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raresthebest
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25 Apr 2013, 18:00

Asa.. am nevoi de ajutorul vostru intr-o mica mare problema.. am pluginul acesta.. modificat de mine .. asa si vreau sa fac ca la HNS DAY toti Tero sa primeasca Freeze .. am incercat cu set_user_max_speed 0 ... dar daca iau ceva din shop nu mai au .. am incercat si cu

Code: Select all

set_pev(player,pev_velocity,Float:{0.0,0.0,0.0})
engfunc(EngFunc_SetClientMaxspeed,player,0.00001)
.. dar la fel .. aveti idee ce ar putea functiona sa ii opreasca de tot?
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tre3fla
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25 Apr 2013, 18:19

http://forums.alliedmods.net/showthread ... etmaxspeed
Fara sursa nu prea te putem ajuta...
raresthebest
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25 Apr 2013, 18:21

tre3fla wrote:http://forums.alliedmods.net/showthread ... etmaxspeed
Fara sursa nu prea te putem ajuta...

aaa http://forums.alliedmods.net/showthread.php?t=168122 crede-am ca l-am postat.. am uitat..

acesta http://forums.alliedmods.net/showthread.php?t=168122 este
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tre3fla
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25 Apr 2013, 18:30

jb_daysmenu | Afiseaza codul
/**
* 
* 		Jailbreak Day Menu
* 		  nikhilgupta345
* 
* 
* 		Features
* 
* 			- Voting on Round Start
* 				+ Guards vote
* 				+ Prisoners vote only every X round
* 
* 			- Many Day Optsions
* 				+ Free Day (Restricted/Unrestricted)
* 				+ Riot Day
* 				+ Cage Day
* 				+ Zombie Day
* 				+ Dodgeball Day
*					- Grenades Given at 8:00
*					- Auto Reload Nades After Throwing
* 				+ USP Ninja Day
* 				+ Lava Day
* 				+ Nightcrawler Day
* 				+ Space Day
* 				+ Shark Day
* 				+ Knife Day
* 				+ Hide and Seek Day
* 
* 			- Reverse Days For:
* 				+ Zombie Day
* 				+ Nightcrawler Day
* 				+ Shark Day
* 			
* 			- Objectives Displayed
* 
* 			- Prevent Weapon Pickup On Certain Days
*
*
*		CVARS
*			- jb_votetime 		<seconds> 		// How long players have to vote
*			- jb_terroristvote 	<rounds> 		// How often Prisoners should vote // Every X times a vote occurs
*			- jb_voteoften		<rounds>		// How often a vote happens // Every X Rounds
*			- jb_opencells 		<0/1>			// Whether cells should be opened when day is chosen or not. (0=OFF, 1=ON)
*
*		Credits
*			Python1320 	- Used his code from WallClimb from nightcrawler's climb
*			Joropito 	- Used his code for open cells.
*			Mercylezz	- Used some code for zombie nightvision.
*
*		Changelog
*			September 24, 2011 	-v1.0- 	Initial release
*			September 24, 2011 	-v1.1-	Added CVAR jb_opencells
*			September 25, 2011 	-v1.2-	Added ability for only simons to use daymenu. Also added nightvision for the zombies.
*
*		Plugin Thread: http://forums.alliedmods.net/showthread.php?t=168122
*
* 
**/ 

// Includes
////////////

#include < amxmodx >
#include < amxmisc >
#include < cstrike >
#include < colorchat >
#include < fun >
#include < hamsandwich >
#include < fakemeta >
#include < engine >
#include < fakemeta_util >

#if !defined _colorchat_included
    #assert colorchat.inc library required !
#endif

// Defines
///////////

#define CELL_RADIUS	Float:200.0

// Enumerations
////////////////

enum
{
	DAY_FREE,
	DAY_CAGE,
	DAY_RIOT,
	DAY_ZOMBIE,
	DAY_DODGEBALL,
	DAY_USP_NINJA,
	DAY_LAVA,
	DAY_NIGHTCRAWLER,
	DAY_SPACE,
	DAY_SHARK,
	DAY_KNIFE,
	DAY_HNS,
	
	MAX_DAYS
}

enum
{
	UNRESTRICTED,
	RESTRICTED
}

enum
{
	CT,
	T
}
enum
{
	MAVERICK,
	AK,
	AUG,
	SCOUT,
	AWP,
	MP5
}

enum ( += 100 )
{
	TASK_HEGRENADE = 100,
	TASK_DODGEBALL,
	TASK_MAINDAYMENU,
	TASK_ZOMBIEMENU,
	TASK_HIDENSEEK,
	TASK_SHARKMENU,
	TASK_NCMENU,
	TASK_FREEMENU
}


// Integers
////////////

new g_iTimeLeft;
new g_iRoundStartTime;

new g_iCurrentDay;
new g_iDayCount;

new g_iFreedayType;
new g_iNightcrawlerType;
new g_iZombieType;
new g_iSharkType;

new g_iTimesVoted;

// PCVars
//////////

new g_pVoteTime;
new g_pTerroristDays;
new g_pVoteOften;

new g_pOpenCells;

// Arrays
//////////

new g_iMainDayVotes[MAX_DAYS];
new g_iFreedayVotes[2];
new g_iNightcrawlerVotes[2];
new g_iZombieVotes[2];
new g_iSharkVotes[2];

new g_iCurrentPage[33];

new g_iButtons[10];

new bool:g_bHasVoted[33] = { false, ... };

new Float:g_fWallOrigin[33][3];

// Messages
////////////

new g_msgNVGToggle;

// Booleans
////////////

new bool:g_bTerroristVote;

// Constants
/////////////

new const g_szDaymenuOptions[MAX_DAYS][] = 
{
	"Free Day",
	"Cage Day",
	"Riot Day",
	"Zombie Day",
	"Dodgeball Day",
	"USP Ninja Day",
	"Lava Day",
	"NightCrawler Day",
	"Space Day",
	"Shark Day",
	"Knife Day",
	"Hide and Seek Day"
}

new const g_szDaymenuObjectives[MAX_DAYS][] = 
{
	"Prisoners do what they want. If restricted, Guards can only restrict one room. Otherwise, everything is open!",
	"Prisoners get into the cage and follow the instructions by the Guards.",
	"One of the Prisoners has a weapon. The Guards job is to find out who it is.",
	"Kill the opposite team. Zombies start with 2000 HP.",
	"Kill the opposite team with HE-Grenades. You will start receiving nades at 8:00.",
	"Both teams have USP. Gravity reduced. Kill the other team.",
	"Prisoners must stay on a spray at all times. If they are caught off of a spray, Guards can kill them.",
	"Kill the opposite team. Nightcrawlers are completely invisible, and have no footsteps.",
	"Lower gravity. Prisoners start with scouts, and Guards have awps.",
	"The sharks have no-clip, everybody else has Awps. Kill the opposite team.",
	"Guards have 150 HP, Prisoners have 35. Kill each other!",
	"Prisoners have 60 seconds to hide anywhere in the map until they become visible. Once found they can be killed."
}

new const g_szPrefix[] = "^04[Jailbreak]^01";

new const g_szZombieModel[ ] = "models/player/zombie/zombie.mdl";
new const g_szZombieHands[ ] = "models/jailbreak/zombie_hands.mdl";

new const g_szVersion[ ] = "1.2";

public plugin_precache()
{
	precache_model( g_szZombieModel );
	precache_model( g_szZombieHands );
}

////////////////////////////////////
//--------- Plugin Init ----------//
////////////////////////////////////
public plugin_init()
{	
	register_plugin( "Jailbreak Daymenu", g_szVersion, "H3avY Ra1n" );
	
	register_logevent( "LogEvent_RoundStart", 	2, "1=Round_Start" 	);	
	register_logevent( "LogEvent_RoundEnd", 	2, "1=Round_End" 	);
	
	register_event( "DeathMsg", "Event_DeathMsg", "a" );
	register_event( "CurWeapon", "event_CurWeapon", "be","1=1" );
	
	RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawn_Post", 1 );
	
	RegisterHam( Ham_TakeDamage, "player", "Ham_TakeDamage_Pre", 0 );
	
	RegisterHam( Ham_Weapon_SecondaryAttack, "weapon_usp", "Ham_USP_SecondaryAttack_Post", 1 );
	
	RegisterHam( Ham_Touch, "armoury_entity", 	"Ham_Touch_Weapon_Pre" 	);
	RegisterHam( Ham_Touch, "weaponbox", 		"Ham_Touch_Weapon_Pre" 	);
	RegisterHam( Ham_Touch, "worldspawn", 		"Ham_Touch_Wall_Pre" 	);
	RegisterHam( Ham_Touch, "func_wall", 		"Ham_Touch_Wall_Pre" 	);
	RegisterHam( Ham_Touch, "func_breakable", 	"Ham_Touch_Wall_Pre" 	);
	
	register_forward( FM_AddToFullPack, 	"Forward_AddToFullPack_Post", 	1 );
	register_forward( FM_PlayerPreThink, 	"Forward_PreThink",				0 );
	
	register_menu( "Main Menu", 		1023, 						"MainMenu_Handler" 			);
	register_menu( "Shark Menu", 		MENU_KEY_1 | MENU_KEY_2, 	"SharkMenu_Handler" 		);
	register_menu( "Zombie Menu", 		MENU_KEY_1 | MENU_KEY_2, 	"ZombieMenu_Handler" 		);
	register_menu( "Freeday Menu", 		MENU_KEY_1 | MENU_KEY_2, 	"FreedayMenu_Handler" 		);
	register_menu( "Nightcrawler Menu", MENU_KEY_1 | MENU_KEY_2, 	"NightcrawlerMenu_Handler" 	);
	
	server_cmd( "mp_roundtime 9" );
	server_cmd( "mp_freezetime 0" );
	
	g_pVoteOften 		= register_cvar( "jb_vote_often", "1" );
	g_pVoteTime 		= register_cvar( "jb_votetime", "15" );
	g_pTerroristDays 	= register_cvar( "jb_terroristvote", "10" ); // Prisoners vote every X days
	g_pOpenCells		= register_cvar( "jb_opencells", "1" );
	
	register_cvar( "daymenu_version_novote", g_szVersion, FCVAR_SPONLY|FCVAR_SERVER );
	
	g_msgNVGToggle = get_user_msgid( "NVGToggle" );
	
	setup_buttons();
}

////////////////////////////////////
//	        Player Dies			  //
////////////////////////////////////

public Event_DeathMsg()
{
	new players[32], num;
	get_players( players, num, "ae", "TERRORIST" );
	
	if( num == 1 )
	{
		if( g_iCurrentDay == DAY_ZOMBIE )
		{
			engfunc( EngFunc_LightStyle, 0, "m" );
			
			cs_reset_user_model( players[ 0 ] );
			
			if( get_user_weapon( players[ 0 ] ) == CSW_KNIFE )
				set_pev( players[ 0 ], pev_viewmodel2, "models/v_knife.mdl" );
		}
		
		g_iCurrentDay = -1;
		set_user_footsteps( players[0], 0 );
		set_user_rendering( players[0] );
	}
}

public event_CurWeapon(id)
{
    if( g_iCurrentDay == DAY_HNS && cs_get_user_team(id) == CS_TEAM_T )
	{
	    set_user_max_speed(id, 0.0 );
	}
}

////////////////////////////////////
//	  Player Takes Damage PRE	  //
////////////////////////////////////

public Ham_TakeDamage_Pre( victim, inflictor, attacker, Float:damage, dmgbits )
{
	switch( g_iCurrentDay )
	{
		case DAY_HNS:
		{
			if( task_exists( TASK_HIDENSEEK ) )
				return HAM_SUPERCEDE;
		}
		
		case DAY_DODGEBALL:
		{
			if( task_exists( TASK_DODGEBALL ) )
				return HAM_SUPERCEDE;
		}
	}
	
	return HAM_IGNORED;
}


////////////////////////////////////
//	    Player Spawned POST 	  //
////////////////////////////////////

public Ham_PlayerSpawn_Post( id )
{
	if( !is_user_alive( id ) )
	{
		return HAM_IGNORED;
	}
	
	if( get_user_noclip( id ) )
		set_user_noclip( id, 0 );
	
	set_user_footsteps( id, 0 );
	
	set_user_rendering( id );
	
	set_user_gravity( id );	
	
	cs_reset_user_model( id );
	
	if( get_user_weapon( id ) == CSW_KNIFE )
		set_pev( id, pev_viewmodel2, "models/v_knife.mdl" );
		
	set_user_gnvision( id, 0 );
	
	StripPlayerWeapons( id );
	give_item( id, "weapon_knife" );
	
	
	return HAM_IGNORED;
}

////////////////////////////////////
//			Round Started 		  //
////////////////////////////////////
public LogEvent_RoundStart()
{
	engfunc( EngFunc_LightStyle, 0, "m" );
	
	g_iDayCount++;
	
	Reset();
	
	RemoveAllTasks();
	
	g_iRoundStartTime = get_systime();
	
	new iOften = get_pcvar_num( g_pVoteOften );
	
	if( iOften == 0 )
	{
		if( random_num( 1, 10 ) == 10 )
		{
			g_iTimesVoted++;
			StartDayVote();
		}
		
	}
	
	else
	{
		if( g_iDayCount % iOften == 0 )
		{
			g_iTimesVoted++;
			
			if( g_iTimesVoted % get_pcvar_num( g_pTerroristDays ) == 0 )
			{
				g_bTerroristVote = true;
			}
			
			else g_bTerroristVote = false;
			
			StartDayVote();
		}
	}
}


////////////////////////////////////
//			Round Ended 		  //
////////////////////////////////////
public LogEvent_RoundEnd()
{	
	Reset();
	RemoveAllTasks();
	
	new players[32], num;
	get_players( players, num, "a" );
	
	for( new i = 0; i < num; i++ )
	{
			StripPlayerWeapons( players );
	}
	
	show_menu( 0, 0, "^n", 1 );
	
}

////////////////////////////////////
//		   Client Connected	  	  //
////////////////////////////////////
public client_putinserver( id )
{
	g_bHasVoted[id] = false;
	g_iCurrentPage[id] = 0;
	
	if( g_iCurrentDay == DAY_ZOMBIE )
	{
		engfunc( EngFunc_LightStyle, 0, "b" );
	}
	
	else engfunc( EngFunc_LightStyle, 0, "m" );
}

////////////////////////////////////
//			Main Day Vote 		  //
////////////////////////////////////
public StartDayVote() // This function starts the whole process.
{
	g_iTimeLeft = get_pcvar_num( g_pVoteTime );
	
	clamp( g_iTimeLeft, 5, 30 );
	
	ShowDayMenu();
	set_task( 1.0, "MainDayCountdown", TASK_MAINDAYMENU, _, _, "a", g_iTimeLeft );
}

public MainDayCountdown()
{
	g_iTimeLeft--;
	
	if( g_iTimeLeft > 0 )
	{
		ShowDayMenu();
	}
	
	else
	{
		DayVoteEnded();
	}
}

public ShowDayMenu()
{
	if( !( g_iTimeLeft > 0) )
		return;
	
	static szMenu[ 2048 ];
	static szFormat[ 2048 ];
	
	new iPlayers[ 32 ], iNum;
	get_players( iPlayers, iNum, "a" );
	
	new iPlayer;
	
	for( new i = 0; i < iNum; i++ )
	{
		iPlayer = iPlayers[ i ];
		
		formatex( szMenu, charsmax( szMenu ), "\rDaymenu by H3avY Ra1n^n\yChoose A Day: [%i]", g_iTimeLeft );
		
		if( g_iCurrentPage[ iPlayer ] == 0 )
		{
			for( new i = 0; i < 7; i++ )
			{
				formatex( szFormat, charsmax( szFormat ), "^n\r%d. \w%s [Votes: %d]", i + 1, g_szDaymenuOptions[ i ], g_iMainDayVotes[ i ] );
				
				add( szMenu, charsmax( szMenu ), szFormat );
				
			}
			
			add( szMenu, charsmax( szMenu ), "^n^n\r8. \dBack" );
			add( szMenu, charsmax( szMenu ), "^n\r9. \wNext Page" );
			
		}
		
		else
		{
			for( new i = 7; i < MAX_DAYS; i++ )
			{
				formatex( szFormat, charsmax( szFormat ), "^n\r%d. \w%s [Votes: %d]", i - 6, g_szDaymenuOptions[ i ], g_iMainDayVotes[ i ] );
				
				add( szMenu, charsmax( szMenu ), szFormat );
				
			}
			
			add( szMenu, charsmax( szMenu ), "^n^n\r8. \wBack" );
			add( szMenu, charsmax( szMenu ), "^n\r9. \dNext Page" );
		}
		
		show_menu( iPlayer, 1023, szMenu, -1, "Main Menu" );
	}
}

public MainMenu_Handler( id, iKey )
{
	if( !is_user_connected( id ) )
		return PLUGIN_HANDLED;
	
	new CsTeams:team = cs_get_user_team( id );
	switch( g_iCurrentPage[ id ] )
	{
		case 0:
		{	
			if( iKey == 8 )
			{
				g_iCurrentPage[ id ]++;
				ShowDayMenu();
				return PLUGIN_HANDLED;
			}
			
			else
			{
				if( g_bHasVoted[id] )
				{
					ColorChat( id, NORMAL, "%s You have already voted.", g_szPrefix );
					ShowDayMenu();
					return PLUGIN_HANDLED;
				}
				
				else if( ( team == CS_TEAM_T && !g_bTerroristVote ) || ( team == CS_TEAM_CT && g_bTerroristVote ) )
				{
					ColorChat( id, NORMAL, "%s You cannot vote today!", g_szPrefix );
					ShowDayMenu();
					return PLUGIN_HANDLED;
				}
	
				else
				{
					g_iMainDayVotes[ iKey ]++;
					g_bHasVoted[ id ] = true;
					ShowDayMenu();
					
					return PLUGIN_HANDLED;
				}
			}
		}
		
		case 1:
		{
			if( iKey == 7 )
			{
				g_iCurrentPage[ id ]--;
				ShowDayMenu();
				return PLUGIN_HANDLED;
			}
			
			else if( iKey == 8 )
			{
				ShowDayMenu();
				return PLUGIN_HANDLED;
			}
			
			else if( iKey > MAX_DAYS - 8 )
			{
				ShowDayMenu();
				return PLUGIN_HANDLED;
			}
			
			else
			{
				if( g_bHasVoted[id] )
				{
					ColorChat( id, NORMAL, "%s You have already voted.", g_szPrefix );
					ShowDayMenu();
					return PLUGIN_HANDLED;
				}
				
				else if( ( team == CS_TEAM_T && !g_bTerroristVote ) || ( team == CS_TEAM_CT && g_bTerroristVote ) )
				{
					ColorChat( id, NORMAL, "%s You cannot vote today!", g_szPrefix );
					ShowDayMenu();
					return PLUGIN_HANDLED;
				}
				
				else
				{	
					g_iMainDayVotes[ iKey + 7 ]++;
					g_bHasVoted[ id ] = true;
					ShowDayMenu();
					
					return PLUGIN_HANDLED;
				}
			}
		}
	}
	
	return PLUGIN_HANDLED;
}  

public DayVoteEnded()
{
	show_menu( 0, 0, "^n", 1 );
	
	TallyDayVotes();
}

public TallyDayVotes()
{
	g_iCurrentDay = getHighestVote( g_iMainDayVotes, MAX_DAYS );
	
	if( g_iCurrentDay < 0 )
	{
		ColorChat( 0, NORMAL, "%s Voting for the current day failed. Defaulted to Cage Day!", g_szPrefix );
		g_iCurrentDay = DAY_CAGE;
	}
	
	else
	ColorChat( 0, NORMAL, "%s The %s have voted for a ^03%s^01.", g_szPrefix, g_bTerroristVote ? "Prisoners" : "Guards", g_szDaymenuOptions[g_iCurrentDay] );
	
	startDay();
	
	
	return PLUGIN_HANDLED;
}

////////////////////////////////////
//		Starting Chosen Day 	  //
////////////////////////////////////
public startDay()
{
	for( new i = 0; i < sizeof g_bHasVoted; i++ )
	{
		g_bHasVoted = false;
		g_iCurrentPage = 0;
	}
	
	switch( g_iCurrentDay )
	{
		case DAY_CAGE:
		{
			ShowWeaponMenu();
		}
		
		case DAY_FREE:
		{
			Start_FreedayVote();
			return PLUGIN_HANDLED;
		}
		
		case DAY_NIGHTCRAWLER:
		{			
			Start_NightcrawlerVote();
			return PLUGIN_HANDLED;
		}
		
		case DAY_SHARK:
		{
			Start_SharkVote();
			return PLUGIN_HANDLED;
		}
		
		case DAY_ZOMBIE:
		{
			Start_ZombieVote();
			return PLUGIN_HANDLED;
		}
		
		case DAY_RIOT:
		{
			new players[32], num;
			get_players( players, num, "ae", "TERRORIST" );
			
			if( num == 0 )
			{
				ColorChat( 0, NORMAL, "%s There are currently no ^03Prisoners ^01alive.", g_szPrefix );
				return PLUGIN_HANDLED;
			}
			
			else if( num == 1 )
			{
				ColorChat( 0, NORMAL, "%s There are not enough ^03Prisoners ^01alive to do this day.", g_szPrefix );
				return PLUGIN_HANDLED;
			}
			
			
			new random = random_num( 1, num );
			
			while( !is_user_alive( players[random] ) )
				random = random_num( 1, num );
			
			cs_set_weapon_ammo( give_item( players[random], "weapon_m4a1" ), 90 );
			cs_set_weapon_ammo( give_item( players[random], "weapon_deagle" ), 35 );
			
			ShowWeaponMenu();
		}
		
		case DAY_DODGEBALL:
		{	
			
			new Float:roundtime = get_cvar_float( "mp_roundtime" );
			
			roundtime *= 60;
			
			roundtime -= ( get_systime() - g_iRoundStartTime );
			
			set_task( roundtime - 480, "startDodgeballDay", TASK_DODGEBALL );
			
			new iPlayers[ 32 ], iNum;
			get_players( iPlayers, iNum, "a" );
			
			for( new i = 0; i < iNum; i++ )
			{
				strip_user_weapons( iPlayers[ i ] );
				give_item( iPlayers[ i ], "weapon_knife" );
			}
		}
		
		case DAY_USP_NINJA:
		{
			new players[32], num, player;
			get_players( players, num, "a" );
			
			for( new i = 0; i < num; i++ )
			{
				player = players;
				set_user_health( player, 100 );
				StripPlayerWeapons( player );
				give_item( player, "weapon_knife" );
				
				give_item( player, "weapon_usp" );
				
				if( cs_get_user_team( player ) == CS_TEAM_CT )
				{
					cs_set_user_bpammo( player, CSW_USP, 112 );
				}
				
				else
				{
					cs_set_user_bpammo( player, CSW_USP, 32 );
				}
				
				new ent = find_ent_by_owner( 0, "weapon_usp", player );
				cs_set_weapon_silen( ent, 1 );
			}
			
			server_cmd( "sv_gravity 300" );
		}
		
		case DAY_SPACE:
		{
			new players[32], num, player;
			get_players( players, num, "a" );
			
			for( new i = 0; i < num; i++ )
			{
				player = players;
				StripPlayerWeapons( player );
				
				set_user_health( player, 100 );
				give_item( player, "weapon_knife" );
				
				switch( cs_get_user_team( player ) )
				{
					case CS_TEAM_CT:
					{
						give_item( player, "weapon_awp" );
						cs_set_user_bpammo( player, CSW_AWP, 30 );
						
					}
					
					case CS_TEAM_T:
					{
						give_item( player, "weapon_scout" );
						cs_set_user_bpammo( player, CSW_SCOUT, 90 );
					}
				}
			}
			
			server_cmd( "sv_gravity 300" );
		}
		
		case DAY_KNIFE:
		{
			new players[32], num, player;
			get_players( players,  num, "a" );
			
			for( new i = 0; i < num; i++ )
			{
				player = players;
				
				if( !is_user_alive( player ) )
					continue;
				
				switch( cs_get_user_team( player ) )
				{
					case CS_TEAM_CT:
					{
						set_user_health( player, 150 );
					}
					
					case CS_TEAM_T:
					{
						set_user_health( player, 35 );
					}
				}
				
				StripPlayerWeapons( player );
				
				give_item( player, "weapon_knife" );
			}
		}
		
		case DAY_HNS:
		{
			new players[32], num, player;
			get_players( players, num, "ae", "TERRORIST" );
			
			for( new i = 0; i < num; i++ )
			{
				player = players;
				
				if( !is_user_alive( player ) )
					continue;
				
				set_user_rendering( player, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 16 );
				
				set_user_footsteps( player, 1 );
				
				set_user_maxspeed( player, 0.0 );
			}
			
			g_iTimeLeft = 60;
			set_task( 1.0, "Hidenseek_Countdown", TASK_HIDENSEEK, _, _, "a", g_iTimeLeft + 1 );
		}
		
		case DAY_LAVA: server_cmd( "decalfrequency 10" );
	}
	
	ColorChat( 0, NORMAL, "%s ^03Objective: ^01%s", g_szPrefix, g_szDaymenuObjectives[g_iCurrentDay] );
	
	if( get_pcvar_num( g_pOpenCells ) )
		Push_Button();
	
	return PLUGIN_HANDLED;
}

////////////////////////////////////
//			Hidenseek Day 		  //
////////////////////////////////////
public Hidenseek_Countdown()
{
	g_iTimeLeft--;
	
	if( g_iTimeLeft >= 0 )
	{
		set_hudmessage( 0, 255, 0, -1.0, 0.2, 0, 0.0, 1.0, 0.1, 0.1, 4 );
		show_hudmessage( 0, "%i More Seconds To Hide!", g_iTimeLeft );
	}
	
	else
	{
		set_hudmessage( 0, 255, 0, -1.0, 0.2, 0, 0.0, 5.0, 0.1, 0.1, 4 );
		show_hudmessage( 0, "READY OR NOT, HERE WE COME!" );
		
		new players[32], num, player;
		get_players( players, num, "ae", "TERRORIST" );
		
		for( new i = 0; i < num; i++ )
		{
			player = players;
			
			if( !is_user_alive( player ) )
				continue;
			
			set_user_rendering( player );
			set_user_footsteps( player, 0 );
		}
		
		if( task_exists( TASK_HIDENSEEK ) )
			remove_task( TASK_HIDENSEEK );	
		
		ColorChat( 0, NORMAL, "%s The ^03Prisoners^01 are now visible. FIND THEM!", g_szPrefix );
	}
}

////////////////////////////////////
//			Dodgeball Day 		  //
////////////////////////////////////
public startDodgeballDay()
{
	set_task( 0.1, "giveNades", TASK_HEGRENADE, _, _, "b" );
}

public giveNades()
{
	static players[32], num, player;
	get_players( players, num, "a" );
	
	for( new i = 0; i < num; i++ )
	{
		player = players;
		
		if( !is_user_alive( player ) ) continue;
		
		if( !user_has_weapon( player, CSW_HEGRENADE ) )
		{
			give_item( player, "weapon_hegrenade" );
		}
	}
}

////////////////////////////////////
//			Freeday Vote 		  //
////////////////////////////////////
public Start_FreedayVote()
{
	g_iTimeLeft = get_pcvar_num( g_pVoteTime );
	
	if( g_iTimeLeft > 30 )
		g_iTimeLeft = 30;
	
	showFreedayMenu();
	
	set_task( 1.0, "FreedayCountdown", .flags="a", .repeat=g_iTimeLeft );
}

public FreedayCountdown()
{
	g_iTimeLeft--;
	
	if( g_iTimeLeft > 0 )
		showFreedayMenu();
	
	else FreedayVoteEnded();
}

public showFreedayMenu()
{	
	if( !( g_iTimeLeft > 0 ) )
		return;
	
	static szMenu[ 2048 ], szFormat[ 2048 ];
	
	formatex( szMenu, charsmax( szMenu ), "\yChoose Freeday Type: [%i]", g_iTimeLeft );
	
	formatex( szFormat, charsmax( szFormat ), "^n\r1. \wUnrestricted Freeday [Votes: %i]", g_iFreedayVotes[ UNRESTRICTED ] );
	add( szMenu, charsmax( szMenu ), szFormat );
	
	formatex( szFormat, charsmax( szFormat ), "^n\r2. \wRestricted Freeday [Votes: %i]", g_iFreedayVotes[ RESTRICTED ] );
	add( szMenu, charsmax( szMenu ), szFormat );
	
	
	new iPlayers[ 32 ], iNum;
	get_players( iPlayers, iNum, "a" );
	
	for( new i = 0; i < iNum; i++ )
	{
		show_menu( iPlayers[ i ], 0, "^n", 1 );
		
		show_menu( iPlayers[ i ], MENU_KEY_1 | MENU_KEY_2, szMenu, -1, "Freeday Menu" );
	}
	
}

public FreedayMenu_Handler( id, iKey )
{
	new CsTeams:team = cs_get_user_team( id );
	
	if( ( team == CS_TEAM_T && !g_bTerroristVote ) || ( team == CS_TEAM_CT && g_bTerroristVote ) )
	{
		ColorChat( id, NORMAL, "%s You cannot vote today!", g_szPrefix );
		
		showFreedayMenu();
		
		return PLUGIN_HANDLED;
	}
	
	else if( g_bHasVoted[id] )
	{
		ColorChat( id, NORMAL, "%s You have already voted.", g_szPrefix );
		
		showFreedayMenu();
		
		return PLUGIN_HANDLED;
	}
	
	
	g_iFreedayVotes[ iKey ]++;
	
	g_bHasVoted[ id ] = true;
	
	showFreedayMenu();
	
	return PLUGIN_HANDLED;
}

public FreedayVoteEnded()
{	
	show_menu( 0, 0, "^n", 1 );
	
	g_iFreedayType = getHighestVote( g_iFreedayVotes, 2 );
	
	if( g_iFreedayType == -1 )
		g_iFreedayType = UNRESTRICTED;
	
	startAlternativeDay();
}

////////////////////////////////////
//		  Nightcrawler Vote	      //
////////////////////////////////////
public Start_NightcrawlerVote()
{
	g_iTimeLeft = get_pcvar_num( g_pVoteTime );
	
	if( g_iTimeLeft > 30 )
		g_iTimeLeft = 30;
	
	showNightcrawlerMenu();
	
	set_task( 1.0, "NightcrawlerCountdown", .flags="a", .repeat=g_iTimeLeft );
}

public NightcrawlerCountdown()
{
	g_iTimeLeft--;
	
	if( g_iTimeLeft > 0 )
		showNightcrawlerMenu();
	
	else NightcrawlerVoteEnded();
}

public showNightcrawlerMenu()
{	
	if( !( g_iTimeLeft > 0 ) )
		return;

	static szMenu[ 2048 ], szFormat[ 2048 ];
	
	formatex( szMenu, charsmax( szMenu ), "\yChoose the Nightcrawlers: [%i]", g_iTimeLeft );
	
	formatex( szFormat, charsmax( szFormat ), "^n\r1. \wGuards [Votes: %i]", g_iNightcrawlerVotes[ CT ] );
	add( szMenu, charsmax( szMenu ), szFormat );
	
	formatex( szFormat, charsmax( szFormat ), "^n\r2. \wPrisoners [Votes: %i]", g_iNightcrawlerVotes[ T ] );
	add( szMenu, charsmax( szMenu ), szFormat );
	
	
	new iPlayers[ 32 ], iNum;
	get_players( iPlayers, iNum, "a" );
	
	for( new i = 0; i < iNum; i++ )
	{
		show_menu( iPlayers[ i ], MENU_KEY_1 | MENU_KEY_2, szMenu, -1, "Nightcrawler Menu" );
	}
}

public NightcrawlerMenu_Handler( id, iKey )
{
	new CsTeams:team = cs_get_user_team( id );
	
	
	if( ( team == CS_TEAM_T && !g_bTerroristVote ) || ( team == CS_TEAM_CT && g_bTerroristVote ) )
	{
		ColorChat( id, NORMAL, "%s You cannot vote today!", g_szPrefix );
		
		showNightcrawlerMenu();
		return PLUGIN_HANDLED;
	}
	
	else if( g_bHasVoted[id] )
	{
		ColorChat( id, TEAM_COLOR, "%s You have already voted.", g_szPrefix );
		
		showNightcrawlerMenu();
		
		return PLUGIN_HANDLED;
	}
	
	g_iNightcrawlerVotes[ iKey ]++;
	
	g_bHasVoted[ id ] = true;
	
	return PLUGIN_HANDLED;
}

public NightcrawlerVoteEnded()
{
	show_menu( 0, 0, "^n", 1 );
	
	g_iNightcrawlerType = getHighestVote( g_iNightcrawlerVotes, 2 );
	
	if( g_iNightcrawlerType == -1 )
		g_iNightcrawlerType = CT;
	
	startAlternativeDay();
}

////////////////////////////////////
//			Zombie Vote 		  //
////////////////////////////////////
public Start_ZombieVote()
{
	g_iTimeLeft = get_pcvar_num( g_pVoteTime );
	
	if( g_iTimeLeft > 30 )
		g_iTimeLeft = 30;
	
	showZombieMenu();
	
	set_task( 1.0, "ZombieCountdown", .flags="a", .repeat=g_iTimeLeft );
}

public ZombieCountdown()
{
	g_iTimeLeft--;
	
	if( g_iTimeLeft > 0 )
		showZombieMenu();
	
	else ZombieVoteEnded();
}

public showZombieMenu()
{
	if( !( g_iTimeLeft > 0 ) )
		return;
	
	static szMenu[ 2048 ], szFormat[ 2048 ];
	
	formatex( szMenu, charsmax( szMenu ), "\yChoose the Zombies: [%i]", g_iTimeLeft );
	
	formatex( szFormat, charsmax( szFormat ), "^n\r1. \wGuards [Votes: %i]", g_iZombieVotes[ CT ] );
	add( szMenu, charsmax( szMenu ), szFormat );
	
	formatex( szFormat, charsmax( szFormat ), "^n\r2. \wPrisoners [Votes: %i]", g_iZombieVotes[ T ] );
	add( szMenu, charsmax( szMenu ), szFormat );
	
	
	new iPlayers[ 32 ], iNum;
	get_players( iPlayers, iNum, "a" );
	
	for( new i = 0; i < iNum; i++ )
	{
		show_menu( iPlayers[ i ], MENU_KEY_1 | MENU_KEY_2, szMenu, -1, "Zombie Menu" );
	}	
}

public ZombieMenu_Handler( id, iKey )
{
	new CsTeams:team = cs_get_user_team( id );

	if( ( team == CS_TEAM_T && !g_bTerroristVote ) || ( team == CS_TEAM_CT && g_bTerroristVote ) )
	{
		ColorChat( id, NORMAL, "%s You cannot vote today!", g_szPrefix );
		
		showZombieMenu();
		
		return PLUGIN_HANDLED;
	}
	
	if( g_bHasVoted[id] )
	{
		ColorChat( id, TEAM_COLOR, "%s You have already voted.", g_szPrefix );
		
		showZombieMenu();
		
		return PLUGIN_HANDLED;
	}

	g_iZombieVotes[ iKey ]++;
	
	g_bHasVoted[ id ] = true;
	
	return PLUGIN_HANDLED;
}

public ZombieVoteEnded()
{
	show_menu( 0, 0, "^n", 1 );
	
	g_iZombieType = getHighestVote( g_iZombieVotes, 2 );
	
	if( g_iZombieType == -1 )
		g_iZombieType = T;
	
	startAlternativeDay();
}

////////////////////////////////////
//			Shark Vote  		  //
////////////////////////////////////
public Start_SharkVote()
{
	g_iTimeLeft = get_pcvar_num( g_pVoteTime );
	
	if( g_iTimeLeft > 30 )
		g_iTimeLeft = 30;
	
	showSharkMenu();
	
	set_task( 1.0, "SharkCountdown", .flags="a", .repeat=g_iTimeLeft );
}

public SharkCountdown()
{
	g_iTimeLeft--;
	
	if( g_iTimeLeft > 0 )
		showSharkMenu();
	
	else sharkVoteEnded();
}

public showSharkMenu()
{
	if( !( g_iTimeLeft > 0 ) )
		return;
	
	static szMenu[ 2048 ], szFormat[ 2048 ];
	
	formatex( szMenu, charsmax( szMenu ), "\yChoose the Sharks: [%i]", g_iTimeLeft );
	
	formatex( szFormat, charsmax( szFormat ), "^n\r1. \wGuards [Votes: %i]", g_iSharkVotes[ CT ] );
	add( szMenu, charsmax( szMenu ), szFormat );
	
	formatex( szFormat, charsmax( szFormat ), "^n\r2. \wPrisoners [Votes: %i]", g_iSharkVotes[ T ] );
	add( szMenu, charsmax( szMenu ), szFormat );
	
	
	new iPlayers[ 32 ], iNum;
	get_players( iPlayers, iNum, "a" );
	
	for( new i = 0; i < iNum; i++ )
	{
		show_menu( iPlayers[ i ], MENU_KEY_1 | MENU_KEY_2, szMenu, -1, "Shark Menu" );
	}
	
}

public SharkMenu_Handler( id, iKey )
{
	new CsTeams:team = cs_get_user_team( id );
	
	if( ( team == CS_TEAM_T && !g_bTerroristVote ) || ( team == CS_TEAM_CT && g_bTerroristVote ) )
	{
		ColorChat( id, NORMAL, "%s You cannot vote today!", g_szPrefix );
		
		return PLUGIN_HANDLED;
	}
	
	else if( g_bHasVoted[id] )
	{
		ColorChat( id, TEAM_COLOR, "%s You have already voted.", g_szPrefix );
		return PLUGIN_HANDLED;
	}

	g_iSharkVotes[ iKey ]++;
	
	g_bHasVoted[ id ] = true;
	
	return PLUGIN_HANDLED;
}

public sharkVoteEnded()
{
	
	show_menu( 0, 0, "^n", 1 );
	
	g_iSharkType = getHighestVote( g_iSharkVotes, 2 );
	
	if( g_iSharkType == -1 )
	{
		g_iSharkType = CT;
	}
	
	startAlternativeDay();
}

////////////////////////////////////
//		  Start OTHER Day		  //
////////////////////////////////////
public startAlternativeDay()
{
	switch( g_iCurrentDay )
	{
		case DAY_FREE:
		{
			switch( g_iFreedayType )
			{
				case UNRESTRICTED:
				{
					ColorChat( 0, NORMAL, "%s The ^03%s ^01have voted for an ^03Unrestricted Freeday^01.", g_szPrefix, g_bTerroristVote ? "Prisoners" : "Guards" );
				}
				
				case RESTRICTED:
				{
					ColorChat( 0, NORMAL, "%s The ^03%s ^01have voted for a ^03Restricted Freeday^01.", g_szPrefix, g_bTerroristVote ? "Prisoners" : "Guards" );
				}
			}
			
			ShowWeaponMenu();
		}
		
		case DAY_NIGHTCRAWLER:
		{
			ColorChat( 0, NORMAL, "%s The ^03%s ^01have voted for a ^03Nightcrawler Day^01.", g_szPrefix, g_bTerroristVote ? "Prisoners" : "Guards" );
			
			switch( g_iNightcrawlerType )
			{
				case CT:
				{
					ColorChat( 0, NORMAL, "%s The ^03Guards ^01are the ^03Night-Crawlers^01!", g_szPrefix )
					
					new players[32], num, player;
					get_players( players, num, "a" );
					
					for( new i = 0; i < num; i++ )
					{
						player = players;
						
						set_user_health( player, 100 );
						
						StripPlayerWeapons( player );
						give_item( player, "weapon_knife" );
						
						switch( cs_get_user_team( player ) ) 
						{
							case CS_TEAM_T:	
							{
								give_item( player, "weapon_m4a1" );
								give_item( player, "weapon_deagle" );
								
								cs_set_user_bpammo( player, CSW_M4A1, 90 );
								cs_set_user_bpammo( player, CSW_DEAGLE, 35 );
							}
							
							case CS_TEAM_CT:
							{								
								set_user_rendering( player, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0 );
								
								set_user_footsteps( player, 1 );
								
								
							}
						}
					}
				}
				
				case T:
				{
					ColorChat( 0, NORMAL, "%s The ^03Prisoners ^01are the ^03Night-Crawlers^01!", g_szPrefix );
					
					new players[32], num, player;
					get_players( players, num, "a" );
					
					for( new i = 0; i < num; i++ )
					{
						player = players[i];
						
						set_user_health( player, 100 );
						
						StripPlayerWeapons( player );
						give_item( player, "weapon_knife" );
						
						switch( cs_get_user_team( player ) ) 
						{
							case CS_TEAM_CT:	
							{
								give_item( player, "weapon_m4a1" );
								give_item( player, "weapon_deagle" );
								
								cs_set_user_bpammo( player, CSW_M4A1, 90 );
								cs_set_user_bpammo( player, CSW_DEAGLE, 35 );
							}
							
							case CS_TEAM_T:
							{								
								set_user_rendering( player, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0 );
								
								set_user_footsteps( player, 1 );
								
								
							}
						}
					}					
				}
			}
		}
		
		case DAY_SHARK:
		{
			ColorChat( 0, NORMAL, "%s The ^03%s ^01have voted for a ^03Shark Day^01.", g_szPrefix, g_bTerroristVote ? "Prisoners" : "Guards" );
			
			switch( g_iSharkType )
			{
				case CT:
				{
					ColorChat( 0, NORMAL, "%s The ^03Guards ^01are the ^03sharks^01!", g_szPrefix );
					
					new players[32], num, player;
					get_players( players, num, "a" );
					
					for( new i = 0; i < num; i++ )
					{
						player = players[i];
						set_user_health( player, 100 );
						StripPlayerWeapons( player );
						give_item( player, "weapon_knife" );
						
						switch( cs_get_user_team( player ) )
						{
							case CS_TEAM_T:
							{
								give_item( player, "weapon_awp" );
								cs_set_user_bpammo( player, CSW_AWP, 30 );
							}
							
							case CS_TEAM_CT:
							{
								set_user_noclip( player, 1 );
							}
						}
					}
				}
				
				case T:
				{
					ColorChat( 0, NORMAL, "%s The ^03Prisoners ^01are the ^03sharks^01!", g_szPrefix );
					
					new players[32], num, player;
					get_players( players, num, "a" );
					
					for( new i = 0; i < num; i++ )
					{
						player = players[i];
						set_user_health( player, 100 );
						StripPlayerWeapons( player );
						give_item( player, "weapon_knife" );
						
						switch( cs_get_user_team( player ) )
						{
							case CS_TEAM_CT:
							{
								give_item( player, "weapon_awp" );
								cs_set_user_bpammo( player, CSW_AWP, 30 );
							}
							
							case CS_TEAM_T:
							{
								set_user_noclip( player, 1 );
							}
						}
					}
				}
			}
		}
		
		case DAY_ZOMBIE:
		{
			ColorChat( 0, NORMAL, "%s The ^03%s ^01have voted for a ^03Zombie Day^01.", g_szPrefix, g_bTerroristVote ? "Prisoners" : "Guards" );
			
			engfunc( EngFunc_LightStyle, 0, "b" );
			
			switch( g_iZombieType )
			{
				case CT:
				{
					ColorChat( 0, NORMAL, "%s The ^03Guards ^01are the ^03Zombies^01!", g_szPrefix );
					
					new players[32], num, player;
					get_players( players, num, "a" );
					
					for( new i = 0; i < num; i++ )
					{
						player = players[i];
						set_user_health( player, 100 );
						StripPlayerWeapons( player );
						give_item( player, "weapon_knife" );
						
						switch( cs_get_user_team( player ) )
						{
							case CS_TEAM_CT:
							{
								set_user_health( player, 4000 );
								
								cs_set_user_model( player, "zombie" );
								set_user_gnvision( player, 1 );
								
								set_pev( player, pev_viewmodel2, g_szZombieHands );
							}
							
							case CS_TEAM_T:
							{
								if( random_num( 0, 1 ) == 1 )
								{
									give_item( player, "weapon_ak47" );
									cs_set_user_bpammo( player, CSW_AK47, 90 );
								}
								
								else
								{
									give_item( player, "weapon_m4a1" );
									cs_set_user_bpammo( player, CSW_M4A1, 90 );
								}
								
								give_item( player, "weapon_deagle" );
								cs_set_user_bpammo( player, CSW_DEAGLE, 35 );
							}
						}
					}
				}
				
				case T:
				{
					ColorChat( 0, NORMAL, "%s The ^03Prisoners ^01are the ^03Zombies^01!", g_szPrefix );
					new players[32], num, player;
					get_players( players, num, "a" );
					
					for( new i = 0; i < num; i++ )
					{
						player = players[i];
						set_user_health( player, 100 );
						StripPlayerWeapons( player );
						give_item( player, "weapon_knife" );
						
						switch( cs_get_user_team( player ) )
						{
							case CS_TEAM_T:
							{
								set_user_health( player, 2000 );
								
								cs_set_user_model( player, "zombie" );
								set_user_gnvision( player, 1 );
								
								set_pev( player, pev_viewmodel2, g_szZombieHands );
							}
							
							case CS_TEAM_CT:
							{
								if( random_num( 0, 1 ) == 1 )
								{
									give_item( player, "weapon_ak47" );
									cs_set_user_bpammo( player, CSW_AK47, 90 );
								}
								
								else
								{
									give_item( player, "weapon_m4a1" );
									cs_set_user_bpammo( player, CSW_M4A1, 90 );
								}
								
								give_item( player, "weapon_deagle" );
								cs_set_user_bpammo( player, CSW_DEAGLE, 35 );
							}
						}
					}
				}
			}
		}
	}
	
	ColorChat( 0, NORMAL, "%s ^03Objective: ^01%s", g_szPrefix, g_szDaymenuObjectives[g_iCurrentDay] );
	
	if( get_pcvar_num( g_pOpenCells ) )
		Push_Button();
}

public ShowWeaponMenu()
{
	new menu = menu_create( "Choose Your Weapon:",  "Weapon_MenuHandler" );
	menu_additem( menu, "M4a1", "0" );
	menu_additem( menu, "AK-47", "1" );
	menu_additem( menu, "AUG", "2" );
	menu_additem( menu, "Scout", "3" )
	menu_additem( menu, "AWP", "4" );
	menu_additem( menu, "MP5", "5" );
	
	new players[32], num;
	get_players( players, num, "ae", "CT" );
	
	for( new i = 0; i < num ;i++ )
	{
		menu_display( players[i], menu, 0 );
	}
}

public Weapon_MenuHandler( id, menu, item )
{
	if( !is_user_alive( id ) )
		return PLUGIN_HANDLED;
		
	if( item == MENU_EXIT )
	{
		give_item( id, "weapon_m4a1" );
		give_item( id, "weapon_deagle" )
		
		cs_set_user_bpammo( id, CSW_M4A1, 300 );
		cs_set_user_bpammo( id, CSW_DEAGLE, 100 );
		
		return PLUGIN_HANDLED;
	}
	
	if( !is_user_alive( id ) )
		return PLUGIN_HANDLED;
	
	new data[6], szName[64];
	new access, callback;
	
	menu_item_getinfo( menu, item, access, data, 5, szName, 63, callback );
	
	new key = str_to_num( data );
	
	StripPlayerWeapons( id );
	
	give_item( id, "weapon_knife" );
	
	switch( key )
	{
		case MAVERICK:
		{
			give_item( id, "weapon_m4a1" );
			cs_set_user_bpammo( id, CSW_M4A1, 300 );
		}
		
		case AK:
		{
			give_item( id, "weapon_ak47" );
			cs_set_user_bpammo( id, CSW_AK47, 300 );
		}
		
		case AUG:
		{
			give_item( id, "weapon_aug" );
			cs_set_user_bpammo( id, CSW_AUG, 300 );
		}
		
		case AWP:
		{
			give_item( id, "weapon_awp" );
			cs_set_user_bpammo( id, CSW_AWP, 100 );
		}
		
		case MP5:
		{
			give_item( id, "weapon_mp5navy" );
			cs_set_user_bpammo( id, CSW_MP5NAVY, 300 );
		}
		
		case SCOUT:
		{
			give_item( id, "weapon_scout" );
			cs_set_user_bpammo( id, CSW_SCOUT, 90 );
		}
	}
	
	give_item( id, "weapon_deagle" );
	cs_set_user_bpammo( id, CSW_DEAGLE, 100 );
	
	give_item( id, "weapon_hegrenade" );
	
	return PLUGIN_HANDLED;
}

public Ham_USP_SecondaryAttack_Post( ent )
{
	if( g_iCurrentDay != DAY_USP_NINJA )
		return HAM_IGNORED;
	
	if( !pev_valid( ent ) )
		return HAM_IGNORED;
	
	if( cs_get_weapon_silen( ent ) )
		return HAM_IGNORED;
	
	else cs_set_weapon_silen( ent, 1 );
	
	return HAM_IGNORED;
}

public Forward_AddToFullPack_Post( es_handle, e, ent, host, hostflags, id, pSet ) 
{
	if( id && g_iCurrentDay == DAY_NIGHTCRAWLER ) 
	{
		if( get_user_team( host ) == get_user_team( ent ) ) 
		{
			set_es( es_handle, ES_RenderMode, kRenderTransTexture );
			set_es( es_handle, ES_RenderAmt, 255 );
			
		}
	}
}

public Ham_Touch_Weapon_Pre( iEntity, id )
{
	if( !is_user_alive( id ) )
		return HAM_IGNORED;
	

	new CsTeams:team = cs_get_user_team( id );
		
	switch( g_iCurrentDay )
	{
		case DAY_ZOMBIE:
		{
			if( ( team == CS_TEAM_CT && g_iZombieType == CT ) 
				|| ( team == CS_TEAM_T && g_iZombieType == T ) )
					return HAM_SUPERCEDE;
		}
		
		case DAY_NIGHTCRAWLER:
		{
			if( ( team == CS_TEAM_CT && g_iNightcrawlerType == CT ) 
				|| ( team == CS_TEAM_T && g_iNightcrawlerType == T ) ) 
					return HAM_SUPERCEDE;
		}
		
		case DAY_SHARK:
		{
			if( ( team == CS_TEAM_CT && g_iSharkType == CT ) 
				|| ( team == CS_TEAM_T && g_iSharkType == T ) ) 
					return FMRES_SUPERCEDE;
		}
		
		case DAY_SPACE, DAY_KNIFE, DAY_USP_NINJA, DAY_DODGEBALL:
		{
			return HAM_SUPERCEDE;
		}
		
		case DAY_HNS:
		{
			if( team == CS_TEAM_T )
				return HAM_SUPERCEDE;
		}
	}
	
	return HAM_IGNORED;
}

public Ham_Touch_Wall_Pre( iEntity, id )
{
	if( !is_user_alive( id ) || g_iCurrentDay != DAY_NIGHTCRAWLER )
		return FMRES_IGNORED;

	pev( id, pev_origin, g_fWallOrigin[id] );
	
	return FMRES_IGNORED;
}


public Forward_PreThink( id )
{
	if( g_iCurrentDay != DAY_NIGHTCRAWLER )
		return FMRES_IGNORED;
	
	new CsTeams:team = cs_get_user_team( id );
	
	if( team == CS_TEAM_CT && g_iNightcrawlerType == T )
		return FMRES_IGNORED;
	
	else if( team == CS_TEAM_T && g_iNightcrawlerType == CT )
		return FMRES_IGNORED;
	
	new button = fm_get_user_button( id );
	
	if( button & IN_USE )
	{
		static Float:origin[3];
		pev( id, pev_origin, origin );
		
		if( get_distance_f( origin, g_fWallOrigin[id] ) > 10.0 )
			return FMRES_IGNORED;
		
		if( fm_get_entity_flags( id ) & FL_ONGROUND )
			return FMRES_IGNORED;
		
		if( button & IN_FORWARD )
		{
			static Float:velocity[3];
			velocity_by_aim( id, 240, velocity );
			
			fm_set_user_velocity( id, velocity );
		}
		
		else if( button & IN_BACK )
		{
			static Float:velocity[3];
			velocity_by_aim( id, -240, velocity );
			
			fm_set_user_velocity( id, velocity );
		}
	}
	
	return FMRES_IGNORED;
} 

////////////////////////////////////
//	  Returns the highest index   //
////////////////////////////////////
public getHighestVote( const votes[], len )
{
	new maximum = 0;
	
	for( new i = 0; i < len; i++ )
	{
		if( votes[i] > votes[maximum] )
			maximum = i;
	}
	
	if( maximum == 0 && votes[0] == 0 )
	{
		return -1;
	}
	
	return maximum;
}

public RemoveAllTasks()
{
	if( task_exists( TASK_HEGRENADE ) )
	{
		remove_task( TASK_HEGRENADE );
	}
	
	if( task_exists( TASK_DODGEBALL ) )
	{
		remove_task( TASK_DODGEBALL );
	}
	
	if( task_exists( TASK_MAINDAYMENU ) )
	{
		remove_task( TASK_MAINDAYMENU );
		
		show_menu( 0, 0, "^n", 1 );
	}
	
	if( task_exists( TASK_FREEMENU ) )
	{
		remove_task( TASK_FREEMENU );
		
		show_menu( 0, 0, "^n", 1 );
	}
	
	if( task_exists( TASK_SHARKMENU ) )
	{
		remove_task( TASK_SHARKMENU );
		
		show_menu( 0, 0, "^n", 1 );
	}
	
	if( task_exists( TASK_NCMENU ) )
	{
		remove_task( TASK_NCMENU );
		
		show_menu( 0, 0, "^n", 1 );
	}
	
	if( task_exists( TASK_ZOMBIEMENU ) )
	{
		remove_task( TASK_ZOMBIEMENU );
		
		show_menu( 0, 0, "^n", 1 );
	}
	
	
	if( task_exists( TASK_HIDENSEEK ) )
		remove_task( TASK_HIDENSEEK );
	
}

public Reset()
{
	if( get_cvar_num( "sv_gravity" ) != 800 )
		server_cmd( "sv_gravity 800" );
	
	if( get_cvar_num( "mp_friendlyfire" ) )
		server_cmd( "mp_friendlyfire 0" );
	
	if( get_cvar_num( "decalfrequency" ) == 15 )
		server_cmd( "decalfrequency 60" );
		
	/* Reset ALL variables */
	g_iCurrentDay = -1;
	g_iFreedayType = -1;
	g_iSharkType = -1;
	g_iNightcrawlerType = -1;
	g_iZombieType = -1;
	
	for( new i = 0; i < MAX_DAYS; i++ )
	{
		g_iMainDayVotes[i] = 0;
	}
	
	for( new i = 0; i < 2; i++ )
	{
		g_iFreedayVotes[i] = 0;
		g_iSharkVotes[i] = 0;
		g_iNightcrawlerVotes[i] = 0;
		g_iZombieVotes[i] = 0;
	}
	
	for( new i = 0; i < sizeof( g_bHasVoted ); i++ )
	{
		g_bHasVoted[i] = false;
		g_iCurrentPage[i] = 0;
	}
}

public setup_buttons()
{
	new ent = 1 
	new ent3 
	new Float:origin[3] 
	new Float:radius = 200.0 
	new class[32] 
	new name[32]
	new pos 
	while((pos <= sizeof(g_iButtons)) && (ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "info_player_deathmatch"))) // info_player_deathmatch = tspawn
	{ 
			new ent2 = 1 
			pev(ent, pev_origin, origin) 
			while((ent2 = engfunc(EngFunc_FindEntityInSphere, ent2, origin, radius)))  // find doors near T spawn
			{ 
					if(!pev_valid(ent2)) 
							continue 

					pev(ent2, pev_classname, class, charsmax(class)) 
					if(!equal(class, "func_door")) // if it's not a door, move on to the next iteration
							continue 

					pev(ent2, pev_targetname, name, charsmax(name)) 
					ent3 = engfunc(EngFunc_FindEntityByString, 0, "target", name) // find button that opens this door
					if(pev_valid(ent3) && (in_array(ent3, g_iButtons, sizeof(g_iButtons)) < 0)) 
					{ 
							ExecuteHamB(Ham_Use, ent3, 0, 0, 1, 1.0) // zomg poosh it
							g_iButtons[pos] = ent3 
							pos++ // next
							break // break from current while loop
					} 
			} 
	} 
	return pos 
}

public Push_Button()
{
	static i
	for(i = 0; i < sizeof(g_iButtons); i++)
	{
		if(g_iButtons[i])
		{
			ExecuteHamB(Ham_Use, g_iButtons[i], 0, 0, 1, 1.0)
			entity_set_float(g_iButtons[i], EV_FL_frame, 0.0)
		}
	}
}

// By ConnorMcLeod - Prevent Weapon Pickup Glitch

#define OFFSET_PRIMARYWEAPON        116 

public StripPlayerWeapons(id) 
{ 
    strip_user_weapons(id) 
    set_pdata_int(id, OFFSET_PRIMARYWEAPON, 0) 
}

stock in_array(needle, data[], size)
{
	for(new i = 0; i < size; i++)
	{
		if(data[i] == needle)
			return i
	}
	return -1
}

set_user_gnvision(id, toggle)
{
	// Toggle NVG message
	message_begin(MSG_ONE, g_msgNVGToggle, _, id)
	write_byte(toggle) // toggle
	message_end()
}
raresthebest
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25 Apr 2013, 18:34

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tre3fla
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25 Apr 2013, 18:35

Si ce am postat eu ce este ? Aceeasi sursa numai ca am modificato cum ai cerut tu.
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tre3fla
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25 Apr 2013, 18:35

Si ce am postat eu ce este ? Aceeasi sursa numai ca am modificato cum ai cerut tu.
raresthebest
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25 Apr 2013, 18:46

tre3fla wrote:Si ce am postat eu ce este ? Aceeasi sursa numai ca am modificato cum ai cerut tu.

ala e cu vote... eu am fara ... asa este cand se termina numaratoare .. ei schimb arma.. isi iau un flash sau altceva din shop si iara se pot misca

Code: Select all

public Hidenseek_Countdown()
{
g_iTimeLeft--;

if( g_iTimeLeft >= 0 )
{
set_hudmessage(0, 150, 0, -1.0, -1.0, 0, 1.0, 1.0, 0.01, 0.01, -1);
show_hudmessage( 0, "Mai aveti %i secunde ca sa va ascundeti!!!", g_iTimeLeft );
}

else
{
set_hudmessage(255, 0, 0, 0.32, -1.0, 0, 6.0, 12.0)
show_hudmessage( 0, "Gata sau nu venim acum!!" );
client_cmd( 0, "spk ^"%s^"", hnssound );

new players[ 32 ], num, player;
get_players( players, num, "ae", "TERRORIST" );

for( new i = 0; i < num; i++ )
{
player = players[i];

if( !is_user_alive( player ) )
continue;

give_item(player,"weapon_knife")
set_user_rendering( player );
set_user_footsteps( player, 0 );
set_user_gravity( player );
set_pev(player,pev_velocity,Float:{0.0,0.0,0.0})
engfunc(EngFunc_SetClientMaxspeed,player,0.00001)
set_user_maxspeed( player, 0.0 );
}

if( cs_get_user_team( player ) == CS_TEAM_CT )
{
set_user_maxspeed(player)
set_user_maxspeed(player,250.0)
engfunc(EngFunc_SetClientMaxspeed,player,250.0)

if( task_exists( TASK_HIDENSEEK ) )
remove_task( TASK_HIDENSEEK );	

ColorChat( 0, NORMAL, "%s  ^x03Prizonierii^x01 sunt vizibili. Gasitii!", g_szPrefix );
}
}
}
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tre3fla
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25 Apr 2013, 18:48

Incearca sursa de ti-am dato eu, cand schimba arma daca sunt tero nu or sa mai poata sa se miste.
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tre3fla
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25 Apr 2013, 18:55

| Afiseaza codul
/**
* 
* 		Jailbreak Day Menu
* 		  nikhilgupta345
* 
* 
* 		Features
* 
* 			- Day Menu
* 				+ Guards choose
* 				+ One day at a time
* 
* 			- Many Day Options
* 				+ Free Day (Restricted/Unrestricted)
* 				+ Riot Day
* 				+ Cage Day
* 				+ Zombie Day
* 				+ Dodgeball Day
*					- Grenades Given at 8:00
*					- Auto Reload Nades After Throwing
* 				+ USP Ninja Day
* 				+ Lava Day
* 				+ Nightcrawler Day
* 				+ Space Day
* 				+ Shark Day
* 				+ Knife Day
* 				+ Hide and Seek Day
* 
* 			- Reverse Days For:
* 				+ Zombie Day
* 				+ Nightcrawler Day
* 				+ Shark Day
* 			
* 			- Objectives Displayed
* 
* 			- Prevent Weapon Pickup On Certain Days
*
*
*		Credits
*			Python1320 	- Used his code from WallClimb from nightcrawler's climb
*			Joropito	- Open Cells Code
*			Mercylezz	- Used some code for zombie nightvision
*
*		CVARS
*			- jb_opencells 		<0/1>			// Whether cells should be opened when day is chosen or not. (0=OFF, 1=ON)
*
*		Changelog
*			September 24, 2011 	-v1.0- 		Initial release
*			September 24, 2011 	-v1.1-		Added CVAR jb_opencells
*			September 25, 2011 	-v1.2-		Added ability for only simons to use daymenu. Also added nightvision for the zombies.
*			September 26, 2011	-v1.2.1- 	Fixed bug where daymenu didn't work even if player was simon.
*
*		Plugin Thread: http://forums.alliedmods.net/showthread.php?p=1562229
*
* 
**/ 

// Includes
////////////

#include < amxmodx >
#include < amxmisc >
#include < cstrike >
#include < colorchat >
#include < fun >
#include < hamsandwich >
#include < fakemeta >
#include < engine >
#include < fakemeta_util >

#if !defined _colorchat_included
    #assert colorchat.inc library required !
#endif

// Defines
///////////

#define CELL_RADIUS	Float:200.0

// Uncomment this line if you want simon
//#define USE_SIMON 1

// Enumerations
////////////////

enum
{
	DAY_NONE = -1,
	DAY_FREE,
	DAY_CAGE,
	DAY_RIOT,
	DAY_ZOMBIE,
	DAY_DODGEBALL,
	DAY_USP_NINJA,
	DAY_LAVA,
	DAY_NIGHTCRAWLER,
	DAY_SPACE,
	DAY_SHARK,
	DAY_KNIFE,
	DAY_HNS,
	
	MAX_DAYS
}

enum
{
	UNRESTRICTED,
	RESTRICTED
}

enum
{
	CT,
	T
}
enum
{
	MAVERICK,
	AK,
	AUG,
	SCOUT,
	AWP,
	MP5
}

enum ( += 100 )
{
	TASK_HEGRENADE = 100,
	TASK_DODGEBALL,
	TASK_HIDENSEEK
}


// Integers
////////////

new g_iTimeLeft;

new g_iCurrentDay;

new g_iFreedayType;
new g_iNightcrawlerType;
new g_iZombieType;
new g_iSharkType;

// PCVars
new g_pOpenCells;

// Handles
///////////

new g_hDaysMenu;
new g_hSharkMenu;
new g_hNightcrawlerMenu;
new g_hFreedayMenu;
new g_hZombieMenu;

// Arrays
//////////

new Float:g_fWallOrigin[33][3];

new g_iButtons[10];

#if defined USE_SIMON 
	new g_iSimon;
#endif

// Messages
////////////

new g_msgNVGToggle;

// Constants
/////////////

new const g_szDaymenuOptions[MAX_DAYS][] = 
{
	"Free Day",
	"Cage Day",
	"Riot Day",
	"Zombie Day",
	"Dodgeball Day",
	"USP Ninja Day",
	"Lava Day",
	"NightCrawler Day",
	"Space Day",
	"Shark Day",
	"Knife Day",
	"Hide and Seek Day"
}

new const g_szDaymenuObjectives[MAX_DAYS][] = 
{
	"Prisoners do what they want. If restricted, Guards restrict one room.",
	"Prisoners get into the cage and follow the instructions by the Guards.",
	"One of the Prisoners has a weapon. The Guards job is to find out who it is.",
	"Kill the opposite team. Zombies start with 2000 HP.",
	"Kill the opposite team with HE-Grenades. You will start receiving nades at 8:00.",
	"Both teams have USP. Gravity reduced. Kill the other team.",
	"Prisoners must stay on a spray at all times. If they are caught off of a spray, Guards can kill them.",
	"Kill the opposite team. Nightcrawlers are completely invisible, and have no footsteps.",
	"Lower gravity. Prisoners start with scouts, and Guards have awps.",
	"The sharks have no-clip, everybody else has Awps. Kill the opposite team.",
	"Guards have 150 HP, Prisoners have 35. Kill each other!",
	"Prisoners have 60 seconds to hide anywhere in the map until they become visible. Once found they can be killed."
}

new const g_szPrefix[] = "^04[Jailbreak]^01";

new const g_szZombieModel[ ] = "models/player/zombie/zombie.mdl";
new const g_szZombieHands[ ] = "models/jailbreak/zombie_hands.mdl";

new const g_szVersion[ ] = "1.2.1";

public plugin_precache()
{
	precache_model( g_szZombieModel );
	precache_model( g_szZombieHands );
}

////////////////////////////////////
//--------- Plugin Init ----------//
////////////////////////////////////
public plugin_init()
{	
	register_plugin( "Jailbreak Daymenu", g_szVersion, "H3avY Ra1n" );
	
	register_clcmd( "say /daysmenu", "Cmd_DaysMenu" );
	
	register_logevent( "LogEvent_RoundStart", 	2, "1=Round_Start" 	);	
	register_logevent( "LogEvent_RoundEnd", 	2, "1=Round_End" 	);
	
	register_event( "DeathMsg", "Event_DeathMsg", "a" );
	register_event( "CurWeapon", "event_CurWeapon", "be","1=1" );
	
	RegisterHam( Ham_Spawn, 					"player", 			"Ham_PlayerSpawn_Post", 		1 );
	RegisterHam( Ham_TakeDamage, 				"player", 			"Ham_TakeDamage_Pre", 			0 );
	
	RegisterHam( Ham_Weapon_SecondaryAttack, 	"weapon_usp", 		"Ham_USP_SecondaryAttack_Pre", 	1 );
	
	RegisterHam( Ham_Touch, 					"armoury_entity", 	"Ham_WeaponTouch_Pre", 			0 );
	RegisterHam( Ham_Touch, 					"weaponbox", 		"Ham_WeaponTouch_Pre", 			0 );
	
	RegisterHam( Ham_Touch, 					"worldspawn", 		"Ham_WallTouch_Pre", 			0 );
	RegisterHam( Ham_Touch, 					"func_wall", 		"Ham_WallTouch_Pre", 			0 );
	RegisterHam( Ham_Touch, 					"func_breakable", 	"Ham_WallTouch_Pre", 			0 );
	
	register_forward( FM_AddToFullPack, 	"Forward_AddToFullPack_Post", 	1 );
	register_forward( FM_PlayerPreThink, 	"Forward_PreThink",				0 );
	
	server_cmd( "mp_roundtime 9" );
	server_cmd( "mp_freezetime 0" );
	
#if defined USE_SIMON
	g_iSimon = get_xvar_id( "g_iSimon" );
	
	if( g_iSimon == -1 )
	{
		set_fail_state( "[Days Menu] Simon plugin not running!" );
	}	
#endif

	g_msgNVGToggle = get_user_msgid( "NVGToggle" );
	
	g_pOpenCells	= register_cvar( "jb_opencells", "1" );
	
	register_cvar( "daymenu_version_novote", g_szVersion, FCVAR_SPONLY|FCVAR_SERVER );
	
	CreateMenus();
	
	setup_buttons();
}

public client_putinserver( id )
{
	if( g_iCurrentDay == DAY_ZOMBIE )
	{
		engfunc( EngFunc_LightStyle, 0, "b" );
	}
	
	else engfunc( EngFunc_LightStyle, 0, "m" );
}


public Cmd_DaysMenu( id )
{
#if defined USE_SIMON 
	if( id != get_xvar_num( g_iSimon ) )
	{
		ColorChat( id, NORMAL, "%s You must be ^03simon ^01to use this command.", g_szPrefix );
		return PLUGIN_HANDLED;
	}
#else
	if( cs_get_user_team( id ) != CS_TEAM_CT )
	{
		ColorChat( id, NORMAL, "%s You must be a ^03guard ^01to use this command.", g_szPrefix );
		return PLUGIN_HANDLED;
	}
#endif

	else if( !is_user_alive( id ) )
	{
		ColorChat( id, NORMAL, "%s You must be alive to use this command.", g_szPrefix );
		return PLUGIN_HANDLED;
	}
	
	menu_display( id, g_hDaysMenu, 0 );
	
	return PLUGIN_HANDLED;
}

public CreateMenus()
{
	g_hDaysMenu = menu_create( "Choose a Day:", "DaysMenu_Handler" );
	
	new szInfo[ 6 ];
	
	for( new i = 0; i < MAX_DAYS; i++ )
	{
		num_to_str( i, szInfo, charsmax( szInfo ) );
		menu_additem( g_hDaysMenu, g_szDaymenuOptions[ i ], szInfo );
	}
	
	g_hNightcrawlerMenu = menu_create( "Choose the Nightcrawlers:", "NightcrawlerMenu_Handler" );
	menu_additem( g_hNightcrawlerMenu, "Guards", "0" );
	menu_additem( g_hNightcrawlerMenu, "Prisoners", "1" );
	
	g_hSharkMenu = menu_create( "Choose the Sharks:", "SharkMenu_Handler" );
	menu_additem( g_hSharkMenu, "Guards", "0" );
	menu_additem( g_hSharkMenu, "Prisoners", "1" );
	
	g_hZombieMenu = menu_create( "Choose the Zombies:", "ZombieMenu_Handler" );
	menu_additem( g_hZombieMenu, "Guards", "0" );
	menu_additem( g_hZombieMenu, "Prisoners", "1" );
	
	g_hFreedayMenu = menu_create( "Choose the Freeday:", "FreedayMenu_Handler" );
	menu_additem( g_hFreedayMenu, "Unrestricted", "0" );
	menu_additem( g_hFreedayMenu, "Resticted", "1" );
}

public DaysMenu_Handler( id, hMenu, iItem )
{
	if( g_iCurrentDay != DAY_NONE )
		return PLUGIN_HANDLED;
	
	if( cs_get_user_team( id ) != CS_TEAM_CT || !is_user_alive( id ) || iItem == MENU_EXIT )
		return PLUGIN_HANDLED;
	
	new szData[ 6 ], iAccess, hCallback;
	menu_item_getinfo( hMenu, iItem, iAccess, szData, charsmax( szData ), _, _, hCallback );
	
	switch( str_to_num( szData ) )
	{		
		case DAY_FREE:
		{
			showFreedayMenu( id );
			return PLUGIN_HANDLED;
		}
		
		case DAY_NIGHTCRAWLER:
		{			
			showNightcrawlerMenu( id );
			return PLUGIN_HANDLED;
		}
		
		case DAY_SHARK:
		{
			showSharkMenu( id );
			return PLUGIN_HANDLED;
		}
		
		case DAY_ZOMBIE:
		{
			showZombieMenu( id );
			return PLUGIN_HANDLED;
		}
		
		default:
		{
			g_iCurrentDay = str_to_num( szData );
			startDay();
		}
	}
	
	return PLUGIN_HANDLED;
}

public showFreedayMenu( id )
{	
	menu_display( id, g_hFreedayMenu, 0 );
}

public FreedayMenu_Handler( id, hMenu, iItem )
{
	if( g_iCurrentDay != DAY_NONE )
		return PLUGIN_HANDLED;
	
	if( cs_get_user_team( id ) != CS_TEAM_CT || !is_user_alive( id ) || iItem == MENU_EXIT )
		return PLUGIN_HANDLED;
	
	new szData[ 6 ], iAccess, hCallback;
	
	menu_item_getinfo( hMenu, iItem, iAccess, szData, 5, _, _, hCallback );
	
	g_iFreedayType = str_to_num( szData );
	
	g_iCurrentDay = DAY_FREE;
	
	startAlternativeDay();
	return PLUGIN_HANDLED;
}

public showNightcrawlerMenu( id )
{	
	menu_display( id, g_hNightcrawlerMenu, 0 );
}

public NightcrawlerMenu_Handler( id, hMenu, iItem )
{
	if( g_iCurrentDay != DAY_NONE )
		return PLUGIN_HANDLED;
	
	if( cs_get_user_team( id ) != CS_TEAM_CT || !is_user_alive( id ) || iItem == MENU_EXIT )
		return PLUGIN_HANDLED;
	
	
	new szData[ 6 ], iAccess, hCallback;
	
	menu_item_getinfo( hMenu, iItem, iAccess, szData, 5, _, _, hCallback );
	
	g_iNightcrawlerType = str_to_num( szData );
	
	g_iCurrentDay = DAY_NIGHTCRAWLER;
	
	startAlternativeDay();
	return PLUGIN_HANDLED;
}

public showZombieMenu( id )
{
	menu_display( id, g_hZombieMenu, 0 );
}

public ZombieMenu_Handler( id, hMenu, iItem )
{
	if( g_iCurrentDay != DAY_NONE )
		return PLUGIN_HANDLED;
	
	if( cs_get_user_team( id ) != CS_TEAM_CT || !is_user_alive( id ) || iItem == MENU_EXIT )
		return PLUGIN_HANDLED;
	
	new szData[ 6 ], iAccess, hCallback;
	
	menu_item_getinfo( hMenu, iItem, iAccess, szData, 5, _, _, hCallback );
	
	g_iZombieType = str_to_num( szData );
	
	g_iCurrentDay = DAY_ZOMBIE;
	
	startAlternativeDay();
	return PLUGIN_HANDLED;
}

public showSharkMenu( id )
{
	menu_display( id, g_hSharkMenu, 0 );
}

public SharkMenu_Handler( id, hMenu, iItem )
{
	if( g_iCurrentDay != DAY_NONE )
		return PLUGIN_HANDLED;
	
	if( cs_get_user_team( id ) != CS_TEAM_CT || !is_user_alive( id ) || iItem == MENU_EXIT )
		return PLUGIN_HANDLED;
	
	new szData[ 6 ], iAccess, hCallback;
	
	menu_item_getinfo( hMenu, iItem, iAccess, szData, 5, _, _, hCallback );
	
	g_iSharkType = str_to_num( szData );
	
	g_iCurrentDay = DAY_SHARK;
	
	startAlternativeDay();
	return PLUGIN_HANDLED;
}

public startDay()
{
	switch( g_iCurrentDay )
	{
		case DAY_CAGE:
		{
			ShowWeaponMenu();
		}
		
		case DAY_RIOT:
		{
			new players[32], num;
			get_players( players, num, "ae", "TERRORIST" );
			
			if( num <= 1 )
			{
				ColorChat( 0, NORMAL, "%s There are not enough ^03Prisoners ^01alive to do this day.", g_szPrefix );
				g_iCurrentDay = -1;
				return PLUGIN_HANDLED;
			}
			
			
			new random = random_num( 1, num );
			
			while( !is_user_alive( players[random] ) )
				random = random_num( 1, num );
			
			cs_set_weapon_ammo( give_item( players[random], "weapon_m4a1" ), 90 );
			cs_set_weapon_ammo( give_item( players[random], "weapon_deagle" ), 35 );
			
			ShowWeaponMenu();
		}
		
		case DAY_DODGEBALL:
		{	
			set_task( 30.0, "startDodgeballDay", TASK_DODGEBALL );
			
			new iPlayers[ 32 ], iNum;
			get_players( iPlayers, iNum, "a" );
			
			for( new i = 0; i < iNum; i++ )
			{
				strip_user_weapons( iPlayers[ i ] );
				give_item( iPlayers[ i ], "weapon_knife" );
			}
		}
		
		case DAY_USP_NINJA:
		{
			new players[32], num, player;
			get_players( players, num, "a" );
			
			for( new i = 0; i < num; i++ )
			{
				player = players;
				set_user_health( player, 100 );
				StripPlayerWeapons( player );
				give_item( player, "weapon_knife" );
				
				give_item( player, "weapon_usp" );
				
				if( cs_get_user_team( player ) == CS_TEAM_CT )
				{
					cs_set_user_bpammo( player, CSW_USP, 112 );
				}
				
				else
				{
					cs_set_user_bpammo( player, CSW_USP, 32 );
				}
				
				new ent = find_ent_by_owner( 0, "weapon_usp", player );
				cs_set_weapon_silen( ent, 1 );
			}
			
			server_cmd( "sv_gravity 300" );
		}
		
		case DAY_SPACE:
		{
			new players[32], num, player;
			get_players( players, num, "a" );
			
			for( new i = 0; i < num; i++ )
			{
				player = players;
				StripPlayerWeapons( player );
				
				set_user_health( player, 100 );
				give_item( player, "weapon_knife" );
				
				switch( cs_get_user_team( player ) )
				{
					case CS_TEAM_CT:
					{
						give_item( player, "weapon_awp" );
						cs_set_user_bpammo( player, CSW_AWP, 30 );
						
					}
					
					case CS_TEAM_T:
					{
						give_item( player, "weapon_scout" );
						cs_set_user_bpammo( player, CSW_SCOUT, 90 );
					}
				}
			}
			
			server_cmd( "sv_gravity 300" );
		}
		
		case DAY_KNIFE:
		{
			new players[32], num, player;
			get_players( players,  num, "a" );
			
			for( new i = 0; i < num; i++ )
			{
				player = players;
				
				if( !is_user_alive( player ) )
					continue;
				
				switch( cs_get_user_team( player ) )
				{
					case CS_TEAM_CT:
					{
						set_user_health( player, 150 );
					}
					
					case CS_TEAM_T:
					{
						set_user_health( player, 35 );
					}
				}
				
				StripPlayerWeapons( player );
				
				give_item( player, "weapon_knife" );
			}
		}
		
		case DAY_HNS:
		{
			new players[32], num, player;
			get_players( players, num, "ae", "TERRORIST" );
			
			for( new i = 0; i < num; i++ )
			{
				player = players;
				
				if( !is_user_alive( player ) )
					continue;
				
				set_user_rendering( player, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 16 );
				
				set_user_footsteps( player, 1 );
				
				set_user_maxspeed( palyer, 0.0 );
			}
			
			g_iTimeLeft = 60;
			set_task( 1.0, "Hidenseek_Countdown", TASK_HIDENSEEK, _, _, "a", g_iTimeLeft + 1 );
		}
		
		case DAY_LAVA: server_cmd( "decalfrequency 10" );
	}

	ColorChat( 0, NORMAL, "%s ^03Objective: ^01%s", g_szPrefix, g_szDaymenuObjectives[g_iCurrentDay] );
	
	if( get_pcvar_num( g_pOpenCells ) )
		Push_Button();
		
	return PLUGIN_HANDLED;
}

public Hidenseek_Countdown()
{
	g_iTimeLeft--;
	
	if( g_iTimeLeft >= 0 )
	{
		set_hudmessage( 0, 255, 0, -1.0, 0.2, 0, 0.0, 1.0, 0.1, 0.1, 4 );
		show_hudmessage( 0, "%i More Seconds To Hide!", g_iTimeLeft );
	}
	
	else
	{
		set_hudmessage( 0, 255, 0, -1.0, 0.2, 0, 0.0, 5.0, 0.1, 0.1, 4 );
		show_hudmessage( 0, "READY OR NOT, HERE WE COME!" );
		
		new players[32], num, player;
		get_players( players, num, "ae", "TERRORIST" );
		
		for( new i = 0; i < num; i++ )
		{
			player = players;
			
			if( !is_user_alive( player ) )
				continue;
			
			set_user_rendering( player );
			set_user_footsteps( player, 0 );
			give_item(player,"weapon_knife")
            set_user_rendering( player );
            set_user_footsteps( player, 0 );
            set_user_gravity( player );
		}
		
		if( task_exists( TASK_HIDENSEEK ) )
			remove_task( TASK_HIDENSEEK );	
		
		ColorChat( 0, NORMAL, "%s The ^03Prisoners^01 are now visible. FIND THEM!", g_szPrefix );
	}
}


public startAlternativeDay()
{
	switch( g_iCurrentDay )
	{
		case DAY_FREE:
		{
			switch( g_iFreedayType )
			{
				case UNRESTRICTED:
				{
					ColorChat( 0, NORMAL, "%s The guards have voted for an ^03Unrestricted Freeday^01.", g_szPrefix );
				}
				
				case RESTRICTED:
				{
					ColorChat( 0, NORMAL, "%s The guards have voted for a ^03Restricted Freeday^01.", g_szPrefix );
				}
			}
			
			ShowWeaponMenu();
		}
		
		case DAY_NIGHTCRAWLER:
		{
			ColorChat( 0, NORMAL, "%s The guards have voted for a ^03Nightcrawler Day^01.", g_szPrefix );
			
			switch( g_iNightcrawlerType )
			{
				case CT:
				{
					ColorChat( 0, NORMAL, "%s The ^03Guards ^01are the ^03Night-Crawlers^01!", g_szPrefix )
					
					new players[32], num, player;
					get_players( players, num, "a" );
					
					for( new i = 0; i < num; i++ )
					{
						player = players;
						
						set_user_health( player, 100 );
						
						StripPlayerWeapons( player );
						give_item( player, "weapon_knife" );
						
						switch( cs_get_user_team( player ) ) 
						{
							case CS_TEAM_T:	
							{
								give_item( player, "weapon_m4a1" );
								give_item( player, "weapon_deagle" );
								
								cs_set_user_bpammo( player, CSW_M4A1, 90 );
								cs_set_user_bpammo( player, CSW_DEAGLE, 35 );
							}
							
							case CS_TEAM_CT:
							{								
								set_user_rendering( player, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0 );
								
								set_user_footsteps( player, 1 );
								
								
							}
						}
					}
				}
				
				case T:
				{
					ColorChat( 0, NORMAL, "%s The ^03Prisoners ^01are the ^03Night-Crawlers^01!", g_szPrefix );
					
					new players[32], num, player;
					get_players( players, num, "a" );
					
					for( new i = 0; i < num; i++ )
					{
						player = players;
						
						set_user_health( player, 100 );
						
						StripPlayerWeapons( player );
						give_item( player, "weapon_knife" );
						
						switch( cs_get_user_team( player ) ) 
						{
							case CS_TEAM_CT:	
							{
								give_item( player, "weapon_m4a1" );
								give_item( player, "weapon_deagle" );
								
								cs_set_user_bpammo( player, CSW_M4A1, 90 );
								cs_set_user_bpammo( player, CSW_DEAGLE, 35 );
							}
							
							case CS_TEAM_T:
							{								
								set_user_rendering( player, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0 );
								
								set_user_footsteps( player, 1 );
								
								
							}
						}
					}					
				}
			}
		}
		
		case DAY_SHARK:
		{
			ColorChat( 0, NORMAL, "%s The guards have voted for a ^03Shark Day^01.", g_szPrefix );
			
			switch( g_iSharkType )
			{
				case CT:
				{
					ColorChat( 0, NORMAL, "%s The ^03Guards ^01are the ^03sharks^01!", g_szPrefix );
					
					new players[32], num, player;
					get_players( players, num, "a" );
					
					for( new i = 0; i < num; i++ )
					{
						player = players;
						set_user_health( player, 100 );
						StripPlayerWeapons( player );
						give_item( player, "weapon_knife" );
						
						switch( cs_get_user_team( player ) )
						{
							case CS_TEAM_T:
							{
								give_item( player, "weapon_awp" );
								cs_set_user_bpammo( player, CSW_AWP, 30 );
							}
							
							case CS_TEAM_CT:
							{
								set_user_noclip( player, 1 );
							}
						}
					}
				}
				
				case T:
				{
					ColorChat( 0, NORMAL, "%s The ^03Prisoners ^01are the ^03sharks^01!", g_szPrefix );
					
					new players[32], num, player;
					get_players( players, num, "a" );
					
					for( new i = 0; i < num; i++ )
					{
						player = players;
						set_user_health( player, 100 );
						StripPlayerWeapons( player );
						give_item( player, "weapon_knife" );
						
						switch( cs_get_user_team( player ) )
						{
							case CS_TEAM_CT:
							{
								give_item( player, "weapon_awp" );
								cs_set_user_bpammo( player, CSW_AWP, 30 );
							}
							
							case CS_TEAM_T:
							{
								set_user_noclip( player, 1 );
							}
						}
					}
				}
			}
		}
		
		case DAY_ZOMBIE:
		{
			ColorChat( 0, NORMAL, "%s The guards have voted for a ^03Zombie Day^01.", g_szPrefix );
			
			engfunc( EngFunc_LightStyle, 0, "b" );
			
			switch( g_iZombieType )
			{
				case CT:
				{
					ColorChat( 0, NORMAL, "%s The ^03Guards ^01are the ^03Zombies^01!", g_szPrefix );
					
					new players[32], num, player;
					get_players( players, num, "a" );
					
					for( new i = 0; i < num; i++ )
					{
						player = players;
						set_user_health( player, 100 );
						StripPlayerWeapons( player );
						give_item( player, "weapon_knife" );
						
						switch( cs_get_user_team( player ) )
						{
							case CS_TEAM_CT:
							{
								set_user_health( player, 4000 );
								cs_set_user_model( player, "zombie" );
								set_user_gnvision( player, 1 );
								
								set_pev( player, pev_viewmodel2, g_szZombieHands );
							}
							
							case CS_TEAM_T:
							{
								if( random_num( 0, 1 ) == 1 )
								{
									give_item( player, "weapon_ak47" );
									cs_set_user_bpammo( player, CSW_AK47, 90 );
								}
								
								else
								{
									give_item( player, "weapon_m4a1" );
									cs_set_user_bpammo( player, CSW_M4A1, 90 );
								}
								
								give_item( player, "weapon_deagle" );
								cs_set_user_bpammo( player, CSW_DEAGLE, 35 );
							}
						}
					}
				}
				
				case T:
				{
					ColorChat( 0, NORMAL, "%s The ^03Prisoners ^01are the ^03Zombies^01!", g_szPrefix );
					new players[32], num, player;
					get_players( players, num, "a" );
					
					for( new i = 0; i < num; i++ )
					{
						player = players[i];
						set_user_health( player, 100 );
						StripPlayerWeapons( player );
						give_item( player, "weapon_knife" );
						
						switch( cs_get_user_team( player ) )
						{
							case CS_TEAM_T:
							{
								set_user_health( player, 2000 );
								cs_set_user_model( player, "zombie" );
								set_user_gnvision( player, 1 );
								
								set_pev( player, pev_viewmodel2, g_szZombieHands );
							}
							
							case CS_TEAM_CT:
							{
								if( random_num( 0, 1 ) == 1 )
								{
									give_item( player, "weapon_ak47" );
									cs_set_user_bpammo( player, CSW_AK47, 90 );
								}
								
								else
								{
									give_item( player, "weapon_m4a1" );
									cs_set_user_bpammo( player, CSW_M4A1, 90 );
								}
								
								give_item( player, "weapon_deagle" );
								cs_set_user_bpammo( player, CSW_DEAGLE, 35 );
							}
						}
					}
				}
			}
		}
	}
	
	ColorChat( 0, NORMAL, "%s ^03Objective: ^01%s", g_szPrefix, g_szDaymenuObjectives[g_iCurrentDay] );
	
	if( get_pcvar_num( g_pOpenCells ) )
		Push_Button();
}

public startDodgeballDay()
{
	set_task( 0.1, "giveNades", TASK_HEGRENADE, _, _, "b" );
}

public giveNades()
{
	static players[32], num, player;
	get_players( players, num, "a" );
	
	for( new i = 0; i < num; i++ )
	{
		player = players[i];
		
		if( !is_user_alive( player ) ) continue;
		
		if( !user_has_weapon( player, CSW_HEGRENADE ) )
		{
			give_item( player, "weapon_hegrenade" );
		}
	}
}

public LogEvent_RoundStart()
{
	engfunc( EngFunc_LightStyle, 0, "m" );
	
	Reset();
	
	RemoveAllTasks();
}

public LogEvent_RoundEnd()
{	
	Reset();
	RemoveAllTasks();
	
	new players[32], num;
	get_players( players, num, "a" );
	
	for( new i = 0; i < num; i++ )
	{
		StripPlayerWeapons( players[i] );
	}
	
	show_menu( 0, 0, "^n", 1 );
	
}

public Event_DeathMsg()
{
	new players[32], num;
	get_players( players, num, "ae", "TERRORIST" );
	
	if( num == 1 )
	{
		if( g_iCurrentDay == DAY_ZOMBIE )
		{
			engfunc( EngFunc_LightStyle, 0, "m" );
			
			cs_reset_user_model( players[ 0 ] );
			set_pev( players[ 0 ], pev_viewmodel2, "models/v_knife.mdl" );
		}
		
		g_iCurrentDay = -1;
		set_user_footsteps( players[0], 0 );
		set_user_rendering( players[0] );
	}
}

public event_CurWeapon(id)
{
    if( g_iCurrentDay == DAY_HNS && cs_get_user_team(id) == CS_TEAM_T )
	{
	    set_user_max_speed(id, 0.0 );
	}
}

public Ham_PlayerSpawn_Post( id )
{
	if( !is_user_alive( id ) )
	{
		return HAM_IGNORED;
	}
	
	if( get_user_noclip( id ) )
		set_user_noclip( id, 0 );
	
	set_user_footsteps( id, 0 );
	
	set_user_rendering( id );
	
	set_user_gravity( id );	
	
	cs_reset_user_model( id );
	
	if( get_user_weapon( id ) == CSW_KNIFE )
		set_pev( id, pev_viewmodel2, "models/v_knife.mdl" );
		
	set_user_gnvision( id, 0 );
	
	StripPlayerWeapons( id );
	give_item( id, "weapon_knife" );
	
	
	return HAM_IGNORED;
}

public Ham_TakeDamage_Pre( victim, inflictor, attacker, Float:damage, dmgbits )
{
	switch( g_iCurrentDay )
	{
		case DAY_HNS:
		{
			if( task_exists( TASK_HIDENSEEK ) )
				return HAM_SUPERCEDE;
		}
		
		case DAY_DODGEBALL:
		{
			if( task_exists( TASK_DODGEBALL ) )
				return HAM_SUPERCEDE;
		}
	}
	
	return HAM_IGNORED;
}

public Ham_USP_SecondaryAttack_Pre( ent )
{
	if( g_iCurrentDay != DAY_USP_NINJA )
		return HAM_IGNORED;
	
	if( !pev_valid( ent ) )
		return HAM_IGNORED;
	
	if( cs_get_weapon_silen( ent ) )
		return HAM_IGNORED;
	
	else cs_set_weapon_silen( ent, 1 );
	
	return HAM_IGNORED;
}

public Ham_WeaponTouch_Pre( iEntity, id )
{
	if( !is_user_alive( id ) )
		return HAM_IGNORED;
	
	new CsTeams:team = cs_get_user_team( id );
		
	switch( g_iCurrentDay )
	{
		case DAY_ZOMBIE:
		{
			if( ( team == CS_TEAM_CT && g_iZombieType == CT ) 
				|| ( team == CS_TEAM_T && g_iZombieType == T ) )
					return HAM_SUPERCEDE;
		}
		
		case DAY_NIGHTCRAWLER:
		{
			if( ( team == CS_TEAM_CT && g_iNightcrawlerType == CT ) 
				|| ( team == CS_TEAM_T && g_iNightcrawlerType == T ) ) 
					return HAM_SUPERCEDE;
		}
		
		case DAY_SHARK:
		{
			if( ( team == CS_TEAM_CT && g_iSharkType == CT ) 
				|| ( team == CS_TEAM_T && g_iSharkType == T ) ) 
					return FMRES_SUPERCEDE;
		}
		
		case DAY_SPACE, DAY_KNIFE, DAY_USP_NINJA, DAY_DODGEBALL:
		{
			return HAM_SUPERCEDE;
		}
		
		case DAY_HNS:
		{
			if( team == CS_TEAM_T )
				return HAM_SUPERCEDE;
		}
	}
	
	return HAM_IGNORED;
}

public Ham_WallTouch_Pre( iEntity, id )
{
	if( !is_user_alive( id ) || g_iCurrentDay != DAY_NIGHTCRAWLER )
		return FMRES_IGNORED;

	pev( id, pev_origin, g_fWallOrigin[id] );
	
	return FMRES_IGNORED;
}

public Forward_AddToFullPack_Post( es_handle, e, ent, host, hostflags, id, pSet ) 
{
	if( id && g_iCurrentDay == DAY_NIGHTCRAWLER ) 
	{
		if( get_user_team( host ) == get_user_team( ent ) ) 
		{
			set_es( es_handle, ES_RenderMode, kRenderTransTexture );
			set_es( es_handle, ES_RenderAmt, 255 );
			
		}
	}
}

public Forward_PreThink( id )
{
	if( g_iCurrentDay != DAY_NIGHTCRAWLER )
		return FMRES_IGNORED;
	
	new CsTeams:team = cs_get_user_team( id );
	
	if( team == CS_TEAM_CT && g_iNightcrawlerType == T )
		return FMRES_IGNORED;
	
	else if( team == CS_TEAM_T && g_iNightcrawlerType == CT )
		return FMRES_IGNORED;
	
	new button = fm_get_user_button( id );
	
	if( button & IN_USE )
	{
		static Float:origin[3];
		pev( id, pev_origin, origin );
		
		if( get_distance_f( origin, g_fWallOrigin[id] ) > 10.0 )
			return FMRES_IGNORED;
		
		if( fm_get_entity_flags( id ) & FL_ONGROUND )
			return FMRES_IGNORED;
		
		if( button & IN_FORWARD )
		{
			static Float:velocity[3];
			velocity_by_aim( id, 240, velocity );
			
			fm_set_user_velocity( id, velocity );
		}
		
		else if( button & IN_BACK )
		{
			static Float:velocity[3];
			velocity_by_aim( id, -240, velocity );
			
			fm_set_user_velocity( id, velocity );
		}
	}
	
	return FMRES_IGNORED;
}

public ShowWeaponMenu()
{
	new menu = menu_create( "Choose Your Weapon:",  "Weapon_MenuHandler" );
	menu_additem( menu, "M4a1", "0" );
	menu_additem( menu, "AK-47", "1" );
	menu_additem( menu, "AUG", "2" );
	menu_additem( menu, "Scout", "3" )
	menu_additem( menu, "AWP", "4" );
	menu_additem( menu, "MP5", "5" );
	
	new players[32], num;
	get_players( players, num, "ae", "CT" );
	
	for( new i = 0; i < num ;i++ )
	{
		menu_display( players[i], menu, 0 );
	}
}

public Weapon_MenuHandler( id, menu, item )
{
	if( !is_user_alive( id ) )
		return PLUGIN_HANDLED;
		
	if( item == MENU_EXIT )
	{
		give_item( id, "weapon_m4a1" );
		give_item( id, "weapon_deagle" )
		
		cs_set_user_bpammo( id, CSW_M4A1, 300 );
		cs_set_user_bpammo( id, CSW_DEAGLE, 100 );
		
		return PLUGIN_HANDLED;
	}
	
	if( !is_user_alive( id ) )
		return PLUGIN_HANDLED;
	
	new data[6], szName[64];
	new access, callback;
	
	menu_item_getinfo( menu, item, access, data, 5, szName, 63, callback );
	
	new key = str_to_num( data );
	
	StripPlayerWeapons( id );
	
	give_item( id, "weapon_knife" );
	
	switch( key )
	{
		case MAVERICK:
		{
			give_item( id, "weapon_m4a1" );
			cs_set_user_bpammo( id, CSW_M4A1, 300 );
		}
		
		case AK:
		{
			give_item( id, "weapon_ak47" );
			cs_set_user_bpammo( id, CSW_AK47, 300 );
		}
		
		case AUG:
		{
			give_item( id, "weapon_aug" );
			cs_set_user_bpammo( id, CSW_AUG, 300 );
		}
		
		case AWP:
		{
			give_item( id, "weapon_awp" );
			cs_set_user_bpammo( id, CSW_AWP, 100 );
		}
		
		case MP5:
		{
			give_item( id, "weapon_mp5navy" );
			cs_set_user_bpammo( id, CSW_MP5NAVY, 300 );
		}
		
		case SCOUT:
		{
			give_item( id, "weapon_scout" );
			cs_set_user_bpammo( id, CSW_SCOUT, 90 );
		}
	}
	
	give_item( id, "weapon_deagle" );
	cs_set_user_bpammo( id, CSW_DEAGLE, 100 );
	
	give_item( id, "weapon_hegrenade" );
	
	return PLUGIN_HANDLED;
}

public RemoveAllTasks()
{
	if( task_exists( TASK_HEGRENADE ) )
	{
		remove_task( TASK_HEGRENADE );
	}
	
	if( task_exists( TASK_DODGEBALL ) )
	{
		remove_task( TASK_DODGEBALL );
	}	
	
	if( task_exists( TASK_HIDENSEEK ) )
		remove_task( TASK_HIDENSEEK );
	
}

public Reset()
{
	if( get_cvar_num( "sv_gravity" ) != 800 )
		server_cmd( "sv_gravity 800" );
	
	if( get_cvar_num( "mp_friendlyfire" ) )
		server_cmd( "mp_friendlyfire 0" );
	
	if( get_cvar_num( "decalfrequency" ) == 15 )
		server_cmd( "decalfrequency 60" );
		
	/* Reset ALL variables */
	g_iCurrentDay = -1;
	g_iFreedayType = -1;
	g_iSharkType = -1;
	g_iNightcrawlerType = -1;
	g_iZombieType = -1;
}

public setup_buttons()
{
	new ent = 1 
	new ent3 
	new Float:origin[3] 
	new Float:radius = 200.0 
	new class[32] 
	new name[32]
	new pos 
	while((pos <= sizeof(g_iButtons)) && (ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "info_player_deathmatch"))) // info_player_deathmatch = tspawn
	{ 
			new ent2 = 1 
			pev(ent, pev_origin, origin) 
			while((ent2 = engfunc(EngFunc_FindEntityInSphere, ent2, origin, radius)))  // find doors near T spawn
			{ 
					if(!pev_valid(ent2)) 
							continue 

					pev(ent2, pev_classname, class, charsmax(class)) 
					if(!equal(class, "func_door")) // if it's not a door, move on to the next iteration
							continue 

					pev(ent2, pev_targetname, name, charsmax(name)) 
					ent3 = engfunc(EngFunc_FindEntityByString, 0, "target", name) // find button that opens this door
					if(pev_valid(ent3) && (in_array(ent3, g_iButtons, sizeof(g_iButtons)) < 0)) 
					{ 
							ExecuteHamB(Ham_Use, ent3, 0, 0, 1, 1.0) // zomg poosh it
							g_iButtons[pos] = ent3 
							pos++ // next
							break // break from current while loop
					} 
			} 
	} 
	return pos 
}

public Push_Button()
{
	static i
	for(i = 0; i < sizeof(g_iButtons); i++)
	{
		if(g_iButtons[i])
		{
			ExecuteHamB(Ham_Use, g_iButtons[i], 0, 0, 1, 1.0)
			entity_set_float(g_iButtons[i], EV_FL_frame, 0.0)
		}
	}
}

// By ConnorMcLeod - Prevent Weapon Pickup Glitch

#define OFFSET_PRIMARYWEAPON        116 

public StripPlayerWeapons(id) 
{ 
    strip_user_weapons(id) 
    set_pdata_int(id, OFFSET_PRIMARYWEAPON, 0) 
}  

stock in_array(needle, data[], size)
{
	for(new i = 0; i < size; i++)
	{
		if(data[i] == needle)
			return i
	}
	return -1
}

set_user_gnvision(id, toggle)
{
	// Toggle NVG message
	message_begin(MSG_ONE, g_msgNVGToggle, _, id)
	write_byte(toggle) // toggle
	message_end()
}

Fara vote...
raresthebest
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25 Apr 2013, 19:01

tre3fla wrote:Incearca sursa de ti-am dato eu, cand schimba arma daca sunt tero nu or sa mai poata sa se miste.
mda.. e un bug ... dupa ce se termina am mai multa viteza ;))


iti dau prin pm toata sursa ;D
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tre3fla
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Membru eXtream
Posts: 5317
Joined: 27 May 2012, 11:15
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25 Apr 2013, 21:05

Vezi PM... si zi-mi daca merge :)
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