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Scooby112
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Posts: 418
Joined: 02 Aug 2009, 16:10
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22 Dec 2012, 17:12

am 2 pluginuri:

primul..
amx_bhop.sma | Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>

#define PLUGIN	"Bhop Abilities"
#define VERSION "0.5.2"
#define AUTHOR	"ConnorMcLeod"

#define MAX_PLAYERS	32

#define OFFSET_CAN_LONGJUMP    356 // VEN
#define BUNNYJUMP_MAX_SPEED_FACTOR 1.7

#define PLAYER_JUMP		6

new g_iCdWaterJumpTime[MAX_PLAYERS+1]
new bool:g_bAlive[MAX_PLAYERS+1]
new bool:g_bAutoBhop[MAX_PLAYERS+1]

new g_pcvarBhopStyle, g_pcvarAutoBhop, g_pcvarFallDamage
new g_pcvarGravity

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR)

	register_cvar("bhop_abilities", VERSION, FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_SPONLY)
	g_pcvarBhopStyle = register_cvar("bhop_style", "0")  // (1 : no slowdown, 2 : no speed limit)
	g_pcvarAutoBhop = register_cvar("bhop_auto", "0")
	g_pcvarFallDamage = register_cvar("mp_falldamage", "1.0")

	RegisterHam(Ham_Player_Jump, "player", "Player_Jump")
	register_forward(FM_UpdateClientData, "UpdateClientData")
	register_forward(FM_CmdStart, "CmdStart")
	RegisterHam(Ham_Spawn, "player", "Check_Alive", 1)
	RegisterHam(Ham_Killed, "player", "Check_Alive", 1)
	RegisterHam(Ham_TakeDamage, "player", "Ham_TakeDamage_player")

	register_concmd("amx_autobhop", "AdminCmd_Bhop", ADMIN_LEVEL_A, "<nick|#userid> <0|1>")

	g_pcvarGravity = get_cvar_pointer("sv_gravity")
}

public Check_Alive(id)
{
	g_bAlive[id] = bool:is_user_alive(id)
}

public Ham_TakeDamage_player(id, ent, idattacker, Float:damage, damagebits)
{
	if( damagebits != DMG_FALL )
		return HAM_IGNORED

	damage *= get_pcvar_float(g_pcvarFallDamage)
	SetHamParamFloat(4, damage)

	return HAM_HANDLED
}

public CmdStart(id, uc_handle, seed)
{
	if(	g_bAlive[id]
	&&	get_pcvar_num(g_pcvarBhopStyle)
	&&	get_uc(uc_handle, UC_Buttons) & IN_USE
	&&	pev(id, pev_flags) & FL_ONGROUND	)
	{
		static Float:fVelocity[3]
		pev(id, pev_velocity, fVelocity)
		fVelocity[0] *= 0.3
		fVelocity[1] *= 0.3
		fVelocity[2] *= 0.3
		set_pev(id, pev_velocity, fVelocity)
	}
}

public Player_Jump(id)
{
	if( !g_bAlive[id] )
	{
		return
	}
	
	static iBhopStyle ; iBhopStyle = get_pcvar_num(g_pcvarBhopStyle)
	if(!iBhopStyle)
	{
		static iOldButtons ; iOldButtons = pev(id, pev_oldbuttons)
		if( (get_pcvar_num(g_pcvarAutoBhop) || g_bAutoBhop[id]) && iOldButtons & IN_JUMP && pev(id, pev_flags) & FL_ONGROUND)
		{
			iOldButtons &= ~IN_JUMP
			set_pev(id, pev_oldbuttons, iOldButtons)
			set_pev(id, pev_gaitsequence, PLAYER_JUMP)
			set_pev(id, pev_frame, 0.0)
			return
		}
		return
	}

	if( g_iCdWaterJumpTime[id] )
	{
		//client_print(id, print_center, "Water Jump !!!")
		return
	}

	if( pev(id, pev_waterlevel) >= 2 )
	{
		return
	}

	static iFlags ; iFlags = pev(id, pev_flags)
	if( !(iFlags & FL_ONGROUND) )
	{
		return
	}

	static iOldButtons ; iOldButtons = pev(id, pev_oldbuttons)
	if( !get_pcvar_num(g_pcvarAutoBhop) && !g_bAutoBhop[id] && iOldButtons & IN_JUMP )
	{
		return
	}

	// prevent the game from making the player jump
	// as supercede this forward just fails
	set_pev(id, pev_oldbuttons, iOldButtons | IN_JUMP)

	static Float:fVelocity[3]
	pev(id, pev_velocity, fVelocity)

	if(iBhopStyle == 1)
	{
		static Float:fMaxScaledSpeed
		pev(id, pev_maxspeed, fMaxScaledSpeed)
		if(fMaxScaledSpeed > 0.0)
		{
			fMaxScaledSpeed *= BUNNYJUMP_MAX_SPEED_FACTOR
			static Float:fSpeed
			fSpeed = floatsqroot(fVelocity[0]*fVelocity[0] + fVelocity[1]*fVelocity[1] + fVelocity[2]*fVelocity[2])
			if(fSpeed > fMaxScaledSpeed)
			{
				static Float:fFraction
				fFraction = ( fMaxScaledSpeed / fSpeed ) * 0.65
				fVelocity[0] *= fFraction
				fVelocity[1] *= fFraction
				fVelocity[2] *= fFraction
			}
		}
	}

	static Float:fFrameTime, Float:fPlayerGravity
	global_get(glb_frametime, fFrameTime)
	pev(id, pev_gravity, fPlayerGravity)

	new iLJ
	if(	(pev(id, pev_bInDuck) || iFlags & FL_DUCKING)
	&&	get_pdata_int(id, OFFSET_CAN_LONGJUMP)
	&&	pev(id, pev_button) & IN_DUCK
	&&	pev(id, pev_flDuckTime)	)
	{
		static Float:fPunchAngle[3], Float:fForward[3]
		pev(id, pev_punchangle, fPunchAngle)
		fPunchAngle[0] = -5.0
		set_pev(id, pev_punchangle, fPunchAngle)
		global_get(glb_v_forward, fForward)

		fVelocity[0] = fForward[0] * 560
		fVelocity[1] = fForward[1] * 560
		fVelocity[2] = 299.33259094191531084669989858532
		iLJ = 1
	}
	else
	{
		fVelocity[2] = 268.32815729997476356910084024775
	}

	fVelocity[2] -= fPlayerGravity * fFrameTime * 0.5 * get_pcvar_num(g_pcvarGravity)

	set_pev(id, pev_velocity, fVelocity)

	set_pev(id, pev_gaitsequence, PLAYER_JUMP+iLJ)
	set_pev(id, pev_frame, 0.0)
}

public UpdateClientData(id, sendweapons, cd_handle)
{
	g_iCdWaterJumpTime[id] = get_cd(cd_handle, CD_WaterJumpTime)
}

public AdminCmd_Bhop(id, level, cid)
{
	if(!cmd_access(id, level, cid, 2) )
	{
		return PLUGIN_HANDLED
	}

	new szPlayer[32]
	read_argv(1, szPlayer, 31)
	new iPlayer = cmd_target(id, szPlayer, CMDTARGET_OBEY_IMMUNITY | CMDTARGET_ALLOW_SELF | CMDTARGET_NO_BOTS)

	if( !iPlayer )
	{
		return PLUGIN_HANDLED
	}

	if( read_argc() < 3 )
	{
		g_bAutoBhop[iPlayer] = !g_bAutoBhop[iPlayer]
	}
	else
	{
		new arg2[2]
		read_argv(2, arg2, 1)
		if(arg2[0] == '1' && !g_bAutoBhop[iPlayer])
		{
			g_bAutoBhop[iPlayer] = true
		}
		else if(arg2[0] == '0' && g_bAutoBhop[iPlayer])
		{
			g_bAutoBhop[iPlayer] = false
		}
	}

	client_print(id, print_console, "Player %s autobhop is currently : %s", szPlayer, g_bAutoBhop[iPlayer] ? "On" : "Off")
	return PLUGIN_HANDLED
}
vreau sa fie numai pentru echipa T (terrorist)

si al doilea plugin -->
amx_parachute.sma | Afiseaza codul
/*******************************************************************************

  Parachute

  Version: 1.3
  Author: KRoTaL/JTP10181

  0.1    Release
  0.1.1  Players can't buy a parachute if they already own one
  0.1.2  Release for AMX MOD X
  0.1.3  Minor changes
  0.1.4  Players lose their parachute if they die
  0.1.5  Added amx_parachute cvar
  0.1.6  Changed set_origin to movetype_follow (you won't see your own parachute)
  0.1.7  Added amx_parachute <name> | admins with admin level a get a free parachute
  0.1.8  JTP - Cleaned up code, fixed runtime error
  1.0    JTP - Should be final version, made it work on basically any mod
  1.1    JTP - Added Changes from AMX Version 0.1.8
		     Added say give_parachute and parachute_fallspeed cvar
               Plays the release animation when you touch the ground
               Added chat responder for automatic help
  1.2    JTP - Added cvar to disable the detach animation
  			Redid animation code to improve organization
  			Force "walk" animation on players when falling
  			Change users gravity when falling to avoid choppiness
  1.3    JTP - Upgraded to pCVARs

  Commands:

	say buy_parachute   -   buys a parachute (CStrike ONLY)
	saw sell_parachute  -   sells your parachute (75% of the purchase price)
	say give_parachute <nick, #userid or @team>  -  gives your parachute to the player

	amx_parachute <nick, #userid or @team>  -  gives a player a free parachute (CStrike ONLY)
	amx_parachute @all  -  gives everyone a free parachute (CStrike ONLY)

	Press +use to slow down your fall.

  Cvars:

	sv_parachute "1"			- 0: disables the plugin - 1: enables the plugin

	parachute_cost "1000"		- cost of the parachute (CStrike ONLY)

	parachute_payback "75"		- how many percent of the parachute cost you get when you sell your parachute
								(ie. (75/100) * 1000 = 750$)

	parachute_fallspeed "100"	- speed of the fall when you use the parachute


  Setup (AMXX 1.x):

	Install the amxx file.
	Enable engine and cstrike (for cs only) in the amxx modules.ini
	Put the parachute.mdl file in the modname/models/ folder

*******************************************************************************/

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <fun>

new bool:has_parachute[33]
new para_ent[33]
new gCStrike = 0
new pDetach, pFallSpeed, pEnabled, pCost, pPayback

#define PARACHUTE_LEVEL ADMIN_LEVEL_A

public plugin_init()
{
	register_plugin("Parachute", "1.3", "KRoT@L/JTP10181")
	pEnabled = register_cvar("sv_parachute", "1" )
	pFallSpeed = register_cvar("parachute_fallspeed", "100")
	pDetach = register_cvar("parachute_detach", "1")

	if (cstrike_running()) gCStrike = true

	if (gCStrike) {

		pCost = register_cvar("parachute_cost", "1000")
		pPayback = register_cvar("parachute_payback", "75")

		register_concmd("amx_parachute", "admin_give_parachute", PARACHUTE_LEVEL, "<nick, #userid or @team>" )
	}

	register_clcmd("say", "HandleSay")
	register_clcmd("say_team", "HandleSay")

	register_event("ResetHUD", "newSpawn", "be")
	register_event("DeathMsg", "death_event", "a")

	//Setup jtp10181 CVAR
	new cvarString[256], shortName[16]
	copy(shortName,15,"chute")

	register_cvar("jtp10181","",FCVAR_SERVER|FCVAR_SPONLY)
	get_cvar_string("jtp10181",cvarString,255)

	if (strlen(cvarString) == 0) {
		formatex(cvarString,255,shortName)
		set_cvar_string("jtp10181",cvarString)
	}
	else if (contain(cvarString,shortName) == -1) {
		format(cvarString,255,"%s,%s",cvarString, shortName)
		set_cvar_string("jtp10181",cvarString)
	}
}

public plugin_natives()
{
	set_module_filter("module_filter")
	set_native_filter("native_filter")
}

public module_filter(const module[])
{
	if (!cstrike_running() && equali(module, "cstrike")) {
		return PLUGIN_HANDLED
	}

	return PLUGIN_CONTINUE
}

public native_filter(const name[], index, trap)
{
	if (!trap) return PLUGIN_HANDLED

	return PLUGIN_CONTINUE
}

public plugin_precache()
{
	precache_model("models/parachute.mdl")
}

public client_connect(id)
{
	parachute_reset(id)
}

public client_disconnect(id)
{
	parachute_reset(id)
}

public death_event()
{
	new id = read_data(2)
	parachute_reset(id)
}

parachute_reset(id)
{
	if(para_ent[id] > 0) {
		if (is_valid_ent(para_ent[id])) {
			remove_entity(para_ent[id])
		}
	}

	if (is_user_alive(id)) set_user_gravity(id, 1.0)

	has_parachute[id] = false
	para_ent[id] = 0
}

public newSpawn(id)
{
	if(para_ent[id] > 0) {
		remove_entity(para_ent[id])
		set_user_gravity(id, 1.0)
		para_ent[id] = 0
	}

	if (!gCStrike || access(id,PARACHUTE_LEVEL) || get_pcvar_num(pCost) <= 0) {
		has_parachute[id] = true
		//set_view(id, CAMERA_3RDPERSON)
	}
}

public HandleSay(id)
{
	if(!is_user_connected(id)) return PLUGIN_CONTINUE

	new args[128]
	read_args(args, 127)
	remove_quotes(args)

	if (gCStrike) {
		if (equali(args, "buy_parachute")) {
			buy_parachute(id)
			return PLUGIN_HANDLED
		}
		else if (equali(args, "sell_parachute")) {
			sell_parachute(id)
			return PLUGIN_HANDLED
		}
		else if (containi(args, "give_parachute") == 0) {
			give_parachute(id,args[15])
			return PLUGIN_HANDLED
		}
	}

	if (containi(args, "parachute") != -1) {
		if (gCStrike) client_print(id, print_chat, "[AMXX] Parachute commands: buy_parachute, sell_parachute, give_parachute")
		client_print(id, print_chat, "[AMXX] To use your parachute press and hold your +use button while falling")
	}

	return PLUGIN_CONTINUE
}

public buy_parachute(id)
{
	if (!gCStrike) return PLUGIN_CONTINUE
	if (!is_user_connected(id)) return PLUGIN_CONTINUE

	if (!get_pcvar_num(pEnabled)) {
		client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
		return PLUGIN_HANDLED
	}

	if (has_parachute[id]) {
		client_print(id, print_chat, "[AMXX] You already have a parachute")
		return PLUGIN_HANDLED
	}

	new money = cs_get_user_money(id)
	new cost = get_pcvar_num(pCost)

	if (money < cost) {
		client_print(id, print_chat, "[AMXX] You don't have enough moneyfor a parachute - Costs $%i", cost)
		return PLUGIN_HANDLED
	}

	cs_set_user_money(id, money - cost)
	client_print(id, print_chat, "[AMXX] You have bought a parachute. To use it, press +use while falling.")
	has_parachute[id] = true

	return PLUGIN_HANDLED
}

public sell_parachute(id)
{
	if (!gCStrike) return PLUGIN_CONTINUE
	if (!is_user_connected(id)) return PLUGIN_CONTINUE

	if (!get_pcvar_num(pEnabled)) {
		client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
		return PLUGIN_HANDLED
	}

	if (!has_parachute[id]) {
		client_print(id, print_chat, "[AMXX] You don't have a parachute to sell")
		return PLUGIN_HANDLED
	}

	if (access(id,PARACHUTE_LEVEL)) {
		client_print(id, print_chat, "[AMXX] You cannot sell your free admin parachute")
		return PLUGIN_HANDLED
	}

	parachute_reset(id)

	new money = cs_get_user_money(id)
	new cost = get_pcvar_num(pCost)

	new sellamt = floatround(cost * (get_pcvar_num(pPayback) / 100.0))
	cs_set_user_money(id, money + sellamt)

	client_print(id, print_chat, "[AMX] You have sold your used parachute for $%d", sellamt)

	return PLUGIN_CONTINUE
}

public give_parachute(id,args[])
{
	if (!gCStrike) return PLUGIN_CONTINUE
	if (!is_user_connected(id)) return PLUGIN_CONTINUE

	if (!get_pcvar_num(pEnabled)) {
		client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
		return PLUGIN_HANDLED
	}

	if (!has_parachute[id]) {
		client_print(id, print_chat, "[AMXX] You don't have a parachute to give")
		return PLUGIN_HANDLED
	}

	new player = cmd_target(id, args, 4)
	if (!player) return PLUGIN_HANDLED

	new id_name[32], pl_name[32]
	get_user_name(id, id_name, 31)
	get_user_name(player, pl_name, 31)

	if(has_parachute[player]) {
		client_print(id, print_chat, "[AMXX] %s already has a parachute.", pl_name)
		return PLUGIN_HANDLED
	}

	parachute_reset(id)
	has_parachute[player] = true

	client_print(id, print_chat, "[AMXX] You have given your parachute to %s.", pl_name)
	client_print(player, print_chat, "[AMXX] %s has given thier parachute to you.", id_name)

	return PLUGIN_HANDLED
}

public admin_give_parachute(id, level, cid) {

	if (!gCStrike) return PLUGIN_CONTINUE

	if(!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED

	if (!get_pcvar_num(pEnabled)) {
		client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
		return PLUGIN_HANDLED
	}

	new arg[32], name[32], name2[32], authid[35], authid2[35]
	read_argv(1,arg,31)
	get_user_name(id,name,31)
	get_user_authid(id,authid,34)

	if (arg[0]=='@'){
		new players[32], inum
		if (equali("T",arg[1]))		copy(arg[1],31,"TERRORIST")
		if (equali("ALL",arg[1]))	get_players(players,inum)
		else						get_players(players,inum,"e",arg[1])

		if (inum == 0) {
			console_print(id,"No clients in such team")
			return PLUGIN_HANDLED
		}

		for(new a = 0; a < inum; a++) {
			has_parachute[players[a]] = true
		}

		switch(get_cvar_num("amx_show_activity"))	{
			case 2:	client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^" players",name,arg[1])
			case 1:	client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^" players",arg[1])
		}

		console_print(id,"[AMXX] You gave a parachute to ^"%s^" players",arg[1])
		log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s^"", name,get_user_userid(id),authid,arg[1])
	}
	else {

		new player = cmd_target(id,arg,6)
		if (!player) return PLUGIN_HANDLED

		has_parachute[player] = true

		get_user_name(player,name2,31)
		get_user_authid(player,authid2,34)

		switch(get_cvar_num("amx_show_activity")) {
			case 2:	client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^"",name,name2)
			case 1:	client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^"",name2)
		}

		console_print(id,"[AMXX] You gave a parachute to ^"%s^"", name2)
		log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s<%d><%s><>^"", name,get_user_userid(id),authid,name2,get_user_userid(player),authid2)
	}
	return PLUGIN_HANDLED
}

public client_PreThink(id)
{
	//parachute.mdl animation information
	//0 - deploy - 84 frames
	//1 - idle - 39 frames
	//2 - detach - 29 frames

	if (!get_pcvar_num(pEnabled)) return
	if (!is_user_alive(id) || !has_parachute[id]) return

	new Float:fallspeed = get_pcvar_float(pFallSpeed) * -1.0
	new Float:frame

	new button = get_user_button(id)
	new oldbutton = get_user_oldbutton(id)
	new flags = get_entity_flags(id)

	if (para_ent[id] > 0 && (flags & FL_ONGROUND)) {

		if (get_pcvar_num(pDetach)) {

			if (get_user_gravity(id) == 0.1) set_user_gravity(id, 1.0)

			if (entity_get_int(para_ent[id],EV_INT_sequence) != 2) {
				entity_set_int(para_ent[id], EV_INT_sequence, 2)
				entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
				entity_set_float(para_ent[id], EV_FL_frame, 0.0)
				entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
				entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
				entity_set_float(para_ent[id], EV_FL_framerate, 0.0)
				return
			}

			frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0
			entity_set_float(para_ent[id],EV_FL_fuser1,frame)
			entity_set_float(para_ent[id],EV_FL_frame,frame)

			if (frame > 254.0) {
				remove_entity(para_ent[id])
				para_ent[id] = 0
			}
		}
		else {
			remove_entity(para_ent[id])
			set_user_gravity(id, 1.0)
			para_ent[id] = 0
		}

		return
	}

	if (button & IN_USE) {

		new Float:velocity[3]
		entity_get_vector(id, EV_VEC_velocity, velocity)

		if (velocity[2] < 0.0) {

			if(para_ent[id] <= 0) {
				para_ent[id] = create_entity("info_target")
				if(para_ent[id] > 0) {
					entity_set_string(para_ent[id],EV_SZ_classname,"parachute")
					entity_set_edict(para_ent[id], EV_ENT_aiment, id)
					entity_set_edict(para_ent[id], EV_ENT_owner, id)
					entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW)
					entity_set_model(para_ent[id], "models/parachute.mdl")
					entity_set_int(para_ent[id], EV_INT_sequence, 0)
					entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
					entity_set_float(para_ent[id], EV_FL_frame, 0.0)
					entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
				}
			}

			if (para_ent[id] > 0) {

				entity_set_int(id, EV_INT_sequence, 3)
				entity_set_int(id, EV_INT_gaitsequence, 1)
				entity_set_float(id, EV_FL_frame, 1.0)
				entity_set_float(id, EV_FL_framerate, 1.0)
				set_user_gravity(id, 0.1)

				velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed
				entity_set_vector(id, EV_VEC_velocity, velocity)

				if (entity_get_int(para_ent[id],EV_INT_sequence) == 0) {

					frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0
					entity_set_float(para_ent[id],EV_FL_fuser1,frame)
					entity_set_float(para_ent[id],EV_FL_frame,frame)

					if (frame > 100.0) {
						entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
						entity_set_float(para_ent[id], EV_FL_framerate, 0.4)
						entity_set_int(para_ent[id], EV_INT_sequence, 1)
						entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
						entity_set_float(para_ent[id], EV_FL_frame, 0.0)
						entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
					}
				}
			}
		}
		else if (para_ent[id] > 0) {
			remove_entity(para_ent[id])
			set_user_gravity(id, 1.0)
			para_ent[id] = 0
		}
	}
	else if ((oldbutton & IN_USE) && para_ent[id] > 0 ) {
		remove_entity(para_ent[id])
		set_user_gravity(id, 1.0)
		para_ent[id] = 0
	}
}
aici vreau ca parasuta sa fie pentru toata lumea..FREE..fara sa mai fie nevoie sa o cumperi..DAR CEL MAI IMPORTANT..vreau ca aceasta sa fie NUMAI si NUMAI pentru CT...

va rog frumos sa ma ajutati....
Contact Y!M: war3.staff

War3FT, versiune Privata. Mod facut de ONEMDX
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Posts: 621
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Reputatie: Fost Scripter eXtreamCS
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24 Dec 2012, 22:03

1.
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>

#define PLUGIN	"Bhop Abilities"
#define VERSION "0.5.2"
#define AUTHOR	"ConnorMcLeod"

#define MAX_PLAYERS	32

#define OFFSET_CAN_LONGJUMP    356 // VEN
#define BUNNYJUMP_MAX_SPEED_FACTOR 1.7

#define PLAYER_JUMP		6

new g_iCdWaterJumpTime[MAX_PLAYERS+1]
new bool:g_bAlive[MAX_PLAYERS+1]
new bool:g_bAutoBhop[MAX_PLAYERS+1]

new g_pcvarBhopStyle, g_pcvarAutoBhop, g_pcvarFallDamage
new g_pcvarGravity

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR)

	register_cvar("bhop_abilities", VERSION, FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_SPONLY)
	g_pcvarBhopStyle = register_cvar("bhop_style", "0")  // (1 : no slowdown, 2 : no speed limit)
	g_pcvarAutoBhop = register_cvar("bhop_auto", "0")
	g_pcvarFallDamage = register_cvar("mp_falldamage", "1.0")

	RegisterHam(Ham_Player_Jump, "player", "Player_Jump")
	register_forward(FM_UpdateClientData, "UpdateClientData")
	register_forward(FM_CmdStart, "CmdStart")
	RegisterHam(Ham_Spawn, "player", "Check_Alive", 1)
	RegisterHam(Ham_Killed, "player", "Check_Alive", 1)
	RegisterHam(Ham_TakeDamage, "player", "Ham_TakeDamage_player")

	register_concmd("amx_autobhop", "AdminCmd_Bhop", ADMIN_LEVEL_A, "<nick|#userid> <0|1>")

	g_pcvarGravity = get_cvar_pointer("sv_gravity")
}

public Check_Alive(id)
{
	g_bAlive[id] = bool:is_user_alive(id)
}

public Ham_TakeDamage_player(id, ent, idattacker, Float:damage, damagebits)
{
	if( damagebits != DMG_FALL )
		return HAM_IGNORED

	if( get_user_team(id) == 1)
	{
		damage *= get_pcvar_float(g_pcvarFallDamage)
		SetHamParamFloat(4, damage)
	}

	return HAM_HANDLED
}

public CmdStart(id, uc_handle, seed)
{
	if( get_user_team(id) == 1 )
		if(	g_bAlive[id]
		&&	get_pcvar_num(g_pcvarBhopStyle)
		&&	get_uc(uc_handle, UC_Buttons) & IN_USE
		&&	pev(id, pev_flags) & FL_ONGROUND	)
		{
			static Float:fVelocity[3]
			pev(id, pev_velocity, fVelocity)
			fVelocity[0] *= 0.3
			fVelocity[1] *= 0.3
			fVelocity[2] *= 0.3
			set_pev(id, pev_velocity, fVelocity)
		}
	}
}

public Player_Jump(id)
{
	if( get_user_team(id) == 1)
	{
		if( !g_bAlive[id] )
		{
			return
		}
		
		static iBhopStyle ; iBhopStyle = get_pcvar_num(g_pcvarBhopStyle)
		if(!iBhopStyle)
		{
			static iOldButtons ; iOldButtons = pev(id, pev_oldbuttons)
			if( (get_pcvar_num(g_pcvarAutoBhop) || g_bAutoBhop[id]) && iOldButtons & IN_JUMP && pev(id, pev_flags) & FL_ONGROUND)
			{
				iOldButtons &= ~IN_JUMP
				set_pev(id, pev_oldbuttons, iOldButtons)
				set_pev(id, pev_gaitsequence, PLAYER_JUMP)
				set_pev(id, pev_frame, 0.0)
				return
			}
			return
		}
	
		if( g_iCdWaterJumpTime[id] )
		{
			//client_print(id, print_center, "Water Jump !!!")
			return
		}
	
		if( pev(id, pev_waterlevel) >= 2 )
		{
			return
		}
	
		static iFlags ; iFlags = pev(id, pev_flags)
		if( !(iFlags & FL_ONGROUND) )
		{
			return
		}
	
		static iOldButtons ; iOldButtons = pev(id, pev_oldbuttons)
		if( !get_pcvar_num(g_pcvarAutoBhop) && !g_bAutoBhop[id] && iOldButtons & IN_JUMP )
		{
			return
		}
	
		// prevent the game from making the player jump
		// as supercede this forward just fails
		set_pev(id, pev_oldbuttons, iOldButtons | IN_JUMP)
	
		static Float:fVelocity[3]
		pev(id, pev_velocity, fVelocity)
	
		if(iBhopStyle == 1)
		{
			static Float:fMaxScaledSpeed
			pev(id, pev_maxspeed, fMaxScaledSpeed)
			if(fMaxScaledSpeed > 0.0)
			{
				fMaxScaledSpeed *= BUNNYJUMP_MAX_SPEED_FACTOR
				static Float:fSpeed
				fSpeed = floatsqroot(fVelocity[0]*fVelocity[0] + fVelocity[1]*fVelocity[1] + fVelocity[2]*fVelocity[2])
				if(fSpeed > fMaxScaledSpeed)
				{
					static Float:fFraction
					fFraction = ( fMaxScaledSpeed / fSpeed ) * 0.65
					fVelocity[0] *= fFraction
					fVelocity[1] *= fFraction
					fVelocity[2] *= fFraction
				}
			}
		}
	
		static Float:fFrameTime, Float:fPlayerGravity
		global_get(glb_frametime, fFrameTime)
		pev(id, pev_gravity, fPlayerGravity)
	
		new iLJ
		if(	(pev(id, pev_bInDuck) || iFlags & FL_DUCKING)
		&&	get_pdata_int(id, OFFSET_CAN_LONGJUMP)
		&&	pev(id, pev_button) & IN_DUCK
		&&	pev(id, pev_flDuckTime)	)
		{
			static Float:fPunchAngle[3], Float:fForward[3]
			pev(id, pev_punchangle, fPunchAngle)
			fPunchAngle[0] = -5.0
			set_pev(id, pev_punchangle, fPunchAngle)
			global_get(glb_v_forward, fForward)
	
			fVelocity[0] = fForward[0] * 560
			fVelocity[1] = fForward[1] * 560
			fVelocity[2] = 299.33259094191531084669989858532
			iLJ = 1
		}
		else
		{
			fVelocity[2] = 268.32815729997476356910084024775
		}
	
		fVelocity[2] -= fPlayerGravity * fFrameTime * 0.5 * get_pcvar_num(g_pcvarGravity)
	
		set_pev(id, pev_velocity, fVelocity)
	
		set_pev(id, pev_gaitsequence, PLAYER_JUMP+iLJ)
		set_pev(id, pev_frame, 0.0)
	}
}

public UpdateClientData(id, sendweapons, cd_handle)
{
	g_iCdWaterJumpTime[id] = get_cd(cd_handle, CD_WaterJumpTime)
}

public AdminCmd_Bhop(id, level, cid)
{
	if(!cmd_access(id, level, cid, 2) )
	{
		return PLUGIN_HANDLED
	}

	new szPlayer[32]
	read_argv(1, szPlayer, 31)
	new iPlayer = cmd_target(id, szPlayer, CMDTARGET_OBEY_IMMUNITY | CMDTARGET_ALLOW_SELF | CMDTARGET_NO_BOTS)

	if( !iPlayer )
	{
		return PLUGIN_HANDLED
	}

	if( read_argc() < 3 )
	{
		g_bAutoBhop[iPlayer] = !g_bAutoBhop[iPlayer]
	}
	else
	{
		new arg2[2]
		read_argv(2, arg2, 1)
		if(arg2[0] == '1' && !g_bAutoBhop[iPlayer])
		{
			g_bAutoBhop[iPlayer] = true
		}
		else if(arg2[0] == '0' && g_bAutoBhop[iPlayer])
		{
			g_bAutoBhop[iPlayer] = false
		}
	}

	client_print(id, print_console, "Player %s autobhop is currently : %s", szPlayer, g_bAutoBhop[iPlayer] ? "On" : "Off")
	return PLUGIN_HANDLED
}
2.
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <fun>

new bool:has_parachute[33]
new para_ent[33]
new gCStrike = 0
new pDetach, pFallSpeed, pEnabled, pCost, pPayback

#define PARACHUTE_LEVEL ADMIN_LEVEL_A

public plugin_init()
{
	register_plugin("Parachute", "1.3", "KRoT@L/JTP10181")
	pEnabled = register_cvar("sv_parachute", "1" )
	pFallSpeed = register_cvar("parachute_fallspeed", "100")
	pDetach = register_cvar("parachute_detach", "1")

	if (cstrike_running()) gCStrike = true

	if (gCStrike) {

		pCost = register_cvar("parachute_cost", "1000")
		pPayback = register_cvar("parachute_payback", "75")

		register_concmd("amx_parachute", "admin_give_parachute", PARACHUTE_LEVEL, "<nick, #userid or @team>" )
	}

	register_clcmd("say", "HandleSay")
	register_clcmd("say_team", "HandleSay")

	register_event("ResetHUD", "newSpawn", "be")
	register_event("DeathMsg", "death_event", "a")

	//Setup jtp10181 CVAR
	new cvarString[256], shortName[16]
	copy(shortName,15,"chute")

	register_cvar("jtp10181","",FCVAR_SERVER|FCVAR_SPONLY)
	get_cvar_string("jtp10181",cvarString,255)

	if (strlen(cvarString) == 0) {
		formatex(cvarString,255,shortName)
		set_cvar_string("jtp10181",cvarString)
	}
	else if (contain(cvarString,shortName) == -1) {
		format(cvarString,255,"%s,%s",cvarString, shortName)
		set_cvar_string("jtp10181",cvarString)
	}
}

public plugin_natives()
{
	set_module_filter("module_filter")
	set_native_filter("native_filter")
}

public module_filter(const module[])
{
	if (!cstrike_running() && equali(module, "cstrike")) {
		return PLUGIN_HANDLED
	}

	return PLUGIN_CONTINUE
}

public native_filter(const name[], index, trap)
{
	if (!trap) return PLUGIN_HANDLED

	return PLUGIN_CONTINUE
}

public plugin_precache()
{
	precache_model("models/parachute.mdl")
}

public client_connect(id)
{
	parachute_reset(id)
}

public client_disconnect(id)
{
	parachute_reset(id)
}

public death_event()
{
	new id = read_data(2)
	parachute_reset(id)
}

parachute_reset(id)
{
	if(para_ent[id] > 0) {
		if (is_valid_ent(para_ent[id])) {
			remove_entity(para_ent[id])
		}
	}

	if (is_user_alive(id)) set_user_gravity(id, 1.0)

	has_parachute[id] = true;
	para_ent[id] = 0
}

public newSpawn(id)
{
	if(para_ent[id] > 0) {
		remove_entity(para_ent[id])
		set_user_gravity(id, 1.0)
		para_ent[id] = 0
	}

	if (!gCStrike || access(id,PARACHUTE_LEVEL) || get_pcvar_num(pCost) <= 0) {
		has_parachute[id] = true
		//set_view(id, CAMERA_3RDPERSON)
	}
}

public HandleSay(id)
{
	if(!is_user_connected(id)) return PLUGIN_CONTINUE

	new args[128]
	read_args(args, 127)
	remove_quotes(args)

	if (gCStrike) {
		if (equali(args, "buy_parachute")) {
			buy_parachute(id)
			return PLUGIN_HANDLED
		}
		else if (equali(args, "sell_parachute")) {
			sell_parachute(id)
			return PLUGIN_HANDLED
		}
		else if (containi(args, "give_parachute") == 0) {
			give_parachute(id,args[15])
			return PLUGIN_HANDLED
		}
	}

	if (containi(args, "parachute") != -1) {
		if (gCStrike) client_print(id, print_chat, "[AMXX] Parachute commands: buy_parachute, sell_parachute, give_parachute")
		client_print(id, print_chat, "[AMXX] To use your parachute press and hold your +use button while falling")
	}

	return PLUGIN_CONTINUE
}

public buy_parachute(id)
{
	if (!gCStrike) return PLUGIN_CONTINUE
	if (!is_user_connected(id)) return PLUGIN_CONTINUE

	if (!get_pcvar_num(pEnabled)) {
		client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
		return PLUGIN_HANDLED
	}

	if (has_parachute[id]) {
		client_print(id, print_chat, "[AMXX] You already have a parachute")
		return PLUGIN_HANDLED
	}

	new money = cs_get_user_money(id)
	new cost = get_pcvar_num(pCost)

	if (money < cost) {
		client_print(id, print_chat, "[AMXX] You don't have enough moneyfor a parachute - Costs $%i", cost)
		return PLUGIN_HANDLED
	}

	cs_set_user_money(id, money - cost)
	client_print(id, print_chat, "[AMXX] You have bought a parachute. To use it, press +use while falling.")
	has_parachute[id] = true

	return PLUGIN_HANDLED
}

public sell_parachute(id)
{
	if (!gCStrike) return PLUGIN_CONTINUE
	if (!is_user_connected(id)) return PLUGIN_CONTINUE

	if (!get_pcvar_num(pEnabled)) {
		client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
		return PLUGIN_HANDLED
	}

	if (!has_parachute[id]) {
		client_print(id, print_chat, "[AMXX] You don't have a parachute to sell")
		return PLUGIN_HANDLED
	}

	if (access(id,PARACHUTE_LEVEL)) {
		client_print(id, print_chat, "[AMXX] You cannot sell your free admin parachute")
		return PLUGIN_HANDLED
	}

	parachute_reset(id)

	new money = cs_get_user_money(id)
	new cost = get_pcvar_num(pCost)

	new sellamt = floatround(cost * (get_pcvar_num(pPayback) / 100.0))
	cs_set_user_money(id, money + sellamt)

	client_print(id, print_chat, "[AMX] You have sold your used parachute for $%d", sellamt)

	return PLUGIN_CONTINUE
}

public give_parachute(id,args[])
{
	if (!gCStrike) return PLUGIN_CONTINUE
	if (!is_user_connected(id)) return PLUGIN_CONTINUE

	if (!get_pcvar_num(pEnabled)) {
		client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
		return PLUGIN_HANDLED
	}

	if (!has_parachute[id]) {
		client_print(id, print_chat, "[AMXX] You don't have a parachute to give")
		return PLUGIN_HANDLED
	}

	new player = cmd_target(id, args, 4)
	if (!player) return PLUGIN_HANDLED

	new id_name[32], pl_name[32]
	get_user_name(id, id_name, 31)
	get_user_name(player, pl_name, 31)

	if(has_parachute[player]) {
		client_print(id, print_chat, "[AMXX] %s already has a parachute.", pl_name)
		return PLUGIN_HANDLED
	}

	parachute_reset(id)
	has_parachute[player] = true

	client_print(id, print_chat, "[AMXX] You have given your parachute to %s.", pl_name)
	client_print(player, print_chat, "[AMXX] %s has given thier parachute to you.", id_name)

	return PLUGIN_HANDLED
}

public admin_give_parachute(id, level, cid) {

	if (!gCStrike) return PLUGIN_CONTINUE

	if(!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED

	if (!get_pcvar_num(pEnabled)) {
		client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
		return PLUGIN_HANDLED
	}

	new arg[32], name[32], name2[32], authid[35], authid2[35]
	read_argv(1,arg,31)
	get_user_name(id,name,31)
	get_user_authid(id,authid,34)

	if (arg[0]=='@'){
		new players[32], inum
		if (equali("T",arg[1]))		copy(arg[1],31,"TERRORIST")
		if (equali("ALL",arg[1]))	get_players(players,inum)
		else						get_players(players,inum,"e",arg[1])

		if (inum == 0) {
			console_print(id,"No clients in such team")
			return PLUGIN_HANDLED
		}

		for(new a = 0; a < inum; a++) {
			has_parachute[players[a]] = true
		}

		switch(get_cvar_num("amx_show_activity"))	{
			case 2:	client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^" players",name,arg[1])
			case 1:	client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^" players",arg[1])
		}

		console_print(id,"[AMXX] You gave a parachute to ^"%s^" players",arg[1])
		log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s^"", name,get_user_userid(id),authid,arg[1])
	}
	else {

		new player = cmd_target(id,arg,6)
		if (!player) return PLUGIN_HANDLED

		has_parachute[player] = true

		get_user_name(player,name2,31)
		get_user_authid(player,authid2,34)

		switch(get_cvar_num("amx_show_activity")) {
			case 2:	client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^"",name,name2)
			case 1:	client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^"",name2)
		}

		console_print(id,"[AMXX] You gave a parachute to ^"%s^"", name2)
		log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s<%d><%s><>^"", name,get_user_userid(id),authid,name2,get_user_userid(player),authid2)
	}
	return PLUGIN_HANDLED
}

public client_PreThink(id)
{
	//parachute.mdl animation information
	//0 - deploy - 84 frames
	//1 - idle - 39 frames
	//2 - detach - 29 frames

	if (!get_pcvar_num(pEnabled)) return
	if (!is_user_alive(id) || !has_parachute[id]) return

	if(cs_get_user_team(id) == CS_TEAM_CT)
	{
		new Float:fallspeed = get_pcvar_float(pFallSpeed) * -1.0
		new Float:frame
	
		new button = get_user_button(id)
		new oldbutton = get_user_oldbutton(id)
		new flags = get_entity_flags(id)
	
		if (para_ent[id] > 0 && (flags & FL_ONGROUND)) {
	
			if (get_pcvar_num(pDetach)) {
	
				if (get_user_gravity(id) == 0.1) set_user_gravity(id, 1.0)
	
				if (entity_get_int(para_ent[id],EV_INT_sequence) != 2) {
					entity_set_int(para_ent[id], EV_INT_sequence, 2)
					entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
					entity_set_float(para_ent[id], EV_FL_frame, 0.0)
					entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
					entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
					entity_set_float(para_ent[id], EV_FL_framerate, 0.0)
					return
				}
	
				frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0
				entity_set_float(para_ent[id],EV_FL_fuser1,frame)
				entity_set_float(para_ent[id],EV_FL_frame,frame)
	
				if (frame > 254.0) {
					remove_entity(para_ent[id])
					para_ent[id] = 0
				}
			}
			else {
				remove_entity(para_ent[id])
				set_user_gravity(id, 1.0)
				para_ent[id] = 0
			}
	
			return
		}
	
		if (button & IN_USE) {
	
			new Float:velocity[3]
			entity_get_vector(id, EV_VEC_velocity, velocity)
	
			if (velocity[2] < 0.0) {
	
				if(para_ent[id] <= 0) {
					para_ent[id] = create_entity("info_target")
					if(para_ent[id] > 0) {
						entity_set_string(para_ent[id],EV_SZ_classname,"parachute")
						entity_set_edict(para_ent[id], EV_ENT_aiment, id)
						entity_set_edict(para_ent[id], EV_ENT_owner, id)
						entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW)
						entity_set_model(para_ent[id], "models/parachute.mdl")
						entity_set_int(para_ent[id], EV_INT_sequence, 0)
						entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
						entity_set_float(para_ent[id], EV_FL_frame, 0.0)
						entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
					}
				}
	
				if (para_ent[id] > 0) {
	
					entity_set_int(id, EV_INT_sequence, 3)
					entity_set_int(id, EV_INT_gaitsequence, 1)
					entity_set_float(id, EV_FL_frame, 1.0)
					entity_set_float(id, EV_FL_framerate, 1.0)
					set_user_gravity(id, 0.1)
	
					velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed
					entity_set_vector(id, EV_VEC_velocity, velocity)
	
					if (entity_get_int(para_ent[id],EV_INT_sequence) == 0) {
	
						frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0
						entity_set_float(para_ent[id],EV_FL_fuser1,frame)
						entity_set_float(para_ent[id],EV_FL_frame,frame)
	
						if (frame > 100.0) {
							entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
							entity_set_float(para_ent[id], EV_FL_framerate, 0.4)
							entity_set_int(para_ent[id], EV_INT_sequence, 1)
							entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
							entity_set_float(para_ent[id], EV_FL_frame, 0.0)
							entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
						}
					}
				}
			}
			else if (para_ent[id] > 0) {
				remove_entity(para_ent[id])
				set_user_gravity(id, 1.0)
				para_ent[id] = 0
			}
		}
		else if ((oldbutton & IN_USE) && para_ent[id] > 0 ) {
			remove_entity(para_ent[id])
			set_user_gravity(id, 1.0)
			para_ent[id] = 0
		}
	}
}
Imagination is more important than knowledge.
Knowledge is limited - Imagination encircles the world.
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