[V.I.P DEATHRUN SYSTEM]

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sebbyz
Membru, skill 0
Membru, skill 0
Posts: 27
Joined: 13 Sep 2017, 15:00
Detinator Steam: Da
CS Status: Respect care ofera respect...
Detinator server CS: Da
SteamID: suflo
Fond eXtream: 0

06 Oct 2017, 18:47

Descriere:
Am creat V.I.P Deathrun avansat cu grad + iteme.Cand esti CT primesti un DGL automat.

Ce contine acest V.I.P :

Pentru CT primesti:

1.Pachet grenade,
2.Pachete arme,
3.Viteza 260 in timp de 30 de secunde,
4.Gravity 600 in timp de 30 de secunde,
5.Invizibilitate in timp de 15 de secunde,
6.Viata 100% - Armura 100%,
7.Godmode in timp de 30 de secunde.


Pentru T primesti:

1.Pachet grenade,
2.DGL - 1 glont,
3.Viteza 260 in timp de 15 secunde,
4.Invizibilitate in timp de 20 secunde,
5.Viata 100% - Armura 100%,
6.Godmode in timp de 15 secunde.
Click aici :
| Afiseaza codul
#include amxmodx
#include amxmisc
#include fun
#include hamsandwich
#include colorchat
#include fakemeta
#include vipitem

#define ex_GRUPURI 8

new gszNameServer;

new Float:fast_speed = 260.0;
new Float:normal_speed = 250.0;

new VipUsed[33];
new HasSpeed[33];

#define PLUGIN "VIP-DR"
#define AUTHOR "sebbyz"
#define VERSION "1.0"

//====================================
new g_NumeGrade[ex_GRUPURI][] =
{
	"VIP",
	"VIP",
	"VIP",
	"VIP",
	"VIP",
	"VIP",
	"VIP",
	"VIP"
};

new g_Flaguri[ex_GRUPURI][] =
{
	"abcdefghijklmnopqrstuv",
	"bcdefghijkmnopqrstuv",
	"bcdefghijmnopqstuv",
	"bcdefgijmnopstv",
	"bcdefijmnostv",
	"bcdefijmnst",
	"bceimst",
	"bst"
};
new g_ValueFlaguri[ex_GRUPURI];
//====================================

public plugin_init()
{
	register_plugin(PLUGIN, AUTHOR, VERSION);
	
	gszNameServer = register_cvar("amx_server_name", "Romania.Evils.Ro");
	
	RegisterHam(Ham_Spawn, "player", "FwdHamSpawn_Post", 1);
	RegisterHam( Ham_Item_PreFrame, "player", "FwdPreFrame_Post", 1);
	
	register_clcmd("say /vipmenu", "cmdVmenu");
	register_clcmd("say /vm", "cmdVmenu");
	register_clcmd("say /vip", "vip_motd");
	register_clcmd("say /vips", "cmdVIPs");
	register_message(get_user_msgid("ScoreAttrib"), "msgScoreAttrib");
	
	for(new i = 0 ; i < ex_GRUPURI; i++) 
		g_ValueFlaguri = read_flags(g_Flaguri);
}
public client_putinserver(id)
{
	set_task(0.5, "vip_joined", id);
}
public client_disconnected(id)
{	
	set_task(0.5, "vip_leave", id);
}
public vip_motd(id)
{
	show_motd(id, "addons/amxmodx/configs/vip.txt");
	return PLUGIN_HANDLED;
}
public FwdPreFrame_Post(id)
{
	if(!is_user_alive(id)) { return PLUGIN_HANDLED; }
	if(!HasSpeed[id]) { return PLUGIN_HANDLED; }	
	else if(HasSpeed[id]) { set_user_maxspeed(id, fast_speed); }	
	return PLUGIN_HANDLED;
}
public msgScoreAttrib(const MsgId, const MsgType, const MsgDest)
{ 
	static id; 
	id = get_msg_arg_int(1);     
	if((get_user_flags(id) & ADMIN_LEVEL_H) && (get_user_team(id) == 2) && !get_msg_arg_int(2)) 
	set_msg_arg_int(2, ARG_BYTE,(1 << 2)); 
}  
public FwdHamSpawn_Post(id)
{
	if(!is_user_alive(id)) { return PLUGIN_HANDLED; }
	HasSpeed[id] = false;
	VipUsed[id] = false;
	set_user_maxspeed(id, normal_speed);
	new r, g, b;
	switch(get_user_team(id))
	{
		case 1: { r = 255;  b = 0; }
		case 2: { r = 0; b = 255; }
	}
	if(get_user_flags(id) & ADMIN_LEVEL_H) set_user_rendering(id, kRenderFxGlowShell, r, g, b, kRenderNormal, 50);
	free_weapon(id);
	
	return PLUGIN_HANDLED;
}
public free_weapon(id)
{
	if(is_user_alive(id) && (get_user_flags(id) & ADMIN_LEVEL_H))
	{
		cs_set_user_nvg(id, 1);
		set_user_armor(id, 100);
		give_item(id, "item_assaultsuit");
		if(cs_get_user_team(id) == CS_TEAM_CT)
		{
			iWeapon(id, iDeagle, 35);
			ColorChat(id, RED, "[VIP]^x01 Ai primit un^x04 Desert Eagle^x01 deoarece esti^x03 VIP^x01.");
		}
	}
	return PLUGIN_HANDLED;
}
public vip_joined(id)
{
	new szName[32];
	get_user_name(id, szName, 31);
	if(get_user_flags(id) & ADMIN_LEVEL_H)
	{
		ColorChat(0, RED, "[VIP]^x04 %s^x01 s-a conectat pe server.", szName);
	}
}
public vip_leave(id)
{
	new szName[32];
	get_user_name(id, szName, 31);
	if(get_user_flags(id) & ADMIN_LEVEL_H)
	{
		ColorChat(0, RED, "[VIP]^x04 %s^x01 s-a deconectat de pe server.", szName);
	}
}
public cmdVmenu(id)
{
	if(!is_user_alive(id))
	{
		ColorChat(id, RED, "[VIP]^x01 Nu poti folosi meniul cand esti mort.");
		return PLUGIN_HANDLED;
	}
	if(!VipUsed[id])
	{
		if(get_user_flags(id) & ADMIN_LEVEL_H) { VipDeathrun(id); }
		else if(!(get_user_flags(id) & ADMIN_IMMUNITY))
		{
			ColorChat(id, RED, "[VIP]^x01 Nu ai acces la comanda^x04 /vipmenu^x01. Pentru acces tasteaza^x04 /vip^x01.");
			return PLUGIN_HANDLED;
		}
	}
	else if(VipUsed[id]) ColorChat(id, RED, "[VIP]^x01 Poti folosi comanda^x04 /vipmenu^x01 doar o data pe runda.");
	return PLUGIN_HANDLED;
}
public VipDeathrun(id)
{
	new szServerName[32];
	get_pcvar_string(gszNameServer, szServerName, sizeof(szServerName) - 1);
	
	new _handlevip[128];
	format(_handlevip, sizeof(_handlevip), "\r** \y%s: \wMeniu Principal VIP", szServerName);
	new menu = menu_create(_handlevip, "VipDeathrun2");
	
	if(cs_get_user_team(id) == CS_TEAM_CT)
	{
		menu_additem(menu, "Pachet grenade \r( \yHE + x2 FL + SMK \r)", "1", 0);
		menu_additem(menu, "Pachete Arme \r( \yArme \r)", "2", 0);
		menu_additem(menu, "Viteza \y260 \w- \r30 secunde", "3", 0);
		menu_additem(menu, "Gravity \y600 \w- \r30 secunde", "4", 0);
		menu_additem(menu, "Invizibilitate - \r15 secunde", "5", 0);
		menu_additem(menu, "Viata \y100 \w+ Armura \y100", "6", 0);
		menu_additem(menu, "Godmode - \r30 secunde", "7", 0);
		menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
		menu_setprop(menu, MPROP_NUMBER_COLOR, "\y");
		menu_display(id, menu, 0);
	}
	else if(cs_get_user_team(id) == CS_TEAM_T)
	{
		menu_additem(menu, "Pachet grenade \r( \yHE + x2 FL + SMK \r)", "1", 0);
		menu_additem(menu, "Desert Eagle  - \y1 glont", "13", 0);
		menu_additem(menu, "Viteza \y260 \w- \r15 secunde", "3", 0);
		menu_additem(menu, "Invizibilitate - \r20 secunde", "5", 0);
		menu_additem(menu, "Viata \y100 \w+ Armura \y100", "6", 0);
		menu_additem(menu, "Godmode - \r5 secunde", "7", 0);
		menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
		menu_setprop(menu, MPROP_NUMBER_COLOR, "\y");
		menu_display(id, menu, 0);
	}
}
public WeaponPacks(id)
{
	new szServerName[32];
	get_pcvar_string(gszNameServer, szServerName, sizeof(szServerName) - 1);
	
	new _handlevip[128];
	format(_handlevip, sizeof(_handlevip), "\r** \y%s: \wMeniu Arme", szServerName);
	new menu = menu_create(_handlevip, "WeaponPacks2");
	
	menu_additem(menu, "Pistols \r( \yGloante maxime \r)", "8", 0);
	menu_additem(menu, "ShotGuns / Machine Gun \r( \yGloante maxime \r)", "9", 0);
	menu_additem(menu, "SMGs \r( \yGloante maxime \r)", "10", 0);
	menu_additem(menu, "Snipers Rifle \r( \yGloante maxime \r)", "11", 0);
	menu_additem(menu, "Snipers \r( \yGloante maxime \r)", "12", 0);
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_setprop(menu, MPROP_NUMBER_COLOR, "\y");
	menu_display(id, menu, 0);		
}
public WeaponPacks2(id, menu, item)
{	
	if(item == MENU_EXIT)
	{
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
	new key = str_to_num(data);
	static VipName[32];	
	get_user_name(id, VipName, sizeof(VipName) -1);
	switch(key)
	{
		case 8:
		{
			iWeapon(id, iGlock18, 120);
			iWeapon(id, iUsp, 100);
			iWeapon(id, iP228, 52);
			iWeapon(id, iFiveseven, 100);
			iWeapon(id, iElite, 120);
			ColorChat(id, RED, "[VIP]^x01 Ai optat pentru^x04 Pistols^x01 din meniul^x04 Pachete Arme^x01.");
			VipUsed[id] = true;
		}
		case 9:
		{
			iWeapon(id, iM3, 32);
			iWeapon(id, iXM1014, 32);
			iWeapon(id, iM249, 200);
			ColorChat(id, RED, "[VIP]^x01 Ai optat pentru^x04 ShotGuns / Machine Gun^x01 din meniul^x04 Pachete Arme^x01.");
			VipUsed[id] = true;
		}
		case 10:
		{
			iWeapon(id, iMac10, 100);
			iWeapon(id, iUmp45, 100);
			iWeapon(id, iMp5navy, 120);
			iWeapon(id, iTmp, 120);
			iWeapon(id, iP90, 100);
			ColorChat(id, RED, "[VIP]^x01 Ai optat pentru^x04 SMGs^x01 din meniul^x04 Pachete Arme^x01.");
			VipUsed[id] = true;
		}
		case 11:
		{
			iWeapon(id, iAug, 90);
			iWeapon(id, iGalil, 90);
			iWeapon(id, iFamas, 90);
			iWeapon(id, iM4a1, 90);
			iWeapon(id, iSg552, 90);
			iWeapon(id, iAk47, 90);
			ColorChat(id, RED, "[VIP]^x01 Ai optat pentru^x04 Snipers Rifle^x01 din meniul^x04 Pachete Arme^x01.");
			VipUsed[id] = true;
		}
		case 12:
		{
			iWeapon(id, iSg550, 90);
			iWeapon(id, iAwp, 30);
			iWeapon(id, iG3sg1, 90);
			iWeapon(id, iScout, 90);
			ColorChat(id, RED, "[VIP]^x01 Ai optat pentru^x04 Snipers^x01 din meniul^x04 Pachete Arme^x01.");
			VipUsed[id] = true;
		}
	}
	menu_destroy(menu);
	return PLUGIN_HANDLED;
}
public VipDeathrun2(id, menu, item)
{	
	if(item == MENU_EXIT)
	{
		menu_destroy(menu);
		return PLUGIN_HANDLED;
	}
	new data[6], iName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);
	new key = str_to_num(data);
	static VipName[32];	
	get_user_name(id, VipName, sizeof(VipName) -1);
	switch(key)
	{
		case 1:
		{
			give_item(id, "weapon_hegrenade");
			give_item(id, "weapon_smokegrenade");
			give_item(id, "weapon_flashbang");
			give_item(id, "weapon_flashbang");
			ColorChat(id, RED, "[VIP]^x01 Ai optat pentru^x04 Pachet grenade^x01 din meniul^x04 Meniu Principal^x01.");
			VipUsed[id] = true;
		}
		case 2:
		{
			ColorChat(id, RED, "[VIP]^x01 Ai intrat in meniul^x04 Pachete Arme^x01.");
			WeaponPacks(id);
		}
		case 3:
		{
			HasSpeed[id] = true;	
			set_user_maxspeed(id, fast_speed);
			VipUsed[id] = true;
			if(cs_get_user_team(id) == CS_TEAM_CT)
			{
				set_task(30.0, "remove_speed",id);
				ColorChat(id, RED, "[VIP]^x01 Ai optat pentru^x04 Viteza 260 - 30 secunde^x01 din meniul^x04 Meniu Principal^x01.");
			}
			else if(cs_get_user_team(id) == CS_TEAM_T)
			{
				set_task(15.0, "remove_speed",id);
				ColorChat(id, RED, "[VIP]^x01 Ai optat pentru^x04 Viteza 260 - 15 secunde^x01 din meniul^x04 Meniu Principal^x01.");
			}
			
		}
		case 4:
		{
			set_user_gravity(id, 0.750);
			ColorChat(id, RED, "[VIP]^x01 Ai optat pentru^x04 Gravity 600 - 30 secunde^x01 din meniul^x04 Meniu Principal^x01.");
			VipUsed[id] = true;
			set_task(30.0, "remove_gravity",id);
		}
		case 5:
		{	
			set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0); 
			VipUsed[id] = true;
			if(cs_get_user_team(id) == CS_TEAM_CT)
			{
				set_task(15.0, "remove_invis",id);
				ColorChat(id, RED, "[VIP]^x01 Ai optat pentru^x04 Invizibilitate - 15 secunde^x01 din meniul^x04 Meniu Principal^x01.");
			}
			else if(cs_get_user_team(id) == CS_TEAM_T)
			{
				set_task(20.0, "remove_invis",id);
				ColorChat(id, RED, "[VIP]^x01 Ai optat pentru^x04 Invizibilitate - 20 secunde^x01 din meniul^x04 Meniu Principal^x01.");
			}
		}
		case 6:
		{		
			new heal = get_user_health(id);
			new armor = get_user_armor(id);
			new heal_ex = 100 - heal;
			new armor_ex = 100 - armor;
			if(heal == 100 && armor == 100)
			{
				ColorChat(id, RED, "[VIP]^x01 Ai deja viata si armura la maxim.");
				return PLUGIN_HANDLED;
			}
			if(heal < 100 && armor == 100)
			{
				set_user_health(id, heal + heal_ex);
				ColorChat(id, RED, "[VIP]^x01 Ai luat din meniu^x04 %dHP^x01. Armura nu ti s-a dat deoarece ai deja^x04 100AP^x01.", heal_ex);
			}
			else if(heal == 100 && armor < 100)
			{
				set_user_armor(id, armor + armor_ex);
				ColorChat(id, RED, "[VIP]^x01 Ai luat din meniu^x04 %dAP^x01. Viata nu ti s-a dat deoarece ai deja^x04 100HP^x01.", armor_ex);
			}
			else
			{
				set_user_health(id, heal + heal_ex);
				set_user_armor(id, armor + armor_ex);
				ColorChat(id, RED, "[VIP]^x01 Ai luat din meniu^x04 %dHP + %dAP^x01.", heal_ex, armor_ex);
			}
			VipUsed[id] = true;
		}
		case 7:
		{		
			set_user_godmode(id, 1);
			VipUsed[id] = true;
			if(cs_get_user_team(id) == CS_TEAM_CT)
			{
				set_task(30.0, "remove_godmode",id);
				ColorChat(id, RED, "[VIP]^x01 Ai optat pentru^x04 Godmode - 30 secunde^x01 din meniul^x04 Meniu Principal^x01.");
			}
			else if(cs_get_user_team(id) == CS_TEAM_T)
			{
				set_task(5.0, "remove_godmode",id);
				ColorChat(id, RED, "[VIP]^x01 Ai optat pentru^x04 Godmode - 5 secunde^x01 din meniul^x04 Meniu Principal^x01.");
			}
		}
		case 13:
		{
			give_item(id, "weapon_deagle");
			new eNtry = find_ent_by_owner(-1, "weapon_deagle", id);
			if(eNtry) cs_set_weapon_ammo(eNtry, 1);
			ColorChat(id, RED, "[VIP]^x01 Ai optat pentru^x04 Desert Eagle cu 1 Glont^x01 din meniul^x04 Meniul Principal^x01.");
			VipUsed[id] = true;
		}

	}
	menu_destroy(menu);
	return PLUGIN_HANDLED;
}
public remove_speed(id)
{	
	HasSpeed[id] = false;
	set_user_maxspeed(id, normal_speed);
	ColorChat(id, RED, "[VIP]^x01 Viteza s-a terminat si a revenit la normal.");
}
public remove_gravity(id)
{
	set_user_gravity(id, 1.0);
	ColorChat(id, RED, "[VIP]^x01 Gravitatia s-a terminat si a revenit la normal.");
}
public remove_godmode(id)
{
	set_user_godmode(id, 0);
	ColorChat(id, RED, "[VIP]^x01 Godmode-ul s-a terminat si acum poti fi ucis.");
}
public remove_invis(id)
{
	set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255);
	new r, g, b;
	switch(get_user_team(id))
	{
		case 1: { r = 255;  b = 0; }
		case 2: { r = 0; b = 255; }
	}
	if(get_user_flags(id) & ADMIN_LEVEL_H) set_user_rendering(id, kRenderFxGlowShell, r, g, b, kRenderNormal, 50);
	ColorChat(id, RED, "[VIP]^x01 Invizibilitatea s-a terminat si acum te poate vede oricine.");
}
public cmdVIPs(id, page)
{	
	new szServerName[32];
	get_pcvar_string(gszNameServer, szServerName, sizeof(szServerName) - 1);
	
	new MenuName[128], MenuExitKey[32];
	formatex(MenuName, sizeof(MenuName) -1, "\r** \y%s: \wLista jucatori acces \yVIP",  szServerName);
	formatex(MenuExitKey, sizeof(MenuExitKey) -1, "Iesire");
	
	new menu = menu_create(MenuName, "InchidereMeniu");   
	if(AdminiON())
	{
		for(new i = 0; i < ex_GRUPURI; i++)
		{
			AdaugareA(id, menu, i);
		}
	}
	else
	{
		menu_additem(menu, "Nu sunt jucatori vip online." , "1", 0);
	}
	menu_setprop(menu, MPROP_EXITNAME, MenuExitKey);
	menu_setprop(menu, MPROP_NUMBER_COLOR, "\y");
	menu_display(id, menu, page);
	return PLUGIN_HANDLED;
	
}
public InchidereMeniu(id, menu, item)
{
	if(item == MENU_EXIT)
	{
		menu_destroy( menu);
		return 1;
	}
	new data[6], iName[64];
	new iaccess, callback;
	menu_item_getinfo(menu, item, iaccess, data,16, iName, 63, callback);
	new key = str_to_num(data);
	switch(key)
	{
		case 1,2,3,4,5,6,7:
		{
			menu_destroy(menu);
			return 1;
		}
	}
	return 0;
}
public AdaugareA(const id, const menu, const group)
{
	new AdminMenuMessage[32][64],AdminMenuKey[32][32], MenuKey = 1;
	
	static Players[32], Num, Player;
	get_players(Players, Num, "ch");
	for(new x = 0 ; x < Num ; x++)
	{   
		Player = Players[x];
		if(get_user_flags(Player) == g_ValueFlaguri[group])
		{	
			formatex(AdminMenuMessage[MenuKey], sizeof(AdminMenuMessage[]) -1, "\w%s \r- \y%s %s",
			gName(Player), g_NumeGrade[group], Player == id ? "\r*" : "");
			formatex(AdminMenuKey[MenuKey], sizeof(AdminMenuKey[]) -1, "%d", MenuKey);
			MenuKey++;
		}
	}
	for(new z = 1 ; z < MenuKey ; z++)
	{
		menu_additem(menu, AdminMenuMessage[z], AdminMenuKey[z], 0);
	}
}
stock bool:AdminiON()
{
	new bool:AGasiti = false;
	static Players[32], Num, Player;
	get_players(Players, Num, "ch");
	
	for(new x = 0 ; x < Num ; x++)
	{   
		Player = Players[x];
		for(new i = 0 ; i < ex_GRUPURI ; i++)
		{
			if(AGasiti) break;
			if(get_user_flags(Player) == g_ValueFlaguri)
			{
				AGasiti = true;
			}
		}
	}
	return AGasiti ? true : false;
}
stock gName(id)
{
	new name[32];
	get_user_name(id, name, sizeof (name) -1);
	return name;
}


Nume: V.I.P DEATHRUN
Versiune: 1.0
Autor: sebbyz
Link oficial: http://www.extreamcs.com/forum/

Imagine Link:
| Afiseaza codul
https://imgur.com/a/RRI8E


Si un include special cu numele vipitem.inc :
| Afiseaza codul
// Include

#include amxmodx 
#include fun 
#include engine 
#include cstrike 

// Stocks
enum
{
	iGlock18,
	iUsp,
	iP228,
	iDeagle,
	iFiveseven,
	iElite,
	iM3,
	iXM1014,
	iMac10,
	iScout,
	iAug,
	iUmp45,
	iSg550,
	iGalil,
	iFamas,
	iAwp,
	iMp5navy,
	iM249,
	iM4a1,
	iTmp,
	iG3sg1,
	iSg552,
	iAk47,
	iP90,
}

stock iWeapon(id, arma, gloante)
{
	switch(arma)
	{
		case iGlock18:
		{
			give_item(id, "weapon_glock18");
			cs_set_user_bpammo(id, CSW_GLOCK18, gloante);
		}
		case iUsp:
		{
			give_item(id, "weapon_usp");
			cs_set_user_bpammo(id, CSW_USP, gloante);
		}
		case iP228:
		{
			give_item(id, "weapon_p228");
			cs_set_user_bpammo(id, CSW_P228, gloante);
		}
		case iDeagle:
		{
			give_item(id, "weapon_deagle");
			cs_set_user_bpammo(id, CSW_DEAGLE, gloante);
		}
		case iFiveseven:
		{
			give_item(id, "weapon_fiveseven");
			cs_set_user_bpammo(id, CSW_FIVESEVEN, gloante);
		}
		case iElite:
		{
			give_item(id, "weapon_elite");
			cs_set_user_bpammo(id, CSW_ELITE, gloante);
		}
		case iM3:
		{
			give_item(id, "weapon_m3");
			cs_set_user_bpammo(id, CSW_M3, gloante);
		}
		case iXM1014:
		{
			give_item(id, "weapon_xm1014");
			cs_set_user_bpammo(id, CSW_XM1014, gloante);
		}
		case iMac10:
		{
			give_item(id, "weapon_mac10");
			cs_set_user_bpammo(id, CSW_MAC10, gloante);
		}
		case iScout:
		{
			give_item(id, "weapon_scout");
			cs_set_user_bpammo(id, CSW_SCOUT, gloante);
		}
		case iAug:
		{
			give_item(id, "weapon_aug");
			cs_set_user_bpammo(id, CSW_AUG, gloante);
		}
		case iUmp45:
		{
			give_item(id, "weapon_ump45");
			cs_set_user_bpammo(id, CSW_UMP45, gloante);
		}
		case iSg550:
		{
			give_item(id, "weapon_sg550");
			cs_set_user_bpammo(id, CSW_SG550, gloante);
		}
		case iGalil:
		{
			give_item(id, "weapon_galil");
			cs_set_user_bpammo(id, CSW_GALIL, gloante);
		}
		case iFamas:
		{
			give_item(id, "weapon_famas");
			cs_set_user_bpammo(id, CSW_FAMAS, gloante);
		}
		case iAwp:
		{
			give_item(id, "weapon_awp");
			cs_set_user_bpammo(id, CSW_AWP, gloante);
		}
		case iMp5navy:
		{
			give_item(id, "weapon_mp5navy");
			cs_set_user_bpammo(id, CSW_MP5NAVY, gloante);
		}
		case iM249:
		{
			give_item(id, "weapon_m249" );
			cs_set_user_bpammo(id, CSW_M249, gloante);
		}
		case iM4a1:
		{
			give_item(id, "weapon_m4a1" );
			cs_set_user_bpammo(id, CSW_M4A1, gloante);
		}
		case iTmp:
		{
			give_item(id, "weapon_tmp");
			cs_set_user_bpammo(id, CSW_TMP, gloante);
		}
		case iG3sg1:
		{
			give_item(id, "weapon_g3sg1");
			cs_set_user_bpammo(id, CSW_G3SG1, gloante);
		}
		case iSg552:
		{
			give_item(id, "weapon_sg552");
			cs_set_user_bpammo(id, CSW_SG552, gloante);
		}
		case iAk47:
		{
			give_item(id, "weapon_ak47");
			cs_set_user_bpammo(id, CSW_AK47, gloante);
		}
		case iP90:
		{
			give_item(id, "weapon_p90");
			cs_set_user_bpammo(id, CSW_P90, gloante);
		}
	}
}


flag-ul este "t"
Instalare:
1. Fisierul vipdr.sma il puneti in addons/amxmodx/scripting
2. Fisierul vipdr.amxx il puneti in addons/amxmodx/plugins
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:
Code:
vipdr.amxx
RoyalServer
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KeNny. FRN
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09 Oct 2017, 14:13

E minunat pentru modul hns ;)
Super pluginu
sebbyz
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09 Oct 2017, 14:18

KeNny. FRN wrote:E minunat pentru modul hns ;)
Super pluginu
Mersi ca apreciezi.El a fost facut pentru deathrun.
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LondoN eXtream
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14 Oct 2017, 18:41

Code: Select all

		iWeapon(id, iSg550, 90);
			iWeapon(id, iAwp, 30);
			iWeapon(id, iG3sg1, 90);
			iWeapon(id, iScout, 90);

Code: Select all

		{
			give_item(id, "weapon_deagle");
			new eNtry = find_ent_by_owner(-1, "weapon_deagle", id);
			if(eNtry) cs_set_weapon_ammo(eNtry, 1);
Practic tu nu esti nici un autor, ai copiat mai multe bucati de cod din alte pluginuri si le-ai unit, ti-am dovedit asta mai sus .
Lux0R^
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14 Oct 2017, 23:06

LondoN eXtream wrote:

Code: Select all

		iWeapon(id, iSg550, 90);
			iWeapon(id, iAwp, 30);
			iWeapon(id, iG3sg1, 90);
			iWeapon(id, iScout, 90);

Code: Select all

		{
			give_item(id, "weapon_deagle");
			new eNtry = find_ent_by_owner(-1, "weapon_deagle", id);
			if(eNtry) cs_set_weapon_ammo(eNtry, 1);
Practic tu nu esti nici un autor, ai copiat mai multe bucati de cod din alte pluginuri si le-ai unit, ti-am dovedit asta mai sus .
prin faptul ca si-a facut un produs din alte produse nu inseamna ca nu este el autorul.
Pauza pana in iulie... licenta ^^

Fara pm-uri pentru pluginuri de zm/furien + tot ce tine de vip.

Codul Scripterului: scripting/codul-scripterului-t362300.html#p2754224
sebbyz
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17 Oct 2017, 16:34

LondoN eXtream wrote:

Code: Select all

		iWeapon(id, iSg550, 90);
			iWeapon(id, iAwp, 30);
			iWeapon(id, iG3sg1, 90);
			iWeapon(id, iScout, 90);

Code: Select all

		{
			give_item(id, "weapon_deagle");
			new eNtry = find_ent_by_owner(-1, "weapon_deagle", id);
			if(eNtry) cs_set_weapon_ammo(eNtry, 1);
Practic tu nu esti nici un autor, ai copiat mai multe bucati de cod din alte pluginuri si le-ai unit, ti-am dovedit asta mai sus .
Acel cod vine de la inc care nu este facut de mine este facut de punf,de asta am lasat si inc-ul
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