Interfata cs in joc

Discutii despre problemele aparute in jocul Counter-Strike.

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Sergey
Membru, skill +1
Membru, skill +1
Posts: 470
Joined: 15 Jul 2011, 13:14
Detinator Steam: Da
Detinator server CS: DA
Reputatie: Detinator Global.eXtreamCS.Com
Location: Resita
Has thanked: 71 times
Been thanked: 2 times

20 Aug 2012, 15:04

Buna. am si eu niste probleme cu interfata la cs cand intru pe un sv de cs...
1.este prea luminos
2.am o chestie sus in cont si nu stiu cum sa o fac sa dispara
3.nu imi ramane numele care il pun io in config...am pus nume "mark" si cand scriu in consola exec cool.cfg imi tot ramane numele "Oxedan2"
http://i.imgur.com/sKbVU.jpg Uitati cum se vede.
Ma puteti ajuta cu aceste probleme?
Acesta e cfg-u pe care il folosesc
| Afiseaza codul
// uNboRn [ AgN ] NORecoil + AIM setings

unbindall 

voice_scale "0.750000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.000000"
fps_max "101"
fps_model "101"
crosshair "1.000000"
ambient_fade "100"
ambient_level "0.300000"
brightness "2.500000"
net_scale "5"
net_graph "0"
net_graphpos "3"
sv_voiceenable "1"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
mp_decals "300.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
r_dynamic "0"
volume "0.4"
suitvolume "0.130000"
hisound "1.000000"
bgmvolume "0.000000"
MP3volume "0.800000"
_snd_mixahead "0.1"
team ""
model ""
skin ""
topcolor "30"
bottomcolor "6"
rate "35000"
lightgamma "0"
cl_updaterate "35000"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_minmodels "1"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "60"
cl_allowdownload "1"
cl_movespeedkey "0.52"
cl_allowupload "1"
cl_download_ingame "1"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_csmoothing "0.05"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
sensitivity "2"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_cmdrate "101"
cl_cmdbackup "60"
cl_cmdrate "101"
cl_cmdbackup "2"
rate "35000"
zoom_sensitivity_ratio "0.78"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
lightgama "0"
cl_corpsestay "600.000000"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "1"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1"
hud_classautokill "1"
setinfo "_ah" "0"
setinfo "_hf" "counter-strike"
setinfo "_vgui_menus" "0"
+mlook 
+jlook
cl_updaterate "35"
ex_interp "0.1"
cl_bobcycle "0.8"
alias dev0 "developer 0"
alias dev1 "developer 1"
name "loooooooool"

// Control [ setings ]

unbindall

bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "say timeleft"
bind "]" "say nextmap"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "m4a1;ak47;primammo;secammo;vesthelm;flash;flash;hegren"
bind "F2" "rebuy"
bind "F3" "deagle;secammo;primammo;vesthelm;hegren;flash;flash;defuser"
bind "F5" "awp;primammo;deagle;secammo;vesthelm;hegren;flash;flash"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+[G]_AwPskr1pT"
bind "MOUSE4" "cl_righthand "1"
bind "MOUSE5" "cl_righthand "0"
bind "PAUSE" "pause"

// RIGHT&LEFT WEAPONS 

alias sagel "cl_righthand 1; bind p solel"
alias solel "cl_righthand 0; bind p sagel"

// Config [ AgN ]


drawradar
cl_observercrosshair "1"
cl_dynamiccrosshair "0"
cl_crosshair_color "50 250 250"
cl_crosshair_size "2"
cl_crosshair_translucent "0"
_cl_autowepswitch "0"
hud_centerid "1"
scr_conspeed "99999999"
max_smokepuffs "0"
gl_lightholes "1"
hud_fastswitch "1"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
cl_rate "6000"
cl_lw "1"
cl_lc "1"
cl_sidespeed "400"
cl_forwardspeed "400"
cl_backspeed "400"
cl_bob "0"
cl_bobup "0"
cl_himodels "0"
cl_solid_players "0"
cl_rollspeed "0"
cl_movespeedkey 0.37
cl_hidefrags 0
con_color "50 150 250"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "8.0"
s_automax_distance "30.0"
s_min_distance "1000.0"
s_leafnum "0"
s_refgain "0.0"
s_refdelay "0"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_eax "0.000000
volume "0.250000"
suitvolume "0"
hisound  "1.000000
bgmvolume "1.000000"
texgamma "0.1"
topcolor "30"
_snd_mixhead "0.1"
s_a3d "1"
s_geometry "0"
s_reflect "0"
s_reverb "0"
s_usepvs  "0"
s_verbwet "0"
s_occlude "0"
s_occ_apsilon "0"
s_occfactor "0.25"
loadas8bit "1"
snd_noextraupdate "1"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
gamma "6"
lightgama "0.1"
grapheight "90"
hisound "1.000000"
hud_centerid "1"
hud_fastswitch "1"
loadas8bit "0.000000"
net_graph "0"
net_graphpos "1"
net_scale "5"
precache "1"
scr_cospeed "999999"
snd_noextraupdrate "1"
suitvolume "0.250000"
tracker "0"
viewsize "120. 000000"
gl_texturemode gl_linear_mopmap_linear
gl_alphmain "0.25"
graphheight "450"
gl_cull "1"
gl_dither "1"
gl_filpmatrix "0"
gl_keepjunctions "0. 000000"
gl_lightholes "1"
gl_max_size 256"
gl_monolights "0"
gl_overbright "0"
gl_calette_tex "0"
gl_picmip "0"
gl_playermip "1000.00000"
gl_polyoffset "0.1"
gl_round_down "6.000000"
gl_spriteblend "0"
gl_wateramp "0"
gl_ztrick "1"
cl_showfps "1"
cl_solid_players "1"
cl_timeout "99999"
rate 35000
cl_updaterate "35000"
cl_latency "-61.000521"
cl_dlmax "128"
cl_vsmoothing "0.05"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_radartype "1"
cl_ragdoil_phsics_enable "0"
cl_show_splashes "0"
cl_drawshadowntexture "0"
gl_clear "1"
mat_forceaniso "0"
mat_compressedtextures "1"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_mpmaptextures "1"
mat_hdr_enabled "0"
mat_numtextureunits "0"
mat_picmip "1"
mat_wateroverlayszise "16"
mat_forcedynamic "0"
mat_specular "0"
mat_forcehardwaresync "1"
m_fitlerlightmaps "1"
mat_filtertextudres "1"
mat_usync "0"
mp_decals "50"
muzzleflash_light "0"
r_avglight "0"
r_cheapwanterend "1"
r_decals_cullsize "2"
r_decals "0"
r_drawdetailprops "0"
r_drawmodeldecals "0"
r_dynamic 0
r_eyes 0
r_lod 1
r_drawropes 0
r_propsmaxdist 100
r_rendreoverlayfragment 0
r_rootlod 2
r_shadows 0
r_worldlights 0
r_teeth 0
r_shadowrendertotexture 0
r_waterfdrceexpensive 0
rope_averagelight 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
mat_specular 0
r_3dnow 1
r_**x 1
r_sse 1
r_sse2 1

// bw

bind mwheelup "+jump;wait"
bind mwheeldown "+duck"
+mlook

// syntax of avadd :
//  first param -> 0=stand, 1=duck
//  second param -> height
//  third param -> forward
//  last param -> right

alias HeadBunnySD  "avadd 0  20 6 2   13.5 6 -6   15 6 6   10 -3 0  -32 -7 5   -32 5 -4.5; avadd 1  20 3 2   17 -2 -5   15 -5 8  -17 0 -8  -15 -16 5"
alias HeadBunny    "avclear;HeadBunnySD;init aim HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny   "avclear;avadd 0   10 5 0;avadd 1 15   0  0;HeadBunnySD;init aim HeartBunny  ;txt *** Aiming: aim for HEART   (bunny771) ***"
alias StomachBunny "avclear;avadd 0    0 0 0;avadd 1  7  -5  0;HeadBunnySD;init aim StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny  "avclear;avadd 0 -7.5 0 0;avadd 1  2 -15 -6;HeadBunnySD;init aim TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias defaultv "avclear;avadd 0 20 6.5 2.5;avadd 1 25 6.8 2.5;avadd 2 12 6 2.7;avadd 3 20.5 6.7 2.5;#ex_interp 0.03" 
defaultv 

alias NewAimHead "init aim NewAimHead;avclear; avadd 0  20.7 8.01  3.6     13.5 6 -6    15 6 6   10 -3 0  -32 -7 5   -32 5 -4.5; avadd 1 22.4 6.01 3.6  17 -2 -5   15 -5 8  -17 0   -8  -15 -16 5" 
NewAimHead


// xqz2 style 
alias +doaim "aim 1;lock 1"
alias -doaim "aim 0;lock 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style 
alias +doshoot "aim 1;.wait;.+attack"
alias -doshoot ".-attack; aim 0"

// use this aiming method with a small fov to get around aimbot detection
alias +csgaim "aim 1;later 0.01 .+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 .-attack"

alias SIR3 "avadd 0  20 5 3   13.5 6 -6   15 6 6   10 -3 0  -32 -7 5   -32 5 -4.5; avadd 1  19 4 3   17 -2 -5   15 -5 8  -17 0 -8  -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4  "avadd 0  19.5 6 2   13.5 6 -6   15 6 6   10 -3 0  -32 -7 5   -32 5 -4.5; avadd 1  20 3 2   17 -2 -5   15 -5 8  -17 0 -8  -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0  21 5 3   13.5 6 -6   15 6 6   10 -3 0  -32 -7 5   -32 5 -4.5; avadd 1  19 4 3   17 -2 -5   15 -5 8  -17 0 -8  -15 -16 5"
alias SIR6 "avadd 0  19 5 3   13.5 6 -6   15 6 6   10 -3 0  -32 -7 5   -32 5 -4.5; avadd 1  19 4 3   15 -2 -5   15 -5 8  -17 0 -8  -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;" 
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore" 
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx" 
// syntax of avadd :
//  first param -> 0=stand, 1=duck
//  second param -> height
//  third param -> forward
//  last param -> right

//Toggles for the Commandmenu

//Autoaim
alias xaim_on "xaim 1; xducking 7; xstanding 0; developer 1; echo Autoaiming On; developer 0; alias xaim_switch xaim_off"
alias xaim_off "xaim 0; developer 1; echo Autoaiming Off; developer 0; alias xaim_switch xaim_on"
alias xaim_switch "xaim_on"

alias xshoot_on "xshoot 1; developer 1; echo Autoshoot On; developer 0; alias xshoot_switch xshoot_off"
alias xshoot_off "xshoot 0; developer 1; echo Autoshoot Off; developer 0; alias xshoot_switch xshoot_on"
alias xshoot_switch "xshoot_on"

alias xteam_on "xteam 1; developer 1; echo Aim At Teamates On; developer 0; alias xteam_switch xteam_off"
alias xteam_off "xteam 0; developer 1; echo Aim At Teamates Off; developer 0; alias xteam_switch xteam_on"
alias xteam_switch "xteam_on"

alias xaimthru_on "xaimthru 1; developer 1; echo Aimthru On; developer 0; alias xaimthru_switch xaimthru_off"
alias xaimthru_off "xaimthru 0; developer 1; echo Aimthru Off; developer 0; alias xaimthru_switch xaimthru_on"
alias xaimthrut_switch "xaimthru_on"

alias HeadBunnySD  "avadd 0  20 6 2   13.5 6 -6   15 6 6   10 -3 0  -32 -7 5   -32 5 -4.5; avadd 1  20 3 2   17 -2 -5   15 -5 8  -17 0 -8  -15 -16 5"
alias HeadBunny    "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny   "avclear;avadd 0   10 5 0;avadd 1 15   0  0;HeadBunnySD;init 0 HeartBunny  ;txt *** Aiming: aim for HEART   (bunny771) ***"
alias StomachBunny "avclear;avadd 0    0 0 0;avadd 1  7  -5  0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny  "avclear;avadd 0 -7.5 0 0;avadd 1  2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
alias Head1        "avclear;avadd 0  15 5 0;avadd 1 15.3   1  0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
alias Headaim      "avclear;avadd 0  16 6 0;avadd 1 17   3  0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
alias 100Stomach   "avclear;avadd 0   2 2 0;avadd 1 10   -3  0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
alias Head2        "avclear;avadd 0   19.7 5.8 3 0;avadd 1 20     4.1  0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"       
alias HitemUp      "avclear;avadd 0   19.8 5.8 2;avadd 1 15.9   5  0;HeadBunnySD;init 0 HitemUp  ;txt *** HitemUp***"
alias wild         "avclear;avadd 0   4 4 0;avadd 1 13  -5  0;HeadbunnySD;init 0 wild ;txt *** Wild ***
alias HitmansAim   "avclear;avadd 0  20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"  
alias random       "avclear;avadd 0  19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS  ***"
alias C4mSD        "avadd 0 20 6.2 2 avadd 13.7 5.9 -6  15.1 6 6  11.1 -3 0  -32  -7 5  -32 5.1 -4.4; avadd 1  19.9 3 2    18 -2 -5  13 -4.8 8.2  -17 0 -8 -15 -16 5"
alias C4mHEAD1     "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
alias C4mHEAD2     "avclear;avadd 0  20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
alias C4mCHEST     "avclear;avadd 0  18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
// color
alias color_ogc  "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
alias color_new  "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new"
color_1
// xqz2 style 
alias +doaim "aim 1"
alias -doaim "aim 0"
// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"
// hlh style 
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"
alias +thru "aimthru 1"
alias -thru "aimthru 0"
bind "pgdn" "aspeed 0;speed 0"
alias aim1 "shoot 0;alias auto2_t shoot1;txt Autoshoot Off"
alias shoot1 "shoot 1;alias auto2_t aim1;txt Autoshoot On"
shoot1
fov 360

;Menu variables
enable_new_aim_method=0
enable_crosshair=0
enable_antizoom=0
enable_remove_flash=1
enable_wallhack=0
enable_aimhack=1
enable_ballhack=1


[Aimbot]
NoSpread=11
Autoshoot=0
Smooth=0
Aimspot=11
Silent=1
DrawAimspot=1

[ESP]
Draw=0
Far=0

// Aim w/ Shooting
alias +hlhaim "aim_on 1;aim_lock 1;aim_shoot 2"
alias -hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"

// Aim Only Style
alias +onlyaim "aim_on 1;aim_lock 1"
alias -onlyaim "aim_on 0;aim_lock 0"

// Only Shoot when AutoAiming
alias +aimshoot "aim_on 1;aim_lock 1;aim_shoot 1;"
alias -aimshoot "aim_on 0;aim_lock 0;aim_shoot 0;"

// xqz2 style 
alias +doaim "aim_on 1"
alias -doaim "aim_on 0"

// temporary aim thru wall
alias +thru "aim_thru 1;aim 1"
alias -thru "aim_thru 0;aim 0"

// hlh style 
alias +doshoot "aim_on 1;aim_shoot 2"
alias -doshoot "aim_shoot 0;aim_on 0"

// ltfv v4
alias +ltfxv4 "aim_on 1;aim_shoot 1"
alias +ltfxv4 "aim_on 0;aim_shoot 0"

//Christ CS
alias "+christcs" "aim_on 1;aim_lock 1;aim_shoot 2"
alias "-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"

alias "+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1"
alias "-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0"

//Christ NS
alias "+christns" "aim_smooth 7;aim_on 1;aim_lock 1"
alias "-christns" "aim_smooth 0;aim_on 0;aim_lock 0"



// :[ aNaRcHy settings ]:

// Aimbot Settings
aim 1
shoot 1
autowall 1
fov 9000
mode 1
aimthru 0
lock 0
avdraw 1
height_correction 0
method 3
vec_switch 1
nospread 1


alias +hs2 "sv_clienttrace 999999999"
alias -hs2 "sv_clienttrace 1.9999999"
bind F10 "bind mouse1 +hs2"

//Aim Vectors

//Intelligence Bolzen Multivec
alias mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
alias mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
alias mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
alias mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
alias mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
alias inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."

//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"


//Settings
login 1015
pred 0
predback 1.0 
predmax 1.0 
predtime 0.20
predahead 0.20
vpreahead 0.16
pi 3.14159 //pi 3.14
aim 1
shoot 0
wall 0
nospread 1
autowall 0
nosky 1
soundmax 8
confont 1
chase_cam 0
jump 1
mefrozen 0.6
fspeed 0.4
lock 0
saystats 0
glow 0
targetmode 4

//new aiming (zer0)
alias zbaddass    "avadd 0 20 9 4"
alias zbaddass2   "avadd 1 17 2 4"
alias zbadass3    "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5" 
alias zero1       "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4    "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5   "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1  "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD  "avadd 0  22 5 4   13.5 6 -6   15 6 6   10 -3 0  -32 -7 5   -32 5 -4.5; avadd 1  26 3 3   13 -2 -5   11 -5 8  -21 0 -8  -19 -16 5"
alias zeroHead    "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"  

//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim  "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"


//AIMBOT CFG//
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
alias buybots_para "alias siground buybots_para;part234;later 0.5 part1_9"
alias AUG1 "avadd 0 21 10.1 0;"
alias AUG2 "avadd 1 22.5 3.75 4.25;"
alias AUG3 "avadd 2 20 9.25 5;"
alias AUG4 "avadd 3 20.25 9.5 0;"
alias AUG5 "avadd 4 26.5 5.25 3.4;"
alias AUG6 "avadd 5 9.5 9.5 0.75;"
alias gsaimAUG "avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt GSAIM FOR AUG Loaded"
alias SIG1 "avadd 0 21 10.1 0;"
alias SIG2 "avadd 1 22.5 3.75 4.25;"
alias SIG3 "avadd 2 20 9.25 5;"
alias SIG4 "avadd 3 20.25 9.5 0;"
alias SIG5 "avadd 4 26.5 5.25 3.4;"
alias SIG6 "avadd 5 9.5 9.5 0.75;"
alias gsaimSIG "avclear; SIG1; SIG2; SIG3; SIG4; SIG5; SIG6; txt GSAIM FOR SIG Loaded"
alias DEAG1 "avadd 0 20 10.1 0;"
alias DEAG2 "avadd 1 26.5 3 -1;"
alias DEAG3 "avadd 2 20 10.5 4;"
alias DEAG4 "avadd 3 20.25 9.5 -1.5;"
alias DEAG5 "avadd 4 30.25 3.75 -2;"
alias DEAG6 "avadd 5 10.75 10.75 0.5;"
alias gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"
alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"
alias SCOUT1 "avadd 0 20 10.1 0;"
alias SCOUT2 "avadd 1 23 4 4.5;"
alias SCOUT3 "avadd 2 20 7 6;"
alias SCOUT4 "avadd 3 20.75 6.5 2.1;"
alias SCOUT5 "avadd 4 27 4.25 3.5;"
alias SCOUT6 "avadd 5 11.5 8 2.5;"
alias gsaimSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded"
alias USP1 "avadd 0 21 10.1 0;"
alias USP2 "avadd 1 26.5 3 -1;"
alias USP3 "avadd 2 20 7 4;"
alias USP4 "avadd 3 20.25 9.5 -1.5;"
alias USP5 "avadd 4 30.25 3.75 -2;"
alias USP6 "avadd 5 10.75 10.75 0.5;"
alias gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"
alias GLOCK1 "avadd 0 21 10.1 0;"
alias GLOCK2 "avadd 1 26.5 3 -1;"
alias GLOCK3 "avadd 2 20 7 4;"
alias GLOCK4 "avadd 3 20.25 9.5 -1.5;"
alias GLOCK5 "avadd 4 30.25 3.75 -2;"
alias GLOCK6 "avadd 5 10.75 10.75 0.5;"
alias gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"
alias MP51 "avadd 0 21 10.1 0;"
alias MP52 "avadd 1 24 2.25 4.5;"
alias MP53 "avadd 2 20 7.5 5.5;"
alias MP54 "avadd 3 21 7 1.5;"
alias MP55 "avadd 4 29 2.5 3;"
alias MP56 "avadd 5 13.5 7.5 2.5;"
alias gsaimMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded"
alias G3SG11 "avadd 0 21 10.1 0;"
alias G3SG12 "avadd 1 24 2.25 4.5;"
alias G3SG13 "avadd 2 20 7.5 5.5;"
alias G3SG14 "avadd 3 21 7 1.5;"
alias G3SG15 "avadd 4 29 2.5 3;"
alias G3SG16 "avadd 5 13.5 7.5 2.5;"
alias gsaimG3SG1 "avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt GSAIM FOR G3SG1 Loaded"
alias Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;"
alias Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;"
alias Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;"
alias Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;"
alias Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;"
alias Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;"
alias Gore-o "avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;"
alias Gore-n "avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;"
alias Gore-e "avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;"
alias Gore-one "avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;"
alias Gore-t "avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;"
alias Gore-w "avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;"
alias Gore-o "avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;"
alias Gore-two "avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;"
alias Gore-th "avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;"
alias Gore-r "avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;"
alias Gore-ee "avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;"
alias Gore-three "avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;"
alias Gore-f "avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;"
alias Gore-o "avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;"
alias Gore-ur "avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;"
alias Gore-four "avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;"
alias hbak0 "avadd 0 2.44 0.75 0.05"
alias hbak1 "avadd 1 3.21 0.87 -0.06"
alias hbak2 "avadd 2 2.52 1.12 0.60"
alias hbak3 "avadd 3 2.64 2.20 0.40"
alias hbak4 "avadd 4 2.50 1.10 0.40"
alias hbak5 "avadd 5 2.70 1.30 0.40"
alias hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"
alias multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FFX Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]" 
alias dhb0 "avadd 0 1.64 0.25 -0.05"
alias dhb1 "avadd 1 2.01 1.37 0.14"
alias dhb2 "avadd 2 1.62 1.32 0.40"
alias dhb3 "avadd 3 2.54 1.90 -0.30"
alias dhb4 "avadd 4 1.90 1.30 0.00"
alias dhb5 "avadd 5 1.90 1.30 0.20"
alias dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2" 

[Aiming]
aim_triggerbot=0
aim_enable=1
aim_key=0
aim_spot=14
aim_fov=360
aim_shoot=1
aim_silent=1
aim_style=1
[NoSpread]
nospread_spread=2
nospread_recoil=1
nospread_visrecoil=1


//0wn4g3 Vecs by NumB-nUTz - http://www.script0rz.net
alias 0wnAim1 "avadd 0 22 8.5 2.7;avadd 1 18 3 4"
alias 0wnAim2 "avadd 0 21.8 8.3 2.4;avadd 1 24.3 1 2.6"
alias 0wnAim3 "avadd 0 21.6 8 3.9;avadd 1 25.7 4 2"
alias 0wnAim4 "avadd 0 21.49 8.9 2.79;avadd 25.5 4.45 2.8"
alias 0wnH34D "avclear;0wnAim1;txt ::0wn4g3 - HUN73R! - http://www.script0rz.cjb.net::
alias 0wn5KULL "avclear;0wnAim2;txt ::0wn4g3 - 5KULL 5CR3W! - http://www.script0rz.cjb.net::
alias 0wnB00M "avclear;0wnAim3;txt ::0wn4g3 - B00M! - http://www.script0rz.cjb.net::
alias 0wn0NE "avclear;0wnAim4;txt ::0wn4g3 - 0NE 5H07! - http://www.script0rz.cjb.net:: 

H34D5H07 Vec #1 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #1 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias kkhead1 "avadd 0 22.3937 4.4245 3.4987; avadd 0 22.5673 4.5679 3.5221; avadd 0 22.7241 4.6132 3.5371"
alias kkhead2 "avadd 1 23.37 4.42 3.58; avadd 1 23.42 4.94 3.97; avadd 1 23.57 4.72 3.65"
alias kkhead "avclear 0;avclear 1; kkhead1; kkhead2; recoil 1.7; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #1; #say K0N7R4C7-K1LL4 H34D5H07 V3C #1 -[L04D3D]-" 

H34D5H07 Vec #2 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #2 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias kkhead21 "avadd 0 22.19 4.36 2.92;avadd 0 21.36 3.96 3.29"
alias kkhead22 "avadd 1 22.50 9.55 3.69;avadd 1 22.80 9.4 4.89"
alias kkheadx "avclear 0; avclear 1; kkhead21; kkhead22; recoil 1.7;aspeed 2.0; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #2; #say K0N7R4C7-K1LL4 H34D5H07 V3C #2 -[L04D3D]-" 


//Signature HS by NumB-nUTz
alias shs1 "avadd 0 22.24 7.11 3.49 14.99 6.51 3.99; avadd 1 21.411 6.701 4.01 13.2 -3 -4.98"
alias shs2 "avadd 0 22.451 7.099 2.99 15.33 6.52 5.9901; avadd 1 20.999 8.57 3.78 11.29 -4.9 8.01"
alias shs3 "avadd 0 23.01 6.9 3.62 10.98 -3.1 5.1; avadd 1 23.00 6.2 3.333 -21.1 4.89 -8.1"
alias shs4 "avadd 1 -18.99 -16.6 4.11"
alias numbshs "avclear; shs1; shs2; shs3; shs4; txt Signature HS by NumB-nUTz - http://www.script0rz.cjb.net"


PWN4G3 Vec by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 PWN493 V3C -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias PWN4931 "avadd 0 22.05 7.60 3.22;avadd 0 22.4 7.47 3.14;avadd 0 22.7 8.49 3.12"
alias PWN4932 "avadd 1 26.80 4.30 3.22;avadd 1 27.70 2.25 3.74;avadd 1 27 4.19 3.80"
alias PWN493 "avclear;avclear 0;avclear 1;recoil 1.7;pred 1;predahead .075;aspeed 2.0;PWN4931;PWN4932;txt K0N7R4C7-K1LL4'5 PWN493 V3C" 

H34D5H07 Vec #1 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #1 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias kkhead1 "avadd 0 22.3937 4.4245 3.4987; avadd 0 22.5673 4.5679 3.5221; avadd 0 22.7241 4.6132 3.5371"
alias kkhead2 "avadd 1 23.37 4.42 3.58; avadd 1 23.42 4.94 3.97; avadd 1 23.57 4.72 3.65"
alias kkhead "avclear 0;avclear 1; kkhead1; kkhead2; recoil 1.7; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #1; #say K0N7R4C7-K1LL4 H34D5H07 V3C #1 -[L04D3D]-" 

H34D5H07 Vec #2 by K0N7R4C7-K1LL4

//K0N7R4C7-K1LL4'5 H34D5H07 V3C #2 -( http://HacksRus.tk )-( http://www.script0rz.cjb.net )-
alias kkhead21 "avadd 0 22.19 4.36 2.92;avadd 0 21.36 3.96 3.29"
alias kkhead22 "avadd 1 22.50 9.55 3.69;avadd 1 22.80 9.4 4.89"
alias kkheadx "avclear 0; avclear 1; kkhead21; kkhead22; recoil 1.7;aspeed 2.0; txt K0N7R4C7-K1LL4'5 H34D5H07 V3C #2; #say K0N7R4C7-K1LL4 H34D5H07 V3C #2 -[L04D3D]-" 

//      __________
// --= ( AIMING ON) =--
//      ¯¯¯¯¯¯¯¯¯¯

	
alias avSheadDoc "avadd 0 25 12 0"     //standing head DOC
alias avSchest   "avadd 0 12 3.5 0"   //standing chest
alias avScrotch  "avadd 0 -5 -2 0"    //standing crotch
alias avSlthigh  "avadd 0 -9 -2 6"    //standing left thigh
alias avSrthigh  "avadd 0 -9 2 -4"    //standing right thigh
alias avSlshin   "avadd 0 -24 -4 6.5" //standing left shin
alias avSrshin   "avadd 0 -22 7 -4"   //standing right shin
alias avSlfoot   "avadd 0 -32 -7 5"   //standing foot left
alias avSrfoot   "avadd 0 -33 5 -4"   //standing foot right
//alias avSheadf   "avadd 0 25 5 2"     //standing head Abso F
alias avSrarm "avadd 0 13.5 6 6"     //Standing right Arm
alias avSlarm "avadd 0 13.5 6 -6"     //Standing left Arm

// ...and ducking targets
alias avDheadDoc "avadd 1 30 3 0"     //crouching headDoc
alias avDchest "avadd 1 15 -2 -4"    //crouching chest
alias avDcrotch "avadd 1 8 -3.5 -2"    //crouching crotch
alias avDlthigh "avadd 1 4 -16 2"    //crouching left thigh
alias avDrthigh "avadd 1 5 0 -8"     //crouching right thigh
alias avDlshin "avadd 1 -5 -12 11"   //crouching left shin
alias avDrshin "avadd 1 -5 4 -7"     //crouching right shin
alias avDlfoot "avadd 1 -13 -17 5"   //crouching foot left
alias avDrfoot "avadd 1 -13 0 -7"    //crouching foot right
//alias avDheadf "avadd 1 26 3 0.75"   //crouching head Abso F
alias avDrarm "avadd 1 17 -2 5"     //crouching right Arm
alias avDlarm "avadd 1 17 -2 -5"     //crouching left Arm

alias avhead "avclear 0; avclear 1; avSbhead; avSchest; aimSrest; avhead2"
alias avhead2 "avDbhead; avDchest; aimDrest; txt *** Aiming: Low Head"

alias avheadb "avclear 0; avclear 1; avSahead; avSchest; aimSrest; avheadb2"
alias avheadb2 "avDahead; avDchest; aimDrest; txt *** Aiming: High Head"

alias avheadf "avclear 0; avclear 1; avSfhead; avSchest; aimSrest; avheadf2"
alias avheadf2 "avDfhead; avDchest; aimDrest; txt *** Aiming: Medium Head"

alias avheadq "avclear 0; avclear 1; avSheadq; avSchest; aimSrest; avheadq2"
alias avheadq2 "avDheadq; avDchest; aimDrest; txt *** Aiming: NoQlew"

//Aiming without messages
alias avheadm "avclear 0; avclear 1; avSbhead; avSchest; aimSrest; avhead2m"
alias avhead2m "avDbhead; avDchest; aimDrest"

alias avheadbm "avclear 0; avclear 1; avSahead; avSchest; aimSrest; avheadb2m"
alias avheadb2m "avDahead; avDchest; aimDrest"

alias avheadfm "avclear 0; avclear 1; avSfhead; avSchest; aimSrest; avheadf2m"
alias avheadf2m "avDfhead; avDchest; aimDrest"

alias avheadDoc "avclear 0; avclear 1; avSheadDoc; avSchest; aimSrest; avheadDoc2"
alias avheadDoc2 "avDheadDoc; aimDrest; txt *** Aiming first at DocUK Head ***; developer 0"

alias avSfhead "avSheadFc"
alias avDfhead "avDheadFc"

alias avSbhead "avSheadc"
alias avDbhead "avDheadc"

alias avSahead "avSheadbc"
alias avDahead "avDheadbc"

//      __________
// --= ( AIMING ON) =--
//      ¯¯¯¯¯¯¯¯¯¯

 -aim_active 1
 -aim_recoil 1
 -aim_spread 1
 -aim_predmode 0
 -aim_fov 360
 -aim_shoot 1
 -aim_pwall 0
 -aim_hitbox 1
 -aim_smooth 0
 -aim_key 1
 -aim_randomize 0
 -aim_team 1
 -aim_draw 0
 -aim_drawhb 0
//      __________
// --= ( AIM CVARS) =--
//      ¯¯¯¯¯¯¯¯¯¯

//aim_on 1
//aim_alternate 0
//aim_shoot 1
//aim_autoaim 0
//aim_autoshoot 0
//aim_triggerbot 0
//aim_headradius 0
//aim_bodyradius 0
//aim_bodyshape 0
//aim_bodyheight 0
//aim_smooth 1
//aim_random 1
//aim_lock 0
//aim_fov 360
//aim_team 1
//aim_method 1
//aim_mode 1
//aim_bonespot 0
//aim_drawspot 0
//aim_hitbox 0
//aim_hbdraw 0
//aim_heightadjust 0
//aim_recoil 1
//aim_visrecoil 0
//aim_nospread 1
//aim_thru 1
//aim_autowall 0
//aim_autowall_sens 0
//aim_prediction 0
//aim_predahead 1
//aim_predback 0
//aim_welder // aims at players with less than 100% armor in NS using welder


//Aimbot Settings
Aimbot 3
Smooth 0
Vector 17
Aimspot 1
Fov 360
AimThru 1
AvDraw 1

 //M3tal's remix v. 2 Suppressor
alias re2 "avadd 0 22.948 6.57 3.29;avadd 1 28.549 6.23 3.457"
alias mix2 "avclear;re2;recoil 1.7;aspeed 2.0;txt Loaded!"
//Thanks to Stoner 4 Life for making the best fucking vec ;x
alias newtht01 "avadd 0 22.86 6.91 3.62;avadd 1 26.3 4.6 5.2"
alias newtht02 "avadd 0 22.86 0 3;avadd 1 25.8 4 5"
alias newtht03 "avadd 0 21.86 6.91 3.62;avadd 1 25.9 4.6 5.2"
alias newtht04 "avadd 0 22.86 1 3;avadd 1 25.8 3 4"
alias newtht05 "avadd 0 22.86 2 3;avadd 1 25.8 3 5"
alias newtht06 "avadd 0 22.86 3 3;avadd 1 25.8 3 4"
alias newtht07 "avadd 0 23.3 3 4;avadd 1 23.8 6.91 4"
alias newtht08 "avadd 0 21.86 6.91 2.31;avadd 1 26.1 3.6 4.2"
alias newtht09 "avadd 0 22.86 5 4;avadd 1 25.8 3 4"
alias newtht10 "avadd 0 22.86 0 2;avadd 1 25.8 6 5"
alias newtht11 "avadd 0 22.86 6 2;avadd 1 25.8 4 4"
alias newtht12 "avadd 0 23.3 3 4;avadd 1 23.8 6.91 2"
alias newtht99 "newtht01;newtht02;newtht03;newtht04;newtht05;newtht06"
alias numbersnewthought "newtht07;newtht08;newtht09;newtht10;newtht11;newtht12"
alias finalvecsnewthought "avclear 0;avclear 1;newtht99;numbersnewthought;height_correction 3;#cl_bob 0;#cl_bobup 0;txt 



// End script
Aimbot=1.00
Aimkey=1.00
AimFOV=360.00
AntiRecoil=1.00

alias beta3.0 "avclear;Fhuge;tfcb51;Fhuge1;Fhuge2;Fhuge3;Fhuge4;F huge5;Fhuge6;Fhuge7;Fhuge8;Fhuge9;Fhuge10;Fhuge11; Fhuge12;Fhuge13;Fhuge14;Fhuge15;Fhuge16;Fhuge17;Fh uge18;Fhuge19;Fhuge20;Fhuge21;Fhuge22;Fhuge23;Fhug e24;Fhuge25;Fhuge26;Fhuge27;Fhuge28;Fhuge29;Fhuge3 0;Fhuge31;Fhuge32;Fhuge33;Fhuge34;Fhuge35;Fhuge36; Fhuge37;Fhuge38;Fhuge39;Fhuge40;Fhuge41;Fhuge42;Fh uge43;Fhuge44;Fhuge45;Fhuge46;Fhuge47;Fhuge48;Fhug e49;Fhuge50;Fhuge51;Fhuge52;Fhuge53;Fhuge54;Fhuge5 5;Fhuge56;Fhuge57;Fhuge58; recoil 1.47; aspeed 2.13; #say FUKKEN HUGE :o;txt Huge ass vec by every1"
alias hswhos "avadd 0 23.26234 5.123 -.5;avadd 1 24.323 5.324 -1.112"
alias wholehs "avclear;hswhos;txt Whole HS!"
alias pwnhs "avadd 0 21.5123 8.9234 -.1;avadd 1 22.8234 8.93432 .1"
alias pwnhs2 "avadd 0 22.7234 5.8234 1.2;avadd 1 22.73 6.5324 .9123"
alias pwnhs3 "avadd 0 20.98234 9.65 2.8234;avadd 1 22.473 4.522 1.8373"
alias pwnhs4 "avadd 0 23.8124 8.14 1.32;avadd 1 23.49 7.234 1.123"
alias pwnhs5 "pwnhs;pwnhs2;pwnhs3;pwnhs4"
alias pwnhs6 "avclear;pwnhs5;txt ,.}=- TFCFAG PWN HS 
alias eXoAK "avadd 0 23.1 6.8 0.2; avadd 1 26.5 7.2919 1.75"
alias exOAkmaddness "avclear; eXoAK; recoil 1.87; txt eXo AK maddness"
alias AWPSCOUT "avadd 0 22.812 6.8 1.43; avadd 1 25.7 7.66 1.3"
alias er33tscout "avclear; AWPSCOUT; recoil 2.2; antizoom 1; pred 0; txt NAST3 Ultimate SCOUT"
alias NewAimHead "init aim NewAimHead;avclear; avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5" 
NewAimHead


alias mdl0 "modelaim 1;mdl first 0;init aim mdl0"
alias mdl1 "modelaim 1;mdl first 1;init aim mdl1"
alias scrotum1 "avadd 0 20.5 6.8 1.9;"
alias scrotum2 "avadd 1 25.0 4 1.9;"
alias scrotum3 "avclear;scrotum1;scrotum2; #say scrotum loaded; recoil 1.59; aspeed 1.3;
fspeed 0; aimthru 1; autowall 1; nospread 1; txt scrotumvec + config loaded"
alias BurnChest "avclear;avadd 0 0 0 0;avadd 1 0 0 0;recoil 1.7;gsaim 0;txt Burner03's Stomach/chest vec..Use With M4/COLT/ct Autosnipe"
/TFCFAG Nuke HS
alias nukehs "avadd 0 19.823 12.32347 -.3;avadd 1 22.93432 8.23432 -.74328"
alias nukehs2 "nukehs;avadd 0 22.423432 6.2343 -.1;avadd 1 22.932432 11.3243 .74328"
alias nukehs3 "nukehs2;avadd 0 22.92432 8.23432 .1;avadd 1 21.1432 13.2343 1.111"
alias nukehs4 "nukehs3;avadd 0 22.774 7.23423 .3;avadd 1 23.3243 -1.111"
alias nukehs5 "avclear;nukehs4;recoil 1.58;txt Put Em In Pain!"


//=====================================================================
==================
//Recoil Changer = 
//=====================================================================
==================
alias recoilSw_usp "recoil 0.27" 
alias recoilSw_glock18 "recoil 0.25" 
alias recoilSw_deagle "recoil 0.16" 
alias recoilSw_p228 "recoil 0.37" 
alias recoilSw_elite "recoil 0.39" 
alias recoilSw_fiveseven "recoil 0.42" 
alias recoilSw_xm1014 "recoil 1.8" 
alias recoilSw_m3 "recoil 1.83" 
alias recoilSw_mp5 "recoil 1.6892" 
alias recoilSw_FamaS "recoil 1.32" 
alias recoilSw_tmp "recoil 1.66" 
alias recoilSw_p90 "recoil 1.709" 
alias recoilSw_mac10 "recoil 1.71" 
alias recoilSw_ump45 "recoil 1.72" 
alias recoilSw_ak47 "recoil 1.710201" 
alias recoilSw_sg552 "recoil 1.739" 
alias recoilSw_m4a1 "recoil 1.62" 
alias recoilSw_aug "recoil 1.718" 
alias recoilSw_scout "recoil 1.7"
alias recoilSw_awp "recoil 1.77" 
alias recoilSw_g3sg1 "recoil 0.018" 
alias recoilSw_sg550 "recoil 0.027" 
alias recoilSw_m249 "recoil 1.82" 
alias recoilSw_knife "recoil 0.282" 
alias recoilSw_flashbang "recoil 1.282" 
alias recoilSw_hegrenade "recoil 1.282" 
alias recoilSw_smokegrenade "recoil 1.282" 
alias recoilSw_c4 "recoil 0.0"
alias recoilSw_tactical "recoil 0.282"
alias recoilSw_ "recoil 0.302"


//HEADSHOT TIME

cl_pitchspeed "225"
//==============================dont edit below this line!==============================
alias ssa8353on  "developer 1;echo ][Anti-Recoil IJUNGTAS][; developer 0; bind mouse1 +ssa8353;speak on"
alias ssa8353off  "developer 1;echo ][Anti-Recoil ISJUNGTAS][; developer 0; bind mouse1 +attack;speak of"
alias +ssa8353 "+lookdown; +attack"
alias -ssa8353 "-lookdown; -attack"

#include <Misc.au3>
$dll = DllOpen("user32.dll")
Global $Paused
HotKeySet( "1", "NoRecoil" )
HotKeySet( "2", "Pause" )

While 1
     Sleep(100)
WEnd

Func NoRecoil()
While 1
Sleep ( 100 )
If _IsPressed("01", $dll) Then
Send("{pgdn}")
EndIf
WEnd
EndFunc

Func Pause()
    $Paused = NOT $Paused
    While $Paused
HotKeySet( "1", "NoRecoil" )
        sleep(100)
        ToolTip('Script is

"Paused"',0,0)
    WEnd
    ToolTip("")
    EndFunc

set esp_Style 0
set esp_Visible 0
set esp_Size 0

set wh_DrawPlayer 0
set wh_DrawWeapon 0
set wh_ColorPlayer 0
set wh_ColorWeapon 0
set wh_GlowGrenade 0

set rad_Active 0
set rad_Size 125

set rem_RemoveSmoke 0
set rem_RemoveFlash 0
set rem_DrawMessage 0

set aim_Active 0
set aim_Deathmatch 0
set aim_Aimthrough 0
set aim_HideWpnEvent 0
set aim_Autoshoot 0
set aim_NoSpread 1
set aim_NoRecoil 0
set aim_Silent 1
set aim_Smooth 0
set aim_Smoothtype 1
set aim_Aimspot 11
set aim_Prediction 2
set aim_DrawAimspot 0
set aim_FOAtype 2
set aim_FOA 25
set aim_DrawFOA 0
set aim_MinDistance 0
set aim_DrawMinDistance 0

set aim_MinDistance 0
set aim_DrawMinDistance 0

seta r_dynamiclight "0"           // No more dynamic lights
seta r_preloadTextures "1"        // Preloading of textures
seta s_compression "1"            // Use sound compression
seta cg_noProjectileTrail "1"     // No projectile smoke on weapons like RL
seta cg_deadBodyFilter "1"        // This will disable dead bodies rendered in map
seta cg_drawDecals "0"            // Disables drawing of in-game decals
seta s_ambient "0"                // Disables looping ambient sounds of the map
seta r_picmip 1"                  // Mipmap level for all textures 


d_bot 0
d_botfov 30
d_botaim chest
d_botshoot 0
d_bottarget angle
d_botcharge 0
d_botupper 90
d_botlower 0
d_botdelay 0
d_botrange 10000
d_botweapon auto

d_gamemode team

teamcolor 1 255 0 0
teamcolor 2 0 0 255

aimscale -0.5 1 0

aimvector head 0 10 0 18	
aimvector chest 0 4 0 10
aimvector gut 0 0 0 0
aimvector thigh 0 0 0 -12
aimvector shin 0 0 0 -26

aimvector head 1 2 0 18
aimvector chest 1 0 0 14
aimvector gut 1 0 0 0
aimvector thigh 1 0 0 2
aimvector shin 1 0 0 -9

espadd w_c4 255 255 0
espadd w_backpack 255 128 0
espadd w_thighpack 0 255 0


spriteadd left
spriteadd right
spriteadd top
spriteadd bottom
spriteadd vertical
spriteadd horizontal

alias +fire "+aim;+attack"
alias -fire "-aim;-attack"

//Aiming Stuff
alias 600aa "600avheadbm" //Low Head
alias 600af "600avheadfm" //Middle Head
alias 600ab "600avheadm" //High Head

alias 600anohead "alias 600af 600HeartBunny; alias 600ab 600HeartBunny; alias 600aa 600HeartBunny; alias 600headswitch_switch 600yeshead"
alias 600yeshead "alias 600af 600avheadfm; alias 600ab 600avheadbm; alias 600aa 600avheadm; alias 600headswitch_switch 600anohead"
alias 600headswitch "600anohead"

alias 600aaswitch0 "alias 600af 0; alias 600ab 0; alias 600aa 0; 600txt Auto-Aim Switch On-Messages On; alias 600aaswitch_switch 600aaswitch1"
alias 600aaswitch1 "alias 600af 600avheadfm; alias 600ab 600avheadbm; alias 600aa 600avheadm; 600txt Auto-Aim Switch Off-Messages On; alias 600aaswitch_switch 600aaswitch0"
alias 600aaswitch_switch "600aaswitch0"

alias 600message1 "exec NextWish/nwcs2.600.cfg; 600txt Buy Messages On; alias 600message_switch 600message0"
alias 600message0 "600buyalloff; 600txt Buy Messages Off; alias 600message_switch 600message1"
alias 600message_switch "600message1"

alias 600buyalloff "600wbuyalloff; 600sbuyalloff; 600pbuyalloff; 600smgbuyalloff; 600miscbuyalloff; 600shbuyalloff; alias 600buyswitch_switch 600buymsgon"
alias 600buymsgon "alias 600r1;600txt You Have Bought A: Colt M4A1 Carbine/Ak47: Aiming At Lower Head; 600af;alias 600r2;600txt You Have Bought A: Steyr AUG/SSG552 Commando: Aiming At Middle Head; 600ab;alias 600s1;600txt You Have Bought An: Arctic Warfare Magnum: Aiming At Lower Head; 600af;alias 600s2;600txt You Have Bought A: Steyr Scout Sniper Rifle: Aiming Lower Head; 600af;alias 600p1;600txt You Have Bought A: .45 USP Tactical;alias 600p2;600txt You Have Bought A: Glock 18;alias 600p3;600txt You Have Bought A: Desert Eagle;alias 600p4;600txt You Have Bought A: Sig p228;alias 600p5;600txt You Have Bought A: Five Seven/Beretta Elite;alias 600sh1;600txt You Have Bought A: M3 Super 90 Combat: Aiming At Lower Head; 600af;alias 600sh2;600txt You Have Bought A: xm1014: Aiming At Lower Head; 600af;alias 600smg1;600txt You Have Bought A: MP5 Navy: Aiming At Middle Head; 600ab;alias 600smg2;600txt You Have Bought A: Steyr TMP/Mac10: Aiming At Middle Head; 600ab;alias 600smg3;600txt You Have Bought A: UMP: Aiming Middle Head; 600ab;alias 600smg4;600txt You Have Bought A: FN P90: Aiming At Lower Head; 600af;alias 600s3;600txt You Have Bought A: G3/SG-1 Sniper Rifle/Sig 550: Aiming At Lower Head; 600af;alias 600m1;600txt You Have Bought A: FN M249 PARA: Aiming At Lower Head; 600af;alias 600g1;600txt You Have Bought A: Flashbang;alias 600g2;600txt You Have Bought A: HE Grenade;alias 600g3;600txt You Have Bought A: Smoke Grenade;alias 600b1;600txt You Have Bought A: Lots Of Stuff;alias 600nv;600txt You Have Bought: Night Vision Googles;alias 600bm;600txt You Have Bought A: Bomb Defuser; alias 600buyswitch_switch 600buyalloff"
alias 600buyswitch_switch "600buyalloff"

alias 600rbuyalloff "alias 600r1 0; alias 600r2 0"
alias 600sbuyalloff "alias 600s1 0; alias 600s2 0; alias 600s3 0"
alias 600pbuyalloff "alias 600p1 0; alias 600p2 0; alias 600p31 0; alias 600p4 0; alias 600p5 0"
alias 600smgbuyalloff "alias 600smg1 0; alias 600smg2 0; alias 600smg3 0; alias 600smg4 0"
alias 600miscbuyalloff "alias 600g1 0; alias 600g2 0; alias 600g3 0; alias 600nv 0; alias 600bm 0; alias 600b1 0; alias 600m1 0"
alias 600shbuyalloff "alias 600sh1 0; alias 600sh2 0"

randmax 0
randspeed 0.02
messages 1
msoundfix 1
trans 100
smoke 1
flash 1
sniper 1
glow   0
recoil 0.9
jump 1
duck 1
light 0
lock  0
mode  0
team  0
fov  360
shoot 0
aim   1
lambert 0
wall 1
glextra 0
aimthru 0
barrel 0
spiked 0
box 1
weapon 0 
name OxEdaN2 
distance 0
esp  1
confont 0
info 3
tglow 1
sglow 1
bombtimer 1
avdraw 0
systime 1

//temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

600setburst smokegrenade 1 999 1 0 0 2
600setburst tmp 1 20 1 0 0 0
600setburst tmp 2 100 0.3 0.3 0.02 0
600setburst tmp 3 999 0.1 0.3 0.05 0
600setburst ump45 1 40 1 0 0.05 0
600setburst ump45 2 120 0.45 0.25 0.05 0
600setburst ump45 3 999 0.11 0.25 0.05 0
600setburst usp 1 999 0.01 0.01 0.02 0
600setburst xm1014 1 999 1 0 0.2 0


//      __________
// --= (  AIMING  ) =--
//      ¯¯¯¯¯¯¯¯¯¯

alias 600avSheadDoc "600avadd 0 25 12 0"     //standing head DOC
alias 600avSchest   "600avadd 0 12 3.5 0"   //standing chest
alias 600avScrotch  "600avadd 0 -5 -2 0"    //standing crotch
alias 600avSlthigh  "600avadd 0 -9 -2 6"    //standing left thigh
alias 600avSrthigh  "600avadd 0 -9 2 -4"    //standing right thigh
alias 600avSlshin   "600avadd 0 -24 -4 6.5" //standing left shin
alias 600avSrshin   "600avadd 0 -22 7 -4"   //standing right shin
alias 600avSlfoot   "600avadd 0 -32 -7 5"   //standing foot left
alias 600avSrfoot   "600avadd 0 -33 5 -4"   //standing foot right
//alias 600avSheadf   "600avadd 0 25 5 2"     //standing head Abso F
alias 600avSrarm "600avadd 0 13.5 6 6"     //Standing right Arm
alias 600avSlarm "600avadd 0 13.5 6 -6"     //Standing left Arm

// ...and ducking targets
alias 600avDheadDoc "600avadd 1 30 3 0"     //crouching headDoc
alias 600avDchest "600avadd 1 15 -2 -4"    //crouching chest
alias 600avDcrotch "600avadd 1 8 -3.5 -2"    //crouching crotch
alias 600avDlthigh "600avadd 1 4 -16 2"    //crouching left thigh
alias 600avDrthigh "600avadd 1 5 0 -8"     //crouching right thigh
alias 600avDlshin "600avadd 1 -5 -12 11"   //crouching left shin
alias 600avDrshin "600avadd 1 -5 4 -7"     //crouching right shin
alias 600avDlfoot "600avadd 1 -13 -17 5"   //crouching foot left
alias 600avDrfoot "600avadd 1 -13 0 -7"    //crouching foot right
//alias 600avDheadf "600avadd 1 26 3 0.75"   //crouching head Abso F
alias 600avDrarm "600avadd 1 17 -2 5"     //crouching right Arm
alias 600avDlarm "600avadd 1 17 -2 -5"     //crouching left Arm

alias 600avhead "600avclear 0; 600avclear 1; 600avSbhead; 600avSchest; 600aimSrest; 600avhead2"
alias 600avhead2 "600avDbhead; 600avDchest; 600aimDrest; 600txt *** Aiming: High Head"

alias 600avheadb "600avclear 0; 600avclear 1; 600avSahead; 600avSchest; 600aimSrest; 600avheadb2"
alias 600avheadb2 "600avDahead; 600avDchest; 600aimDrest; 600txt *** Aiming: Low Head"

alias 600avheadf "600avclear 0; 600avclear 1; 600avSfhead; 600avSchest; 600aimSrest; 600avheadf2"
alias 600avheadf2 "600avDfhead; 600avDchest; 600aimDrest; 600txt *** Aiming: Medium Head"

alias 600avheadq "600avclear 0; 600avclear 1; 600avSheadq; 600avSchest; 600aimSrest; 600avheadq2"
alias 600avheadq2 "600avDheadq; 600avDchest; 600aimDrest; 600txt *** Aiming: NoQlew"

//Aiming without messages
alias 600avheadm "600avclear 0; 600avclear 1; 600avSbhead; 600avSchest; 600aimSrest; 600avhead2m"
alias 600avhead2m "600avDbhead; 600avDchest; 600aimDrest"

alias 600avheadbm "600avclear 0; 600avclear 1; 600avSahead; 600avSchest; 600aimSrest; 600avheadb2m"
alias 600avheadb2m "600avDahead; 600avDchest; 600aimDrest"

alias 600avheadfm "600avclear 0; 600avclear 1; 600avSfhead; 600avSchest; 600aimSrest; 600avheadf2m"
alias 600avheadf2m "600avDfhead; 600avDchest; 600aimDrest"

alias 600avheadDoc "600avclear 0; 600avclear 1; 600avSheadDoc; 600avSchest; 600aimSrest; 600avheadDoc2"
alias 600avheadDoc2 "600avDheadDoc; 600aimDrest; 600txt *** Aiming first at DocUK Head ***; developer 0"
//New Aiming Makes a crown around a persons head so that you will almost always get the best aiming-Notice how everything is backwards...
//aiming F-Center-Front-Back-Left-Right
//4.60build2 Took it out cause it sucked-Left it in the file for use later
alias 600avSfhead "600avSheadFc"
alias 600avDfhead "600avDheadFc"
//; 600avSheadFf; 600avSheadFb; 600avSheadFl; 600avSheadFr
//; 600avDheadFf; 600avDheadFb; 600avDheadFl; 600avDheadFr
//aiming B-Center-Front-Back-Left-Right
alias 600avSbhead "600avSheadc"
alias 600avDbhead "600avDheadc"
//; 600avSheadf; 600avSheadb; 600avSheadl; 600avSheadr
//; 600avDheadf; 600avDheadb; 600avDheadl; 600avDheadr
//aiming A-Center-Front-Back-Left-Right
alias 600avSahead "600avSheadbc"
alias 600avDahead "600avDheadbc"
//; 600avSheadbf; 600avSheadbb; 600avSheadbl; 600avSheadbr
//; 600avDheadbf; 600avDheadbb; 600avDheadbl; 600avDheadbr

//Absolution F -medium
alias 600avDheadFc "600avadd 1 21 4 4"   //crouching Absolution F Center
alias 600avSheadFc "600avadd 0 22 8 4" //standing AbsolutionF Center
//alias 600avDheadFl "600avadd 1 25.5 4 1.5"   //crouching Absolution F Left
//alias 600avSheadFl "600avadd 0 20.7 7 1.5" //standing AbsolutionF Left
//alias 600avDheadFr "600avadd 1 25.5 4 -1.5"   //crouching Absolution F Right
//alias 600avSheadFr "600avadd 0 20.7 7 -1.5" //standing AbsolutionF Right
//alias 600avDheadFb "600avadd 1 25.5 6 0"   //crouching Absolution F Back
//alias 600avSheadFb "600avadd 0 20.7 9 0" //standing AbsolutionF Back
//alias 600avDheadFf "600avadd 1 25.5 2 0"   //crouching Absolution F Front
//alias 600avSheadFf "600avadd 0 20.7 5 0" //standing AbsolutionF Front

//Absolution B -high
alias 600avDheadc "600avadd 1 21 4 4"   //crouching AbsolutionB Center
alias 600avSheadc "600avadd 0 24 8 4"  //standing AbsolutionB Center
//alias 600avDheadl "600avadd 1 24.3 4 1.5"   //crouching AbsolutionB Left
//alias 600avSheadl "600avadd 0 22.0 7 1.5"  //standing AbsolutionB Left
//alias 600avDheadr "600avadd 1 24.3 4 -1.5"   //crouching AbsolutionB Right
//alias 600avSheadr "600avadd 0 22.0 7 -1.5"  //standing AbsolutionB Right
//alias 600avDheadb "600avadd 1 24.3 6 0"   //crouching AbsolutionB Back
//alias 600avSheadb "600avadd 0 22.0 9 0"  //standing AbsolutionB Back
//alias 600avDheadf "600avadd 1 24.3 2 0"   //crouching AbsolutionB Forward
//alias 600avSheadf "600avadd 0 22.0 5 0"  //standing AbsolutionB Forward

//Absolution A -low
alias 600avDheadbc "600avadd 1 21 4 4"   //crouching Absolution Center
alias 600avSheadbc "600avadd 0 18 8 4" //standing Absolution Center
//alias 600avDheadbl "600avadd 1 21.8 4 1.5"   //crouching Absolution Left
//alias 600avSheadbl "600avadd 0 19.8 8 1.5" //standing Absolution Left
//alias 600avDheadbr "600avadd 1 21.8 4 -1.5"   //crouching Absolution Right
//alias 600avSheadbr "600avadd 0 19.8 8 -1.5" //standing Absolution Right
//alias 600avDheadbb "600avadd 1 21.8 6 0"   //crouching Absolution Back 
//alias 600avSheadbb "600avadd 0 19.8 10 0" //standing Absolution Back
//alias 600avDheadbf "600avadd 1 21.8 2 0"   //crouching Absolution Front
//alias 600avSheadbf "600avadd 0 19.8 6 0" //standing Absolution Front

//Toggles for the Commandmenu

//Autoaim
alias xaim_on "xaim 1; xducking 7; xstanding 0; developer 1; echo Autoaiming On; developer 0; alias xaim_switch xaim_off"
alias xaim_off "xaim 0; developer 1; echo Autoaiming Off; developer 0; alias xaim_switch xaim_on"
alias xaim_switch "xaim_on"

alias xshoot_on "xshoot 1; developer 1; echo Autoshoot On; developer 0; alias xshoot_switch xshoot_off"
alias xshoot_off "xshoot 0; developer 1; echo Autoshoot Off; developer 0; alias xshoot_switch xshoot_on"
alias xshoot_switch "xshoot_on"

alias xteam_on "xteam 1; developer 1; echo Aim At Teamates On; developer 0; alias xteam_switch xteam_off"
alias xteam_off "xteam 0; developer 1; echo Aim At Teamates Off; developer 0; alias xteam_switch xteam_on"
alias xteam_switch "xteam_on"

alias xaimthru_on "xaimthru 1; developer 1; echo Aimthru On; developer 0; alias xaimthru_switch xaimthru_off"
alias xaimthru_off "xaimthru 0; developer 1; echo Aimthru Off; developer 0; alias xaimthru_switch xaimthru_on"
alias xaimthrut_switch "xaimthru_on"

/ :[ aNaRcHy settings ]:

// Aimbot Settings
aim 1
shoot 1
autowall 1
fov 9000
mode 1
aimthru 0
lock 0
avdraw 1
height_correction 0
method 3
vec_switch 1
nospread 1


alias +hs2 "sv_clienttrace 999999999"
alias -hs2 "sv_clienttrace 1.9999999"
bind F10 "bind mouse1 +hs2"

//Aim Vectors

//Intelligence Bolzen Multivec
alias mv1 "avadd 0 20.9 4.9 .9; avadd 1 25.7 5 .9"
alias mv2 "avadd 0 22.3 5 1.5; avadd 1 26.2 5 1.5"
alias mv3 "avadd 0 20.9 4.9 2.7; avadd 1 25.7 5 2.7"
alias mv4 "avadd 0 22.3 5 3.1; avadd 1 26.2 5 3.1"
alias mv5 "avadd 0 21.9 6 2; avadd 1 27 6 2"
alias inv_n-a "avclear;mv1;mv2;mv3;mv4;mv5;recoil 0.5;txt .: Intelligence Bolzen: Multivec :."

//Hitbox on/off
alias hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1;alias hitbox_s hitbox_off"
alias hitbox_off "hitboxaim 0;alias hitbox_s hitbox_on"
hitbox_on

//Hitbox Head
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
alias FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
alias FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
alias FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
alias FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
alias FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
alias FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
alias FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
alias FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
alias FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"

//Hitbox Head (reverse aiming)
alias invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
alias invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
alias invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
alias invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
alias invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
alias invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
alias invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
alias invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
alias invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
alias invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"


//Settings
login 1015
pred 0
predback 1.0 
predmax 1.0 
predtime 0.20
predahead 0.20
vpreahead 0.16
pi 3.14159 //pi 3.14
aim 1
shoot 0
wall 0
nospread 1
autowall 0
nosky 1
soundmax 8
confont 1
chase_cam 0
jump 1
mefrozen 0.6
fspeed 0.4
lock 0
saystats 0
glow 0
targetmode 4

//NoQlew
alias 600avSheadq "600avadd 1 21 7 0 "  //no qlew 1 Ducking
alias 600avDheadq "600avadd 0 19 7 0"  //no qlew 1 Standing

//X-Mib
alias 600avSheadxm "600avadd 0 19 7 0"  //x mib 1 Standing
alias 600avDheadxm "600avadd 1 25 7 0"  //x mib 1 Ducking

alias 600avSheadmm "0 20 8 0" //x mib 2 Standing
alias 600avDheadmm "1 25 8 0" //x mib 2 Ducking
alias 600avheadxm "600avclear 0; 600avclear 1; 600avSheadxm; 600avSchest; 600aimSrest; 600avheadxm2"
alias 600avheadxm2 "600avDheadb; 600avDchest; 600aimDrest; 600txt *** Aiming: X-Mib A ***"

alias 600avheadmm "600avclear 0; 600avclear 1; 600avSheadmm; 600avSchest; 600aimSrest; 600avheadmm2"
alias 600avheadmm2 "600avDheadb; 600avDchest; 600aimDrest; 600txt *** Aiming: X-Mib B ***"

//Universal-Below Chest(Ducking)
alias 600aimSrest "600avScrotch; 600avSlarm; 600avSrarm; 600avSlthigh; 600avSrthigh; 600avSlshin; 600avSrshin; 600avSlfoot; 600avSrfoot"
//Universal-Below Chest(Ducking)
alias 600aimDrest "600avDcrotch; 600avDlarm; 600avDrarm; 600avDlthigh; 600avDrthigh; 600avDlshin; 600avDrshin; 600avDlfoot; 600avDrfoot"

// bunny771 Aiming
alias 600HeadBunnyS "600avadd 0 20 6 2;600avadd 0 13.5 6 -6;600avadd 0 15 6 6;600avadd 0 10 -3 0;600avadd 0 -32 -7 5;600avadd 0 -32 5 -4.5"
alias 600HeadBunnyD "600avadd 1 20 3 2;600avadd 1 17 -2 -5;600avadd 1 15 -5 8;600avadd 1 -17 0 -8;600avadd 1 -15 -16 5"

alias 600HeadBunny    "600avclear 0;600avclear 1;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias 600HeartBunny   "600avclear 0;600avclear 1;600avadd 0   10 5 0;600avadd 1 15   0  0;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: aim for HEART     (bunny771) ***"
alias 600StomachBunny "600avclear 0;600avclear 1;600avadd 0    0 0 0;600avadd 1  7  -5  0;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: aim for STOMACH   (bunny771) ***"
alias 600TestieBunny  "600avclear 0;600avclear 1;600avadd 0 -7.5 0 0;600avadd 1  2 -15 -6;600HeadBunnyS;600HeadBunnyD;600txt *** Aiming: aim for TESTICLES (bunny771) ***"

[Cvars]
aim=1
aimkey=1
autowall=0
box=0
crosshair=0
distance=0
esp=0
floke=0
fov=360
hadj_f=0.5
hadj_h=2
hadj_r=0.5
hitbox=1
knivespeed=0
ltfxaspeed=0
ltfxspeed=0
name=0
nospread=1
radar=0
radar_size=80
radar_x=90
radar_y=100
recoil=1
shoot=0
speedkey=0
spinhack=0
wallsensitivity=0
weapon=0

//ogc hook beta 4 config file
xtrans 0
xesp 0
xsmoke 0
xflash 0
xsniper 0
xglow 0
xrecoil 1
xjump 1
xduck 1
xlight 0
xlock 1
xmode 1
xteam 0
xfov 360
xshoot 0
xaim 1
xlambert 0
xwall 0
xaimthru 1
xbarrel 1
xahead 1
xspiked 0

[ Well, if strange activity of server (CDMOD) will be detected. it shows up
alias warn 1
alias [ At it says. Ammount of antirecoil, 0 - disable

alias norecoil 0.000000

[ Glow shell on players 
alias pgl low 0

[ Player name ESP
alias plname 1

[ Player weapon ESP
alias plweapon 1

[ Distance ESP 
alias distance 0

[ ESP Box
alias plbox 1


// ECHO 

echo "_____________________________________________________________"

wait 
wait
wait
wait
echo = uNborN < AgN > configuration [ NO-RECOIL ] by Afganistanu
echo = Afganistanu pro player pure legend cs 1.6 [ AIM + NORECOIL ] ...
echo = Nik cs: AgN , V1sCeRaL , uNboRn , Afganistanu
echo = AgN feel the power [ rienergi :D ] play game !
wait
wait
wait
wait
echo "______________________________________________________________"
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RoyalServer
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Membru, skill +1
Posts: 147
Joined: 04 Apr 2012, 23:14
Detinator Steam: Da
Detinator server CS: Furien.DiaVoLa.Ro
SteamID: play_diavola
Has thanked: 1 time
Been thanked: 10 times
Contact:

20 Aug 2012, 17:01

Sterge cfg-ul si lasa default, cfg-ul nu te ajuta cu nimic plus e plin de prostii.
Armin van Buuren, Andrew Rayel, Above and Beyond, Markus Schulz, Paul Van Dyk, Tenishia,tyDi, Deadmau5
, Dash Berlin, Gareth Emery, Ferry Corsten, Ashley Wallbridge, Aly & Fila, W&W ....

Muzica Noua
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