = get_user_attacker(id)



#if defined DAMAGE_RECIEVED

	// id should be connected if this message is sent, but lets check anyway

	if ( is_user_connected(id) && is_user_connected(attacker) )

	if (get_user_flags(attacker) & ADMIN_LEVEL_F)

	{

		new damage = read_data(2)



		set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)

		ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)

#else

	if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_F) )

	{

		new damage = read_data(2)

#endif

		set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)

		ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)

	}

}



public Damage(id)

{

	new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)

	if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)

	if (get_user_flags(attacker) & ADMIN_LEVEL_F) 

	{

		new money = read_data(2) * get_pcvar_num(mpd)

		if(hitpoint==1) money += get_pcvar_num(mhb)

		cs_set_user_money(attacker,cs_get_user_money(attacker) + money)

	}

}



public death_msg()

{

	if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)

}



public LogEvent_RoundStart()

{

	CurrentRound++;

	new players[32], player, pnum;

	get_players(players, pnum, "a");

	for(new i = 0; i < pnum; i++)

	{

		player = players;

		if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_F)

		{

			give_item(player,"weapon_deagle")

                        give_item(player,"ammo_50ae") 

                        give_item(player,"ammo_50ae") 

                        give_item(player,"ammo_50ae") 

                        give_item(player,"ammo_50ae")

                        give_item(player,"ammo_50ae") 

                        give_item(player,"ammo_50ae") 

                        give_item(player,"ammo_50ae")

                        cs_set_user_nvg(player, 1)

                        give_item(player, "weapon_hegrenade")

			give_item(player, "weapon_flashbang")

			give_item(player, "item_assaultsuit")

			give_item(player, "item_thighpack")

			

			if (!get_pcvar_num(g_menu_active))

				return PLUGIN_CONTINUE

			

			if(CurrentRound >= 1)

			{

				Showrod(player);

			}

		}

	}

	return PLUGIN_HANDLED

}



public Event_RoundRestart()

{

	CurrentRound=0;

}



public hook_death()

{

   // Killer id

   nKiller = read_data(1)

   

   if ( (read_data(3) == 1) && (read_data(5) == 0) )

   {

      nHp_add = get_pcvar_num (health_hs_add)

   }

   else

      nHp_add = get_pcvar_num (health_add)

   nHp_max = get_pcvar_num (health_max)

   // Updating Killer HP

   if(!(get_user_flags(nKiller) & ADMIN_LEVEL_F))

   return;



   nKiller_hp = get_user_health(nKiller)

   nKiller_hp += nHp_add

   // Maximum HP check

   if (nKiller_hp > nHp_max) nKiller_hp = nHp_max

   set_user_health(nKiller, nKiller_hp)

   // Hud message "Healed +5/+5 hp"

   set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)

   show_hudmessage(nKiller, "Healed +%d hp", nHp_add)

   // Screen fading

   message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)

   write_short(1<<10)

   write_short(1<<10)

   write_short(0x0000)

   write_byte(0)

   write_byte(0)

   write_byte(200)

   write_byte(75)

   message_end()

 

}



public Showrod(id) {

	show_menu(id, Keysrod, "\yVIP.ECILA.RO [VIP-FREE]^n\w1.\yM4A1+GEAGLE ^n\w2.\yAK47+DEAGLE^n\w3.\yAWP+GEAGLE^n0. EXIT^n", -1, "rod") // Display menu

}

public Pressedrod(id, key) {

	/* Menu:

	* VIP Menu

	* 1. Get M4A1+Deagle

	* 2. Get AK47+Deagle

        * 3. Get AWP+Deagle  

	* 0. Exit

	*/

	switch (key) {

		case 0: { 

			if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)

				HasC4[id] = true;

			else

				HasC4[id] = false;

            

			strip_user_weapons (id)

			give_item(id,"weapon_m4a1")

			give_item(id,"ammo_556nato")

			give_item(id,"ammo_556nato")

			give_item(id,"ammo_556nato")

			give_item(id,"weapon_deagle")

			give_item(id,"ammo_50ae")

			give_item(id,"ammo_50ae")

			give_item(id,"ammo_50ae")

			give_item(id,"ammo_50ae")

			give_item(id,"ammo_50ae")

			give_item(id,"ammo_50ae")

			give_item(id,"ammo_50ae")

			give_item(id,"weapon_knife")

			give_item(id,"weapon_hegrenade")

			give_item(id, "weapon_flashbang");

			give_item(id, "item_assaultsuit");

			give_item(id, "item_thighpack");

			client_print(id, print_center, "AI PRIMIT M4A1 SI DEAGLE")

			

			if (HasC4[id])

			{

				give_item(id, "weapon_c4");

				cs_set_user_plant( id );

			}

			}

		case 1: { 

			if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)

				HasC4[id] = true;

			else

				HasC4[id] = false;

            

			strip_user_weapons (id)

			give_item(id,"weapon_ak47")

			give_item(id,"ammo_762nato")

			give_item(id,"ammo_762nato")

			give_item(id,"ammo_762nato")

			give_item(id,"weapon_deagle")

			give_item(id,"ammo_50ae")

			give_item(id,"ammo_50ae")

			give_item(id,"ammo_50ae")

			give_item(id,"ammo_50ae")

			give_item(id,"ammo_50ae")

			give_item(id,"ammo_50ae")

			give_item(id,"ammo_50ae")

			give_item(id,"weapon_knife")

			give_item(id,"weapon_hegrenade")

			give_item(id, "weapon_flashbang");

			give_item(id, "item_assaultsuit");

			give_item(id, "item_thighpack");

			client_print(id, print_center, "AI PRIMIT AK47 SI DEAGLE")

			

			if (HasC4[id])

			{

				give_item(id, "weapon_c4");

				cs_set_user_plant( id );

			}

			}

                case 2: { 

			if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)

				HasC4[id] = true;

			else

				HasC4[id] = false;

            

			strip_user_weapons (id)

			give_item(id,"weapon_awp")

                        give_item(id,"ammo_338magnum")

                        give_item(id,"ammo_338magnum")

                        give_item(id,"ammo_338magnum")

			give_item(id,"weapon_deagle")

			give_item(id,"ammo_50ae")

			give_item(id,"ammo_50ae")

			give_item(id,"ammo_50ae")

			give_item(id,"ammo_50ae")

			give_item(id,"ammo_50ae")

			give_item(id,"ammo_50ae")

			give_item(id,"ammo_50ae")

			give_item(id,"weapon_knife")

			give_item(id,"weapon_hegrenade")

			give_item(id, "weapon_flashbang");

			give_item(id, "item_assaultsuit");

			give_item(id, "item_thighpack");

			client_print(id, print_center, "AI PRIMIT AWP SI Deagle")

			

			if (HasC4[id])

			{

				give_item(id, "weapon_c4");

				cs_set_user_plant( id );

			}

			}

		case 9: { 			

		}

	}

	return PLUGIN_CONTINUE

}



public HandleCmd(id){

	if (!get_pcvar_num(g_awp_active))

      return PLUGIN_CONTINUE

	if(get_user_flags(id) & ADMIN_LEVEL_F) 

		return PLUGIN_CONTINUE

	client_print(id, print_center, "Sniper's Only For VIP's")

	return PLUGIN_HANDLED

}



public client_putinserver(id)

{

	jumpnum[id] = 0

	dojump[id] = false

}



public client_disconnect(id)

{

	jumpnum[id] = 0

	dojump[id] = false

}



public client_PreThink(id)

{

	if(!is_user_alive(id)) return PLUGIN_CONTINUE

	if(get_cvar_num("amx_mjadminonly") && (!access(id,ADMINACCESS))) return PLUGIN_CONTINUE

	new nbut = get_user_button(id)

	new obut = get_user_oldbutton(id)

	if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))

	{

		if(jumpnum[id] < get_cvar_num("amx_maxjumps"))

		{

			dojump[id] = true

			jumpnum[id]++

			return PLUGIN_CONTINUE

		}

	}

	if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))

	{

		jumpnum[id] = 0

		return PLUGIN_CONTINUE

	}

	return PLUGIN_CONTINUE

}



public client_PostThink(id)

{

	if(!is_user_alive(id)) return PLUGIN_CONTINUE

	if(get_cvar_num("amx_mjadminonly") && (!access(id,ADMINACCESS))) return PLUGIN_CONTINUE

	if(dojump[id] == true)

	{

		new Float:velocity[3]	

		entity_get_vector(id,EV_VEC_velocity,velocity)

		velocity[2] = random_float(265.0,285.0)

		entity_set_vector(id,EV_VEC_velocity,velocity)

		dojump[id] = false

		return PLUGIN_CONTINUE

	}

	return PLUGIN_CONTINUE

}	

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE

*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1063\\ f0\\ fs16 \n\\ par }

*/

Daca se poate sa Modificati Acest plugin ...

sa porneasca Meniul de Vip A 2-A Runda

de Exemplu eu am un plugin runda de incalzire acea este doar cu LAME

duca pe s-a Terminat Runda de incalzire sa Apara Meniul de VIP.
Last edited by *Or!g!naL* on 14 Sep 2017, 21:01, edited 1 time in total.
Reason: mutat
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