Eroare Segmentation Fault

Discutii legate de instalarea, configurarea si modificarea unui server de Counter-Strike.

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yOz
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25 Dec 2012, 21:47

Salut, de cateva zile a inceput sa imi pice serverul cred ca de cel putin 10 ori pe zi, se reseteaza si apare in consola urmatoarea eroare:

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./hlds_run: line 329: 22786 Segmentation fault      (core dumped) $HL_CMD
ERROR: ld.so: object './hlshield.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object './hlshield.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object './hlshield.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object './hlshield.so' from LD_PRELOAD cannot be preloaded: ignored.
BFD: Warning: /home/fakecsserver/service846/hlds_l/core.22786 is truncated: expected core file size >= 83116032, found: 2072576.
Cannot access memory at address 0xf7ffb090
Cannot access memory at address 0xffdffc40
/home/fakecsserver/service846/hlds_l/debug.cmds:3: Error in sourced command file:
Cannot access memory at address 0xf7ffb090
email debug.log to [email protected]
ERROR: ld.so: object './hlshield.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object './hlshield.so' from LD_PRELOAD cannot be preloaded: ignored.
Tue Dec 25 21:02:21 EET 2012: Server restart in 10 seconds
ERROR: ld.so: object './hlshield.so' from LD_PRELOAD cannot be preloaded: ignored.
dproto este ultima versiune iar update-urile sunt la zi.
nu stiu ce se intampla, folosesc acelasi addons de foarte mult timp si n-am mai patit, nu inteleg care sa fie problema.
in hlds_run am incercat la debug sa pun "" si tot da eroarea.
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BiLLy
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26 Dec 2012, 09:34

Dezactiveaza ultimele pluginuri adaugate , si vezi cum se comporta .
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Andrei.B
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26 Dec 2012, 10:01


Mereu in suflet culorile ( Roş -Albastru )
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serban16
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26 Dec 2012, 10:03

pune o versiune mai veghe de dproto asta gred ca este solutia ca asa mi s-a intamplat si mie :P
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yOz
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26 Dec 2012, 17:47

am incercat tot felul de chestii, inclusiv solutiile tale Krusc, dar si sa pun versiuni mai vechi de dproto, dar degeaba, ceva idei?
uitati lista cu pluginurile:

Code: Select all

; AMX Mod X plugins

; Admin Base - Always one has to be activated
admin.amxx		; admin base (required for any admin-related)
;admin_sql.amxx		; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx		; basic admin console commands
adminhelp.amxx		; help command for admin console commands
adminslots.amxx		; slot reservation
multilingual.amxx	; Multi-Lingual management

; Menus
menufront.amxx		; front-end for admin menus
cmdmenu.amxx		; command menu (speech, settings)
plmenu.amxx		; players menu (kick, ban, client cmds.)
;telemenu.amxx		; teleport menu (Fun Module required!)
mapsmenu.amxx		; maps menu (vote, changelevel)
pluginmenu.amxx		; Menus for commands/cvars organized by plugin

; Chat / Messages
adminchat.amxx		; console chat commands
antiflood.amxx		; prevent clients from chat-flooding the server
scrollmsg.amxx		; displays a scrolling message
imessage.amxx		; displays information messages
adminvote.amxx		; vote commands

; Map related
nextmap.amxx		; displays next map in mapcycle
mapchooser.amxx		; allows to vote for next map
timeleft.amxx		; displays time left on map

; Configuration
pausecfg.amxx		; allows to pause and unpause some plugins
statsx.amxx
miscstats.amxx
statscfg.amxx		; allows to manage stats plugins via menu and commands

; Enable to use AMX Mod plugins
;amxmod_compat.amxx	; AMX Mod backwards compatibility layer


; Custom - Add 3rd party plugins here
resetscore.amxx
pingfaker.amxx
admin_who.amxx
fragdupablind.amxx
ghostchat.amxx
gold_tops.amxx
amx_showip.amxx
bcd_hudtimer.amxx
last_ten_maps.amxx
amx_transfer.amxx
SayRestart.amxx
ultimate_ss.amxx
amx_llama.amxx
admin_freelook.amxx
ghostchat.amxx
fuckoff.amxx
afkbomb.amxx
ora_data.amxx
;info_connect.amxx
conectare_ip_craciun.amxx
GHW_Message_Disp.amxx
sillyc4.amxx
admanager.amxx
advanced_gag.amxx
high_ping_kicker.amxx
admin_slash.amxx
mesaj_sus.amxx
fixcrashsegmentationfault.amxx
hmm, care sa fie ?
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29 Dec 2012, 00:09

fixcrashsegmentationfault.amxx
yOz
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07 Jan 2013, 06:06

l-am dezactivat si tot se opreste. am pus versiunea de dproto 0.9.87 sa vedem daca se mai restarteaza. apropo, va pun dproto.cfg sa imi spuneti daca e configurat bine:

Code: Select all

#
# General rule for modifying this file:
#	DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS
#

# ========================================================
# 		DPROTO CONFIGURATION
# ========================================================

# LoggingMode:
#	1 = Console
#	2 = Log Files
#	3 = Both
LoggingMode = 2


# ========================================================
# 		AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
#  3: STEAM_ by IP
#  4: VALVE_ by IP
#  5: Deprecated - client will be rejected
#  6: reserved for future use
#  7: HLTV
#  8: STEAM_ID_LAN
#  9: STEAM_ID_PENDING
#  10: VALVE_ID_LAN
#  11: VALVE_ID_PENDING
#  12: STEAM_666:88:666

# Use these options to set authid's for clients

# for HLTV (default is HLTV [7] )
cid_HLTV = 7

# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )
cid_NoSteam47 = 8

# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )
cid_NoSteam48 = 10

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDGIND [9]
cid_SteamPending = 9

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatibble with revEmu
SC2009_RevCompatMode = 1

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. 
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 0;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;

# Note that banid will use steamid WITHOUT any prefixes!



# ========================================================
# 		ATTACKS SUPRESSION
# ========================================================

# FakePlayers_ConnectInitiationCheck (seconds)
# Sets the time, in seconds, in which client should initiate
# game session (in other words, send the "new" command) after it has
# been connected. If client did not initiated game session, it will be marked as
# fake and kicked.
#   Default is 6 seconds.
#   Use 0 to disable this check.
FakePlayers_ConnectInitiationCheck = 0

# FakePlayers_ClientValidationCheck (seconds)
# Sets the time, in seconds, in which client should answer to random unique command
# sent by server. If client did not answered for this command, it will be marked as 
# fake and kicked.
#	Default is 8 seconds.
#	Use 0 to disable this check.
FakePlayers_ClientValidationCheck = 0

# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# This check will work only if FakePlayers_ClientValidationCheck and
# FakePlayers_ConnectInitiationCheck are enabled.
#   Default is 1 (ON)
FakePlayers_AntiReconnect = 1

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
#   use 0 for permanent ban
#   use negative vaules to disable ban (fake players will only be kicked)
FakePlayers_BanTime = -1

# ========================================================
# 		OTHER STUFF
# ========================================================

# DisableNativeAuth (0/1)
# Disables valve/steam auth system. 
#   For p.47 Based: Server will not connect to auth servers.
#   For All: Server will not call authorization functions. 
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1)
# Sets server answer type for query requests
# 	0 = New style (Source Engine)
#	1 = Old Style (Fix favorites list for p.47 clients)
#	2 = Hybrid mode - best solution for now, server is visible anywhere
ServerInfoAnswerType = 2

# MasterClient (0/1)
# Enables master-client emulation; it helps to register server on master list
# if you having "You server is old" error.
# USE THIS ONLY WITH -nomaster MODE!
# you can use Master_GameVersion to set version of game
MasterClient = 0

# Master_GameVersion (string)
# Sets version of game that master-client will send on master-server
Master_GameVersion = 1.1.2.6/Stdio

# SubServer_Enable (0/1)
# Enables secondary mini-server that redirects clients on main server.
# 	Use the SubServer_AnswerType parameter to set answer type to info queries
# 	Use the SubServer_Port parameter to set secondary server port
# 	Use the SubServer_MasterClient parameter to enable master-client for secondary server.
# This is useful feature if you want all clients to see you server.
# Its possible if you set different answer types for main and secondary servers.
# Clients which cant "see" main server will be able to see secondary
SubServer_Enable = 0
SubServer_Port = 28015
SubServer_MasterClient = 0
SubServer_AnswerType = 0
SubServer_RedirectCommand = connect 169.254.141.3:27015
SubServer_IP = 0.0.0.0

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name = 

# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules. 
ExportVersion = 1

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)
HLTVExcept_IP = 127.0.0.1


Ceea ce am modificat este la Attacks , am pus 0, 0, 1 si -1 , default erau 6 , 8 ,1 si 120 .
Astea sunt optimizarile speciale pentru dropuri ca sa nu le mai dea la jucatori dropped cand incearca sa intre pe server, ar putea fi o problema chestia asta? Din cauza asta ?
yOz
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08 Jan 2013, 17:49

tot n-am reusit sa rezolv. pica in continuu , nu ma poate ajuta chiar nimeni ?!?!?!?!
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08 Jan 2013, 17:51

Inca nu s-a gasit o rezolvare fixa pentru aceasta eroare :-? dar daca dai un search gasesti peste 20 topic-uri cu aceasi problema. nu s-a rezolvat nimic.. dar poti incerca.
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EduArT
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26 Jan 2013, 09:11

Problema e de la host, configurare slaba a dedicatelor, atat resurse cat si partea de linux.
Schimba hostul. Pe krond si zeroping in 4 luni de cand sunt client nu am vazut eroarea.
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