LOL! Nu merge multi jump :)) !
PS: Ma pierd in sursa ta :)) !
Classic_vip NEW V0.3
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- YONTU
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„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
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Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
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„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
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Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
- alkaline
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Classic.Adventx wrote:Pai e pentru Modul Clasic sau Fun?Code: Select all
- Adaugare 2 Arme noi (Thompson&MP5Navy Golden) + modelele v_,p_,w_
MergeThe YONTU wrote:LOL! Nu merge multi jump :)) !
PS: Ma pierd in sursa ta :)) !
- YONTU
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Mie nu-mi merge :| ! L.am si testat! :))
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
- alkaline
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Si eu si merge .The YONTU wrote:Mie nu-mi merge :| ! L.am si testat! :))
Last edited by YONTU on 07 Feb 2014, 16:29, edited 1 time in total.
Reason: LOL =)) ! Nu pot sari de 3 ori =)) ! Nu merge bai inteligentule1
Reason: LOL =)) ! Nu pot sari de 3 ori =)) ! Nu merge bai inteligentule1
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nu poti sa faci ca: cand cumperi ak47 (normal) de la shop sa il ai normal nu gold si la fel cu m4a1 ,ca ma enerveaza chesia cu ak si m4a1 ca eu le vreau normale si nu le pot lua :| ai putea sa faci?
- alkaline
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dArK^ wrote:nu poti sa faci ca: cand cumperi ak47 (normal) de la shop sa il ai normal nu gold si la fel cu m4a1 ,ca ma enerveaza chesia cu ak si m4a1 ca eu le vreau normale si nu le pot lua :| ai putea sa faci?
- Netestat | Afiseaza codul
#include <amxmisc> #include <engine> #include <fun> #include <cstrike> #include <hamsandwich> #include <fakemeta_util> //#define GOLDEN_WEAPON #define CLASSIC_VIP ADMIN_LEVEL_H // Flagul "t" #define WEAPON_SECRETCODE 4962 #define SCOREATTRIB_DEAD (1<<0) #define SCOREATTRIB_VIP (1<<2) //#pragma semicolon 1; #if defined GOLDEN_WEAPON new w_m4_gold[66] = "models/w_m4a1gold.mdl"; new w_ak_gold[66] = "models/w_golden_ak47.mdl" new w_de_gold[66] = "models/w_g_deagle.mdl"; new w_th_gold[66] = "models/w_thompson_gold.mdl"; new w_mp_gold[66] = "models/w_mp5g.mdl"; new VMdl[][] = { "models/v_golden_m4a1.mdl", "models/v_golden_ak47.mdl", "models/v_golden_deagle.mdl", "models/v_thompson_gold.mdl", "models/v_mp5g.mdl" } new PMdl[][] = { "models/p_golden_m4a1.mdl", "models/p_golden_ak47.mdl", "models/p_golden_deagle.mdl", "models/p_thompson_gold.mdl", "models/p_mp5g.mdl" } #endif new const PARACHUTE[] = "models/parachute.mdl" const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE); const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<< CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90); new Float:gPunchAngle[3] = { 0.0, 0.0, 0.0 }; new jumpnum[33] = 0; new bool:dojump[33] = false; new bool:has_parachute[33],para_ent[33], pDetach, pFallSpeed, pEnabled; new m_spriteTexture,cvar_goldbullets, maxplayers, gmsgSayText,pCvarSpawn,pcvarSpawnWeap,bullets[ 33 ]; new NoRec; #if defined GOLDEN_WEAPON new bool: gAkg[33],gM4a1g[33],gDglg[33],gThm[33],gmp5[33] #endif new bool:alkaline[69]; new // CVAR : gSHealth,gSArmor,cvar_goldbullets_allWeap,g_bonus_kill, g_bonus_kill_hs, g_bonus_kill_knife, gShowVipC,gVipinScore; public plugin_init( ) { register_plugin( "Classic VIP", "v0.3", "alkaline aka lucy"); RegisterHam( Ham_Spawn, "player", "PlayerSpawn", true); RegisterHam( Ham_TakeDamage, "player", "Player_TakeDamage" ); #if defined GOLDEN_WEAPON register_event( "CurWeapon", "Weaponcr", "be", "1=1" ); #endif register_event( "CurWeapon", "make_tracer", "be", "1=1", "3>0"); register_event( "DeathMsg", "Bonus", "a", "1>0"); register_event( "ResetHUD", "newSpawn", "be" ); register_event( "DeathMsg", "death_event", "a" ); register_message(get_user_msgid("ScoreAttrib"),"MessageScoreAttrib" ); #if defined GOLDEN_WEAPON register_forward(FM_SetModel, "fw_SetModel_m4a1"); register_forward(FM_SetModel, "fw_SetModel_ak47"); register_forward(FM_SetModel, "fw_SetModel_deagle"); register_forward(FM_SetModel, "fw_SetModel_thompson"); register_forward(FM_SetModel, "fw_SetModel_mp5"); #endif register_clcmd( "say /arme", "ArmeVip", CLASSIC_VIP ); register_clcmd( "say_team /arme", "ArmeVip", CLASSIC_VIP ); register_clcmd( "say /vreauvip", "ShowMotd"); register_clcmd("say", "handle_say"); // Cvar pCvarSpawn = register_cvar("cv_spawn_menu", "1"); // apare menu la respawn pentru vipi ? 1 -da 0 nu pcvarSpawnWeap = register_cvar("cv_spawn_weap", "1"); // ramane arma la fiecare spawn ? 1-Da . 0-OFF gShowVipC = register_cvar("cv_show_vip_connect","1"); // Show Vip Connect/connected / disconnect gVipinScore = register_cvar("cv_show_vip_tabscore", "1"); // Show VIP in TabScore ? register_cvar("cv_maxjumps", "1" ); // Nr de sarituri 0 - Oprit cvar_goldbullets = register_cvar("cv_gold_bullets", "0") // Gloantele golden 1- ON | 0- OFF cvar_goldbullets_allWeap = register_cvar("cv_gold_bullets_all_weap", "1") // Gloantele golden la toate armele ? gSHealth = register_cvar("cv_spawn_health", "50"); // Hp la fiecare Spawn gSArmor = register_cvar("cv_spawn_armor", "50"); // AP la fiecare spawn g_bonus_kill = register_cvar("cv_b_kill", "5"); // Hp Bonus pe kill g_bonus_kill_hs = register_cvar("cv_b_kill_hs", "10"); // Headshot Hp Bonus pe kill g_bonus_kill_knife = register_cvar("cv_b_kill_knife", "15"); // knife Hp Bonus pe kill pEnabled = register_cvar( "cv_sv_parachute", "1" ); // parachuta activata pe server ? pFallSpeed = register_cvar( "cv_parachute_fallspeed", "45" ); //Fall speed pDetach = register_cvar( "cv_parachute_detach", "1" ); //Don't change // maxplayers = get_maxplayers(); gmsgSayText = get_user_msgid("SayText"); } public client_connect(id) { parachute_reset(id); user_connect(id); } public client_putinserver(id) { #if defined GOLDEN_WEAPON gAkg[id] = false; gM4a1g[id] = false; gDglg[id] = false; gThm[id] = false; gmp5[id] = false; #endif jumpnum[id] = 0; dojump[id] = false; user_connected(id); } public client_disconnect(id) { #if defined GOLDEN_WEAPON gAkg[id] = false; gM4a1g[id] = false; gDglg[id] = false; gThm[id] = false; gmp5[id] = false; #endif jumpnum[id] = 0; dojump[id] = false; parachute_reset( id ); user_disconnect(id); } public PlayerSpawn(id) { if(is_user_alive(id) ) if(get_user_flags(id) & CLASSIC_VIP) { //give_item(id, "weapon_deagle"); give_item(id, "weapon_knife"); give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id,CSW_HEGRENADE,1); // give_item(id, "weapon_flashbang"); cs_set_user_bpammo(id,CSW_FLASHBANG,1) // give_item(id, "weapon_smokegrenade"); give_spawn_armor_health(id); switch(get_user_team(id)){ case 1,2: { switch(get_pcvar_num(pCvarSpawn)) { case 0: return 1; case 1: ArmeVip( id ); } } } } if(get_pcvar_num(pcvarSpawnWeap)==1){ #if defined GOLDEN_WEAPON gAkg[id] = true; gM4a1g[id] = true; gDglg[id] = true; gThm[id] = true; gmp5[id] = true; #endif alkaline[id] = 0 NoRec=false; } return 1; } public ArmeVip( id ) { if(get_user_flags(id)&CLASSIC_VIP){ new menu = menu_create ( "\yGolden \rVIP \wMenu", "ArmeVipGiver" ); if(user_has_weapon(id,CSW_M4A1)) { menu_additem( menu, "\dM4A1 + Deagle GOLDEN X2 DMG\r-Allready Have", "1", 0); }else menu_additem( menu, "\wM4A1 + Deagle \yGOLDEN \r X2 DMG", "1", 0); if(user_has_weapon(id,CSW_AK47)) { menu_additem( menu, "\dAK47 + Deagle GOLDEN X2 DMG\r-Allready Have", "2", 0); }else menu_additem( menu, "\wAK47 + Deagle \yGOLDEN \r X2 DMG", "2", 0); if(user_has_weapon(id,CSW_P90)) { menu_additem( menu, "\dThompson + Deagle \yGOLDEN X2 DMG\r-Allready Have", "3", 0); }else menu_additem( menu, "\wThompson + Deagle \yGOLDEN \r X2 DMG", "3", 0); if(user_has_weapon(id,CSW_MP5NAVY)) { menu_additem( menu, "\dMP5 + Deagle GOLDEN X2 DMG\r-Allready Have^n", "4", 0); }else menu_additem( menu, "\wMP5 + Deagle \yGOLDEN \r X2 DMG^n", "4", 0); new szmenu[ 69 ]; formatex( szmenu, 68, "\wNo Recoil : %s ", ( alkaline[id] ? "\rDezactiveaza" : "\rActiveaza" ) ); menu_additem( menu, szmenu, "5" ); menu_setprop( menu, MPROP_EXIT, MEXIT_ALL ); menu_display( id, menu, 0 ); return 1; } return 1; } public ArmeVipGiver( id, menu, item ) { if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { drop_weapons(id, 2); if(!user_has_weapon(id,CSW_M4A1)){ give_item(id, "weapon_m4a1"); cs_set_user_bpammo(id, CSW_M4A1, 90); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 35) //gM4a1g[id] = true; //gDglg[id] = true; Color( id,"^4[VIP]^1Ai Primit M4A1 + Deagle ^3Golden ^4!"); } } case 2: { drop_weapons(id, 2); if(!user_has_weapon(id,CSW_AK47)){ give_item(id, "weapon_ak47"); cs_set_user_bpammo(id, CSW_AK47, 90); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 35); //gAkg[id] = true; //gDglg[id] = true; Color( id, "^4[VIP]^1Ai Primit AK47 + Deagle ^3Golden ^4!"); } } case 3: { drop_weapons(id, 2); if(!user_has_weapon(id,CSW_P90)){ give_item(id, "weapon_p90"); cs_set_user_bpammo(id, CSW_P90, 90); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 35); //gThm[id] = true; //gDglg[id] = true; Color( id, "^4[VIP]^1Ai Primit Thompson + Deagle ^3Golden ^4!"); } } case 4: { drop_weapons(id, 2); if(!user_has_weapon(id,CSW_MP5NAVY)){ give_item(id, "weapon_mp5navy"); cs_set_user_bpammo(id, CSW_MP5NAVY, 90); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 35); //gmp5[id] = true; //gDglg[id] = true; Color( id, "^4[VIP]^1Ai Primit MP5 + Deagle ^3Golden ^4!"); } } case 5: { for ( new id = 1; id <= maxplayers; id++ ) switch( alkaline[id]) { case 0: { alkaline[id] = 1 NoRec=true; ArmeVip(id); } case 1: { alkaline[id] = 0 NoRec=false; ArmeVip(id); } } } } return 1; } #if defined GOLDEN_WEAPON public Weaponcr( id ) { if(get_user_flags(id) & CLASSIC_VIP) { new weap = get_user_weapon( id ); if(gM4a1g[id]&& weap == CSW_M4A1 ) { set_pev( id, pev_viewmodel2, VMdl[ 0 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 0 ] ); } if(gAkg[id]&& weap == CSW_AK47 ) { set_pev( id, pev_viewmodel2, VMdl[ 1 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 1 ] ); } if(gDglg[id]&& weap == CSW_DEAGLE ) { set_pev( id, pev_viewmodel2, VMdl[ 2 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 2 ] ); } if(gThm[id]&& weap == CSW_P90 ) { set_pev( id, pev_viewmodel2, VMdl[ 3 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 3 ] ); } if(gmp5[id]&& weap == CSW_MP5NAVY ) { set_pev( id, pev_viewmodel2, VMdl[ 4 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 4 ] ); } return 1; } return 1; } public fw_SetModel_m4a1(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_m4a1.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_m4a1", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gM4a1g[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_m4_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public fw_SetModel_ak47(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_ak47.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_ak47", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gAkg[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_ak_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public fw_SetModel_deagle(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_deagle.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_deagle", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gDglg[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_de_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public fw_SetModel_thompson(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_p90.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_p90", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gDglg[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_th_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public fw_SetModel_mp5(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_mp5navy.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_mp5navy", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gDglg[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_mp_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } #endif public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) { if(get_user_flags( iAttacker ) & CLASSIC_VIP) //new weap = get_user_weapon(iAttacker); if(gM4a1g[iAttacker]&& get_user_weapon(iAttacker) == CSW_M4A1 ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if(gAkg[iAttacker]&& get_user_weapon(iAttacker) == CSW_AK47 ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if(gDglg[iAttacker]&& get_user_weapon(iAttacker) == CSW_DEAGLE ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if(gThm[iAttacker]&& get_user_weapon(iAttacker) == CSW_P90 ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if(gmp5[iAttacker]&& get_user_weapon(iAttacker) == CSW_MP5NAVY ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } return HAM_IGNORED; } public ShowMotd(id) { new iCfgDir[32], iFile[192]; get_configsdir(iCfgDir, charsmax(iCfgDir)); formatex(iFile, charsmax(iFile), "%s/vip.html", iCfgDir); show_motd(id, iFile); } public handle_say(id) { new said[192] read_args(said,192) if( ( containi(said, "vips") != -1 && containi(said, "vips") != -1 ) || contain(said, "/vips") != -1 ) set_task(0.1,"print_viplist",id) return PLUGIN_CONTINUE } public print_viplist(user) { new adminnames[33][32]; new message[256]; new id, count, x, len; static const COLORG[] = "^x04"; static const COLORD[] = "^x01"; static const COLORT[] = "^x03"; for(id = 1 ; id <= maxplayers ; id++) if(is_user_connected(id)) if(get_user_flags(id) & CLASSIC_VIP) get_user_name(id, adminnames[count++], 31); len = format(message, 255, "%s VIPI ONLINE: ",COLORG); if(count > 0) { for(x = 0 ; x < count ; x++) { len += format(message[len], 255-len, "^x03%s%s ", adminnames[x], x < (count-1) ? ", ":"", COLORT); if(len > 96 ) { print_message(user, message); len = format(message, 255, "%s ",COLORG); } } print_message(user, message); } else { len += format(message[len], 255-len, "^x01Nu sunt VIPI online.", COLORD); print_message(user, message); } } print_message(id, msg[]) { message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id); write_byte(id); write_string(msg); message_end(); } public give_spawn_armor_health(id){ set_user_health(id,get_user_health(id)+get_pcvar_num(gSHealth)); cs_set_user_armor( id, get_user_armor(id)+get_pcvar_num(gSArmor),CS_ARMOR_VESTHELM); } public client_PreThink(id) { if(get_user_flags(id)&CLASSIC_VIP) { if(!is_user_alive(id)) return PLUGIN_CONTINUE; if(get_cvar_num("mjstatus") && (!access(id,CLASSIC_VIP))) return PLUGIN_CONTINUE; new nbut = get_user_button(id); new obut = get_user_oldbutton(id); if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP)) { if(jumpnum[id] < get_cvar_num("cv_maxjumps")) { dojump[id] = true; jumpnum[id]++ return PLUGIN_CONTINUE; } } if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND)) { jumpnum[id] = 0; return PLUGIN_CONTINUE; } } client_parachute(id); return PLUGIN_CONTINUE; } public client_PostThink(id) { if(get_user_flags(id)&CLASSIC_VIP) { if(!is_user_alive(id)) return PLUGIN_CONTINUE if(get_cvar_num("mjstatus") && (!access(id,CLASSIC_VIP))) return PLUGIN_CONTINUE; if(dojump[id] == true) { new Float:velocity[3]; entity_get_vector(id,EV_VEC_velocity,velocity); velocity[2] = random_float(265.0,285.0); entity_set_vector(id,EV_VEC_velocity,velocity); dojump[id] = false; return PLUGIN_CONTINUE; } } return PLUGIN_CONTINUE; } public Bonus(id) { new att = read_data(1); new hs = read_data(3); if(hs) { set_user_health(att,get_user_health(att)+get_pcvar_num(g_bonus_kill_hs)); set_hudmessage(255, 0, 0, 0.07, 0.90, 0, 6.0, 3.0); show_hudmessage(att, "+%i HP",get_pcvar_num(g_bonus_kill_hs)); }else if(!hs) { set_user_health(att,get_user_health(att)+get_pcvar_num(g_bonus_kill)); set_hudmessage(255, 0, 0, 0.07, 0.90, 0, 6.0, 3.0); show_hudmessage(att, "+%i HP",get_pcvar_num(g_bonus_kill)); } if(get_user_weapon(att)==CSW_KNIFE) { set_user_health(att,get_user_health(att)+get_pcvar_num(g_bonus_kill_knife)); set_hudmessage(255, 0, 0, 0.07, 0.90, 0, 6.0, 3.0); show_hudmessage(att, "+%i HP",get_pcvar_num(g_bonus_kill_knife)); } } public plugin_precache( ) { register_cvar("mjstatus", "0" ); #if defined GOLDEN_WEAPON new lucy; for( lucy = 0; lucy < sizeof ( VMdl); lucy++ ) engfunc( EngFunc_PrecacheModel, VMdl[ lucy ] ); new alka; for( alka = 0; alka < sizeof ( PMdl); alka++ ) engfunc( EngFunc_PrecacheModel, PMdl[ alka ] ); precache_model(w_m4_gold); precache_model(w_ak_gold); precache_model(w_de_gold); precache_model(w_th_gold); precache_model(w_mp_gold); #endif precache_model( PARACHUTE ); m_spriteTexture = precache_model("sprites/dot.spr"); } public make_tracer(id) { if(get_user_flags(id)&CLASSIC_VIP){ if(get_pcvar_num(cvar_goldbullets)) { new clip,ammo; new wpnid = get_user_weapon(id,clip,ammo); //new pteam[16]; //get_user_team(id, pteam, 15) if(get_pcvar_num(cvar_goldbullets_allWeap) &&(wpnid)) { if ((bullets[id] > clip) && (gM4a1g[id]&&gAkg[id]&&gDglg[id]) ) { new vec1[3], vec2[3]; get_user_origin(id, vec1, 1); // origin; your camera point. get_user_origin(id, vec2, 4); // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY); write_byte (0); //TE_BEAMENTPOINTS 0 write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2]); write_coord(vec2[0]); write_coord(vec2[1]); write_coord(vec2[2]); write_short( m_spriteTexture ); write_byte(1); // framestart write_byte(5); // framerate write_byte(2); // life write_byte(10); // width write_byte(0); // noise write_byte( 255 ); // r, g, b write_byte( 215 ); // r, g, b write_byte( 0 ); // r, g, b write_byte(200); // brightness write_byte(150); // speed message_end(); } bullets[id] = clip; } } } return 1; } public death_event( ) { new id = read_data( 2 ); parachute_reset( id ); } parachute_reset( id ) { if( para_ent[ id ] > 0 ) { if ( is_valid_ent( para_ent[ id ] ) ) { remove_entity( para_ent[ id ] ); } } } public newSpawn( id ) { if(para_ent[ id ] > 0 ) { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } has_parachute[ id ] = true; } public client_parachute( id ) { if(get_user_flags(id)&CLASSIC_VIP) { if ( !get_pcvar_num( pEnabled ) ) return; if ( !is_user_alive( id ) || !has_parachute[ id ] ) return; new Float:fallspeed = get_pcvar_float( pFallSpeed ) * -1.0; new Float:frame; new button = get_user_button( id ); new oldbutton = get_user_oldbutton( id ); new flags = get_entity_flags( id ); if ( para_ent[ id ] > 0 && ( flags & FL_ONGROUND ) ) { if (get_pcvar_num( pDetach ) ) { if ( entity_get_int( para_ent[ id ], EV_INT_sequence ) != 2 ) { entity_set_int( para_ent[ id ], EV_INT_sequence, 2 ); //ZeniX df : 2 entity_set_int( para_ent[ id ], EV_INT_gaitsequence, 1 ); entity_set_float( para_ent[ id ], EV_FL_frame, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_fuser1, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_animtime, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_framerate, 0.0 ); return; } frame = entity_get_float( para_ent[ id ], EV_FL_fuser1 ) + 2.0; entity_set_float( para_ent[ id ], EV_FL_fuser1, frame ); entity_set_float( para_ent[ id ], EV_FL_frame, frame ); if ( frame > 254.0 ) // 254.0 default { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } } else { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } return; } if ( button & IN_USE ) { new Float:velocity[ 3 ]; entity_get_vector( id, EV_VEC_velocity, velocity ); if ( velocity[ 2 ] < 0.0 ) { if( para_ent[ id ] <= 0 ) { para_ent[ id ] = create_entity( "info_target" ); if( para_ent[ id ] > 0 ) { entity_set_string( para_ent[ id ],EV_SZ_classname, "parachute" ); entity_set_edict( para_ent[ id ], EV_ENT_aiment, id ); entity_set_edict( para_ent[ id ], EV_ENT_owner, id ); entity_set_int( para_ent[ id ], EV_INT_movetype, MOVETYPE_FOLLOW ); entity_set_model( para_ent[ id ], PARACHUTE ); entity_set_int( para_ent[ id ], EV_INT_sequence, 0 ); entity_set_int( para_ent[ id ], EV_INT_gaitsequence, 1 ); // secventa de pers df : 1 entity_set_float( para_ent[ id ], EV_FL_frame, 0.0 ); // df : 0.0 entity_set_float( para_ent[ id ], EV_FL_fuser1, 0.0 ); } } if ( para_ent[id ] > 0 ) { entity_set_int( id, EV_INT_sequence, 3 ); entity_set_int( id, EV_INT_gaitsequence, 1 ); entity_set_float( id, EV_FL_frame, 1.0 ); entity_set_float( id, EV_FL_framerate, 1.0 ); velocity[ 2 ] = ( velocity[ 2 ] + 40.0 < fallspeed ) ? velocity[ 2 ] + 40.0 : fallspeed; entity_set_vector( id, EV_VEC_velocity, velocity ); if ( entity_get_int( para_ent[ id ], EV_INT_sequence ) == 0 ) { frame = entity_get_float( para_ent[ id ], EV_FL_fuser1 ) + 1.0; entity_set_float( para_ent[ id ], EV_FL_fuser1, frame ); entity_set_float( para_ent[ id ], EV_FL_frame, frame ); if ( frame > 100.0 ) // df 100.0 { entity_set_float( para_ent[ id ], EV_FL_animtime, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_framerate, 0.4 ); // cadru rata df : 0.4 entity_set_int( para_ent[ id ], EV_INT_sequence, 1 ); entity_set_int( para_ent[ id ], EV_INT_gaitsequence, 1 ); // secventa de pers df : 1 entity_set_float( para_ent[ id ], EV_FL_frame, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_fuser1, 0.0 ); } } } } else if ( para_ent[ id ] > 0 ) { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } } else if ( ( oldbutton & IN_USE ) && para_ent[ id ] > 0 ) { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } } }/* stock names(id){ new name[32]; get_user_name(id,name,sizeof(name)-1); return name; }*/ public user_connect(id) { if(get_pcvar_num(gShowVipC) && get_user_flags(id) & CLASSIC_VIP) { new name[100]; get_user_name(id,name,sizeof(name)-1); Color(0,"^4V.I.P ^3%s ^1se conecteaza...",name); } } public user_connected(id) { if(get_pcvar_num(gShowVipC) && get_user_flags(id) & CLASSIC_VIP) { new name[100]; get_user_name(id,name,sizeof(name)-1); Color(0,"^4V.I.P ^3%s ^1a intrat pe server.",name); } } public user_disconnect(id) { if(get_pcvar_num(gShowVipC) && get_user_flags(id) & CLASSIC_VIP) { new name[100]; get_user_name(id,name,sizeof(name)-1); Color(0,"^4V.I.P ^3%s ^1a iesit de pe server.",name); } } public MessageScoreAttrib(iMsgID, iDest, iReceiver) { if(get_pcvar_num(gVipinScore)){ new iPlayer = get_msg_arg_int( 1 ); if( is_user_connected( iPlayer ) &&( get_user_flags( iPlayer ) & CLASSIC_VIP ) ) { set_msg_arg_int( 2, ARG_BYTE, is_user_alive( iPlayer ) ? SCOREATTRIB_VIP : SCOREATTRIB_DEAD ); } } } public server_frame() { if(NoRec) { for ( new id = 1; id <= maxplayers; id++ ) { if ( is_user_alive(id) ) set_pev(id, pev_punchangle, gPunchAngle); } } //NoRec= false; } stock Color(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid; num = 0; get_user_weapons(id, weapons, num); for (i = 0; i < num; i++) { weaponid = weapons; if (dropwhat == 2 && ((1<<weaponid) && PRIMARY_WEAPONS_BIT_SUM && SECONDARY_WEAPONS_BIT_SUM)) { static wname[32]; get_weaponname(weaponid, wname, sizeof wname - 1); engclient_cmd(id, "drop", wname); } } }
- [CSDM]Best
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Concurs steam http://blz.ro/forum/index.php?/topic/44 ... s-steam-1/ csgo cs 1.6 css cs0
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lucylucy wrote:dArK^ wrote:nu poti sa faci ca: cand cumperi ak47 (normal) de la shop sa il ai normal nu gold si la fel cu m4a1 ,ca ma enerveaza chesia cu ak si m4a1 ca eu le vreau normale si nu le pot lua :| ai putea sa faci?
- Netestat | Afiseaza codul
#include <amxmisc> #include <engine> #include <fun> #include <cstrike> #include <hamsandwich> #include <fakemeta_util> //#define GOLDEN_WEAPON #define CLASSIC_VIP ADMIN_LEVEL_H // Flagul "t" #define WEAPON_SECRETCODE 4962 #define SCOREATTRIB_DEAD (1<<0) #define SCOREATTRIB_VIP (1<<2) //#pragma semicolon 1; #if defined GOLDEN_WEAPON new w_m4_gold[66] = "models/w_m4a1gold.mdl"; new w_ak_gold[66] = "models/w_golden_ak47.mdl" new w_de_gold[66] = "models/w_g_deagle.mdl"; new w_th_gold[66] = "models/w_thompson_gold.mdl"; new w_mp_gold[66] = "models/w_mp5g.mdl"; new VMdl[][] = { "models/v_golden_m4a1.mdl", "models/v_golden_ak47.mdl", "models/v_golden_deagle.mdl", "models/v_thompson_gold.mdl", "models/v_mp5g.mdl" } new PMdl[][] = { "models/p_golden_m4a1.mdl", "models/p_golden_ak47.mdl", "models/p_golden_deagle.mdl", "models/p_thompson_gold.mdl", "models/p_mp5g.mdl" } #endif new const PARACHUTE[] = "models/parachute.mdl" const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE); const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<< CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90); new Float:gPunchAngle[3] = { 0.0, 0.0, 0.0 }; new jumpnum[33] = 0; new bool:dojump[33] = false; new bool:has_parachute[33],para_ent[33], pDetach, pFallSpeed, pEnabled; new m_spriteTexture,cvar_goldbullets, maxplayers, gmsgSayText,pCvarSpawn,pcvarSpawnWeap,bullets[ 33 ]; new NoRec; #if defined GOLDEN_WEAPON new bool: gAkg[33],gM4a1g[33],gDglg[33],gThm[33],gmp5[33] #endif new bool:alkaline[69]; new // CVAR : gSHealth,gSArmor,cvar_goldbullets_allWeap,g_bonus_kill, g_bonus_kill_hs, g_bonus_kill_knife, gShowVipC,gVipinScore; public plugin_init( ) { register_plugin( "Classic VIP", "v0.3", "alkaline aka lucy"); RegisterHam( Ham_Spawn, "player", "PlayerSpawn", true); RegisterHam( Ham_TakeDamage, "player", "Player_TakeDamage" ); #if defined GOLDEN_WEAPON register_event( "CurWeapon", "Weaponcr", "be", "1=1" ); #endif register_event( "CurWeapon", "make_tracer", "be", "1=1", "3>0"); register_event( "DeathMsg", "Bonus", "a", "1>0"); register_event( "ResetHUD", "newSpawn", "be" ); register_event( "DeathMsg", "death_event", "a" ); register_message(get_user_msgid("ScoreAttrib"),"MessageScoreAttrib" ); #if defined GOLDEN_WEAPON register_forward(FM_SetModel, "fw_SetModel_m4a1"); register_forward(FM_SetModel, "fw_SetModel_ak47"); register_forward(FM_SetModel, "fw_SetModel_deagle"); register_forward(FM_SetModel, "fw_SetModel_thompson"); register_forward(FM_SetModel, "fw_SetModel_mp5"); #endif register_clcmd( "say /arme", "ArmeVip", CLASSIC_VIP ); register_clcmd( "say_team /arme", "ArmeVip", CLASSIC_VIP ); register_clcmd( "say /vreauvip", "ShowMotd"); register_clcmd("say", "handle_say"); // Cvar pCvarSpawn = register_cvar("cv_spawn_menu", "1"); // apare menu la respawn pentru vipi ? 1 -da 0 nu pcvarSpawnWeap = register_cvar("cv_spawn_weap", "1"); // ramane arma la fiecare spawn ? 1-Da . 0-OFF gShowVipC = register_cvar("cv_show_vip_connect","1"); // Show Vip Connect/connected / disconnect gVipinScore = register_cvar("cv_show_vip_tabscore", "1"); // Show VIP in TabScore ? register_cvar("cv_maxjumps", "1" ); // Nr de sarituri 0 - Oprit cvar_goldbullets = register_cvar("cv_gold_bullets", "0") // Gloantele golden 1- ON | 0- OFF cvar_goldbullets_allWeap = register_cvar("cv_gold_bullets_all_weap", "1") // Gloantele golden la toate armele ? gSHealth = register_cvar("cv_spawn_health", "50"); // Hp la fiecare Spawn gSArmor = register_cvar("cv_spawn_armor", "50"); // AP la fiecare spawn g_bonus_kill = register_cvar("cv_b_kill", "5"); // Hp Bonus pe kill g_bonus_kill_hs = register_cvar("cv_b_kill_hs", "10"); // Headshot Hp Bonus pe kill g_bonus_kill_knife = register_cvar("cv_b_kill_knife", "15"); // knife Hp Bonus pe kill pEnabled = register_cvar( "cv_sv_parachute", "1" ); // parachuta activata pe server ? pFallSpeed = register_cvar( "cv_parachute_fallspeed", "45" ); //Fall speed pDetach = register_cvar( "cv_parachute_detach", "1" ); //Don't change // maxplayers = get_maxplayers(); gmsgSayText = get_user_msgid("SayText"); } public client_connect(id) { parachute_reset(id); user_connect(id); } public client_putinserver(id) { #if defined GOLDEN_WEAPON gAkg[id] = false; gM4a1g[id] = false; gDglg[id] = false; gThm[id] = false; gmp5[id] = false; #endif jumpnum[id] = 0; dojump[id] = false; user_connected(id); } public client_disconnect(id) { #if defined GOLDEN_WEAPON gAkg[id] = false; gM4a1g[id] = false; gDglg[id] = false; gThm[id] = false; gmp5[id] = false; #endif jumpnum[id] = 0; dojump[id] = false; parachute_reset( id ); user_disconnect(id); } public PlayerSpawn(id) { if(is_user_alive(id) ) if(get_user_flags(id) & CLASSIC_VIP) { //give_item(id, "weapon_deagle"); give_item(id, "weapon_knife"); give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id,CSW_HEGRENADE,1); // give_item(id, "weapon_flashbang"); cs_set_user_bpammo(id,CSW_FLASHBANG,1) // give_item(id, "weapon_smokegrenade"); give_spawn_armor_health(id); switch(get_user_team(id)){ case 1,2: { switch(get_pcvar_num(pCvarSpawn)) { case 0: return 1; case 1: ArmeVip( id ); } } } } if(get_pcvar_num(pcvarSpawnWeap)==1){ #if defined GOLDEN_WEAPON gAkg[id] = true; gM4a1g[id] = true; gDglg[id] = true; gThm[id] = true; gmp5[id] = true; #endif alkaline[id] = 0 NoRec=false; } return 1; } public ArmeVip( id ) { if(get_user_flags(id)&CLASSIC_VIP){ new menu = menu_create ( "\yGolden \rVIP \wMenu", "ArmeVipGiver" ); if(user_has_weapon(id,CSW_M4A1)) { menu_additem( menu, "\dM4A1 + Deagle GOLDEN X2 DMG\r-Allready Have", "1", 0); }else menu_additem( menu, "\wM4A1 + Deagle \yGOLDEN \r X2 DMG", "1", 0); if(user_has_weapon(id,CSW_AK47)) { menu_additem( menu, "\dAK47 + Deagle GOLDEN X2 DMG\r-Allready Have", "2", 0); }else menu_additem( menu, "\wAK47 + Deagle \yGOLDEN \r X2 DMG", "2", 0); if(user_has_weapon(id,CSW_P90)) { menu_additem( menu, "\dThompson + Deagle \yGOLDEN X2 DMG\r-Allready Have", "3", 0); }else menu_additem( menu, "\wThompson + Deagle \yGOLDEN \r X2 DMG", "3", 0); if(user_has_weapon(id,CSW_MP5NAVY)) { menu_additem( menu, "\dMP5 + Deagle GOLDEN X2 DMG\r-Allready Have^n", "4", 0); }else menu_additem( menu, "\wMP5 + Deagle \yGOLDEN \r X2 DMG^n", "4", 0); new szmenu[ 69 ]; formatex( szmenu, 68, "\wNo Recoil : %s ", ( alkaline[id] ? "\rDezactiveaza" : "\rActiveaza" ) ); menu_additem( menu, szmenu, "5" ); menu_setprop( menu, MPROP_EXIT, MEXIT_ALL ); menu_display( id, menu, 0 ); return 1; } return 1; } public ArmeVipGiver( id, menu, item ) { if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { drop_weapons(id, 2); if(!user_has_weapon(id,CSW_M4A1)){ give_item(id, "weapon_m4a1"); cs_set_user_bpammo(id, CSW_M4A1, 90); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 35) //gM4a1g[id] = true; //gDglg[id] = true; Color( id,"^4[VIP]^1Ai Primit M4A1 + Deagle ^3Golden ^4!"); } } case 2: { drop_weapons(id, 2); if(!user_has_weapon(id,CSW_AK47)){ give_item(id, "weapon_ak47"); cs_set_user_bpammo(id, CSW_AK47, 90); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 35); //gAkg[id] = true; //gDglg[id] = true; Color( id, "^4[VIP]^1Ai Primit AK47 + Deagle ^3Golden ^4!"); } } case 3: { drop_weapons(id, 2); if(!user_has_weapon(id,CSW_P90)){ give_item(id, "weapon_p90"); cs_set_user_bpammo(id, CSW_P90, 90); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 35); //gThm[id] = true; //gDglg[id] = true; Color( id, "^4[VIP]^1Ai Primit Thompson + Deagle ^3Golden ^4!"); } } case 4: { drop_weapons(id, 2); if(!user_has_weapon(id,CSW_MP5NAVY)){ give_item(id, "weapon_mp5navy"); cs_set_user_bpammo(id, CSW_MP5NAVY, 90); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 35); //gmp5[id] = true; //gDglg[id] = true; Color( id, "^4[VIP]^1Ai Primit MP5 + Deagle ^3Golden ^4!"); } } case 5: { for ( new id = 1; id <= maxplayers; id++ ) switch( alkaline[id]) { case 0: { alkaline[id] = 1 NoRec=true; ArmeVip(id); } case 1: { alkaline[id] = 0 NoRec=false; ArmeVip(id); } } } } return 1; } #if defined GOLDEN_WEAPON public Weaponcr( id ) { if(get_user_flags(id) & CLASSIC_VIP) { new weap = get_user_weapon( id ); if(gM4a1g[id]&& weap == CSW_M4A1 ) { set_pev( id, pev_viewmodel2, VMdl[ 0 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 0 ] ); } if(gAkg[id]&& weap == CSW_AK47 ) { set_pev( id, pev_viewmodel2, VMdl[ 1 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 1 ] ); } if(gDglg[id]&& weap == CSW_DEAGLE ) { set_pev( id, pev_viewmodel2, VMdl[ 2 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 2 ] ); } if(gThm[id]&& weap == CSW_P90 ) { set_pev( id, pev_viewmodel2, VMdl[ 3 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 3 ] ); } if(gmp5[id]&& weap == CSW_MP5NAVY ) { set_pev( id, pev_viewmodel2, VMdl[ 4 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 4 ] ); } return 1; } return 1; } public fw_SetModel_m4a1(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_m4a1.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_m4a1", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gM4a1g[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_m4_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public fw_SetModel_ak47(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_ak47.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_ak47", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gAkg[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_ak_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public fw_SetModel_deagle(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_deagle.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_deagle", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gDglg[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_de_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public fw_SetModel_thompson(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_p90.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_p90", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gDglg[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_th_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public fw_SetModel_mp5(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_mp5navy.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_mp5navy", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gDglg[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_mp_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } #endif public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) { if(get_user_flags( iAttacker ) & CLASSIC_VIP) //new weap = get_user_weapon(iAttacker); if(gM4a1g[iAttacker]&& get_user_weapon(iAttacker) == CSW_M4A1 ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if(gAkg[iAttacker]&& get_user_weapon(iAttacker) == CSW_AK47 ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if(gDglg[iAttacker]&& get_user_weapon(iAttacker) == CSW_DEAGLE ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if(gThm[iAttacker]&& get_user_weapon(iAttacker) == CSW_P90 ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if(gmp5[iAttacker]&& get_user_weapon(iAttacker) == CSW_MP5NAVY ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } return HAM_IGNORED; } public ShowMotd(id) { new iCfgDir[32], iFile[192]; get_configsdir(iCfgDir, charsmax(iCfgDir)); formatex(iFile, charsmax(iFile), "%s/vip.html", iCfgDir); show_motd(id, iFile); } public handle_say(id) { new said[192] read_args(said,192) if( ( containi(said, "vips") != -1 && containi(said, "vips") != -1 ) || contain(said, "/vips") != -1 ) set_task(0.1,"print_viplist",id) return PLUGIN_CONTINUE } public print_viplist(user) { new adminnames[33][32]; new message[256]; new id, count, x, len; static const COLORG[] = "^x04"; static const COLORD[] = "^x01"; static const COLORT[] = "^x03"; for(id = 1 ; id <= maxplayers ; id++) if(is_user_connected(id)) if(get_user_flags(id) & CLASSIC_VIP) get_user_name(id, adminnames[count++], 31); len = format(message, 255, "%s VIPI ONLINE: ",COLORG); if(count > 0) { for(x = 0 ; x < count ; x++) { len += format(message[len], 255-len, "^x03%s%s ", adminnames[x], x < (count-1) ? ", ":"", COLORT); if(len > 96 ) { print_message(user, message); len = format(message, 255, "%s ",COLORG); } } print_message(user, message); } else { len += format(message[len], 255-len, "^x01Nu sunt VIPI online.", COLORD); print_message(user, message); } } print_message(id, msg[]) { message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id); write_byte(id); write_string(msg); message_end(); } public give_spawn_armor_health(id){ set_user_health(id,get_user_health(id)+get_pcvar_num(gSHealth)); cs_set_user_armor( id, get_user_armor(id)+get_pcvar_num(gSArmor),CS_ARMOR_VESTHELM); } public client_PreThink(id) { if(get_user_flags(id)&CLASSIC_VIP) { if(!is_user_alive(id)) return PLUGIN_CONTINUE; if(get_cvar_num("mjstatus") && (!access(id,CLASSIC_VIP))) return PLUGIN_CONTINUE; new nbut = get_user_button(id); new obut = get_user_oldbutton(id); if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP)) { if(jumpnum[id] < get_cvar_num("cv_maxjumps")) { dojump[id] = true; jumpnum[id]++ return PLUGIN_CONTINUE; } } if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND)) { jumpnum[id] = 0; return PLUGIN_CONTINUE; } } client_parachute(id); return PLUGIN_CONTINUE; } public client_PostThink(id) { if(get_user_flags(id)&CLASSIC_VIP) { if(!is_user_alive(id)) return PLUGIN_CONTINUE if(get_cvar_num("mjstatus") && (!access(id,CLASSIC_VIP))) return PLUGIN_CONTINUE; if(dojump[id] == true) { new Float:velocity[3]; entity_get_vector(id,EV_VEC_velocity,velocity); velocity[2] = random_float(265.0,285.0); entity_set_vector(id,EV_VEC_velocity,velocity); dojump[id] = false; return PLUGIN_CONTINUE; } } return PLUGIN_CONTINUE; } public Bonus(id) { new att = read_data(1); new hs = read_data(3); if(hs) { set_user_health(att,get_user_health(att)+get_pcvar_num(g_bonus_kill_hs)); set_hudmessage(255, 0, 0, 0.07, 0.90, 0, 6.0, 3.0); show_hudmessage(att, "+%i HP",get_pcvar_num(g_bonus_kill_hs)); }else if(!hs) { set_user_health(att,get_user_health(att)+get_pcvar_num(g_bonus_kill)); set_hudmessage(255, 0, 0, 0.07, 0.90, 0, 6.0, 3.0); show_hudmessage(att, "+%i HP",get_pcvar_num(g_bonus_kill)); } if(get_user_weapon(att)==CSW_KNIFE) { set_user_health(att,get_user_health(att)+get_pcvar_num(g_bonus_kill_knife)); set_hudmessage(255, 0, 0, 0.07, 0.90, 0, 6.0, 3.0); show_hudmessage(att, "+%i HP",get_pcvar_num(g_bonus_kill_knife)); } } public plugin_precache( ) { register_cvar("mjstatus", "0" ); #if defined GOLDEN_WEAPON new lucy; for( lucy = 0; lucy < sizeof ( VMdl); lucy++ ) engfunc( EngFunc_PrecacheModel, VMdl[ lucy ] ); new alka; for( alka = 0; alka < sizeof ( PMdl); alka++ ) engfunc( EngFunc_PrecacheModel, PMdl[ alka ] ); precache_model(w_m4_gold); precache_model(w_ak_gold); precache_model(w_de_gold); precache_model(w_th_gold); precache_model(w_mp_gold); #endif precache_model( PARACHUTE ); m_spriteTexture = precache_model("sprites/dot.spr"); } public make_tracer(id) { if(get_user_flags(id)&CLASSIC_VIP){ if(get_pcvar_num(cvar_goldbullets)) { new clip,ammo; new wpnid = get_user_weapon(id,clip,ammo); //new pteam[16]; //get_user_team(id, pteam, 15) if(get_pcvar_num(cvar_goldbullets_allWeap) &&(wpnid)) { if ((bullets[id] > clip) && (gM4a1g[id]&&gAkg[id]&&gDglg[id]) ) { new vec1[3], vec2[3]; get_user_origin(id, vec1, 1); // origin; your camera point. get_user_origin(id, vec2, 4); // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY); write_byte (0); //TE_BEAMENTPOINTS 0 write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2]); write_coord(vec2[0]); write_coord(vec2[1]); write_coord(vec2[2]); write_short( m_spriteTexture ); write_byte(1); // framestart write_byte(5); // framerate write_byte(2); // life write_byte(10); // width write_byte(0); // noise write_byte( 255 ); // r, g, b write_byte( 215 ); // r, g, b write_byte( 0 ); // r, g, b write_byte(200); // brightness write_byte(150); // speed message_end(); } bullets[id] = clip; } } } return 1; } public death_event( ) { new id = read_data( 2 ); parachute_reset( id ); } parachute_reset( id ) { if( para_ent[ id ] > 0 ) { if ( is_valid_ent( para_ent[ id ] ) ) { remove_entity( para_ent[ id ] ); } } } public newSpawn( id ) { if(para_ent[ id ] > 0 ) { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } has_parachute[ id ] = true; } public client_parachute( id ) { if(get_user_flags(id)&CLASSIC_VIP) { if ( !get_pcvar_num( pEnabled ) ) return; if ( !is_user_alive( id ) || !has_parachute[ id ] ) return; new Float:fallspeed = get_pcvar_float( pFallSpeed ) * -1.0; new Float:frame; new button = get_user_button( id ); new oldbutton = get_user_oldbutton( id ); new flags = get_entity_flags( id ); if ( para_ent[ id ] > 0 && ( flags & FL_ONGROUND ) ) { if (get_pcvar_num( pDetach ) ) { if ( entity_get_int( para_ent[ id ], EV_INT_sequence ) != 2 ) { entity_set_int( para_ent[ id ], EV_INT_sequence, 2 ); //ZeniX df : 2 entity_set_int( para_ent[ id ], EV_INT_gaitsequence, 1 ); entity_set_float( para_ent[ id ], EV_FL_frame, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_fuser1, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_animtime, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_framerate, 0.0 ); return; } frame = entity_get_float( para_ent[ id ], EV_FL_fuser1 ) + 2.0; entity_set_float( para_ent[ id ], EV_FL_fuser1, frame ); entity_set_float( para_ent[ id ], EV_FL_frame, frame ); if ( frame > 254.0 ) // 254.0 default { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } } else { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } return; } if ( button & IN_USE ) { new Float:velocity[ 3 ]; entity_get_vector( id, EV_VEC_velocity, velocity ); if ( velocity[ 2 ] < 0.0 ) { if( para_ent[ id ] <= 0 ) { para_ent[ id ] = create_entity( "info_target" ); if( para_ent[ id ] > 0 ) { entity_set_string( para_ent[ id ],EV_SZ_classname, "parachute" ); entity_set_edict( para_ent[ id ], EV_ENT_aiment, id ); entity_set_edict( para_ent[ id ], EV_ENT_owner, id ); entity_set_int( para_ent[ id ], EV_INT_movetype, MOVETYPE_FOLLOW ); entity_set_model( para_ent[ id ], PARACHUTE ); entity_set_int( para_ent[ id ], EV_INT_sequence, 0 ); entity_set_int( para_ent[ id ], EV_INT_gaitsequence, 1 ); // secventa de pers df : 1 entity_set_float( para_ent[ id ], EV_FL_frame, 0.0 ); // df : 0.0 entity_set_float( para_ent[ id ], EV_FL_fuser1, 0.0 ); } } if ( para_ent[id ] > 0 ) { entity_set_int( id, EV_INT_sequence, 3 ); entity_set_int( id, EV_INT_gaitsequence, 1 ); entity_set_float( id, EV_FL_frame, 1.0 ); entity_set_float( id, EV_FL_framerate, 1.0 ); velocity[ 2 ] = ( velocity[ 2 ] + 40.0 < fallspeed ) ? velocity[ 2 ] + 40.0 : fallspeed; entity_set_vector( id, EV_VEC_velocity, velocity ); if ( entity_get_int( para_ent[ id ], EV_INT_sequence ) == 0 ) { frame = entity_get_float( para_ent[ id ], EV_FL_fuser1 ) + 1.0; entity_set_float( para_ent[ id ], EV_FL_fuser1, frame ); entity_set_float( para_ent[ id ], EV_FL_frame, frame ); if ( frame > 100.0 ) // df 100.0 { entity_set_float( para_ent[ id ], EV_FL_animtime, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_framerate, 0.4 ); // cadru rata df : 0.4 entity_set_int( para_ent[ id ], EV_INT_sequence, 1 ); entity_set_int( para_ent[ id ], EV_INT_gaitsequence, 1 ); // secventa de pers df : 1 entity_set_float( para_ent[ id ], EV_FL_frame, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_fuser1, 0.0 ); } } } } else if ( para_ent[ id ] > 0 ) { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } } else if ( ( oldbutton & IN_USE ) && para_ent[ id ] > 0 ) { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } } }/* stock names(id){ new name[32]; get_user_name(id,name,sizeof(name)-1); return name; }*/ public user_connect(id) { if(get_pcvar_num(gShowVipC) && get_user_flags(id) & CLASSIC_VIP) { new name[100]; get_user_name(id,name,sizeof(name)-1); Color(0,"^4V.I.P ^3%s ^1se conecteaza...",name); } } public user_connected(id) { if(get_pcvar_num(gShowVipC) && get_user_flags(id) & CLASSIC_VIP) { new name[100]; get_user_name(id,name,sizeof(name)-1); Color(0,"^4V.I.P ^3%s ^1a intrat pe server.",name); } } public user_disconnect(id) { if(get_pcvar_num(gShowVipC) && get_user_flags(id) & CLASSIC_VIP) { new name[100]; get_user_name(id,name,sizeof(name)-1); Color(0,"^4V.I.P ^3%s ^1a iesit de pe server.",name); } } public MessageScoreAttrib(iMsgID, iDest, iReceiver) { if(get_pcvar_num(gVipinScore)){ new iPlayer = get_msg_arg_int( 1 ); if( is_user_connected( iPlayer ) &&( get_user_flags( iPlayer ) & CLASSIC_VIP ) ) { set_msg_arg_int( 2, ARG_BYTE, is_user_alive( iPlayer ) ? SCOREATTRIB_VIP : SCOREATTRIB_DEAD ); } } } public server_frame() { if(NoRec) { for ( new id = 1; id <= maxplayers; id++ ) { if ( is_user_alive(id) ) set_pev(id, pev_punchangle, gPunchAngle); } } //NoRec= false; } stock Color(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid; num = 0; get_user_weapons(id, weapons, num); for (i = 0; i < num; i++) { weaponid = weapons; if (dropwhat == 2 && ((1<<weaponid) && PRIMARY_WEAPONS_BIT_SUM && SECONDARY_WEAPONS_BIT_SUM)) { static wname[32]; get_weaponname(weaponid, wname, sizeof wname - 1); engclient_cmd(id, "drop", wname); } } }
nu merge :| cand iau ak normal e tot gold
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#include <amxmisc> #include <engine> #include <fun> #include <cstrike> #include <hamsandwich> #include <fakemeta_util> //#define GOLDEN_WEAPON #define CLASSIC_VIP ADMIN_LEVEL_H // Flagul "t" #define WEAPON_SECRETCODE 4962 #define SCOREATTRIB_DEAD (1<<0) #define SCOREATTRIB_VIP (1<<2) //#pragma semicolon 1; #if defined GOLDEN_WEAPON new w_m4_gold[66] = "models/w_m4a1gold.mdl"; new w_ak_gold[66] = "models/w_golden_ak47.mdl" new w_de_gold[66] = "models/w_g_deagle.mdl"; new w_th_gold[66] = "models/w_thompson_gold.mdl"; new w_mp_gold[66] = "models/w_mp5g.mdl"; new VMdl[][] = { "models/v_golden_m4a1.mdl", "models/v_golden_ak47.mdl", "models/v_golden_deagle.mdl", "models/v_thompson_gold.mdl", "models/v_mp5g.mdl" } new PMdl[][] = { "models/p_golden_m4a1.mdl", "models/p_golden_ak47.mdl", "models/p_golden_deagle.mdl", "models/p_thompson_gold.mdl", "models/p_mp5g.mdl" } #endif new const PARACHUTE[] = "models/parachute.mdl" const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE); const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<< CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90); new Float:gPunchAngle[3] = { 0.0, 0.0, 0.0 }; new jumpnum[33] = 0; new bool:dojump[33] = false; new bool:has_parachute[33],para_ent[33], pDetach, pFallSpeed, pEnabled; new m_spriteTexture,cvar_goldbullets, maxplayers, gmsgSayText,pCvarSpawn,pcvarSpawnWeap,bullets[ 33 ]; new NoRec; //#if defined GOLDEN_WEAPON new bool: gAkg[33],gM4a1g[33],gDglg[33],gThm[33],gmp5[33] //#endif new bool:alkaline[69]; new // CVAR : gSHealth,gSArmor,cvar_goldbullets_allWeap,g_bonus_kill, g_bonus_kill_hs, g_bonus_kill_knife, gShowVipC,gVipinScore; public plugin_init( ) { register_plugin( "Classic VIP", "v0.3", "alkaline aka lucy"); RegisterHam( Ham_Spawn, "player", "PlayerSpawn", true); RegisterHam( Ham_TakeDamage, "player", "Player_TakeDamage" ); #if defined GOLDEN_WEAPON register_event( "CurWeapon", "Weaponcr", "be", "1=1" ); #endif register_event( "CurWeapon", "make_tracer", "be", "1=1", "3>0"); register_event( "DeathMsg", "Bonus", "a", "1>0"); register_event( "ResetHUD", "newSpawn", "be" ); register_event( "DeathMsg", "death_event", "a" ); register_message(get_user_msgid("ScoreAttrib"),"MessageScoreAttrib" ); #if defined GOLDEN_WEAPON register_forward(FM_SetModel, "fw_SetModel_m4a1"); register_forward(FM_SetModel, "fw_SetModel_ak47"); register_forward(FM_SetModel, "fw_SetModel_deagle"); register_forward(FM_SetModel, "fw_SetModel_thompson"); register_forward(FM_SetModel, "fw_SetModel_mp5"); #endif register_clcmd( "say /arme", "ArmeVip", CLASSIC_VIP ); register_clcmd( "say_team /arme", "ArmeVip", CLASSIC_VIP ); register_clcmd( "say /vreauvip", "ShowMotd"); register_clcmd("say", "handle_say"); // Cvar pCvarSpawn = register_cvar("cv_spawn_menu", "1"); // apare menu la respawn pentru vipi ? 1 -da 0 nu pcvarSpawnWeap = register_cvar("cv_spawn_weap", "1"); // ramane arma la fiecare spawn ? 1-Da . 0-OFF gShowVipC = register_cvar("cv_show_vip_connect","1"); // Show Vip Connect/connected / disconnect gVipinScore = register_cvar("cv_show_vip_tabscore", "1"); // Show VIP in TabScore ? register_cvar("cv_maxjumps", "1" ); // Nr de sarituri 0 - Oprit cvar_goldbullets = register_cvar("cv_gold_bullets", "0") // Gloantele golden 1- ON | 0- OFF cvar_goldbullets_allWeap = register_cvar("cv_gold_bullets_all_weap", "1") // Gloantele golden la toate armele ? gSHealth = register_cvar("cv_spawn_health", "50"); // Hp la fiecare Spawn gSArmor = register_cvar("cv_spawn_armor", "50"); // AP la fiecare spawn g_bonus_kill = register_cvar("cv_b_kill", "5"); // Hp Bonus pe kill g_bonus_kill_hs = register_cvar("cv_b_kill_hs", "10"); // Headshot Hp Bonus pe kill g_bonus_kill_knife = register_cvar("cv_b_kill_knife", "15"); // knife Hp Bonus pe kill pEnabled = register_cvar( "cv_sv_parachute", "1" ); // parachuta activata pe server ? pFallSpeed = register_cvar( "cv_parachute_fallspeed", "45" ); //Fall speed pDetach = register_cvar( "cv_parachute_detach", "1" ); //Don't change // maxplayers = get_maxplayers(); gmsgSayText = get_user_msgid("SayText"); } public client_connect(id) { parachute_reset(id); user_connect(id); } public client_putinserver(id) { #if defined GOLDEN_WEAPON gAkg[id] = false; gM4a1g[id] = false; gDglg[id] = false; gThm[id] = false; gmp5[id] = false; #endif jumpnum[id] = 0; dojump[id] = false; user_connected(id); } public client_disconnect(id) { #if defined GOLDEN_WEAPON gAkg[id] = false; gM4a1g[id] = false; gDglg[id] = false; gThm[id] = false; gmp5[id] = false; #endif jumpnum[id] = 0; dojump[id] = false; parachute_reset( id ); user_disconnect(id); } public PlayerSpawn(id) { if(is_user_alive(id) ) if(get_user_flags(id) & CLASSIC_VIP) { //give_item(id, "weapon_deagle"); give_item(id, "weapon_knife"); give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id,CSW_HEGRENADE,1); // give_item(id, "weapon_flashbang"); cs_set_user_bpammo(id,CSW_FLASHBANG,1) // give_item(id, "weapon_smokegrenade"); give_spawn_armor_health(id); switch(get_user_team(id)){ case 1,2: { switch(get_pcvar_num(pCvarSpawn)) { case 0: return 1; case 1: ArmeVip( id ); } } } } if(get_pcvar_num(pcvarSpawnWeap)==1){ #if defined GOLDEN_WEAPON gAkg[id] = true; gM4a1g[id] = true; gDglg[id] = true; gThm[id] = true; gmp5[id] = true; #endif alkaline[id] = 0 NoRec=false; } return 1; } public ArmeVip( id ) { if(get_user_flags(id)&CLASSIC_VIP){ new menu = menu_create ( "\yGolden \rVIP \wMenu", "ArmeVipGiver" ); if(user_has_weapon(id,CSW_M4A1)) { menu_additem( menu, "\dM4A1 + Deagle GOLDEN X2 DMG\r-Allready Have", "1", 0); }else menu_additem( menu, "\wM4A1 + Deagle \yGOLDEN \r X2 DMG", "1", 0); if(user_has_weapon(id,CSW_AK47)) { menu_additem( menu, "\dAK47 + Deagle GOLDEN X2 DMG\r-Allready Have", "2", 0); }else menu_additem( menu, "\wAK47 + Deagle \yGOLDEN \r X2 DMG", "2", 0); if(user_has_weapon(id,CSW_P90)) { menu_additem( menu, "\dThompson + Deagle \yGOLDEN X2 DMG\r-Allready Have", "3", 0); }else menu_additem( menu, "\wThompson + Deagle \yGOLDEN \r X2 DMG", "3", 0); if(user_has_weapon(id,CSW_MP5NAVY)) { menu_additem( menu, "\dMP5 + Deagle GOLDEN X2 DMG\r-Allready Have^n", "4", 0); }else menu_additem( menu, "\wMP5 + Deagle \yGOLDEN \r X2 DMG^n", "4", 0); new szmenu[ 69 ]; formatex( szmenu, 68, "\wNo Recoil : %s ", ( alkaline[id] ? "\rDezactiveaza" : "\rActiveaza" ) ); menu_additem( menu, szmenu, "5" ); menu_setprop( menu, MPROP_EXIT, MEXIT_ALL ); menu_display( id, menu, 0 ); return 1; } return 1; } public ArmeVipGiver( id, menu, item ) { if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { drop_weapons(id, 2); if(!user_has_weapon(id,CSW_M4A1)){ give_item(id, "weapon_m4a1"); cs_set_user_bpammo(id, CSW_M4A1, 90); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 35) gM4a1g[id] = true; gDglg[id] = true; Color( id,"^4[VIP]^1Ai Primit M4A1 + Deagle ^3Golden ^4!"); } } case 2: { drop_weapons(id, 2); if(!user_has_weapon(id,CSW_AK47)){ give_item(id, "weapon_ak47"); cs_set_user_bpammo(id, CSW_AK47, 90); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 35); gAkg[id] = true; gDglg[id] = true; Color( id, "^4[VIP]^1Ai Primit AK47 + Deagle ^3Golden ^4!"); } } case 3: { drop_weapons(id, 2); if(!user_has_weapon(id,CSW_P90)){ give_item(id, "weapon_p90"); cs_set_user_bpammo(id, CSW_P90, 90); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 35); gThm[id] = true; gDglg[id] = true; Color( id, "^4[VIP]^1Ai Primit Thompson + Deagle ^3Golden ^4!"); } } case 4: { drop_weapons(id, 2); if(!user_has_weapon(id,CSW_MP5NAVY)){ give_item(id, "weapon_mp5navy"); cs_set_user_bpammo(id, CSW_MP5NAVY, 90); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 35); gmp5[id] = true; gDglg[id] = true; Color( id, "^4[VIP]^1Ai Primit MP5 + Deagle ^3Golden ^4!"); } } case 5: { for ( new id = 1; id <= maxplayers; id++ ) switch( alkaline[id]) { case 0: { alkaline[id] = 1 NoRec=true; ArmeVip(id); } case 1: { alkaline[id] = 0 NoRec=false; ArmeVip(id); } } } } return 1; } #if defined GOLDEN_WEAPON public Weaponcr( id ) { if(get_user_flags(id) & CLASSIC_VIP) { new weap = get_user_weapon( id ); if(gM4a1g[id]&& weap == CSW_M4A1 ) { set_pev( id, pev_viewmodel2, VMdl[ 0 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 0 ] ); } if(gAkg[id]&& weap == CSW_AK47 ) { set_pev( id, pev_viewmodel2, VMdl[ 1 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 1 ] ); } if(gDglg[id]&& weap == CSW_DEAGLE ) { set_pev( id, pev_viewmodel2, VMdl[ 2 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 2 ] ); } if(gThm[id]&& weap == CSW_P90 ) { set_pev( id, pev_viewmodel2, VMdl[ 3 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 3 ] ); } if(gmp5[id]&& weap == CSW_MP5NAVY ) { set_pev( id, pev_viewmodel2, VMdl[ 4 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 4 ] ); } return 1; } return 1; } public fw_SetModel_m4a1(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_m4a1.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_m4a1", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gM4a1g[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_m4_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public fw_SetModel_ak47(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_ak47.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_ak47", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gAkg[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_ak_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public fw_SetModel_deagle(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_deagle.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_deagle", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gDglg[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_de_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public fw_SetModel_thompson(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_p90.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_p90", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gDglg[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_th_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public fw_SetModel_mp5(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_mp5navy.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_mp5navy", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gDglg[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_mp_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } #endif public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) { if(get_user_flags( iAttacker ) & CLASSIC_VIP) //new weap = get_user_weapon(iAttacker); if(gM4a1g[iAttacker]&& get_user_weapon(iAttacker) == CSW_M4A1 ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if(gAkg[iAttacker]&& get_user_weapon(iAttacker) == CSW_AK47 ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if(gDglg[iAttacker]&& get_user_weapon(iAttacker) == CSW_DEAGLE ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if(gThm[iAttacker]&& get_user_weapon(iAttacker) == CSW_P90 ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if(gmp5[iAttacker]&& get_user_weapon(iAttacker) == CSW_MP5NAVY ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } return HAM_IGNORED; } public ShowMotd(id) { new iCfgDir[32], iFile[192]; get_configsdir(iCfgDir, charsmax(iCfgDir)); formatex(iFile, charsmax(iFile), "%s/vip.html", iCfgDir); show_motd(id, iFile); } public handle_say(id) { new said[192] read_args(said,192) if( ( containi(said, "vips") != -1 && containi(said, "vips") != -1 ) || contain(said, "/vips") != -1 ) set_task(0.1,"print_viplist",id) return PLUGIN_CONTINUE } public print_viplist(user) { new adminnames[33][32]; new message[256]; new id, count, x, len; static const COLORG[] = "^x04"; static const COLORD[] = "^x01"; static const COLORT[] = "^x03"; for(id = 1 ; id <= maxplayers ; id++) if(is_user_connected(id)) if(get_user_flags(id) & CLASSIC_VIP) get_user_name(id, adminnames[count++], 31); len = format(message, 255, "%s VIPI ONLINE: ",COLORG); if(count > 0) { for(x = 0 ; x < count ; x++) { len += format(message[len], 255-len, "^x03%s%s ", adminnames[x], x < (count-1) ? ", ":"", COLORT); if(len > 96 ) { print_message(user, message); len = format(message, 255, "%s ",COLORG); } } print_message(user, message); } else { len += format(message[len], 255-len, "^x01Nu sunt VIPI online.", COLORD); print_message(user, message); } } print_message(id, msg[]) { message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id); write_byte(id); write_string(msg); message_end(); } public give_spawn_armor_health(id){ set_user_health(id,get_user_health(id)+get_pcvar_num(gSHealth)); cs_set_user_armor( id, get_user_armor(id)+get_pcvar_num(gSArmor),CS_ARMOR_VESTHELM); } public client_PreThink(id) { if(get_user_flags(id)&CLASSIC_VIP) { if(!is_user_alive(id)) return PLUGIN_CONTINUE; if(get_cvar_num("mjstatus") && (!access(id,CLASSIC_VIP))) return PLUGIN_CONTINUE; new nbut = get_user_button(id); new obut = get_user_oldbutton(id); if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP)) { if(jumpnum[id] < get_cvar_num("cv_maxjumps")) { dojump[id] = true; jumpnum[id]++ return PLUGIN_CONTINUE; } } if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND)) { jumpnum[id] = 0; return PLUGIN_CONTINUE; } } client_parachute(id); return PLUGIN_CONTINUE; } public client_PostThink(id) { if(get_user_flags(id)&CLASSIC_VIP) { if(!is_user_alive(id)) return PLUGIN_CONTINUE if(get_cvar_num("mjstatus") && (!access(id,CLASSIC_VIP))) return PLUGIN_CONTINUE; if(dojump[id] == true) { new Float:velocity[3]; entity_get_vector(id,EV_VEC_velocity,velocity); velocity[2] = random_float(265.0,285.0); entity_set_vector(id,EV_VEC_velocity,velocity); dojump[id] = false; return PLUGIN_CONTINUE; } } return PLUGIN_CONTINUE; } public Bonus(id) { new att = read_data(1); new hs = read_data(3); if(hs) { set_user_health(att,get_user_health(att)+get_pcvar_num(g_bonus_kill_hs)); set_hudmessage(255, 0, 0, 0.07, 0.90, 0, 6.0, 3.0); show_hudmessage(att, "+%i HP",get_pcvar_num(g_bonus_kill_hs)); }else if(!hs) { set_user_health(att,get_user_health(att)+get_pcvar_num(g_bonus_kill)); set_hudmessage(255, 0, 0, 0.07, 0.90, 0, 6.0, 3.0); show_hudmessage(att, "+%i HP",get_pcvar_num(g_bonus_kill)); } if(get_user_weapon(att)==CSW_KNIFE) { set_user_health(att,get_user_health(att)+get_pcvar_num(g_bonus_kill_knife)); set_hudmessage(255, 0, 0, 0.07, 0.90, 0, 6.0, 3.0); show_hudmessage(att, "+%i HP",get_pcvar_num(g_bonus_kill_knife)); } } public plugin_precache( ) { register_cvar("mjstatus", "0" ); #if defined GOLDEN_WEAPON new lucy; for( lucy = 0; lucy < sizeof ( VMdl); lucy++ ) engfunc( EngFunc_PrecacheModel, VMdl[ lucy ] ); new alka; for( alka = 0; alka < sizeof ( PMdl); alka++ ) engfunc( EngFunc_PrecacheModel, PMdl[ alka ] ); precache_model(w_m4_gold); precache_model(w_ak_gold); precache_model(w_de_gold); precache_model(w_th_gold); precache_model(w_mp_gold); #endif precache_model( PARACHUTE ); m_spriteTexture = precache_model("sprites/dot.spr"); } public make_tracer(id) { if(get_user_flags(id)&CLASSIC_VIP){ if(get_pcvar_num(cvar_goldbullets)) { new clip,ammo; new wpnid = get_user_weapon(id,clip,ammo); //new pteam[16]; //get_user_team(id, pteam, 15) if(get_pcvar_num(cvar_goldbullets_allWeap) &&(wpnid)) { if ((bullets[id] > clip) && (gM4a1g[id]&&gAkg[id]&&gDglg[id]) ) { new vec1[3], vec2[3]; get_user_origin(id, vec1, 1); // origin; your camera point. get_user_origin(id, vec2, 4); // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY); write_byte (0); //TE_BEAMENTPOINTS 0 write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2]); write_coord(vec2[0]); write_coord(vec2[1]); write_coord(vec2[2]); write_short( m_spriteTexture ); write_byte(1); // framestart write_byte(5); // framerate write_byte(2); // life write_byte(10); // width write_byte(0); // noise write_byte( 255 ); // r, g, b write_byte( 215 ); // r, g, b write_byte( 0 ); // r, g, b write_byte(200); // brightness write_byte(150); // speed message_end(); } bullets[id] = clip; } } } return 1; } public death_event( ) { new id = read_data( 2 ); parachute_reset( id ); } parachute_reset( id ) { if( para_ent[ id ] > 0 ) { if ( is_valid_ent( para_ent[ id ] ) ) { remove_entity( para_ent[ id ] ); } } } public newSpawn( id ) { if(para_ent[ id ] > 0 ) { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } has_parachute[ id ] = true; } public client_parachute( id ) { if(get_user_flags(id)&CLASSIC_VIP) { if ( !get_pcvar_num( pEnabled ) ) return; if ( !is_user_alive( id ) || !has_parachute[ id ] ) return; new Float:fallspeed = get_pcvar_float( pFallSpeed ) * -1.0; new Float:frame; new button = get_user_button( id ); new oldbutton = get_user_oldbutton( id ); new flags = get_entity_flags( id ); if ( para_ent[ id ] > 0 && ( flags & FL_ONGROUND ) ) { if (get_pcvar_num( pDetach ) ) { if ( entity_get_int( para_ent[ id ], EV_INT_sequence ) != 2 ) { entity_set_int( para_ent[ id ], EV_INT_sequence, 2 ); //ZeniX df : 2 entity_set_int( para_ent[ id ], EV_INT_gaitsequence, 1 ); entity_set_float( para_ent[ id ], EV_FL_frame, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_fuser1, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_animtime, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_framerate, 0.0 ); return; } frame = entity_get_float( para_ent[ id ], EV_FL_fuser1 ) + 2.0; entity_set_float( para_ent[ id ], EV_FL_fuser1, frame ); entity_set_float( para_ent[ id ], EV_FL_frame, frame ); if ( frame > 254.0 ) // 254.0 default { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } } else { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } return; } if ( button & IN_USE ) { new Float:velocity[ 3 ]; entity_get_vector( id, EV_VEC_velocity, velocity ); if ( velocity[ 2 ] < 0.0 ) { if( para_ent[ id ] <= 0 ) { para_ent[ id ] = create_entity( "info_target" ); if( para_ent[ id ] > 0 ) { entity_set_string( para_ent[ id ],EV_SZ_classname, "parachute" ); entity_set_edict( para_ent[ id ], EV_ENT_aiment, id ); entity_set_edict( para_ent[ id ], EV_ENT_owner, id ); entity_set_int( para_ent[ id ], EV_INT_movetype, MOVETYPE_FOLLOW ); entity_set_model( para_ent[ id ], PARACHUTE ); entity_set_int( para_ent[ id ], EV_INT_sequence, 0 ); entity_set_int( para_ent[ id ], EV_INT_gaitsequence, 1 ); // secventa de pers df : 1 entity_set_float( para_ent[ id ], EV_FL_frame, 0.0 ); // df : 0.0 entity_set_float( para_ent[ id ], EV_FL_fuser1, 0.0 ); } } if ( para_ent[id ] > 0 ) { entity_set_int( id, EV_INT_sequence, 3 ); entity_set_int( id, EV_INT_gaitsequence, 1 ); entity_set_float( id, EV_FL_frame, 1.0 ); entity_set_float( id, EV_FL_framerate, 1.0 ); velocity[ 2 ] = ( velocity[ 2 ] + 40.0 < fallspeed ) ? velocity[ 2 ] + 40.0 : fallspeed; entity_set_vector( id, EV_VEC_velocity, velocity ); if ( entity_get_int( para_ent[ id ], EV_INT_sequence ) == 0 ) { frame = entity_get_float( para_ent[ id ], EV_FL_fuser1 ) + 1.0; entity_set_float( para_ent[ id ], EV_FL_fuser1, frame ); entity_set_float( para_ent[ id ], EV_FL_frame, frame ); if ( frame > 100.0 ) // df 100.0 { entity_set_float( para_ent[ id ], EV_FL_animtime, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_framerate, 0.4 ); // cadru rata df : 0.4 entity_set_int( para_ent[ id ], EV_INT_sequence, 1 ); entity_set_int( para_ent[ id ], EV_INT_gaitsequence, 1 ); // secventa de pers df : 1 entity_set_float( para_ent[ id ], EV_FL_frame, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_fuser1, 0.0 ); } } } } else if ( para_ent[ id ] > 0 ) { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } } else if ( ( oldbutton & IN_USE ) && para_ent[ id ] > 0 ) { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } } }/* stock names(id){ new name[32]; get_user_name(id,name,sizeof(name)-1); return name; }*/ public user_connect(id) { if(get_pcvar_num(gShowVipC) && get_user_flags(id) & CLASSIC_VIP) { new name[100]; get_user_name(id,name,sizeof(name)-1); Color(0,"^4V.I.P ^3%s ^1se conecteaza...",name); } } public user_connected(id) { if(get_pcvar_num(gShowVipC) && get_user_flags(id) & CLASSIC_VIP) { new name[100]; get_user_name(id,name,sizeof(name)-1); Color(0,"^4V.I.P ^3%s ^1a intrat pe server.",name); } } public user_disconnect(id) { if(get_pcvar_num(gShowVipC) && get_user_flags(id) & CLASSIC_VIP) { new name[100]; get_user_name(id,name,sizeof(name)-1); Color(0,"^4V.I.P ^3%s ^1a iesit de pe server.",name); } } public MessageScoreAttrib(iMsgID, iDest, iReceiver) { if(get_pcvar_num(gVipinScore)){ new iPlayer = get_msg_arg_int( 1 ); if( is_user_connected( iPlayer ) &&( get_user_flags( iPlayer ) & CLASSIC_VIP ) ) { set_msg_arg_int( 2, ARG_BYTE, is_user_alive( iPlayer ) ? SCOREATTRIB_VIP : SCOREATTRIB_DEAD ); } } } public server_frame() { if(NoRec) { for ( new id = 1; id <= maxplayers; id++ ) { if ( is_user_alive(id) ) set_pev(id, pev_punchangle, gPunchAngle); } } //NoRec= false; } stock Color(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid; num = 0; get_user_weapons(id, weapons, num); for (i = 0; i < num; i++) { weaponid = weapons; if (dropwhat == 2 && ((1<<weaponid) && PRIMARY_WEAPONS_BIT_SUM && SECONDARY_WEAPONS_BIT_SUM)) { static wname[32]; get_weaponname(weaponid, wname, sizeof wname - 1); engclient_cmd(id, "drop", wname); } } }
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lucylucy wrote:Ia vezi
- asta :-? | Afiseaza codul
#include <amxmisc> #include <engine> #include <fun> #include <cstrike> #include <hamsandwich> #include <fakemeta_util> //#define GOLDEN_WEAPON #define CLASSIC_VIP ADMIN_LEVEL_H // Flagul "t" #define WEAPON_SECRETCODE 4962 #define SCOREATTRIB_DEAD (1<<0) #define SCOREATTRIB_VIP (1<<2) //#pragma semicolon 1; #if defined GOLDEN_WEAPON new w_m4_gold[66] = "models/w_m4a1gold.mdl"; new w_ak_gold[66] = "models/w_golden_ak47.mdl" new w_de_gold[66] = "models/w_g_deagle.mdl"; new w_th_gold[66] = "models/w_thompson_gold.mdl"; new w_mp_gold[66] = "models/w_mp5g.mdl"; new VMdl[][] = { "models/v_golden_m4a1.mdl", "models/v_golden_ak47.mdl", "models/v_golden_deagle.mdl", "models/v_thompson_gold.mdl", "models/v_mp5g.mdl" } new PMdl[][] = { "models/p_golden_m4a1.mdl", "models/p_golden_ak47.mdl", "models/p_golden_deagle.mdl", "models/p_thompson_gold.mdl", "models/p_mp5g.mdl" } #endif new const PARACHUTE[] = "models/parachute.mdl" const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE); const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<< CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90); new Float:gPunchAngle[3] = { 0.0, 0.0, 0.0 }; new jumpnum[33] = 0; new bool:dojump[33] = false; new bool:has_parachute[33],para_ent[33], pDetach, pFallSpeed, pEnabled; new m_spriteTexture,cvar_goldbullets, maxplayers, gmsgSayText,pCvarSpawn,pcvarSpawnWeap,bullets[ 33 ]; new NoRec; //#if defined GOLDEN_WEAPON new bool: gAkg[33],gM4a1g[33],gDglg[33],gThm[33],gmp5[33] //#endif new bool:alkaline[69]; new // CVAR : gSHealth,gSArmor,cvar_goldbullets_allWeap,g_bonus_kill, g_bonus_kill_hs, g_bonus_kill_knife, gShowVipC,gVipinScore; public plugin_init( ) { register_plugin( "Classic VIP", "v0.3", "alkaline aka lucy"); RegisterHam( Ham_Spawn, "player", "PlayerSpawn", true); RegisterHam( Ham_TakeDamage, "player", "Player_TakeDamage" ); #if defined GOLDEN_WEAPON register_event( "CurWeapon", "Weaponcr", "be", "1=1" ); #endif register_event( "CurWeapon", "make_tracer", "be", "1=1", "3>0"); register_event( "DeathMsg", "Bonus", "a", "1>0"); register_event( "ResetHUD", "newSpawn", "be" ); register_event( "DeathMsg", "death_event", "a" ); register_message(get_user_msgid("ScoreAttrib"),"MessageScoreAttrib" ); #if defined GOLDEN_WEAPON register_forward(FM_SetModel, "fw_SetModel_m4a1"); register_forward(FM_SetModel, "fw_SetModel_ak47"); register_forward(FM_SetModel, "fw_SetModel_deagle"); register_forward(FM_SetModel, "fw_SetModel_thompson"); register_forward(FM_SetModel, "fw_SetModel_mp5"); #endif register_clcmd( "say /arme", "ArmeVip", CLASSIC_VIP ); register_clcmd( "say_team /arme", "ArmeVip", CLASSIC_VIP ); register_clcmd( "say /vreauvip", "ShowMotd"); register_clcmd("say", "handle_say"); // Cvar pCvarSpawn = register_cvar("cv_spawn_menu", "1"); // apare menu la respawn pentru vipi ? 1 -da 0 nu pcvarSpawnWeap = register_cvar("cv_spawn_weap", "1"); // ramane arma la fiecare spawn ? 1-Da . 0-OFF gShowVipC = register_cvar("cv_show_vip_connect","1"); // Show Vip Connect/connected / disconnect gVipinScore = register_cvar("cv_show_vip_tabscore", "1"); // Show VIP in TabScore ? register_cvar("cv_maxjumps", "1" ); // Nr de sarituri 0 - Oprit cvar_goldbullets = register_cvar("cv_gold_bullets", "0") // Gloantele golden 1- ON | 0- OFF cvar_goldbullets_allWeap = register_cvar("cv_gold_bullets_all_weap", "1") // Gloantele golden la toate armele ? gSHealth = register_cvar("cv_spawn_health", "50"); // Hp la fiecare Spawn gSArmor = register_cvar("cv_spawn_armor", "50"); // AP la fiecare spawn g_bonus_kill = register_cvar("cv_b_kill", "5"); // Hp Bonus pe kill g_bonus_kill_hs = register_cvar("cv_b_kill_hs", "10"); // Headshot Hp Bonus pe kill g_bonus_kill_knife = register_cvar("cv_b_kill_knife", "15"); // knife Hp Bonus pe kill pEnabled = register_cvar( "cv_sv_parachute", "1" ); // parachuta activata pe server ? pFallSpeed = register_cvar( "cv_parachute_fallspeed", "45" ); //Fall speed pDetach = register_cvar( "cv_parachute_detach", "1" ); //Don't change // maxplayers = get_maxplayers(); gmsgSayText = get_user_msgid("SayText"); } public client_connect(id) { parachute_reset(id); user_connect(id); } public client_putinserver(id) { #if defined GOLDEN_WEAPON gAkg[id] = false; gM4a1g[id] = false; gDglg[id] = false; gThm[id] = false; gmp5[id] = false; #endif jumpnum[id] = 0; dojump[id] = false; user_connected(id); } public client_disconnect(id) { #if defined GOLDEN_WEAPON gAkg[id] = false; gM4a1g[id] = false; gDglg[id] = false; gThm[id] = false; gmp5[id] = false; #endif jumpnum[id] = 0; dojump[id] = false; parachute_reset( id ); user_disconnect(id); } public PlayerSpawn(id) { if(is_user_alive(id) ) if(get_user_flags(id) & CLASSIC_VIP) { //give_item(id, "weapon_deagle"); give_item(id, "weapon_knife"); give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id,CSW_HEGRENADE,1); // give_item(id, "weapon_flashbang"); cs_set_user_bpammo(id,CSW_FLASHBANG,1) // give_item(id, "weapon_smokegrenade"); give_spawn_armor_health(id); switch(get_user_team(id)){ case 1,2: { switch(get_pcvar_num(pCvarSpawn)) { case 0: return 1; case 1: ArmeVip( id ); } } } } if(get_pcvar_num(pcvarSpawnWeap)==1){ #if defined GOLDEN_WEAPON gAkg[id] = true; gM4a1g[id] = true; gDglg[id] = true; gThm[id] = true; gmp5[id] = true; #endif alkaline[id] = 0 NoRec=false; } return 1; } public ArmeVip( id ) { if(get_user_flags(id)&CLASSIC_VIP){ new menu = menu_create ( "\yGolden \rVIP \wMenu", "ArmeVipGiver" ); if(user_has_weapon(id,CSW_M4A1)) { menu_additem( menu, "\dM4A1 + Deagle GOLDEN X2 DMG\r-Allready Have", "1", 0); }else menu_additem( menu, "\wM4A1 + Deagle \yGOLDEN \r X2 DMG", "1", 0); if(user_has_weapon(id,CSW_AK47)) { menu_additem( menu, "\dAK47 + Deagle GOLDEN X2 DMG\r-Allready Have", "2", 0); }else menu_additem( menu, "\wAK47 + Deagle \yGOLDEN \r X2 DMG", "2", 0); if(user_has_weapon(id,CSW_P90)) { menu_additem( menu, "\dThompson + Deagle \yGOLDEN X2 DMG\r-Allready Have", "3", 0); }else menu_additem( menu, "\wThompson + Deagle \yGOLDEN \r X2 DMG", "3", 0); if(user_has_weapon(id,CSW_MP5NAVY)) { menu_additem( menu, "\dMP5 + Deagle GOLDEN X2 DMG\r-Allready Have^n", "4", 0); }else menu_additem( menu, "\wMP5 + Deagle \yGOLDEN \r X2 DMG^n", "4", 0); new szmenu[ 69 ]; formatex( szmenu, 68, "\wNo Recoil : %s ", ( alkaline[id] ? "\rDezactiveaza" : "\rActiveaza" ) ); menu_additem( menu, szmenu, "5" ); menu_setprop( menu, MPROP_EXIT, MEXIT_ALL ); menu_display( id, menu, 0 ); return 1; } return 1; } public ArmeVipGiver( id, menu, item ) { if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { drop_weapons(id, 2); if(!user_has_weapon(id,CSW_M4A1)){ give_item(id, "weapon_m4a1"); cs_set_user_bpammo(id, CSW_M4A1, 90); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 35) gM4a1g[id] = true; gDglg[id] = true; Color( id,"^4[VIP]^1Ai Primit M4A1 + Deagle ^3Golden ^4!"); } } case 2: { drop_weapons(id, 2); if(!user_has_weapon(id,CSW_AK47)){ give_item(id, "weapon_ak47"); cs_set_user_bpammo(id, CSW_AK47, 90); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 35); gAkg[id] = true; gDglg[id] = true; Color( id, "^4[VIP]^1Ai Primit AK47 + Deagle ^3Golden ^4!"); } } case 3: { drop_weapons(id, 2); if(!user_has_weapon(id,CSW_P90)){ give_item(id, "weapon_p90"); cs_set_user_bpammo(id, CSW_P90, 90); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 35); gThm[id] = true; gDglg[id] = true; Color( id, "^4[VIP]^1Ai Primit Thompson + Deagle ^3Golden ^4!"); } } case 4: { drop_weapons(id, 2); if(!user_has_weapon(id,CSW_MP5NAVY)){ give_item(id, "weapon_mp5navy"); cs_set_user_bpammo(id, CSW_MP5NAVY, 90); give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 35); gmp5[id] = true; gDglg[id] = true; Color( id, "^4[VIP]^1Ai Primit MP5 + Deagle ^3Golden ^4!"); } } case 5: { for ( new id = 1; id <= maxplayers; id++ ) switch( alkaline[id]) { case 0: { alkaline[id] = 1 NoRec=true; ArmeVip(id); } case 1: { alkaline[id] = 0 NoRec=false; ArmeVip(id); } } } } return 1; } #if defined GOLDEN_WEAPON public Weaponcr( id ) { if(get_user_flags(id) & CLASSIC_VIP) { new weap = get_user_weapon( id ); if(gM4a1g[id]&& weap == CSW_M4A1 ) { set_pev( id, pev_viewmodel2, VMdl[ 0 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 0 ] ); } if(gAkg[id]&& weap == CSW_AK47 ) { set_pev( id, pev_viewmodel2, VMdl[ 1 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 1 ] ); } if(gDglg[id]&& weap == CSW_DEAGLE ) { set_pev( id, pev_viewmodel2, VMdl[ 2 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 2 ] ); } if(gThm[id]&& weap == CSW_P90 ) { set_pev( id, pev_viewmodel2, VMdl[ 3 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 3 ] ); } if(gmp5[id]&& weap == CSW_MP5NAVY ) { set_pev( id, pev_viewmodel2, VMdl[ 4 ] ); set_pev( id, pev_weaponmodel2, PMdl[ 4 ] ); } return 1; } return 1; } public fw_SetModel_m4a1(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_m4a1.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_m4a1", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gM4a1g[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_m4_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public fw_SetModel_ak47(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_ak47.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_ak47", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gAkg[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_ak_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public fw_SetModel_deagle(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_deagle.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_deagle", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gDglg[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_de_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public fw_SetModel_thompson(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_p90.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_p90", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gDglg[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_th_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public fw_SetModel_mp5(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED; static Classname[32]; pev(entity, pev_classname, Classname, sizeof(Classname)); if(!equal(Classname, "weaponbox")) return FMRES_IGNORED; static iOwner; iOwner = pev(entity, pev_owner); if(equal(model, "models/w_mp5navy.mdl")) { static weapon; weapon = fm_find_ent_by_owner(-1, "weapon_mp5navy", entity); if(!pev_valid(weapon)) return FMRES_IGNORED; if(gDglg[iOwner]) { set_pev(weapon, pev_impulse, WEAPON_SECRETCODE); engfunc(EngFunc_SetModel, entity, w_mp_gold); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } #endif public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) { if(get_user_flags( iAttacker ) & CLASSIC_VIP) //new weap = get_user_weapon(iAttacker); if(gM4a1g[iAttacker]&& get_user_weapon(iAttacker) == CSW_M4A1 ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if(gAkg[iAttacker]&& get_user_weapon(iAttacker) == CSW_AK47 ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if(gDglg[iAttacker]&& get_user_weapon(iAttacker) == CSW_DEAGLE ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if(gThm[iAttacker]&& get_user_weapon(iAttacker) == CSW_P90 ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if(gmp5[iAttacker]&& get_user_weapon(iAttacker) == CSW_MP5NAVY ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } return HAM_IGNORED; } public ShowMotd(id) { new iCfgDir[32], iFile[192]; get_configsdir(iCfgDir, charsmax(iCfgDir)); formatex(iFile, charsmax(iFile), "%s/vip.html", iCfgDir); show_motd(id, iFile); } public handle_say(id) { new said[192] read_args(said,192) if( ( containi(said, "vips") != -1 && containi(said, "vips") != -1 ) || contain(said, "/vips") != -1 ) set_task(0.1,"print_viplist",id) return PLUGIN_CONTINUE } public print_viplist(user) { new adminnames[33][32]; new message[256]; new id, count, x, len; static const COLORG[] = "^x04"; static const COLORD[] = "^x01"; static const COLORT[] = "^x03"; for(id = 1 ; id <= maxplayers ; id++) if(is_user_connected(id)) if(get_user_flags(id) & CLASSIC_VIP) get_user_name(id, adminnames[count++], 31); len = format(message, 255, "%s VIPI ONLINE: ",COLORG); if(count > 0) { for(x = 0 ; x < count ; x++) { len += format(message[len], 255-len, "^x03%s%s ", adminnames[x], x < (count-1) ? ", ":"", COLORT); if(len > 96 ) { print_message(user, message); len = format(message, 255, "%s ",COLORG); } } print_message(user, message); } else { len += format(message[len], 255-len, "^x01Nu sunt VIPI online.", COLORD); print_message(user, message); } } print_message(id, msg[]) { message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id); write_byte(id); write_string(msg); message_end(); } public give_spawn_armor_health(id){ set_user_health(id,get_user_health(id)+get_pcvar_num(gSHealth)); cs_set_user_armor( id, get_user_armor(id)+get_pcvar_num(gSArmor),CS_ARMOR_VESTHELM); } public client_PreThink(id) { if(get_user_flags(id)&CLASSIC_VIP) { if(!is_user_alive(id)) return PLUGIN_CONTINUE; if(get_cvar_num("mjstatus") && (!access(id,CLASSIC_VIP))) return PLUGIN_CONTINUE; new nbut = get_user_button(id); new obut = get_user_oldbutton(id); if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP)) { if(jumpnum[id] < get_cvar_num("cv_maxjumps")) { dojump[id] = true; jumpnum[id]++ return PLUGIN_CONTINUE; } } if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND)) { jumpnum[id] = 0; return PLUGIN_CONTINUE; } } client_parachute(id); return PLUGIN_CONTINUE; } public client_PostThink(id) { if(get_user_flags(id)&CLASSIC_VIP) { if(!is_user_alive(id)) return PLUGIN_CONTINUE if(get_cvar_num("mjstatus") && (!access(id,CLASSIC_VIP))) return PLUGIN_CONTINUE; if(dojump[id] == true) { new Float:velocity[3]; entity_get_vector(id,EV_VEC_velocity,velocity); velocity[2] = random_float(265.0,285.0); entity_set_vector(id,EV_VEC_velocity,velocity); dojump[id] = false; return PLUGIN_CONTINUE; } } return PLUGIN_CONTINUE; } public Bonus(id) { new att = read_data(1); new hs = read_data(3); if(hs) { set_user_health(att,get_user_health(att)+get_pcvar_num(g_bonus_kill_hs)); set_hudmessage(255, 0, 0, 0.07, 0.90, 0, 6.0, 3.0); show_hudmessage(att, "+%i HP",get_pcvar_num(g_bonus_kill_hs)); }else if(!hs) { set_user_health(att,get_user_health(att)+get_pcvar_num(g_bonus_kill)); set_hudmessage(255, 0, 0, 0.07, 0.90, 0, 6.0, 3.0); show_hudmessage(att, "+%i HP",get_pcvar_num(g_bonus_kill)); } if(get_user_weapon(att)==CSW_KNIFE) { set_user_health(att,get_user_health(att)+get_pcvar_num(g_bonus_kill_knife)); set_hudmessage(255, 0, 0, 0.07, 0.90, 0, 6.0, 3.0); show_hudmessage(att, "+%i HP",get_pcvar_num(g_bonus_kill_knife)); } } public plugin_precache( ) { register_cvar("mjstatus", "0" ); #if defined GOLDEN_WEAPON new lucy; for( lucy = 0; lucy < sizeof ( VMdl); lucy++ ) engfunc( EngFunc_PrecacheModel, VMdl[ lucy ] ); new alka; for( alka = 0; alka < sizeof ( PMdl); alka++ ) engfunc( EngFunc_PrecacheModel, PMdl[ alka ] ); precache_model(w_m4_gold); precache_model(w_ak_gold); precache_model(w_de_gold); precache_model(w_th_gold); precache_model(w_mp_gold); #endif precache_model( PARACHUTE ); m_spriteTexture = precache_model("sprites/dot.spr"); } public make_tracer(id) { if(get_user_flags(id)&CLASSIC_VIP){ if(get_pcvar_num(cvar_goldbullets)) { new clip,ammo; new wpnid = get_user_weapon(id,clip,ammo); //new pteam[16]; //get_user_team(id, pteam, 15) if(get_pcvar_num(cvar_goldbullets_allWeap) &&(wpnid)) { if ((bullets[id] > clip) && (gM4a1g[id]&&gAkg[id]&&gDglg[id]) ) { new vec1[3], vec2[3]; get_user_origin(id, vec1, 1); // origin; your camera point. get_user_origin(id, vec2, 4); // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY); write_byte (0); //TE_BEAMENTPOINTS 0 write_coord(vec1[0]); write_coord(vec1[1]); write_coord(vec1[2]); write_coord(vec2[0]); write_coord(vec2[1]); write_coord(vec2[2]); write_short( m_spriteTexture ); write_byte(1); // framestart write_byte(5); // framerate write_byte(2); // life write_byte(10); // width write_byte(0); // noise write_byte( 255 ); // r, g, b write_byte( 215 ); // r, g, b write_byte( 0 ); // r, g, b write_byte(200); // brightness write_byte(150); // speed message_end(); } bullets[id] = clip; } } } return 1; } public death_event( ) { new id = read_data( 2 ); parachute_reset( id ); } parachute_reset( id ) { if( para_ent[ id ] > 0 ) { if ( is_valid_ent( para_ent[ id ] ) ) { remove_entity( para_ent[ id ] ); } } } public newSpawn( id ) { if(para_ent[ id ] > 0 ) { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } has_parachute[ id ] = true; } public client_parachute( id ) { if(get_user_flags(id)&CLASSIC_VIP) { if ( !get_pcvar_num( pEnabled ) ) return; if ( !is_user_alive( id ) || !has_parachute[ id ] ) return; new Float:fallspeed = get_pcvar_float( pFallSpeed ) * -1.0; new Float:frame; new button = get_user_button( id ); new oldbutton = get_user_oldbutton( id ); new flags = get_entity_flags( id ); if ( para_ent[ id ] > 0 && ( flags & FL_ONGROUND ) ) { if (get_pcvar_num( pDetach ) ) { if ( entity_get_int( para_ent[ id ], EV_INT_sequence ) != 2 ) { entity_set_int( para_ent[ id ], EV_INT_sequence, 2 ); //ZeniX df : 2 entity_set_int( para_ent[ id ], EV_INT_gaitsequence, 1 ); entity_set_float( para_ent[ id ], EV_FL_frame, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_fuser1, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_animtime, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_framerate, 0.0 ); return; } frame = entity_get_float( para_ent[ id ], EV_FL_fuser1 ) + 2.0; entity_set_float( para_ent[ id ], EV_FL_fuser1, frame ); entity_set_float( para_ent[ id ], EV_FL_frame, frame ); if ( frame > 254.0 ) // 254.0 default { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } } else { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } return; } if ( button & IN_USE ) { new Float:velocity[ 3 ]; entity_get_vector( id, EV_VEC_velocity, velocity ); if ( velocity[ 2 ] < 0.0 ) { if( para_ent[ id ] <= 0 ) { para_ent[ id ] = create_entity( "info_target" ); if( para_ent[ id ] > 0 ) { entity_set_string( para_ent[ id ],EV_SZ_classname, "parachute" ); entity_set_edict( para_ent[ id ], EV_ENT_aiment, id ); entity_set_edict( para_ent[ id ], EV_ENT_owner, id ); entity_set_int( para_ent[ id ], EV_INT_movetype, MOVETYPE_FOLLOW ); entity_set_model( para_ent[ id ], PARACHUTE ); entity_set_int( para_ent[ id ], EV_INT_sequence, 0 ); entity_set_int( para_ent[ id ], EV_INT_gaitsequence, 1 ); // secventa de pers df : 1 entity_set_float( para_ent[ id ], EV_FL_frame, 0.0 ); // df : 0.0 entity_set_float( para_ent[ id ], EV_FL_fuser1, 0.0 ); } } if ( para_ent[id ] > 0 ) { entity_set_int( id, EV_INT_sequence, 3 ); entity_set_int( id, EV_INT_gaitsequence, 1 ); entity_set_float( id, EV_FL_frame, 1.0 ); entity_set_float( id, EV_FL_framerate, 1.0 ); velocity[ 2 ] = ( velocity[ 2 ] + 40.0 < fallspeed ) ? velocity[ 2 ] + 40.0 : fallspeed; entity_set_vector( id, EV_VEC_velocity, velocity ); if ( entity_get_int( para_ent[ id ], EV_INT_sequence ) == 0 ) { frame = entity_get_float( para_ent[ id ], EV_FL_fuser1 ) + 1.0; entity_set_float( para_ent[ id ], EV_FL_fuser1, frame ); entity_set_float( para_ent[ id ], EV_FL_frame, frame ); if ( frame > 100.0 ) // df 100.0 { entity_set_float( para_ent[ id ], EV_FL_animtime, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_framerate, 0.4 ); // cadru rata df : 0.4 entity_set_int( para_ent[ id ], EV_INT_sequence, 1 ); entity_set_int( para_ent[ id ], EV_INT_gaitsequence, 1 ); // secventa de pers df : 1 entity_set_float( para_ent[ id ], EV_FL_frame, 0.0 ); entity_set_float( para_ent[ id ], EV_FL_fuser1, 0.0 ); } } } } else if ( para_ent[ id ] > 0 ) { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } } else if ( ( oldbutton & IN_USE ) && para_ent[ id ] > 0 ) { remove_entity( para_ent[ id ] ); para_ent[ id ] = 0; } } }/* stock names(id){ new name[32]; get_user_name(id,name,sizeof(name)-1); return name; }*/ public user_connect(id) { if(get_pcvar_num(gShowVipC) && get_user_flags(id) & CLASSIC_VIP) { new name[100]; get_user_name(id,name,sizeof(name)-1); Color(0,"^4V.I.P ^3%s ^1se conecteaza...",name); } } public user_connected(id) { if(get_pcvar_num(gShowVipC) && get_user_flags(id) & CLASSIC_VIP) { new name[100]; get_user_name(id,name,sizeof(name)-1); Color(0,"^4V.I.P ^3%s ^1a intrat pe server.",name); } } public user_disconnect(id) { if(get_pcvar_num(gShowVipC) && get_user_flags(id) & CLASSIC_VIP) { new name[100]; get_user_name(id,name,sizeof(name)-1); Color(0,"^4V.I.P ^3%s ^1a iesit de pe server.",name); } } public MessageScoreAttrib(iMsgID, iDest, iReceiver) { if(get_pcvar_num(gVipinScore)){ new iPlayer = get_msg_arg_int( 1 ); if( is_user_connected( iPlayer ) &&( get_user_flags( iPlayer ) & CLASSIC_VIP ) ) { set_msg_arg_int( 2, ARG_BYTE, is_user_alive( iPlayer ) ? SCOREATTRIB_VIP : SCOREATTRIB_DEAD ); } } } public server_frame() { if(NoRec) { for ( new id = 1; id <= maxplayers; id++ ) { if ( is_user_alive(id) ) set_pev(id, pev_punchangle, gPunchAngle); } } //NoRec= false; } stock Color(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid; num = 0; get_user_weapons(id, weapons, num); for (i = 0; i < num; i++) { weaponid = weapons; if (dropwhat == 2 && ((1<<weaponid) && PRIMARY_WEAPONS_BIT_SUM && SECONDARY_WEAPONS_BIT_SUM)) { static wname[32]; get_weaponname(weaponid, wname, sizeof wname - 1); engclient_cmd(id, "drop", wname); } } }
niki asta nu merge :| , dar n-ar trebui si pluginu schimbat?
- BuSy.
- Membru, skill 0
- Posts: 23
- Joined: 07 Mar 2012, 15:41
- Detinator Steam: Da
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Crezi ca poti face in asa fel in cat V.I.P.-ii sa aiba urmatoarele beneficii :
150hp , 150 armura la fiecare inceput de runDA
La fiecare kill 10 hp si la fiecare headshop 15hp
Max Hp 150
Deagle La fiecare inceput de runda
Bonus 1000$ La plasarea/dezamorsarea bombei
si bullet_damage ( sa poata vedea hp-ul dat prin perete ) .
Si vipurile sa aiba flag-ul "ab" ?
150hp , 150 armura la fiecare inceput de runDA
La fiecare kill 10 hp si la fiecare headshop 15hp
Max Hp 150
Deagle La fiecare inceput de runda
Bonus 1000$ La plasarea/dezamorsarea bombei
si bullet_damage ( sa poata vedea hp-ul dat prin perete ) .
Si vipurile sa aiba flag-ul "ab" ?
Respecta si vei fi respectat :)
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