primul..
- amx_bhop.sma | Afiseaza codul
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <hamsandwich> #define PLUGIN "Bhop Abilities" #define VERSION "0.5.2" #define AUTHOR "ConnorMcLeod" #define MAX_PLAYERS 32 #define OFFSET_CAN_LONGJUMP 356 // VEN #define BUNNYJUMP_MAX_SPEED_FACTOR 1.7 #define PLAYER_JUMP 6 new g_iCdWaterJumpTime[MAX_PLAYERS+1] new bool:g_bAlive[MAX_PLAYERS+1] new bool:g_bAutoBhop[MAX_PLAYERS+1] new g_pcvarBhopStyle, g_pcvarAutoBhop, g_pcvarFallDamage new g_pcvarGravity public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_cvar("bhop_abilities", VERSION, FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_SPONLY) g_pcvarBhopStyle = register_cvar("bhop_style", "0") // (1 : no slowdown, 2 : no speed limit) g_pcvarAutoBhop = register_cvar("bhop_auto", "0") g_pcvarFallDamage = register_cvar("mp_falldamage", "1.0") RegisterHam(Ham_Player_Jump, "player", "Player_Jump") register_forward(FM_UpdateClientData, "UpdateClientData") register_forward(FM_CmdStart, "CmdStart") RegisterHam(Ham_Spawn, "player", "Check_Alive", 1) RegisterHam(Ham_Killed, "player", "Check_Alive", 1) RegisterHam(Ham_TakeDamage, "player", "Ham_TakeDamage_player") register_concmd("amx_autobhop", "AdminCmd_Bhop", ADMIN_LEVEL_A, "<nick|#userid> <0|1>") g_pcvarGravity = get_cvar_pointer("sv_gravity") } public Check_Alive(id) { g_bAlive[id] = bool:is_user_alive(id) } public Ham_TakeDamage_player(id, ent, idattacker, Float:damage, damagebits) { if( damagebits != DMG_FALL ) return HAM_IGNORED damage *= get_pcvar_float(g_pcvarFallDamage) SetHamParamFloat(4, damage) return HAM_HANDLED } public CmdStart(id, uc_handle, seed) { if( g_bAlive[id] && get_pcvar_num(g_pcvarBhopStyle) && get_uc(uc_handle, UC_Buttons) & IN_USE && pev(id, pev_flags) & FL_ONGROUND ) { static Float:fVelocity[3] pev(id, pev_velocity, fVelocity) fVelocity[0] *= 0.3 fVelocity[1] *= 0.3 fVelocity[2] *= 0.3 set_pev(id, pev_velocity, fVelocity) } } public Player_Jump(id) { if( !g_bAlive[id] ) { return } static iBhopStyle ; iBhopStyle = get_pcvar_num(g_pcvarBhopStyle) if(!iBhopStyle) { static iOldButtons ; iOldButtons = pev(id, pev_oldbuttons) if( (get_pcvar_num(g_pcvarAutoBhop) || g_bAutoBhop[id]) && iOldButtons & IN_JUMP && pev(id, pev_flags) & FL_ONGROUND) { iOldButtons &= ~IN_JUMP set_pev(id, pev_oldbuttons, iOldButtons) set_pev(id, pev_gaitsequence, PLAYER_JUMP) set_pev(id, pev_frame, 0.0) return } return } if( g_iCdWaterJumpTime[id] ) { //client_print(id, print_center, "Water Jump !!!") return } if( pev(id, pev_waterlevel) >= 2 ) { return } static iFlags ; iFlags = pev(id, pev_flags) if( !(iFlags & FL_ONGROUND) ) { return } static iOldButtons ; iOldButtons = pev(id, pev_oldbuttons) if( !get_pcvar_num(g_pcvarAutoBhop) && !g_bAutoBhop[id] && iOldButtons & IN_JUMP ) { return } // prevent the game from making the player jump // as supercede this forward just fails set_pev(id, pev_oldbuttons, iOldButtons | IN_JUMP) static Float:fVelocity[3] pev(id, pev_velocity, fVelocity) if(iBhopStyle == 1) { static Float:fMaxScaledSpeed pev(id, pev_maxspeed, fMaxScaledSpeed) if(fMaxScaledSpeed > 0.0) { fMaxScaledSpeed *= BUNNYJUMP_MAX_SPEED_FACTOR static Float:fSpeed fSpeed = floatsqroot(fVelocity[0]*fVelocity[0] + fVelocity[1]*fVelocity[1] + fVelocity[2]*fVelocity[2]) if(fSpeed > fMaxScaledSpeed) { static Float:fFraction fFraction = ( fMaxScaledSpeed / fSpeed ) * 0.65 fVelocity[0] *= fFraction fVelocity[1] *= fFraction fVelocity[2] *= fFraction } } } static Float:fFrameTime, Float:fPlayerGravity global_get(glb_frametime, fFrameTime) pev(id, pev_gravity, fPlayerGravity) new iLJ if( (pev(id, pev_bInDuck) || iFlags & FL_DUCKING) && get_pdata_int(id, OFFSET_CAN_LONGJUMP) && pev(id, pev_button) & IN_DUCK && pev(id, pev_flDuckTime) ) { static Float:fPunchAngle[3], Float:fForward[3] pev(id, pev_punchangle, fPunchAngle) fPunchAngle[0] = -5.0 set_pev(id, pev_punchangle, fPunchAngle) global_get(glb_v_forward, fForward) fVelocity[0] = fForward[0] * 560 fVelocity[1] = fForward[1] * 560 fVelocity[2] = 299.33259094191531084669989858532 iLJ = 1 } else { fVelocity[2] = 268.32815729997476356910084024775 } fVelocity[2] -= fPlayerGravity * fFrameTime * 0.5 * get_pcvar_num(g_pcvarGravity) set_pev(id, pev_velocity, fVelocity) set_pev(id, pev_gaitsequence, PLAYER_JUMP+iLJ) set_pev(id, pev_frame, 0.0) } public UpdateClientData(id, sendweapons, cd_handle) { g_iCdWaterJumpTime[id] = get_cd(cd_handle, CD_WaterJumpTime) } public AdminCmd_Bhop(id, level, cid) { if(!cmd_access(id, level, cid, 2) ) { return PLUGIN_HANDLED } new szPlayer[32] read_argv(1, szPlayer, 31) new iPlayer = cmd_target(id, szPlayer, CMDTARGET_OBEY_IMMUNITY | CMDTARGET_ALLOW_SELF | CMDTARGET_NO_BOTS) if( !iPlayer ) { return PLUGIN_HANDLED } if( read_argc() < 3 ) { g_bAutoBhop[iPlayer] = !g_bAutoBhop[iPlayer] } else { new arg2[2] read_argv(2, arg2, 1) if(arg2[0] == '1' && !g_bAutoBhop[iPlayer]) { g_bAutoBhop[iPlayer] = true } else if(arg2[0] == '0' && g_bAutoBhop[iPlayer]) { g_bAutoBhop[iPlayer] = false } } client_print(id, print_console, "Player %s autobhop is currently : %s", szPlayer, g_bAutoBhop[iPlayer] ? "On" : "Off") return PLUGIN_HANDLED }
si al doilea plugin -->
- amx_parachute.sma | Afiseaza codul
/******************************************************************************* Parachute Version: 1.3 Author: KRoTaL/JTP10181 0.1 Release 0.1.1 Players can't buy a parachute if they already own one 0.1.2 Release for AMX MOD X 0.1.3 Minor changes 0.1.4 Players lose their parachute if they die 0.1.5 Added amx_parachute cvar 0.1.6 Changed set_origin to movetype_follow (you won't see your own parachute) 0.1.7 Added amx_parachute <name> | admins with admin level a get a free parachute 0.1.8 JTP - Cleaned up code, fixed runtime error 1.0 JTP - Should be final version, made it work on basically any mod 1.1 JTP - Added Changes from AMX Version 0.1.8 Added say give_parachute and parachute_fallspeed cvar Plays the release animation when you touch the ground Added chat responder for automatic help 1.2 JTP - Added cvar to disable the detach animation Redid animation code to improve organization Force "walk" animation on players when falling Change users gravity when falling to avoid choppiness 1.3 JTP - Upgraded to pCVARs Commands: say buy_parachute - buys a parachute (CStrike ONLY) saw sell_parachute - sells your parachute (75% of the purchase price) say give_parachute <nick, #userid or @team> - gives your parachute to the player amx_parachute <nick, #userid or @team> - gives a player a free parachute (CStrike ONLY) amx_parachute @all - gives everyone a free parachute (CStrike ONLY) Press +use to slow down your fall. Cvars: sv_parachute "1" - 0: disables the plugin - 1: enables the plugin parachute_cost "1000" - cost of the parachute (CStrike ONLY) parachute_payback "75" - how many percent of the parachute cost you get when you sell your parachute (ie. (75/100) * 1000 = 750$) parachute_fallspeed "100" - speed of the fall when you use the parachute Setup (AMXX 1.x): Install the amxx file. Enable engine and cstrike (for cs only) in the amxx modules.ini Put the parachute.mdl file in the modname/models/ folder *******************************************************************************/ #include <amxmodx> #include <amxmisc> #include <engine> #include <cstrike> #include <fun> new bool:has_parachute[33] new para_ent[33] new gCStrike = 0 new pDetach, pFallSpeed, pEnabled, pCost, pPayback #define PARACHUTE_LEVEL ADMIN_LEVEL_A public plugin_init() { register_plugin("Parachute", "1.3", "KRoT@L/JTP10181") pEnabled = register_cvar("sv_parachute", "1" ) pFallSpeed = register_cvar("parachute_fallspeed", "100") pDetach = register_cvar("parachute_detach", "1") if (cstrike_running()) gCStrike = true if (gCStrike) { pCost = register_cvar("parachute_cost", "1000") pPayback = register_cvar("parachute_payback", "75") register_concmd("amx_parachute", "admin_give_parachute", PARACHUTE_LEVEL, "<nick, #userid or @team>" ) } register_clcmd("say", "HandleSay") register_clcmd("say_team", "HandleSay") register_event("ResetHUD", "newSpawn", "be") register_event("DeathMsg", "death_event", "a") //Setup jtp10181 CVAR new cvarString[256], shortName[16] copy(shortName,15,"chute") register_cvar("jtp10181","",FCVAR_SERVER|FCVAR_SPONLY) get_cvar_string("jtp10181",cvarString,255) if (strlen(cvarString) == 0) { formatex(cvarString,255,shortName) set_cvar_string("jtp10181",cvarString) } else if (contain(cvarString,shortName) == -1) { format(cvarString,255,"%s,%s",cvarString, shortName) set_cvar_string("jtp10181",cvarString) } } public plugin_natives() { set_module_filter("module_filter") set_native_filter("native_filter") } public module_filter(const module[]) { if (!cstrike_running() && equali(module, "cstrike")) { return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public native_filter(const name[], index, trap) { if (!trap) return PLUGIN_HANDLED return PLUGIN_CONTINUE } public plugin_precache() { precache_model("models/parachute.mdl") } public client_connect(id) { parachute_reset(id) } public client_disconnect(id) { parachute_reset(id) } public death_event() { new id = read_data(2) parachute_reset(id) } parachute_reset(id) { if(para_ent[id] > 0) { if (is_valid_ent(para_ent[id])) { remove_entity(para_ent[id]) } } if (is_user_alive(id)) set_user_gravity(id, 1.0) has_parachute[id] = false para_ent[id] = 0 } public newSpawn(id) { if(para_ent[id] > 0) { remove_entity(para_ent[id]) set_user_gravity(id, 1.0) para_ent[id] = 0 } if (!gCStrike || access(id,PARACHUTE_LEVEL) || get_pcvar_num(pCost) <= 0) { has_parachute[id] = true //set_view(id, CAMERA_3RDPERSON) } } public HandleSay(id) { if(!is_user_connected(id)) return PLUGIN_CONTINUE new args[128] read_args(args, 127) remove_quotes(args) if (gCStrike) { if (equali(args, "buy_parachute")) { buy_parachute(id) return PLUGIN_HANDLED } else if (equali(args, "sell_parachute")) { sell_parachute(id) return PLUGIN_HANDLED } else if (containi(args, "give_parachute") == 0) { give_parachute(id,args[15]) return PLUGIN_HANDLED } } if (containi(args, "parachute") != -1) { if (gCStrike) client_print(id, print_chat, "[AMXX] Parachute commands: buy_parachute, sell_parachute, give_parachute") client_print(id, print_chat, "[AMXX] To use your parachute press and hold your +use button while falling") } return PLUGIN_CONTINUE } public buy_parachute(id) { if (!gCStrike) return PLUGIN_CONTINUE if (!is_user_connected(id)) return PLUGIN_CONTINUE if (!get_pcvar_num(pEnabled)) { client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") return PLUGIN_HANDLED } if (has_parachute[id]) { client_print(id, print_chat, "[AMXX] You already have a parachute") return PLUGIN_HANDLED } new money = cs_get_user_money(id) new cost = get_pcvar_num(pCost) if (money < cost) { client_print(id, print_chat, "[AMXX] You don't have enough moneyfor a parachute - Costs $%i", cost) return PLUGIN_HANDLED } cs_set_user_money(id, money - cost) client_print(id, print_chat, "[AMXX] You have bought a parachute. To use it, press +use while falling.") has_parachute[id] = true return PLUGIN_HANDLED } public sell_parachute(id) { if (!gCStrike) return PLUGIN_CONTINUE if (!is_user_connected(id)) return PLUGIN_CONTINUE if (!get_pcvar_num(pEnabled)) { client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") return PLUGIN_HANDLED } if (!has_parachute[id]) { client_print(id, print_chat, "[AMXX] You don't have a parachute to sell") return PLUGIN_HANDLED } if (access(id,PARACHUTE_LEVEL)) { client_print(id, print_chat, "[AMXX] You cannot sell your free admin parachute") return PLUGIN_HANDLED } parachute_reset(id) new money = cs_get_user_money(id) new cost = get_pcvar_num(pCost) new sellamt = floatround(cost * (get_pcvar_num(pPayback) / 100.0)) cs_set_user_money(id, money + sellamt) client_print(id, print_chat, "[AMX] You have sold your used parachute for $%d", sellamt) return PLUGIN_CONTINUE } public give_parachute(id,args[]) { if (!gCStrike) return PLUGIN_CONTINUE if (!is_user_connected(id)) return PLUGIN_CONTINUE if (!get_pcvar_num(pEnabled)) { client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") return PLUGIN_HANDLED } if (!has_parachute[id]) { client_print(id, print_chat, "[AMXX] You don't have a parachute to give") return PLUGIN_HANDLED } new player = cmd_target(id, args, 4) if (!player) return PLUGIN_HANDLED new id_name[32], pl_name[32] get_user_name(id, id_name, 31) get_user_name(player, pl_name, 31) if(has_parachute[player]) { client_print(id, print_chat, "[AMXX] %s already has a parachute.", pl_name) return PLUGIN_HANDLED } parachute_reset(id) has_parachute[player] = true client_print(id, print_chat, "[AMXX] You have given your parachute to %s.", pl_name) client_print(player, print_chat, "[AMXX] %s has given thier parachute to you.", id_name) return PLUGIN_HANDLED } public admin_give_parachute(id, level, cid) { if (!gCStrike) return PLUGIN_CONTINUE if(!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED if (!get_pcvar_num(pEnabled)) { client_print(id, print_chat, "[AMXX] Parachute plugin is disabled") return PLUGIN_HANDLED } new arg[32], name[32], name2[32], authid[35], authid2[35] read_argv(1,arg,31) get_user_name(id,name,31) get_user_authid(id,authid,34) if (arg[0]=='@'){ new players[32], inum if (equali("T",arg[1])) copy(arg[1],31,"TERRORIST") if (equali("ALL",arg[1])) get_players(players,inum) else get_players(players,inum,"e",arg[1]) if (inum == 0) { console_print(id,"No clients in such team") return PLUGIN_HANDLED } for(new a = 0; a < inum; a++) { has_parachute[players[a]] = true } switch(get_cvar_num("amx_show_activity")) { case 2: client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^" players",name,arg[1]) case 1: client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^" players",arg[1]) } console_print(id,"[AMXX] You gave a parachute to ^"%s^" players",arg[1]) log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s^"", name,get_user_userid(id),authid,arg[1]) } else { new player = cmd_target(id,arg,6) if (!player) return PLUGIN_HANDLED has_parachute[player] = true get_user_name(player,name2,31) get_user_authid(player,authid2,34) switch(get_cvar_num("amx_show_activity")) { case 2: client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^"",name,name2) case 1: client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^"",name2) } console_print(id,"[AMXX] You gave a parachute to ^"%s^"", name2) log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s<%d><%s><>^"", name,get_user_userid(id),authid,name2,get_user_userid(player),authid2) } return PLUGIN_HANDLED } public client_PreThink(id) { //parachute.mdl animation information //0 - deploy - 84 frames //1 - idle - 39 frames //2 - detach - 29 frames if (!get_pcvar_num(pEnabled)) return if (!is_user_alive(id) || !has_parachute[id]) return new Float:fallspeed = get_pcvar_float(pFallSpeed) * -1.0 new Float:frame new button = get_user_button(id) new oldbutton = get_user_oldbutton(id) new flags = get_entity_flags(id) if (para_ent[id] > 0 && (flags & FL_ONGROUND)) { if (get_pcvar_num(pDetach)) { if (get_user_gravity(id) == 0.1) set_user_gravity(id, 1.0) if (entity_get_int(para_ent[id],EV_INT_sequence) != 2) { entity_set_int(para_ent[id], EV_INT_sequence, 2) entity_set_int(para_ent[id], EV_INT_gaitsequence, 1) entity_set_float(para_ent[id], EV_FL_frame, 0.0) entity_set_float(para_ent[id], EV_FL_fuser1, 0.0) entity_set_float(para_ent[id], EV_FL_animtime, 0.0) entity_set_float(para_ent[id], EV_FL_framerate, 0.0) return } frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0 entity_set_float(para_ent[id],EV_FL_fuser1,frame) entity_set_float(para_ent[id],EV_FL_frame,frame) if (frame > 254.0) { remove_entity(para_ent[id]) para_ent[id] = 0 } } else { remove_entity(para_ent[id]) set_user_gravity(id, 1.0) para_ent[id] = 0 } return } if (button & IN_USE) { new Float:velocity[3] entity_get_vector(id, EV_VEC_velocity, velocity) if (velocity[2] < 0.0) { if(para_ent[id] <= 0) { para_ent[id] = create_entity("info_target") if(para_ent[id] > 0) { entity_set_string(para_ent[id],EV_SZ_classname,"parachute") entity_set_edict(para_ent[id], EV_ENT_aiment, id) entity_set_edict(para_ent[id], EV_ENT_owner, id) entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW) entity_set_model(para_ent[id], "models/parachute.mdl") entity_set_int(para_ent[id], EV_INT_sequence, 0) entity_set_int(para_ent[id], EV_INT_gaitsequence, 1) entity_set_float(para_ent[id], EV_FL_frame, 0.0) entity_set_float(para_ent[id], EV_FL_fuser1, 0.0) } } if (para_ent[id] > 0) { entity_set_int(id, EV_INT_sequence, 3) entity_set_int(id, EV_INT_gaitsequence, 1) entity_set_float(id, EV_FL_frame, 1.0) entity_set_float(id, EV_FL_framerate, 1.0) set_user_gravity(id, 0.1) velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed entity_set_vector(id, EV_VEC_velocity, velocity) if (entity_get_int(para_ent[id],EV_INT_sequence) == 0) { frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0 entity_set_float(para_ent[id],EV_FL_fuser1,frame) entity_set_float(para_ent[id],EV_FL_frame,frame) if (frame > 100.0) { entity_set_float(para_ent[id], EV_FL_animtime, 0.0) entity_set_float(para_ent[id], EV_FL_framerate, 0.4) entity_set_int(para_ent[id], EV_INT_sequence, 1) entity_set_int(para_ent[id], EV_INT_gaitsequence, 1) entity_set_float(para_ent[id], EV_FL_frame, 0.0) entity_set_float(para_ent[id], EV_FL_fuser1, 0.0) } } } } else if (para_ent[id] > 0) { remove_entity(para_ent[id]) set_user_gravity(id, 1.0) para_ent[id] = 0 } } else if ((oldbutton & IN_USE) && para_ent[id] > 0 ) { remove_entity(para_ent[id]) set_user_gravity(id, 1.0) para_ent[id] = 0 } }
va rog frumos sa ma ajutati....