Code: Select all
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <engine>
#define PLUGIN "Vipmenu"
#define VERSION "9.9"
#define AUTHOR "lmfao"
new bool:has_used[33]
public plugin_init()
{
register_clcmd( "say /vipmenu", "VIPMenu" );
register_clcmd( "say_team /vipmenu", "VIPMenu" );
register_logevent("event_new_round", 2, "1=Round_Start")
}
public VIPMenu( id )
{
if(!has_used[id])
{
if(get_user_flags(id) & ADMIN_LEVEL_H)
{
new vip_menu = menu_create( "rVip menu:", "menu_handler" );
menu_additem( vip_menu, "300hp + 100 ammo", "1", 0 );
menu_additem( vip_menu, "2xhe", "2", 0 );
menu_additem( vip_menu, "mp5", "3", 0 );
menu_additem( vip_menu, "ump", "4", 0 );
menu_setprop( vip_menu, MPROP_EXIT, MEXIT_ALL );
menu_display( id, vip_menu, 0 );
}
else
{
client_print(id, print_chat, "")
}
}
else
{
client_print(id, print_chat, "!gai folosit deja optiunea")
}
}
public menu_handler( id, menu, item )
{
if( item == MENU_EXIT )
{
menu_destroy( menu );
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo( menu, item, access, data,5, iName, 63, callback );
new key = str_to_num( data );
switch( key )
{
case 1:
{
if( is_user_alive( id ) )
{
set_user_health( id, 300 );
cs_set_user_armor(id, 100, CS_ARMOR_VESTHELM)
}
}
case 2:
{
if( is_user_alive( id ) )
{
give_item(id,"weapon_hegrenade")
cs_set_user_bpammo(id, CSW_HEGRENADE, 2);
}
}
case 3:
{
if(is_user_alive(id))
{
give_item(id,"weapon_MP5")
}
}
case 4:
{
if(is_user_alive(id))
{
give_item(id,"weapon_UMP45")
}
}
}
has_used[id] = true;
menu_destroy( menu );
return PLUGIN_HANDLED;
}
public event_new_round()
arrayset(has_used, false, 33)