CERERE PLUGIN USP + RESPAWN

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Neb1
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11 Jun 2013, 14:29

BUNA ZIUA, VA ROG SA-MI FACE UN PLUGIN CARE SA DEIE USP + RESPAWN PE UN SV DEATHRUN, NU MI-L DATI P-ALA DUPA ALLIEDMODDERS (RESPAWN FOREVER) ! E PLIN DE BUG !!! CREATI VOI UNUL SAU MODIFICATI-L PE ALA SA NUMAI DEIE ERORI LA give_item, ms !!
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11 Jun 2013, 14:34

Arata-ne ce erori iti apar in logs la respawn forever .. ?
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Neb1
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11 Jun 2013, 14:51

| Afiseaza codul
L 06/11/2013 - 14:05:10: [FUN] Invalid player 1 (not in-game)
L 06/11/2013 - 14:05:10: [AMXX] Run time error 10 (plugin "respawn.amxx") (native "spawn") - debug not enabled!
L 06/11/2013 - 14:05:10: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 06/11/2013 - 14:05:10: [FUN] Invalid player 1
L 06/11/2013 - 14:05:10: [AMXX] Run time error 10 (plugin "respawn.amxx") (native "give_item") - debug not enabled!
L 06/11/2013 - 14:05:10: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 06/11/2013 - 14:47:42: [FUN] Invalid player 2 (not in-game)
L 06/11/2013 - 14:47:42: [AMXX] Run time error 10 (plugin "respawn.amxx") (native "spawn") - debug not enabled!
L 06/11/2013 - 14:47:42: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 06/11/2013 - 14:47:42: [FUN] Invalid player 2 (not in-game)
L 06/11/2013 - 14:47:42: [AMXX] Run time error 10 (plugin "respawn.amxx") (native "spawn") - debug not enabled!
L 06/11/2013 - 14:47:42: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 06/11/2013 - 14:47:43: [FUN] Invalid player 2
L 06/11/2013 - 14:47:43: [AMXX] Run time error 10 (plugin "respawn.amxx") (native "give_item") - debug not enabled!
L 06/11/2013 - 14:47:43: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 06/11/2013 - 14:47:58: [FUN] Invalid player 8 (not in-game)
L 06/11/2013 - 14:47:58: [AMXX] Run time error 10 (plugin "respawn.amxx") (native "spawn") - debug not enabled!
L 06/11/2013 - 14:47:58: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 06/11/2013 - 14:47:58: [FUN] Invalid player 8 (not in-game)
L 06/11/2013 - 14:47:58: [AMXX] Run time error 10 (plugin "respawn.amxx") (native "spawn") - debug not enabled!
L 06/11/2013 - 14:47:58: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 06/11/2013 - 14:47:58: [FUN] Invalid player 8
L 06/11/2013 - 14:47:58: [AMXX] Run time error 10 (plugin "respawn.amxx") (native "give_item") - debug not enabled!
L 06/11/2013 - 14:47:58: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
TE ROG EDWARD FAMI-L ACUM CA AM NEV URGENT P SV DE EL !!! TE ROG
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M3taph0riK
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11 Jun 2013, 15:07

Posteaza SMA
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11 Jun 2013, 15:10

| Afiseaza codul
/* AMXX Mod script.
*
* (c) Copyright 2004, developed by Geesu
* This file is provided as is (no warranties). 
*
* Changelog
* 1.1:
*   Added /respawn command to spawn a player if they're dead
*   Added a public cvar
* 1.0: 
*	Pistols are now given to players when they respawn
*	sv_checkpistols cvar added, if this is set to 0, then players will always spawn with a pistol, otherwise they will only spawn with a pistol when it is not scoutzknivez and not a ka map
*	sv_respawn cvar added, set this to 0 to disable the plugin
*/

new const VERSION[] =	"1.1"

#include <amxmodx>
#include <fun>
#include <cstrike>

#define DISABLE_CS 0

// team ids 
#define UNASSIGNED 0 
#define TS 1 
#define CTS 2 
#define AUTO_TEAM 5 

new bool:g_PistolsDisabled = false

public plugin_init(){

	register_plugin("Respawn Forever", VERSION, "Pimp Daddy (OoTOAoO)")

	register_event("DeathMsg","on_Death","a")
	
	register_cvar("sv_checkpistols", "1")
	register_cvar("sv_respawn", "1")
	register_cvar("respawn_forever_version", VERSION, FCVAR_SERVER)

	register_clcmd("say","on_Chat")
	register_clcmd("say_team","on_Chat")
}

public on_Chat(id)
{
	if ( !get_cvar_num("sv_respawn") )
	{
		client_print(id, print_chat, "* Respawn plugin disabled")
		return PLUGIN_CONTINUE
	}

	new szSaid[32]
	read_args(szSaid, 31) 

	if (equali(szSaid,"^"/respawn^"") || equali(szSaid,"^"respawn^""))
	{
		spawn_func(id)
	}
}

public check_pistols()
{
	/* Determine if we should give players a pistol or not */
	if ( get_cvar_num("sv_checkpistols") )
	{
		set_task(1.0, "check_pistols")
		new mapname[32]
		get_mapname(mapname,31) 
		if ( containi(mapname,"ka_")!=-1 || containi(mapname,"scoutzknivez")!=-1 )
				g_PistolsDisabled = true
	}
}

public spawn_func(id)
{
	new parm[1]
	parm[0]=id
	
	/* Spawn the player twice to avoid the HL engine bug */
	set_task(0.5,"player_spawn",72,parm,1)
	set_task(0.7,"player_spawn",72,parm,1)

	/* Then give them a suit and a knife */
	set_task(0.9,"player_giveitems",72,parm,1)
}

public on_Death()
{
	if ( !get_cvar_num("sv_respawn") )
		return PLUGIN_CONTINUE
	
	new victim_id = read_data(2)
	
	spawn_func( victim_id )

	return PLUGIN_CONTINUE
}

public player_giveitems(parm[1])
{
	new id = parm[0]

	give_item(id, "item_suit")
	give_item(id, "weapon_knife")

	/* Determines if a players should be given a pistol */
	if ( !g_PistolsDisabled )
	{
		new wpnList[32] = 0, number = 0, bool:foundGlock = false, bool:foundUSP = false 
		get_user_weapons(id,wpnList,number)
		
		/* Determine if the player already has a pistol */
		for (new i = 0;i < number;i++)
		{ 
			if (wpnList == CSW_GLOCK18) 
				foundGlock = true 
			if (wpnList == CSW_USP) 
				foundUSP = true 
		}
		
		/* Give a T his/her pistol */
		if ( get_user_team(id)==TS && !foundGlock )
		{
				give_item(id,"weapon_glock18")
				give_item(id,"ammo_9mm")
				give_item(id,"ammo_9mm")
		}
		/* Give a CT his/her pistol */
		else if ( get_user_team(id)==CTS && !foundUSP )
		{
				give_item(id,"weapon_usp")
				give_item(id,"ammo_45acp")
				give_item(id,"ammo_45acp")
		}
	}

	return PLUGIN_CONTINUE
}

public player_spawn(parm[1])
{
	spawn(parm[0])
}


VEZI CA, CAND MOR MA RESPAWNEAZA DE 2 ORI, FA TE ROG DOAR O DATA SA MA DEIE SI PISTOL LA PRIMA RUNDA IMEDIAT CAND AM INTRAT P SV NU DUPA CE MOR... MS !!
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M3taph0riK
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11 Jun 2013, 15:36

Incearca acum | Afiseaza codul
/* AMXX Mod script.
*
* (c) Copyright 2004, developed by Geesu
* This file is provided as is (no warranties). 
*
* Changelog
* 1.1:
*   Added /respawn command to spawn a player if they're dead
*   Added a public cvar
* 1.0: 
*	Pistols are now given to players when they respawn
*	sv_checkpistols cvar added, if this is set to 0, then players will always spawn with a pistol, otherwise they will only spawn with a pistol when it is not scoutzknivez and not a ka map
*	sv_respawn cvar added, set this to 0 to disable the plugin
*/

new const VERSION[] =	"1.1"

#include <amxmodx>
#include <fun>
#include <cstrike>

#define DISABLE_CS 0

// team ids 
#define UNASSIGNED 0 
#define TS 1 
#define CTS 2 
#define AUTO_TEAM 5 

new bool:g_PistolsDisabled = false

public plugin_init(){

	register_plugin("Respawn Forever", VERSION, "Pimp Daddy (OoTOAoO)")

	register_event("DeathMsg","on_Death","a")
	
	register_cvar("sv_checkpistols", "1")
	register_cvar("sv_respawn", "1")
	register_cvar("respawn_forever_version", VERSION, FCVAR_SERVER)

	register_clcmd("say","on_Chat")
	register_clcmd("say_team","on_Chat")
}

public on_Chat(id)
{
	if ( !get_cvar_num("sv_respawn") )
	{
		client_print(id, print_chat, "* Respawn plugin disabled")
		return PLUGIN_CONTINUE
	}

	new szSaid[32]
	read_args(szSaid, 31) 

	if (equali(szSaid,"^"/respawn^"") || equali(szSaid,"^"respawn^""))
	{
		spawn_func(id)
	} 
	return PLUGIN_CONTINUE
}

public check_pistols()
{
	/* Determine if we should give players a pistol or not */
	if ( get_cvar_num("sv_checkpistols") )
	{
		set_task(1.0, "check_pistols")
		new mapname[32]
		get_mapname(mapname,31) 
		if ( containi(mapname,"ka_")!=-1 || containi(mapname,"scoutzknivez")!=-1 )
				g_PistolsDisabled = true
	}
}

public spawn_func(id)
{
	new parm[1]
	parm[0]=id
	
	/* Spawn the player twice to avoid the HL engine bug */
	set_task(0.5,"player_spawn",72,parm,1)

	/* Then give them a suit and a knife */
	set_task(0.9,"player_giveitems",72,parm,1)
}

public on_Death()
{
	if ( !get_cvar_num("sv_respawn") )
		return PLUGIN_CONTINUE
	
	new victim_id = read_data(2)
	
	spawn_func( victim_id )

	return PLUGIN_CONTINUE
}

public player_giveitems(parm[1])
{ 
	new id = parm[0] 

	if (!is_user_alive(id)) 
	give_item(id, "item_suit")
	give_item(id, "weapon_knife") 
	give_item(id, "weapon_deagle")

	/* Determines if a players should be given a pistol */
	if ( !g_PistolsDisabled )
	{
		new wpnList[32] = 0, number = 0, bool:foundGlock = false, bool:foundUSP = false 
		get_user_weapons(id,wpnList,number)
		
		/* Determine if the player already has a pistol */
		for (new i = 0;i < number;i++)
		{ 
			if (wpnList == CSW_GLOCK18) 
				foundGlock = true 
			if (wpnList == CSW_USP) 
				foundUSP = true 
		}
		
		/* Give a T his/her pistol */
		if ( get_user_team(id)==TS && !foundGlock )
		{
				give_item(id,"weapon_glock18")
				give_item(id,"ammo_9mm")
				give_item(id,"ammo_9mm")
		}
		/* Give a CT his/her pistol */
		else if ( get_user_team(id)==CTS && !foundUSP )
		{
				give_item(id,"weapon_usp")
				give_item(id,"ammo_45acp")
				give_item(id,"ammo_45acp")
		}
	}

	return PLUGIN_CONTINUE
}

public player_spawn(parm[1], id)
{ 
	if (!is_user_alive(id))
	spawn(parm[0])
}
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Neb1
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11 Jun 2013, 15:49

nu merge, nu-mi da usp imd cand intru p sv x( vezi ca sv e dr fa sa deie imediat cand intru automat nu dupa ce ma sinucid si inviu iara

si vezi ca da si la T.... x( vreau numa la CT sa deie....

ce sec, cand ajung la final si iau arma, omor T si arma imi ramane =))))
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M3taph0riK
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11 Jun 2013, 16:00

| Afiseaza codul
/* AMXX Mod script.
*
* (c) Copyright 2004, developed by Geesu
* This file is provided as is (no warranties). 
*
* Changelog
* 1.1:
*   Added /respawn command to spawn a player if they're dead
*   Added a public cvar
* 1.0: 
*	Pistols are now given to players when they respawn
*	sv_checkpistols cvar added, if this is set to 0, then players will always spawn with a pistol, otherwise they will only spawn with a pistol when it is not scoutzknivez and not a ka map
*	sv_respawn cvar added, set this to 0 to disable the plugin
*/

new const VERSION[] =	"1.1"

#include <amxmodx>
#include <fun>
#include <cstrike>

#define DISABLE_CS 0

// team ids 
#define UNASSIGNED 0 
#define TS 1 
#define CTS 2 
#define AUTO_TEAM 5 

new bool:g_PistolsDisabled = false

public plugin_init(){

	register_plugin("Respawn Forever", VERSION, "Pimp Daddy (OoTOAoO)")

	register_event("DeathMsg","on_Death","a")
	
	register_cvar("sv_checkpistols", "1")
	register_cvar("sv_respawn", "1")
	register_cvar("respawn_forever_version", VERSION, FCVAR_SERVER)

	register_clcmd("say","on_Chat")
	register_clcmd("say_team","on_Chat")
}

public on_Chat(id)
{
	if ( !get_cvar_num("sv_respawn") )
	{
		client_print(id, print_chat, "* Respawn plugin disabled")
		return PLUGIN_CONTINUE
	}

	new szSaid[32]
	read_args(szSaid, 31) 

	if (equali(szSaid,"^"/respawn^"") || equali(szSaid,"^"respawn^""))
	{
		spawn_func(id)
	} 
	return PLUGIN_CONTINUE
} 

public client_putinserver(id) 
{ 
	if (cs_get_user_team(id) == 2) 
	{ 
	give_item(id, "weapon_usp")  
	give_item(id, "ammo_45acp") 
	give_item(id, "ammo_45acp") 
	}

	return PLUGIN_CONTINUE	 
}

public check_pistols()
{
	/* Determine if we should give players a pistol or not */
	if ( get_cvar_num("sv_checkpistols") )
	{
		set_task(1.0, "check_pistols")
		new mapname[32]
		get_mapname(mapname,31) 
		if ( containi(mapname,"ka_")!=-1 || containi(mapname,"scoutzknivez")!=-1 )
				g_PistolsDisabled = true
	}
}

public spawn_func(id)
{
	new parm[1]
	parm[0]=id
	
	/* Spawn the player twice to avoid the HL engine bug */
	set_task(0.5,"player_spawn",72,parm,1)

	/* Then give them a suit and a knife */
	set_task(0.9,"player_giveitems",72,parm,1)
}

public on_Death()
{
	if ( !get_cvar_num("sv_respawn") )
		return PLUGIN_CONTINUE
	
	new victim_id = read_data(2)
	
	spawn_func( victim_id )

	return PLUGIN_CONTINUE
}

public player_giveitems(parm[1])
{ 
	new id = parm[0] 

	if (!is_user_alive(id)) 
	give_item(id, "item_suit")
	give_item(id, "weapon_knife")

	/* Determines if a players should be given a pistol */
	if ( !g_PistolsDisabled )
	{
		new wpnList[32] = 0, number = 0, bool:foundGlock = false, bool:foundUSP = false 
		get_user_weapons(id,wpnList,number)
		
		/* Determine if the player already has a pistol */
		for (new i = 0;i < number;i++)
		{ 
			if (wpnList == CSW_GLOCK18) 
				foundGlock = true 
			if (wpnList == CSW_USP) 
				foundUSP = true 
		}
		
		/* Give a T his/her pistol */
		if ( get_user_team(id)==TS && !foundGlock )
		{
				give_item(id,"weapon_glock18")
				give_item(id,"ammo_9mm")
				give_item(id,"ammo_9mm")
		}
		/* Give a CT his/her pistol */
		else if ( get_user_team(id)==CTS && !foundUSP )
		{
				give_item(id,"weapon_usp")
				give_item(id,"ammo_45acp")
				give_item(id,"ammo_45acp")
		}
	}

	return PLUGIN_CONTINUE
}

public player_spawn(parm[1], id)
{ 
	if (!is_user_alive(id))
	spawn(parm[0])
}
Last edited by M3taph0riK on 11 Jun 2013, 16:06, edited 1 time in total.
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Hades Ownage
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11 Jun 2013, 16:01

Code: Select all

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <hamsandwich>

#define PLUGIN "Plug-in Nou"
#define VERSION "0.1"
#define AUTHOR "hadesownage"

native give_item(index, const item[]);
native cs_set_user_bpammo(index, weapon, amount);

public plugin_init() {
    register_plugin(PLUGIN, VERSION, AUTHOR)
    
    RegisterHam ( Ham_Killed, "player", "Player_killed" );
}

public Player_killed (     id    ) {
    
    ExecuteHamB ( Ham_CS_RoundRespawn, id );
    set_task ( 0.3, "give_wpn", id );
    
}

public give_wpn ( id    ) {
    
    give_item ( id, "weapon_usp" );
    cs_set_user_bpammo ( id, CSW_USP, 90 );
} 
Onoare
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11 Jun 2013, 19:00

| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>


#define PLUGIN "Respawn"
#define VERSION "1.0"
#define AUTHOR "Onoare"


public plugin_init( )
{
              register_plugin(PLUGIN, VERSION, AUTHOR) 
              register_plugin( "a", "b", "Nu stiu" );
              register_event( "TeamInfo", "join_team", "a")
             RegisterHam( Ham_Spawn, "player", "hamSpawnPlayer", 1 );
}
public hamSpawnPlayer( id )
{
	set_task( 7.0, "giveItem", id );
}
public giveItem( id )
{
	if( get_user_team( id ) == 1 )
	{
		give_item( id, "weapon_usp" );
                                cs_set_user_bpammo(id , CSW_USP , 50 )
		               
	}
}

public join_team()
{    
    new id = read_data(1)
    static user_team[32]
    
    read_data(2, user_team, 31)    
    
    if(!is_user_connected(id))
        return PLUGIN_CONTINUE    
    
    switch(user_team[0])
    {
        case 'C':  
        {
            ExecuteHamB(Ham_CS_RoundRespawn, id)   
        }
            
        case 'T': 
        {
            ExecuteHamB(Ham_CS_RoundRespawn, id)
        }
        
        
        case 'S':  
        {
            return PLUGIN_HANDLED
        }
        
        
    }
    return PLUGIN_CONTINUE
    
}
Eu zic ca merge:) incearca-l
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Hades Ownage
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12 Jun 2013, 16:41

Onoare wrote:
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>


#define PLUGIN "Respawn"
#define VERSION "1.0"
#define AUTHOR "Onoare"


public plugin_init( )
{
              register_plugin(PLUGIN, VERSION, AUTHOR) 
              register_plugin( "a", "b", "Nu stiu" );
              register_event( "TeamInfo", "join_team", "a")
             RegisterHam( Ham_Spawn, "player", "hamSpawnPlayer", 1 );
}
public hamSpawnPlayer( id )
{
	set_task( 7.0, "giveItem", id );
}
public giveItem( id )
{
	if( get_user_team( id ) == 1 )
	{
		give_item( id, "weapon_usp" );
                                cs_set_user_bpammo(id , CSW_USP , 50 )
		               
	}
}

public join_team()
{    
    new id = read_data(1)
    static user_team[32]
    
    read_data(2, user_team, 31)    
    
    if(!is_user_connected(id))
        return PLUGIN_CONTINUE    
    
    switch(user_team[0])
    {
        case 'C':  
        {
            ExecuteHamB(Ham_CS_RoundRespawn, id)   
        }
            
        case 'T': 
        {
            ExecuteHamB(Ham_CS_RoundRespawn, id)
        }
        
        
        case 'S':  
        {
            return PLUGIN_HANDLED
        }
        
        
    }
    return PLUGIN_CONTINUE
    
}
Eu zic ca merge:) incearca-l
Ai citit ce cere omu' macar ?
Onoare
Membru, skill +1
Membru, skill +1
Posts: 234
Joined: 31 May 2013, 13:23
Detinator Steam: Nu
CS Status: Sa traiesc!
Detinator server CS: Da
SteamID: Nu te priveste!
Location: Rm Valcea
Has thanked: 18 times
Been thanked: 34 times
Contact:

12 Jun 2013, 18:03

Da,am citit.El cere respawn automat +USP sau gresesc? Ii da respawn si usp ii da la fiecare spawn deci..
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