Ma scuzi my bad, dar tot nu functioneaza gravity , nu da hp , armura si viteza, modelul merge, scoreboard merge damage mergeThe YONTU wrote:trece-l doar cu 2 de x in plugins.ini :))
din
vip.amxxx
in
vip.amxx
dar viata, armura si viteza nu le da ma da cu 100 100 .
Poftim demo: Sursa de plugins ce folosesc:
- | Afiseaza codul
/* Credits: Exolent - VIP in Scoreboard pharse - x2 Jump for VIP( for ZP 5.0.5 ) Sn!ff3r - Show bullet dmg in HUD only VIP Askhanar - Change Model to VIP cheap.suit - No VIP Flash( extracted on Biohazard v2.00 beta ) AMXX Dev Team - Add VIP's cyby - VIP Event */ #include < amxmodx > #include < amxmisc > #include < hamsandwich > #include < cstrike > #include < fakemeta > #include < engine > #include < fun > #include < ColorChat > #include < message_const > //#define USING_SQL #if defined USING_SQL #include < sqlx > #endif // Toate aceste date vor fi trecute in fisierul "users.ini" ! #define VIP_FLAGS "bit" // Flagurile VIP-ului( Nu schimba ) #define VIP_FLAGS_TYPE "a" // a - deconecteaza VIP-ii cu parola invalida( Alte flaguri gasiti in "users.ini" ) #define VIP_PASSWORD "parola" // Aici setati parola oricarui VIP #define is_user_player(%1) ( 1 <= %1 <= g_iMaxPlayers ) #define TASK_SECRET_MSG 216439 // Aici schimbati orele cand jucatorii pot avea VIP free( pentru a dezactiva setati caloarea 0 cvar-ului "vip_enable_vip_event" ) #define FIRST_HOUR 12 #define LAST_HOUR 13 new const PLUGIN_VERSION[ ] = "1.0.2", PLUGIN_AUTHOR[ ] = "YONTU"; #if defined USING_SQL new const PLUGIN_NAME_SQL[ ] = "VIP System( SQL )"; #else new const PLUGIN_NAME[ ] = "VIP System"; #endif new const g_szTag[ ] = "[VIP System]"; // TAG new const g_szVipFlags[ ] = "t"; // flagul vip-ului( ADMIN_LEVEL_H ) // Aici iti pui numele cu care joci pe server si adresa ta( pluginul va afisa un mesaj la inceput de runda cu datele tale daca jucatorii sunt interesati sa cumpere vip ); new const YourNick[ ] = "nuconteaza", YourMessenger[ ] = "[email protected]"; static const COLORG[ ] = "^x04", COLORD[ ] = "^x01", COLORT[ ] = "^x03"; // Refil Ammo on headshot new const g_Weapons[ ] = { CSW_M4A1, CSW_AK47, CSW_DEAGLE, CSW_USP }; new const g_szWeapons[ ][ ] = { "weapon_m4a1", "weapon_ak47", "weapon_deagle", "weapon_usp" }; new const g_iWeaponsAmmo[ ] = { 30, 30, 7, 12 }; enum { SCOREATTRIB_ARG_PLAYERID = 1, SCOREATTRIB_ARG_FLAGS }; enum ( <<= 1 ) { SCOREATTRIB_FLAG_NONE = 0, SCOREATTRIB_FLAG_DEAD = 1, SCOREATTRIB_FLAG_BOMB, SCOREATTRIB_FLAG_VIP }; enum _:WhatUserHas { Speed, Jump, } new bool:g_bUserHas[ 33 ][ WhatUserHas ]; new g_cvar_speed_spawn, g_cvar_health_spawn, g_cvar_armor_spawn, g_cvar_gravity_spawn, g_cvar_multidmg, g_cvar_health_kill_reward, g_cvar_health_hs_reward, g_cvar_maxhealth, g_cvar_kill_money_reward, g_cvar_show_msgs, g_cvar_enable_show_dmg, g_cvar_ebable_vip_scoreboard, g_cvar_enable_vip_noflash, g_cvar_enable_vip_multijump, g_cvar_enable_vip_event, g_cvar_enable_vip_model; new Ham:Ham_Player_ResetMaxSpeed = Ham_Item_PreFrame; new bool:VipEvent; new iJumpNum[ 33 ] = 0; new g_iMultiJumps[ 33 ] = 0; new g_iMaxJumps = 0; new g_iMaxPlayers; new SyncHudMessage; public plugin_init( ) { #if defined USING_SQL register_plugin( PLUGIN_NAME_SQL, PLUGIN_VERSION, PLUGIN_AUTHOR ); #else register_plugin( PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR ); #endif register_clcmd( "say /wantvip", "ShowAbilityForVip" ); register_clcmd( "say_team /wantvip", "ShowAbilityForVip" ); register_concmd( "amx_addvips", "ClCmdAddVips", ADMIN_RCON, "< nume >" ); register_event( "ResetHUD", "event_ResetModel", "b" ); register_event( "DeathMsg", "event_DeathMsg", "a" ); register_event( "DeathMsg", "event_DeathMsg2", "ae" ); register_event( "Damage", "event_Damage", "b", "2!0", "3=0", "4!0" ); register_logevent( "logevent_RoundStart", 2 , "1=Round_Start" ); register_logevent( "logevent_RoundEnd", 2, "1=Round_End" ); register_forward( FM_PlayerPreThink, "forward_PlayerPreThink" ); register_forward( FM_PlayerPostThink, "forward_PlayerPostThink" ); RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawnPost", 1 ); RegisterHam( Ham_TakeDamage, "player", "Ham_TakeDamagePre" ); RegisterHam( Ham_Player_ResetMaxSpeed, "player", "Ham_ResetMaxSpeedPost", 1 ); register_message( get_user_msgid( "ScoreAttrib" ), "MessageScoreAttrib" ); register_message( get_user_msgid( "ScreenFade" ), "MessageScreenFade" ); g_cvar_speed_spawn = register_cvar( "vip_speed_spawn", "400.0" ); // viteza pe care o primeste vip-ul la spawn( sa fie cu zecimala.0 ) g_cvar_health_spawn = register_cvar( "vip_health_spawn", "200" ); // viata pe care o primeste vip-ul la spawn g_cvar_armor_spawn = register_cvar( "vip_armor_spawn", "200" ); // armura pe care o primeste vip-ul la spawn g_cvar_gravity_spawn = register_cvar( "vip_gravity_spawn", "0.85" ); // gravitatea pe care o primeste vip-ul la spawn g_cvar_multidmg = register_cvar( "vip_multi_dmg", "2.0" ); // vip-ul are dmg mai mare la toate armele g_cvar_health_kill_reward = register_cvar( "vip_hp_kill_reward", "0" ); // cata viata sa primeasca vip-ul cand face un kill g_cvar_health_hs_reward = register_cvar( "vip_hp_hs_reward", "0" ); // cata viata sa primeasca vip-ul cand face un headshot g_cvar_maxhealth = register_cvar( "vip_maxhealth", "300" ); // viata maxima a vip-ului g_cvar_kill_money_reward = register_cvar( "vip_kill_money", "0" ); // Cati bani sa primeasca Vip-ul pe un frag g_cvar_show_msgs = register_cvar( "vip_show_messages", "30.0" ); // la ce interval de timp.0 sa apara mesajele in chat despre VIP g_cvar_enable_show_dmg = register_cvar( "vip_show_dmg", "0" ); // afiseaza vip-ului dmg-ul facut de victima si dmg-ul pe care i la facut victimei g_cvar_ebable_vip_scoreboard = register_cvar( "vip_on_scoreboard", "1" ); // 1 - vip-ii apar in scoreboard ca "VIP" | 0 - dezactivat g_cvar_enable_vip_noflash = register_cvar( "vip_imune_flashbang", "1" ); // 1 - Vip-ul este imun la flash-uri | 0 - Nu este g_cvar_enable_vip_multijump = register_cvar( "vip_enable_multijump", "2" ); // 1 - Vip-ul beneficiaza de multi jump | 0 - Nu beneficiaza g_cvar_enable_vip_event = register_cvar( "vip_enable_vip_event", "0" ); // 1 - Intre anumite ore toti jucatorii au VIP | 0 dezactivat g_cvar_enable_vip_model = register_cvar( "vip_enable_model", "1" ); // 1 - VIP-ul are alt model pe server | 0 - Nu are if( get_pcvar_num( g_cvar_enable_vip_event ) ) { check_time( ); set_task( 60.0, "check_time", _, _, _, "b" ); set_task( 1.0, "hud_mess", _, _, _, "b" ); } new szFile[ 64 ] get_configsdir( szFile, 63 ); format( szFile, 63, "%s/vip_system.cfg", szFile ); if( file_exists( szFile ) ) server_cmd( "exec %s", szFile ); g_iMaxPlayers = get_maxplayers( ); SyncHudMessage = CreateHudSyncObj( ); } public plugin_cfg( ) set_cvar_float( "sv_maxspeed", 1000.0 ); public plugin_precache( ) { precache_model( "models/player/vip_ct/vip_ct.mdl" ); precache_model( "models/player/vip_t/vip_t.mdl" ); } public client_putinserver( id ) { g_iMultiJumps[ id ] = 0; iJumpNum[ id ] = 0; g_bUserHas[ id ][ Jump ] = false; g_bUserHas[ id ][ Speed ] = false; } public client_disconnect( id ) { g_iMultiJumps[ id ] = 0; iJumpNum[ id ] = 0; g_bUserHas[ id ][ Jump ] = false; g_bUserHas[ id ][ Speed ] = false; } public event_ResetModel( id ) { if( get_pcvar_num( g_cvar_enable_vip_model ) ) { if( is_user_vip( id ) ) { new CsTeams:userTeam = cs_get_user_team( id ); if( userTeam == CS_TEAM_T ) { cs_set_user_model( id, "vip_t" ); return 1; } else if( userTeam == CS_TEAM_CT ) { cs_set_user_model( id, "vip_ct" ); return 1; } } else cs_reset_user_model( id ); } else return 0; return 0; } public event_DeathMsg( ) { new iAttacker = read_data( 1 ); new iVictim = read_data( 2 ); new iHeadshot = read_data( 3 ); new HealthOnHeadShot = get_pcvar_num( g_cvar_health_hs_reward ); new MaxHealth = get_pcvar_num( g_cvar_maxhealth ); new HealthOnKill = get_pcvar_num( g_cvar_health_kill_reward ); if( iAttacker == iVictim ) return 0; if( is_user_vip( iAttacker ) && iAttacker != iVictim ) { if( get_user_health( iAttacker ) <= MaxHealth ) { if( iHeadshot ) { set_user_health( iAttacker, get_user_health( iAttacker ) + HealthOnHeadShot ); set_hudmessage( 0, 250, 0, 0.85, 0.7, 0, 6.0, 5.0 ); ShowSyncHudMsg( iAttacker, SyncHudMessage, "+ %i HP", HealthOnHeadShot ); } else { set_user_health( iAttacker, get_user_health( iAttacker ) + HealthOnKill ); set_hudmessage( 200, 200, 0, 0.85, 0.7, 0, 6.0, 5.0 ); ShowSyncHudMsg( iAttacker, SyncHudMessage, "+ %i HP", HealthOnKill ); } } if( is_user_alive( iAttacker ) && !is_user_bot( iAttacker ) ) if( read_data( 3 ) ) for( new w = 0; w < sizeof( g_Weapons ); w++ ) if( get_user_weapon( iAttacker ) == g_Weapons[ w ] ) if( find_ent_by_owner( -1, g_szWeapons[ w ], iAttacker ) ) cs_set_weapon_ammo( find_ent_by_owner( -1, g_szWeapons[ w ], iAttacker ), g_iWeaponsAmmo[ w ] ); } return 0; } public event_DeathMsg2( ) { new iAttacker = read_data( 1 ); new iVictim = read_data( 2 ); new BonusMoney = get_pcvar_num( g_cvar_kill_money_reward ); if( iAttacker == iVictim ) return 0; if( is_user_vip( iAttacker ) ) if( iAttacker && is_user_alive( iAttacker ) ) if( cs_get_user_team( iVictim ) == CS_TEAM_T || cs_get_user_team( iVictim ) == CS_TEAM_CT ) if( cs_get_user_money( iAttacker ) < 16000 - BonusMoney - 300 ) cs_set_user_money( iAttacker, cs_get_user_money( iAttacker ) + BonusMoney - 300 ); return 0; } public event_Damage( id ) { if( get_pcvar_num( g_cvar_enable_show_dmg ) ) { static iAttacker; static fDamage; iAttacker = get_user_attacker( id ); fDamage = read_data( 2 ); if( is_user_alive( id ) && is_user_vip( id ) ) { set_hudmessage( 255, 0, 0, 0.45, 0.50, 2, 0.1, 1.0, 0.1, 0.1, -1 ); ShowSyncHudMsg( id, SyncHudMessage, "%i^n", fDamage ); } if( is_user_alive( iAttacker ) && is_user_vip( iAttacker ) ) { set_hudmessage( 0, 255, 15, -1.0, 0.55, 2, 0.1, 1.0, 0.02, 0.02, -1 ); ShowSyncHudMsg( iAttacker, SyncHudMessage, "%i^n^n", fDamage ); } } } public logevent_RoundStart( ) { new szPlayers[ 32 ], iNum; get_players( szPlayers, iNum, "ch" ); for( new i = 0; i < iNum; i++) { g_bUserHas[ szPlayers[ i ] ][ Speed ] = false; g_bUserHas[ szPlayers[ i ] ][ Jump ] = false; g_iMultiJumps[ szPlayers[ i ] ] = 0; iJumpNum[ szPlayers[ i ] ] = 0; if( task_exists( szPlayers[ i ] + TASK_SECRET_MSG ) ) remove_task( szPlayers[ i ] + TASK_SECRET_MSG ); set_task( get_pcvar_float( g_cvar_show_msgs ), "task_ShowMessage", szPlayers[ i ] + TASK_SECRET_MSG ); } } public logevent_RoundEnd( ) { new szPlayers[ 32 ], iNum; get_players( szPlayers, iNum, "ch" ); for( new i = 0; i < iNum; i++ ) remove_task( szPlayers[ i ] ); } public forward_PlayerPreThink( id ) { if( !is_user_alive( id ) || !g_iMultiJumps[ id ] ) return 0; if( ( pev( id, pev_button ) & IN_JUMP ) && !( pev( id, pev_flags ) & FL_ONGROUND ) && !( pev( id, pev_oldbuttons ) & IN_JUMP ) ) { if( iJumpNum[ id ] < g_iMultiJumps[ id ] ) { g_bUserHas[ id ][ Jump ] = true; iJumpNum[ id ]++; return 0; } } if( ( pev( id, pev_button ) & IN_JUMP ) && ( pev( id, pev_flags ) & FL_ONGROUND ) ) { iJumpNum[ id ] = 0; return 0; } return 0; } public forward_PlayerPostThink( id ) { if( !is_user_alive( id ) || !g_iMultiJumps[ id ] ) return 0; if( g_bUserHas[ id ][ Jump ] ) { new Float:fVelocity[ 3 ]; pev( id, pev_velocity, fVelocity ); fVelocity[ 2 ] = random_float( 265.0, 285.0 ); set_pev( id, pev_velocity, fVelocity ); g_bUserHas[ id ][ Jump ] = false; return 0; } return 0; } public Ham_PlayerSpawnPost( id ) { if( !is_user_alive( id ) && !is_user_vip( id ) ) return HAM_IGNORED; if( is_user_vip( id ) && !is_user_bot( id ) ) set_task( 5.0, "task_GiveSkillsAllVips", id ); return HAM_IGNORED; } public task_GiveSkillsAllVips( id ) { //drop_prim( id ); g_bUserHas[ id ][ Speed ] = true; fm_set_user_maxspeed( id, get_pcvar_float( g_cvar_speed_spawn ) ); new szCommand[ 128 ]; formatex( szCommand, sizeof( szCommand ) - 1, "cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f", get_pcvar_float( g_cvar_speed_spawn ), get_pcvar_float( g_cvar_speed_spawn ), get_pcvar_float( g_cvar_speed_spawn ) ); client_cmd( id, szCommand ); if( get_pcvar_num( g_cvar_enable_vip_multijump ) ) if( g_iMultiJumps[ id ] < g_iMaxJumps || !g_iMaxJumps ) g_iMultiJumps[ id ]++; set_user_health( id, get_pcvar_num( g_cvar_health_spawn ) ); set_user_armor( id, get_pcvar_num( g_cvar_armor_spawn ) ); set_user_gravity( id, get_pcvar_float( g_cvar_gravity_spawn ) ); fm_give_item( id, "weapon_hegrenade" ); fm_give_item( id, "weapon_flashbang" ); fm_give_item( id, "weapon_flashbang" ); fm_give_item( id, "weapon_smokegrenade" ); //GiveRifle( id ); } public GiveRifle( id ) { fm_give_item( id, "weapon_m4a1" ); cs_set_user_bpammo( id, CSW_M4A1, 300 ); fm_give_item( id, "weapon_ak47" ); cs_set_user_bpammo( id, CSW_AK47, 300 ); fm_give_item( id, "weapon_awp" ); cs_set_user_bpammo( id, CSW_AWP, 100 ); fm_give_item( id, "weapon_deagle" ); cs_set_user_bpammo( id, CSW_DEAGLE, 70 ); } public task_ShowMessage( taskid ) { new id = taskid - TASK_SECRET_MSG; ColorChat( id, GREEN, "%s^x01 Vrei sa cumperi si tu^x03 Membru V.I.P^x01? Contacteaza-l pe^x03 %s^x01 la^x03 %s^x01 !!!", g_szTag, YourNick, YourMessenger ); set_task( get_pcvar_float( g_cvar_show_msgs ) * 0.5, "task_ShowMessage2", id ); if( task_exists( taskid ) ) remove_task( taskid ); } public task_ShowMessage2( id ) { ColorChat( id, GREEN, "%s^x01 Vrei sa faci rost de^x03 Membru VIP^x01 si nu stii cum? Tasteaza^x03 /wantvip^x01 !!!", g_szTag ); set_task( get_pcvar_float( g_cvar_show_msgs ) * 1.2, "task_PrintVipList", id ); } public task_PrintVipList( user ) { new szAdminNames[ 33 ][ 32 ]; new szMessage[ 256 ]; new iCount, iLen; for( new id = 1 ; id <= g_iMaxPlayers ; id++ ) if( is_user_connected( id ) ) if( is_user_vip( id ) ) get_user_name( id, szAdminNames[ iCount++ ], 31 ); iLen = format( szMessage, 255, "%sVIP's Online: ", COLORG ); if( iCount > 0 ) { for( new i = 0 ; i < iCount ; i++ ) { iLen += format( szMessage[ iLen ], 255 - iLen, "^x03%s^x01 | ", szAdminNames[ i ], COLORT, COLORD ); if( iLen > 96 ) { print_message( user, szMessage ); iLen = format( szMessage, 255, "%s", COLORG ); } } print_message( user, szMessage ); } else { iLen += format( szMessage[ iLen ], 255 - iLen, "^x01Nu sunt VIP-i online.", COLORD ); print_message( user, szMessage ); } } public Ham_ResetMaxSpeedPost( id ) { if( is_user_alive( id ) && is_user_vip( id ) && get_user_maxspeed( id ) != 1.0 ) { new Float:flMaxSpeed; if( g_bUserHas[ id ][ Speed ] ) flMaxSpeed = float( get_pcvar_num( g_cvar_speed_spawn ) ); if( flMaxSpeed > 0.0 ) set_pev( id, pev_maxspeed, flMaxSpeed ); } } public Ham_TakeDamagePre( iVictim, iInflictor, iAttacker, Float:fDamage ) { if( iVictim == iAttacker || !is_user_player( iAttacker ) || !is_user_alive( iAttacker ) || is_user_bot( iAttacker ) ) return HAM_HANDLED; if( is_user_vip( iAttacker ) && is_user_player( iAttacker ) ) SetHamParamFloat( 4, fDamage * get_pcvar_float( g_cvar_multidmg ) ); return HAM_IGNORED; } public MessageScoreAttrib( iMsgId, iMsgDest, id ) { if( get_pcvar_num( g_cvar_ebable_vip_scoreboard ) ) { new iPlayer = get_msg_arg_int( SCOREATTRIB_ARG_PLAYERID ); if( access( iPlayer, read_flags( g_szVipFlags ) ) ) set_msg_arg_int( SCOREATTRIB_ARG_FLAGS, ARG_BYTE, SCOREATTRIB_FLAG_VIP ); } } public MessageScreenFade( iMsgId, iMsgDest, id ) { if( is_user_vip( id ) && is_user_alive( id ) && get_pcvar_num( g_cvar_enable_vip_noflash ) ) { static szData[ 4 ]; szData[ 0 ] = get_msg_arg_int( 4 ); szData[ 1 ] = get_msg_arg_int( 5 ); szData[ 2 ] = get_msg_arg_int( 6 ); szData[ 3 ] = get_msg_arg_int( 7 ); if( szData[ 0 ] == 255 && szData[ 1 ] == 255 && szData[ 2 ] == 255 && szData[ 3] > 199 ) return 1; } return 0; } public check_time( ) { static preluare_ora[ 3 ], ora; get_time( "%H", preluare_ora, 2 ); ora = str_to_num( preluare_ora ); if( FIRST_HOUR >= ora || ora < LAST_HOUR ) { if( !VipEvent ) ColorChat( 0, GREEN, "^x04%s^x01 Eventul^x03 Free VIP^x01 a fost activat!", g_szTag ); VipEvent = true; server_cmd( "amx_default_access ^"t^"" ); } else { if( VipEvent ) ColorChat( 0, GREEN, "^x04%s^x01 Eventul^x03 Free VIP^x01 a fost activat!", g_szTag ); VipEvent = false; server_cmd( "amx_default_access ^"z^"" ); } server_cmd( "amx_reloadadmins" ); } public hud_mess( ) { if( VipEvent ) { set_hudmessage( 200, 200, 10, -1.0, 0.0, 1, 1.0, 1.0, 0.1, 0.1 ); show_hudmessage( 0, "Toti jucatorii beneficiaza de VIP free aceasta ora!" ); } } public ShowAbilityForVip( id ) { new iCfgDir[ 32 ], iFile[ 192 ]; get_configsdir( iCfgDir, charsmax( iCfgDir ) ); formatex( iFile, charsmax( iFile ), "%s/vip.html", iCfgDir ); show_motd( id, iFile ); } public ClCmdAddVips( id, level, cid ) { if( !cmd_access( id, level, cid, 2 ) ) return 1; new szTarget[ 32 ]; read_argv( 1, szTarget, 31 ); new iPlayer = cmd_target( id, szTarget, 8 ); if( !iPlayer ) return 1; new szPlayerName[ 32 ], szAdminName[ 32 ]; get_user_name( iPlayer, szPlayerName, charsmax( szPlayerName ) ); get_user_name( id, szAdminName, charsmax( szAdminName ) ); AddVIP( id, szPlayerName, VIP_FLAGS, VIP_PASSWORD, VIP_FLAGS_TYPE, szAdminName ); server_cmd( "amx_reloadadmins" ); console_print( id, "%s Vip-ul a fost adaugat in lista!", g_szTag ); ColorChat( 0, GREEN, "^x04%s^x01 Adminul^x03 %s^x01 l-a adaugat ca VIP pe^x03 %s^x01 !", g_szTag, szAdminName, iPlayer ); ColorChat( iPlayer, GREEN, "^x04%s^x01 Felicitari! Ai fost adaugat ca membru^x03 VIP^x01! VIP-ul se va activa harta viitoare!", g_szTag ); return 1; } stock bool:is_user_vip( id ) { if( get_user_flags( id ) & read_flags( g_szVipFlags ) ) return true; return false; } stock print_message( id, Msg[ ] ) { message_begin( MSG_ONE, get_user_msgid( "SayText" ), { 0, 0, 0 }, id ); write_byte( id ); write_string( Msg ); message_end( ); } // stocks from "fakemeta_util" stock fm_give_item( index, const item[ ] ) { if( !equal( item, "weapon_", 7 ) && !equal( item, "ammo_", 5 ) && !equal( item, "item_", 5 ) && !equal( item, "tf_weapon_", 10 ) ) return 0; new ent = fm_create_entity( item ); if( !pev_valid( ent ) ) return 0; new Float:fOrigin[ 3 ]; pev( index, pev_origin, fOrigin ); set_pev( ent, pev_origin, fOrigin ); set_pev( ent, pev_spawnflags, pev( ent, pev_spawnflags ) | SF_NORESPAWN ); dllfunc( DLLFunc_Spawn, ent ); new save = pev( ent, pev_solid ); dllfunc( DLLFunc_Touch, ent, index ); if( pev( ent, pev_solid ) != save ) return ent; engfunc( EngFunc_RemoveEntity, ent ); return -1; } stock fm_set_user_maxspeed( index, Float:speed = -1.0 ) { engfunc( EngFunc_SetClientMaxspeed, index, speed ); set_pev( index, pev_maxspeed, speed ); return 1; } stock Float:fm_get_user_maxspeed( index ) { new Float:speed; pev( index, pev_maxspeed, speed ); return speed; } stock fm_set_rendering( entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16 ) { new Float:RenderColor[ 3 ]; RenderColor[ 0 ] = float( r ); RenderColor[ 1 ] = float( g ); RenderColor[ 2 ] = float( b ); set_pev( entity, pev_renderfx, fx ); set_pev( entity, pev_rendercolor, RenderColor ); set_pev( entity, pev_rendermode, render ); set_pev( entity, pev_renderamt, float( amount ) ); return 1; } stock fm_create_entity( const classname[ ] ) return engfunc( EngFunc_CreateNamedEntity, engfunc( EngFunc_AllocString, classname ) ); AddVIP( id, name[ ], accessflags[ ], password[ ], flags[ ], comment[ ]="" ) { #if defined USING_SQL new error[ 128 ], errno; new Handle:info = SQL_MakeStdTuple( ); new Handle:sql = SQL_Connect( info, errno, error, 127 ); if( sql == Empty_Handle ) { server_print( "[AMXX] %L", LANG_SERVER, "SQL_CANT_CON", error ); #endif // Make sure that the users.ini file exists. new configsDir[ 64 ]; get_configsdir( configsDir, 63 ); format( configsDir, 63, "%s/users.ini", configsDir ); if( !file_exists( configsDir ) ) { console_print( id, "%s File ^"%s^" doesn't exist.", g_szTag, configsDir ); return; } // Make sure steamid isn't already in file. new line = 0, textline[ 256 ], len; const SIZE = 63; new line_steamid[ SIZE + 1 ], line_password[ SIZE + 1 ], line_accessflags[ SIZE + 1 ], line_flags[ SIZE + 1 ], parsedParams; // <name|ip|steamid> <password> <access flags> <account flags> while( ( line = read_file( configsDir, line, textline, 255, len ) ) ) { if ( len == 0 || equal( textline, ";", 1 ) ) continue; // comment line parsedParams = parse( textline, line_steamid, SIZE, line_password, SIZE, line_accessflags, SIZE, line_flags, SIZE ); if( parsedParams != 4 ) continue; // Send warning/error? if( containi( line_flags, flags ) != -1 && equal( line_steamid, name ) ) { console_print( id, "%s %s already exists!", g_szTag, name ); return; } } // If we came here, steamid doesn't exist in users.ini. Add it. new linetoadd[ 512 ]; if( comment[ 0 ]==0 ) formatex( linetoadd, 511, "^r^n^"%s^" ^"%s^" ^"%s^" ^"%s^"", name, password, accessflags, flags ); else formatex( linetoadd, 511, "^r^n^"%s^" ^"%s^" ^"%s^" ^"%s^" ; %s", name, password, accessflags, flags, comment ); console_print( id, "Adding:^n%s", linetoadd ); if( !write_file( configsDir, linetoadd ) ) console_print( id, "%s Failed writing to %s!", g_szTag, configsDir ); #if defined USING_SQL } new table[ 32 ]; get_cvar_string( "amx_sql_table", table, 31 ); new Handle:query = SQL_PrepareQuery( sql, "SELECT * FROM `%s` WHERE (`auth` = '%s')", table, name ); if( !SQL_Execute( query ) ) { SQL_QueryError( query, error, 127 ); server_print( "[AMXX] %L", LANG_SERVER, "SQL_CANT_LOAD_ADMINS", error ); console_print( id, "[AMXX] %L", LANG_SERVER, "SQL_CANT_LOAD_ADMINS", error ); } else if( SQL_NumResults( query ) ) console_print( id, "%s %s already exists!", g_szTag, name ); else { console_print( id, "Adding to database:^n^"%s^" ^"%s^" ^"%s^" ^"%s^"", name, password, accessflags, flags ); SQL_QueryAndIgnore( sql, "REPLACE INTO `%s` (`name`, `password`, `access`, `flags`) VALUES ('%s', '%s', '%s', '%s')", table, name, password, accessflags, flags ); } SQL_FreeHandle( query ); SQL_FreeHandle( sql); SQL_FreeHandle( info ); #endif } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */
- | Afiseaza codul
// Configuratii Server amx_default_access z amx_password_field _pw amx_show_activity 2 amx_client_languages 0 amx_debug 1 amx_mldebug "" amx_vote_answers 1 sv_timeout 70 // mp mp_consistency 0 mp_flashlight 0 mp_playerid 1 mp_autokick 0 sv_voiceenable 0 mp_footsteps 1 sv_maxspeed 9999 sv_customsky 1 // remove removeip 188.40.40.201 removeip 208.167.225.13 removeip 0.0.0.0 csstats_rank 0 csstats_maxsize 7000 ;csstats_reset sv_aim 0 mp_chattime 0 sv_maxrate 25000 sv_maxupdaterate 101 sys_ticrate 9999999999999999999999999 amx_vampire_hp 15 amx_vampire_hp_hs 30 amx_vampire_max_hp 100 cmd_who 2 // cfg cfg_hs_sound 0 - Sunet pornit la victima cfg_hs_fade 0 - Ecran rosu cfg_hs_blood 1- Sangele sare in aer cfg_hs_msg 0 - Mesaj pe centru // hud amx_hud_hide_money 1 amx_hud_hide_timer 1 amx_hud_hide_flashlight 0 amx_hud_hide_radar_health_armor 0 amx_hud_hide_crosshair 0 amx_hud_hide_cross_ammo_weaponlist 0 amx_maxjumps 1 amx_ghostchat "2" //grenade_tr "3" //grenade_he "255000000" set the trail color of Hegrenade //grenade_fb "000000255" set the trail color of Flashbang //grenade_sg "000255000" set the trail color of Smokegrenade freehe_delay "20" tjm_join_team 4 tjm_switch_team 1 tjm_class_t 5 tjm_class_ct 5 tjm_block_change 1 //qs_enabled 1 //qs_streak 1 //qs_headshot 2 //qs_humiliatingdefeat 2 //qs_firstblood 2 ajc_team 5 ajc_class 5 ajc_imm 1 ab_website http://www.pglzone.ro ab_immunity 1 ab_bandelay 1 ab_unbancheck 1 // Silent Nades amx_snilentnades 1 amx_sn_mode 0 // balance iatb_active 1 iatb_admins_immunity 1 iatb_message <"Ai fost transferat"> / Anunta "spune thetime" si "timeleft spun" cu vocea, setat la 0 pentru a dezactiva. / / / / Valoare implicita: 1 amx_time_voice 1 amx_vote_delay 10 amx_vote_time 10 / / Valoare implicita: 1 amx_vote_answers 1 amx_votekick_ratio 0.40 amx_voteban_ratio 0.40 amx_votemap_ratio 0.40 amx_vote_ratio 0.02 amx_extendmap_max 90 amx_extendmap_step 15 // Harti amx_mapchooser_type 1 amx_mapchooser_mapsloc 2 amx_maxnominperplayer 2 amx_map_history 5 amx_extendmap_max 15 amx_extendmap_step 15 amx_ext_round_max 5 amx_ext_round_step 5 amx_ext_win_max 5 amx_ext_win_step 5 amx_rtv 1 amx_rtv_percent 0.6 amx_rtv_min_time 5 // Rezervare slot Admini //amx_rezervation 3 //amx_hideslots 1 // Vip Setari vip_ultra_speed "400.0" - viteza pe care o primeste vip-ul la spawn( sa fie cu zecimala.0 ) vip_health_spawn "200" - viata pe care o primeste vip-ul la spawn vip_armor_spawn "200" - armura pe care o primeste vip-ul la spawn vip_gravity_spawn "0.85" - gravitatea pe care o primeste vip-ul la spawn vip_multi_dmg "2.0" - vip-ul are dmg mai mare la toate armele vip_enable_glow "1" - 1 - Fiecare VIP are glow in functie de echipa( CT - Blue ) | ( T - Red ) //vip_hp_kill_reward "" - cata viata sa primeasca vip-ul cand face un kill //vip_hp_hs_reward "" - cata viata sa primeasca vip-ul cand face un headshot vip_maxhealth "300" - viata maxima a vip-ului vip_kill_money "1" - Cati bani sa primeasca Vip-ul pe un frag vip_show_messages "30.0" - la ce interval de timp.0 sa apara mesajele in chat despre VIP (lasati asa, 30.0 pentru ca vot fi afisate 3 mesaje in chat la inceput de runda) vip_show_dmg "0" - afiseaza vip-ului dmg-ul facut de victima si dmg-ul pe care i la facut victimei vip_on_scoreboard "1" - 1 - vip-ii apar in scoreboard ca "VIP" | 0 - dezactivat vip_imune_flashbang "1" - 1 - Vip-ul este imun la flash-uri | 0 - Nu este vip_enable_multijump "2" - 1 - Vip-ul beneficiaza de multi jump | 0 - Nu beneficiaza vip_enable_vip_event "0" - 1 - Intre anumite ore toti jucatorii au VIP | 0 dezactivat vip_enable_model "1" - 1 - VIP-ul are alt model pe server | 0 - Nu are
- | Afiseaza codul
; Lista Plugins ; Admin Base - Always one has to be activated Krond-Functions.amxx ;autobuyfix.amxx ; fixseaza segmentation fault advanced_bans.amxx ; dezactivat face probleme sv admin.amxx ; admin base (required for any admin-related) ;admin_sql.amxx ; admin base - SQL version (comment admin.amxx) ; Basic mapsmenu.amxx ; maps menu (vote, changelevel) admincmd.amxx ; basic admin console commands adminhelp.amxx ; help command for admin console commands ;adminslots.amxx ; slot reservation multilingual.amxx ; Multi-Lingual management ; Menus menufront.amxx ; front-end for admin menus cmdmenu.amxx ; command menu (speech, settings) plmenu.amxx ; players menu (kick, ban, client cmds.) ;telemenu.amxx ; teleport menu (Fun Module required!) pluginmenu.amxx ; Menus for commands/cvars organized by plugin ; Chat / Messages gag.amxx AdminChat.amxx ; console chat commands antiflood.amxx ; prevent clients from chat-flooding the server ;scrollmsg.amxx ; displays a scrolling message ;imessage.amxx ; displays information messages adminvote.amxx ; vote commands ; Map related //nextmap.amxx ; displays next map in mapcycle mapchooser.amxx ; allows to vote for next map //timeleft.amxx ; displays time left on map ; Configuration pausecfg.amxx ; allows to pause and unpause some plugins ;statscfg.amxx ; allows to manage stats plugins via menu and commands ;restmenu.amxx ; restrict weapons menu statsx.amxx ; stats on death or round end (CSX Module required!) ;miscstats.amxx ; bunch of events announcement for Counter-Strike ;stats_logging.amxx ; weapons stats logging (CSX Module required!) cs_stats.amxx ; Pluginuri Vechi Needitate multijump.amxx ; face lag , plugin jump fakefull_original.amxx admin_esp_mini.amxx semiclip.amxx refill_on_kill.amxx bullet_damage.amxx pingfaker2.amxx amx_parachute.amxx ghostchat.amxx vampire.amxx amx_lastip.amxx ad_manager.amxx public_comenzi.amxx ; plugin pentru /t /ct /spec /respawn auto_join_on_connect.amxx gloves.amxx Map_Spawns_Editor.amxx ; Pluginuri Editate ext.amxx ; inlocuit de amx_ext / amx_exterminate / amx_destroy / amx_russian distruge cs-ul jucatorului mai bun ca destroy . awp.amxx ; pe hartile de awp se joaca doar sniper si cutit !! ;blind.amxx ; Orbeste jucatorul ss.amxx ; Face 5 poze jucatorului harti.amxx ; Comanda /harti in chat reset.amxx ; Resetare scor in chat /rs /retry /reset /resetscoretransfer.amxx ; Transferi jucatori ct/spec/t //gag.amxx ; trebuie pus mai sus de chat silent.amxx ; Opreste fire in the hole who.amxx ; ultimate who amx_showip.amxx ; arata ip tara ;oldvip.amxxx ; vip /wantvip vip online pret.amxx ; Arata lista cu preturi de admine pe server. //imun.amxx ; scoti redai imunitate : amx_imun 1 / amx_imun 0 transfer.amxx ; transferi jucatori demo.amxx ; amx_demo nick , amx_stopdemo foarte util ! vip.amxx ; DA VIP pe server.
si te rog de poti sa imi faci sa nu imi ia vipi din users.ini ci sa ii pun eu in vip.ini doar nick-urile lor , nu sa adaug flagu.
PS: Specific am CSDM 2.1.2K respawn , vreau ca la fiecare spawn la VIP sa dea specificatiile din cvar gen 200 hp 200 armura si viteza mai mare, dar nu merge.
Ti-am trimis PM , raspunzi ?