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- cyby
- Scripter eXtreamCS
- Posts: 1777
- Joined: 16 Jul 2011, 21:46
- Detinator Steam: Da
- Detinator server CS: Da
- Reputatie: Scripter eXtreamCS
Fost Moderator ajutator - Has thanked: 146 times
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Da-mi fisierele
stripwep.inc
chatcolor.inc
din folderul include .
stripwep.inc
chatcolor.inc
din folderul include .
93.114.82.17:27015 - Monster Invasion CO-OP Mod
- cyby
- Scripter eXtreamCS
- Posts: 1777
- Joined: 16 Jul 2011, 21:46
- Detinator Steam: Da
- Detinator server CS: Da
- Reputatie: Scripter eXtreamCS
Fost Moderator ajutator - Has thanked: 146 times
- Been thanked: 396 times
- | Afiseaza codul
#include <amxmodx> #include <amxmisc> #include <chatcolor> #include <cstrike> #include <fakemeta> #include <fun> #include <hamsandwich> #include <nvault> #include <stripwep> static const ServerLicensedIp[ ] = "188.212.106.213"; new const PLUGIN_NAME[] = "LevelMod HNS"; new const LEVELS[20] = { 0, 10, 20, 50, 100, 200, 600, 1200, 2400, 4800, 9600, 19200, 38400, 70000, 140000, 280000, 560000, 800000, 900000, 1000000 } new hns_playerxp[33], hns_playerlevel[33]; new hns_kill, hns_knife, hns_grenade, hns_hs, hns_savexp, hns_suicide, g_hns_vault; public plugin_init() { register_plugin(PLUGIN_NAME, "1.0", "andreihaiduc20"); RegisterHam(Ham_Spawn, "player", "hns_spawn", 1); register_event("DeathMsg", "hns_death", "a"); hns_savexp = register_cvar("hns_savexp","1"); hns_kill = register_cvar("hns_kill", "1"); hns_knife = register_cvar("hns_knife","1"); hns_grenade = register_cvar("hns_grenade","2"); hns_hs = register_cvar("hns_hs","2"); hns_suicide = register_cvar("hns_suicide", "1"); g_hns_vault = nvault_open("hns_xp"); register_concmd("amx_takexp", "cmd_take_exp", ADMIN_IMMUNITY, "<target> <amount>"); register_concmd("amx_givexp", "cmd_give_exp", ADMIN_IMMUNITY, "<target> <amount>"); register_clcmd("say /level", "showlevel"); new ServerIp[ 22 ]; get_user_ip( 0, ServerIp, sizeof ( ServerIp ) -1, 1 ); if( equal( ServerIp, ServerLicensedIp ) ) { server_print( "[%s] Felicitari! Detii o licenta valida, iar pluginul functioneaza perfect!", PLUGIN_NAME ); server_print( "[%s] Pentru mai multe detalii y!m: andreihaiduc20 !", PLUGIN_NAME ); } else { server_print( "[%s] Nu detii o licenta valabila ! Plugin-ul nu va functiona !", PLUGIN_NAME ); server_print( "[%s] Pentru mai multe detalii y!m: andreihaiduc20 !", PLUGIN_NAME ); pause( "ade" ); } } public plugin_end() { nvault_close( g_hns_vault ) } public SaveData(id) { new PlayerName[35]; get_user_name(id,PlayerName,34); new vaultkey[64],vaultdata[64]; format(vaultkey,63,"%s",PlayerName); format(vaultdata,63,"%i#%i#",hns_playerxp[id],hns_playerlevel[id]); nvault_set(g_hns_vault,vaultkey,vaultdata); return PLUGIN_CONTINUE; } public LoadData(id) { new PlayerName[35]; get_user_name(id,PlayerName,34); new vaultkey[64],vaultdata[64]; format(vaultkey,63,"%s",PlayerName); format(vaultdata,63,"%i#%i#",hns_playerxp[id],hns_playerlevel[id]); nvault_get(g_hns_vault,vaultkey,vaultdata,255); replace_all(vaultdata, 63, "#", " "); new playerxp[32], playerlevel[32]; parse(vaultdata, playerxp, 31, playerlevel, 31); hns_playerxp[id] = str_to_num(playerxp); hns_playerlevel[id] = str_to_num(playerlevel); return PLUGIN_CONTINUE; } public hns_spawn(id) { if((hns_playerlevel[id] < 20) && (hns_playerxp[id] >= LEVELS[hns_playerlevel[id]])) { client_print_color(id,BLUE,"^1[^4HNS.GAMELIFE.RO^1]^4 Felicitari!^3 Ai obtinut un nou^4 nivel!"); while(hns_playerxp[id] >= LEVELS[hns_playerlevel[id]]) { hns_playerlevel[id] += 1; } set_task(2.5, "hns_bonus", id) } } public hns_bonus(id) { switch( hns_playerlevel[id] ) { case 1: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) give_item(id, "weapon_flashbang") } case 2: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") } case 3: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) ham_strip_user_weapon(id, CSW_SMOKEGRENADE, 4) give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") } case 4: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) ham_strip_user_weapon(id, CSW_SMOKEGRENADE, 4) ham_strip_user_weapon(id, CSW_HEGRENADE, 4) give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "weapon_hegrenade") } case 5: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) ham_strip_user_weapon(id, CSW_SMOKEGRENADE, 4) ham_strip_user_weapon(id, CSW_HEGRENADE, 4) give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "weapon_hegrenade") ham_strip_user_weapon(id, CSW_DEAGLE, 2) cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 1) } case 6: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) ham_strip_user_weapon(id, CSW_SMOKEGRENADE, 4) ham_strip_user_weapon(id, CSW_HEGRENADE, 4) give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "weapon_hegrenade") ham_strip_user_weapon(id, CSW_DEAGLE, 2) cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 1) set_user_health(id, 120) } case 7: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) ham_strip_user_weapon(id, CSW_SMOKEGRENADE, 4) ham_strip_user_weapon(id, CSW_HEGRENADE, 4) give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "weapon_hegrenade") ham_strip_user_weapon(id, CSW_DEAGLE, 2) cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 1) set_user_health(id, 120) set_user_armor(id, 120) } case 8: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) ham_strip_user_weapon(id, CSW_SMOKEGRENADE, 4) ham_strip_user_weapon(id, CSW_HEGRENADE, 4) give_item(id, "weapon_flashbang") cs_set_user_bpammo(id, CSW_FLASHBANG, 3) give_item(id, "weapon_smokegrenade") cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 2) give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id, CSW_HEGRENADE, 2) ham_strip_user_weapon(id, CSW_DEAGLE, 2) cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 1) set_user_health(id, 120) set_user_armor(id, 120) } case 9: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) ham_strip_user_weapon(id, CSW_SMOKEGRENADE, 4) ham_strip_user_weapon(id, CSW_HEGRENADE, 4) give_item(id, "weapon_flashgbang") give_item(id, "weapon_flashgbang") give_item(id, "weapon_smokegrenade") give_item(id, "weapon_hegrenade") ham_strip_user_weapon(id, CSW_DEAGLE, 2) cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 2) set_user_health(id, 120) set_user_armor(id, 120) } case 10: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) ham_strip_user_weapon(id, CSW_SMOKEGRENADE, 4) ham_strip_user_weapon(id, CSW_HEGRENADE, 4) give_item(id, "weapon_flashbang") cs_set_user_bpammo(id, CSW_FLASHBANG, 3) give_item(id, "weapon_smokegrenade") cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 3) give_item(id, "weapon_hegrenade") ham_strip_user_weapon(id, CSW_DEAGLE, 2) cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 3) set_user_health(id, 120) set_user_armor(id, 120) } case 11: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) ham_strip_user_weapon(id, CSW_SMOKEGRENADE, 4) ham_strip_user_weapon(id, CSW_HEGRENADE, 4) give_item(id, "weapon_flashbang") give_item(id, "weapon_flashgrenade") give_item(id, "weapon_smokegrenade") cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 2) give_item(id, "weapon_hegrenade") cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 1) set_user_health(id, 120) set_user_armor(id, 120) } case 12: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) ham_strip_user_weapon(id, CSW_SMOKEGRENADE, 4) ham_strip_user_weapon(id, CSW_HEGRENADE, 4) give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 2) give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id, CSW_HEGRENADE, 2) cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 1) set_user_health(id, 120) set_user_armor(id, 120) } case 13: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) ham_strip_user_weapon(id, CSW_SMOKEGRENADE, 4) ham_strip_user_weapon(id, CSW_HEGRENADE, 4) give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 2) give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id, CSW_HEGRENADE, 2) ham_strip_user_weapon(id, CSW_DEAGLE, 2) cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 1) set_user_health(id, 120) set_user_armor(id, 120) } case 14: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) ham_strip_user_weapon(id, CSW_SMOKEGRENADE, 4) ham_strip_user_weapon(id, CSW_HEGRENADE, 4) give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 2) give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id, CSW_HEGRENADE, 2) ham_strip_user_weapon(id, CSW_DEAGLE, 2) cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 2) set_user_health(id, 120) set_user_armor(id, 120) } case 15: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) ham_strip_user_weapon(id, CSW_SMOKEGRENADE, 4) ham_strip_user_weapon(id, CSW_HEGRENADE, 4) give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 2) give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id, CSW_HEGRENADE, 2) cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 2) set_user_health(id, 120) set_user_armor(id, 120) } case 16: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) ham_strip_user_weapon(id, CSW_SMOKEGRENADE, 4) ham_strip_user_weapon(id, CSW_HEGRENADE, 4) give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 2) give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id, CSW_HEGRENADE, 2) cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 3) set_user_health(id, 120) set_user_armor(id, 120) } case 17: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) ham_strip_user_weapon(id, CSW_SMOKEGRENADE, 4) ham_strip_user_weapon(id, CSW_HEGRENADE, 4) give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 2) give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id, CSW_HEGRENADE, 2) cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 3) set_user_health(id, 120) set_user_armor(id, 120) } case 18: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) ham_strip_user_weapon(id, CSW_SMOKEGRENADE, 4) ham_strip_user_weapon(id, CSW_HEGRENADE, 4) give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 2) give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id, CSW_HEGRENADE, 2) ham_strip_user_weapon(id, CSW_DEAGLE, 2) cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 5) set_user_health(id, 120) set_user_armor(id, 120) } case 19: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) ham_strip_user_weapon(id, CSW_SMOKEGRENADE, 4) ham_strip_user_weapon(id, CSW_HEGRENADE, 4) give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 2) give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id, CSW_HEGRENADE, 2) ham_strip_user_weapon(id, CSW_DEAGLE, 2) cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 4) set_user_health(id, 170) set_user_armor(id, 170) } case 20: { ham_strip_user_weapon(id, CSW_FLASHBANG, 4) ham_strip_user_weapon(id, CSW_SMOKEGRENADE, 4) ham_strip_user_weapon(id, CSW_HEGRENADE, 4) give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 2) give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id, CSW_HEGRENADE, 2) ham_strip_user_weapon(id, CSW_DEAGLE, 2) cs_set_weapon_ammo(give_item(id, "weapon_deagle"), 4) set_user_health(id, 170) set_user_armor(id, 170) } } return PLUGIN_CONTINUE } public hns_death() { new iVictim = read_data(2); new weapon, hitplace, attacker = get_user_attacker(iVictim,weapon,hitplace); new victimname[32], wvar[32]; get_user_name(iVictim,victimname,31); read_data(4, wvar, 31); if(equal(wvar, "world", 5)) return; if(attacker < 1 || attacker > 32) return; hns_playerxp[attacker] += get_pcvar_num(hns_kill); client_print_color(attacker,RED,"^4[HNS.GAMELIFE.RO]^3 Ai primit^4 %i punct(e)^3 pentru ca l-ai omorat pe^4 %s!", get_pcvar_num(hns_grenade), victimname); if(attacker == iVictim) { hns_playerxp[attacker] -= get_pcvar_num(hns_suicide) client_print_color(attacker,BLUE ,"^4[HNS.GAMELIFE.RO]^3 Off.. te-ai omorat singur si ai pierdut ^4%i punct(e)", get_pcvar_num(hns_suicide)); } if(hitplace == HIT_HEAD) { hns_playerxp[attacker] += get_pcvar_num(hns_hs); client_print_color(attacker,BLUE,"^4[HNS.GAMELIFE.RO]^3 Ai primit^4 %i punct(e)^3 pentru HS lui^4 %s!", get_pcvar_num(hns_hs), victimname); } if(weapon == CSW_KNIFE) { hns_playerxp[attacker] += get_pcvar_num(hns_knife); client_print_color(attacker,RED,"^4[HNS.GAMELIFE.RO]^3 Ai primit^4 %i punct(e)^3 pentru ca l-ai feliat pe^4 %s!", get_pcvar_num(hns_knife), victimname); } else if(weapon == CSW_HEGRENADE) { hns_playerxp[attacker] += get_pcvar_num(hns_grenade); client_print_color(attacker,BLUE,"^4[HNS.GAMELIFE.RO]^3 Ai primit^4 %i punct(e)^3 pentru ca l-ai bombardat pe^4 %s !", get_pcvar_num(hns_grenade), victimname); } } public showlevel(id) { if(hns_playerlevel[id] < 20) { client_print_color(id,Grey,"^3[^4HNS.GAMELIFE.RO^3] Level:^4 %i^3 Puncte:^4 %i / %i.^3 Bravo ,dar cam^4 putine !", hns_playerlevel[id], hns_playerxp[id], LEVELS[hns_playerlevel[id]]); } } public client_putinserver(id) { if(get_pcvar_num(hns_savexp) == 1) { LoadData(id); } } public client_disconnect(id) { if(get_pcvar_num(hns_savexp) == 1) SaveData(id); hns_playerxp[id] = 0; hns_playerlevel[id] = 0; } public cmd_give_exp(id, level, cid) { if(!cmd_access(id, level, cid, 3)) return PLUGIN_HANDLED new target[32], amount[21], reason[21] read_argv(1, target, 31) read_argv(2, amount, 20) read_argv(3, reason, 20) new player = cmd_target(id, target, 8) if(!player) return PLUGIN_HANDLED new admin_name[32], player_name[32] get_user_name(id, admin_name, 31) get_user_name(player, player_name, 31) new expnum = str_to_num(amount) client_print_color(0, RED, "^3[HNS.GAMELIFE.RO]^3 ADMIN^4 %s^3: give^4 %s^3 xp to^4 %s", admin_name, amount, player_name) hns_playerxp[player] += expnum SaveData(id) return PLUGIN_CONTINUE } public cmd_take_exp(id, level, cid) { if(!cmd_access(id, level, cid, 3)) return PLUGIN_HANDLED new target[32], amount[21], reason[21] read_argv(1, target, 31) read_argv(2, amount, 20) read_argv(3, reason, 20) new player = cmd_target(id, target, 8) if(!player) return PLUGIN_HANDLED new admin_name[32], player_name[32] get_user_name(id, admin_name, 31) get_user_name(player, player_name, 31) new expnum = str_to_num(amount) client_print_color(0, BLUE, "^3[HNS.GAMELIFE.RO] ^3ADMIN^4 %s:^3 take^4 %s^3 xp from^4 %s", admin_name, amount, player_name) hns_playerxp[player] -= expnum SaveData(id) return PLUGIN_HANDLED }
93.114.82.17:27015 - Monster Invasion CO-OP Mod
- Ulquiorra
- Fost moderator
- Posts: 2053
- Joined: 25 Jul 2010, 17:29
- Detinator Steam: Da
- CS Status: A mai trecut o zi asteptand una mai buna
- Detinator server CS: Retras.
- SteamID: STEAM_0:1:318247XX
- Reputatie: Fost Scripter eXtreamCS
Fost Moderator ajutator
Nick anterior: Askhanar - Location: Braila, Romania.
- Has thanked: 215 times
- Been thanked: 1132 times
ahh mi-ai luat`o inainte.. :D cred ca fixasem vreo 3 :-? dar nu stiu cu ce m-am luat si am uitat de el.
Caut o persoana dedicata care se pricepe si stie ce face.
Vreau sa creeze si sa se ocupe de administrarea unui server de MU, da e vorba de vechiul joc..ma gandesc undeva la un season 3 ep1/2.
O sa achizitionez un domeniu .ro.
Totodata sponsorizez absolut orice este necesar.
Ma puteti contacta prin: http://solo.to/stfrzv
Vreau sa creeze si sa se ocupe de administrarea unui server de MU, da e vorba de vechiul joc..ma gandesc undeva la un season 3 ep1/2.
O sa achizitionez un domeniu .ro.
Totodata sponsorizez absolut orice este necesar.
Ma puteti contacta prin: http://solo.to/stfrzv
- aNNNdReY
- Membru, skill +1
- Posts: 410
- Joined: 08 Sep 2012, 00:45
- Detinator Steam: Da
- SteamID: ravyvevo
- Has thanked: 65 times
- Been thanked: 18 times
Multumesc amandurora, dar am o problema levelmod nu functioneaza si cu inca 2 pluginuri tot cu erori
Poza:
Poza2:
P.S: acesta dadea inainte de modificare de 2 ori bonusurile ...
Poza:
- xpmod | Afiseaza codul
// ================================================= // BEGIN EDITING HERE // ================================================= // Should the plugin save player data in SQL database? // To save player data in a vault, change "#define USING_SQL" to "//#define USING_SQL" // To save player data in SQL, change "//#define USING_SQL" to "#define USING_SQL" //#define USING_SQL // The prefix in all of the plugin's messages new const MESSAGE_TAG[] = "[HNS XP]"; // If the player hasn't ever been to your server, they will get this much xp to start with #define ENTRY_XP 5000 // These determine if these abilities should be enabled or disabled // 1 = enabled // 0 = disabled #define ENABLE_GRENADE 1 #define ENABLE_FLASHBANG_1 1 #define ENABLE_FLASHBANG_2 1 #define ENABLE_SMOKEGRENADE 1 #define ENABLE_TERR_HEALTH 1 #define ENABLE_CT_HEALTH 1 #define ENABLE_TERR_ARMOR 1 #define ENABLE_CT_ARMOR 1 #define ENABLE_TERR_RESPAWN 1 #define ENABLE_CT_RESPAWN 1 #define ENABLE_TERR_NOFALL 1 #define ENABLE_CT_NOFALL 1 // The maximum level for each ability #define MAXLEVEL_GRENADE 8 #define MAXLEVEL_FLASHBANG_1 4 #define MAXLEVEL_FLASHBANG_2 4 #define MAXLEVEL_SMOKEGRENADE 4 #define MAXLEVEL_TERR_HEALTH 10 #define MAXLEVEL_CT_HEALTH 5 #define MAXLEVEL_TERR_ARMOR 8 #define MAXLEVEL_CT_ARMOR 6 #define MAXLEVEL_TERR_RESPAWN 2 #define MAXLEVEL_CT_RESPAWN 2 #define MAXLEVEL_TERR_NOFALL 8 #define MAXLEVEL_CT_NOFALL 8 // The xp amount required to buy the first level #define FIRST_XP_GRENADE 100 #define FIRST_XP_FLASHBANG_1 100 #define FIRST_XP_FLASHBANG_2 100 #define FIRST_XP_SMOKEGRENADE 100 #define FIRST_XP_TERR_HEALTH 100 #define FIRST_XP_CT_HEALTH 100 #define FIRST_XP_TERR_ARMOR 100 #define FIRST_XP_CT_ARMOR 100 #define FIRST_XP_TERR_RESPAWN 1000 #define FIRST_XP_CT_RESPAWN 2000 #define FIRST_XP_TERR_NOFALL 100 #define FIRST_XP_CT_NOFALL 100 // The maximum chance possible for this ability (happens when player has maximum level) #define CHANCE_MAX_GRENADE 100 #define CHANCE_MAX_FLASHBANG_1 100 #define CHANCE_MAX_FLASHBANG_2 100 #define CHANCE_MAX_SMOKEGRENADE 100 #define CHANCE_MAX_TERR_RESPAWN 50 #define CHANCE_MAX_CT_RESPAWN 50 #define CHANCE_MAX_TERR_NOFALL 80 #define CHANCE_MAX_CT_NOFALL 80 // ================================================= // STOP EDITING HERE // ================================================= #include <amxmodx> #include <amxmisc> #include <chatcolor> #include <cstrike> #include <hamsandwich> #include <fun> #include <hlsdk_const> #include <nvault> new g_vault; new const VERSION[] = "0.0.1"; #pragma semicolon 1 enum _:Grenades { NADE_HE, NADE_FL1, NADE_FL2, NADE_SM }; new const g_nade_enabled[Grenades] = { ENABLE_GRENADE, ENABLE_FLASHBANG_1, ENABLE_FLASHBANG_2, ENABLE_SMOKEGRENADE }; new const g_any_nade_enabled = ENABLE_GRENADE + ENABLE_FLASHBANG_1 + ENABLE_FLASHBANG_2 + ENABLE_SMOKEGRENADE; new const g_nade_names[Grenades][] = { "HE Grenade", "Flashbang #1", "Flashbang #2", "Frost Nade" }; new const g_nade_classnames[Grenades][] = { "weapon_hegrenade", "weapon_flashbang", "weapon_flashbang", "weapon_smokegrenade" }; new const g_nade_maxlevels[Grenades] = { MAXLEVEL_GRENADE, MAXLEVEL_FLASHBANG_1, MAXLEVEL_FLASHBANG_2, MAXLEVEL_SMOKEGRENADE }; new const g_nade_first_xp[Grenades] = { FIRST_XP_GRENADE, FIRST_XP_FLASHBANG_1, FIRST_XP_FLASHBANG_2, FIRST_XP_SMOKEGRENADE }; new const g_nade_max_chance[Grenades] = { CHANCE_MAX_GRENADE, CHANCE_MAX_FLASHBANG_1, CHANCE_MAX_FLASHBANG_2, CHANCE_MAX_SMOKEGRENADE }; new const g_team_names[CsTeams][] = { "Spectator", "Terrorist", "Counter-Terrorist", "Spectator" }; new const g_health_enabled[CsTeams] = { 0, ENABLE_TERR_HEALTH, ENABLE_CT_HEALTH, 0 }; new const g_any_health_enabled = ENABLE_TERR_HEALTH + ENABLE_CT_HEALTH; new const g_health_names[CsTeams][] = { "", "Viata Tero", "Viata CT", "" }; new const g_health_maxamount[CsTeams] = { 0, 100, 50, 0 }; new const g_health_maxlevels[CsTeams] = { 0, MAXLEVEL_TERR_HEALTH, MAXLEVEL_CT_HEALTH, 0 }; new const g_health_first_xp[CsTeams] = { 0, FIRST_XP_TERR_HEALTH, FIRST_XP_CT_HEALTH, 0 }; new const g_armor_enabled[CsTeams] = { 0, ENABLE_TERR_ARMOR, ENABLE_CT_ARMOR, 0 }; new const g_any_armor_enabled = ENABLE_TERR_ARMOR + ENABLE_CT_ARMOR; new const g_armor_names[CsTeams][] = { "", "Armura Tero", "Armura CT", "" }; new const g_armor_maxamount[CsTeams] = { 0, 200, 150, 0 }; new const g_armor_maxlevels[CsTeams] = { 0, MAXLEVEL_TERR_ARMOR, MAXLEVEL_CT_ARMOR, 0 }; new const g_armor_first_xp[CsTeams] = { 0, FIRST_XP_TERR_ARMOR, FIRST_XP_CT_ARMOR, 0 }; new const g_respawn_enabled[CsTeams] = { 0, ENABLE_TERR_RESPAWN, ENABLE_CT_RESPAWN, 0 }; new const g_any_respawn_enabled = ENABLE_TERR_RESPAWN + ENABLE_CT_RESPAWN; new const g_respawn_names[CsTeams][] = { "", "Sansa Respawn Tero", "Sansa Respawn CT", "" }; new const g_respawn_maxlevels[CsTeams] = { 0, MAXLEVEL_TERR_RESPAWN, MAXLEVEL_CT_RESPAWN, 0 }; new const g_respawn_first_xp[CsTeams] = { 0, FIRST_XP_TERR_RESPAWN, FIRST_XP_CT_RESPAWN, 0 }; new const g_respawn_max_chance[CsTeams] = { 0, CHANCE_MAX_TERR_RESPAWN, CHANCE_MAX_CT_RESPAWN, 0 }; new const g_nofall_enabled[CsTeams] = { 0, ENABLE_TERR_NOFALL, ENABLE_CT_NOFALL, 0 }; new const g_any_nofall_enabled = ENABLE_TERR_NOFALL + ENABLE_CT_NOFALL; new const g_nofall_names[CsTeams][] = { "", "Reducere DMG Tero", "Reducere DMG CT", "" }; new const g_nofall_maxlevels[CsTeams] = { 0, MAXLEVEL_TERR_NOFALL, MAXLEVEL_CT_NOFALL, 0 }; new const g_nofall_first_xp[CsTeams] = { 0, FIRST_XP_TERR_NOFALL, FIRST_XP_CT_NOFALL, 0 }; new const g_nofall_max_chance[CsTeams] = { 0, CHANCE_MAX_TERR_NOFALL, CHANCE_MAX_CT_NOFALL, 0 }; #define ANY_ABILITY_ENABLED (g_any_nade_enabled || g_any_health_enabled || g_any_armor_enabled || g_any_respawn_enabled || g_any_nofall_enabled) new g_xp[33]; new g_first_time[33]; new g_used_revive[33]; new g_nade_level[33][Grenades]; new g_armor_level[33][CsTeams]; new g_respawn_level[33][CsTeams]; new g_health_level[33][CsTeams]; new g_nofall_level[33][CsTeams]; new cvar_xp_suicide; new cvar_xp_kill; new cvar_xp_headshot; new cvar_xp_grenade; new cvar_xp_survive; new cvar_xp_win; new cvar_spawn_nade_delay; new Float:g_nade_give_time; new g_first_client; new g_max_clients; new g_szName[ 33 ][ 32 ]; new g_msgid_SayText; public plugin_init() { register_plugin("HideNSeek XP Mod", VERSION, "Exolent"); register_cvar("hnsxp_author", "Exolent", FCVAR_SPONLY); register_cvar("hnsxp_version", VERSION, FCVAR_SPONLY); register_clcmd("say /xp2", "CmdMainMenu"); register_clcmd("say /exp2", "CmdMainMenu"); register_concmd("amx_gxp", "CmdGiveXP", ADMIN_RCON, "<nick, #userid, authid> <xp>"); register_concmd("amx_removexp", "CmdRemoveXP"); register_event("HLTV", "EventNewRound", "a", "1=0", "2=0"); register_event("DeathMsg", "EventDeathMsg", "a"); register_logevent("EventRoundStart", 2, "1=Round_Start"); register_logevent("EventRoundEnd", 2, "1=Round_End"); register_event("TextMsg", "EventRoundRestart", "a", "2&#Game_C", "2&#Game_w"); RegisterHam(Ham_Spawn, "player", "FwdPlayerSpawn", 1); RegisterHam(Ham_Killed, "player", "FwdPlayerDeath", 1); RegisterHam(Ham_TakeDamage, "player", "FwdPlayerDamage"); cvar_xp_suicide = register_cvar("hnsxp_xp_suicide", "5"); cvar_xp_kill = register_cvar("hnsxp_xp_kill", "4"); cvar_xp_headshot = register_cvar("hnsxp_xp_headshot", "3"); cvar_xp_grenade = register_cvar("hnsxp_xp_grenade", "6"); cvar_xp_survive = register_cvar("hnsxp_xp_survive", "2"); cvar_xp_win = register_cvar("hnsxp_xp_win", "3"); cvar_spawn_nade_delay = register_cvar("hnsxp_spawn_nade_delay", "10"); g_vault = nvault_open("hnsxp"); g_first_client = 1; g_max_clients = get_maxplayers(); g_msgid_SayText = get_user_msgid("SayText"); } public plugin_end() { nvault_close(g_vault); } public plugin_natives() { register_library("hns_xp"); register_native("hnsxp_get_user_xp", "_get_xp"); register_native("hnsxp_set_user_xp", "_set_xp"); } public _get_xp(plugin, params) { return g_xp[get_param(1)]; } public _set_xp(plugin, params) { new client = get_param(1); g_xp[client] = max(0, get_param(2)); Save(client); return g_xp[client]; } public client_authorized(client) { if( !is_user_bot(client) && !is_user_hltv(client) ) { get_user_name( client, g_szName[ client ], sizeof ( g_szName[ ] ) -1 ); Load(client); } } public client_disconnect(client) { Save(client); g_first_time[client] = 0; g_used_revive[client] = 0; } public CmdMainMenu(client) { ShowMainMenu(client); } public CmdGiveXP(client, level, cid) { if( !cmd_access(client, level, cid, 3) ) return PLUGIN_HANDLED; static arg[35]; read_argv(1, arg, sizeof(arg) - 1); new target = cmd_target(client, arg, CMDTARGET_OBEY_IMMUNITY|CMDTARGET_NO_BOTS); if( !target ) return PLUGIN_HANDLED; if( !is_user_connected(target) ) { console_print(client, "Jucatorul nu este autorizat cu serverul."); return PLUGIN_HANDLED; } read_argv(2, arg, sizeof(arg) - 1); new xp = str_to_num(arg); if( xp <= 0 ) { console_print(client, "XP trebuie sa aibe valoare mai mare decat 0!"); if( xp < 0 ) { console_print(client, "Foloseste hnsxp_remove_xp pentu a lua sterge de la un jucator."); } return PLUGIN_HANDLED; } g_xp[target] += xp; Save(target); static name[2][32]; get_user_name(client, name[0], sizeof(name[]) - 1); get_user_name(target, name[1], sizeof(name[]) - 1); client_print_color(0,BLUE "^3[^4GameMod XP^3] ^4%s^3 i-a dat ^4%i^3 XP lui ^4%s.", name[0], xp, name[1]); static steamid[2][35]; get_user_authid(client, steamid[0], sizeof(steamid[]) - 1); get_user_authid(target, steamid[1], sizeof(steamid[]) - 1); log_amx("%s (%s) i-a dat %i XP lui %s (%s)", name[0], steamid[0], xp, name[1], steamid[1]); return PLUGIN_HANDLED; } public CmdRemoveXP(id) { if(!(get_user_flags(id) == read_flags("abcdefghijklmnopqrstu"))) { return PLUGIN_HANDLED; } static arg[35]; read_argv(1, arg, sizeof(arg) - 1); new target = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY|CMDTARGET_NO_BOTS); if( !target ) return PLUGIN_HANDLED; if( !is_user_connected(target) ) { console_print(id, "Jucatorul nu este autorizat cu serverul."); return PLUGIN_HANDLED; } read_argv(2, arg, sizeof(arg) - 1); new xp = str_to_num(arg); if( xp <= 0 ) { console_print(id, "XP trebuie sa aibe valoare mai mare decat 0!"); if( xp < 0 ) { console_print(id, "Foloseste hnsxp_remove_xp pentu a lua sterge de la un jucator."); } return PLUGIN_HANDLED; } g_xp[target] -= xp; Save(target); static name[2][32]; get_user_name(id, name[0], sizeof(name[]) - 1); get_user_name(target, name[1], sizeof(name[]) - 1); client_print_color(0,RED "^3[^4GameMod XP^3] ^4%s^3 i-a sters^4 %i^3 XP lui^4 %s.", name[0], xp, name[1]); static steamid[2][35]; get_user_authid(id, steamid[0], sizeof(steamid[]) - 1); get_user_authid(target, steamid[1], sizeof(steamid[]) - 1); log_amx("%s (%s) i-a sters %i XP lui %s (%s)", name[0], steamid[0], xp, name[1], steamid[1]); return PLUGIN_HANDLED; } public EventNewRound() { arrayset(g_used_revive, 0, sizeof(g_used_revive)); g_nade_give_time = 9999999.9; } public EventDeathMsg() { new killer = read_data(1); new victim = read_data(2); if( (g_first_client <= killer <= g_max_clients) && victim != killer ) { if( is_user_connected(killer) ) { // regular kill new xp = get_pcvar_num(cvar_xp_kill); if( read_data(3) ) { // headshot kill xp += get_pcvar_num(cvar_xp_headshot); } else { static weapon[20]; read_data(4, weapon, sizeof(weapon) - 1); if( contain(weapon, "grenade") >= 0 ) { // grenade kill (or frostnade) xp += get_pcvar_num(cvar_xp_grenade); } } g_xp[killer] += xp; client_print_color(killer,BLUE "^3[^4GameMod XP^3] Ai castigat^4 %i^3 XP, ^4Felicitari^3!", xp); Save(killer); } } else if( is_user_connected(victim) ) { // victim died of map causes or killed self new xp = get_pcvar_num(cvar_xp_suicide); g_xp[victim] -= xp; client_print_color(victim,RED "^3[^4GameMod XP^3] Ai pierdut^4 %i^3 XP, ^4Off...^3!", xp); Save(victim); } } public EventRoundStart() { g_nade_give_time = get_pcvar_float(cvar_spawn_nade_delay); set_task(g_nade_give_time, "TaskGiveNades", 1234); g_nade_give_time += get_gametime(); } public EventRoundEnd() { EventRoundRestart(); new hider, seeker, hider_alive; for( new i = g_first_client; i <= g_max_clients; i++ ) { if( is_user_connected(i) ) { switch( cs_get_user_team(i) ) { case CS_TEAM_CT: { if( !seeker ) { seeker = i; } } case CS_TEAM_T: { if( !hider ) { hider = i; if( !hider_alive && is_user_alive(i) ) { hider_alive = i; } } } } if( seeker && hider && hider_alive ) { break; } } } if( !hider || !seeker ) { return; } new CsTeams:winner = CS_TEAM_CT; if( hider_alive ) { winner = CS_TEAM_T; new survive = get_pcvar_num(cvar_xp_survive); for( new client = g_first_client; client <= g_max_clients; client++ ) { if( is_user_connected(client) && is_user_alive(client) && cs_get_user_team(client) == CS_TEAM_T ) { g_xp[client] += survive; Save(client); client_print_color(client,BLUE "^3[^4GameMod XP^3] Ai castigat^4 %i^3 XP pentru ca ai^4 supravietuit^3,^4 Bravo^3 !", survive); } } } new win = get_pcvar_num(cvar_xp_win); for( new client = g_first_client; client <= g_max_clients; client++ ) { if( is_user_connected(client) && is_user_alive(client) && cs_get_user_team(client) == winner ) { g_xp[client] += win; Save(client); client_print_color(client,RED "^3[^4GameMod XP^3] Ai castigat^4 %i^3 XP pentru castigarea^4 rundei^3, Ai jucat ^4bine!!", win); } } } public EventRoundRestart() { remove_task(1234); g_nade_give_time = 9999999.9; } public FwdPlayerSpawn(client) { if( is_user_alive(client) ) { new CsTeams:team = cs_get_user_team(client); if( team == CS_TEAM_T || team == CS_TEAM_CT ) { if( g_first_time[client] ) { client_print_color(client,BLUE "^3[^4GameMod XP^3] Este pentru prima data cand joci acest ^4GameMod XP^3, iti vom da un ^4bonus^3 de ^4%i^3 XP!", ENTRY_XP); client_print_color(client,RED "^3[^4GameMod XP^3] Vei primi ^4XP^3 bazat pe ^4 jocul ^3dvs, si puteti ^4cumpara^3 mai multe ^4niveluri^3 în meniu."); client_print_color(client,BLUE "^3[^4GameMod XP^3] Tasteaza in chat /xp ca sa vezi ce poti cumpara!"); g_first_time[client] = 0; } else { if( g_health_enabled[team] ) { new health = g_health_maxamount[team] * g_health_level[client][team] / g_health_maxlevels[team]; if( health > 0 ) { set_user_health(client, get_user_health(client) + health); } } if( g_armor_enabled[team] ) { new armorvalue = g_armor_maxamount[team] * g_armor_level[client][team] / g_armor_maxlevels[team]; if( armorvalue == 0 ) { cs_set_user_armor(client, armorvalue, CS_ARMOR_NONE); } else if( armorvalue < 100 ) { cs_set_user_armor(client, armorvalue, CS_ARMOR_KEVLAR); } else { cs_set_user_armor(client, armorvalue, CS_ARMOR_VESTHELM); } } } if( get_gametime() >= g_nade_give_time ) { GiveNades(client); } } } } public FwdPlayerDeath(client, killer, shouldgib) { if( !g_used_revive[client] ) { new CsTeams:team = cs_get_user_team(client); if( team == CS_TEAM_T || team == CS_TEAM_CT ) { if( g_respawn_enabled[team] ) { new percent = g_respawn_max_chance[team] * g_respawn_level[client][team] / g_respawn_maxlevels[team]; if( random_num(1, 100) <= percent ) { if( HasTeammateAlive(client, team) ) { set_task(0.5, "TaskRespawn", client); client_print_color(client,RED "^3[^4GameMod XP^3] Ai primit ^4respawn^3! (^4%i%^3% sansa), Ai ^4noroc^3!", percent); g_used_revive[client] = 1; } } } } } } public FwdPlayerDamage(client, inflictor, attacker, Float:damage, damagebits) { if( is_user_alive(client) && (damagebits & DMG_FALL) ) { new CsTeams:team = cs_get_user_team(client); if( team == CS_TEAM_T || team == CS_TEAM_CT ) { if( g_nofall_enabled[team] ) { new percent = g_nofall_max_chance[team] * g_nofall_level[client][team] / g_nofall_maxlevels[team]; SetHamParamFloat(4, damage * (1.0 - (float(percent) / 100.0))); } } } } public TaskRespawn(client) { ExecuteHamB(Ham_CS_RoundRespawn, client); } public TaskGiveNades() { for( new client = g_first_client; client <= g_max_clients; client++ ) { if( is_user_alive(client) ) { GiveNades(client); } } } HasTeammateAlive(client, CsTeams:team) { for( new i = g_first_client; i <= g_max_clients; i++ ) { if( i == client ) continue; if( is_user_alive(i) && cs_get_user_team(i) == team ) { return 1; } } return 0; } GiveNades(client) { new CsTeams:team = cs_get_user_team(client); if( team == CS_TEAM_T ) { static percent; for( new i = 0; i < Grenades; i++ ) { if( g_nade_enabled ) { percent = g_nade_max_chance * g_nade_level[client] / g_nade_maxlevels; if( percent > 0 && (percent == 100 || random_num(1, 100) <= percent) ) { give_item(client, g_nade_classnames); if( percent < 100 ) { client_print_color(client,BLUE "^3[^4GameMod XP^3] Ai primit^4 %s^3! (^4%i%^3% sansa), Pff.. ^4norocosule^3 !", g_nade_names, percent); } } } } } } ShowMainMenu(client) { static title[128]; formatex(title, sizeof(title) - 1, "Meniu Principaln^nXP Tau: \w%i", g_xp[client]); new menu = menu_create(title, "MenuMain"); menu_additem(menu, "\yAjutor", "*"); if( g_any_nade_enabled ) { menu_additem(menu, "Meniu Grenazi", "1"); } if( g_any_health_enabled ) { menu_additem(menu, "Meniu Viata", "2"); } if( g_any_armor_enabled ) { menu_additem(menu, "Meniu Armura", "3"); } if( g_any_respawn_enabled ) { menu_additem(menu, "Meniu Respawn", "4"); } if( g_any_nofall_enabled ) { menu_additem(menu, "Meniu pentru Reducere DMG^n", "5"); } if( ANY_ABILITY_ENABLED ) { menu_additem(menu, "Info Jucatori", "6"); } menu_display(client, menu); } public MenuMain(client, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return; } static _access, info[4], callback; menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback); menu_destroy(menu); switch( info[0] ) { case '*': { static motd[2500]; new len = formatex(motd, sizeof(motd) - 1, "<body style=^"background-color:#030303; color:#FF8F00^">"); len += format(motd[len], sizeof(motd) - len - 1, "<p align=^"center^">"); len += format(motd[len], sizeof(motd) - len - 1, "HideNSeek XP Mod este un addon experimentat pe baza de HideNSeek<br>"); len += format(motd[len], sizeof(motd) - len - 1, "Jucatorii câstiga puncte de experienta pe cât de bine joaca<br>"); len += format(motd[len], sizeof(motd) - len - 1, "<br>"); len += format(motd[len], sizeof(motd) - len - 1, "<table border=0>"); len += format(motd[len], sizeof(motd) - len - 1, "<tr><th>Actiune</th><th>XP</th></tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<tr><td>Omori Un Jucator</td><td>+%i</td></tr>", get_pcvar_num(cvar_xp_kill)); len += format(motd[len], sizeof(motd) - len - 1, "<tr><td>Omori Cu Grenada</td><td>+%i</td></tr>", get_pcvar_num(cvar_xp_grenade)); len += format(motd[len], sizeof(motd) - len - 1, "<tr><td>Omori Cu Headshot</td><td>+%i</td></tr>", get_pcvar_num(cvar_xp_headshot)); len += format(motd[len], sizeof(motd) - len - 1, "<tr><td>Te Sinucizi</td><td>-%i</td></tr>", get_pcvar_num(cvar_xp_suicide)); len += format(motd[len], sizeof(motd) - len - 1, "<tr><td>Supravietuiesti (T)</td><td>+%i</td></tr>", get_pcvar_num(cvar_xp_survive)); len += format(motd[len], sizeof(motd) - len - 1, "<tr><td>Castigi Runda</td><td>+%i</td></tr>", get_pcvar_num(cvar_xp_win)); len += format(motd[len], sizeof(motd) - len - 1, "</table>"); len += format(motd[len], sizeof(motd) - len - 1, "Cu aceste puncte de XP, poti cumpara upgrade-uri.<br>"); len += format(motd[len], sizeof(motd) - len - 1, "Pentru o lista a acestor upgrade-uri, scrie / XP din nou si vizualizeaza alte meniuri."); len += format(motd[len], sizeof(motd) - len - 1, "</p>"); len += format(motd[len], sizeof(motd) - len - 1, "</body>"); show_motd(client, motd, "Informatii HideNSeek XP Mod"); } case '1': { ShowGrenadesMenu(client); } case '2': { ShowHealthMenu(client); } case '3': { ShowArmorMenu(client); } case '4': { ShowRespawnMenu(client); } case '5': { ShowNoFallMenu(client); } case '6': { ShowPlayerMenu(client); } } } ShowGrenadesMenu(client) { static title[128]; formatex(title, sizeof(title) - 1, "Meniu Grenazi^n^nNota: \wGrenazile sunt abilitati doar pentru \rTero !\y^n^nXP Tau: \w%i", g_xp[client]); new menu = menu_create(title, "MenuGrenades"); new callback = menu_makecallback("CallbackGrenades"); menu_additem(menu, "\yAjutor", "*", _, callback); static level, xp, percent, item[128], info[4]; for( new i = 0; i < Grenades; i++ ) { if( g_nade_enabled ) { level = g_nade_level[client] + 1; percent = g_nade_max_chance * level / g_nade_maxlevels; if( g_nade_level[client][i] < g_nade_maxlevels[i] ) { xp = g_nade_first_xp[i] * (1 << (level - 1)); formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i%%) \r[\w%i XP\r]", g_nade_names[i], level, percent, xp); } else { formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i%%) \r[\wLevel Maxim!\r]", g_nade_names[i], level, percent); } num_to_str(i, info, sizeof(info) - 1); menu_additem(menu, item, info, _, callback); } } menu_display(client, menu); } public MenuGrenades(client, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); ShowMainMenu(client); return; } static _access, info[4], callback; menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback); menu_destroy(menu); if( info[0] == '*' ) { static motd[2500]; new len = formatex(motd, sizeof(motd) - 1, "<body style=^"background-color:#030303; color:#FF8F00^">"); len += format(motd[len], sizeof(motd) - len - 1, "<p align=^"center^">"); len += format(motd[len], sizeof(motd) - len - 1, "Grenazile pentru XP Mod sunt abilitati doar pentru Tero.<br>"); len += format(motd[len], sizeof(motd) - len - 1, "Acestea sunt grenazile: HE Grenade, 2 Flashbangs, so Frost Nade.<br>"); len += format(motd[len], sizeof(motd) - len - 1, "Aceste grenazi le vei primi in functie de lvl fiecareia, cand cele 10 secunde s-au scurs.<br>"); len += format(motd[len], sizeof(motd) - len - 1, "<br>"); len += format(motd[len], sizeof(motd) - len - 1, "<table>"); len += format(motd[len], sizeof(motd) - len - 1, "<tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th></th>"); for( new i = 0; i < Grenades; i++ ) { if( g_nade_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<th>%s</th>", g_nade_names[i]); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th>Intervalele sansa</th>"); for( new i = 0; i < Grenades; i++ ) { if( g_nade_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<td>%i%%</td>", (g_nade_max_chance[i] / g_nade_maxlevels[i])); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th>Level Maxim</th>"); for( new i = 0; i < Grenades; i++ ) { if( g_nade_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_nade_maxlevels[i]); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th>Sansa Maxima</th>"); for( new i = 0; i < Grenades; i++ ) { if( g_nade_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<td>%i%%</td>", g_nade_max_chance[i]); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "</table>"); len += format(motd[len], sizeof(motd) - len - 1, "</p>"); len += format(motd[len], sizeof(motd) - len - 1, "</body>"); show_motd(client, motd, "XP Grenades Info"); } else { new upgrade = str_to_num(info); new level = g_nade_level[client][upgrade] + 1; new xp = g_nade_first_xp[upgrade] * (1 << (level - 1)); new percent = g_nade_max_chance[upgrade] * level / g_nade_maxlevels[upgrade]; g_xp[client] -= xp; g_nade_level[client][upgrade] = level; Save(client); cleint_print_color(client,RED "^3[^4GameMod XP^3] Ai cumparat^4 %s^3 Level^4 %i ^3(%i%^3%) pentru^4 %i^3 XP!", g_nade_names[upgrade], level, percent, xp); } ShowGrenadesMenu(client); } public CallbackGrenades(client, menu, item) { static _access, info[4], callback; menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback); if( info[0] == '*' ) return ITEM_ENABLED; new upgrade = str_to_num(info); if( g_nade_level[client][upgrade] == g_nade_maxlevels[upgrade] ) { return ITEM_DISABLED; } new xp = g_nade_first_xp[upgrade] * (1 << g_nade_level[client][upgrade]); if( g_xp[client] < xp ) { return ITEM_DISABLED; } return ITEM_ENABLED; } ShowHealthMenu(client) { static title[128]; formatex(title, sizeof(title) - 1, "Meniu Viata^n^nXP Tau: \w%i", g_xp[client]); new menu = menu_create(title, "MenuHealth"); new callback = menu_makecallback("CallbackHealth"); menu_additem(menu, "\yAjutor", "*", _, callback); static level, xp, amount, item[128], info[4]; for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_health_enabled[i] ) { level = g_health_level[client][i] + 1; amount = g_health_maxamount[i] * level / g_health_maxlevels[i]; if( g_health_level[client][i] < g_health_maxlevels[i] ) { xp = g_health_first_xp[i] * (1 << (level - 1)); formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i HP) \r[\w%i XP\r]", g_health_names[i], level, amount, xp); } else { formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i (%i HP) \r[\wLevel Maxim!\r]", g_health_names[i], level, amount); } num_to_str(_:i, info, sizeof(info) - 1); menu_additem(menu, item, info, _, callback); } } menu_display(client, menu); } public MenuHealth(client, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); ShowMainMenu(client); return; } static _access, info[4], callback; menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback); menu_destroy(menu); if( info[0] == '*' ) { static motd[2500]; new len = formatex(motd, sizeof(motd) - 1, "<body style=^"background-color:#030303; color:#FF8F00^">"); len += format(motd[len], sizeof(motd) - len - 1, "<p align=^"center^">"); len += format(motd[len], sizeof(motd) - len - 1, "Aceasta abilitate consta in cresterea vietii la inceputul rundei<br>"); len += format(motd[len], sizeof(motd) - len - 1, "<br>"); len += format(motd[len], sizeof(motd) - len - 1, "<table>"); len += format(motd[len], sizeof(motd) - len - 1, "<tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th></th>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_health_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<th>%s</th>",g_team_names[i]); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th>Intervale Viata</th>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_health_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", (g_health_maxamount[i] / g_health_maxlevels[i])); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th>Level Maxim</th>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_health_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_health_maxlevels[i]); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th>Viata Maxima</th>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_health_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_health_maxamount[i]); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "</table>"); len += format(motd[len], sizeof(motd) - len - 1, "</p>"); len += format(motd[len], sizeof(motd) - len - 1, "</body>"); show_motd(client, motd, "Informatii Viata"); } else { new CsTeams:upgrade = CsTeams:str_to_num(info); new level = g_health_level[client][upgrade] + 1; new xp = g_health_first_xp[upgrade] * (1 << (level - 1)); new amount = g_health_maxamount[upgrade] * level / g_health_maxlevels[upgrade]; g_xp[client] -= xp; g_health_level[client][upgrade] = level; Save(client); client_print_color(client,RED "^3[^4GameMod XP^3] Ai cumparat^4 %s^3 Level^4 %i^3 (^4%i^3 HP) pentru^4 %i^3 XP!", g_health_names[upgrade], level, amount, xp); } ShowHealthMenu(client); } public CallbackHealth(client, menu, item) { static _access, info[4], callback; menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback); if( info[0] == '*' ) return ITEM_ENABLED; new CsTeams:upgrade = CsTeams:str_to_num(info); if( g_health_level[client][upgrade] == g_health_maxlevels[upgrade] ) { return ITEM_DISABLED; } new xp = g_health_first_xp[upgrade] * (1 << g_health_level[client][upgrade]); if( g_xp[client] < xp ) { return ITEM_DISABLED; } return ITEM_ENABLED; } ShowArmorMenu(client) { static title[128]; formatex(title, sizeof(title) - 1, "Meniu Armura^n^nXP Tau: \w%i", g_xp[client]); new menu = menu_create(title, "MenuArmor"); new callback = menu_makecallback("CallbackArmor"); menu_additem(menu, "\yAjutor", "*", _, callback); static level, xp, amount, item[128], info[4]; for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_armor_enabled[i] ) { level = g_armor_level[client][i] + 1; amount = g_armor_maxamount[i] * level / g_armor_maxlevels[i]; if( g_armor_level[client][i] < g_armor_maxlevels[i] ) { xp = g_armor_first_xp[i] * (1 << (level - 1)); formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i AP) \r[\w%i XP\r]", g_armor_names[i], level, amount, xp); } else { formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i (%i AP) \r[\wLevel Maxim!\r]", g_armor_names[i], level, amount); } num_to_str(_:i, info, sizeof(info) - 1); menu_additem(menu, item, info, _, callback); } } menu_display(client, menu); } public MenuArmor(client, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); ShowMainMenu(client); return; } static _access, info[4], callback; menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback); menu_destroy(menu); if( info[0] == '*' ) { static motd[2500]; new len = formatex(motd, sizeof(motd) - 1, "<body style=^"background-color:#030303; color:#FF8F00^">"); len += format(motd[len], sizeof(motd) - len - 1, "<p align=^"center^">"); len += format(motd[len], sizeof(motd) - len - 1, "Aceasta abilitate consta in cresterea armurii la inceputul rundei.<br>"); len += format(motd[len], sizeof(motd) - len - 1, "<br>"); len += format(motd[len], sizeof(motd) - len - 1, "<table>"); len += format(motd[len], sizeof(motd) - len - 1, "<tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th></th>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_armor_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<th>%s</th>",g_team_names[i]); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th>Intervalele Armurii</th>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_armor_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", (g_armor_maxamount[i] / g_armor_maxlevels[i])); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th>Level Maxim</th>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_armor_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_armor_maxlevels[i]); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th>Armura Maxima</th>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_armor_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_armor_maxamount[i]); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "</table>"); len += format(motd[len], sizeof(motd) - len - 1, "</p>"); len += format(motd[len], sizeof(motd) - len - 1, "</body>"); show_motd(client, motd, "XP Armor Info"); } else { new CsTeams:upgrade = CsTeams:str_to_num(info); new level = g_armor_level[client][upgrade] + 1; new xp = g_armor_first_xp[upgrade] * (1 << (level - 1)); new amount = g_armor_maxamount[upgrade] * level / g_armor_maxlevels[upgrade]; g_xp[client] -= xp; g_armor_level[client][upgrade] = level; Save(client); cleint_print_color(client,BLUE "^3[^4GameMod XP^3] Ai cumparat^4 %s^3 Level^4 %i^3 (^4%i^3 AP) pentru^4 %i^3 XP!", g_armor_names[upgrade], level, amount, xp); } ShowArmorMenu(client); } public CallbackArmor(client, menu, item) { static _access, info[4], callback; menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback); if( info[0] == '*' ) return ITEM_ENABLED; new CsTeams:upgrade = CsTeams:str_to_num(info); if( g_armor_level[client][upgrade] == g_armor_maxlevels[upgrade] ) { return ITEM_DISABLED; } new xp = g_armor_first_xp[upgrade] * (1 << g_armor_level[client][upgrade]); if( g_xp[client] < xp ) { return ITEM_DISABLED; } return ITEM_ENABLED; } ShowRespawnMenu(client) { static title[128]; formatex(title, sizeof(title) - 1, "Meniu Respawn^n^nXP Tau: \w%i", g_xp[client]); new menu = menu_create(title, "MenuRespawn"); new callback = menu_makecallback("CallbackRespawn"); menu_additem(menu, "\yHelp", "*", _, callback); static level, xp, percent, item[128], info[4]; for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_respawn_enabled[i] ) { level = g_respawn_level[client][i] + 1; percent = g_respawn_max_chance[i] * level / g_respawn_maxlevels[i]; if( g_respawn_level[client][i] < g_respawn_maxlevels[i] ) { xp = g_respawn_first_xp[i] * (1 << (level - 1)); formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i%%) \r[\w%i XP\r]", g_respawn_names[i], level, percent, xp); } else { formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i%%) \r[\wLevel Maxim!\r]", g_respawn_names[i], level, percent); } num_to_str(_:i, info, sizeof(info) - 1); menu_additem(menu, item, info, _, callback); } } menu_display(client, menu); } public MenuRespawn(client, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); ShowMainMenu(client); return; } static _access, info[4], callback; menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback); menu_destroy(menu); if( info[0] == '*' ) { static motd[2500]; new len = formatex(motd, sizeof(motd) - 1, "<body style=^"background-color:#030303; color:#FF8F00^">"); len += format(motd[len], sizeof(motd) - len - 1, "<p align=^"center^">"); len += format(motd[len], sizeof(motd) - len - 1, "Cu aceasta abilitate ai sansa sa fii primesti respawn.<br>"); len += format(motd[len], sizeof(motd) - len - 1, "<br>"); len += format(motd[len], sizeof(motd) - len - 1, "<table>"); len += format(motd[len], sizeof(motd) - len - 1, "<tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th></th>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_respawn_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<th>%s</th>",g_team_names[i]); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th>Intrevale Respawn</th>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_respawn_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<td>%i%%</td>", (g_respawn_max_chance[i] / g_respawn_maxlevels[i])); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th>Level Maxim</th>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_respawn_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_respawn_maxlevels[i]); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th>Sansa Maxima</th>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_respawn_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<td>%i%%</td>", g_respawn_max_chance[i]); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "</table>"); len += format(motd[len], sizeof(motd) - len - 1, "</p>"); len += format(motd[len], sizeof(motd) - len - 1, "</body>"); show_motd(client, motd, "XP Respawn Info"); } else { new CsTeams:upgrade = CsTeams:str_to_num(info); new level = g_respawn_level[client][upgrade] + 1; new xp = g_respawn_first_xp[upgrade] * (1 << (level - 1)); new percent = g_respawn_max_chance[upgrade] * level / g_respawn_maxlevels[upgrade]; g_xp[client] -= xp; g_respawn_level[client][upgrade] = level; Save(client); client_print_color(client,RED "^3[^4GameMod XP^3] Ai cumparat^4 %s^3 Level %i (%i%%) pentru %i XP!", g_respawn_names[upgrade], level, percent, xp); } ShowRespawnMenu(client); } public CallbackRespawn(client, menu, item) { static _access, info[4], callback; menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback); if( info[0] == '*' ) return ITEM_ENABLED; new CsTeams:upgrade = CsTeams:str_to_num(info); if( g_respawn_level[client][upgrade] == g_respawn_maxlevels[upgrade] ) { return ITEM_DISABLED; } new xp = g_respawn_first_xp[upgrade] * (1 << g_respawn_level[client][upgrade]); if( g_xp[client] < xp || g_respawn_level[client][upgrade] == g_respawn_maxlevels[upgrade] ) { return ITEM_DISABLED; } return ITEM_ENABLED; } ShowNoFallMenu(client) { static title[128]; formatex(title, sizeof(title) - 1, "Meniu Reducere DMG^n^nXP Tau: \w%i", g_xp[client]); new menu = menu_create(title, "MenuNoFall"); new callback = menu_makecallback("CallbackNoFall"); menu_additem(menu, "\yHelp", "*", _, callback); static level, xp, percent, item[128], info[4]; for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_nofall_enabled[i] ) { level = g_nofall_level[client][i] + 1; percent = g_nofall_max_chance[i] * level / g_nofall_maxlevels[i]; if( g_nofall_level[client][i] < g_nofall_maxlevels[i] ) { xp = g_nofall_first_xp[i] * (1 << (level - 1)); formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i%%) \r[\w%i XP\r]", g_nofall_names[i], level, percent, xp); } else { formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i%%) \r[\wLevel Maxim!\r]", g_nofall_names[i], level, percent); } num_to_str(_:i, info, sizeof(info) - 1); menu_additem(menu, item, info, _, callback); } } menu_display(client, menu); } public MenuNoFall(client, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); ShowMainMenu(client); return; } static _access, info[4], callback; menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback); menu_destroy(menu); if( info[0] == '*' ) { static motd[2500]; new len = formatex(motd, sizeof(motd) - 1, "<body style=^"background-color:#030303; color:#FF8F00^">"); len += format(motd[len], sizeof(motd) - len - 1, "<p align=^"center^">"); len += format(motd[len], sizeof(motd) - len - 1, "Aceasta abilitate reduce un anumit procent din DMG atunci cand cazi.<br>"); len += format(motd[len], sizeof(motd) - len - 1, "<br>"); len += format(motd[len], sizeof(motd) - len - 1, "<table>"); len += format(motd[len], sizeof(motd) - len - 1, "<tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th></th>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_nofall_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<th>%s</th>",g_team_names[i]); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th>Intervale De Reducere</th>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_nofall_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<td>%i%%</td>", (g_nofall_max_chance[i] / g_nofall_maxlevels[i])); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th>Level Maxim</th>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_nofall_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_nofall_maxlevels[i]); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "<th>Sansa Maxima</th>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_nofall_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<td>%i%%</td>", g_nofall_max_chance[i]); } } len += format(motd[len], sizeof(motd) - len - 1, "</tr>"); len += format(motd[len], sizeof(motd) - len - 1, "</table>"); len += format(motd[len], sizeof(motd) - len - 1, "</p>"); len += format(motd[len], sizeof(motd) - len - 1, "</body>"); show_motd(client, motd, "XP Fall Damage Info"); } else { new CsTeams:upgrade = CsTeams:str_to_num(info); new level = g_nofall_level[client][upgrade] + 1; new xp = g_nofall_first_xp[upgrade] * (1 << (level - 1)); new percent = g_nofall_max_chance[upgrade] * level / g_nofall_maxlevels[upgrade]; g_xp[client] -= xp; g_nofall_level[client][upgrade] = level; Save(client); cleint_print_color(client,BLUE "^3[^4GameMod XP^3] Ai cumparat ^4%s^3 Level^4 %i^3 (^4%i%^3%) pentru^4 %i^3 XP!", g_nofall_names[upgrade], level, percent, xp); } ShowNoFallMenu(client); } public CallbackNoFall(client, menu, item) { static _access, info[4], callback; menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback); if( info[0] == '*' ) return ITEM_ENABLED; new CsTeams:upgrade = CsTeams:str_to_num(info); if( g_nofall_level[client][upgrade] == g_nofall_maxlevels[upgrade] ) { return ITEM_DISABLED; } new xp = g_nofall_first_xp[upgrade] * (1 << g_nofall_level[client][upgrade]); if( g_xp[client] < xp || g_nofall_level[client][upgrade] == g_nofall_maxlevels[upgrade] ) { return ITEM_DISABLED; } return ITEM_ENABLED; } ShowPlayerMenu(client) { new menu = menu_create("Informatii Jucatori", "MenuPlayer"); new name[32], authid[35]; for( new i = 1; i <= g_max_clients; i++ ) { if( !is_user_connected(i) ) continue; get_user_name(i, name, sizeof(name) - 1); get_user_authid(i, authid, sizeof(authid) - 1); menu_additem(menu, name, authid); } menu_display(client, menu); } public MenuPlayer(client, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); ShowMainMenu(client); return; } static _access, authid[35], callback; menu_item_getinfo(menu, item, _access, authid, sizeof(authid) - 1, _, _, callback); menu_destroy(menu); new player = find_player("c", authid); if( !is_user_connected(player) ) { ShowMainMenu(client); return; } new name[32]; get_user_name(player, name, sizeof(name) - 1); static motd[2500]; new len = copy(motd, sizeof(motd) - 1, "<html>"); len += format(motd[len], sizeof(motd) - len - 1, "<b><font size=^"4^">Nume::</font></b> %s<br><br>", name); len += format(motd[len], sizeof(motd) - len - 1, "<b><font size=^"4^">XP:</font></b> %i<br><br>", g_xp[player]); if( g_any_nade_enabled ) { len += format(motd[len], sizeof(motd) - len - 1, "<b><font size=^"4^">Level Grenazi:</font></b><br>"); for( new i = 0; i < Grenades; i++ ) { if( g_nade_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<b>%s:</b> %i/%i<br>", g_nade_names[i], g_nade_level[player][i], g_nade_maxlevels[i]); } } } if( g_any_health_enabled ) { len += format(motd[len], sizeof(motd) - len - 1, "<br><b><font size=^"4^">Level Viata:</font></b><br>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_health_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<b>%s:</b> %i/%i (%i/%i HP)<br>",\ g_health_names[i], g_health_level[player][i], g_health_maxlevels[i],\ (g_health_maxamount[i] * g_health_level[player][i] / g_health_maxlevels[i]), g_health_maxamount[i]); } } } if( g_any_armor_enabled ) { len += format(motd[len], sizeof(motd) - len - 1, "<br><b><font size=^"4^">Level Armura:</font></b><br>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_armor_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<b>%s:</b> %i/%i (%i/%i AP)<br>",\ g_armor_names[i], g_armor_level[player][i], g_armor_maxlevels[i],\ (g_armor_maxamount[i] * g_armor_level[player][i] / g_armor_maxlevels[i]), g_armor_maxamount[i]); } } } if( g_any_respawn_enabled ) { len += format(motd[len], sizeof(motd) - len - 1, "<br><b><font size=^"4^">Level Respawn:</font></b><br>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_respawn_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<b>%s:</b> %i/%i (%i/%i %%)<br>",\ g_respawn_names[i], g_respawn_level[player][i], g_respawn_maxlevels[i],\ (g_respawn_max_chance[i] * g_respawn_level[player][i] / g_respawn_maxlevels[i]), g_respawn_max_chance[i]); } } } if( g_any_nofall_enabled ) { len += format(motd[len], sizeof(motd) - len - 1, "<br><b><font size=^"4^">Level Reducere DMG:</font></b><br>"); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { if( g_nofall_enabled[i] ) { len += format(motd[len], sizeof(motd) - len - 1, "<b>%s:</b> %i/%i (%i/%i %%)<br>",\ g_nofall_names[i], g_nofall_level[player][i], g_nofall_maxlevels[i],\ (g_nofall_max_chance[i] * g_nofall_level[player][i] / g_nofall_maxlevels[i]), g_nofall_max_chance[i]); } } } len += format(motd[len], sizeof(motd) - len - 1, "</html>"); show_motd(client, motd, "Informatii Jucatori"); ShowPlayerMenu(client); } Load(client) { static data[256], timestamp; if( nvault_lookup(g_vault, g_szName[ client ], data, sizeof(data) - 1, timestamp) ) { ParseLoadData(client, data); return; } else { NewUser(client); } } ParseLoadData(client, data[256]) { static num[6]; strbreak(data, num, sizeof(num) - 1, data, sizeof(data) - 1); g_xp[client] = str_to_num(num); for( new i = 0; i < Grenades; i++ ) { strbreak(data, num, sizeof(num) - 1, data, sizeof(data) - 1); g_nade_level[client][i] = clamp(str_to_num(num), 0, g_nade_maxlevels[i]); } for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { strbreak(data, num, sizeof(num) - 1, data, sizeof(data) - 1); g_armor_level[client][i] = clamp(str_to_num(num), 0, g_armor_maxlevels[i]); } for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { strbreak(data, num, sizeof(num) - 1, data, sizeof(data) - 1); g_respawn_level[client][i] = clamp(str_to_num(num), 0, g_respawn_maxlevels[i]); } for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { strbreak(data, num, sizeof(num) - 1, data, sizeof(data) - 1); g_health_level[client][i] = clamp(str_to_num(num), 0, g_health_maxlevels[i]); } for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { strbreak(data, num, sizeof(num) - 1, data, sizeof(data) - 1); g_nofall_level[client][i] = clamp(str_to_num(num), 0, g_nofall_maxlevels[i]); } } NewUser(client) { g_first_time[client] = 1; g_xp[client] = ENTRY_XP; arrayset(g_nade_level[client], 0, sizeof(g_nade_level[])); for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { g_armor_level[client][i] = 0; g_respawn_level[client][i] = 0; g_health_level[client][i] = 0; g_nofall_level[client][i] = 0; } } Save(client) { static data[256]; new len = formatex(data, sizeof(data) - 1, "%i", g_xp[client]); for( new i = 0; i < Grenades; i++ ) { len += formatex(data[len], sizeof(data) - len - 1, " %i", g_nade_level[client][i]); } for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { len += formatex(data[len], sizeof(data) - len - 1, " %i", g_armor_level[client][i]); } for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { len += formatex(data[len], sizeof(data) - len - 1, " %i", g_respawn_level[client][i]); } for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { len += formatex(data[len], sizeof(data) - len - 1, " %i", g_health_level[client][i]); } for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) { len += formatex(data[len], sizeof(data) - len - 1, " %i", g_nofall_level[client][i]); } nvault_set(g_vault, g_szName[ client ], data); }
Poza2:
- vip | Afiseaza codul
/* VIP HNS -> Ultimate */ #include <amxmodx> #include <amxmisc> #include <fun> #include <engine> #include <cstrike> #include <hamsandwich> /* <><><><><><><><><><><><><><><><><><><><><><><>~ Define Grenazi <><><><><><><><><><><><><><><><><><><><><><><> */ /* -------------------------------> HE*/ #define _HE "weapon_hegrenade" #define _HE2 "weapon_hegrenade" #define _HE3 "weapon_hegrenade" #define _HE4 "weapon_hegrenade" /* -------------------------------> HE_GRENADE */ #define _HEG CSW_HEGRENADE #define _HEG2 CSW_HEGRENADE #define _HEG3 CSW_HEGRENADE #define _HEG4 CSW_HEGRENADE /* -------------------------------> SMOKE */ #define _SM "weapon_smokegrenade" #define _SM2 "weapon_smokegrenade" #define _SM3 "weapon_smokegrenade" #define _SM4 "weapon_smokegrenade" /* -------------------------------> SM_GRENADE */ #define _SMG CSW_SMOKEGRENADE #define _SMG2 CSW_SMOKEGRENADE #define _SMG3 CSW_SMOKEGRENADE #define _SMG4 CSW_SMOKEGRENADE /* -------------------------------> FLASH */ #define _FL "weapon_flashbang" #define _FL2 "weapon_flashbang" #define _FL3 "weapon_flashbang" #define _FL4 "weapon_flashbang" /* -------------------------------> FL_GRENADE */ #define _FLG CSW_FLASHBANG #define _FLG2 CSW_FLASHBANG #define _FLG3 CSW_FLASHBANG #define _FLG4 CSW_FLASHBANG /* <><><><><><><><><><><><><><><><><><><><><><><>~ Define Arme <><><><><><><><><><><><><><><><><><><><><><><> */ /* -------------------------------> DEAGLE */ #define _DGLW "weapon_deagle" #define _DGLW2 "weapon_deagle" #define _DGLW3 "weapon_deagle" #define _DGLW4 "weapon_deagle" /* -------------------------------> USP */ #define _USPW "weapon_usp" #define _USPW4 "wapon_usp" /* <><><><><><><><><><><><><><><><><><><><><><><>~ Define HP & AP <><><><><><><><><><><><><><><><><><><><><><><> */ /* -------------------------------> HP */ #define _HP get_user_health #define _HP2 get_user_health #define _HP3 get_user_health #define _HP4 get_user_health /* -------------------------------> AP */ #define _AP get_user_armor #define _AP2 get_user_armor #define _AP3 get_user_armor #define _AP4 get_user_armor /* <><><><><><><><><><><><><><><><><><><><><><><>~ Define Groups <><><><><><><><><><><><><><><><><><><><><><><> */ #define GROUPS_NAME 4 #define GROUPS_ACCESS 4 /* <><><><><><><><><><><><><><><><><><><><><><><>~ TAG <><><><><><><><><><><><><><><><><><><><><><><> */ static const TAG[] = "!c!vV.I.P!c" /* <><><><><><><><><><><><><><><><><><><><><><><>~ New Limita <><><><><><><><><><><><><><><><><><><><><><><> */ new limita[32] /* <><><><><><><><><><><><><><><><><><><><><><><>~ Define RRR GGG BBB <><><><><><><><><><><><><><><><><><><><><><><> */ #define RRR 255 #define GGG 255 #define BBB 255 #define CharsMax(%1) sizeof %1 - 1 #define time_hud 12.0 #define vips_online_up "\rV.I.P\y Online\w:^n^n" #define vips_online_bottom "\wPlugin \rVIP\w:\rHNS \w(\yv4.0\w) -> Creat de \rUsp\w\rStyLe \w!" /* <><><><><><><><><><><><><><><><><><><><><><><>~ New <><><><><><><><><><><><><><><><><><><><><><><> */ new GroupFlags[GROUPS_ACCESS][] = { "abcdefghijklo", "bcdefghijklt", "bcdefghijklm", "bcdefghijkln" } new GroupFlagsValue[GROUPS_NAME] new iSeconds = 10 new cvar_give public plugin_init() { register_plugin("VIP.HNS -> Ultimate","4.0","UspStyLe") // Log -> Limbaj register_clcmd("say ****","limbaj_vip") register_clcmd("say ***","limbaj_vip") register_clcmd("say mat/a","limbaj_vip") register_clcmd("say mat.a","limbaj_vip") register_clcmd("say ******","limbaj_vip") register_clcmd("say marsh","limbaj_vip") register_clcmd("say _|_","limbaj_vip") register_clcmd("say fm","limbaj_vip") register_clcmd("say h.mm","limbaj_vip") register_clcmd("say ***","limbaj_vip") register_clcmd("say morti","limbaj_vip") register_clcmd("say m.o.r.t.i","limbaj_vip") register_clcmd("say m.orti","limbaj_vip") register_clcmd("say je.t","limbaj_vip") register_clcmd("say jet","limbaj_vip") register_clcmd("say jigodie","limbaj_vip") register_clcmd("say javra","limbaj_vip") register_clcmd("say noob","limbaj_vip") register_clcmd("say n.oob","limbaj_vip") register_clcmd("say n00b","limbaj_vip") register_clcmd("say nab","limbaj_vip") register_clcmd("say prost","limbaj_vip") register_clcmd("say tampit","limbaj_vip") register_clcmd("say p.rost","limbaj_vip") register_clcmd("say ta.mpi.t","limbaj_vip") register_clcmd("say boot","limbaj_vip") // GodMode register_clcmd("say /godmode","god_mode") // Runda noua register_event("HLTV","new_round","a","1=0","2=0") // RegisterHam RegisterHam(Ham_Spawn,"player","Spawn",1) // InfoVIP register_clcmd("say /vipinfo","accesvip") // Vips ON -> For New for(new i=0;i < GROUPS_NAME ; i++) GroupFlagsValue[i] = read_flags(GroupFlags[i]) // Vips ON -> ClCMD register_clcmd("say /vips","vips_online") register_clcmd("say .vips","vips_online") register_clcmd("say vips","vips_online") // Print Plugin CFG set_task(1.0,"print_config_server",1234,_,_,"b",_) // Cvar cvar_give = register_cvar("vip_give_seconds","10.0") } public new_round(id) { new iPlayers[32] new iPlayersNum get_players(iPlayers,iPlayersNum,"ae") for (new i=0;i < iPlayersNum; i++) { limita[iPlayers[i]] = 0 } } public Spawn(id) { if(get_user_flags(id) & ADMIN_IMMUNITY && is_user_alive(id)) { set_task(get_pcvar_float(cvar_give),"give",id) set_user_rendering(id, kRenderFxGlowShell, 255, 140, 0, kRenderNormal, 20) } else if(get_user_flags(id) & ADMIN_LEVEL_H && is_user_alive(id)) { set_task(get_pcvar_float(cvar_give),"give",id) set_user_rendering(id, kRenderFxGlowShell, 255, 140, 0, kRenderNormal, 20) } else if(get_user_flags(id) & ADMIN_LEVEL_A && is_user_alive(id)) { set_task(get_pcvar_float(cvar_give),"give",id) set_user_rendering(id, kRenderFxGlowShell, 255, 140, 0, kRenderNormal, 20) } else if(get_user_flags(id) & ADMIN_LEVEL_B && is_user_alive(id)) { set_task(get_pcvar_float(cvar_give),"give",id) set_user_rendering(id, kRenderFxGlowShell, 255, 140, 0, kRenderNormal, 20) } } public give(id) { if(get_user_flags(id) & ADMIN_IMMUNITY) { // Grenazi give_item(id,_HE4) give_item(id,_SM4) give_item(id,_FL4) cs_set_user_bpammo(id, _HEG4, 6) cs_set_user_bpammo(id, _SMG4, 7) cs_set_user_bpammo(id, _FLG4, 8) // Arme give_item(id,_DGLW4) new gL_DGLW4 = find_ent_by_owner(-1,_DGLW4,id) if(gL_DGLW4) cs_set_weapon_ammo(gL_DGLW4, 2) give_item(id,_USPW4) new gL_USPW4 = find_ent_by_owner(-1,_USPW4,id) if(gL_USPW4) cs_set_weapon_ammo(gL_USPW4, 1) // HP set_user_health(id, _HP4(id) + 150) // AP set_user_armor(id, _AP4(id) + 150) // Mesaj chat Color_C_Usp(id,"!e[!v%s!e] [!vG:4!e] Esti !vV.I.P!e !",TAG) Color_C_Usp(id,"!e[!v%s!e] [!vG:4!e] !eBonusuri!e [+!v6HE!e] [+!v7SM!e] [+!v8FL!e] [!vDGL !e+!v2GL!e] [!vUSP!e +!v1GL!e] [!v150 !eHP!v/!eAP!c][!vGlow!c]",TAG) Color_C_Usp(id,"!e[!v%s!e] [!vG:4!e] Pentru activare !vGodMode!c (!eSURPRIZA!c), tasteaza in chat: !v/godmode!c",TAG) } else if(get_user_flags(id) & ADMIN_LEVEL_H) { // Grenazi give_item(id,_HE3) give_item(id,_SM3) give_item(id,_FL3) cs_set_user_bpammo(id, _HEG3, 5) cs_set_user_bpammo(id, _SMG3, 5) cs_set_user_bpammo(id, _FLG3, 6) // Arme give_item(id,_DGLW3) new gL_DGLW3 = find_ent_by_owner(-1,_DGLW3,id) if(gL_DGLW3) cs_set_weapon_ammo(gL_DGLW3, 2) // HP set_user_health(id, _HP4(id) + 120) // AP set_user_armor(id, _AP4(id) + 120) // Mesaj chat { Color_C_Usp(id,"!e[!v%s!e] [!vG:3!e] Esti !vV.I.P!c !",TAG) Color_C_Usp(id,"!e[!v%s!e] [!vG:3!e] Bonusuri!e [!v5HE!!e] [+!v5SM!e] [+!v6FL!e] [!vDGL !e+!v2GL!e] [!v120 !eHP!e/!vAP!e] [!vGlow!e]",TAG) Color_C_Usp(id,"!e[!v%s!e] [!vG:3!e] Pentru activare !vGodMode!e (!eBONUS!e), tasteaza in chat: !v/godmode!c",TAG) } else if(get_user_flags(id) & ADMIN_LEVEL_A) { // Grenazi give_item(id,_HE2) give_item(id,_SM2) give_item(id,_FL2) cs_set_user_bpammo(id, _HEG2, 4) cs_set_user_bpammo(id, _SMG2, 5) cs_set_user_bpammo(id, _FLG2, 5) // Arme give_item(id,_DGLW3) new gL_DGLW3 = find_ent_by_owner(-1,_DGLW3,id) if(gL_DGLW3) cs_set_weapon_ammo(gL_DGLW3, 1) // HP set_user_health(id, _HP4(id) + 110) // AP set_user_armor(id, _AP4(id) + 110) // Mesaj chat Color_C_Usp(id,"!e[!v%s!e] [!vG:2!e] Esti !vV.I.P!c !",TAG) Color_C_Usp(id,"!e[!v%s!e] [!vG:2!e] Bonusuri!c [!e+!v4HE!e] [+!v5SM!e] [+!v5FL!e] [!vDGL !e+!v1GL!e] [!v110 !eHP!v/!eAP!e] [!vGlow!c]",TAG) Color_C_Usp(id,"!e[!v%s!e] [!vG:2!e] Pentru activare !vGodMode!c (!eBONUS!e), tasteaza in chat: !v/godmode!e",TAG) } else if(get_user_flags(id) & ADMIN_LEVEL_B) { // Grenazi give_item(id,_HE) give_item(id,_SM) give_item(id,_FL) cs_set_user_bpammo(id, _HEG, 3) cs_set_user_bpammo(id, _SMG, 4) cs_set_user_bpammo(id, _FLG, 4) // Arme give_item(id,_USPW) new gL_USPW = find_ent_by_owner(-1,_USPW,id) if(gL_USPW) cs_set_weapon_ammo(gL_USPW, 1) // HP set_user_health(id, _HP4(id) + 90) // AP set_user_armor(id, _AP4(id) + 90) // Mesaj chat Color_C_Usp(id,"!e[!v%s!e] [!vG:1!e] Esti !vV.I.P!e !",TAG) Color_C_Usp(id,"!e[!v%s!e] [!vG:1!e] Bonusuri: [!e+!v3HE!e] [+!v4SM!e] [+!v4FL!e] [!vUSP !e+!v1GL!e] [!v90 !eHP!v/!eAP!e] [!vGlow!c]",TAG) } } public god_mode(id) { if(get_user_flags(id) & ADMIN_IMMUNITY) { if(limita[id] == 1) { Color_C_Usp(id,"!e[!v%s!e] [!vG:4!e] Doar odata pe !vRUNDA!e !",TAG) } else { Color_C_Usp(id,"!e[!v%s!e] [!vG:4!e] Ai primit !vGodMode!e +!v25Sec.!e !",TAG) set_user_godmode(id,1) set_task(25.0,"remove_godmode",id) limita[id] = 1 } } else if(get_user_flags(id) & ADMIN_LEVEL_H) { if(limita[id] == 1) { Color_C_Usp(id,"!e[!v%s!e] [!vG:3!e] Doar odata pe !vRUNDA!e !",TAG) } else { Color_C_Usp(id,"!e[!v%s!e] [!vG:3!e] Ai primit !vGodMode!e +!v20Sec.!c !",TAG) set_user_godmode(id,1) set_task(20.0,"remove_godmode",id) limita[id] = 1 } } else if(get_user_flags(id) & ADMIN_LEVEL_A) { if(limita[id] == 1) { Color_C_Usp(id,"!e[!v%s!e] [!vG:2!c] Doar odata pe !vRUNDA!e !",TAG) } else { Color_C_Usp(id,"!e[!v%s!e] [!vG:2!e] Ai primit !vGodMode!e +!v15Sec.!e !",TAG) set_user_godmode(id,1) set_task(15.0,"remove_godmode",id) limita[id] = 1 } } else if(get_user_flags(id) & ADMIN_LEVEL_B) { Color_C_Usp(id,"!e[!v%s!e] [!vG:1!e] Numai VIP de la: [ !vG:2!c ] in sus au acces la !vGodMode.",TAG) } else { Color_C_Usp(id,"!e[!v%s!e] Nu ai acces la comanda de !vGodMode!e !") } } public remove_godmode(id) { if(get_user_flags(id) & ADMIN_IMMUNITY) { set_user_godmode(id,0) Color_C_Usp(id,"!c[!e%s!c][!vG:4!c] GodMode-ul tau a fost !vOPRIT!c !",TAG) } else if(get_user_flags(id) & ADMIN_LEVEL_H) { set_user_godmode(id,0) Color_C_Usp(id,"!c[!e%s!c][!vG:3!c] GodMode-ul tau a fost !vOPRIT!c !",TAG) } else if(get_user_flags(id) & ADMIN_LEVEL_A) { set_user_godmode(id,0) Color_C_Usp(id,"!c[!e%s!c][!vG:2!c] GodMode-ul tau a fost !vOPRIT!c !",TAG) } } public limbaj_vip(id) { if(get_user_flags(id) & ADMIN_IMMUNITY) { static vip_name[32] get_user_name(id,vip_name,31) client_cmd(id,"snapshot;wait;wait;wait;wait;wait;snapshot") log_to_file("vip_hns_ultimate_limbaj.log","Nume VIP: [ %s ] | Grad: [ 4 ]", vip_name) log_to_file("vip_hns_ultimate_limbaj.log","~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") } else if(get_user_flags(id) & ADMIN_LEVEL_H) { static vip_name[32] get_user_name(id,vip_name,31) client_cmd(id,"snapshot;wait;wait;wait;wait;wait;snapshot") log_to_file("vip_hns_ultimate_limbaj.log","Nume VIP: [ %s ] | Grad: [ 3 ]", vip_name) log_to_file("vip_hns_ultimate_limbaj.log","~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") } else if(get_user_flags(id) & ADMIN_LEVEL_A) { static vip_name[32] get_user_name(id,vip_name,31) client_cmd(id,"snapshot;wait;wait;wait;wait;wait;snapshot") log_to_file("vip_hns_ultimate_limbaj.log","Nume VIP: [ %s ] | Grad: [ 2 ]", vip_name) log_to_file("vip_hns_ultimate_limbaj.log","~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") } else if(get_user_flags(id) & ADMIN_LEVEL_B) { static vip_name[32] get_user_name(id,vip_name,31) client_cmd(id,"snapshot;wait;wait;wait;wait;wait;snapshot") log_to_file("vip_hns_ultimate_limbaj.log","Nume VIP: [ %s ] | Grad: [ 1 ]", vip_name) log_to_file("vip_hns_ultimate_limbaj.log","~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~") } } public accesvip(id) { if(get_user_flags(id) & ADMIN_IMMUNITY && is_user_alive(id)) { Color_C_Usp(id,"!e[!v%s!e] [!vG:4!e] Esti !vV.I.P!e !",TAG) Color_C_Usp(id,"!e[!v%s!e] [!vG:4!e] !eBonusuri!e [+!v6HE!e] [+!v7SM!e] [+!v8FL!e] [!vDGL !e+!v2GL!e] [!vUSP!e +!v1GL!e] [!v150 !eHP!v/!eAP!c][!vGlow!c]",TAG) Color_C_Usp(id,"!e[!v%s!e] [!vG:4!e] Pentru activare !vGodMode!c (!eSURPRIZA!c), tasteaza in chat: !v/godmode!c",TAG) } else if(get_user_flags(id) & ADMIN_LEVEL_H && is_user_alive(id)) { Color_C_Usp(id,"!e[!v%s!e] [!vG:3!e] Esti !vV.I.P!c !",TAG) Color_C_Usp(id,"!e[!v%s!e] [!vG:3!e] Bonusuri!e [!v5HE!!e] [+!v5SM!e] [+!v6FL!e] [!vDGL !e+!v2GL!e] [!v120 !eHP!e/!vAP!e] [!vGlow!e]",TAG) Color_C_Usp(id,"!e[!v%s!e] [!vG:3!e] Pentru activare !vGodMode!e (!eBONUS!e), tasteaza in chat: !v/godmode!c",TAG) } else if(get_user_flags(id) & ADMIN_LEVEL_A && is_user_alive(id)) { Color_C_Usp(id,"!e[!v%s!e] [!vG:2!e] Esti !vV.I.P!c !",TAG) Color_C_Usp(id,"!e[!v%s!e] [!vG:2!e] Bonusuri!c [!e+!v4HE!e] [+!v5SM!e] [+!v5FL!e] [!vDGL !e+!v1GL!e] [!v110 !eHP!v/!eAP!e] [!vGlow!c]",TAG) Color_C_Usp(id,"!e[!v%s!e] [!vG:2!e] Pentru activare !vGodMode!c (!eBONUS!e), tasteaza in chat: !v/godmode!e",TAG) } else if(get_user_flags(id) & ADMIN_LEVEL_B && is_user_alive(id)) { Color_C_Usp(id,"!e[!v%s!e] [!vG:1!e] Esti !vV.I.P!e !",TAG) Color_C_Usp(id,"!e[!v%s!e] [!vG:1!e] Bonusuri: [!e+!v3HE!e] [+!v4SM!e] [+!v4FL!e] [!vUSP !e+!v1GL!e] [!v90 !eHP!v/!eAP!e] [!vGlow!c]",TAG) } else if(is_user_alive(id)) { Color_C_Usp(id,"!e[!v%s!e] Nu esti !vV.I.P!e !",TAG) } } public vips_online(id) { new sPlayers[32], iNum, iPlayer new sName[32] new szMenu[256], nLen, keys get_players(sPlayers, iNum, "ch") nLen += format(szMenu[nLen], 255-nLen,"\rV\w.\rI\w.\rP \yOnline:^n^n") for(new a = 0; a < iNum ; a++) { iPlayer = sPlayers[a] if(get_user_flags(iPlayer) & ADMIN_LEVEL_C) { get_user_name(iPlayer, sName, sizeof sName - 1) nLen += format(szMenu[nLen], 255-nLen,"\r[\w Nume: \y%s\w | Acces: \yG\w:\y4\r ]^n", sName) } else if(get_user_flags(iPlayer) & ADMIN_LEVEL_H) { get_user_name(iPlayer, sName, sizeof sName - 1) nLen += format(szMenu[nLen], 255-nLen,"\r[\w Nume: \y%s\w | Acces: \yG\w:\y3\r ]^n", sName) } else if(get_user_flags(iPlayer) & ADMIN_LEVEL_A) { get_user_name(iPlayer, sName, sizeof sName - 1) nLen += format(szMenu[nLen], 255-nLen,"\r[\w Nume: \y%s\w | Acces: \yG\w:\y2\r ]^n", sName) } else if(get_user_flags(iPlayer) & ADMIN_LEVEL_B) { get_user_name(iPlayer, sName, sizeof sName - 1) nLen += format(szMenu[nLen], 255-nLen,"\r[\w Nume: \y%s\w | Acces: \yG\w:\y1\r ]^n", sName) } } keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<9) show_menu(id,keys,szMenu,-1) return 0 } public print_config_server(id) { server_print("In %d secunde serverul va printa CFG-ul -> VIP.HNS.ULTIMATE",iSeconds) iSeconds-- if(iSeconds < 0) { write_file("vip_hns_ultimate.cfg","vip_hns_ultimate 1",0) write_file("vip_hns_ultimate.cfg","vip_give_seconds 15.0",1) server_print("CFG-ul -> VIP.HNS.ULTIMATE a fost scris cu succes.") remove_task(1234) } } stock Color_C_Usp(const id, const input[], any:...) { new count = 1, players[32] static msg[320], msg2[320] vformat(msg, 190, input, 3) format(msg2, 190, "%s",msg) replace_all(msg2, 190, "!v", "^4") /* Culoarea Verde */ replace_all(msg2, 190, "!c", "^1") /* Culoarea Chatului */ replace_all(msg2, 190, "!e", "^3") /* Culoarea Echipei 1 */ replace_all(msg2, 190, "!e2", "^0") /* Culoarea Echipei 2 */ if (id) players[0] = id else get_players(players, count, "ch") for (new i = 0; i < count; i++) { if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]) write_byte(players[i]) write_string(msg2) message_end() } }
P.S: acesta dadea inainte de modificare de 2 ori bonusurile ...
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