Descarcare: GirlShare ; ZippyShare
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#include <amxmodx> #include <cstrike> #include <fakemeta> #include <hamsandwich> #include <fun> new const PLUGIN[] = "Furien Weapons T"; new const VERSION[] = "1.0"; new const AUTHOR[] = "*BoOoM*"; #pragma semicolon 1 #define VIP_FLAG ADMIN_LEVEL_H new const Knife1Model[66] = "models/furienknife/v_lava_knife.mdl"; new const Knife2Model[66] = "models/furienknife/v_karambit_knife.mdl"; new const Knife3Model[66] = "models/furienknife/v_wolverin_knife.mdl"; new const Knife4Model[66] = "models/furienknife/v_neon_knife.mdl"; new const Knife5Model[66] = "models/furienknife/v_celurit_knife.mdl"; new const KnifeGold1Model[66] = "models/furienknife/v_default_goldknife.mdl"; new const KnifeGold2Model[66] = "models/furienknife/v_hilius_goldknife.mdl"; new const KnifeGold3Model[66] = "models/furienknife/v_axe_goldknife.mdl"; new bool: Knife1[33]; new bool: Knife2[33]; new bool: Knife3[33]; new bool: Knife4[33]; new bool: Knife5[33]; new bool: KnifeGold1[33]; new bool: KnifeGold2[33]; new bool: KnifeGold3[33]; new bool: KnifeChoosen[33]; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_clcmd("say /knife","SayKnife"); register_event("CurWeapon", "CurentWeapon", "be", "1=1"); RegisterHam(Ham_Spawn, "player", "Spawn", 1); RegisterHam(Ham_TakeDamage, "player", "DamageKnife"); } public Spawn(id) { if(is_user_alive(id)) { KnifeChoosen[id] = false; Knife1[id] = false; Knife2[id] = false; Knife3[id] = false; Knife4[id] = false; Knife5[id] = false; KnifeGold1[id] = false; KnifeGold2[id] = false; KnifeGold3[id] = false; if(cs_get_user_team(id) == CS_TEAM_T) { MenuKnife(id); } } } public plugin_precache() { precache_model(Knife1Model); precache_model(Knife2Model); precache_model(Knife3Model); precache_model(Knife4Model); precache_model(Knife5Model); precache_model(KnifeGold1Model); precache_model(KnifeGold2Model); precache_model(KnifeGold3Model); } public client_putinserver(id) { Knife1[id] = false; Knife2[id] = false; Knife3[id] = false; Knife4[id] = false; Knife5[id] = false; KnifeGold1[id] = false; KnifeGold2[id] = false; KnifeGold3[id] = false; } public MenuKnife(id) { new menu = menu_create ("\rNume\w.\yNume\w.\rRo \yKnife \rMenu", "CaseMenu"); menu_additem(menu, "\yPlayer \rKnife", "1"); menu_additem(menu, "\yV\w.\yI\w.\yP \rKnife", "2"); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0 ); return 1; } public CaseMenu(id, menu, item) { if(item == MENU_EXIT) { return 1; } new data [6], szName [64]; new access, callback; menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback); new key = str_to_num (data); switch (key) { case 1: { MenuPlayeri(id); } case 2: { if( get_user_flags( id ) & VIP_FLAG ) { MenuVIP(id); } else { ChatColor(id, "!g[Furien Knife]!nAcest meniu poate fi accesat doar de membri !gVIP"); MenuKnife(id); } } } menu_destroy (menu); return 1; } public MenuPlayeri(id) { new menu = menu_create ("\yFurien \rPlayer \yKnife \rMenu", "CaseKnifePlayeri"); menu_additem(menu, "\yLava \rKnife", "1"); menu_additem(menu, "\yKarambit \rKnife", "2"); menu_additem(menu, "\yWolverin \rKnife", "3"); menu_additem(menu, "\yNeon \rKnife", "4"); menu_additem(menu, "\yCelurit \rKnife", "5"); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0 ); return 1; } public CaseKnifePlayeri(id, menu, item) { if(item == MENU_EXIT) { return 1; } if(!(is_user_alive(id))) { ChatColor(id, "!g[Furien Knife] !nNu poti alege cutitul atunci când esti mort"); return 1; } new data [6], szName [64]; new access, callback; menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback); new key = str_to_num (data); switch (key) { case 1: { KnifeChoosen[id] = true; Knife1[id] = true; CurentWeapon(id); ChatColor(id, "!g[Furien Knife] !nAi Ales !gLava Knife"); } case 2: { KnifeChoosen[id] = true; Knife2[id] = true; CurentWeapon(id); ChatColor(id, "!g[Furien Knife] !nAi Ales !gKarambit Knife"); } case 3: { KnifeChoosen[id] = true; Knife3[id] = true; CurentWeapon(id); ChatColor(id, "!g[Furien Knife] !nAi ales !gWolverin Knife"); } case 4: { KnifeChoosen[id] = true; Knife4[id] = true; CurentWeapon(id); ChatColor(id, "!g[Furien Knife] !nAi ales !gNeon Knife"); } case 5: { KnifeChoosen[id] = true; Knife5[id] = true; CurentWeapon(id); ChatColor(id, "!g[Furien Knife] !nAi ales !gCelurit Knife"); } } menu_destroy (menu); return 1; } public MenuVIP(id) { new menu = menu_create ("\yFurien \rVIP \yKnife \rMenu", "CaseKnifeVIP"); menu_additem(menu, "\wDefault \yGold \rKnife", "1"); menu_additem(menu, "\wHilius \yGold \rKnife ", "2"); menu_additem(menu, "\wAxe \yGold \rKnife", "3"); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0 ); return 1; } public CaseKnifeVIP(id, menu, item) { if(item == MENU_EXIT) { return 1; } if(!(is_user_alive(id))) { ChatColor(id, "!g[Furien Knife] !nNu poti alege cutitul atunci când esti mort"); return 1; } new data [6], szName [64]; new access, callback; menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback); new key = str_to_num (data); switch (key) { case 1: { KnifeChoosen[id] = true; KnifeGold1[id] = true; CurentWeapon(id); ChatColor(id, "!g[Furien Knife] !nAi ales !gKnife Gold"); } case 2: { KnifeChoosen[id] = true; KnifeGold2[id] = true; CurentWeapon(id); ChatColor(id, "!g[Furien Knife] !nAi ales !gHilius Gold"); } case 3: { KnifeChoosen[id] = true; KnifeGold3[id] = true; CurentWeapon(id); ChatColor(id, "!g[Furien Knife] !nAi ales !gAxe Gold"); } } menu_destroy (menu); return 1; } public CurentWeapon(id) { if(get_user_weapon(id) == CSW_KNIFE) { if(Knife1[id]) set_pev(id, pev_viewmodel2, Knife1Model); if(Knife2[id]) set_pev(id, pev_viewmodel2, Knife2Model); if(Knife3[id]) set_pev(id, pev_viewmodel2, Knife3Model); if(Knife4[id]) set_pev(id, pev_viewmodel2, Knife4Model); if(Knife5[id]) set_pev(id, pev_viewmodel2, Knife5Model); if(KnifeGold1[id]) set_pev(id, pev_viewmodel2, KnifeGold1Model); if(KnifeGold2[id]) set_pev(id, pev_viewmodel2, KnifeGold2Model); if(KnifeGold3[id]) set_pev(id, pev_viewmodel2, KnifeGold3Model); } } public DamageKnife ( Victim, Inflictor, Attacker, Float:fDamage ) { if(is_user_connected(Attacker) && Attacker != Victim) { if(get_user_weapon(Attacker) == CSW_KNIFE) { if(Knife1[Attacker]) SetHamParamFloat(4, fDamage * 2.0); if(Knife2[Attacker]) SetHamParamFloat(4, fDamage * 2.0); if(Knife3[Attacker]) SetHamParamFloat(4, fDamage * 2.0); if(Knife4[Attacker]) SetHamParamFloat(4, fDamage * 2.0); if(Knife5[Attacker]) SetHamParamFloat(4, fDamage * 2.0); if(KnifeGold1[Attacker]) SetHamParamFloat(4, fDamage * 4.0); if(KnifeGold2[Attacker]) SetHamParamFloat(4, fDamage * 4.0); if(KnifeGold3[Attacker]) SetHamParamFloat(4, fDamage * 4.0); } } } public SayKnife(id) { if(KnifeChoosen[id]) { ChatColor(id, "!g[Furien Knife] !nAti ales deja un cutit în aceasta runda"); return; } if(cs_get_user_team(id) == CS_TEAM_T) { MenuKnife(id); } } stock ChatColor(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!g", "^4"); // verde replace_all(msg, 190, "!n", "^1"); // galben/alb/negru replace_all(msg, 190, "!t", "^3"); // rosu/albastru/gri replace_all(msg, 190, "!t2", "^0"); // rosu2/albastru2/gri2 if (id) players[0] = id; else get_players(players, count, "ch"); { for (new i = 0; i < count; i++) { if (is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } }
Nume: Furien: Knifes Menu
Versiune: 1.0
Link oficial: http://www.extreamcs.com
Instalare:
1. Fisierul furien_knife.sma il puneti in addons/amxmodx/scripting
2. Fisierul furien_knife.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:
Code: Select all
furien_knife.amxx
Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg):
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Comenzi administrative (se tasteaza in consola si trebuie sa fiti administrator):
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Comenzi publice (se tasteaza in joc prin apasarea tastei Y):
- /knife - arata meniul
- CStrike
- Fun
- Amxmodx
- Fekemeta
- hamsandwich
- Imagini | Afiseaza codul
- Tutorial Editare | Afiseaza codul
Am trecut in sursa "knife 1 ; knife 2,etc.. | knifeGold1 ; knifeGold2,etc.. pentru a nu fi editate in functie de numele knife-ului... Acestea sunt asezate consecutiv in meniu, adica knife 1,etse primul knife din meniu si asa mai departe.. Ce trebuie sa editati daca vreti sa schimbati vre'un knife/model..: 1.Daca vreti sa schimbati doar modelul modificati aceasta linie: [ex: la primul knife(primul din meniu)] [code]new const Knife1Model[66] = "models/furienknife/v_lava_knife.mdl";[/code] in: [code]new const Knife1Model[66] = "models/furienknife/v_nume_model.mdl";[/code] Adica in loc de "v_lava_knife" (.mdl il lasati) puneti numele modelului DVS (cel nou). :) 2. Daca vreti sa schimbati atat modelul cat si numele..: 2.1 Faceti primul pas ! [1.] 2.2 Modificati linia urmatoare: [ex: tot la primul knife] [code]menu_additem(menu, "\yLava \rKnife", "1");[/code] in: [code]menu_additem(menu, "\yNume \rKnife", "1");[/code] in loc de "lava" puneti numele cutitului respectiv, daca are o denumire, daca nu atunci (si aveti doar .mdl) il redenumiti voi cum doriti. :D 2.3 Daca ati modificat [2.2] Atunci va trebui sa modificati inca o linie din: [code]ChatColor(id, "!g[Furien Knife] !nAi Ales !gLava Knife");[/code] in: [code]ChatColor(id, "!g[Furien Knife] !nAi Ales !gNume Knife");[/code] iarasi in loc de "lava" puneti numele modelului. :) 2.4 Pentru a schimba dmg-ul, cautam publicul "DamageKnife" , si editam de la knife-ul respectiv (1,2,3,etc..) "2.0" in "3.0" daca vrem sa-l marim, sau "2.5", sau daca vrem sa-l scadem: "1.0" ; "1.5" :D Sper ca ati inteles,bafta !