[New] Shop Furien OldSchool !

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10 Aug 2014, 22:01

Descriere: Este un Shop pe bani pentru modul furien !
Descarcare: Link!

Nume: Shop Furien OldSchool
Versiune: 1.x
Link oficial: Aici.

Instalare:
1. Fisierul nume_plugin.sma il puneti in addons/amxmodx/scripting
2. Fisierul nume_plugin.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:

Code: Select all

nume_plugin.amxx
4. Alti pasi necesari....

Cvar-uri (se adauga in fisierul amxmodx\configs\amxx.cfg):
Nu Detine Cvar-uri.

Comenzi administrative (se tasteaza in consola si trebuie sa fiti administrator):
Nu detine.

Comenzi publice (se tasteaza in joc prin apasarea tastei Y):
  • /shop - Afiseaza meniul
    /frshop - afiseaza Meniul

    Module necesare (se sterge ; din fata modulului de mai jos; acestea le gasiti in fisierul amxmodx\configs\modules.ini):
    -cstrike
    -fakemeta
    -fun

    Imagini:
    Nu am imagini momentan daca e cineva sa il testeze :) si sa puna o imagine.
    | Afiseaza codul
    #include <amxmodx>
    #include <cstrike>
    #include <fakemeta>
    #include <fun>
    
    #include <engine>
    #include <hamsandwich>
    
    #include <ColorChat>
    
    #define PLUGIN_NAME	"Shop"
    #define PLUGIN_VERS	"1.0"
    #define PLUGIN_AUTH	"Te-am_prins"
    
    #define TAG		"[Furien OldSchool v1.3]"
    
    new const V_GoldenAk47[33] = "models/v_goldenak47.mdl";
    new const P_GoldenAk47[33] = "models/p_goldenak47.mdl";
    new const W_GoldenAk47[33] = "models/w_goldenak47.mdl";
    
    new const V_SuperKnife[33] = "models/v_superknife.mdl";
    
    new bool:HaveGoldenAk47[33];
    new bool:HaveSuperKnife[33];
    new bool:HaveRegeneration[33];
    new bool:HasSite;
    
    public plugin_init( )
    {
    	RegisterHam(Ham_TakeDamage, "player", "PlayerTakeDamage");
    	
    	register_plugin(PLUGIN_NAME, PLUGIN_VERS, PLUGIN_AUTH);
    	
    	register_clcmd("say /shop", "ClCmdShop");
    	register_clcmd("say /frshop", "ClCmdShop");
    	register_clcmd("say shop", "ClCmdShop");
    	register_clcmd("say frshop", "ClCmdShop");
    	register_clcmd("shop", "ClCmdShop");
    	register_concmd("shop", "ClCmdShop");
    	
    	register_clcmd("say_team /shop", "ClCmdShop");
    	register_clcmd("say_team /frshop", "ClCmdShop");
    	register_clcmd("say_team shop", "ClCmdShop");
    	register_clcmd("say_team frshop", "ClCmdShop");
    	
    	if(find_ent_by_class(-1, "func_bomb_target") || find_ent_by_class(-1, "info_bomb_target")) 
    	{ 
    		HasSite = true;
    	}
    	
    	register_event("CurrentWeapon", "Event_CurWeapon", "be", "1=1");
    }
    
    public client_putinserver(id)
    {
    	client_cmd(id, "; bind c shop");
    	
    	HaveGoldenAk47[id] = false;
    	HaveSuperKnife[id] = false;
    	HaveRegeneration[id] = false;
    }
    public client_disconnect(id)
    {
    	HaveGoldenAk47[id] = false;
    	HaveSuperKnife[id] = false;
    }
    public plugin_precache( )
    {
    	precache_model(V_GoldenAk47);
    	precache_model(P_GoldenAk47);
    	precache_model(W_GoldenAk47);
    	
    	precache_model(V_SuperKnife);
    }
    
    public ClCmdShop(id)
    {
    	if(!is_user_alive(id))
    	{
    		ColorChat(id, RED, "%s^x04 You can use shop only when you are alive !", TAG);
    		return PLUGIN_HANDLED;
    	}
    	else
    	{
    		if(get_user_team(id) == 1)
    			set_task(0.1, "Furien_ShopMenu", id);
    			
    		if(get_user_team(id) == 2)
    			set_task(0.1, "AntiFurien_ShopMenu", id);
    	}
    	
    	return PLUGIN_HANDLED;
    }
    public Furien_ShopMenu(id)
    {
    	static MenuTitle[168];
    	static MenuItem1[168], MenuItem2[168], MenuItem3[168],
    	MenuItem4[168], MenuItem5[168], MenuItem6[168];
    	
    	formatex(MenuTitle, sizeof(MenuTitle) -1, "\r%s\w Furien Shop", TAG);
    	formatex(MenuItem1, sizeof(MenuItem1) -1, "\wSuper Knife \R\r$13000");
    	formatex(MenuItem2, sizeof(MenuItem2) -1, "\wHe Grenade \R\r$6000");
    	formatex(MenuItem3, sizeof(MenuItem3) -1, "\w50 HP \R\r$3000");
    	formatex(MenuItem4, sizeof(MenuItem4) -1, "\w50 AP + Halmet \R\r$2000");
    	formatex(MenuItem5, sizeof(MenuItem5) -1, "\wBlack Pack \R\r$7000");
    	formatex(MenuItem6, sizeof(MenuItem6) -1, "\wSmoke Grenade \R\r$2000");
    	
    	new Furien_Menu = menu_create(MenuTitle, "Furien_HandlerMenu", 0);
    	
    	menu_additem(Furien_Menu, MenuItem1, "1", 0, -1);
    	menu_additem(Furien_Menu, MenuItem2, "2", 0, -1);
    	menu_additem(Furien_Menu, MenuItem3, "3", 0, -1);
    	menu_additem(Furien_Menu, MenuItem4, "4", 0, -1);
    	menu_additem(Furien_Menu, MenuItem5, "5", 0, -1);
    	menu_additem(Furien_Menu, MenuItem6, "6", 0, -1);
    	
    	menu_setprop(Furien_Menu, MEXIT_ALL);
    	menu_display(id, Furien_Menu, 0);
    }
    public AntiFurien_ShopMenu(id)
    {
    	static MenuTitle[168];
    	static MenuItem1[168], MenuItem2[168], MenuItem3[168],
    	MenuItem4[168], MenuItem5[168], MenuItem6[168];
    	
    	formatex(MenuTitle, sizeof(MenuTitle) -1, "\r%s\w Anti-Furien Shop", TAG);
    	formatex(MenuItem1, sizeof(MenuItem1) -1, "\wGolden Ak47 \R\r$7000");
    	formatex(MenuItem2, sizeof(MenuItem2) -1, "\wDefuse Kit \R\r$300");
    	formatex(MenuItem3, sizeof(MenuItem3) -1, "\w50 HP \R\r$3000");
    	formatex(MenuItem4, sizeof(MenuItem4) -1, "\w50 AP + Halmet \R\r$500");
    	formatex(MenuItem5, sizeof(MenuItem5) -1, "\wHp Regenator \d[\rMax \y=\r 100 HP\d] \R\r$5000");
    	formatex(MenuItem6, sizeof(MenuItem6) -1, "\wAmmo \d[\w+\r90 Bullets\d] \R\r$1000");
    	
    	new AntiFurien_Menu = menu_create(MenuTitle, "AntiFurien_HandlerMenu", 0);
    	
    	menu_additem(AntiFurien_Menu, MenuItem1, "1", 0, -1);
    	menu_additem(AntiFurien_Menu, MenuItem2, "2", 0, -1);
    	menu_additem(AntiFurien_Menu, MenuItem3, "3", 0, -1);
    	menu_additem(AntiFurien_Menu, MenuItem4, "4", 0, -1);
    	menu_additem(AntiFurien_Menu, MenuItem5, "5", 0, -1);
    	menu_additem(AntiFurien_Menu, MenuItem6, "6", 0, -1);
    	
    	menu_setprop(AntiFurien_Menu, MEXIT_ALL);
    	menu_display(id, AntiFurien_Menu, 0);
    }
    
    public Furien_HandlerMenu(id, Furien_Menu, item)
    {
    	if(item == MENU_EXIT)
    		return PLUGIN_HANDLED;
    		
    	new money			= cs_get_user_money(id);
    	
    	new data[6], szName[64];
    	new accesss, callback;
    	
    	menu_item_getinfo(Furien_Menu, item, accesss, data, sizeof(data), szName, sizeof(szName), callback);
    	
    	new key = str_to_num(data);
    	
    	switch(key)
    	{
    		case 1:
    		{
    			if(money < 13000)
    			{
    				client_print(id, print_center, "Not enough money !");
    				return PLUGIN_HANDLED;
    			}
    			else if(money >= 13000)
    			{
    				if(HaveSuperKnife[id])
    				{
    					client_print(id, print_center, "Already have !");
    					return PLUGIN_HANDLED;
    				}
    				
    				HaveSuperKnife[id] = true;
    				
    				ColorChat(id, RED, "%s^x04 You bought^x03 Super Knife^x04 !", TAG);
    				cs_set_user_money(id, money - 13000);
    				
    				CurrentWeapon(id);
    			}
    		}
    		case 2:
    		{
    			if(money < 6000)
    			{
    				client_print(id, print_center, "Not enough money !");
    				return PLUGIN_HANDLED;
    			}
    			else if(money >= 6000)
    			{
    				if(user_has_weapon(id, CSW_HEGRENADE))
    				{
    					client_print(id, print_center, "Already have !");
    					return PLUGIN_HANDLED;
    				}
    				
    				give_item(id, "weapon_hegrenade");
    				
    				ColorChat(id, RED, "%s^x04 You bought^x03 He Grenade^x04 !", TAG);
    				cs_set_user_money(id, money - 6000);
    			}
    		}
    		case 3:
    		{
    			if(money < 3000)
    			{
    				client_print(id, print_center, "Not enough money !");
    				return PLUGIN_HANDLED;
    			}
    			else if(money >= 3000)
    			{
    				if(get_user_health(id) >= 200)
    				{
    					client_print(id, print_center, "Already have max hp !");
    					return PLUGIN_HANDLED;
    				}
    				
    				if(get_user_health(id) + 50 < 200)
    				{
    					set_user_health(id, get_user_health(id) + 50);
    					ColorChat(id, RED, "%s^x04 You bought^x03 50HP^x04 !", TAG);
    				}
    				if(get_user_health(id) + 50 >= 200)
    				{
    					set_user_health(id, 200);
    					ColorChat(id, RED, "%s^x04 You bought^x03 50HP^x04 !", TAG);
    				}
    				
    				cs_set_user_money(id, money - 3000);
    			}
    		}
    		case 4:
    		{
    			if(money < 2000)
    			{
    				client_print(id, print_center, "Not enough money !");
    				return PLUGIN_HANDLED;
    			}
    			else if(money >= 2000)
    			{
    				if(get_user_armor(id) >= 200)
    				{
    					client_print(id, print_center, "Already have max AP !");
    					return PLUGIN_HANDLED;
    				}
    				
    				if(get_user_armor(id) + 50 < 200)
    				{
    					set_user_armor(id, get_user_armor(id) + 50);
    					ColorChat(id, RED, "%s^x04 You bought^x03 50AP + Halmet^x04 !", TAG);
    				}
    				if(get_user_armor(id) + 50 >= 200)
    				{
    					set_user_armor(id, 200);
    					ColorChat(id, RED, "%s^x04 You bought^x03 50AP + Halmet^x04 !", TAG);
    				}
    				
    	
    				cs_set_user_money(id, money - 2000);
    			}
    		}
    		case 5:
    		{
    			if(money < 7000)
    			{
    				client_print(id, print_center, "Not enough money !");
    				return PLUGIN_HANDLED;
    			}
    			if(money >= 7000)
    			{	
    				if(user_has_weapon(id, CSW_HEGRENADE) && user_has_weapon(id, CSW_FLASHBANG) && user_has_weapon(id, CSW_SMOKEGRENADE))
    				{
    					client_print(id, print_center, "Already have !");
    					return PLUGIN_HANDLED;
    				}
    				
    				if(!user_has_weapon(id, CSW_HEGRENADE))
    					give_item(id, "weapon_hegrenade");
    				if(!user_has_weapon(id, CSW_FLASHBANG))
    					give_item(id, "weapon_flashbang");
    				if(!user_has_weapon(id, CSW_SMOKEGRENADE))
    					give_item(id, "weapon_smokegrenade");
    					
    				ColorChat(id, RED, "%s^x04 You bought^x03 Black Pack^x04 !", TAG);
    				cs_set_user_money(id, money - 7000);
    			}
    		}
    		case 6:
    		{
    			if(money < 2000)
    			{
    				client_print(id, print_center, "Not enough money !");
    				return PLUGIN_HANDLED;
    			}
    			if(money >= 2000)
    			{
    				static arma;
    				static weapons[32];
    				static iNum;
    				
    				arma = get_user_weapons(id, weapons, iNum);
    				
    				if(arma == CSW_SMOKEGRENADE)
    				{
    					client_print(id, print_center, "Already have !");
    					return PLUGIN_HANDLED;
    				}
    				
    				give_item(id, "weapon_smokegrenade");
    				
    				ColorChat(id, RED, "%s^x04 You bought^x03 Smoke Grenade^x04 !", TAG);
    				cs_set_user_money(id, money - 2000);
    			}
    		}
    	}
    	
    	menu_destroy(Furien_Menu);
    	return PLUGIN_HANDLED;
    }
    public AntiFurien_HandlerMenu(id, AntiFurien_Menu, item)
    {
    	if(item == MENU_EXIT)
    		return PLUGIN_HANDLED;
    		
    		
    	new money			= cs_get_user_money(id);
    	
    	new data[6], szName[64];
    	new accesss, callback;
    	
    	menu_item_getinfo(AntiFurien_Menu, item, accesss, data, sizeof(data), szName, sizeof(szName), callback);
    	
    	new key = str_to_num(data);
    	
    	switch(key)
    	{
    		case 1:
    		{
    			if(money < 7000)
    			{
    				client_print(id, print_center, "Not enough money !");
    				return PLUGIN_HANDLED;
    			}
    			else if(money >= 7000)
    			{
    				if(HaveGoldenAk47[id])
    				{
    					client_print(id, print_center, "Already have !");
    					return PLUGIN_HANDLED;
    				}
    				
    				HaveGoldenAk47[id] = true;
    				
    				ColorChat(id, RED, "%s^x04 You bought^x03 Golden Ak47^x04 !", TAG);
    				cs_set_user_money(id, money - 7000);
    				
    				CurrentWeapon(id);
    			}
    		}
    		case 2:
    		{
    			if(!HasSite)
    				return PLUGIN_HANDLED;
    				
    			if(money < 300)
    			{
    				client_print(id, print_center, "Not enough money !");
    				return PLUGIN_HANDLED;
    			}
    			else if(money >= 300)
    			{
    				if(cs_get_user_defuse(id))
    				{
    					client_print(id, print_center, "Already have !");
    					return PLUGIN_HANDLED;
    				}
    				
    				give_item(id, "item_thighpack");
    				
    				ColorChat(id, RED, "%s^x04 You bought^x03 Defuse Kit^x04 !", TAG);
    				cs_set_user_money(id, money - 300);
    			}
    		}
    		case 3:
    		{
    			if(money < 3000)
    			{
    				client_print(id, print_center, "Not enough money !");
    				return PLUGIN_HANDLED;
    			}
    			else if(money >= 3000)
    			{
    				if(get_user_health(id) >= 200)
    				{
    					client_print(id, print_center, "Already have max hp !");
    					return PLUGIN_HANDLED;
    				}
    				
    				if(get_user_health(id) + 50 < 200)
    				{
    					set_user_health(id, get_user_health(id) + 50);
    					ColorChat(id, RED, "%s^x04 You bought^x03 50HP^x04 !", TAG);
    				}
    				if(get_user_health(id) + 50 >= 200)
    				{
    					set_user_health(id, 200);
    					ColorChat(id, RED, "%s^x04 You bought^x03 50HP^x04 !", TAG);
    				}
    				
    				cs_set_user_money(id, money - 3000);
    			}
    		}
    		case 4:
    		{
    			if(money < 500)
    			{
    				client_print(id, print_center, "Not enough money !");
    				return PLUGIN_HANDLED;
    			}
    			else if(money >= 500)
    			{
    				if(get_user_armor(id) >= 200)
    				{
    					client_print(id, print_center, "Already have max AP !");
    					return PLUGIN_HANDLED;
    				}
    				
    				if(get_user_armor(id) + 50 < 200)
    				{
    					set_user_armor(id, get_user_armor(id) + 50);
    					ColorChat(id, RED, "%s^x04 You bought^x03 50AP + Halmet^x04 !", TAG);
    				}
    				if(get_user_armor(id) + 50 >= 200)
    				{
    					set_user_armor(id, 200);
    					ColorChat(id, RED, "%s^x04 You bought^x03 50AP + Halmet^x04 !", TAG);
    				}
    	
    				cs_set_user_money(id, money - 500);
    			}
    		}
    		case 5:
    		{
    			if(money < 5000)
    			{
    				client_print(id, print_center, "Not enough money !");
    				return PLUGIN_HANDLED;
    			}
    			if(money >= 5000)
    			{
    				if(HaveRegeneration[id])
    				{
    					client_print(id, print_center, "Already have !");
    					return PLUGIN_HANDLED;
    				}
    				
    				HaveRegeneration[id] = true;
    				
    				ColorChat(id, RED, "%s^x04 You bought^x03 Health Regerator^x04 !", TAG);
    				cs_set_user_money(id, money - 5000);
    				
    				set_task(1.1, "Regeneration", id, _, _, _, 1);
    			}
    		}
    		case 6:
    		{
    			if(money < 1000)
    			{
    				client_print(id, print_center, "Not enough money !");
    				return PLUGIN_HANDLED;
    			}
    			if(money >= 1000)
    			{
    				static arma;
    				static weapons[32];
    				static iNum;
    				
    				arma = get_user_weapons(id, weapons, iNum);
    				
    				cs_set_user_bpammo(id, arma, cs_get_user_bpammo(id, arma) + 90);
    				
    				ColorChat(id, RED, "%s^x04 You bought^x03 +90 bullets^x04 !", TAG);
    				cs_set_user_money(id, money - 1000);
    			}
    		}
    	}
    	
    	menu_destroy(AntiFurien_Menu);
    	return PLUGIN_HANDLED;
    }
    public Regeneration(id)
    {
    	if(!HaveRegeneration[id])
    		return PLUGIN_HANDLED;
    		
    	if(get_user_health(id) + 3 > 100)
    	{
    		set_user_health(id, get_user_health(id) + 3);
    		client_print(id, print_center, "Health Regen+");
    	}
    	
    	return PLUGIN_CONTINUE;
    }
    public CurrentWeapon(id)
    {
    	new weapon = get_user_weapon(id);
    	
    	if(weapon == CSW_KNIFE && HaveSuperKnife[id])
    		set_pev(id, pev_viewmodel2, V_SuperKnife);
    		
    	if(weapon == CSW_AK47 && HaveGoldenAk47[id])
    	{
    		set_pev(id, pev_viewmodel2, V_GoldenAk47);
    		set_pev(id, pev_viewmodel2, P_GoldenAk47);
    		set_pev(id, pev_weaponmodel2, W_GoldenAk47);
    	}
    	
    	return PLUGIN_HANDLED;
    }
    public PlayerTakeDamage(iAttacker, iVictim, Float:fDamage, iDamageBits)
    {
    	new weapon = get_user_weapon(iAttacker);
    	
    	if(weapon == CSW_KNIFE && HaveSuperKnife[iAttacker])
    	{
    		fDamage = (fDamage + fDamage);
    		return HAM_HANDLED;
    	}
    		
    	if(weapon == CSW_AK47 && HaveGoldenAk47[iAttacker])
    	{
    		fDamage = (fDamage + fDamage)
    		return HAM_HANDLED;
    	}
    	
    	return HAM_IGNORED;
    }
    /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
    *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
    */
RoyalServer
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10 Aug 2014, 22:04

Fail BlackPack-ul :)

La meniu era mai bine daca faceai un switch :)
Succes :)
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10 Aug 2014, 22:06

Momentan sunt la inceput.
:-??
Pe viitor voi face mai multe optimizari.
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HamletEagle
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10 Aug 2014, 22:22

Ti-am zis cate poti optimiza, daca am timp, maine il modific eu :P
Daca vreti ajutorul meu, nu dati bump la topic, fara intrebari de genu "cat mai dureaza/mai astept mult?".
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CsN^ ;x
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10 Aug 2014, 22:30

Am vrut sa iti fac eu o poza dar n-am modelul ala de ak47,daca doresti sa iti fac poza cum arata lasa si tu link de download de la model.
PS : Am unu dar imi da o eroare cand deschid serveru,deci...
Addons HNS level,gravity,xp DOWNLOAD ( e țeapă)
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Gabriel963
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Posts: 1658
Joined: 03 Feb 2013, 13:03
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Location: Bucharest, Romania.
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Been thanked: 85 times

14 Aug 2014, 13:54

De ce ma rog ai pus tag-ul Furien OldSchool v1.3? Ca asa am pus si eu ? sau ce? :))
Auzi, autor te-am_prins si abia stii sa compilezi local.
| Afiseaza codul
new const mdl_sk[][] =
{
	"models/FurienOldSchool/v_sk_0k.mdl",
	"models/FurienOldSchool/v_sk_1k.mdl",
	"models/FurienOldSchool/v_sk_2k.mdl"
}

new const mdl_bp[] = "models/FurienOldSchool/bp_knife.mdl";

new const gold_ak47[][] =
{
	"models/FurienOldSchool/p_goldak47.mdl",
	"models/FurienOldSchool/v_goldak47.mdl"
}

new const kill_sound[][] =
{
	"FurienOldSchool/godlike.wav",
	"FurienOldSchool/firstblood.wav",
	"FurienOldSchool/humiliation.wav"
}

#define BP_SKIN "bp_skin1"
#define SK_SKIN "sk_skin1"
#define ANTI_FURIEN_SKIN "a-f_skin"
#define FURIEN_SKIN "f_skin1"
| Afiseaza codul
new const FURIEN_ITEMS[][] =
{
	"SuperKnife",
	"He Grenade",
	"50 HP",
	"50 AP + Helmet",
	"Black Pack",
	"Smoke Grenade"
}

new const FURIEN_COST[] =
{
	13000,
	6000,
	3000,
	2000,
	7000,
	2000
}

new const ANTI_FURIEN_ITEMS[][] =
{
	"Golden AK 47",
	"Defuse Kit",
	"50 HP",
	"50 AP + Helmet",
	"HP Regenerator (MAX = 100)",
	"Ammo (90 Bullets)"
}

new const ANTI_FURIEN_COST[] =
{
	7000,
	300,
	3000,
	500,
	5000,
	1000
}
O diferenta mare, intre ce e aici si ce e acolo .
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cevadeauraka
Membru, skill 0
Membru, skill 0
Posts: 2
Joined: 14 Aug 2014, 11:48
Detinator Steam: Nu
CS Status: Citesc forumul eXtreamCS.com...!
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Contact:

14 Aug 2014, 18:51

Gabriel963 wrote:De ce ma rog ai pus tag-ul Furien OldSchool v1.3? Ca asa am pus si eu ? sau ce? :))
Auzi, autor te-am_prins si abia stii sa compilezi local.
| Afiseaza codul
new const mdl_sk[][] =
{
	"models/FurienOldSchool/v_sk_0k.mdl",
	"models/FurienOldSchool/v_sk_1k.mdl",
	"models/FurienOldSchool/v_sk_2k.mdl"
}

new const mdl_bp[] = "models/FurienOldSchool/bp_knife.mdl";

new const gold_ak47[][] =
{
	"models/FurienOldSchool/p_goldak47.mdl",
	"models/FurienOldSchool/v_goldak47.mdl"
}

new const kill_sound[][] =
{
	"FurienOldSchool/godlike.wav",
	"FurienOldSchool/firstblood.wav",
	"FurienOldSchool/humiliation.wav"
}

#define BP_SKIN "bp_skin1"
#define SK_SKIN "sk_skin1"
#define ANTI_FURIEN_SKIN "a-f_skin"
#define FURIEN_SKIN "f_skin1"
| Afiseaza codul
new const FURIEN_ITEMS[][] =
{
	"SuperKnife",
	"He Grenade",
	"50 HP",
	"50 AP + Helmet",
	"Black Pack",
	"Smoke Grenade"
}

new const FURIEN_COST[] =
{
	13000,
	6000,
	3000,
	2000,
	7000,
	2000
}

new const ANTI_FURIEN_ITEMS[][] =
{
	"Golden AK 47",
	"Defuse Kit",
	"50 HP",
	"50 AP + Helmet",
	"HP Regenerator (MAX = 100)",
	"Ammo (90 Bullets)"
}

new const ANTI_FURIEN_COST[] =
{
	7000,
	300,
	3000,
	500,
	5000,
	1000
}
O diferenta mare, intre ce e aici si ce e acolo .
zau ? dute ma si culcate.
in primu rand nu am stat ca tine :)) toata ziua si am plans pe la colturi dupa bani.
sti tu ce stiu eu ?
eu in timp invat.
daca tu gasesti sursa asta pe internet esti tare :D
daca ma ajutat cineva sa il fac sa vina sa spuna :)
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Gabriel963
Fost moderator
Fost moderator
Posts: 1658
Joined: 03 Feb 2013, 13:03
Detinator Steam: Da
CS Status: Retried
Reputatie: Membru Club eXtreamCS (1 luna)
Fost Moderator
Location: Bucharest, Romania.
Has thanked: 20 times
Been thanked: 85 times

15 Aug 2014, 01:45

cevadeauraka wrote:
Gabriel963 wrote:De ce ma rog ai pus tag-ul Furien OldSchool v1.3? Ca asa am pus si eu ? sau ce? :))
Auzi, autor te-am_prins si abia stii sa compilezi local.
| Afiseaza codul
new const mdl_sk[][] =
{
	"models/FurienOldSchool/v_sk_0k.mdl",
	"models/FurienOldSchool/v_sk_1k.mdl",
	"models/FurienOldSchool/v_sk_2k.mdl"
}

new const mdl_bp[] = "models/FurienOldSchool/bp_knife.mdl";

new const gold_ak47[][] =
{
	"models/FurienOldSchool/p_goldak47.mdl",
	"models/FurienOldSchool/v_goldak47.mdl"
}

new const kill_sound[][] =
{
	"FurienOldSchool/godlike.wav",
	"FurienOldSchool/firstblood.wav",
	"FurienOldSchool/humiliation.wav"
}

#define BP_SKIN "bp_skin1"
#define SK_SKIN "sk_skin1"
#define ANTI_FURIEN_SKIN "a-f_skin"
#define FURIEN_SKIN "f_skin1"
| Afiseaza codul
new const FURIEN_ITEMS[][] =
{
	"SuperKnife",
	"He Grenade",
	"50 HP",
	"50 AP + Helmet",
	"Black Pack",
	"Smoke Grenade"
}

new const FURIEN_COST[] =
{
	13000,
	6000,
	3000,
	2000,
	7000,
	2000
}

new const ANTI_FURIEN_ITEMS[][] =
{
	"Golden AK 47",
	"Defuse Kit",
	"50 HP",
	"50 AP + Helmet",
	"HP Regenerator (MAX = 100)",
	"Ammo (90 Bullets)"
}

new const ANTI_FURIEN_COST[] =
{
	7000,
	300,
	3000,
	500,
	5000,
	1000
}
O diferenta mare, intre ce e aici si ce e acolo .
zau ? dute ma si culcate.
in primu rand nu am stat ca tine :)) toata ziua si am plans pe la colturi dupa bani.
sti tu ce stiu eu ?
eu in timp invat.
daca tu gasesti sursa asta pe internet esti tare :D
daca ma ajutat cineva sa il fac sa vina sa spuna :)
Nici macar nu stiai sa bagi un cmd in plugin dar sa porneste un plugin de la 0,asculta la mine, tu esti si vei ramane pentru totdeauna un no lifer. ;)
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NemeSyS17
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Posts: 307
Joined: 05 Apr 2017, 00:42
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Been thanked: 2 times
Contact:

03 Nov 2018, 10:15

NU Functioneaza ... are cineva o alta sursa ?
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