- | Afiseaza codul
#define VIP_FLAG ADMIN_LEVEL_H #define is_valid_player(%1) (1 <= %1 <= 32) /* AK47 Golden pentru VIP */ new const vGoldenAk[ 64 ] = "models/AntiFurienWeapons/v_Golden-AK.mdl" new const pGoldenAk[ 64 ] = "models/AntiFurienWeapons/p_Golden-AK.mdl" /* M4A1 Golden pentru VIP */ new const vGoldenM4[ 64 ] = "models/AntiFurienWeapons/v_Golden-M4.mdl" new const pGoldenM4[ 64 ] = "models/AntiFurienWeapons/p_Golden-M4.mdl" /* MP5 Navy Golden pentru VIP */ new const vGoldenMP5[ 64 ] = "models/AntiFurienWeapons/v_Golden-MP5.mdl" new const pGoldenMP5[ 64 ] = "models/AntiFurienWeapons/p_Golden-MP5.mdl" /* AWP Golden pentru VIP */ new const vGoldenAWP[ 64 ] = "models/AntiFurienWeapons/v_Golden-AWP.mdl" new const pGoldenAWP[ 64 ] = "models/AntiFurienWeapons/p_Golden-AWP.mdl" new m_spriteTexture new bool: ArmaPrimita[ 33 ] new bool: AreGoldenAK[ 33 ] new bool: AreGoldenM4[ 33 ] new bool: AreGoldenMP5[ 33 ] new bool: AreGoldenAWP[ 33 ] public plugin_init( ) { register_plugin( PLUGIN, VERSION, AUTHOR ) register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" ) register_event("CurWeapon", "GoldenEffect", "be", "1=1", "3>0" ) RegisterHam( Ham_Spawn, "player", "fwPlayerSpawn", true ) RegisterHam( Ham_TakeDamage, "player", "fwTakeDamage" ) register_clcmd( "say /weapons", "ClcmdWeaponsMenus" ) } public plugin_precache( ) { precache_model( vGoldenAk ) precache_model( pGoldenAk ) precache_model( vGoldenM4 ) precache_model( pGoldenM4 ) precache_model( vGoldenMP5 ) precache_model( pGoldenMP5 ) precache_model( vGoldenAWP ) precache_model( pGoldenAWP ) m_spriteTexture = precache_model( "sprites/dot.spr" ) } public fwPlayerSpawn( id ) { AreGoldenAK[ id ] = false AreGoldenM4[ id ] = false AreGoldenMP5[ id ] = false AreGoldenAWP[ id ] = false ArmaPrimita[ id ] = false if( is_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_CT ) { PopUpWeaponsMenu( id ) } } public PopUpWeaponsMenu( id ) { new FurienWeaponsMenu = menu_create( "\yAnti-Furien\r Weapons", "FurienWeaponsHandler" ) menu_additem( FurienWeaponsMenu, "Arme\y Normale", "1", 0 ) menu_additem( FurienWeaponsMenu, "Arme\r V.I.P", "2", 0 ) menu_setprop( FurienWeaponsMenu, MPROP_EXIT, MEXIT_ALL ) menu_display( id, FurienWeaponsMenu, 0 ) } public FurienWeaponsHandler( id, FurienWeaponsMenu, item ) { if( item == MENU_EXIT ) { menu_destroy( FurienWeaponsMenu ) return PLUGIN_HANDLED } switch( item ) { case 0 : { ArmeNormale( id ) } case 1 : { if( get_user_flags( id ) & VIP_FLAG ) { ArmeVIP( id ) } else { ColorChat( id, "^4[Furien Weapons]^1 Aceste arme sunt rezervate numai pentru^3 V.I.P^1." ) return PLUGIN_HANDLED } } } menu_destroy( FurienWeaponsMenu ) return PLUGIN_HANDLED } public ArmeNormale( id ) { new MeniuArmeNormale = menu_create( "\yArme\r Normale", "ArmeNormaleHandler" ) menu_additem( MeniuArmeNormale, "Kalashnikov\r (\yAK47\r)", "1", 0 ) menu_additem( MeniuArmeNormale, "Carabina\r (\yM4A1\r)", "2", 0 ) menu_additem( MeniuArmeNormale, "MP5\r (\yNavy\r)", "3", 0 ) menu_additem( MeniuArmeNormale, "Magnum Sniper\r (\yAWP\r)", "4", 0 ) menu_setprop( MeniuArmeNormale, MPROP_EXIT, MEXIT_ALL ) menu_display( id, MeniuArmeNormale, 0 ) } public ArmeNormaleHandler( id, MeniuArmeNormale, item ) { if( !is_user_alive( id ) ) { ColorChat( id, "^4[Furien Weapons]^1 Nu iti poti alege arma atunci cand esti mort!" ) return PLUGIN_HANDLED } if( item == MENU_EXIT ) { menu_destroy( MeniuArmeNormale ) return PLUGIN_HANDLED } switch( item ) { case 0 : { give_item( id, "weapon_ak47" ) cs_set_user_bpammo( id, CSW_AK47, 200 ) ArmaPrimita[ id ] = true } case 1 : { give_item( id, "weapon_m4a1" ) cs_set_user_bpammo( id, CSW_M4A1, 200 ) ArmaPrimita[ id ] = true } case 2 : { give_item( id, "weapon_mp5navy" ) cs_set_user_bpammo( id, CSW_MP5NAVY, 250 ) ArmaPrimita[ id ] = true } case 3 : { give_item( id, "weapon_awp" ) cs_set_user_bpammo( id, CSW_AWP, 30 ) ArmaPrimita[ id ] = true } } menu_destroy( MeniuArmeNormale ) return PLUGIN_HANDLED } public ArmeVIP( id ) { new MeniuArmeVIP = menu_create( "\yArme \r*\w V\r.\wI\r.\wP\r *", "ArmeVIPHandler" ) menu_additem( MeniuArmeVIP, "Golden AK47\r (\y2x DMG\r)", "1", 0 ) menu_additem( MeniuArmeVIP, "Golden M4A1\r (\y2x DMG\r)", "2", 0 ) menu_additem( MeniuArmeVIP, "Golden MP5\r (\y2x DMG\r)", "3", 0 ) menu_additem( MeniuArmeVIP, "Golden AWP\r (\y2x DMG\r)", "4", 0 ) menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL ) menu_display( id, MeniuArmeVIP, 0 ) } public ArmeVIPHandler( id, MeniuArmeVIP, item ) { if( !is_user_alive( id ) ) { ColorChat( id, "^4[Furien Weapons]^1 Nu iti poti alege arma atunci cand esti mort!" ) return PLUGIN_HANDLED } if( item == MENU_EXIT ) { menu_destroy( MeniuArmeVIP ) return PLUGIN_HANDLED } switch( item ) { case 0 : { give_item( id, "weapon_ak47" ) cs_set_user_bpammo( id, CSW_AK47, 200 ) set_pev( id, pev_viewmodel2, vGoldenAk ) set_pev( id, pev_weaponmodel2, pGoldenAk ) ArmaPrimita[ id ] = true AreGoldenAK[ id ] = true } case 1 : { give_item( id, "weapon_m4a1" ) cs_set_user_bpammo( id, CSW_M4A1, 200 ) set_pev( id, pev_viewmodel2, vGoldenM4 ) set_pev( id, pev_weaponmodel2, pGoldenM4 ) ArmaPrimita[ id ] = true AreGoldenM4[ id ] = true } case 2 : { give_item( id, "weapon_mp5navy" ) cs_set_user_bpammo( id, CSW_MP5NAVY, 250 ) set_pev( id, pev_viewmodel2, vGoldenMP5 ) set_pev( id, pev_weaponmodel2, pGoldenMP5 ) ArmaPrimita[ id ] = true AreGoldenMP5[ id ] = true } case 3 : { give_item( id, "weapon_awp" ) cs_set_user_bpammo( id, CSW_AWP, 30 ) set_pev( id, pev_viewmodel2, vGoldenAWP ) set_pev( id, pev_weaponmodel2, pGoldenAWP ) ArmaPrimita[ id ] = true AreGoldenAWP[ id ] = true } } menu_destroy( MeniuArmeVIP ) return PLUGIN_HANDLED } public ClcmdWeaponsMenus( id ) { if( !is_user_alive( id ) ) { ColorChat( id, "^4[Furien Weapons]^1 Nu poti sa-ti alegeti arma atunci cand esti mort!" ) return } if( ArmaPrimita[ id ] ) { ColorChat( id, "^4[Furien Weapons]^1 Ti-ai ales deja arma in aceasta runda!" ) return } if( cs_get_user_team( id ) == CS_TEAM_CT ) { PopUpWeaponsMenu( id ) } } public Event_CurWeapon( id ) { new Arma = read_data( 2 ) if( Arma == CSW_AK47 && AreGoldenAK[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenAk ) set_pev( id, pev_weaponmodel2, pGoldenAk ) } if( Arma == CSW_M4A1 && AreGoldenM4[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenM4 ) set_pev( id, pev_weaponmodel2, pGoldenM4 ) } if( Arma == CSW_MP5NAVY && AreGoldenMP5[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenMP5 ) set_pev( id, pev_weaponmodel2, pGoldenMP5 ) } if( Arma == CSW_AWP && AreGoldenAWP[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenAWP ) set_pev( id, pev_weaponmodel2, pGoldenAWP ) } } public fwTakeDamage( Victim, Inflictor, Attacker, Float:Damage ) { if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_AK47 && AreGoldenAK[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2 ) } if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_M4A1 && AreGoldenM4[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2 ) } if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_MP5NAVY && AreGoldenMP5[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2 ) } if( is_valid_player( Attacker ) && get_user_weapon( Attacker) == CSW_AWP && AreGoldenAWP[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2 ) } } public GoldenEffect( id ) { new clip,ammo new Arma = get_user_weapon(id,clip,ammo) if (Arma == CSW_AK47 && AreGoldenAK[ id ] || Arma == CSW_M4A1 && AreGoldenM4[ id ] || Arma == CSW_MP5NAVY && AreGoldenMP5[ id ] || Arma == CSW_AWP && AreGoldenAWP[ id ]) { new vec1[ 3 ], vec2[ 3 ] get_user_origin( id, vec1, 1 ) get_user_origin( id, vec2, 4 ) message_begin( MSG_BROADCAST,SVC_TEMPENTITY ) write_byte ( 0 ) write_coord( vec1[ 0 ] ) write_coord( vec1[ 1 ] ) write_coord( vec1[ 2 ] ) write_coord( vec2[ 0 ] ) write_coord( vec2[ 1 ] ) write_coord( vec2[ 2 ] ) write_short( m_spriteTexture ) write_byte( 1 ) write_byte( 5 ) write_byte( 2 ) write_byte( 10 ) write_byte( 0 ) write_byte( 255 ) write_byte( 215 ) write_byte( 0 ) write_byte( 200 ) write_byte( 150 ) message_end( ) } } stock ColorChat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } }
Ma poate ajuta cineva?:D
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Daca doriti sa vi se modifice un plugin, va rugam postati aici .
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Am si eu un plugin pentru meniu antifurieni..si dupa ce castig runda la ct nu ma baga la tero..Ma puteti ajuta? Uitati .sma
- Edi
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Pune sma intreg cu include si toate define, samd.
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Cine vine rupt
Cine bea, Cine trage, Cine sare la f**ut
Cine vine rupt
Cine bea, Cine trage, Cine sare la f**ut
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Dar vreau sa fie ca in primul sma adica 1.arme normale si 2.arme vip
Last edited by munir on 06 Jun 2013, 11:13, edited 1 time in total.
Reason: Foloseste [sursa=] [/sursa] omule :|
Reason: Foloseste [sursa=] [/sursa] omule :|
- BiLLy
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Toata lumea isi face server furien , dar nu stie nimic despre mod
ITI TREBUIE TEAMSWAP !
ITI TREBUIE TEAMSWAP !
- FaTzZu
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Chestia cu arme normale si arme vip ... dar toti copiati serios acum :|
A fool's brain digests philosophy into folly, science into superstition, and art into pedantry.
#RETIRED.
#RETIRED.
- Edi
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- .SMA | Afiseaza codul
Ai mare grija la x2 post, foloseste edit si adauga tot ce e mai lung in sursa!
Cine vine beat beat
Cine vine rupt
Cine bea, Cine trage, Cine sare la f**ut
Cine vine rupt
Cine bea, Cine trage, Cine sare la f**ut