Harry Potter's Magic Wand [0.0.3]
Pluginuri facute de utilizatorii forumului eXtream.
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- YONTU
- Scripter eXtreamCS
- Posts: 2466
- Joined: 10 May 2013, 14:25
- Detinator Steam: Nu
- CS Status: Everyone is looking at ur shoes
- Reputatie: Moderator ajutator
Fost scripter eXtreamCS - Location: Gura Humorului
- Has thanked: 256 times
- Been thanked: 288 times
- Contact:
Se compileaza perfect :) ! Poate nu ai copiat bine sursa!
Descarc-o din primul post! -> Harry Potter's Magic Wand (all versions).zip
@ Mersi baieti :)>- ! Tot respectul!
Descarc-o din primul post! -> Harry Potter's Magic Wand (all versions).zip
@ Mersi baieti :)>- ! Tot respectul!
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
- anaconda cs
- Membru, skill +3
- Posts: 1045
- Joined: 13 Nov 2012, 06:39
- Detinator Steam: Da
- Detinator server CS: Dr.InDungi.Ro
- SteamID: anaconda_indungi
- Location: Iasi
- Has thanked: 49 times
- Been thanked: 45 times
- Contact:
- YONTU
- Scripter eXtreamCS
- Posts: 2466
- Joined: 10 May 2013, 14:25
- Detinator Steam: Nu
- CS Status: Everyone is looking at ur shoes
- Reputatie: Moderator ajutator
Fost scripter eXtreamCS - Location: Gura Humorului
- Has thanked: 256 times
- Been thanked: 288 times
- Contact:
anaconda cs wrote:ai putea sa il faci doar pentru flagul t?
- SMA only VIP(flag t) v0.0.3 | Afiseaza codul
[code=php]/* Plugin generated by AMXX-Studio */ #include < amxmodx > #include < amxmisc > #include < hamsandwich > #include < fakemeta > #include < engine > #include < message_const > #include < CC_ColorChat > #define PLUGIN_NAME "Harry Potter's Magic Wand" #define PLUGIN_VERSION "0.0.3" #define PLUGIN_AUTHOR "Hades Ownage & YONTU" #define HARRY_WAND_RECOIL 0.0 // Recoil #define HARRY_WAND_SPEED 0.35 // Click stanga #define HARRY_WAND_SPEED2 0.75 // Click dreapta #define HARRY_WAND_FIRE random_num( 3, 6 ) // Animatie cand trage cu click stanga #define HARRY_WAND_FIRE2 random_num( 5, 10 ) // Animatie cand trage cu click dreapta #define TE_BEAMENTPOINT 1 #define TE_EXPLOSION 3 #define TE_SPRITETRAIL 15 #define TE_BEAMCYLINDER 21 /* Aici stergeti // din fata in functie de ce sistem de credite/puncte/xp folositi. * Acest plugin este compatibil cu sistemul de credite al lui Askhanar, Aragon, un sistem de puncte, si default, cu bani. */ #define ASKHANAR_CREDITS //#define ARAGON_CREDITS //#define POINTS //#define MONEY #if defined ASKHANAR_CREDITS native fcs_get_user_credits( id ); native fcs_set_user_credits( id, amounts ); #endif #if defined ARAGON_CREDITS native get_user_credits( id ); native set_user_credits( id, amounts ); #endif #if defined POINTS native get_user_points( id ); native set_points( id, amounts ); #endif #if defined MONEY native cs_get_user_money( id ); native cs_set_user_money( id, amounts ); #endif new const Tag[ ] = "[Harry Magic Wand]"; new HarryFireSound[ ] = "harry_wand/harry_shoot1.wav"; new HarryHitSound[ ] = "harry_wand/harry_hit.wav"; new HarryHitSound2[ ] = "harry_wand/harry_shoot2.wav"; new HarryModel[ ] = "models/harry_wand/v_harry_wand.mdl"; new HarryBeam, HarryExp, HarryExp2, DeathSprite; new bool:g_HasHarryWand[ 33 ]; new Harry_Ammo[ 33 ]; new Float:HarryLastShotTime[ 33 ]; new HarryDamageCvar, HarryDamageCvar2, HarryAmmo, HarryKillMoney, HarryDistance, HarryMagicCost; public plugin_init( ) { register_event( "CurWeapon", "CurrentWeapon", "be", "1=1" ); register_forward( FM_CmdStart, "Harry_CmdStart" ); RegisterHam( Ham_Spawn, "player", "Ham_SpawnCallback", 1 ); HarryDamageCvar = register_cvar( "harry_damage", "80.0" ); HarryDamageCvar2 = register_cvar( "harry_damage2", "135.0" ); HarryAmmo = register_cvar( "harry_ammo", "300" ); HarryKillMoney = register_cvar( "harry_kill_reward", "10" ); HarryDistance = register_cvar( "harry_distance", "90909" ); HarryMagicCost = register_cvar( "harry_cost", "70" ); register_concmd( "amx_get_harry", "GiveHarry", ADMIN_BAN, "< nume > < ammo >" ); register_clcmd( "say /magic", "ClCmdBuyMagicWand" ); register_clcmd( "say_team /magic", "ClCmdBuyMagicWand" ); } public plugin_precache( ) { register_plugin( PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR ); precache_sound( HarryFireSound ); precache_sound( HarryHitSound ); precache_sound( HarryHitSound2 ); precache_model( HarryModel ); HarryBeam = precache_model( "sprites/harry_wand/harry_plasma_beam.spr" ); HarryExp = precache_model( "sprites/harry_wand/harry_plasma_exp2.spr" ); HarryExp2 = precache_model( "sprites/harry_wand/harry_plasma_exp3.spr" ); DeathSprite = precache_model( "sprites/harry_wand/harry_skull.spr" ); } public client_putinserver( id ) { g_HasHarryWand[ id ] = false; Harry_Ammo[ id ] = false; } public client_disconnect( id ) { g_HasHarryWand[ id ] = false; Harry_Ammo[ id ] = false; } public ClCmdBuyMagicWand( id ) { new HarryCost = get_pcvar_num( HarryMagicCost ); new CostIn; #if defined ASKHANAR_CREDITS CostIn = fcs_get_user_credits( id ); #endif #if defined ARAGON_CREDITS CostIn = get_user_credits( id ); #endif #if defined POINTS CostIn = get_user_points( id ); #endif #if defined MONEY CostIn = cs_get_user_money( id ); #endif if( get_user_flags( id ) && read_flags( "t" ) ) { if( g_HasHarryWand[ id ] ) { ColorChat( id, GREEN, "^x04%s^x03 Ai deja bagheta !", Tag ); return 1; } else if( !is_user_alive( id ) ) { ColorChat( id, GREEN, "^x04%s^x01 Nu poti cumpara bagheta cat timp esti mort.", Tag ); return 1; } else if( CostIn < HarryCost ) { #if defined ASKHANAR_CREDITS ColorChat( id, GREEN, "^x04%s^x01 Mai ai nevoie de^x03 %i credite^x01 pentru a cumpara bagheta !", Tag, HarryCost - CostIn ); #endif #if defined ARAGON_CREDITS ColorChat( id, GREEN, "^x04%s^x01 Mai ai nevoie de^x03 %i credite^x01 pentru a cumpara bagheta !", Tag, HarryCost - CostIn ); #endif #if defined POINTS ColorChat( id, GREEN, "^x04%s^x01 Mai ai nevoie de^x03 %i puncte^x01 pentru a cumpara bagheta !", Tag, HarryCost - CostIn ); #endif #if defined MONEY ColorChat( id, GREEN, "^x04%s^x01 Mai ai nevoie de^x03 %i $^x01 pentru a cumpara bagheta !", Tag, HarryCost - CostIn ); #endif return 1; } else { get_harry( id ); #if defined ASKHANAR_CREDITS fcs_set_user_credits( id, CostIn - HarryCost ); ColorChat( id, GREEN, "^x04%s^x01 Ai cumparat bagheta pentru^x03 %i credite^x01.", Tag, HarryCost ); #endif #if defined ARAGON_CREDITS set_user_credits( id, CostIn - HarryCost ); ColorChat( id, GREEN, "^x04%s^x01 Ai cumparat bagheta pentru^x03 %i credite^x01.", Tag, HarryCost ); #endif #if defined POINTS set_user_points( id, CostIn - HarryCost ); ColorChat( id, GREEN, "^x04%s^x01 Ai cumparat bagheta pentru^x03 %i puncte^x01.", Tag, HarryCost ); #endif #if defined MONEY cs_set_user_money( id, CostIn - HarryCost ); ColorChat( id, GREEN, "^x04%s^x01 Ai cumparat bagheta pentru^x03 %i $^x01.", Tag, HarryCost ); #endif return 1; } } else { ColorChat( id, GREEN, "^x04%s^x01 Doar membrii^x03 VIP^x01 pot cumpara bagheta!.", Tag ); return 1; } return 1; } public GiveHarry( id, level, cid ) { if( !cmd_access( id, level, cid, 3 ) ) return PLUGIN_HANDLED; new szTtarget[ 32 ], szAmmoHarry[ 21 ]; read_argv( 1, szTtarget, 31 ); read_argv( 2, szAmmoHarry, 20 ); new iPlayer = cmd_target( id, szTtarget, 8 ); new szAdminName[ 32 ], szPlayerName[ 32 ]; get_user_name( id, szAdminName, 31 ); get_user_name( iPlayer, szPlayerName, 31 ); if( !iPlayer ) return PLUGIN_HANDLED; if( !is_user_alive( iPlayer ) ) { client_print( id, print_console, "Jucatorul %s nu este in viata !", szPlayerName ); return 1; } if( g_HasHarryWand[ iPlayer ] ) { client_print( id, print_console, "Jucatorul %s are deja bagheta !", szPlayerName ); return 1; } else { new AmmoForMagic = str_to_num( szAmmoHarry ); ColorChat( 0, GREEN, "^x04%s^x01 Adminul^x03 %s^x01 i-a dat lui^x03 %s^x01 bagheta lui Harry cu^x03 %d ammo^x01 !", Tag, szAdminName, szPlayerName, szAmmoHarry ); get_harry( iPlayer ); Harry_Ammo[ iPlayer ] += AmmoForMagic; } return PLUGIN_CONTINUE; } public get_harry( id ) { if( is_user_alive( id ) ) { g_HasHarryWand[ id ] = true; engclient_cmd( id, "weapon_knife" ); Harry_Ammo[ id ] = get_pcvar_num( HarryAmmo ); } else { client_print( id, print_console, "Jucatorul nu este in viata! " ); g_HasHarryWand[ id ] = false; return 1; } return 1; } public CurrentWeapon( id ) if( get_user_weapon( id ) == CSW_KNIFE && g_HasHarryWand[ id ] ) set_pev( id, pev_viewmodel2, HarryModel ); public Ham_SpawnCallback( id ) { if( !is_user_alive( id ) ) return 1; g_HasHarryWand[ id ] = false; return 0; } public Harry_CmdStart( id, uc_handle, seed ) { if( is_user_alive( id ) && g_HasHarryWand[ id ] ) { static CurButton; CurButton = get_uc( uc_handle, UC_Buttons ); new Float:flNextAttack = get_pdata_float( id, 83, 5 ); if( CurButton & IN_ATTACK ) { if( get_user_weapon( id ) == CSW_KNIFE && g_HasHarryWand[ id ] ) { if( Harry_Ammo[ id ] > 0 && flNextAttack <= 0.0 ) { if( get_gametime( ) - HarryLastShotTime[ id ] > HARRY_WAND_SPEED ) { set_weapon_anim( id, HARRY_WAND_FIRE ); emit_sound( id, CHAN_WEAPON, HarryFireSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); Harry_Fire( id ); if( Harry_Ammo[ id ] > 0 ) { set_hudmessage( 0, 127, 255, 0.01, 0.85, 0, 6.0, 1.0 ); show_hudmessage( id, "Remaining Ammo: %d !", Harry_Ammo[ id ] ); } else if( Harry_Ammo[ id ] <= 0 ) { set_hudmessage( 255, 0, 0, 0.01, 0.90, 0, 6.0, 1.0 ); show_hudmessage( id, "No Ammo !" ); } static Float:Punch_Angles[ 3 ]; Punch_Angles[ 0] = -5.0; Punch_Angles[ 1 ] = HARRY_WAND_RECOIL; Punch_Angles[ 2 ] = HARRY_WAND_RECOIL; set_pev( id, pev_punchangle, Punch_Angles ); Harry_Ammo[ id ] -= 1; HarryLastShotTime[ id ] = get_gametime( ); } } CurButton &= ~IN_ATTACK; set_uc( uc_handle, UC_Buttons, CurButton ); } } else if( CurButton & IN_ATTACK2 ) { if( get_user_weapon( id ) == CSW_KNIFE && g_HasHarryWand[ id ] ) { if( Harry_Ammo[ id ] >= 5 && flNextAttack <= 0.0 ) { if( get_gametime( ) - HarryLastShotTime[ id ] > HARRY_WAND_SPEED2 ) { set_weapon_anim( id, HARRY_WAND_FIRE2 ); emit_sound( id, CHAN_WEAPON, HarryFireSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); Harry_Fire2( id ); set_hudmessage( 0, 127, 255, 0.01, 0.85, 0, 6.0, 1.0 ); show_hudmessage( id, "Remaining Ammo: %d !", Harry_Ammo[ id ] ); static Float:Punch_Angles[ 3 ]; Punch_Angles[ 0 ] = -5.0; Punch_Angles[ 1 ] = HARRY_WAND_RECOIL; Punch_Angles[ 2 ] = HARRY_WAND_RECOIL; set_pev( id, pev_punchangle, Punch_Angles ); Harry_Ammo[ id ] -= 3; HarryLastShotTime[ id ] = get_gametime( ); } } CurButton &= ~IN_ATTACK2; set_uc( uc_handle, UC_Buttons, CurButton ); } } } else if( is_user_alive ( id ) && !g_HasHarryWand[ id ] ) return PLUGIN_CONTINUE; return PLUGIN_CONTINUE; } public Harry_Fire( id ) { static Victim, Body, EndOrigin[ 3 ], BeamOrigin[ 3 ]; get_user_origin( id, BeamOrigin, 3 ); get_user_origin( id, EndOrigin, 3 ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 1 ); write_short( id | 0x1000 ); write_coord( BeamOrigin[ 0 ] ); // Start X write_coord( BeamOrigin[ 1 ] ); // Start Y write_coord( BeamOrigin[ 2 ] ); // Start Z write_short( HarryBeam); // Sprite write_byte( 1 ); // Start frame write_byte( 1 ); // Frame rate write_byte( 1 ); // Life write_byte( 40 ); // Line width write_byte( 0 ); // Noise write_byte( 108 ); // Red write_byte( 236 ); // Green write_byte( 23 ); // Blue write_byte( 150 ); // Brightness write_byte( 25 ); // Scroll speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 3 ); write_coord( EndOrigin[ 0 ] ); write_coord( EndOrigin[ 1 ] ); write_coord( EndOrigin[ 2 ] ); write_short( HarryExp ); // sprite write_byte( 10 ); // scale in 0.1's write_byte( 15 ); // framerate write_byte( 4 ); // flags message_end( ); get_user_aiming( id, Victim, Body, get_pcvar_num( HarryDistance ) ); if( is_user_connected( Victim ) ) { new Float:Damage = float( get_damage_body( Body, get_pcvar_float( HarryDamageCvar ) ) ); new Float:VictimOrigin[ 3 ]; VictimOrigin[ 0 ] = float( EndOrigin[ 0 ] ); VictimOrigin[ 1 ] = float( EndOrigin[ 1 ] ); VictimOrigin[ 2 ] = float( EndOrigin[ 2 ] ); if( get_user_health( Victim ) - get_pcvar_float( HarryDamageCvar ) >= 1 && is_user_alive( Victim ) && !fm_get_user_godmode( Victim ) && get_user_team( Victim ) != get_user_team( id ) ) { new iOrigin[ 3 ]; get_user_origin( Victim, iOrigin, 0 ); message_begin( MSG_PVS, SVC_TEMPENTITY, iOrigin ); write_byte( 21 ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] + 60 ); // end axis + radius write_short( HarryExp ); // sprite write_byte( 0 ); // startfrate write_byte( 0 ); // framerate write_byte( 10 ); // life in 0.1 sec write_byte( 60 ); // width write_byte( 0 ); // amplitude write_byte( 0 ); // red write_byte( 200 ); // green write_byte( 200 ); // blue write_byte( 153 ); // brightness write_byte( 0 ); // speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 15 ); write_coord( iOrigin[ 0 ] ); // start position (X) write_coord( iOrigin[ 1 ] ); // start position (Y) write_coord( iOrigin[ 2 ] + 40 ); // start position (Z) write_coord( iOrigin[ 0 ] ); // end position (X) write_coord( iOrigin[ 1 ] ); // end position (Y) write_coord( iOrigin[ 2 ] ); // end position (Z) write_short( DeathSprite ); // sprite index write_byte( 50 ); // count write_byte( 20 ); // life in 0.1's write_byte( 2 ); // scale in 0.1's write_byte( 50 ); // velocity along vector in 10's write_byte( 10 ); // randomness of velocity in 10's message_end( ); make_knockback( Victim, VictimOrigin, 3 * get_pcvar_float( HarryDamageCvar ) ); ExecuteHam( Ham_TakeDamage, Victim, id, id, Damage, DMG_NERVEGAS ); message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "Damage" ), _, Victim ); write_byte( 0 ); write_byte( 0 ); write_long( DMG_SHOCK ); write_coord( 0 ); write_coord( 0 ); write_coord( 0 ); message_end( ); FadeScreen( Victim, 4.0, 255, 122, 122, 100 ); ShakeScreen( Victim, 3.0 ); } else if( get_user_health( Victim ) - get_pcvar_float( HarryDamageCvar ) < 1 && is_user_alive( Victim ) && !fm_get_user_godmode( Victim ) && get_user_team( Victim ) != get_user_team( id ) ) { new iOrigin[ 3 ]; get_user_origin( Victim, iOrigin, 0 ); message_begin( MSG_PVS, SVC_TEMPENTITY, iOrigin ); write_byte( 21 ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] + 60 ); // end axis + radius write_short( HarryExp ); // sprite write_byte( 0 ); // startfrate write_byte( 0 ); // framerate write_byte( 10 ); // life in 0.1 sec write_byte( 60 ); // width write_byte( 0 ); // amplitude write_byte( 0 ); // red write_byte( 200 ); // green write_byte( 200 ); // blue write_byte( 153 ); // brightness write_byte( 0 ); // speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 15 ); write_coord( iOrigin[ 0 ] ); // start position (X) write_coord( iOrigin[ 1 ] ); // start position (Y) write_coord( iOrigin[ 2 ] + 40 ); // start position (Z) write_coord( iOrigin[ 0 ] ); // end position (X) write_coord( iOrigin[ 1 ] ); // end position (Y) write_coord( iOrigin[ 2 ] ); // end position (Z) write_short( DeathSprite ); // sprite index write_byte( 50 ); // count write_byte( 20 ); // life in 0.1's write_byte( 2 ); // scale in 0.1's write_byte( 50 ); // velocity along vector in 10's write_byte( 10 ); // randomness of velocity in 10's message_end( ); make_knockback( Victim, VictimOrigin, 3 * get_pcvar_float( HarryDamageCvar ) ); death_message( id, Victim, 1, "Magic Wand" ); } } else { static ClassName[ 32 ]; pev( Victim, pev_classname, ClassName, charsmax( ClassName ) ); if( equal( ClassName, "func_breakable" ) ) if( entity_get_float( Victim, EV_FL_health ) <= 80 ) force_use( id, Victim ); } emit_sound( id, CHAN_WEAPON, HarryHitSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); } public Harry_Fire2( id ) { static Victim, Body, EndOrigin[3], BeamOrigin[3]; get_user_origin( id, BeamOrigin, 3 ) ; get_user_origin( id, EndOrigin, 3 ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 1 ); write_short( id | 0x1000 ); write_coord( BeamOrigin[ 0 ] ); // Start X write_coord( BeamOrigin[ 1 ] ); // Start Y write_coord( BeamOrigin[ 2 ] ); // Start Z write_short( HarryBeam ); // Sprite write_byte( 1 ); // Start frame write_byte( 1 ); // Frame rate write_byte( 1 ); // Life write_byte( 40 ); // Line width write_byte( 0 ); // Noise write_byte( 150 ); // Red write_byte( 22 ); // Green write_byte( 235 ); // Blue write_byte( 150 ); // Brightness write_byte( 25 ); // Scroll speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 3 ); write_coord( EndOrigin[ 0 ] ); write_coord( EndOrigin[ 1 ] ); write_coord( EndOrigin[ 2 ] ); write_short( HarryExp2 ); write_byte( 10 ); write_byte( 15 ); write_byte( 4 ); message_end( ); get_user_aiming( id, Victim, Body, get_pcvar_num( HarryDistance ) ); if( is_user_alive( Victim ) ) { new Float:Damage = float( get_damage_body( Body, get_pcvar_float( HarryDamageCvar ) ) ); new Float:VictimOrigin[ 3 ]; VictimOrigin[ 0 ] = float( EndOrigin[ 0 ] ); VictimOrigin[ 1 ] = float( EndOrigin[ 1 ] ); VictimOrigin[ 2 ] = float( EndOrigin[ 2 ] ); if( get_user_health( Victim ) - get_pcvar_float( HarryDamageCvar2 ) >= 1 && is_user_alive( Victim ) && !fm_get_user_godmode( Victim ) && get_user_team( Victim ) != get_user_team( id ) ) { new iOrigin[ 3 ]; get_user_origin( Victim, iOrigin, 0 ); message_begin( MSG_PVS, SVC_TEMPENTITY, iOrigin ); write_byte( 21 ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] + 60 ); // end axis + radius write_short( HarryExp2 ); // sprite write_byte( 0 ); // startfrate write_byte( 0 ); // framerate write_byte( 10 ); // life in 0.1 sec write_byte( 60 ); // width write_byte( 0 ); // amplitude write_byte( 217 ); // red write_byte( 132 ); // green write_byte( 47 ); // blue write_byte( 153 ); // brightness write_byte( 0 ); // speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 15 ); write_coord( iOrigin[ 0 ] ); // start position (X) write_coord( iOrigin[ 1 ] ); // start position (Y) write_coord( iOrigin[ 2 ] + 40 ); // start position (Z) write_coord( iOrigin[ 0 ] ); // end position (X) write_coord( iOrigin[ 1 ] ); // end position (Y) write_coord( iOrigin[ 2 ] ); // end position (Z) write_short( DeathSprite ); // sprite index write_byte( 50 ); // count write_byte( 20 ); // life in 0.1's write_byte( 2 ); // scale in 0.1's write_byte( 50 ); // velocity along vector in 10's write_byte( 10 ); // randomness of velocity in 10's message_end( ); make_knockback( Victim, VictimOrigin, 3 * get_pcvar_float( HarryDamageCvar2 ) ); ExecuteHam( Ham_TakeDamage, Victim, id, id, Damage, DMG_NERVEGAS ); message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "Damage" ), _, Victim ); write_byte( 0 ); write_byte( 0 ); write_long( DMG_NERVEGAS ); write_coord( 0 ) ; write_coord( 0 ); write_coord( 0 ); message_end( ); FadeScreen( Victim, 4.0, 0, 255, 0, 100 ); ShakeScreen( Victim, 3.0 ); } else if( get_user_health( Victim ) - get_pcvar_float( HarryDamageCvar2 ) < 1 && is_user_alive( Victim ) && !fm_get_user_godmode( Victim ) && get_user_team( Victim ) != get_user_team( id ) ) { new iOrigin[ 3 ]; get_user_origin( Victim, iOrigin, 0 ); message_begin( MSG_PVS, SVC_TEMPENTITY, iOrigin ); write_byte( 21 ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] + 60 ); // end axis + radius write_short( HarryExp2 ); // sprite write_byte( 0 ); // startfrate write_byte( 0 ); // framerate write_byte( 10 ); // life in 0.1 sec write_byte( 60 ); // width write_byte( 0 ); // amplitude write_byte( 217 ); // red write_byte( 132 ); // green write_byte( 47 ); // blue write_byte( 153 ); // brightness write_byte( 0 ); // speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 15 ); write_coord( iOrigin[ 0 ] ); // start position (X) write_coord( iOrigin[ 1 ] ); // start position (Y) write_coord( iOrigin[ 2 ] + 40 ); // start position (Z) write_coord( iOrigin[ 0 ] ); // end position (X) write_coord( iOrigin[ 1 ] ); // end position (Y) write_coord( iOrigin[ 2 ] ); // end position (Z) write_short( DeathSprite ); // sprite index write_byte( 50 ); // count write_byte( 20 ); // life in 0.1's write_byte( 2 ); // scale in 0.1's write_byte( 50 ); // velocity along vector in 10's write_byte( 10 ); // randomness of velocity in 10's message_end( ); make_knockback( Victim, VictimOrigin, 3 * get_pcvar_float( HarryDamageCvar2 ) ); death_message( id, Victim, 1, "Double Magic Wand" ); } } else { static ClassName[ 32 ]; pev( Victim, pev_classname, ClassName, charsmax( ClassName ) ); if( equal( ClassName, "func_breakable" ) ) if( entity_get_float( Victim, EV_FL_health ) <= 80 ) force_use( id, Victim ); } emit_sound( id, CHAN_WEAPON, HarryHitSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); } public make_knockback( Victim, Float:origin[ 3 ], Float:maxspeed ) { new Float:fVelocity[ 3 ]; kickback( Victim, origin, maxspeed, fVelocity ); entity_set_vector( Victim, EV_VEC_velocity, fVelocity ); return( 1 ); } stock ShakeScreen( id, const Float:iSeconds ) { message_begin( MSG_ONE, get_user_msgid( "ScreenShake" ), { 0, 0, 0 }, id ); write_short( floatround( 4096.0 * iSeconds, floatround_round ) ); write_short( floatround( 4096.0 * iSeconds, floatround_round ) ); write_short( 1<<13 ); message_end( ); } stock FadeScreen( id, const Float:iSeconds, const iRed, const iGreen, const iBlue, const iAlpha ) { message_begin( MSG_ONE, get_user_msgid( "ScreenFade" ), _, id ); write_short( floatround( 4096.0 * iSeconds, floatround_round ) ); write_short( floatround( 4096.0 * iSeconds, floatround_round ) ); write_short( 0x0000 ); write_byte( iRed ); write_byte( iGreen ); write_byte( iBlue ); write_byte( iAlpha ); message_end( ); } stock kickback( ent, Float:fOrigin[ 3 ], Float:fSpeed, Float:fVelocity[ 3 ] ) { new Float:fEntOrigin[ 3 ]; entity_get_vector( ent, EV_VEC_origin, fEntOrigin ); new Float:fDistance[ 3 ]; fDistance[ 0 ] = fEntOrigin[ 0 ] - fOrigin[ 0 ]; fDistance[ 1 ] = fEntOrigin[ 1 ] - fOrigin[ 1 ]; fDistance[ 2 ] = fEntOrigin[ 2 ] - fOrigin[ 2 ]; new Float:fTime =( vector_distance( fEntOrigin, fOrigin ) / fSpeed ); fVelocity[ 0 ] = fDistance[ 0 ] / fTime; fVelocity[ 1 ] = fDistance[ 1 ] / fTime; fVelocity[ 2 ] = fDistance[ 2 ] / fTime; return( fVelocity[ 0 ] && fVelocity[ 1 ] && fVelocity[ 2 ] ); } // stock from "m79" stock death_message( Killer, Victim, ScoreBoard, const Weapon[ ] ) { set_msg_block( get_user_msgid( "DeathMsg" ), BLOCK_SET ); ExecuteHamB( Ham_Killed, Victim, Killer, 2 ); set_msg_block( get_user_msgid( "DeathMsg" ), BLOCK_NOT ); make_deathmsg( Killer, Victim, 0, Weapon ); new Reward; #if defined ASKHANAR_CREDITS Reward = fcs_get_user_credits( Killer ); #endif #if defined ARAGON_CREDITS Reward = get_user_credits( Killer ); #endif #if defined POINTS Reward = get_user_points( Killer ); #endif #if defined MONEY Reward = cs_get_user_money( Killer ); #endif #if defined ASKHANAR_CREDITS fcs_set_user_credits( Killer, Reward + get_pcvar_num( HarryKillMoney ) ); #endif #if defined ARAGON_CREDITS set_user_credits( Killer, Reward + get_pcvar_num( HarryKillMoney ) ); #endif #if defined POINTS set_user_points( Killer, Reward + get_pcvar_num( HarryKillMoney ) ); #endif #if defined MONEY cs_set_user_money( Killer, Reward + get_pcvar_num( HarryKillMoney ) ); #endif if( ScoreBoard ) { message_begin( MSG_BROADCAST, get_user_msgid( "ScoreInfo" ) ); write_byte( Killer ); write_short( pev( Killer, pev_frags ) ); write_short( get_user_deaths( Killer ) ); write_short( 0 ); write_short( get_user_team( Killer ) ); message_end( ); message_begin( MSG_BROADCAST, get_user_msgid( "ScoreInfo" ) ); write_byte( Victim ); write_short( pev( Victim, pev_frags ) ); write_short( get_user_deaths( Victim ) ); write_short( 0 ); write_short( get_user_team( Victim ) ); message_end( ); } } stock set_weapon_anim( id, anim ) { set_pev( id, pev_weaponanim, anim ); if( is_user_alive( id ) ) { message_begin( MSG_ONE, SVC_WEAPONANIM, _, id ); write_byte( anim ); write_byte( pev( id, pev_body ) ); message_end( ); } } stock get_damage_body( body, Float:fDamage ) { switch( body ) { case HIT_HEAD: fDamage *= 4.0; case HIT_STOMACH: fDamage *= 1.1; case HIT_CHEST: fDamage *= 1.5; case HIT_LEFTARM: fDamage *= 0.77; case HIT_RIGHTARM: fDamage *= 0.77; case HIT_LEFTLEG: fDamage *= 0.75; case HIT_RIGHTLEG: fDamage *= 0.75; default: fDamage *= 1.0; } return floatround( fDamage ); } // stock from "fakemeta_util" stock fm_get_user_godmode( index ) { new Float:val; pev( index, pev_takedamage, val ); return ( val == DAMAGE_NO ); } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */ [/code]
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
- anaconda cs
- Membru, skill +3
- Posts: 1045
- Joined: 13 Nov 2012, 06:39
- Detinator Steam: Da
- Detinator server CS: Dr.InDungi.Ro
- SteamID: anaconda_indungi
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Code: Select all
( 7) Load fails: Plugin uses an unknown function (name "fcs_set_user_credits") - check your modules.ini.
52 plugins, 51 running
sa pun fcs_set_user_credits in modules?
- YONTU
- Scripter eXtreamCS
- Posts: 2466
- Joined: 10 May 2013, 14:25
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- CS Status: Everyone is looking at ur shoes
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Fost scripter eXtreamCS - Location: Gura Humorului
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Adauga // in fata la sistemul de credite al lui Askhanar si sterge // din fata la Money. Uita-te in primul post.
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
- anaconda cs
- Membru, skill +3
- Posts: 1045
- Joined: 13 Nov 2012, 06:39
- Detinator Steam: Da
- Detinator server CS: Dr.InDungi.Ro
- SteamID: anaconda_indungi
- Location: Iasi
- Has thanked: 49 times
- Been thanked: 45 times
- Contact:
am facut asa se compileaza e totul ok dar au acces toti daca harry_cost e pe 0
nu e poate scoate banii si lasat doar dupa acces?
si inca ceva de ce nu are cutit diferit cand iei bagheta?
nu e poate scoate banii si lasat doar dupa acces?
si inca ceva de ce nu are cutit diferit cand iei bagheta?
- YONTU
- Scripter eXtreamCS
- Posts: 2466
- Joined: 10 May 2013, 14:25
- Detinator Steam: Nu
- CS Status: Everyone is looking at ur shoes
- Reputatie: Moderator ajutator
Fost scripter eXtreamCS - Location: Gura Humorului
- Has thanked: 256 times
- Been thanked: 288 times
- Contact:
- SMA ONLY VIP FREE | Afiseaza codul
[code=php]/* Plugin generated by AMXX-Studio */ #include < amxmodx > #include < amxmisc > #include < hamsandwich > #include < fakemeta > #include < engine > #include < message_const > #include < CC_ColorChat > #define PLUGIN_NAME "Harry Potter's Magic Wand" #define PLUGIN_VERSION "0.0.3" #define PLUGIN_AUTHOR "Hades Ownage & YONTU" #define HARRY_WAND_RECOIL 0.0 // Recoil #define HARRY_WAND_SPEED 0.35 // Click stanga #define HARRY_WAND_SPEED2 0.75 // Click dreapta #define HARRY_WAND_FIRE random_num( 3, 6 ) // Animatie cand trage cu click stanga #define HARRY_WAND_FIRE2 random_num( 5, 10 ) // Animatie cand trage cu click dreapta #define TE_BEAMENTPOINT 1 #define TE_EXPLOSION 3 #define TE_SPRITETRAIL 15 #define TE_BEAMCYLINDER 21 /* Aici stergeti // din fata in functie de ce sistem de credite/puncte/xp folositi. * Acest plugin este compatibil cu sistemul de credite al lui Askhanar, Aragon, un sistem de puncte, si default, cu bani. */ //#define ASKHANAR_CREDITS //#define ARAGON_CREDITS //#define POINTS #define MONEY #if defined ASKHANAR_CREDITS native fcs_get_user_credits( id ); native fcs_set_user_credits( id, amounts ); #endif #if defined ARAGON_CREDITS native get_user_credits( id ); native set_user_credits( id, amounts ); #endif #if defined POINTS native get_user_points( id ); native set_points( id, amounts ); #endif #if defined MONEY native cs_get_user_money( id ); native cs_set_user_money( id, amounts ); #endif new const Tag[ ] = "[Harry Magic Wand]"; new HarryFireSound[ ] = "harry_wand/harry_shoot1.wav"; new HarryHitSound[ ] = "harry_wand/harry_hit.wav"; new HarryHitSound2[ ] = "harry_wand/harry_shoot2.wav"; new HarryModel[ ] = "models/harry_wand/v_harry_wand.mdl"; new HarryBeam, HarryExp, HarryExp2, DeathSprite; new bool:g_HasHarryWand[ 33 ]; new Harry_Ammo[ 33 ]; new Float:HarryLastShotTime[ 33 ]; new HarryDamageCvar, HarryDamageCvar2, HarryAmmo, HarryKillMoney, HarryDistance; public plugin_init( ) { register_event( "CurWeapon", "CurrentWeapon", "be", "1=1" ); register_forward( FM_CmdStart, "Harry_CmdStart" ); RegisterHam( Ham_Spawn, "player", "Ham_SpawnCallback", 1 ); HarryDamageCvar = register_cvar( "harry_damage", "80.0" ); HarryDamageCvar2 = register_cvar( "harry_damage2", "135.0" ); HarryAmmo = register_cvar( "harry_ammo", "300" ); HarryKillMoney = register_cvar( "harry_kill_reward", "10" ); HarryDistance = register_cvar( "harry_distance", "90909" ); register_concmd( "amx_get_harry", "GiveHarry", ADMIN_BAN, "< nume > < ammo >" ); register_clcmd( "say /magic", "ClCmdBuyMagicWand" ); register_clcmd( "say_team /magic", "ClCmdBuyMagicWand" ); } public plugin_precache( ) { register_plugin( PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR ); precache_sound( HarryFireSound ); precache_sound( HarryHitSound ); precache_sound( HarryHitSound2 ); precache_model( HarryModel ); HarryBeam = precache_model( "sprites/harry_wand/harry_plasma_beam.spr" ); HarryExp = precache_model( "sprites/harry_wand/harry_plasma_exp2.spr" ); HarryExp2 = precache_model( "sprites/harry_wand/harry_plasma_exp3.spr" ); DeathSprite = precache_model( "sprites/harry_wand/harry_skull.spr" ); } public client_putinserver( id ) { g_HasHarryWand[ id ] = false; Harry_Ammo[ id ] = false; } public client_disconnect( id ) { g_HasHarryWand[ id ] = false; Harry_Ammo[ id ] = false; } public ClCmdBuyMagicWand( id ) { if( get_user_flags( id ) && read_flags( "t" ) ) { if( g_HasHarryWand[ id ] ) { ColorChat( id, GREEN, "^x04%s^x03 Ai deja bagheta !", Tag ); return 1; } else if( !is_user_alive( id ) ) { ColorChat( id, GREEN, "^x04%s^x01 Nu poti cumpara bagheta cat timp esti mort.", Tag ); return 1; } else { get_harry( id ); return 1; } } else { ColorChat( id, GREEN, "^x04%s^x01 Doar membrii^x03 VIP^x01 pot cumpara bagheta!.", Tag ); return 1; } return 1; } public GiveHarry( id, level, cid ) { if( !cmd_access( id, level, cid, 3 ) ) return PLUGIN_HANDLED; new szTtarget[ 32 ], szAmmoHarry[ 21 ]; read_argv( 1, szTtarget, 31 ); read_argv( 2, szAmmoHarry, 20 ); new iPlayer = cmd_target( id, szTtarget, 8 ); new szAdminName[ 32 ], szPlayerName[ 32 ]; get_user_name( id, szAdminName, 31 ); get_user_name( iPlayer, szPlayerName, 31 ); if( !iPlayer ) return PLUGIN_HANDLED; if( !is_user_alive( iPlayer ) ) { client_print( id, print_console, "Jucatorul %s nu este in viata !", szPlayerName ); return 1; } if( g_HasHarryWand[ iPlayer ] ) { client_print( id, print_console, "Jucatorul %s are deja bagheta !", szPlayerName ); return 1; } else { new AmmoForMagic = str_to_num( szAmmoHarry ); ColorChat( 0, GREEN, "^x04%s^x01 Adminul^x03 %s^x01 i-a dat lui^x03 %s^x01 bagheta lui Harry cu^x03 %d ammo^x01 !", Tag, szAdminName, szPlayerName, szAmmoHarry ); get_harry( iPlayer ); Harry_Ammo[ iPlayer ] += AmmoForMagic; } return PLUGIN_CONTINUE; } public get_harry( id ) { if( is_user_alive( id ) ) { g_HasHarryWand[ id ] = true; engclient_cmd( id, "weapon_knife" ); CurrentWeapon( id ); Harry_Ammo[ id ] = get_pcvar_num( HarryAmmo ); } else { client_print( id, print_console, "Jucatorul nu este in viata! " ); g_HasHarryWand[ id ] = false; return 1; } return 1; } public CurrentWeapon( id ) if( get_user_weapon( id ) == CSW_KNIFE && g_HasHarryWand[ id ] ) set_pev( id, pev_viewmodel2, HarryModel ); public Ham_SpawnCallback( id ) { if( !is_user_alive( id ) ) return 1; g_HasHarryWand[ id ] = false; return 0; } public Harry_CmdStart( id, uc_handle, seed ) { if( is_user_alive( id ) && g_HasHarryWand[ id ] ) { static CurButton; CurButton = get_uc( uc_handle, UC_Buttons ); new Float:flNextAttack = get_pdata_float( id, 83, 5 ); if( CurButton & IN_ATTACK ) { if( get_user_weapon( id ) == CSW_KNIFE && g_HasHarryWand[ id ] ) { if( Harry_Ammo[ id ] > 0 && flNextAttack <= 0.0 ) { if( get_gametime( ) - HarryLastShotTime[ id ] > HARRY_WAND_SPEED ) { set_weapon_anim( id, HARRY_WAND_FIRE ); emit_sound( id, CHAN_WEAPON, HarryFireSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); Harry_Fire( id ); if( Harry_Ammo[ id ] > 0 ) { set_hudmessage( 0, 127, 255, 0.01, 0.85, 0, 6.0, 1.0 ); show_hudmessage( id, "Remaining Ammo: %d !", Harry_Ammo[ id ] ); } else if( Harry_Ammo[ id ] <= 0 ) { set_hudmessage( 255, 0, 0, 0.01, 0.90, 0, 6.0, 1.0 ); show_hudmessage( id, "No Ammo !" ); } static Float:Punch_Angles[ 3 ]; Punch_Angles[ 0] = -5.0; Punch_Angles[ 1 ] = HARRY_WAND_RECOIL; Punch_Angles[ 2 ] = HARRY_WAND_RECOIL; set_pev( id, pev_punchangle, Punch_Angles ); Harry_Ammo[ id ] -= 1; HarryLastShotTime[ id ] = get_gametime( ); } } CurButton &= ~IN_ATTACK; set_uc( uc_handle, UC_Buttons, CurButton ); } } else if( CurButton & IN_ATTACK2 ) { if( get_user_weapon( id ) == CSW_KNIFE && g_HasHarryWand[ id ] ) { if( Harry_Ammo[ id ] >= 5 && flNextAttack <= 0.0 ) { if( get_gametime( ) - HarryLastShotTime[ id ] > HARRY_WAND_SPEED2 ) { set_weapon_anim( id, HARRY_WAND_FIRE2 ); emit_sound( id, CHAN_WEAPON, HarryFireSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); Harry_Fire2( id ); set_hudmessage( 0, 127, 255, 0.01, 0.85, 0, 6.0, 1.0 ); show_hudmessage( id, "Remaining Ammo: %d !", Harry_Ammo[ id ] ); static Float:Punch_Angles[ 3 ]; Punch_Angles[ 0 ] = -5.0; Punch_Angles[ 1 ] = HARRY_WAND_RECOIL; Punch_Angles[ 2 ] = HARRY_WAND_RECOIL; set_pev( id, pev_punchangle, Punch_Angles ); Harry_Ammo[ id ] -= 3; HarryLastShotTime[ id ] = get_gametime( ); } } CurButton &= ~IN_ATTACK2; set_uc( uc_handle, UC_Buttons, CurButton ); } } } else if( is_user_alive ( id ) && !g_HasHarryWand[ id ] ) return PLUGIN_CONTINUE; return PLUGIN_CONTINUE; } public Harry_Fire( id ) { static Victim, Body, EndOrigin[ 3 ], BeamOrigin[ 3 ]; get_user_origin( id, BeamOrigin, 3 ); get_user_origin( id, EndOrigin, 3 ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 1 ); write_short( id | 0x1000 ); write_coord( BeamOrigin[ 0 ] ); // Start X write_coord( BeamOrigin[ 1 ] ); // Start Y write_coord( BeamOrigin[ 2 ] ); // Start Z write_short( HarryBeam); // Sprite write_byte( 1 ); // Start frame write_byte( 1 ); // Frame rate write_byte( 1 ); // Life write_byte( 40 ); // Line width write_byte( 0 ); // Noise write_byte( 108 ); // Red write_byte( 236 ); // Green write_byte( 23 ); // Blue write_byte( 150 ); // Brightness write_byte( 25 ); // Scroll speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 3 ); write_coord( EndOrigin[ 0 ] ); write_coord( EndOrigin[ 1 ] ); write_coord( EndOrigin[ 2 ] ); write_short( HarryExp ); // sprite write_byte( 10 ); // scale in 0.1's write_byte( 15 ); // framerate write_byte( 4 ); // flags message_end( ); get_user_aiming( id, Victim, Body, get_pcvar_num( HarryDistance ) ); if( is_user_connected( Victim ) ) { new Float:Damage = float( get_damage_body( Body, get_pcvar_float( HarryDamageCvar ) ) ); new Float:VictimOrigin[ 3 ]; VictimOrigin[ 0 ] = float( EndOrigin[ 0 ] ); VictimOrigin[ 1 ] = float( EndOrigin[ 1 ] ); VictimOrigin[ 2 ] = float( EndOrigin[ 2 ] ); if( get_user_health( Victim ) - get_pcvar_float( HarryDamageCvar ) >= 1 && is_user_alive( Victim ) && !fm_get_user_godmode( Victim ) && get_user_team( Victim ) != get_user_team( id ) ) { new iOrigin[ 3 ]; get_user_origin( Victim, iOrigin, 0 ); message_begin( MSG_PVS, SVC_TEMPENTITY, iOrigin ); write_byte( 21 ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] + 60 ); // end axis + radius write_short( HarryExp ); // sprite write_byte( 0 ); // startfrate write_byte( 0 ); // framerate write_byte( 10 ); // life in 0.1 sec write_byte( 60 ); // width write_byte( 0 ); // amplitude write_byte( 0 ); // red write_byte( 200 ); // green write_byte( 200 ); // blue write_byte( 153 ); // brightness write_byte( 0 ); // speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 15 ); write_coord( iOrigin[ 0 ] ); // start position (X) write_coord( iOrigin[ 1 ] ); // start position (Y) write_coord( iOrigin[ 2 ] + 40 ); // start position (Z) write_coord( iOrigin[ 0 ] ); // end position (X) write_coord( iOrigin[ 1 ] ); // end position (Y) write_coord( iOrigin[ 2 ] ); // end position (Z) write_short( DeathSprite ); // sprite index write_byte( 50 ); // count write_byte( 20 ); // life in 0.1's write_byte( 2 ); // scale in 0.1's write_byte( 50 ); // velocity along vector in 10's write_byte( 10 ); // randomness of velocity in 10's message_end( ); make_knockback( Victim, VictimOrigin, 3 * get_pcvar_float( HarryDamageCvar ) ); ExecuteHam( Ham_TakeDamage, Victim, id, id, Damage, DMG_NERVEGAS ); message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "Damage" ), _, Victim ); write_byte( 0 ); write_byte( 0 ); write_long( DMG_SHOCK ); write_coord( 0 ); write_coord( 0 ); write_coord( 0 ); message_end( ); FadeScreen( Victim, 4.0, 255, 122, 122, 100 ); ShakeScreen( Victim, 3.0 ); } else if( get_user_health( Victim ) - get_pcvar_float( HarryDamageCvar ) < 1 && is_user_alive( Victim ) && !fm_get_user_godmode( Victim ) && get_user_team( Victim ) != get_user_team( id ) ) { new iOrigin[ 3 ]; get_user_origin( Victim, iOrigin, 0 ); message_begin( MSG_PVS, SVC_TEMPENTITY, iOrigin ); write_byte( 21 ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] + 60 ); // end axis + radius write_short( HarryExp ); // sprite write_byte( 0 ); // startfrate write_byte( 0 ); // framerate write_byte( 10 ); // life in 0.1 sec write_byte( 60 ); // width write_byte( 0 ); // amplitude write_byte( 0 ); // red write_byte( 200 ); // green write_byte( 200 ); // blue write_byte( 153 ); // brightness write_byte( 0 ); // speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 15 ); write_coord( iOrigin[ 0 ] ); // start position (X) write_coord( iOrigin[ 1 ] ); // start position (Y) write_coord( iOrigin[ 2 ] + 40 ); // start position (Z) write_coord( iOrigin[ 0 ] ); // end position (X) write_coord( iOrigin[ 1 ] ); // end position (Y) write_coord( iOrigin[ 2 ] ); // end position (Z) write_short( DeathSprite ); // sprite index write_byte( 50 ); // count write_byte( 20 ); // life in 0.1's write_byte( 2 ); // scale in 0.1's write_byte( 50 ); // velocity along vector in 10's write_byte( 10 ); // randomness of velocity in 10's message_end( ); make_knockback( Victim, VictimOrigin, 3 * get_pcvar_float( HarryDamageCvar ) ); death_message( id, Victim, 1, "Magic Wand" ); } } else { static ClassName[ 32 ]; pev( Victim, pev_classname, ClassName, charsmax( ClassName ) ); if( equal( ClassName, "func_breakable" ) ) if( entity_get_float( Victim, EV_FL_health ) <= 80 ) force_use( id, Victim ); } emit_sound( id, CHAN_WEAPON, HarryHitSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); } public Harry_Fire2( id ) { static Victim, Body, EndOrigin[3], BeamOrigin[3]; get_user_origin( id, BeamOrigin, 3 ) ; get_user_origin( id, EndOrigin, 3 ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 1 ); write_short( id | 0x1000 ); write_coord( BeamOrigin[ 0 ] ); // Start X write_coord( BeamOrigin[ 1 ] ); // Start Y write_coord( BeamOrigin[ 2 ] ); // Start Z write_short( HarryBeam ); // Sprite write_byte( 1 ); // Start frame write_byte( 1 ); // Frame rate write_byte( 1 ); // Life write_byte( 40 ); // Line width write_byte( 0 ); // Noise write_byte( 150 ); // Red write_byte( 22 ); // Green write_byte( 235 ); // Blue write_byte( 150 ); // Brightness write_byte( 25 ); // Scroll speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 3 ); write_coord( EndOrigin[ 0 ] ); write_coord( EndOrigin[ 1 ] ); write_coord( EndOrigin[ 2 ] ); write_short( HarryExp2 ); write_byte( 10 ); write_byte( 15 ); write_byte( 4 ); message_end( ); get_user_aiming( id, Victim, Body, get_pcvar_num( HarryDistance ) ); if( is_user_alive( Victim ) ) { new Float:Damage = float( get_damage_body( Body, get_pcvar_float( HarryDamageCvar ) ) ); new Float:VictimOrigin[ 3 ]; VictimOrigin[ 0 ] = float( EndOrigin[ 0 ] ); VictimOrigin[ 1 ] = float( EndOrigin[ 1 ] ); VictimOrigin[ 2 ] = float( EndOrigin[ 2 ] ); if( get_user_health( Victim ) - get_pcvar_float( HarryDamageCvar2 ) >= 1 && is_user_alive( Victim ) && !fm_get_user_godmode( Victim ) && get_user_team( Victim ) != get_user_team( id ) ) { new iOrigin[ 3 ]; get_user_origin( Victim, iOrigin, 0 ); message_begin( MSG_PVS, SVC_TEMPENTITY, iOrigin ); write_byte( 21 ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] + 60 ); // end axis + radius write_short( HarryExp2 ); // sprite write_byte( 0 ); // startfrate write_byte( 0 ); // framerate write_byte( 10 ); // life in 0.1 sec write_byte( 60 ); // width write_byte( 0 ); // amplitude write_byte( 217 ); // red write_byte( 132 ); // green write_byte( 47 ); // blue write_byte( 153 ); // brightness write_byte( 0 ); // speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 15 ); write_coord( iOrigin[ 0 ] ); // start position (X) write_coord( iOrigin[ 1 ] ); // start position (Y) write_coord( iOrigin[ 2 ] + 40 ); // start position (Z) write_coord( iOrigin[ 0 ] ); // end position (X) write_coord( iOrigin[ 1 ] ); // end position (Y) write_coord( iOrigin[ 2 ] ); // end position (Z) write_short( DeathSprite ); // sprite index write_byte( 50 ); // count write_byte( 20 ); // life in 0.1's write_byte( 2 ); // scale in 0.1's write_byte( 50 ); // velocity along vector in 10's write_byte( 10 ); // randomness of velocity in 10's message_end( ); make_knockback( Victim, VictimOrigin, 3 * get_pcvar_float( HarryDamageCvar2 ) ); ExecuteHam( Ham_TakeDamage, Victim, id, id, Damage, DMG_NERVEGAS ); message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "Damage" ), _, Victim ); write_byte( 0 ); write_byte( 0 ); write_long( DMG_NERVEGAS ); write_coord( 0 ) ; write_coord( 0 ); write_coord( 0 ); message_end( ); FadeScreen( Victim, 4.0, 0, 255, 0, 100 ); ShakeScreen( Victim, 3.0 ); } else if( get_user_health( Victim ) - get_pcvar_float( HarryDamageCvar2 ) < 1 && is_user_alive( Victim ) && !fm_get_user_godmode( Victim ) && get_user_team( Victim ) != get_user_team( id ) ) { new iOrigin[ 3 ]; get_user_origin( Victim, iOrigin, 0 ); message_begin( MSG_PVS, SVC_TEMPENTITY, iOrigin ); write_byte( 21 ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] + 60 ); // end axis + radius write_short( HarryExp2 ); // sprite write_byte( 0 ); // startfrate write_byte( 0 ); // framerate write_byte( 10 ); // life in 0.1 sec write_byte( 60 ); // width write_byte( 0 ); // amplitude write_byte( 217 ); // red write_byte( 132 ); // green write_byte( 47 ); // blue write_byte( 153 ); // brightness write_byte( 0 ); // speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 15 ); write_coord( iOrigin[ 0 ] ); // start position (X) write_coord( iOrigin[ 1 ] ); // start position (Y) write_coord( iOrigin[ 2 ] + 40 ); // start position (Z) write_coord( iOrigin[ 0 ] ); // end position (X) write_coord( iOrigin[ 1 ] ); // end position (Y) write_coord( iOrigin[ 2 ] ); // end position (Z) write_short( DeathSprite ); // sprite index write_byte( 50 ); // count write_byte( 20 ); // life in 0.1's write_byte( 2 ); // scale in 0.1's write_byte( 50 ); // velocity along vector in 10's write_byte( 10 ); // randomness of velocity in 10's message_end( ); make_knockback( Victim, VictimOrigin, 3 * get_pcvar_float( HarryDamageCvar2 ) ); death_message( id, Victim, 1, "Double Magic Wand" ); } } else { static ClassName[ 32 ]; pev( Victim, pev_classname, ClassName, charsmax( ClassName ) ); if( equal( ClassName, "func_breakable" ) ) if( entity_get_float( Victim, EV_FL_health ) <= 80 ) force_use( id, Victim ); } emit_sound( id, CHAN_WEAPON, HarryHitSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); } public make_knockback( Victim, Float:origin[ 3 ], Float:maxspeed ) { new Float:fVelocity[ 3 ]; kickback( Victim, origin, maxspeed, fVelocity ); entity_set_vector( Victim, EV_VEC_velocity, fVelocity ); return( 1 ); } stock ShakeScreen( id, const Float:iSeconds ) { message_begin( MSG_ONE, get_user_msgid( "ScreenShake" ), { 0, 0, 0 }, id ); write_short( floatround( 4096.0 * iSeconds, floatround_round ) ); write_short( floatround( 4096.0 * iSeconds, floatround_round ) ); write_short( 1<<13 ); message_end( ); } stock FadeScreen( id, const Float:iSeconds, const iRed, const iGreen, const iBlue, const iAlpha ) { message_begin( MSG_ONE, get_user_msgid( "ScreenFade" ), _, id ); write_short( floatround( 4096.0 * iSeconds, floatround_round ) ); write_short( floatround( 4096.0 * iSeconds, floatround_round ) ); write_short( 0x0000 ); write_byte( iRed ); write_byte( iGreen ); write_byte( iBlue ); write_byte( iAlpha ); message_end( ); } stock kickback( ent, Float:fOrigin[ 3 ], Float:fSpeed, Float:fVelocity[ 3 ] ) { new Float:fEntOrigin[ 3 ]; entity_get_vector( ent, EV_VEC_origin, fEntOrigin ); new Float:fDistance[ 3 ]; fDistance[ 0 ] = fEntOrigin[ 0 ] - fOrigin[ 0 ]; fDistance[ 1 ] = fEntOrigin[ 1 ] - fOrigin[ 1 ]; fDistance[ 2 ] = fEntOrigin[ 2 ] - fOrigin[ 2 ]; new Float:fTime =( vector_distance( fEntOrigin, fOrigin ) / fSpeed ); fVelocity[ 0 ] = fDistance[ 0 ] / fTime; fVelocity[ 1 ] = fDistance[ 1 ] / fTime; fVelocity[ 2 ] = fDistance[ 2 ] / fTime; return( fVelocity[ 0 ] && fVelocity[ 1 ] && fVelocity[ 2 ] ); } // stock from "m79" stock death_message( Killer, Victim, ScoreBoard, const Weapon[ ] ) { set_msg_block( get_user_msgid( "DeathMsg" ), BLOCK_SET ); ExecuteHamB( Ham_Killed, Victim, Killer, 2 ); set_msg_block( get_user_msgid( "DeathMsg" ), BLOCK_NOT ); make_deathmsg( Killer, Victim, 0, Weapon ); new Reward; #if defined ASKHANAR_CREDITS Reward = fcs_get_user_credits( Killer ); #endif #if defined ARAGON_CREDITS Reward = get_user_credits( Killer ); #endif #if defined POINTS Reward = get_user_points( Killer ); #endif #if defined MONEY Reward = cs_get_user_money( Killer ); #endif #if defined ASKHANAR_CREDITS fcs_set_user_credits( Killer, Reward + get_pcvar_num( HarryKillMoney ) ); #endif #if defined ARAGON_CREDITS set_user_credits( Killer, Reward + get_pcvar_num( HarryKillMoney ) ); #endif #if defined POINTS set_user_points( Killer, Reward + get_pcvar_num( HarryKillMoney ) ); #endif #if defined MONEY cs_set_user_money( Killer, Reward + get_pcvar_num( HarryKillMoney ) ); #endif if( ScoreBoard ) { message_begin( MSG_BROADCAST, get_user_msgid( "ScoreInfo" ) ); write_byte( Killer ); write_short( pev( Killer, pev_frags ) ); write_short( get_user_deaths( Killer ) ); write_short( 0 ); write_short( get_user_team( Killer ) ); message_end( ); message_begin( MSG_BROADCAST, get_user_msgid( "ScoreInfo" ) ); write_byte( Victim ); write_short( pev( Victim, pev_frags ) ); write_short( get_user_deaths( Victim ) ); write_short( 0 ); write_short( get_user_team( Victim ) ); message_end( ); } } stock set_weapon_anim( id, anim ) { set_pev( id, pev_weaponanim, anim ); if( is_user_alive( id ) ) { message_begin( MSG_ONE, SVC_WEAPONANIM, _, id ); write_byte( anim ); write_byte( pev( id, pev_body ) ); message_end( ); } } stock get_damage_body( body, Float:fDamage ) { switch( body ) { case HIT_HEAD: fDamage *= 4.0; case HIT_STOMACH: fDamage *= 1.1; case HIT_CHEST: fDamage *= 1.5; case HIT_LEFTARM: fDamage *= 0.77; case HIT_RIGHTARM: fDamage *= 0.77; case HIT_LEFTLEG: fDamage *= 0.75; case HIT_RIGHTLEG: fDamage *= 0.75; default: fDamage *= 1.0; } return floatround( fDamage ); } // stock from "fakemeta_util" stock fm_get_user_godmode( index ) { new Float:val; pev( index, pev_takedamage, val ); return ( val == DAMAGE_NO ); } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */ [/code]
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
- anaconda cs
- Membru, skill +3
- Posts: 1045
- Joined: 13 Nov 2012, 06:39
- Detinator Steam: Da
- Detinator server CS: Dr.InDungi.Ro
- SteamID: anaconda_indungi
- Location: Iasi
- Has thanked: 49 times
- Been thanked: 45 times
- Contact:
ai putea sa il faci in asa fel cand un player scrie /magic sa zica ca trebuie sa fie vip?
Ms
Ms
- YONTU
- Scripter eXtreamCS
- Posts: 2466
- Joined: 10 May 2013, 14:25
- Detinator Steam: Nu
- CS Status: Everyone is looking at ur shoes
- Reputatie: Moderator ajutator
Fost scripter eXtreamCS - Location: Gura Humorului
- Has thanked: 256 times
- Been thanked: 288 times
- Contact:
Uite cum arata publicul cand executi in chat comanda "/magic" :anaconda cs wrote:ai putea sa il faci in asa fel cand un player scrie /magic sa zica ca trebuie sa fie vip?
Ms
- publicul | Afiseaza codul
public ClCmdBuyMagicWand( id ) { if( get_user_flags( id ) && read_flags( "t" ) ) { if( g_HasHarryWand[ id ] ) { ColorChat( id, GREEN, "^x04%s^x03 Ai deja bagheta !", Tag ); return 1; } else if( !is_user_alive( id ) ) { ColorChat( id, GREEN, "^x04%s^x01 Nu poti cumpara bagheta cat timp esti mort.", Tag ); return 1; } else { get_harry( id ); return 1; } } else { ColorChat( id, GREEN, "^x04%s^x01 Doar membrii^x03 VIP^x01 pot cumpara bagheta!.", Tag ); return 1; } return 1; }
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
- anaconda cs
- Membru, skill +3
- Posts: 1045
- Joined: 13 Nov 2012, 06:39
- Detinator Steam: Da
- Detinator server CS: Dr.InDungi.Ro
- SteamID: anaconda_indungi
- Location: Iasi
- Has thanked: 49 times
- Been thanked: 45 times
- Contact:
- YONTU
- Scripter eXtreamCS
- Posts: 2466
- Joined: 10 May 2013, 14:25
- Detinator Steam: Nu
- CS Status: Everyone is looking at ur shoes
- Reputatie: Moderator ajutator
Fost scripter eXtreamCS - Location: Gura Humorului
- Has thanked: 256 times
- Been thanked: 288 times
- Contact:
EDIT:
- | Afiseaza codul
[code=php]/* Plugin generated by AMXX-Studio */ #include < amxmodx > #include < amxmisc > #include < hamsandwich > #include < fakemeta > #include < engine > #include < cstrike > #include < message_const > #include < CC_ColorChat > #define PLUGIN_NAME "Harry Potter's Magic Wand" #define PLUGIN_VERSION "0.0.3" #define PLUGIN_AUTHOR "Hades Ownage & YONTU" #define HARRY_WAND_RECOIL 0.0 // Recoil #define HARRY_WAND_SPEED 0.35 // Click stanga #define HARRY_WAND_SPEED2 0.75 // Click dreapta #define HARRY_WAND_FIRE random_num( 3, 6 ) // Animatie cand trage cu click stanga #define HARRY_WAND_FIRE2 random_num( 5, 10 ) // Animatie cand trage cu click dreapta #define TE_BEAMENTPOINT 1 #define TE_EXPLOSION 3 #define TE_SPRITETRAIL 15 #define TE_BEAMCYLINDER 21 new const Tag[ ] = "[Harry Magic Wand]"; new HarryFireSound[ ] = "harry_wand/harry_shoot1.wav"; new HarryHitSound[ ] = "harry_wand/harry_hit.wav"; new HarryHitSound2[ ] = "harry_wand/harry_shoot2.wav"; new HarryModel[ ] = "models/harry_wand/v_harry_wand.mdl"; new HarryBeam, HarryExp, HarryExp2, DeathSprite; new bool:g_HasHarryWand[ 33 ]; new Harry_Ammo[ 33 ]; new Float:HarryLastShotTime[ 33 ]; new HarryDamageCvar, HarryDamageCvar2, HarryAmmo, HarryKillMoney, HarryDistance; public plugin_init( ) { register_event( "CurWeapon", "CurrentWeapon", "be", "1=1" ); register_forward( FM_CmdStart, "Harry_CmdStart" ); RegisterHam( Ham_Spawn, "player", "Ham_SpawnCallback", 1 ); HarryDamageCvar = register_cvar( "harry_damage", "80.0" ); HarryDamageCvar2 = register_cvar( "harry_damage2", "135.0" ); HarryAmmo = register_cvar( "harry_ammo", "300" ); HarryKillMoney = register_cvar( "harry_kill_reward", "10" ); HarryDistance = register_cvar( "harry_distance", "90909" ); register_concmd( "amx_get_harry", "GiveHarry", ADMIN_BAN, "< nume > < ammo >" ); register_clcmd( "say /magic", "ClCmdBuyMagicWand" ); register_clcmd( "say_team /magic", "ClCmdBuyMagicWand" ); } public plugin_precache( ) { register_plugin( PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR ); precache_sound( HarryFireSound ); precache_sound( HarryHitSound ); precache_sound( HarryHitSound2 ); precache_model( HarryModel ); HarryBeam = precache_model( "sprites/harry_wand/harry_plasma_beam.spr" ); HarryExp = precache_model( "sprites/harry_wand/harry_plasma_exp2.spr" ); HarryExp2 = precache_model( "sprites/harry_wand/harry_plasma_exp3.spr" ); DeathSprite = precache_model( "sprites/harry_wand/harry_skull.spr" ); } public client_putinserver( id ) { g_HasHarryWand[ id ] = false; Harry_Ammo[ id ] = false; } public client_disconnect( id ) { g_HasHarryWand[ id ] = false; Harry_Ammo[ id ] = false; } public ClCmdBuyMagicWand( id ) { if( get_user_flags( id ) & read_flags( "t" ) ) { if( g_HasHarryWand[ id ] ) { ColorChat( id, GREEN, "^x04%s^x03 Ai deja bagheta !", Tag ); return 1; } else if( !is_user_alive( id ) ) { ColorChat( id, GREEN, "^x04%s^x01 Nu poti cumpara bagheta cat timp esti mort.", Tag ); return 1; } else { get_harry( id ); return 1; } } else { ColorChat( id, GREEN, "^x04%s^x01 Doar membrii^x03 VIP^x01 pot cumpara bagheta!.", Tag ); return 1; } return 1; } public GiveHarry( id, level, cid ) { if( !cmd_access( id, level, cid, 3 ) ) return PLUGIN_HANDLED; new szTtarget[ 32 ], szAmmoHarry[ 21 ]; read_argv( 1, szTtarget, 31 ); read_argv( 2, szAmmoHarry, 20 ); new iPlayer = cmd_target( id, szTtarget, 8 ); new szAdminName[ 32 ], szPlayerName[ 32 ]; get_user_name( id, szAdminName, 31 ); get_user_name( iPlayer, szPlayerName, 31 ); if( !iPlayer ) return PLUGIN_HANDLED; if( !is_user_alive( iPlayer ) ) { client_print( id, print_console, "Jucatorul %s nu este in viata !", szPlayerName ); return 1; } if( g_HasHarryWand[ iPlayer ] ) { client_print( id, print_console, "Jucatorul %s are deja bagheta !", szPlayerName ); return 1; } else { new AmmoForMagic = str_to_num( szAmmoHarry ); ColorChat( 0, GREEN, "^x04%s^x01 Adminul^x03 %s^x01 i-a dat lui^x03 %s^x01 bagheta lui Harry cu^x03 %d ammo^x01 !", Tag, szAdminName, szPlayerName, szAmmoHarry ); get_harry( iPlayer ); Harry_Ammo[ iPlayer ] += AmmoForMagic; } return PLUGIN_CONTINUE; } public get_harry( id ) { if( is_user_alive( id ) ) { g_HasHarryWand[ id ] = true; engclient_cmd( id, "weapon_knife" ); CurrentWeapon( id ); Harry_Ammo[ id ] = get_pcvar_num( HarryAmmo ); } else { client_print( id, print_console, "Jucatorul nu este in viata! " ); g_HasHarryWand[ id ] = false; return 1; } return 1; } public CurrentWeapon( id ) if( get_user_weapon( id ) == CSW_KNIFE && g_HasHarryWand[ id ] ) set_pev( id, pev_viewmodel2, HarryModel ); public Ham_SpawnCallback( id ) { if( !is_user_alive( id ) ) return 1; g_HasHarryWand[ id ] = false; return 0; } public Harry_CmdStart( id, uc_handle, seed ) { if( is_user_alive( id ) && g_HasHarryWand[ id ] ) { static CurButton; CurButton = get_uc( uc_handle, UC_Buttons ); new Float:flNextAttack = get_pdata_float( id, 83, 5 ); if( CurButton & IN_ATTACK ) { if( get_user_weapon( id ) == CSW_KNIFE && g_HasHarryWand[ id ] ) { if( Harry_Ammo[ id ] > 0 && flNextAttack <= 0.0 ) { if( get_gametime( ) - HarryLastShotTime[ id ] > HARRY_WAND_SPEED ) { set_weapon_anim( id, HARRY_WAND_FIRE ); emit_sound( id, CHAN_WEAPON, HarryFireSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); Harry_Fire( id ); if( Harry_Ammo[ id ] > 0 ) { set_hudmessage( 0, 127, 255, 0.01, 0.85, 0, 6.0, 1.0 ); show_hudmessage( id, "Remaining Ammo: %d !", Harry_Ammo[ id ] ); } else if( Harry_Ammo[ id ] <= 0 ) { set_hudmessage( 255, 0, 0, 0.01, 0.90, 0, 6.0, 1.0 ); show_hudmessage( id, "No Ammo !" ); } static Float:Punch_Angles[ 3 ]; Punch_Angles[ 0] = -5.0; Punch_Angles[ 1 ] = HARRY_WAND_RECOIL; Punch_Angles[ 2 ] = HARRY_WAND_RECOIL; set_pev( id, pev_punchangle, Punch_Angles ); Harry_Ammo[ id ] -= 1; HarryLastShotTime[ id ] = get_gametime( ); } } CurButton &= ~IN_ATTACK; set_uc( uc_handle, UC_Buttons, CurButton ); } } else if( CurButton & IN_ATTACK2 ) { if( get_user_weapon( id ) == CSW_KNIFE && g_HasHarryWand[ id ] ) { if( Harry_Ammo[ id ] >= 5 && flNextAttack <= 0.0 ) { if( get_gametime( ) - HarryLastShotTime[ id ] > HARRY_WAND_SPEED2 ) { set_weapon_anim( id, HARRY_WAND_FIRE2 ); emit_sound( id, CHAN_WEAPON, HarryFireSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); Harry_Fire2( id ); set_hudmessage( 0, 127, 255, 0.01, 0.85, 0, 6.0, 1.0 ); show_hudmessage( id, "Remaining Ammo: %d !", Harry_Ammo[ id ] ); static Float:Punch_Angles[ 3 ]; Punch_Angles[ 0 ] = -5.0; Punch_Angles[ 1 ] = HARRY_WAND_RECOIL; Punch_Angles[ 2 ] = HARRY_WAND_RECOIL; set_pev( id, pev_punchangle, Punch_Angles ); Harry_Ammo[ id ] -= 3; HarryLastShotTime[ id ] = get_gametime( ); } } CurButton &= ~IN_ATTACK2; set_uc( uc_handle, UC_Buttons, CurButton ); } } } else if( is_user_alive ( id ) && !g_HasHarryWand[ id ] ) return PLUGIN_CONTINUE; return PLUGIN_CONTINUE; } public Harry_Fire( id ) { static Victim, Body, EndOrigin[ 3 ], BeamOrigin[ 3 ]; get_user_origin( id, BeamOrigin, 3 ); get_user_origin( id, EndOrigin, 3 ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 1 ); write_short( id | 0x1000 ); write_coord( BeamOrigin[ 0 ] ); // Start X write_coord( BeamOrigin[ 1 ] ); // Start Y write_coord( BeamOrigin[ 2 ] ); // Start Z write_short( HarryBeam); // Sprite write_byte( 1 ); // Start frame write_byte( 1 ); // Frame rate write_byte( 1 ); // Life write_byte( 40 ); // Line width write_byte( 0 ); // Noise write_byte( 108 ); // Red write_byte( 236 ); // Green write_byte( 23 ); // Blue write_byte( 150 ); // Brightness write_byte( 25 ); // Scroll speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 3 ); write_coord( EndOrigin[ 0 ] ); write_coord( EndOrigin[ 1 ] ); write_coord( EndOrigin[ 2 ] ); write_short( HarryExp ); // sprite write_byte( 10 ); // scale in 0.1's write_byte( 15 ); // framerate write_byte( 4 ); // flags message_end( ); get_user_aiming( id, Victim, Body, get_pcvar_num( HarryDistance ) ); if( is_user_connected( Victim ) ) { new Float:Damage = float( get_damage_body( Body, get_pcvar_float( HarryDamageCvar ) ) ); new Float:VictimOrigin[ 3 ]; VictimOrigin[ 0 ] = float( EndOrigin[ 0 ] ); VictimOrigin[ 1 ] = float( EndOrigin[ 1 ] ); VictimOrigin[ 2 ] = float( EndOrigin[ 2 ] ); if( get_user_health( Victim ) - get_pcvar_float( HarryDamageCvar ) >= 1 && is_user_alive( Victim ) && !fm_get_user_godmode( Victim ) && get_user_team( Victim ) != get_user_team( id ) ) { new iOrigin[ 3 ]; get_user_origin( Victim, iOrigin, 0 ); message_begin( MSG_PVS, SVC_TEMPENTITY, iOrigin ); write_byte( 21 ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] + 60 ); // end axis + radius write_short( HarryExp ); // sprite write_byte( 0 ); // startfrate write_byte( 0 ); // framerate write_byte( 10 ); // life in 0.1 sec write_byte( 60 ); // width write_byte( 0 ); // amplitude write_byte( 0 ); // red write_byte( 200 ); // green write_byte( 200 ); // blue write_byte( 153 ); // brightness write_byte( 0 ); // speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 15 ); write_coord( iOrigin[ 0 ] ); // start position (X) write_coord( iOrigin[ 1 ] ); // start position (Y) write_coord( iOrigin[ 2 ] + 40 ); // start position (Z) write_coord( iOrigin[ 0 ] ); // end position (X) write_coord( iOrigin[ 1 ] ); // end position (Y) write_coord( iOrigin[ 2 ] ); // end position (Z) write_short( DeathSprite ); // sprite index write_byte( 50 ); // count write_byte( 20 ); // life in 0.1's write_byte( 2 ); // scale in 0.1's write_byte( 50 ); // velocity along vector in 10's write_byte( 10 ); // randomness of velocity in 10's message_end( ); make_knockback( Victim, VictimOrigin, 3 * get_pcvar_float( HarryDamageCvar ) ); ExecuteHam( Ham_TakeDamage, Victim, id, id, Damage, DMG_NERVEGAS ); message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "Damage" ), _, Victim ); write_byte( 0 ); write_byte( 0 ); write_long( DMG_SHOCK ); write_coord( 0 ); write_coord( 0 ); write_coord( 0 ); message_end( ); FadeScreen( Victim, 4.0, 255, 122, 122, 100 ); ShakeScreen( Victim, 3.0 ); } else if( get_user_health( Victim ) - get_pcvar_float( HarryDamageCvar ) < 1 && is_user_alive( Victim ) && !fm_get_user_godmode( Victim ) && get_user_team( Victim ) != get_user_team( id ) ) { new iOrigin[ 3 ]; get_user_origin( Victim, iOrigin, 0 ); message_begin( MSG_PVS, SVC_TEMPENTITY, iOrigin ); write_byte( 21 ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] + 60 ); // end axis + radius write_short( HarryExp ); // sprite write_byte( 0 ); // startfrate write_byte( 0 ); // framerate write_byte( 10 ); // life in 0.1 sec write_byte( 60 ); // width write_byte( 0 ); // amplitude write_byte( 0 ); // red write_byte( 200 ); // green write_byte( 200 ); // blue write_byte( 153 ); // brightness write_byte( 0 ); // speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 15 ); write_coord( iOrigin[ 0 ] ); // start position (X) write_coord( iOrigin[ 1 ] ); // start position (Y) write_coord( iOrigin[ 2 ] + 40 ); // start position (Z) write_coord( iOrigin[ 0 ] ); // end position (X) write_coord( iOrigin[ 1 ] ); // end position (Y) write_coord( iOrigin[ 2 ] ); // end position (Z) write_short( DeathSprite ); // sprite index write_byte( 50 ); // count write_byte( 20 ); // life in 0.1's write_byte( 2 ); // scale in 0.1's write_byte( 50 ); // velocity along vector in 10's write_byte( 10 ); // randomness of velocity in 10's message_end( ); make_knockback( Victim, VictimOrigin, 3 * get_pcvar_float( HarryDamageCvar ) ); death_message( id, Victim, 1, "Magic Wand" ); } } else { static ClassName[ 32 ]; pev( Victim, pev_classname, ClassName, charsmax( ClassName ) ); if( equal( ClassName, "func_breakable" ) ) if( entity_get_float( Victim, EV_FL_health ) <= 80 ) force_use( id, Victim ); } emit_sound( id, CHAN_WEAPON, HarryHitSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); } public Harry_Fire2( id ) { static Victim, Body, EndOrigin[3], BeamOrigin[3]; get_user_origin( id, BeamOrigin, 3 ) ; get_user_origin( id, EndOrigin, 3 ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 1 ); write_short( id | 0x1000 ); write_coord( BeamOrigin[ 0 ] ); // Start X write_coord( BeamOrigin[ 1 ] ); // Start Y write_coord( BeamOrigin[ 2 ] ); // Start Z write_short( HarryBeam ); // Sprite write_byte( 1 ); // Start frame write_byte( 1 ); // Frame rate write_byte( 1 ); // Life write_byte( 40 ); // Line width write_byte( 0 ); // Noise write_byte( 150 ); // Red write_byte( 22 ); // Green write_byte( 235 ); // Blue write_byte( 150 ); // Brightness write_byte( 25 ); // Scroll speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 3 ); write_coord( EndOrigin[ 0 ] ); write_coord( EndOrigin[ 1 ] ); write_coord( EndOrigin[ 2 ] ); write_short( HarryExp2 ); write_byte( 10 ); write_byte( 15 ); write_byte( 4 ); message_end( ); get_user_aiming( id, Victim, Body, get_pcvar_num( HarryDistance ) ); if( is_user_alive( Victim ) ) { new Float:Damage = float( get_damage_body( Body, get_pcvar_float( HarryDamageCvar ) ) ); new Float:VictimOrigin[ 3 ]; VictimOrigin[ 0 ] = float( EndOrigin[ 0 ] ); VictimOrigin[ 1 ] = float( EndOrigin[ 1 ] ); VictimOrigin[ 2 ] = float( EndOrigin[ 2 ] ); if( get_user_health( Victim ) - get_pcvar_float( HarryDamageCvar2 ) >= 1 && is_user_alive( Victim ) && !fm_get_user_godmode( Victim ) && get_user_team( Victim ) != get_user_team( id ) ) { new iOrigin[ 3 ]; get_user_origin( Victim, iOrigin, 0 ); message_begin( MSG_PVS, SVC_TEMPENTITY, iOrigin ); write_byte( 21 ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] + 60 ); // end axis + radius write_short( HarryExp2 ); // sprite write_byte( 0 ); // startfrate write_byte( 0 ); // framerate write_byte( 10 ); // life in 0.1 sec write_byte( 60 ); // width write_byte( 0 ); // amplitude write_byte( 217 ); // red write_byte( 132 ); // green write_byte( 47 ); // blue write_byte( 153 ); // brightness write_byte( 0 ); // speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 15 ); write_coord( iOrigin[ 0 ] ); // start position (X) write_coord( iOrigin[ 1 ] ); // start position (Y) write_coord( iOrigin[ 2 ] + 40 ); // start position (Z) write_coord( iOrigin[ 0 ] ); // end position (X) write_coord( iOrigin[ 1 ] ); // end position (Y) write_coord( iOrigin[ 2 ] ); // end position (Z) write_short( DeathSprite ); // sprite index write_byte( 50 ); // count write_byte( 20 ); // life in 0.1's write_byte( 2 ); // scale in 0.1's write_byte( 50 ); // velocity along vector in 10's write_byte( 10 ); // randomness of velocity in 10's message_end( ); make_knockback( Victim, VictimOrigin, 3 * get_pcvar_float( HarryDamageCvar2 ) ); ExecuteHam( Ham_TakeDamage, Victim, id, id, Damage, DMG_NERVEGAS ); message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "Damage" ), _, Victim ); write_byte( 0 ); write_byte( 0 ); write_long( DMG_NERVEGAS ); write_coord( 0 ) ; write_coord( 0 ); write_coord( 0 ); message_end( ); FadeScreen( Victim, 4.0, 0, 255, 0, 100 ); ShakeScreen( Victim, 3.0 ); } else if( get_user_health( Victim ) - get_pcvar_float( HarryDamageCvar2 ) < 1 && is_user_alive( Victim ) && !fm_get_user_godmode( Victim ) && get_user_team( Victim ) != get_user_team( id ) ) { new iOrigin[ 3 ]; get_user_origin( Victim, iOrigin, 0 ); message_begin( MSG_PVS, SVC_TEMPENTITY, iOrigin ); write_byte( 21 ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] ); write_coord( iOrigin[ 0 ] ); write_coord( iOrigin[ 1 ] ); write_coord( iOrigin[ 2 ] + 60 ); // end axis + radius write_short( HarryExp2 ); // sprite write_byte( 0 ); // startfrate write_byte( 0 ); // framerate write_byte( 10 ); // life in 0.1 sec write_byte( 60 ); // width write_byte( 0 ); // amplitude write_byte( 217 ); // red write_byte( 132 ); // green write_byte( 47 ); // blue write_byte( 153 ); // brightness write_byte( 0 ); // speed message_end( ); message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( 15 ); write_coord( iOrigin[ 0 ] ); // start position (X) write_coord( iOrigin[ 1 ] ); // start position (Y) write_coord( iOrigin[ 2 ] + 40 ); // start position (Z) write_coord( iOrigin[ 0 ] ); // end position (X) write_coord( iOrigin[ 1 ] ); // end position (Y) write_coord( iOrigin[ 2 ] ); // end position (Z) write_short( DeathSprite ); // sprite index write_byte( 50 ); // count write_byte( 20 ); // life in 0.1's write_byte( 2 ); // scale in 0.1's write_byte( 50 ); // velocity along vector in 10's write_byte( 10 ); // randomness of velocity in 10's message_end( ); make_knockback( Victim, VictimOrigin, 3 * get_pcvar_float( HarryDamageCvar2 ) ); death_message( id, Victim, 1, "Double Magic Wand" ); } } else { static ClassName[ 32 ]; pev( Victim, pev_classname, ClassName, charsmax( ClassName ) ); if( equal( ClassName, "func_breakable" ) ) if( entity_get_float( Victim, EV_FL_health ) <= 80 ) force_use( id, Victim ); } emit_sound( id, CHAN_WEAPON, HarryHitSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); } public make_knockback( Victim, Float:origin[ 3 ], Float:maxspeed ) { new Float:fVelocity[ 3 ]; kickback( Victim, origin, maxspeed, fVelocity ); entity_set_vector( Victim, EV_VEC_velocity, fVelocity ); return( 1 ); } stock ShakeScreen( id, const Float:iSeconds ) { message_begin( MSG_ONE, get_user_msgid( "ScreenShake" ), { 0, 0, 0 }, id ); write_short( floatround( 4096.0 * iSeconds, floatround_round ) ); write_short( floatround( 4096.0 * iSeconds, floatround_round ) ); write_short( 1<<13 ); message_end( ); } stock FadeScreen( id, const Float:iSeconds, const iRed, const iGreen, const iBlue, const iAlpha ) { message_begin( MSG_ONE, get_user_msgid( "ScreenFade" ), _, id ); write_short( floatround( 4096.0 * iSeconds, floatround_round ) ); write_short( floatround( 4096.0 * iSeconds, floatround_round ) ); write_short( 0x0000 ); write_byte( iRed ); write_byte( iGreen ); write_byte( iBlue ); write_byte( iAlpha ); message_end( ); } stock kickback( ent, Float:fOrigin[ 3 ], Float:fSpeed, Float:fVelocity[ 3 ] ) { new Float:fEntOrigin[ 3 ]; entity_get_vector( ent, EV_VEC_origin, fEntOrigin ); new Float:fDistance[ 3 ]; fDistance[ 0 ] = fEntOrigin[ 0 ] - fOrigin[ 0 ]; fDistance[ 1 ] = fEntOrigin[ 1 ] - fOrigin[ 1 ]; fDistance[ 2 ] = fEntOrigin[ 2 ] - fOrigin[ 2 ]; new Float:fTime =( vector_distance( fEntOrigin, fOrigin ) / fSpeed ); fVelocity[ 0 ] = fDistance[ 0 ] / fTime; fVelocity[ 1 ] = fDistance[ 1 ] / fTime; fVelocity[ 2 ] = fDistance[ 2 ] / fTime; return( fVelocity[ 0 ] && fVelocity[ 1 ] && fVelocity[ 2 ] ); } // stock from "m79" stock death_message( Killer, Victim, ScoreBoard, const Weapon[ ] ) { set_msg_block( get_user_msgid( "DeathMsg" ), BLOCK_SET ); ExecuteHamB( Ham_Killed, Victim, Killer, 2 ); set_msg_block( get_user_msgid( "DeathMsg" ), BLOCK_NOT ); make_deathmsg( Killer, Victim, 0, Weapon ); new Reward; Reward = cs_get_user_money( Killer ); cs_set_user_money( Killer, Reward + get_pcvar_num( HarryKillMoney ) ); if( ScoreBoard ) { message_begin( MSG_BROADCAST, get_user_msgid( "ScoreInfo" ) ); write_byte( Killer ); write_short( pev( Killer, pev_frags ) ); write_short( get_user_deaths( Killer ) ); write_short( 0 ); write_short( get_user_team( Killer ) ); message_end( ); message_begin( MSG_BROADCAST, get_user_msgid( "ScoreInfo" ) ); write_byte( Victim ); write_short( pev( Victim, pev_frags ) ); write_short( get_user_deaths( Victim ) ); write_short( 0 ); write_short( get_user_team( Victim ) ); message_end( ); } } stock set_weapon_anim( id, anim ) { set_pev( id, pev_weaponanim, anim ); if( is_user_alive( id ) ) { message_begin( MSG_ONE, SVC_WEAPONANIM, _, id ); write_byte( anim ); write_byte( pev( id, pev_body ) ); message_end( ); } } stock get_damage_body( body, Float:fDamage ) { switch( body ) { case HIT_HEAD: fDamage *= 4.0; case HIT_STOMACH: fDamage *= 1.1; case HIT_CHEST: fDamage *= 1.5; case HIT_LEFTARM: fDamage *= 0.77; case HIT_RIGHTARM: fDamage *= 0.77; case HIT_LEFTLEG: fDamage *= 0.75; case HIT_RIGHTLEG: fDamage *= 0.75; default: fDamage *= 1.0; } return floatround( fDamage ); } // stock from "fakemeta_util" stock fm_get_user_godmode( index ) { new Float:val; pev( index, pev_takedamage, val ); return ( val == DAMAGE_NO ); } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */ [/code]
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
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