As dorii si eu o modificare la acest plugin.
As dorii sa fie adaugat sa primesti bonus si 5 credite
Adica cand omori un furien/anti-furien intr-un cadou sa exista bonus 5 credite
- | Afiseaza codul
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fakemeta_util> #include <hamsandwich> #include <cstrike> #include <engine> #define PLUGIN "Bonus Box" #define VERSION "1.0" #define AUTHOR "ONEMDX" new const item_class_name[] = "dm_item" new g_models[][] = {"models/cadout.mdl", "models/cadouct.mdl"} public plugin_precache() { for (new i = 0; i < sizeof g_models; i++) precache_model(g_models) } public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_forward(FM_Touch, "fwd_Touch") register_event("HLTV", "round_start", "a", "1=0", "2=0") RegisterHam(Ham_Killed, "player", "fw_PlayerKilled") } public fwd_Touch(toucher, touched) { if (!is_user_alive(toucher) || !pev_valid(touched)) return FMRES_IGNORED new classname[32] pev(touched, pev_classname, classname, 31) if (!equal(classname, item_class_name)) return FMRES_IGNORED give_item(toucher) set_pev(touched, pev_effects, EF_NODRAW) set_pev(touched, pev_solid, SOLID_NOT) return FMRES_IGNORED } public fw_PlayerKilled(victim, attacker, shouldgib) { if (!is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim || !attacker) return HAM_IGNORED // Asta ca sa nu genereze box la fiecare kill ( gen sanse ) new random = random_num(0, 8) if (random == 2 || random == 4 || random == 6) { new origin[3] get_user_origin(victim, origin, 0) addItem(origin) } return HAM_IGNORED } public removeEntity(ent) { if (pev_valid(ent)) engfunc(EngFunc_RemoveEntity, ent) } public addItem(origin[3]) { new ent = fm_create_entity("info_target") set_pev(ent, pev_classname, item_class_name) engfunc(EngFunc_SetModel,ent, g_models[random_num(0, sizeof g_models - 1)]) set_pev(ent,pev_mins,Float:{-10.0,-10.0,0.0}) set_pev(ent,pev_maxs,Float:{10.0,10.0,25.0}) set_pev(ent,pev_size,Float:{-10.0,-10.0,0.0,10.0,10.0,25.0}) engfunc(EngFunc_SetSize,ent,Float:{-10.0,-10.0,0.0},Float:{10.0,10.0,25.0}) set_pev(ent,pev_solid,SOLID_BBOX) set_pev(ent,pev_movetype,MOVETYPE_TOSS) new Float:fOrigin[3] IVecFVec(origin, fOrigin) set_pev(ent, pev_origin, fOrigin) set_pev(ent,pev_renderfx,kRenderFxGlowShell) // Rendere colorate , estetic arata mai bine cu mai multe culori switch(random_num(1,6)) { case 1: set_pev(ent,pev_rendercolor,Float:{0.0,0.0,255.0}) case 2: set_pev(ent,pev_rendercolor,Float:{0.0,255.0,0.0}) case 3: set_pev(ent,pev_rendercolor,Float:{255.0,0.0,0.0}) case 4: set_pev(ent,pev_rendercolor,Float:{255.0,255.0,255.0}) case 5: set_pev(ent,pev_rendercolor,Float:{0.0,255.0,255.0}) case 6: set_pev(ent,pev_rendercolor,Float:{255.0,255.0,0.0}) } } public give_item(id) { switch (random_num(0,4)){ case 0:{ new HP; HP = 50; fm_set_user_health(id, get_user_health(id) + HP); ChatColor(id,"!g* [!teamBOX!g] You receive !team + %d Health ",HP); } case 1:{ fm_give_item(id,"weapon_hegrenade") ChatColor(id,"!g* [!teamBOX!g] You receive !team - 1 HE "); } case 2:{ new MONEY; MONEY = 32000; cs_set_user_money(id, cs_get_user_money(id) + MONEY); ChatColor(id,"!g* [!teamBOX!g] You receive !team %d $", MONEY); } case 3:{ fm_give_item(id, "weapon_smokegrenade") ChatColor(id,"!g* [!teamBOX!g] You receive !team - 1 SMOKE "); } case 4:{ fm_give_item(id, "weapon_flashbang") ChatColor(id,"!g* [!teamBOX!g] You receive !team - 1 FLASH "); } } } public round_start() { new ent = FM_NULLENT static string_class[] = "classname" while ((ent = engfunc(EngFunc_FindEntityByString, ent, string_class, item_class_name))) set_pev(ent, pev_flags, FL_KILLME) } stock ChatColor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") // Green Color replace_all(msg, 190, "!y", "^1") // Default Color replace_all(msg, 190, "!team", "^3") // Team Color replace_all(msg, 190, "!team2", "^0") // Team2 Color if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players) write_byte(players); write_string(msg); message_end(); } } } }