Zombie plague clase human

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PlayToy
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26 Jun 2013, 16:17

Aş dorii şi eu aceste clase human:

Image

Toate clasele:

Code: Select all

Omul plin cu viata (+300 HP)
Saltaretul (are o saritura puternica)
Camuflatul (semi-invizibil)
Soldatul ghetarilor(Are 5xFrostNade)
Hotul(Fura credite la infectare)
Doctorul (+500 la infectare )
Nebunul(+Are Madness la infectare)
Big Foot(Nu ia damage la cazaturi)
Armura dupa infectare (+Armura dupa infectare )
Luminatul (Primesti 5xFlare & Aura luminoasa)
Soldatul(Scut&deagle)
Radar Zombie(Zombie Radar)
Inflacaratul(Primesti 5 Grenade)
Chuck Norris(dai damage 10% mai mare)
Medicul(1 Extra Antidore)
Pistolarul (+Primesti toate pistoalele din dotare)
Samurai-Jack(Esti iute in cutit + Dai damage mai mare )
Oftamologul(Orbesti zombie)
InLove(citeste informatii despre ceilalti)
Doru cel dur(Primesti M249)
Nocturnul (Primesti NightVision)
Ghimpele(Daca ramai ultimul, devii Survivor)
Cameramanul(Ai vedere 3rd person)
Fantoma(Primesti No Clip la infectare)
Sniperul (Primesti Sniper & Dai Damage mai mare )
Disperatul (Zombie explodeaza dupa ce ii ucide )
Ciorditorul(Fura HP)
Random(Primesti o clasa random )
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26 Jun 2013, 17:28

Deci eu iti pot face un plugin dar cu mai putine clase si alte puteri pot sa pun viteza,gravitatie,hp,armura etc.. dar cel pe care il doresti tu e foarte complicat.. mai ales aia cu la infectare fura credite.. deci daca vrei cu mai putine clase si alte puteri(ex: Zombie Boss 5000 hp,300 speed 100 ap si 0.35 gravitatie..)
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26 Jun 2013, 22:35

Lista cu acele clase pe care le cauti, ai o lista de 48. HF ;)

http://forums.alliedmods.net/showthread.php?p=1247046
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26 Jun 2013, 23:22

Puteţi să le faceţi ca în listă?
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release
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26 Jun 2013, 23:37

Ti le fac eu ca in lista contracost la release_cs1
[url=http://www.gametracker.com/server_info/ ... 100:27015/]Image[/url
Y!M: release_cs1
Skype: stefan.knight1
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PlayToy
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26 Jun 2013, 23:44

Contra-cost? doar că muţi nişte rânduri?
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27 Jun 2013, 09:33

Eu am încercat să îl fac..dar îmi dă erori la compilare.
asta | Afiseaza codul
/* 
/* 
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fun>
#include <xs>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

#define TASK_AURA 547
#define IsPlayer(%1)	(1<=%1<=g_iMaxPlayers)
#define IsPogo(%1)	(g_bIsPogo & (1<<(%1 & 31)))
#define SetPogo(%1)	(g_bIsPogo |= (1<<(%1 & 31)))
#define RemovePogo(%1)	(g_bIsPogo &= ~(1<<(%1 & 31)))

new const g_GunEvents[][] = 
{
        "events/awp.sc",
        "events/g3sg1.sc",
        "events/ak47.sc",
        "events/scout.sc",
        "events/m249.sc",
        "events/m4a1.sc",
        "events/sg552.sc",
        "events/aug.sc",
        "events/sg550.sc",
        "events/m3.sc",
        "events/xm1014.sc",
        "events/usp.sc",
        "events/mac10.sc",
        "events/ump45.sc",
        "events/fiveseven.sc",
        "events/p90.sc",
        "events/deagle.sc",
        "events/p228.sc",
        "events/glock18.sc",
        "events/mp5n.sc",
        "events/tmp.sc",
        "events/elite_left.sc",
        "events/elite_right.sc",
        "events/galil.sc",
        "events/famas.sc"
};


const WEAPONS_BITSUM = (1<<CSW_KNIFE|1<<CSW_HEGRENADE|1<<CSW_FLASHBANG|1<<CSW_SMOKEGRENADE|1<<CSW_C4)
const PRIMARY_WEAPONS_BITSUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const SECONDARY_WEAPONS_BITSUM = (1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)|(1<<CSW_P228)|(1<<CSW_USP)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)

const m_pPlayer = 		41
const m_flNextPrimaryAttack = 	46
const m_flNextSecondaryAttack =	47
const m_flTimeWeaponIdle = 	48 

new g_GunEventBits
new g_FMPrecacheEvent
new g_iMaxPlayers

new g_TouchGroundEnt
new g_bIsPogo

new sprite, boomsprite, g_msgHostageAdd, g_msgHostageDel, g_SayText, g_class, gmsgFade, gmsgShake, g_status_sync

new Float: cl_pushangle[33][3]
new Float:g_lastLeaptime[33]


new g_iCurrentWeapon[33]
new bool:got_class[33]

new bool:g_flare[33]
new bool:g_fire[33]
new bool:g_frost[33]
new bool:g_jumper[33]
new bool:g_phalanx[33]
new bool:g_armor[33]
new bool:g_pound[33]
new bool:g_stealth[33]
new bool:g_norecoil[33]
new bool:g_nofalldamage[33]
new bool:g_speed[33]
new bool:g_laser[33] 
new bool:g_leap[33]
new bool:g_radar[33]
new bool:g_doc[33]
new bool:g_shg[33]
new bool:g_smg[33]
new bool:g_blinder[33]
new bool:g_mad[33]
new bool:g_aps[33]
new bool:g_az[33]
new bool:g_dmgx[33]
new bool:g_blaster[33]
new bool:g_medic[33]
new bool:g_gunner[33]
new bool:g_samurai[33]
new bool:g_tremor[33]
new bool:g_flasher[33]
new bool:g_mutant[33]
new bool:g_spy[33]
new bool:g_heavy[33]
new bool:g_nvg[33]
new bool:g_server[33]
new bool:g_dis[33]

new bool:g_pogo[33]
new bool:g_cam[33]
new bool:g_ghost[33]
new bool:g_snip[33]
new bool:g_gore[33]
new bool:g_leech[33]
new bool:g_cd[33]
new bool:g_head[33]
new bool:g_knock[33]
new bool:g_collector[33]
new bool:g_aurel[33]
new bool:g_sthg[33]
new bool:g_neut[33]
new bool:g_smoker[33]


public plugin_init()
{		
	register_plugin("Clase Human", "1.0", "Anon1me.")
	g_class = zp_register_extra_item("Alegeti clasa Human", 0, ZP_TEAM_HUMAN)
	register_event("StatusValue", "showStatus", "be", "1=2", "2!0")
	register_event("Damage", "Event_Damage", "b", "2!0", "3=0", "4!0")
	register_event("HLTV", "NewRound", "a", "1=0", "2=0")
	register_event("DeathMsg", "DeathMsg", "a")
	register_clcmd("cheer", "ClCmdSelectclass")
	register_clcmd("say /clase", "ClCmdSelectclass")
	register_think("touchground_entity", "fw_Think")
	RegisterHam(Ham_Killed, "player", "fw_PlayerKilled_Pre", 0)
	RegisterHam( Ham_Killed, "player", "fw_PlayerKilled_Post", 1)
	register_forward(FM_Touch,"FM_Touch_hook")
	
	register_forward(FM_PlayerPreThink, "FW_playerprethink")
	register_forward(FM_CmdStart, "fw_FMCmdStart", 1)
	register_forward(FM_PlaybackEvent, "fw_FMPlaybackEvent")
	unregister_forward(FM_PrecacheEvent, g_FMPrecacheEvent, 1)
	entity_set_string(g_TouchGroundEnt , EV_SZ_classname , "touchground_entity")
	RegisterHam(Ham_TakeDamage, "player", "Ham_PlayerTakeDamage", 0)
	RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "fw_Knife_PrimaryAttack_Post", 1)
	RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Knife_SecondaryAttack_Post", 1) 

	g_iMaxPlayers = get_maxplayers()
	g_TouchGroundEnt = create_entity("info_target")
	g_status_sync = CreateHudSyncObj()
	gmsgFade = get_user_msgid("ScreenFade")
	gmsgShake = get_user_msgid ("ScreenShake") 
	g_SayText = get_user_msgid("SayText")
	g_msgHostageAdd = get_user_msgid("HostagePos")
	g_msgHostageDel = get_user_msgid("HostageK")
	set_task (2.0,"radar_scan",_,_,_,"b")
	new weapon_name[24]
	for (new i = 1; i <= 30; i++)
	{
		if (!(WEAPONS_BITSUM & 1 << i) && get_weaponname(i, weapon_name, 23))
		{
			RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "fw_Weapon_PrimaryAttack_Pre")
			RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "fw_Weapon_PrimaryAttack_Post", 1)
		}
	}
}

public plugin_precache() 
{	
	sprite = precache_model("sprites/white.spr")
	boomsprite = precache_model("sprites/zerogxplode.spr")
	precache_model("models/rpgrocket.mdl")
	g_FMPrecacheEvent = register_forward(FM_PrecacheEvent, "fw_FMPrecacheEvent", 1)
}

public ClCmdSelectclass(id)
{
	if(zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id) || (got_class[id] == true))
	{
		return PLUGIN_HANDLED;
	}
	else if(!is_user_alive(id))
	{
		return PLUGIN_HANDLED;
	}
	else
	{
		human_menu(id)
	}
	return PLUGIN_CONTINUE;
}

public human_menu(id)
{
	new menu = menu_create("Alege clasa Human:", "human_menu_handler")
	
	menu_additem(menu, "Omul plin cu viata (300 HP)", "1", 0)
	menu_additem(menu, "Saltaretul (Are o saritura puternica)", "2", 0)
	menu_additem(menu, "Camuflatul (Semi-invizibil)", "3", 0)
	menu_additem(menu, "Soldatul gheturilor (Are X5FrostNade)", "4", 0)
	menu_additem(menu, "Hotul (Fura credite la infectare)", "5", 0)
	menu_additem(menu, "Doctorul (500HP la infectare)", "6", 0)
	menu_additem(menu, "Nebunul (Are Madness la infectare)", "7", 0)
	menu_additem(menu, "BigFoot (Nu ia damage la cazaturi)", "8", 0)
	menu_additem(menu, "Armura dupa infectare (+Armura dupa infectare)", "9", 0)
        menu_additem(menu, "Luminatul (Primeste 5xFlare si Aura luminoasa)", "10", 0)
	menu_additem(menu, "Soldatul (Scut&Deagle)", "11", 0)
	menu_additem(menu, "Radar Zombie (Zombie Radar)", "12", 0)
        menu_additem(menu, "Inflacaratul (Primeste 5 Grenazi)", "13", 0)
	menu_additem(menu, "Chuck Norris (Damage mai mare cu +10%)", "14", 0)
	menu_additem(menu, "Medicul (1 Extra Antidote)", "15", 0)
	menu_additem(menu, "Pistolarul (Primesti toate pistoalele din dotare)
", "16", 0)
	menu_additem(menu, "Samurai Jacj (Esti iute in cutit + Dai damage mai mare)
", "17", 0)
	menu_additem(menu, "Oftamologul (Orbesti Zombie)", "18", 0)
	menu_additem(menu, "Doru cel dur (Primeste M249)", "19", 0)
        menu_additem(menu, "Nocturnul (Primeste NightVision)", "20", 0)
	menu_additem(menu, "Ghimpele (Daca ramai ultimul devii survivor)", "21", 0)
	menu_additem(menu, "Cameramanul (Vedere 3RD Person)", "22", 0)
	menu_additem(menu, "Fondatoma (Primeste Noclip la infectare)", "23", 0)
	menu_additem(menu, "Sniperul (Primesti sniper si DMG mai mare)", "24", 0)
	menu_additem(menu, "Diseparatul (Zombie explodeaza dupa ce ii ucide )
", "25", 0)
	menu_additem(menu, "Ciorditorul (Fura HP)", "25", 0)
	menu_additem(menu, "Random (Primesti o clasa Random)", "26", 0)
	
	
	

	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
	menu_display(id, menu, 0)
}

public human_menu_handler(id, menu, item)
{
	if( item == MENU_EXIT )
	{
		menu_destroy(menu)
		return PLUGIN_HANDLED
	}
	new data[6], iName[64]
	new access, callback
	menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback)
	new key = str_to_num(data)
	switch(key)
	{
		case 1:
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 1
			got_class[id] = true
			class_1(id)
		}
		case 2:
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 2
			got_class[id] = true
			class_2(id)
			
		}
		case 3: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 3
			got_class[id] = true
			class_3(id)
		}
		case 4: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 4
			got_class[id] = true
			class_4(id)
	
		}
		case 5: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 5
			got_class[id] = true
			class_5(id)
		}
		case 6: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 6
			got_class[id] = true
			class_6(id)
		}
		case 7: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 7
			got_class[id] = true
			class_7(id)
		}
		case 8: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 8
			got_class[id] = true
			class_8(id)
		}
		case 9: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 9
			got_class[id] = true
			class_9(id)
		}
		case 10: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 10
			got_class[id] = true
			class_10(id)
		}
		case 11: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 11
			got_class[id] = true
			class_11(id)
		}	
		case 12: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 12
			got_class[id] = true
			class_12(id)
		}
		case 13: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 13
			got_class[id] = true
			class_13(id)
		}
		case 14: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 14
			got_class[id] = true
			class_14(id)
		}
		case 15: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 15
			got_class[id] = true
			class_15(id)
		}
		case 16: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 16
			got_class[id] = true
			class_16(id)
		}
		case 17: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 17
			got_class[id] = true
			class_17(id)
		}
		case 18: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 18
			got_class[id] = true
			class_18(id)
		}
		case 19: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 19
			got_class[id] = true
			class_19(id)
		}
		case 20: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 20
			got_class[id] = true
			class_20(id)
		}
		case 21: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 21
			got_class[id] = true
			class_21(id)
		}
		case 22:
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 22
			got_class[id] = true
			class_22(id)
		}
		case 23: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 23
			got_class[id] = true
			class_23(id)
		}
		case 24: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 24
			got_class[id] = true
			class_24(id)
		}
		case 25: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 25
			got_class[id] = true
			class_25(id)
		}
		case 26: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 26
			got_class[id] = true
			class_26(id)
		}
		
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 51
			got_class[id] = true
			new rand = random_num(1,48)
			switch(rand) 
			{
				case 1: class_1(id)
				case 2: class_2(id)
				case 3: class_3(id)
				case 4: class_4(id)
				case 5: class_5(id)
				case 6: class_6(id)
				case 7: class_7(id)
				case 8: class_8(id)
				case 9: class_9(id)
				case 10: class_10(id)
				case 11: class_11(id)
				case 12: class_12(id)
				case 13: class_13(id)
				case 14: class_14(id)
				case 15: class_15(id)
				case 16: class_16(id)
				case 17: class_17(id)
				case 18: class_18(id)
				case 19: class_19(id)
				case 20: class_20(id)
				case 21: class_21(id)
				case 22: class_22(id)
				case 23: class_23(id)
				case 24: class_24(id)
				case 25: class_25(id)
				case 26: class_26(id)
			}
		}
	}
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public fw_Weapon_PrimaryAttack_Post(entity)
{
	new id = pev(entity, pev_owner)
	if (g_norecoil[id] == true)
	{
		new Float: push[3]
		pev(id, pev_punchangle, push)
		xs_vec_sub(push, cl_pushangle[id], push)
		xs_vec_mul_scalar(push, 0.0, push)
		xs_vec_add(push, cl_pushangle[id], push)
		set_pev(id, pev_punchangle, push)
		return HAM_IGNORED;
	}
	return HAM_IGNORED;
}

public fw_Weapon_PrimaryAttack_Pre(entity)
{
	new id = pev(entity, pev_owner)
	if (g_norecoil[id] == true)
	{
		pev(id, pev_punchangle, cl_pushangle[id])
		return HAM_IGNORED;
	}
	return HAM_IGNORED;
}

public FW_playerprethink(id)
{
	if(g_speed[id] == true)  
	{
		set_user_maxspeed(id, get_cvar_float("zp_human_speed") + 50)  
	}
	
	if(g_laser[id] == true)
	{
		new e[3]
		get_user_origin(id, e, 3)
		message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
		write_byte (TE_BEAMENTPOINT)
		write_short(id | 0x1000)
		write_coord (e[0])			
		write_coord (e[1])			
		write_coord (e[2])			

		write_short(sprite)			
		
		write_byte (1)      						
		write_byte (10)     								
		write_byte (1)				
		write_byte (5)   						
		write_byte (0)    			
		write_byte (255) 			
		write_byte (0)				
		write_byte (0)				
		write_byte (150)     							
		write_byte (25)      				
		message_end()
	}

	if(can_leap(id))
	{
		if(g_leap[id] == true)
		{
			static Float:velocity[3]
			velocity_by_aim(id, 570, velocity)
			velocity[2] = 275.00
			set_pev(id, pev_velocity, velocity)
			g_lastLeaptime[id] = get_gametime()
		}
	}
	if(g_aurel[id] == true)
	{
		for( new i = 1; i <= g_iMaxPlayers; i++ )
		{
			if(is_user_alive(i) && zp_get_user_zombie(i))
			{
				new Distance; Distance = get_entity_distance(i, id)
				if(Distance <= 300) 
				{
					set_user_maxspeed(i, 150.0)
				}
			}
		}
	}
	
	if(g_sthg[id] == true)
	{
		for( new i = 1; i <= g_iMaxPlayers; i++ )
		{
			if(is_user_alive(i) && !zp_get_user_zombie(i))
			{
				new Distance; Distance = get_entity_distance(i, id)
				if(Distance <= 300) 
				{
					stealthize(i)
					set_user_maxspeed(id, get_cvar_float("zp_human_speed") - 60) 
				}
			}
		}
	}
	
	if(g_neut[id] == true)
	{
		new infnade = find_ent_by_class(-1, "grenade")
		{
			new Distance = fm_get_entity_distance(infnade, id)
			new owner = pev(infnade, pev_owner)
			if(Distance <= 200 && zp_get_user_zombie(owner)) 
			{
				remove_entity(infnade)
			}
		}
	}
}

public Ham_PlayerTakeDamage(iVictim, iInflictor, iAttacker, Float:flDamage, iDmgBits)
{        
	if (iDmgBits & DMG_FALL) 
	{
	if (g_nofalldamage[iVictim] == true)
		{
			return HAM_SUPERCEDE
		}
	}
	if(g_dmgx[iAttacker])
		{
		SetHamParamFloat(4,(flDamage*1.1)) 
		return HAM_HANDLED  
		}
	if(g_samurai[iAttacker] && g_iCurrentWeapon[iAttacker] == CSW_KNIFE)
		{
		SetHamParamFloat(4,(flDamage*2.0)) 
		return HAM_HANDLED  
		}
	if(g_snip[iAttacker] && g_iCurrentWeapon[iAttacker] == CSW_AWP || g_iCurrentWeapon[iAttacker] == CSW_SCOUT)
		{
		SetHamParamFloat(4,(flDamage*2.0)) 
		return HAM_HANDLED  
		}
	return HAM_IGNORED
}

public blind(id)
{
	message_begin(MSG_ONE_UNRELIABLE, gmsgFade,{0,0,0},id)
	write_short(1<<2) 
	write_short(1<<11)  
	write_short(1<<12)  
	write_byte(255) 
	write_byte(255) 
	write_byte(255) 
	write_byte(250) 
	message_end()
}

public shake(id)
{
	message_begin (MSG_ONE_UNRELIABLE, gmsgShake, {0,0,0}, id)
	write_short (1<<6) 
	write_short (1<<13) 
	write_short (1<<12)
	message_end ()
}

stock fm_get_speed(entity)
{
	static Float:velocity[3]
	pev(entity, pev_velocity, velocity)
	return floatround(vector_length(velocity))
}

can_leap(id)
{
	static buttons
	buttons = pev(id, pev_button)
	if (!(pev(id, pev_flags) & FL_ONGROUND) || fm_get_speed(id) < 20 || !(buttons & IN_JUMP) || !(buttons & IN_DUCK))
		return false
	if (get_gametime() - g_lastLeaptime[id] < 4.0)
		return false
	return true
}

public radar_scan()
{	
	new zombie_count = 0;
	new zombie_list[32];
	new ZombieCoords[3];
	new id, i;
	
	for (new id=1; id<=32; id++)
		if (zp_get_user_zombie(id))
		{
			zombie_count++;
			zombie_list[zombie_count]=id;
		}
	
	for (id=1; id<=32; id++)
	{
		if ((!is_user_alive(id))||(!g_radar[id])) continue;
		
		for (i=1;i<=zombie_count;i++)
		{
			
			get_user_origin(zombie_list, ZombieCoords)
		
			message_begin(MSG_ONE_UNRELIABLE, g_msgHostageAdd, {0,0,0}, id)
			write_byte(id)
			write_byte(i)		
			write_coord(ZombieCoords[0])
			write_coord(ZombieCoords[1])
			write_coord(ZombieCoords[2])
			message_end()
		
			message_begin(MSG_ONE_UNRELIABLE, g_msgHostageDel, {0,0,0}, id)
			write_byte(i)
			message_end()
		}
	}
}

public remove_mad(id)
{
	set_user_godmode(id, 0)
	remove_task(id + TASK_AURA)
}

public zp_extra_item_selected(id, itemid)
{
	if (itemid == g_class)
	{
		got_class[id] = false
		ClCmdSelectclass(id)
	}
}

public NewRound(i)
{
	for (i = 1; i <= 32; i++)
	{
	if (g_speed)
		{
		g_speed = false
		}
	if (g_norecoil)
		{
		g_norecoil = false
		}	
	if (g_laser)
		{
		g_laser = false
		}
	if (g_leap)
		{
		g_leap = false
		}
	if (g_nofalldamage)
		{
		g_nofalldamage[i] = false
		}
	if (g_radar[i])
		{
		g_radar[i] = false
		}
	if (g_doc[i])
		{
		g_doc[i] = false
		}
	if (g_blinder[i])
		{
		g_blinder[i] = false
		}
	if (g_mad[i])
		{
		g_mad[i] = false
		}
	if (g_shg[i])
		{
		drop_primary_weapons(i)
		g_shg[i] = false
		}
	if (g_smg[i])
		{
		drop_primary_weapons(i)
		g_smg[i] = false
		}
	if (g_dmgx[i])
		{
		g_dmgx[i] = false
		}
	if (g_blaster[i])
		{
		g_blaster[i] = false
		}
	if (g_medic[i])
		{
		g_medic[i] = false
		}
	if (g_gunner[i])
		{
		drop_secondary_weapons(i)
		g_gunner[i] = false
		}
	if (g_az[i])
		{
		g_az[i] = false
		cs_set_user_armor(i,  0,  CsArmorType:1)
		}
	if (g_samurai[i])
		{
		g_samurai[i] = false
		}
	if (g_tremor[i])
		{
		g_tremor[i] = false
		}
	if (g_flasher[i])
		{
		g_flasher[i] = false
		}
	if (g_mutant[i])
		{
		g_mutant[i] = false
		}
	if (g_spy[i])
		{
		g_spy[i] = false
		}
	if (g_heavy[i])
		{
		g_heavy[i] = false
		}
	if (g_server[i])
		{
		g_server[i] = false
		}
	if (g_nvg[i])
		{
		g_nvg[i] = false
		}
	if (g_dis[i])
		{
		g_dis[i] = false
		}
	if (g_ghost[i])
		{
		g_ghost[i] = false
		}
	if (g_cam[i] == true)
		{
		set_view(i, CAMERA_NONE)
		g_cam[i] = false
		}
	if (g_pogo[i])
		{
		g_pogo[i] = false
		}
	if (g_knock[i])
		{
		g_knock[i] = false
		}
	if (g_leech[i])
		{
		g_leech[i] = false
		}
	if (g_cd[i])
		{
		g_cd[i] = false
		}
	if (g_snip[i])
		{
		g_snip[i] = false
		}
	if (g_aurel[i])
		{
		g_aurel[i] = false
		}
	if (g_sthg[i])
		{
		g_sthg[i] = false
		}
	if (g_neut[i])
		{
		g_neut[i] = false
		}
	if (g_smoker[i])
		{
		g_smoker[i] = false
		}
	if (g_collector[i])
		{
		drop_primary_weapons(i)
		drop_secondary_weapons(i)
		g_collector[i] = false
		}
	if (g_head[i])
		{
		set_user_hitzones(0, i, 1)
		g_head[i] = false
		}
	if (got_class[i])
		{
		got_class[i] = false
		}
	}
}

public fwHamPlayerSpawnPost(id)
{
	chat_color(id, "!g[Twilight] !yApasa tasta !gJ !y sau scrie in chat !g/clase !y pentru a alege !gClasa ta de om")
}

public zp_user_infected_post(id, infector)
{
	g_leap[id] = false
	g_speed[id] = false
	g_norecoil[id] = false
	g_laser[id] = false
	g_nofalldamage[id] = false
	g_radar[id] = false
	g_smg[id] = false
	g_shg[id] = false
	g_dmgx[id] = false
	g_gunner[id] = false
	g_blaster[id] = false
	g_flasher[id] = false
	g_samurai[id] = false
	g_tremor[id] = false
	g_spy[id] = false
	g_heavy[id] = false
	g_nvg[id] = false
	g_server[id] = false
	g_dis[id] = false
	g_knock[id] = false
	g_cd[id] = false
	g_leech[id] = false
	g_snip[id] = false
	g_aurel[id] = false
	g_collector[id] = false
	g_sthg[id] = false
	g_neut[id] = false
	if(g_doc[id] == true)
	{
		set_user_health(id, (get_user_health(id)) + 500)
	}
	if(g_blinder[id] == true)
	{
		give_item(id, "weapon_flashbang")
	}
	if(g_aps[id] == true)
	{
		new amount
		amount = random_num(2,8)
		zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + amount)
		zp_set_user_ammo_packs(infector, (zp_get_user_ammo_packs(infector) - amount) - (get_cvar_num("zp_zombie_infect_reward")))
	}
	if(g_mad[id] == true)
	{
		set_user_godmode(id, 1)
		set_task(0.1, "aura", id + TASK_AURA, _, _, "b")
		set_task(5.0, "remove_mad", id)
	}
	if(g_az[id] == true)
	{
		cs_set_user_armor(id,  100,  CsArmorType:2)
	}
	if(got_class[id] == true)
	{
		got_class[id] = false
	}
	if(g_medic[id] == true)
	{
		set_task(10.0, "disinfect", id)
	}
	if(g_mutant[id] == true)
	{
		nemesize(id)
	}
	if(g_ghost[id] == true)
	{
		noclip(id)
	}
	if(g_cam[id] == true)
	{
		set_view(id, CAMERA_NONE)
	}
	if(g_head[id] == true)
	{
		g_head[id] = false
		set_user_hitzones(0, id, 1)
	}
	if(g_smoker[id] == true)
	{
		give_item(id, "weapon_smokegrenade")
	}
}

public DeathMsg()
{
	new id = read_data(2)
	got_class[id] = false
	
	g_leap[id] = false
	g_speed[id] = false
	g_norecoil[id] = false
	g_laser[id] = false
	g_nofalldamage[id] = false
	g_radar[id] = false
	g_doc[id] = false
	g_blinder[id] = false
	g_mad[id] = false
	g_aps[id] = false
	g_smg[id] = false
	g_shg[id] = false
	g_az[id] = false
	g_dmgx[id] = false
	g_blaster[id] = false
	g_medic[id] = false
	g_samurai[id] = false
	g_tremor[id] = false
	g_flasher[id] = false
	g_mutant[id] = false
	g_spy[id] = false
	g_heavy[id] = false
	g_nvg[id] = false
	g_server[id] = false
	g_dis[id] = false
	g_cam[id] = false
	g_pogo[id] = false
	g_knock[id] = false
	g_snip[id] = false
	g_cd[id] = false
	g_leech[id] = false
	g_collector[id] = false
	g_aurel[id] = false
	g_sthg[id] = false
	g_neut[id] = false
	g_smoker[id] = false
	if(g_head[id] == true)
	{
		g_head[id] = false
		set_user_hitzones(0, id, 1)
	}
}

public zp_user_humanized_post(id)
{
	got_class[id] = false
	
	g_leap[id] = false
	g_speed[id] = false
	g_norecoil[id] = false
	g_laser[id] = false
	g_nofalldamage[id] = false
	g_radar[id] = false
	g_smg[id] = false
	g_shg[id] = false
	g_aps[id] = false
	g_doc[id] = false
	g_blinder[id] = false
	g_mad[id] = false
	g_az[id] = false
	g_dmgx[id] = false
	g_blaster[id] = false
	g_medic[id] = false
	g_samurai[id] = false
	g_tremor[id] = false
	g_flasher[id] = false
	g_mutant[id] = false
	g_spy[id] = false
	g_heavy[id] = false
	g_nvg[id] = false
	g_server[id] = false
	g_dis[id] = false
	g_cam[id] = false
	g_pogo[id] = false
	g_knock[id] = false
	g_cd[id] = false
	g_snip[id] = false
	g_leech[id] = false
	g_collector[id] = false
	g_aurel[id] = false
	g_sthg[id] = false
	g_neut[id] = false
	g_smoker[id] = false
	if(g_head[id] == true)
	{
		g_head[id] = false
		set_user_hitzones(0, id, 1)
	}
}

public aura(id)
{
	id -= TASK_AURA
	new Origin[3]
	get_user_origin(id, Origin)
	
	message_begin(MSG_ALL, SVC_TEMPENTITY)
	write_byte(TE_DLIGHT)
	write_coord(Origin[0])
	write_coord(Origin[1])
	write_coord(Origin[2])
	write_byte(20)
	write_byte(255) 
	write_byte(0) 
	write_byte(0) 
	write_byte(2)
	write_byte(0)
	message_end()
}

stock drop_primary_weapons(id)	
{
	static weapons [ 32 ], num, i, weaponid
	num = 0 
	get_user_weapons (id, weapons, num )
	for ( i = 0; i < num; i++ )
	{
		weaponid = weapons [ i ]
		if  ( ( (1<<weaponid) & PRIMARY_WEAPONS_BITSUM ) )		
		{
		static wname[32]
		get_weaponname(weaponid, wname, charsmax(wname))
		engclient_cmd(id, "drop", wname)
		}
	}
}

stock drop_secondary_weapons(id)	
{
	static weapons [ 32 ], num, i, weaponid
	num = 0 
	get_user_weapons (id, weapons, num )
	for ( i = 0; i < num; i++ )
	{
		weaponid = weapons [ i ]
		if  ( ( (1<<weaponid) & SECONDARY_WEAPONS_BITSUM ) )		
		{
		static wname[32]
		get_weaponname(weaponid, wname, charsmax(wname))
		engclient_cmd(id, "drop", wname)
		}
	}
}

public class_1(id)
{
	g_armor[id] = true
	cs_set_user_armor(id,  20,  CsArmorType:1)
	chat_color(id,"!g[ZP] !yYour Human class for this round is:!g Armorer !t(20 AP)")
}

public class_2(id)
{
	g_pound[id] = true
	set_user_health(id, 300)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Pounder !t(300 HP)")
}

public class_3(id)
{
	g_jumper[id] = true
	set_user_gravity(id, 0.50)
	chat_color(id, "!g[ZP] Your Human class for this round is:!g Jumper !t(High Jump)");
}

public class_4(id)
{
	g_leap[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Leaper !t(Leap Ability)");
}

public class_5(id)
{
	got_class[id] = true
	g_speed[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Runner !t(+Speed)");
}

public class_6(id)
{
	g_stealth[id] = true
	set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,127)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Stealth Warrior !t(Stealth)");
}
public class_7(id)
{
	g_frost[id] = true
	give_item(id, "weapon_flashbang")
	cs_set_user_bpammo(id, CSW_FLASHBANG, 5)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Frost Soldier !t(5 FrostNade)");
}

public class_8(id)
{
	g_aps[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Thief !t(Steals Random Number Of Ammo Packs From Infector)");
}

public class_9(id)
{
	g_blinder[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Blinder !t(Flashbang On Infection)");
}

public class_10(id)
{
	g_doc[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Doc !t(+500 HP Upon Infection)");
}

public class_11(id)
{
	g_mad[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Wicked One !t(Madness On Infection For 5 Seconds)");
}

public class_12(id)
{
	g_nofalldamage [id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g FeatherFoot !t(No Fall Damage)");
}

public class_13(id)
{
	g_az[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Armored Later !t(+100 Armor Upon Infection)");
}

public class_14(id)
{
	g_flare[id] = true
	give_item(id, "weapon_smokegrenade")
	cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 5)
	set_pev(id, pev_effects, pev(id, pev_effects) | EF_BRIGHTLIGHT)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Light Handler !t(5 FlareNade & Light Aura)");
}

public class_15(id)
{
	g_shg[id] = true
	give_item(id,"weapon_xm1014")
	cs_set_user_bpammo(id, CSW_XM1014, 32)
	give_item(id,"weapon_m3")
	cs_set_user_bpammo(id, CSW_M3, 32)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Shotgunner !t(+Shotguns)");
}

public class_16(id)
{
	g_smg[id] = true
	give_item(id,"weapon_mp5navy")
	cs_set_user_bpammo(id, CSW_MP5NAVY, 120)
	give_item(id,"weapon_p90")
	cs_set_user_bpammo(id, CSW_P90, 100)
	give_item(id,"weapon_ump45")
	cs_set_user_bpammo(id, CSW_UMP45, 120)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g SubMachine Kid !t(+SubMachine Guns)");
}

public class_17(id)
{
	g_phalanx[id] = true
	drop_primary_weapons(id)
	give_item(id,"weapon_shield")
	give_item(id,"weapon_deagle")
	cs_set_user_bpammo(id, CSW_DEAGLE, 35)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Phalanxer !t(Shield & Deagle)");
}

public class_18(id)
{
	g_norecoil[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Sharpshooter !t(No Recoil For Weapons)");
}

public class_19(id)
{
	g_laser[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Laser Aimer !t(Laser Sight For Weapons)");
}

public class_20(id)
{
	g_radar[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Zombie Seeker !t(Zombie Radar)");
}

public class_21(id)
{
	g_fire[id] = true
	give_item(id, "weapon_hegrenade")
	cs_set_user_bpammo(id, CSW_HEGRENADE, 5)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Firebat !t(5 NapalmNade)");
}

public class_22(id)
{
	g_dmgx[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Man Of Despair !t(+10%% Damage)");
}

public class_23(id)
{
	g_blaster[id] = true
	give_item(id, "weapon_c4")
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Blaster !t(Can Drop C4 Mine, Deals 500 Dmg)");
}

public class_24(id)
{
	g_medic[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Medic !t(1 Extra Antidote, 10 Seconds After Inf)");
}

public class_25(id)
{
	g_gunner[id] = true
	give_item(id, "weapon_glock18")
	cs_set_user_bpammo(id, CSW_GLOCK18, 100)
	give_item(id, "weapon_deagle")
	cs_set_user_bpammo(id, CSW_DEAGLE, 100)
	give_item(id, "weapon_usp")
	cs_set_user_bpammo(id, CSW_USP, 100)
	give_item(id, "weapon_fiveseven")
	cs_set_user_bpammo(id, CSW_FIVESEVEN, 100)
	give_item(id, "weapon_p228")
	cs_set_user_bpammo(id, CSW_P228, 100)
	give_item(id, "weapon_elite")
	cs_set_user_bpammo(id, CSW_ELITE, 100)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Pistolero !t(+All Guns)");
}

public class_26(id)
{
	g_samurai[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Samurai !t(Fast Knife Slash + 2X Knife Damage)");
}

public class_27(id)
{
	g_tremor[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Tremor Maker !t(Shaking Zombie's Screen)");
}

public class_28(id)
{
	g_flasher[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Deceiver !t(Blinding Zombies)");
}

public class_29(id)
{
	g_mutant[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Mutant !t(Becomes Nemesis For 8 Seconds Upon Inf)");
}

public class_30(id)
{
	g_spy[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Spy !t(Can See Zombie's Health & AP & # Of Zombies Left)");
}

public class_31(id)
{
	g_heavy[id] = true
	give_item(id, "weapon_m249")
	cs_set_user_bpammo(id, CSW_M249, 250)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Tought Guy !t(+M294 Para)");
}

public class_32(id)
{
	g_nvg[id] = true
	zp_set_user_nightvision(id, 1)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Seer !t(+NightVision Goggles)");
}

public class_33(id)
{
	g_server[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Last Man !t(Will Become Survivor If He Is Last Man Standing)");
}

public class_34(id)
{
	g_dis[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Slapper !t(Slaps Zombies Who Looks At Him)");
}

public class_35(id)
{
	g_pogo[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Pogo Jumper !t(Can Use Weapons As Pogo)");
}

public class_36(id)
{
	g_cam[id] = true
	set_view(id, CAMERA_3RDPERSON)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Cameraman !t(3rd Person View)");
}

public class_37(id)
{
	g_ghost[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Ghost Stalker !t(No Clip For 15 Seconds Upon Infection)");
}

public class_38(id)
{
	g_snip[id] = true
	drop_primary_weapons(id)
	give_item(id, "weapon_awp")
	cs_set_user_bpammo(id, CSW_AWP, 30)
	give_item(id, "weapon_scout")
	cs_set_user_bpammo(id, CSW_SCOUT, 30)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Sniper !t(Snipers + 2X Damage)");
}

public class_39(id)
{
	g_gore[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Disemboweler !t(Disembowels Zombies)");
}

public class_40(id)
{
	g_leech[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Leecher !t(Self-Healing While Making Damage)");
}

public class_41(id)
{
	g_cd[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Hacker !t(Ejects CD Tray Of Zombies That Looks At Him)");
}

public class_42(id)
{
	g_head[id] = true
	set_user_hitzones(0, id, 2)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Wiseman !t(Can Be Infected With Headshot Only)");
}

public class_43(id)
{
	g_knock[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g KnockBacker !t(Bigger Knockback For Weapons)");
}

public class_44(id)
{
	g_collector[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Collector !t(Can Pickup Multiple Weapons)");
}

public class_45(id)
{
	g_aurel[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Aurelius !t(Slowing Nearby Zombies)");
}

public class_46(id)
{
	g_sthg[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Stealth Giver !t(Stealth Aura)");
}

public class_47(id)
{
	g_neut[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Neutralizer !t(Neutralizing Infection Grenades)");
}

public class_48(id)
{
	g_smoker[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Smoker !t(+Smoke Grenade When Infected)");
}


stock chat_color(const id, const input[], any:...)
{
	static msg[191]
	vformat(msg, 190, input, 3)
	
	replace_all(msg, 190, "!g", "^4")
	replace_all(msg, 190, "!y", "^1")
	replace_all(msg, 190, "!t", "^3")
	replace_all(msg, 190, "!c", "^0")
	
	message_begin(MSG_ONE_UNRELIABLE, g_SayText, _, id)
	write_byte(id)
	write_string(msg)
	message_end()
}

public pfn_touch(pentru, ptd)
{ 
	new bomb = find_ent_by_model(-1,"weaponbox","models/w_backpack.mdl")
	entity_set_string(bomb,EV_SZ_classname,"bomb")

	if(pentru > 0 && ptd > 0 && is_valid_ent(pentru) && is_user_alive(ptd) && zp_get_user_zombie(ptd) && !zp_get_user_nemesis(ptd))
	{
		new bomb[32]
		entity_get_string(pentru, EV_SZ_classname, bomb, 31)
		if (equal(bomb,"bomb")) 
		{
			set_user_health(ptd, (get_user_health(ptd)) - 500)
			new bOrigin[3]
			get_user_origin(ptd, bOrigin, 0)
			message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
			write_byte(TE_EXPLOSION)
			write_coord(bOrigin[0]) 
			write_coord(bOrigin[1]) 
			write_coord(bOrigin[2]) 
			write_short(boomsprite) 
			write_byte(30)
			write_byte(15) 
			write_byte(0) 
			message_end()
			remove_entity(pentru)
		}
	}		
}

public disinfect(id)
{
	zp_disinfect_user(id)
	got_class[id] = true
}

public nemesize(id)
{
	zp_make_user_nemesis(id)
	set_task(8.0, "zombify", id)
}

public zombify(id)
{
	set_task(0.1, "disinfect", id) 
	set_task(0.2, "make_zomb", id)
	g_mutant[id] = false
}

public survivorize(id)
{	
	zp_make_user_survivor(id)
	set_user_health(id, 1000)
}

public make_zomb(id)
{
	zp_infect_user(id)
}

public stealthize(id)
{
	set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,127)
	set_task(1.0, "unstealthize", id)
}

public unstealthize(id)
{
	set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,255)
}

public fw_Knife_PrimaryAttack_Post(knife)
{
	static id
	id = get_pdata_cbase(knife, m_pPlayer, 4)
	if(g_samurai[id])
	{
		static Float:flRate
		flRate = 0.1
		
		set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
		set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
		set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)		
	}
	return HAM_IGNORED
}

public fw_Knife_SecondaryAttack_Post(knife)
{
	static id
	id = get_pdata_cbase(knife, m_pPlayer, 4)

	if(g_samurai[id])
	{
		static Float:flRate
		flRate = 0.3
		
		set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
		set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
		set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
	}
	return HAM_IGNORED
}

public showStatus(id)
{
	if(is_user_connected(id) && zp_get_user_zombie(id)) 
	{
		new pid = read_data(2)
		if(g_tremor[pid] == true)
		{
			shake(id)
		} 
		if(g_flasher[pid] == true)
		{
			blind(id)
		}
		if(g_dis[pid] == true)
		{
			user_slap(id, 0, 1)
		}
		if(g_cd[pid] == true)
		{
			client_cmd(id, "cd eject")
		} 
	}

	if(!is_user_bot(id) && is_user_connected(id) && g_spy[id] == true) 
	{
		new zmb = read_data(2)
		if(g_spy[id] == true && zp_get_user_zombie(zmb))
		{
			new hp = get_user_health(zmb)
			new ap = zp_get_user_ammo_packs(zmb)
			new zm = zp_get_zombie_count()
			new name[32]
			get_user_name(zmb,name,31)
			set_hudmessage(0, 255, 0, -1.0, 0.1, 0, 2.0, 1.5, 0.1, 0.2, 13)
			ShowSyncHudMsg(id, g_status_sync, "Name: %s^nHealth: %i^nAmmo Packs: %i^nZombies Left: %i", name, hp, ap, zm)
		}
	}
}

public zp_user_last_human(id)
{
	if(g_server[id] == true)
	set_task(1.0, "survivorize", id) 
}

public noclip(id)
{
	set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,127)
	set_user_noclip(id,1)
	set_task(15.0, "clipno", id)
}

public clipno(id)
{
	set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,255)
	set_user_noclip(id,0)
}

public fw_FMPrecacheEvent( Type , const szName[] ) 
{ 
	for ( new i = 0 ; i < sizeof( g_GunEvents ) ; ++i ) 
	{
		if (equal(g_GunEvents[i] , szName)) 
		{
			g_GunEventBits |= (1 << get_orig_retval());
			return FMRES_HANDLED;
		}
	}

        return FMRES_IGNORED;
}

public fw_FMPlaybackEvent(Flags , Invoker , EventID ) 
{
        if (!( g_GunEventBits & ( 1 << EventID ) ) || !IsPlayer(Invoker))
                return FMRES_IGNORED;

	static Float:fVelocity[ 3 ];
	static iOrigin[ 3 ] , Float:fOrigin[ 3 ];
	static iAimOrigin[ 3 ] , Float:fAimOrigin[ 3 ];
	
	get_user_origin( Invoker , iOrigin );
	get_user_origin( Invoker , iAimOrigin , 3 );

	IVecFVec( iOrigin , fOrigin );
	IVecFVec( iAimOrigin , fAimOrigin );
	
	if (( -80.0 >= GetAngleOrigins( fOrigin , fAimOrigin ) >= -90.0 ) && g_pogo[Invoker] == true)
	{
		pev( Invoker , pev_velocity , fVelocity );
		fVelocity[ 2 ] = 220.0
		set_pev( Invoker , pev_velocity , fVelocity );
		
		SetPogo(Invoker);
		
		entity_set_float( g_TouchGroundEnt , EV_FL_nextthink , get_gametime() + 0.25 );

		return FMRES_IGNORED;
	}
	
	return FMRES_HANDLED;
}

public fw_Think(Entity)
{
	if( Entity != g_TouchGroundEnt ) 
		return FMRES_IGNORED;
	
	static id;
	
	for (id = 1 ; id <= g_iMaxPlayers ; id++)
		if (IsPogo(id) && ((pev(id , pev_flags) & FL_ONGROUND) || !is_user_alive(id))) 
			RemovePogo(id);
			
	if (g_bIsPogo)
		entity_set_float(g_TouchGroundEnt , EV_FL_nextthink , get_gametime() + 0.25 );
		
	return FMRES_IGNORED;
}

Float: GetAngleOrigins(const Float:fOrigin1[3] , const Float:fOrigin2[3])
{
	new Float:fVector[3] , Float:fAngle[3];
	
	xs_vec_sub(fOrigin2 , fOrigin1 , fVector);
	vector_to_angle(fVector , fAngle);
	
	return ( ( fAngle[ 0 ] > 90.0 ) ? -( 360.0 - fAngle[ 0 ] ) : fAngle[ 0 ] );
}

public fw_PlayerKilled_Pre(iVictim, iAttacker, iShouldGib)
{
	if(zp_get_user_zombie(iVictim) && g_gore[iAttacker])
	{
		SetHamParamInteger(3, 2)
	}
}

public fw_PlayerKilled_Post(iVictim, iAttacker, iShouldGib)
{
	if(zp_get_user_zombie(iVictim) && g_gore[iAttacker])
	{
		SetHamParamInteger(3, 2)
	}
}

public Event_Damage()
{
	new victim = read_data(0)
	new attacker = get_user_attacker(victim)

	if (zp_get_user_zombie(victim) && victim != attacker && g_leech[attacker] && is_user_alive(attacker) && is_user_alive(victim))
	{
		new damage = read_data(2)
		set_user_health(attacker, (get_user_health(attacker) + damage/20))
	}
	
	if(zp_get_user_zombie(victim) && victim != attacker && g_knock[attacker])
	{
		new Float:vec[3];
		new Float:oldvelo[3];
		get_user_velocity(victim, oldvelo);
		create_velocity_vector(victim , attacker , vec);
		vec[0] += oldvelo[0];
		vec[1] += oldvelo[1];
		set_user_velocity(victim , vec);
	}
}

stock fm_get_entity_distance(ent1, ent2)
{
	return floatround(fm_entity_range(ent1, ent2))
}

stock Float:fm_entity_range(ent1, ent2) {
	new Float:origin1[3], Float:origin2[3];
	pev(ent1, pev_origin, origin1);
	pev(ent2, pev_origin, origin2);

	return get_distance_f(origin1, origin2);
}

stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
	if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
		return 0;

	new Float:vicorigin[3];
	new Float:attorigin[3];
	entity_get_vector(victim   , EV_VEC_origin , vicorigin);
	entity_get_vector(attacker , EV_VEC_origin , attorigin);

	new Float:origin2[3]
	origin2[0] = vicorigin[0] - attorigin[0];
	origin2[1] = vicorigin[1] - attorigin[1];

	new Float:largestnum = 0.0;

	if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
	if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);

	origin2[0] /= largestnum;
	origin2[1] /= largestnum;

	velocity[0] = ( origin2[0] * 30000 ) / get_entity_distance(victim , attacker);
	velocity[1] = ( origin2[1] * 30000 ) / get_entity_distance(victim , attacker);
	if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
		velocity[2] = random_float(200.0 , 275.0);

	return 1;
}

public FM_Touch_hook(weaponbox,id)
{
	if(is_user_alive(id) && !is_user_bot(id) && g_collector[id] == true && pev_valid(weaponbox))
	{
		static classname[64], trash[4]
		pev(weaponbox,pev_classname,classname,63)
		if(equali(classname,"weaponbox"))
		{
			pev(weaponbox,pev_model,classname,63)
			replace(classname,63,"w_"," ")
			replace(classname,63,".mdl","")
			strbreak(classname,trash,3,classname,63)
			format(classname,63,"weapon_%s",classname)

			new ent = engfunc(EngFunc_FindEntityByString,g_iMaxPlayers,"classname",classname)
			while(ent && pev_valid(ent))
			{
				if(pev(ent,pev_owner)==weaponbox)
				{
					give_item(id,classname)
					static classname2[32]
					pev(ent,pev_classname,classname2,31)

					if(pev_valid(weaponbox)) engfunc(EngFunc_RemoveEntity,weaponbox)
					if(pev_valid(ent)) engfunc(EngFunc_RemoveEntity,ent)
				}
				ent = engfunc(EngFunc_FindEntityByString,ent,"classname",classname)
			}
		}
	}
}
Onoare
Membru, skill +1
Membru, skill +1
Posts: 234
Joined: 31 May 2013, 13:23
Detinator Steam: Nu
CS Status: Sa traiesc!
Detinator server CS: Da
SteamID: Nu te priveste!
Location: Rm Valcea
Has thanked: 18 times
Been thanked: 34 times
Contact:

27 Jun 2013, 12:43

| Afiseaza codul
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fun>
#include <xs>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

#define TASK_AURA 547
#define IsPlayer(%1)	(1<=%1<=g_iMaxPlayers)
#define IsPogo(%1)	(g_bIsPogo & (1<<(%1 & 31)))
#define SetPogo(%1)	(g_bIsPogo |= (1<<(%1 & 31)))
#define RemovePogo(%1)	(g_bIsPogo &= ~(1<<(%1 & 31)))

new const g_GunEvents[][] = 
{
        "events/awp.sc",
        "events/g3sg1.sc",
        "events/ak47.sc",
        "events/scout.sc",
        "events/m249.sc",
        "events/m4a1.sc",
        "events/sg552.sc",
        "events/aug.sc",
        "events/sg550.sc",
        "events/m3.sc",
        "events/xm1014.sc",
        "events/usp.sc",
        "events/mac10.sc",
        "events/ump45.sc",
        "events/fiveseven.sc",
        "events/p90.sc",
        "events/deagle.sc",
        "events/p228.sc",
        "events/glock18.sc",
        "events/mp5n.sc",
        "events/tmp.sc",
        "events/elite_left.sc",
        "events/elite_right.sc",
        "events/galil.sc",
        "events/famas.sc"
};


const WEAPONS_BITSUM = (1<<CSW_KNIFE|1<<CSW_HEGRENADE|1<<CSW_FLASHBANG|1<<CSW_SMOKEGRENADE|1<<CSW_C4)
const PRIMARY_WEAPONS_BITSUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const SECONDARY_WEAPONS_BITSUM = (1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)|(1<<CSW_P228)|(1<<CSW_USP)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)

const m_pPlayer = 		41
const m_flNextPrimaryAttack = 	46
const m_flNextSecondaryAttack =	47
const m_flTimeWeaponIdle = 	48 

new g_GunEventBits
new g_FMPrecacheEvent
new g_iMaxPlayers

new g_TouchGroundEnt
new g_bIsPogo

new sprite, boomsprite, g_msgHostageAdd, g_msgHostageDel, g_SayText, g_class, gmsgFade, gmsgShake, g_status_sync

new Float: cl_pushangle[33][3]
new Float:g_lastLeaptime[33]


new g_iCurrentWeapon[33]
new bool:got_class[33]

new bool:g_flare[33]
new bool:g_fire[33]
new bool:g_frost[33]
new bool:g_jumper[33]
new bool:g_phalanx[33]
new bool:g_armor[33]
new bool:g_pound[33]
new bool:g_stealth[33]
new bool:g_norecoil[33]
new bool:g_nofalldamage[33]
new bool:g_speed[33]
new bool:g_laser[33] 
new bool:g_leap[33]
new bool:g_radar[33]
new bool:g_doc[33]
new bool:g_shg[33]
new bool:g_smg[33]
new bool:g_blinder[33]
new bool:g_mad[33]
new bool:g_aps[33]
new bool:g_az[33]
new bool:g_dmgx[33]
new bool:g_blaster[33]
new bool:g_medic[33]
new bool:g_gunner[33]
new bool:g_samurai[33]
new bool:g_tremor[33]
new bool:g_flasher[33]
new bool:g_mutant[33]
new bool:g_spy[33]
new bool:g_heavy[33]
new bool:g_nvg[33]
new bool:g_server[33]
new bool:g_dis[33]

new bool:g_pogo[33]
new bool:g_cam[33]
new bool:g_ghost[33]
new bool:g_snip[33]
new bool:g_gore[33]
new bool:g_leech[33]
new bool:g_cd[33]
new bool:g_head[33]
new bool:g_knock[33]
new bool:g_collector[33]
new bool:g_aurel[33]
new bool:g_sthg[33]
new bool:g_neut[33]
new bool:g_smoker[33]


public plugin_init()
{		
	register_plugin("Clase Human", "1.0", "Anon1me.")
	g_class = zp_register_extra_item("Alegeti clasa Human", 0, ZP_TEAM_HUMAN)
	register_event("StatusValue", "showStatus", "be", "1=2", "2!0")
	register_event("Damage", "Event_Damage", "b", "2!0", "3=0", "4!0")
	register_event("HLTV", "NewRound", "a", "1=0", "2=0")
	register_event("DeathMsg", "DeathMsg", "a")
	register_clcmd("cheer", "ClCmdSelectclass")
	register_clcmd("say /clase", "ClCmdSelectclass")
	register_think("touchground_entity", "fw_Think")
	RegisterHam(Ham_Killed, "player", "fw_PlayerKilled_Pre", 0)
	RegisterHam( Ham_Killed, "player", "fw_PlayerKilled_Post", 1)
	register_forward(FM_Touch,"FM_Touch_hook")
	
	register_forward(FM_PlayerPreThink, "FW_playerprethink")
	register_forward(FM_CmdStart, "fw_FMCmdStart", 1)
	register_forward(FM_PlaybackEvent, "fw_FMPlaybackEvent")
	unregister_forward(FM_PrecacheEvent, g_FMPrecacheEvent, 1)
	entity_set_string(g_TouchGroundEnt , EV_SZ_classname , "touchground_entity")
	RegisterHam(Ham_TakeDamage, "player", "Ham_PlayerTakeDamage", 0)
	RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
	RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "fw_Knife_PrimaryAttack_Post", 1)
	RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fw_Knife_SecondaryAttack_Post", 1) 

	g_iMaxPlayers = get_maxplayers()
	g_TouchGroundEnt = create_entity("info_target")
	g_status_sync = CreateHudSyncObj()
	gmsgFade = get_user_msgid("ScreenFade")
	gmsgShake = get_user_msgid ("ScreenShake") 
	g_SayText = get_user_msgid("SayText")
	g_msgHostageAdd = get_user_msgid("HostagePos")
	g_msgHostageDel = get_user_msgid("HostageK")
	set_task (2.0,"radar_scan",_,_,_,"b")
	new weapon_name[24]
	for (new i = 1; i <= 30; i++)
	{
		if (!(WEAPONS_BITSUM & 1 << i) && get_weaponname(i, weapon_name, 23))
		{
			RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "fw_Weapon_PrimaryAttack_Pre")
			RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "fw_Weapon_PrimaryAttack_Post", 1)
		}
	}
}

public plugin_precache() 
{	
	sprite = precache_model("sprites/white.spr")
	boomsprite = precache_model("sprites/zerogxplode.spr")
	precache_model("models/rpgrocket.mdl")
	g_FMPrecacheEvent = register_forward(FM_PrecacheEvent, "fw_FMPrecacheEvent", 1)
}

public ClCmdSelectclass(id)
{
	if(zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id) || (got_class[id] == true))
	{
		return PLUGIN_HANDLED;
	}
	else if(!is_user_alive(id))
	{
		return PLUGIN_HANDLED;
	}
	else
	{
		human_menu(id)
	}
	return PLUGIN_CONTINUE;
}

public human_menu(id)
{
	new menu = menu_create("Alege clasa Human:", "human_menu_handler")
	
	menu_additem(menu, "Omul plin cu viata (300 HP)", "1", 0)
	menu_additem(menu, "Saltaretul (Are o saritura puternica)", "2", 0)
	menu_additem(menu, "Camuflatul (Semi-invizibil)", "3", 0)
	menu_additem(menu, "Soldatul gheturilor (Are X5FrostNade)", "4", 0)
	menu_additem(menu, "Hotul (Fura credite la infectare)", "5", 0)
	menu_additem(menu, "Doctorul (500HP la infectare)", "6", 0)
	menu_additem(menu, "Nebunul (Are Madness la infectare)", "7", 0)
	menu_additem(menu, "BigFoot (Nu ia damage la cazaturi)", "8", 0)
	menu_additem(menu, "Armura dupa infectare (+Armura dupa infectare)", "9", 0)
        menu_additem(menu, "Luminatul (Primeste 5xFlare si Aura luminoasa)", "10", 0)
	menu_additem(menu, "Soldatul (Scut&Deagle)", "11", 0)
	menu_additem(menu, "Radar Zombie (Zombie Radar)", "12", 0)
        menu_additem(menu, "Inflacaratul (Primeste 5 Grenazi)", "13", 0)
	menu_additem(menu, "Chuck Norris (Damage mai mare cu +10%)", "14", 0)
	menu_additem(menu, "Medicul (1 Extra Antidote)", "15", 0)
	menu_additem(menu, "Pistolarul (Primesti toate pistoalele din dotare)
", "16", 0)
	menu_additem(menu, "Samurai Jacj (Esti iute in cutit + Dai damage mai mare)
", "17", 0)
	menu_additem(menu, "Oftamologul (Orbesti Zombie)", "18", 0)
	menu_additem(menu, "Doru cel dur (Primeste M249)", "19", 0)
        menu_additem(menu, "Nocturnul (Primeste NightVision)", "20", 0)
	menu_additem(menu, "Ghimpele (Daca ramai ultimul devii survivor)", "21", 0)
	menu_additem(menu, "Cameramanul (Vedere 3RD Person)", "22", 0)
	menu_additem(menu, "Fondatoma (Primeste Noclip la infectare)", "23", 0)
	menu_additem(menu, "Sniperul (Primesti sniper si DMG mai mare)", "24", 0)
	menu_additem(menu, "Diseparatul (Zombie explodeaza dupa ce ii ucide )
", "25", 0)
	menu_additem(menu, "Ciorditorul (Fura HP)", "25", 0)
	menu_additem(menu, "Random (Primesti o clasa Random)", "26", 0)
	
	
	

	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
	menu_display(id, menu, 0)
}

public human_menu_handler(id, menu, item)
{
	if( item == MENU_EXIT )
	{
		menu_destroy(menu)
		return PLUGIN_HANDLED
	}
	new data[6], iName[64]
	new access, callback
	menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback)
	new key = str_to_num(data)
	switch(key)
	{
		case 1:
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 1
			got_class[id] = true
			class_1(id)
		}
		case 2:
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 2
			got_class[id] = true
			class_2(id)
			
		}
		case 3: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 3
			got_class[id] = true
			class_3(id)
		}
		case 4: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 4
			got_class[id] = true
			class_4(id)
	
		}
		case 5: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 5
			got_class[id] = true
			class_5(id)
		}
		case 6: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 6
			got_class[id] = true
			class_6(id)
		}
		case 7: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 7
			got_class[id] = true
			class_7(id)
		}
		case 8: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 8
			got_class[id] = true
			class_8(id)
		}
		case 9: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 9
			got_class[id] = true
			class_9(id)
		}
		case 10: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 10
			got_class[id] = true
			class_10(id)
		}
		case 11: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 11
			got_class[id] = true
			class_11(id)
		}	
		case 12: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 12
			got_class[id] = true
			class_12(id)
		}
		case 13: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 13
			got_class[id] = true
			class_13(id)
		}
		case 14: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 14
			got_class[id] = true
			class_14(id)
		}
		case 15: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 15
			got_class[id] = true
			class_15(id)
		}
		case 16: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 16
			got_class[id] = true
			class_16(id)
		}
		case 17: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 17
			got_class[id] = true
			class_17(id)
		}
		case 18: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 18
			got_class[id] = true
			class_18(id)
		}
		case 19: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 19
			got_class[id] = true
			class_19(id)
		}
		case 20: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 20
			got_class[id] = true
			class_20(id)
		}
		case 21: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 21
			got_class[id] = true
			class_21(id)
		}
		case 22:
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 22
			got_class[id] = true
			class_22(id)
		}
		case 23: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 23
			got_class[id] = true
			class_23(id)
		}
		case 24: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 24
			got_class[id] = true
			class_24(id)
		}
		case 25: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 25
			got_class[id] = true
			class_25(id)
		}
		case 26: 
		{
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 26
			got_class[id] = true
			class_26(id)
		}
		
			if(zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
			//g_player_class[id] = 51
			got_class[id] = true
			new rand = random_num(1,48)
			switch(rand) 
			{
				case 1: class_1(id)
				case 2: class_2(id)
				case 3: class_3(id)
				case 4: class_4(id)
				case 5: class_5(id)
				case 6: class_6(id)
				case 7: class_7(id)
				case 8: class_8(id)
				case 9: class_9(id)
				case 10: class_10(id)
				case 11: class_11(id)
				case 12: class_12(id)
				case 13: class_13(id)
				case 14: class_14(id)
				case 15: class_15(id)
				case 16: class_16(id)
				case 17: class_17(id)
				case 18: class_18(id)
				case 19: class_19(id)
				case 20: class_20(id)
				case 21: class_21(id)
				case 22: class_22(id)
				case 23: class_23(id)
				case 24: class_24(id)
				case 25: class_25(id)
				case 26: class_26(id)
			}
		}
	}
	menu_destroy(menu)
	return PLUGIN_HANDLED
}

public fw_Weapon_PrimaryAttack_Post(entity)
{
	new id = pev(entity, pev_owner)
	if (g_norecoil[id] == true)
	{
		new Float: push[3]
		pev(id, pev_punchangle, push)
		xs_vec_sub(push, cl_pushangle[id], push)
		xs_vec_mul_scalar(push, 0.0, push)
		xs_vec_add(push, cl_pushangle[id], push)
		set_pev(id, pev_punchangle, push)
		return HAM_IGNORED;
	}
	return HAM_IGNORED;
}

public fw_Weapon_PrimaryAttack_Pre(entity)
{
	new id = pev(entity, pev_owner)
	if (g_norecoil[id] == true)
	{
		pev(id, pev_punchangle, cl_pushangle[id])
		return HAM_IGNORED;
	}
	return HAM_IGNORED;
}

public FW_playerprethink(id)
{
	if(g_speed[id] == true)  
	{
		set_user_maxspeed(id, get_cvar_float("zp_human_speed") + 50)  
	}
	
	if(g_laser[id] == true)
	{
		new e[3]
		get_user_origin(id, e, 3)
		message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
		write_byte (TE_BEAMENTPOINT)
		write_short(id | 0x1000)
		write_coord (e[0])			
		write_coord (e[1])			
		write_coord (e[2])			

		write_short(sprite)			
		
		write_byte (1)      						
		write_byte (10)     								
		write_byte (1)				
		write_byte (5)   						
		write_byte (0)    			
		write_byte (255) 			
		write_byte (0)				
		write_byte (0)				
		write_byte (150)     							
		write_byte (25)      				
		message_end()
	}

	if(can_leap(id))
	{
		if(g_leap[id] == true)
		{
			static Float:velocity[3]
			velocity_by_aim(id, 570, velocity)
			velocity[2] = 275.00
			set_pev(id, pev_velocity, velocity)
			g_lastLeaptime[id] = get_gametime()
		}
	}
	if(g_aurel[id] == true)
	{
		for( new i = 1; i <= g_iMaxPlayers; i++ )
		{
			if(is_user_alive(i) && zp_get_user_zombie(i))
			{
				new Distance; Distance = get_entity_distance(i, id)
				if(Distance <= 300) 
				{
					set_user_maxspeed(i, 150.0)
				}
			}
		}
	}
	
	if(g_sthg[id] == true)
	{
		for( new i = 1; i <= g_iMaxPlayers; i++ )
		{
			if(is_user_alive(i) && !zp_get_user_zombie(i))
			{
				new Distance; Distance = get_entity_distance(i, id)
				if(Distance <= 300) 
				{
					stealthize(i)
					set_user_maxspeed(id, get_cvar_float("zp_human_speed") - 60) 
				}
			}
		}
	}
	
	if(g_neut[id] == true)
	{
		new infnade = find_ent_by_class(-1, "grenade")
		{
			new Distance = fm_get_entity_distance(infnade, id)
			new owner = pev(infnade, pev_owner)
			if(Distance <= 200 && zp_get_user_zombie(owner)) 
			{
				remove_entity(infnade)
			}
		}
	}
}

public Ham_PlayerTakeDamage(iVictim, iInflictor, iAttacker, Float:flDamage, iDmgBits)
{        
	if (iDmgBits & DMG_FALL) 
	{
	if (g_nofalldamage[iVictim] == true)
		{
			return HAM_SUPERCEDE
		}
	}
	if(g_dmgx[iAttacker])
		{
		SetHamParamFloat(4,(flDamage*1.1)) 
		return HAM_HANDLED  
		}
	if(g_samurai[iAttacker] && g_iCurrentWeapon[iAttacker] == CSW_KNIFE)
		{
		SetHamParamFloat(4,(flDamage*2.0)) 
		return HAM_HANDLED  
		}
	if(g_snip[iAttacker] && g_iCurrentWeapon[iAttacker] == CSW_AWP || g_iCurrentWeapon[iAttacker] == CSW_SCOUT)
		{
		SetHamParamFloat(4,(flDamage*2.0)) 
		return HAM_HANDLED  
		}
	return HAM_IGNORED
}

public blind(id)
{
	message_begin(MSG_ONE_UNRELIABLE, gmsgFade,{0,0,0},id)
	write_short(1<<2) 
	write_short(1<<11)  
	write_short(1<<12)  
	write_byte(255) 
	write_byte(255) 
	write_byte(255) 
	write_byte(250) 
	message_end()
}

public shake(id)
{
	message_begin (MSG_ONE_UNRELIABLE, gmsgShake, {0,0,0}, id)
	write_short (1<<6) 
	write_short (1<<13) 
	write_short (1<<12)
	message_end ()
}

stock fm_get_speed(entity)
{
	static Float:velocity[3]
	pev(entity, pev_velocity, velocity)
	return floatround(vector_length(velocity))
}

can_leap(id)
{
	static buttons
	buttons = pev(id, pev_button)
	if (!(pev(id, pev_flags) & FL_ONGROUND) || fm_get_speed(id) < 20 || !(buttons & IN_JUMP) || !(buttons & IN_DUCK))
		return false
	if (get_gametime() - g_lastLeaptime[id] < 4.0)
		return false
	return true
}

public radar_scan()
{	
	new zombie_count = 0;
	new zombie_list[32];
	new ZombieCoords[3];
	new id, i;
	
	for (new id=1; id<=32; id++)
		if (zp_get_user_zombie(id))
		{
			zombie_count++;
			zombie_list[zombie_count]=id;
		}
	
	for (id=1; id<=32; id++)
	{
		if ((!is_user_alive(id))||(!g_radar[id])) continue;
		
		for (i=1;i<=zombie_count;i++)
		{
			
			get_user_origin(zombie_list, ZombieCoords)
		
			message_begin(MSG_ONE_UNRELIABLE, g_msgHostageAdd, {0,0,0}, id)
			write_byte(id)
			write_byte(i)		
			write_coord(ZombieCoords[0])
			write_coord(ZombieCoords[1])
			write_coord(ZombieCoords[2])
			message_end()
		
			message_begin(MSG_ONE_UNRELIABLE, g_msgHostageDel, {0,0,0}, id)
			write_byte(i)
			message_end()
		}
	}
}

public remove_mad(id)
{
	set_user_godmode(id, 0)
	remove_task(id + TASK_AURA)
}

public zp_extra_item_selected(id, itemid)
{
	if (itemid == g_class)
	{
		got_class[id] = false
		ClCmdSelectclass(id)
	}
}

public NewRound(i)
{
	for (i = 1; i <= 32; i++)
	{
	if (g_speed)
		{
		g_speed = false
		}
	if (g_norecoil)
		{
		g_norecoil = false
		}	
	if (g_laser)
		{
		g_laser = false
		}
	if (g_leap)
		{
		g_leap = false
		}
	if (g_nofalldamage)
		{
		g_nofalldamage[i] = false
		}
	if (g_radar[i])
		{
		g_radar[i] = false
		}
	if (g_doc[i])
		{
		g_doc[i] = false
		}
	if (g_blinder[i])
		{
		g_blinder[i] = false
		}
	if (g_mad[i])
		{
		g_mad[i] = false
		}
	if (g_shg[i])
		{
		drop_primary_weapons(i)
		g_shg[i] = false
		}
	if (g_smg[i])
		{
		drop_primary_weapons(i)
		g_smg[i] = false
		}
	if (g_dmgx[i])
		{
		g_dmgx[i] = false
		}
	if (g_blaster[i])
		{
		g_blaster[i] = false
		}
	if (g_medic[i])
		{
		g_medic[i] = false
		}
	if (g_gunner[i])
		{
		drop_secondary_weapons(i)
		g_gunner[i] = false
		}
	if (g_az[i])
		{
		g_az[i] = false
		cs_set_user_armor(i,  0,  CsArmorType:1)
		}
	if (g_samurai[i])
		{
		g_samurai[i] = false
		}
	if (g_tremor[i])
		{
		g_tremor[i] = false
		}
	if (g_flasher[i])
		{
		g_flasher[i] = false
		}
	if (g_mutant[i])
		{
		g_mutant[i] = false
		}
	if (g_spy[i])
		{
		g_spy[i] = false
		}
	if (g_heavy[i])
		{
		g_heavy[i] = false
		}
	if (g_server[i])
		{
		g_server[i] = false
		}
	if (g_nvg[i])
		{
		g_nvg[i] = false
		}
	if (g_dis[i])
		{
		g_dis[i] = false
		}
	if (g_ghost[i])
		{
		g_ghost[i] = false
		}
	if (g_cam[i] == true)
		{
		set_view(i, CAMERA_NONE)
		g_cam[i] = false
		}
	if (g_pogo[i])
		{
		g_pogo[i] = false
		}
	if (g_knock[i])
		{
		g_knock[i] = false
		}
	if (g_leech[i])
		{
		g_leech[i] = false
		}
	if (g_cd[i])
		{
		g_cd[i] = false
		}
	if (g_snip[i])
		{
		g_snip[i] = false
		}
	if (g_aurel[i])
		{
		g_aurel[i] = false
		}
	if (g_sthg[i])
		{
		g_sthg[i] = false
		}
	if (g_neut[i])
		{
		g_neut[i] = false
		}
	if (g_smoker[i])
		{
		g_smoker[i] = false
		}
	if (g_collector[i])
		{
		drop_primary_weapons(i)
		drop_secondary_weapons(i)
		g_collector[i] = false
		}
	if (g_head[i])
		{
		set_user_hitzones(0, i, 1)
		g_head[i] = false
		}
	if (got_class[i])
		{
		got_class[i] = false
		}
	}
}

public fwHamPlayerSpawnPost(id)
{
	chat_color(id, "!g[Twilight] !yApasa tasta !gJ !y sau scrie in chat !g/clase !y pentru a alege !gClasa ta de om")
}

public zp_user_infected_post(id, infector)
{
	g_leap[id] = false
	g_speed[id] = false
	g_norecoil[id] = false
	g_laser[id] = false
	g_nofalldamage[id] = false
	g_radar[id] = false
	g_smg[id] = false
	g_shg[id] = false
	g_dmgx[id] = false
	g_gunner[id] = false
	g_blaster[id] = false
	g_flasher[id] = false
	g_samurai[id] = false
	g_tremor[id] = false
	g_spy[id] = false
	g_heavy[id] = false
	g_nvg[id] = false
	g_server[id] = false
	g_dis[id] = false
	g_knock[id] = false
	g_cd[id] = false
	g_leech[id] = false
	g_snip[id] = false
	g_aurel[id] = false
	g_collector[id] = false
	g_sthg[id] = false
	g_neut[id] = false
	if(g_doc[id] == true)
	{
		set_user_health(id, (get_user_health(id)) + 500)
	}
	if(g_blinder[id] == true)
	{
		give_item(id, "weapon_flashbang")
	}
	if(g_aps[id] == true)
	{
		new amount
		amount = random_num(2,8)
		zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + amount)
		zp_set_user_ammo_packs(infector, (zp_get_user_ammo_packs(infector) - amount) - (get_cvar_num("zp_zombie_infect_reward")))
	}
	if(g_mad[id] == true)
	{
		set_user_godmode(id, 1)
		set_task(0.1, "aura", id + TASK_AURA, _, _, "b")
		set_task(5.0, "remove_mad", id)
	}
	if(g_az[id] == true)
	{
		cs_set_user_armor(id,  100,  CsArmorType:2)
	}
	if(got_class[id] == true)
	{
		got_class[id] = false
	}
	if(g_medic[id] == true)
	{
		set_task(10.0, "disinfect", id)
	}
	if(g_mutant[id] == true)
	{
		nemesize(id)
	}
	if(g_ghost[id] == true)
	{
		noclip(id)
	}
	if(g_cam[id] == true)
	{
		set_view(id, CAMERA_NONE)
	}
	if(g_head[id] == true)
	{
		g_head[id] = false
		set_user_hitzones(0, id, 1)
	}
	if(g_smoker[id] == true)
	{
		give_item(id, "weapon_smokegrenade")
	}
}

public DeathMsg()
{
	new id = read_data(2)
	got_class[id] = false
	
	g_leap[id] = false
	g_speed[id] = false
	g_norecoil[id] = false
	g_laser[id] = false
	g_nofalldamage[id] = false
	g_radar[id] = false
	g_doc[id] = false
	g_blinder[id] = false
	g_mad[id] = false
	g_aps[id] = false
	g_smg[id] = false
	g_shg[id] = false
	g_az[id] = false
	g_dmgx[id] = false
	g_blaster[id] = false
	g_medic[id] = false
	g_samurai[id] = false
	g_tremor[id] = false
	g_flasher[id] = false
	g_mutant[id] = false
	g_spy[id] = false
	g_heavy[id] = false
	g_nvg[id] = false
	g_server[id] = false
	g_dis[id] = false
	g_cam[id] = false
	g_pogo[id] = false
	g_knock[id] = false
	g_snip[id] = false
	g_cd[id] = false
	g_leech[id] = false
	g_collector[id] = false
	g_aurel[id] = false
	g_sthg[id] = false
	g_neut[id] = false
	g_smoker[id] = false
	if(g_head[id] == true)
	{
		g_head[id] = false
		set_user_hitzones(0, id, 1)
	}
}

public zp_user_humanized_post(id)
{
	got_class[id] = false
	
	g_leap[id] = false
	g_speed[id] = false
	g_norecoil[id] = false
	g_laser[id] = false
	g_nofalldamage[id] = false
	g_radar[id] = false
	g_smg[id] = false
	g_shg[id] = false
	g_aps[id] = false
	g_doc[id] = false
	g_blinder[id] = false
	g_mad[id] = false
	g_az[id] = false
	g_dmgx[id] = false
	g_blaster[id] = false
	g_medic[id] = false
	g_samurai[id] = false
	g_tremor[id] = false
	g_flasher[id] = false
	g_mutant[id] = false
	g_spy[id] = false
	g_heavy[id] = false
	g_nvg[id] = false
	g_server[id] = false
	g_dis[id] = false
	g_cam[id] = false
	g_pogo[id] = false
	g_knock[id] = false
	g_cd[id] = false
	g_snip[id] = false
	g_leech[id] = false
	g_collector[id] = false
	g_aurel[id] = false
	g_sthg[id] = false
	g_neut[id] = false
	g_smoker[id] = false
	if(g_head[id] == true)
	{
		g_head[id] = false
		set_user_hitzones(0, id, 1)
	}
}

public aura(id)
{
	id -= TASK_AURA
	new Origin[3]
	get_user_origin(id, Origin)
	
	message_begin(MSG_ALL, SVC_TEMPENTITY)
	write_byte(TE_DLIGHT)
	write_coord(Origin[0])
	write_coord(Origin[1])
	write_coord(Origin[2])
	write_byte(20)
	write_byte(255) 
	write_byte(0) 
	write_byte(0) 
	write_byte(2)
	write_byte(0)
	message_end()
}

stock drop_primary_weapons(id)	
{
	static weapons [ 32 ], num, i, weaponid
	num = 0 
	get_user_weapons (id, weapons, num )
	for ( i = 0; i < num; i++ )
	{
		weaponid = weapons [ i ]
		if  ( ( (1<<weaponid) & PRIMARY_WEAPONS_BITSUM ) )		
		{
		static wname[32]
		get_weaponname(weaponid, wname, charsmax(wname))
		engclient_cmd(id, "drop", wname)
		}
	}
}

stock drop_secondary_weapons(id)	
{
	static weapons [ 32 ], num, i, weaponid
	num = 0 
	get_user_weapons (id, weapons, num )
	for ( i = 0; i < num; i++ )
	{
		weaponid = weapons [ i ]
		if  ( ( (1<<weaponid) & SECONDARY_WEAPONS_BITSUM ) )		
		{
		static wname[32]
		get_weaponname(weaponid, wname, charsmax(wname))
		engclient_cmd(id, "drop", wname)
		}
	}
}

public class_1(id)
{
	g_armor[id] = true
	cs_set_user_armor(id,  20,  CsArmorType:1)
	chat_color(id,"!g[ZP] !yYour Human class for this round is:!g Armorer !t(20 AP)")
}

public class_2(id)
{
	g_pound[id] = true
	set_user_health(id, 300)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Pounder !t(300 HP)")
}

public class_3(id)
{
	g_jumper[id] = true
	set_user_gravity(id, 0.50)
	chat_color(id, "!g[ZP] Your Human class for this round is:!g Jumper !t(High Jump)");
}

public class_4(id)
{
	g_leap[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Leaper !t(Leap Ability)");
}

public class_5(id)
{
	got_class[id] = true
	g_speed[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Runner !t(+Speed)");
}

public class_6(id)
{
	g_stealth[id] = true
	set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,127)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Stealth Warrior !t(Stealth)");
}
public class_7(id)
{
	g_frost[id] = true
	give_item(id, "weapon_flashbang")
	cs_set_user_bpammo(id, CSW_FLASHBANG, 5)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Frost Soldier !t(5 FrostNade)");
}

public class_8(id)
{
	g_aps[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Thief !t(Steals Random Number Of Ammo Packs From Infector)");
}

public class_9(id)
{
	g_blinder[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Blinder !t(Flashbang On Infection)");
}

public class_10(id)
{
	g_doc[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Doc !t(+500 HP Upon Infection)");
}

public class_11(id)
{
	g_mad[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Wicked One !t(Madness On Infection For 5 Seconds)");
}

public class_12(id)
{
	g_nofalldamage [id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g FeatherFoot !t(No Fall Damage)");
}

public class_13(id)
{
	g_az[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Armored Later !t(+100 Armor Upon Infection)");
}

public class_14(id)
{
	g_flare[id] = true
	give_item(id, "weapon_smokegrenade")
	cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 5)
	set_pev(id, pev_effects, pev(id, pev_effects) | EF_BRIGHTLIGHT)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Light Handler !t(5 FlareNade & Light Aura)");
}

public class_15(id)
{
	g_shg[id] = true
	give_item(id,"weapon_xm1014")
	cs_set_user_bpammo(id, CSW_XM1014, 32)
	give_item(id,"weapon_m3")
	cs_set_user_bpammo(id, CSW_M3, 32)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Shotgunner !t(+Shotguns)");
}

public class_16(id)
{
	g_smg[id] = true
	give_item(id,"weapon_mp5navy")
	cs_set_user_bpammo(id, CSW_MP5NAVY, 120)
	give_item(id,"weapon_p90")
	cs_set_user_bpammo(id, CSW_P90, 100)
	give_item(id,"weapon_ump45")
	cs_set_user_bpammo(id, CSW_UMP45, 120)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g SubMachine Kid !t(+SubMachine Guns)");
}

public class_17(id)
{
	g_phalanx[id] = true
	drop_primary_weapons(id)
	give_item(id,"weapon_shield")
	give_item(id,"weapon_deagle")
	cs_set_user_bpammo(id, CSW_DEAGLE, 35)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Phalanxer !t(Shield & Deagle)");
}

public class_18(id)
{
	g_norecoil[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Sharpshooter !t(No Recoil For Weapons)");
}

public class_19(id)
{
	g_laser[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Laser Aimer !t(Laser Sight For Weapons)");
}

public class_20(id)
{
	g_radar[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Zombie Seeker !t(Zombie Radar)");
}

public class_21(id)
{
	g_fire[id] = true
	give_item(id, "weapon_hegrenade")
	cs_set_user_bpammo(id, CSW_HEGRENADE, 5)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Firebat !t(5 NapalmNade)");
}

public class_22(id)
{
	g_dmgx[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Man Of Despair !t(+10%% Damage)");
}

public class_23(id)
{
	g_blaster[id] = true
	give_item(id, "weapon_c4")
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Blaster !t(Can Drop C4 Mine, Deals 500 Dmg)");
}

public class_24(id)
{
	g_medic[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Medic !t(1 Extra Antidote, 10 Seconds After Inf)");
}

public class_25(id)
{
	g_gunner[id] = true
	give_item(id, "weapon_glock18")
	cs_set_user_bpammo(id, CSW_GLOCK18, 100)
	give_item(id, "weapon_deagle")
	cs_set_user_bpammo(id, CSW_DEAGLE, 100)
	give_item(id, "weapon_usp")
	cs_set_user_bpammo(id, CSW_USP, 100)
	give_item(id, "weapon_fiveseven")
	cs_set_user_bpammo(id, CSW_FIVESEVEN, 100)
	give_item(id, "weapon_p228")
	cs_set_user_bpammo(id, CSW_P228, 100)
	give_item(id, "weapon_elite")
	cs_set_user_bpammo(id, CSW_ELITE, 100)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Pistolero !t(+All Guns)");
}

public class_26(id)
{
	g_samurai[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Samurai !t(Fast Knife Slash + 2X Knife Damage)");
}

public class_27(id)
{
	g_tremor[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Tremor Maker !t(Shaking Zombie's Screen)");
}

public class_28(id)
{
	g_flasher[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Deceiver !t(Blinding Zombies)");
}

public class_29(id)
{
	g_mutant[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Mutant !t(Becomes Nemesis For 8 Seconds Upon Inf)");
}

public class_30(id)
{
	g_spy[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Spy !t(Can See Zombie's Health & AP & # Of Zombies Left)");
}

public class_31(id)
{
	g_heavy[id] = true
	give_item(id, "weapon_m249")
	cs_set_user_bpammo(id, CSW_M249, 250)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Tought Guy !t(+M294 Para)");
}

public class_32(id)
{
	g_nvg[id] = true
	zp_set_user_nightvision(id, 1)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Seer !t(+NightVision Goggles)");
}

public class_33(id)
{
	g_server[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Last Man !t(Will Become Survivor If He Is Last Man Standing)");
}

public class_34(id)
{
	g_dis[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Slapper !t(Slaps Zombies Who Looks At Him)");
}

public class_35(id)
{
	g_pogo[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Pogo Jumper !t(Can Use Weapons As Pogo)");
}

public class_36(id)
{
	g_cam[id] = true
	set_view(id, CAMERA_3RDPERSON)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Cameraman !t(3rd Person View)");
}

public class_37(id)
{
	g_ghost[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Ghost Stalker !t(No Clip For 15 Seconds Upon Infection)");
}

public class_38(id)
{
	g_snip[id] = true
	drop_primary_weapons(id)
	give_item(id, "weapon_awp")
	cs_set_user_bpammo(id, CSW_AWP, 30)
	give_item(id, "weapon_scout")
	cs_set_user_bpammo(id, CSW_SCOUT, 30)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Sniper !t(Snipers + 2X Damage)");
}

public class_39(id)
{
	g_gore[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Disemboweler !t(Disembowels Zombies)");
}

public class_40(id)
{
	g_leech[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Leecher !t(Self-Healing While Making Damage)");
}

public class_41(id)
{
	g_cd[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Hacker !t(Ejects CD Tray Of Zombies That Looks At Him)");
}

public class_42(id)
{
	g_head[id] = true
	set_user_hitzones(0, id, 2)
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Wiseman !t(Can Be Infected With Headshot Only)");
}

public class_43(id)
{
	g_knock[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g KnockBacker !t(Bigger Knockback For Weapons)");
}

public class_44(id)
{
	g_collector[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Collector !t(Can Pickup Multiple Weapons)");
}

public class_45(id)
{
	g_aurel[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Aurelius !t(Slowing Nearby Zombies)");
}

public class_46(id)
{
	g_sthg[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Stealth Giver !t(Stealth Aura)");
}

public class_47(id)
{
	g_neut[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Neutralizer !t(Neutralizing Infection Grenades)");
}

public class_48(id)
{
	g_smoker[id] = true
	chat_color(id, "!g[ZP] !yYour Human class for this round is:!g Smoker !t(+Smoke Grenade When Infected)");
}


stock chat_color(const id, const input[], any:...)
{
	static msg[191]
	vformat(msg, 190, input, 3)
	
	replace_all(msg, 190, "!g", "^4")
	replace_all(msg, 190, "!y", "^1")
	replace_all(msg, 190, "!t", "^3")
	replace_all(msg, 190, "!c", "^0")
	
	message_begin(MSG_ONE_UNRELIABLE, g_SayText, _, id)
	write_byte(id)
	write_string(msg)
	message_end()
}

public pfn_touch(pentru, ptd)
{ 
	new bomb = find_ent_by_model(-1,"weaponbox","models/w_backpack.mdl")
	entity_set_string(bomb,EV_SZ_classname,"bomb")

	if(pentru > 0 && ptd > 0 && is_valid_ent(pentru) && is_user_alive(ptd) && zp_get_user_zombie(ptd) && !zp_get_user_nemesis(ptd))
	{
		new bomb[32]
		entity_get_string(pentru, EV_SZ_classname, bomb, 31)
		if (equal(bomb,"bomb")) 
		{
			set_user_health(ptd, (get_user_health(ptd)) - 500)
			new bOrigin[3]
			get_user_origin(ptd, bOrigin, 0)
			message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
			write_byte(TE_EXPLOSION)
			write_coord(bOrigin[0]) 
			write_coord(bOrigin[1]) 
			write_coord(bOrigin[2]) 
			write_short(boomsprite) 
			write_byte(30)
			write_byte(15) 
			write_byte(0) 
			message_end()
			remove_entity(pentru)
		}
	}		
}

public disinfect(id)
{
	zp_disinfect_user(id)
	got_class[id] = true
}

public nemesize(id)
{
	zp_make_user_nemesis(id)
	set_task(8.0, "zombify", id)
}

public zombify(id)
{
	set_task(0.1, "disinfect", id) 
	set_task(0.2, "make_zomb", id)
	g_mutant[id] = false
}

public survivorize(id)
{	
	zp_make_user_survivor(id)
	set_user_health(id, 1000)
}

public make_zomb(id)
{
	zp_infect_user(id)
}

public stealthize(id)
{
	set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,127)
	set_task(1.0, "unstealthize", id)
}

public unstealthize(id)
{
	set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,255)
}

public fw_Knife_PrimaryAttack_Post(knife)
{
	static id
	id = get_pdata_cbase(knife, m_pPlayer, 4)
	if(g_samurai[id])
	{
		static Float:flRate
		flRate = 0.1
		
		set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
		set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
		set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)		
	}
	return HAM_IGNORED
}

public fw_Knife_SecondaryAttack_Post(knife)
{
	static id
	id = get_pdata_cbase(knife, m_pPlayer, 4)

	if(g_samurai[id])
	{
		static Float:flRate
		flRate = 0.3
		
		set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
		set_pdata_float(knife, m_flNextSecondaryAttack, flRate, 4)
		set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
	}
	return HAM_IGNORED
}

public showStatus(id)
{
	if(is_user_connected(id) && zp_get_user_zombie(id)) 
	{
		new pid = read_data(2)
		if(g_tremor[pid] == true)
		{
			shake(id)
		} 
		if(g_flasher[pid] == true)
		{
			blind(id)
		}
		if(g_dis[pid] == true)
		{
			user_slap(id, 0, 1)
		}
		if(g_cd[pid] == true)
		{
			client_cmd(id, "cd eject")
		} 
	}

	if(!is_user_bot(id) && is_user_connected(id) && g_spy[id] == true) 
	{
		new zmb = read_data(2)
		if(g_spy[id] == true && zp_get_user_zombie(zmb))
		{
			new hp = get_user_health(zmb)
			new ap = zp_get_user_ammo_packs(zmb)
			new zm = zp_get_zombie_count()
			new name[32]
			get_user_name(zmb,name,31)
			set_hudmessage(0, 255, 0, -1.0, 0.1, 0, 2.0, 1.5, 0.1, 0.2, 13)
			ShowSyncHudMsg(id, g_status_sync, "Name: %s^nHealth: %i^nAmmo Packs: %i^nZombies Left: %i", name, hp, ap, zm)
		}
	}
}

public zp_user_last_human(id)
{
	if(g_server[id] == true)
	set_task(1.0, "survivorize", id) 
}

public noclip(id)
{
	set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,127)
	set_user_noclip(id,1)
	set_task(15.0, "clipno", id)
}

public clipno(id)
{
	set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,255)
	set_user_noclip(id,0)
}

public fw_FMPrecacheEvent( Type , const szName[] ) 
{ 
	for ( new i = 0 ; i < sizeof( g_GunEvents ) ; ++i ) 
	{
		if (equal(g_GunEvents[i] , szName)) 
		{
			g_GunEventBits |= (1 << get_orig_retval());
			return FMRES_HANDLED;
		}
	}

        return FMRES_IGNORED;
}

public fw_FMPlaybackEvent(Flags , Invoker , EventID ) 
{
        if (!( g_GunEventBits & ( 1 << EventID ) ) || !IsPlayer(Invoker))
                return FMRES_IGNORED;

	static Float:fVelocity[ 3 ];
	static iOrigin[ 3 ] , Float:fOrigin[ 3 ];
	static iAimOrigin[ 3 ] , Float:fAimOrigin[ 3 ];
	
	get_user_origin( Invoker , iOrigin );
	get_user_origin( Invoker , iAimOrigin , 3 );

	IVecFVec( iOrigin , fOrigin );
	IVecFVec( iAimOrigin , fAimOrigin );
	
	if (( -80.0 >= GetAngleOrigins( fOrigin , fAimOrigin ) >= -90.0 ) && g_pogo[Invoker] == true)
	{
		pev( Invoker , pev_velocity , fVelocity );
		fVelocity[ 2 ] = 220.0
		set_pev( Invoker , pev_velocity , fVelocity );
		
		SetPogo(Invoker);
		
		entity_set_float( g_TouchGroundEnt , EV_FL_nextthink , get_gametime() + 0.25 );

		return FMRES_IGNORED;
	}
	
	return FMRES_HANDLED;
}

public fw_Think(Entity)
{
	if( Entity != g_TouchGroundEnt ) 
		return FMRES_IGNORED;
	
	static id;
	
	for (id = 1 ; id <= g_iMaxPlayers ; id++)
		if (IsPogo(id) && ((pev(id , pev_flags) & FL_ONGROUND) || !is_user_alive(id))) 
			RemovePogo(id);
			
	if (g_bIsPogo)
		entity_set_float(g_TouchGroundEnt , EV_FL_nextthink , get_gametime() + 0.25 );
		
	return FMRES_IGNORED;
}

Float: GetAngleOrigins(const Float:fOrigin1[3] , const Float:fOrigin2[3])
{
	new Float:fVector[3] , Float:fAngle[3];
	
	xs_vec_sub(fOrigin2 , fOrigin1 , fVector);
	vector_to_angle(fVector , fAngle);
	
	return ( ( fAngle[ 0 ] > 90.0 ) ? -( 360.0 - fAngle[ 0 ] ) : fAngle[ 0 ] );
}

public fw_PlayerKilled_Pre(iVictim, iAttacker, iShouldGib)
{
	if(zp_get_user_zombie(iVictim) && g_gore[iAttacker])
	{
		SetHamParamInteger(3, 2)
	}
}

public fw_PlayerKilled_Post(iVictim, iAttacker, iShouldGib)
{
	if(zp_get_user_zombie(iVictim) && g_gore[iAttacker])
	{
		SetHamParamInteger(3, 2)
	}
}

public Event_Damage()
{
	new victim = read_data(0)
	new attacker = get_user_attacker(victim)

	if (zp_get_user_zombie(victim) && victim != attacker && g_leech[attacker] && is_user_alive(attacker) && is_user_alive(victim))
	{
		new damage = read_data(2)
		set_user_health(attacker, (get_user_health(attacker) + damage/20))
	}
	
	if(zp_get_user_zombie(victim) && victim != attacker && g_knock[attacker])
	{
		new Float:vec[3];
		new Float:oldvelo[3];
		get_user_velocity(victim, oldvelo);
		create_velocity_vector(victim , attacker , vec);
		vec[0] += oldvelo[0];
		vec[1] += oldvelo[1];
		set_user_velocity(victim , vec);
	}
}

stock fm_get_entity_distance(ent1, ent2)
{
	return floatround(fm_entity_range(ent1, ent2))
}

stock Float:fm_entity_range(ent1, ent2) {
	new Float:origin1[3], Float:origin2[3];
	pev(ent1, pev_origin, origin1);
	pev(ent2, pev_origin, origin2);

	return get_distance_f(origin1, origin2);
}

stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
	if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
		return 0;

	new Float:vicorigin[3];
	new Float:attorigin[3];
	entity_get_vector(victim   , EV_VEC_origin , vicorigin);
	entity_get_vector(attacker , EV_VEC_origin , attorigin);

	new Float:origin2[3]
	origin2[0] = vicorigin[0] - attorigin[0];
	origin2[1] = vicorigin[1] - attorigin[1];

	new Float:largestnum = 0.0;

	if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
	if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);

	origin2[0] /= largestnum;
	origin2[1] /= largestnum;

	velocity[0] = ( origin2[0] * 30000 ) / get_entity_distance(victim , attacker);
	velocity[1] = ( origin2[1] * 30000 ) / get_entity_distance(victim , attacker);
	if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
		velocity[2] = random_float(200.0 , 275.0);

	return 1;
}

public FM_Touch_hook(weaponbox,id)
{
	if(is_user_alive(id) && !is_user_bot(id) && g_collector[id] == true && pev_valid(weaponbox))
	{
		static classname[64], trash[4]
		pev(weaponbox,pev_classname,classname,63)
		if(equali(classname,"weaponbox"))
		{
			pev(weaponbox,pev_model,classname,63)
			replace(classname,63,"w_"," ")
			replace(classname,63,".mdl","")
			strbreak(classname,trash,3,classname,63)
			format(classname,63,"weapon_%s",classname)

			new ent = engfunc(EngFunc_FindEntityByString,g_iMaxPlayers,"classname",classname)
			while(ent && pev_valid(ent))
			{
				if(pev(ent,pev_owner)==weaponbox)
				{
					give_item(id,classname)
					static classname2[32]
					pev(ent,pev_classname,classname2,31)

					if(pev_valid(weaponbox)) engfunc(EngFunc_RemoveEntity,weaponbox)
					if(pev_valid(ent)) engfunc(EngFunc_RemoveEntity,ent)
				}
				ent = engfunc(EngFunc_FindEntityByString,ent,"classname",classname)
			}
		}
	}
}
uite aici dar iti trebuie zombieplague.inc l-am cautat si l-am gasit dar cu zombieplague.inc imi da 26 de erori...
| Afiseaza codul
[en]
NOTICE_INFO1 = Press M to show the game menu
NOTICE_INFO2 = Press , or . to purchase ammo
NOTICE_VIRUS_FREE = The T-Virus has been set loose...
NOTICE_FIRST = %s is the first zombie !!
NOTICE_INFECT = %s's brains has been eaten...
NOTICE_INFECT2 = %s's brains has been eaten by %s...
NOTICE_ANTIDOTE = %s has used an antidote...
NOTICE_NEMESIS = %s is a Nemesis !!!
NOTICE_SURVIVOR = %s is a Survivor !!!
NOTICE_SWARM = Swarm Mode !!!
NOTICE_MULTI = Multiple Infection !!!
NOTICE_PLAGUE = Plague Mode !!!

WIN_HUMAN = Humans defeated the plague!
WIN_ZOMBIE = Zombies have taken over the world!
WIN_NO_ONE = No one won...

CMD_INFECT = turned into a Zombie
CMD_DISINFECT = turned back to Human
CMD_NEMESIS = turned into a Nemesis
CMD_SURVIVAL = turned into a Survivor
CMD_SWARM = start Swarm Mode
CMD_MULTI = start Multiple Infection
CMD_PLAGUE = start Plague Mode
CMD_RESPAWN = respawned
CMD_NOT = Unavailable command.
CMD_ZOMBIE_ONLY = This is only available to zombies.
CMD_HUMAN_ONLY = This is only available to humans.
CMD_NOT_STUCK = You are not stuck.
CMD_NOT_ACCESS = You have no access.
CMD_NOT_CANTUSE = You can't use this right now.
CMD_NOT_EXTRAS = Extra Items are disabled.
CMD_NOT_ZCLASSES = Zombie Classes are disabled.

MENU_BUY = Buy Weapons
MENU_EXTRABUY = Buy Extra Items
MENU_ZCLASS = Choose Zombie Class
MENU_HCLASS = Choose Human Class
MENU_UNSTUCK = Unstuck
MENU_ADMIN = Admin Menu
MENU_INFO = Help
MENU_SPECTATOR = Join Spectators

MENU_BUY1_TITLE = Primary Weapon
MENU_BUY2_TITLE = Secondary Weapon
MENU_ZCLASS_TITLE = Zombie Class
MENU_EXTRA_TITLE = Extra Items
MENU_ADMIN_TITLE = Admin Menu
MENU_INFO_TITLE = Plugin Information

MENU_EXTRA1 = NightVision (single round)
MENU_EXTRA2 = T-Virus Antidote
MENU_EXTRA3 = Zombie Madness
MENU_EXTRA4 = Infection Bomb
MENU_ADMIN1 = Make Zombie/Human
MENU_ADMIN2 = Make Nemesis
MENU_ADMIN3 = Make Survivor
MENU_ADMIN4 = Respawn Someone
MENU_ADMIN5 = Start Swarm Mode
MENU_ADMIN6 = Start Multiple Infection
MENU_ADMIN7 = Start Plague Mode
MENU_INFO1 = General
MENU_INFO2 = Humans
MENU_INFO3 = Zombies
MENU_INFO4 = Gameplay Modes

MENU_AUTOSELECT = Remember Selection
MENU_BACK = Back
MENU_NEXT = Next
MENU_EXIT = Exit

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s by %s :</b> is a Counter-Strike plugin developed for AMX Mod X, in which humans and zombies are confronted. It is based on the classic zombie infection mod: on every round a random player is picked to be the first zombie who has to infect everyone else. 
MOTD_INFO12 = But there are new features and enhancements. For instance, you are able to buy extra items (such as weapons) in exchange of ammo packs. You can get ammo packs by killing zombies/infecting humans.<br><br><br><u>Current server settings:</u><br>
MOTD_INFO1_A = <br>Ambience Effects:
MOTD_INFO1_B = <br>Lightning Level: %s
MOTD_INFO1_C = <br>Triggered Lights: %L
MOTD_INFO1_D = <br>Thunderclaps Every: %d seconds
MOTD_INFO1_E = <br>Doors: %L
MOTD_INFO1_F = <br>Deathmatch: %L
MOTD_INFO1_G = <br>Spawn Protection Time: %d seconds
MOTD_INFO1_H = <br>Random Spawning: %L
MOTD_INFO1_I = <br>Extra Items: %L
MOTD_INFO1_J = <br>Zombie Classes: %L
MOTD_INFO1_K = <br>Custom Nightvision: %L
MOTD_INFO1_L = <br>Custom Flashlight: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Humans:</b> their objective is to eliminate any zombie threat. They have a big arsenal of weapons to choose from, and use flashlights on dark maps. Team work is a must to survive.<br><br><br><u>Current server settings:</u><br>
MOTD_INFO2_A = <br>Health: %d
MOTD_INFO2_B = <br>Health Reward for Last Human: %d
MOTD_INFO2_C = <br>Speed: %d
MOTD_INFO2_D = <br>Gravity: %d
MOTD_INFO2_E = <br>Ammo: %L
MOTD_INFO2_F = <br>Damage to Get an Ammo Pack: %d
MOTD_INFO2_G = <br>Fire Grenades: %L
MOTD_INFO2_H = <br>Frost Grenades: %L
MOTD_INFO2_I = <br>Flare Grenades: %L
MOTD_INFO2_J = <br>Knockback: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Zombies:</b> their objective is to infect every alive human. They are able to see in the dark, but can only attack melee. There are many zombie classes to choose from, each with his own strenghts and weaknesses, but all capable of eating brains.<br><br><br><u>Current server settings:</u><br>
MOTD_INFO3_A = <br>Zombie Health: %d
MOTD_INFO3_B = <br>First Zombie Health: %d
MOTD_INFO3_C = <br>Armor: %d%% damage taken
MOTD_INFO3_D = <br>Speed: %d
MOTD_INFO3_E = <br>Gravity: %d
MOTD_INFO3_F = <br>HP for Infection: %d
MOTD_INFO3_G = <br>Pain Shock Free: %L
MOTD_INFO3_H = <br>Bleeding: %L
MOTD_INFO3_I = <br>Ammo Packs for Infection: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Mini-Games:</b> there are 5 special gameplay modes that may randomly take place during the course of the game.<br><br><br><u>Current server settings:</u><br>
MOTD_INFO4_A = <br>Nemesis: %L
MOTD_INFO4_B = <br>Nemesis Chance: 1 in %d
MOTD_INFO4_C = <br>Nemesis Health: %s
MOTD_INFO4_D = <br>Nemesis Speed: %d
MOTD_INFO4_E = <br>Nemesis Gravity: %d
MOTD_INFO4_F = <br>Nemesis Leap: %L
MOTD_INFO4_G = <br>Nemesis Pain Shock Free: %L
MOTD_INFO4_H = <br><br>Survivor: %L
MOTD_INFO4_I = <br>Survivor Chance: 1 in %d
MOTD_INFO4_J = <br>Survivor Health: %s
MOTD_INFO4_K = <br>Survivor Speed: %d
MOTD_INFO4_L = <br>Survivor Gravity: %d
MOTD_INFO4_M = <br>Survivor Leap: %L
MOTD_INFO4_N = <br>Survivor Pain Shock Free: %L
MOTD_INFO4_O = <br><br>Swarm Mode: %L
MOTD_INFO4_P = <br>Swarm Mode Chance: 1 in %d
MOTD_INFO4_Q = <br><br>Multi Infection: %L
MOTD_INFO4_R = <br>Multi Infection Chance: 1 in %d
MOTD_INFO4_S = <br>Infection Ratio: %d%%
MOTD_INFO4_T = <br><br>Plague Mode: %L
MOTD_INFO4_U = <br>Plague Mode Chance: 1 in %d
MOTD_INFO4_V = <br>Infection Ratio: %d%%

MOTD_ENABLED = Enabled
MOTD_DISABLED = Disabled
MOTD_FOG = Fog
MOTD_RAIN = Rain
MOTD_SNOW = Snow
MOTD_ROTATING = Rotating doors removed
MOTD_DOORS = All doors removed
MOTD_DM_HUMAN = Respawn as human
MOTD_DM_ZOMBIE = Respawn as zombie
MOTD_LIMITED = Limited
MOTD_AMMO_BP = Unlimited reloads
MOTD_AMMO_CLIP = Unlimited clip
MOTD_LASTZOMBIE = Only on last zombie

ZOMBIE_ATTRIB1 = Health
ZOMBIE_ATTRIB2 = Speed
ZOMBIE_ATTRIB3 = Gravity
ZOMBIE_ATTRIB4 = Knockback

CLASS_CLASS = Class:
CLASS_HUMAN = Human
CLASS_ZOMBIE = Zombie
CLASS_SURVIVOR = Survivor
CLASS_NEMESIS = Nemesis

LAST_ZOMBIE_LEFT = The last zombie has left, %s is the new zombie.
LAST_HUMAN_LEFT = The last human has left, %s is the new human.
NOT_ENOUGH_AMMO = You dont have enough ammo packs.
AMMO_BOUGHT = You purchased extra ammo for your guns.
ZOMBIE_SELECT = Your zombie class after the next infection will be
BUY_ENABLED = Your buy menu has been re-enabled.
AMMO_PACKS1 = Ammo packs:
AMMO_PACKS2 = ammo packs
SPECTATING = Spectating:

[es]
NOTICE_INFO1 = Presiona M para mostrar el menĂş de juego
NOTICE_INFO2 = Presiona , o . para comprar municiĂłn
NOTICE_VIRUS_FREE = El Virus-T se ha liberado...
NOTICE_FIRST = %s es el primer zombie !!
NOTICE_INFECT = %s ha perdido su cerebro...
NOTICE_INFECT2 = %s ha perdido su cerebro a manos de %s...
NOTICE_ANTIDOTE = %s ha usado un antĂ­doto...
NOTICE_NEMESIS = %s es un Nemesis !!!
NOTICE_SURVIVOR = %s es un Survivor !!!
NOTICE_SWARM = Modo Swarm !!!
NOTICE_MULTI = InfecciĂłn Multiple !!!
NOTICE_PLAGUE = Modo Plague !!!

WIN_HUMAN = Los Humanos han vencido la plaga!
WIN_ZOMBIE = Los Zombies han tomado el mundo!
WIN_NO_ONE = Nadie ha ganado...

CMD_INFECT = convertido en Zombie
CMD_DISINFECT = convertido en Humano
CMD_NEMESIS = convertido en Nemesis
CMD_SURVIVAL = convertido en Survivor
CMD_SWARM = comenzar Modo Swarm
CMD_MULTI = comenzar Infeccion Multiple
CMD_PLAGUE = comenzar Modo Plague
CMD_RESPAWN = revivido
CMD_NOT = Comando no disponible.
CMD_ZOMBIE_ONLY = Esto sólo está disponible para zombies.
CMD_HUMAN_ONLY = Esto sólo está disponible para humanos.
CMD_NOT_STUCK = No estás trabado.
CMD_NOT_ACCESS = No tienes acceso.
CMD_NOT_CANTUSE = No puedes usar esto ahora.
CMD_NOT_EXTRAS = Los Items Extra están deshabilitados.
CMD_NOT_ZCLASSES = Las Clases de Zombie están deshabilitadas.

MENU_BUY = Comprar Armas
MENU_EXTRABUY = Comprar Items Extra
MENU_ZCLASS = Elegir Clase de Zombie
MENU_UNSTUCK = Destrabar (unstuck)
MENU_ADMIN = MenĂş de Admin
MENU_INFO = Ayuda
MENU_SPECTATOR = Unirse a Espectador

MENU_BUY1_TITLE = Arma Primaria
MENU_BUY2_TITLE = Arma Secundaria
MENU_ZCLASS_TITLE = Clase de Zombie
MENU_EXTRA_TITLE = Items Extra
MENU_ADMIN_TITLE = MenĂ­ de Admin
MENU_INFO_TITLE = InformaciĂłn del Plugin

MENU_EXTRA1 = NightVision (una ronda)
MENU_EXTRA2 = AntĂ­doto del Virus-T
MENU_EXTRA3 = Furia Zombie
MENU_EXTRA4 = Bomba de InfecciĂłn
MENU_ADMIN1 = Hacer Zombie/Humano
MENU_ADMIN2 = Hacer Nemesis
MENU_ADMIN3 = Hacer Survivor
MENU_ADMIN4 = Revivir a Alguien
MENU_ADMIN5 = Comenzar Modo Swarm
MENU_ADMIN6 = Comenzar InfecciĂłn Multiple
MENU_ADMIN7 = Comenzar Modo Plague
MENU_INFO1 = General
MENU_INFO2 = Humanos
MENU_INFO3 = Zombies
MENU_INFO4 = Modos de Juego

MENU_AUTOSELECT = Recordar SelecciĂłn
MENU_BACK = Anterior
MENU_NEXT = Siguiente
MENU_EXIT = Salir

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s por %s :</b> es un plugin de Counter-Strike hecho para AMX Mod X, donde se enfrentan humanos y zombies. Está basado en el clásico zombie infection mod: en cada ronda un jugador al azar es elegido para ser el primer zombie, quien deberá infectar a los demás.
MOTD_INFO12 = Pero hay nuevas caracterĂ­sticas y mejoras. Por ejemplo, se puede comprar items extra (como armas) a cambio de ammo packs. Los ammo packs se consiguen matando zombies/infectando humanos.<br><br><br><u>ConfiguraciĂłn actual del servidor:</u><br>
MOTD_INFO1_A = <br>Efectos Ambientales:
MOTD_INFO1_B = <br>Nivel de IluminaciĂłn: %s
MOTD_INFO1_C = <br>Luces de Interrumptores: %L
MOTD_INFO1_D = <br>Relámpagos cada: %d segundos
MOTD_INFO1_E = <br>Puertas: %L
MOTD_INFO1_F = <br>Deathmatch: %L
MOTD_INFO1_G = <br>ProtecciĂłn de Spawn: %d segundos
MOTD_INFO1_H = <br>Spawn Aleatorio: %L
MOTD_INFO1_I = <br>Items Extra: %L
MOTD_INFO1_J = <br>Clases de Zombie: %L
MOTD_INFO1_K = <br>VisiĂłn Nocturna Personalizada: %L
MOTD_INFO1_L = <br>Linterna Personalizada: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Humanos:</b> su objetivo es eliminar toda amenaza zombie. Tienen un gran arsenal de armas para elegir, y usan linternas en mapas oscuros. El trabajo en equipo es indispensable para sobrevivir.<br><br><br><u>ConfiguraciĂłn actual del servidor:</u><br>
MOTD_INFO2_A = <br>Vida: %d
MOTD_INFO2_B = <br>Vida Adicional para Ultimo Humano: %d
MOTD_INFO2_C = <br>Velocidad: %d
MOTD_INFO2_D = <br>Gravedad: %d
MOTD_INFO2_E = <br>MuniciĂłn: %L
MOTD_INFO2_F = <br>Daño para Conseguir un Ammo Pack: %d
MOTD_INFO2_G = <br>Granadas de Fuego: %L
MOTD_INFO2_H = <br>Granadas de Hielo: %L
MOTD_INFO2_I = <br>Granadas de Luz: %L
MOTD_INFO2_J = <br>Knockback: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Zombies:</b> su objetivo es infectar a todos los humanos. Pueden ver en la oscuridad, pero sĂłlo atacan a corto rango. Hay distintas clases de zombie para elegir, cada una con sus propias fortalezas y debilidades, pero todas capaces de comer cerebros por igual.<br><br><br><u>ConfiguraciĂłn actual del servidor:</u><br>
MOTD_INFO3_A = <br>Vida de Zombie: %d
MOTD_INFO3_B = <br>Vida de Primer Zombie: %d
MOTD_INFO3_C = <br>Armadura: %d%% daño recibido
MOTD_INFO3_D = <br>Velocidad: %d
MOTD_INFO3_E = <br>Gravedad: %d
MOTD_INFO3_F = <br>HP por InfecciĂłn: %d
MOTD_INFO3_G = <br>Velocidad no Afectada por Daño: %L
MOTD_INFO3_H = <br>Sangrado: %L
MOTD_INFO3_I = <br>Ammo Packs por InfecciĂłn: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Mini-juegos</b> hay 5 modos especiales que pueden tener lugar aleatoriamente durante el transcurso del juego.<br><br><br><u>ConfiguraciĂłn actual del servidor:</u><br>
MOTD_INFO4_A = <br>Nemesis: %L
MOTD_INFO4_B = <br>Chance de Nemesis: 1 en %d
MOTD_INFO4_C = <br>Vida de Nemesis: %s
MOTD_INFO4_D = <br>Velocidad de Nemesis: %d
MOTD_INFO4_E = <br>Gravedad de Nemesis: %d
MOTD_INFO4_F = <br>Salto Largo de Nemesis: %L
MOTD_INFO4_G = <br>Velocidad no Afectada por Daño para Nemesis: %L
MOTD_INFO4_H = <br><br>Survivor: %L
MOTD_INFO4_I = <br>Chance de Survivor: 1 en %d
MOTD_INFO4_J = <br>Vida de Survivor: %s
MOTD_INFO4_K = <br>Velocidad de Survivor: %d
MOTD_INFO4_L = <br>Gravedad de Survivor: %d
MOTD_INFO4_M = <br>Salto Largo de Survivor: %L
MOTD_INFO4_N = <br>Velocidad no Afectada por Daño para Survivor: %L
MOTD_INFO4_O = <br><br>Modo Swarm: %L
MOTD_INFO4_P = <br>Chance de Modo Swarm: 1 en %d
MOTD_INFO4_Q = <br><br>Multi InfecciĂłn: %L
MOTD_INFO4_R = <br>Chance de Multi InfecciĂłn: 1 en %d
MOTD_INFO4_S = <br>Indice de InfecciĂłn: %d%%
MOTD_INFO4_T = <br><br>Modo Plague: %L
MOTD_INFO4_U = <br>Chance de Modo Plague: 1 en %d
MOTD_INFO4_V = <br>Indice de InfecciĂłn: %d%%

MOTD_ENABLED = Habilitado
MOTD_DISABLED = Deshabilitado
MOTD_FOG = Niebla
MOTD_RAIN = Lluvia
MOTD_SNOW = Nieve
MOTD_ROTATING = Puertas giratorias removidas
MOTD_DOORS = Todas las puertas removidas
MOTD_DM_HUMAN = Renacer como humano
MOTD_DM_ZOMBIE = Renacer como zombie
MOTD_LIMITED = Limitada
MOTD_AMMO_BP = Recargas ilimitadas
MOTD_AMMO_CLIP = Cartucho ilimitado
MOTD_LASTZOMBIE = SĂłlo en el Ăşltimo zombie

ZOMBIE_ATTRIB1 = Vida
ZOMBIE_ATTRIB2 = Velocidad
ZOMBIE_ATTRIB3 = Gravedad
ZOMBIE_ATTRIB4 = Knockback

CLASS_CLASS = Clase:
CLASS_HUMAN = Humano
CLASS_ZOMBIE = Zombie
CLASS_SURVIVOR = Survivor
CLASS_NEMESIS = Nemesis

LAST_ZOMBIE_LEFT = El Ăşltimo zombie se ha ido, %s es el nuevo zombie.
LAST_HUMAN_LEFT = El Ăşltimo humano se ha ido, %s es el nuevo humano.
NOT_ENOUGH_AMMO = No tienes suficientes ammo packs.
AMMO_BOUGHT = Has comprado municiĂłn extra para tus armas.
ZOMBIE_SELECT = En tu próxima infección tu clase será
BUY_ENABLED = El menĂş de compra ha sido re-activado.
AMMO_PACKS1 = Ammo packs:
AMMO_PACKS2 = ammo packs
SPECTATING = Siguiendo a:

[bp]
NOTICE_INFO1 = Aperte M para mostrar o menu do jogo.
NOTICE_INFO2 = Aperte , ou . para comprar municao.
NOTICE_VIRUS_FREE = O Virus-T foi libertado...
NOTICE_FIRST = %s e o primeiro zombie!
NOTICE_INFECT = %s teve seu cerebro comido...
NOTICE_INFECT2 = %s foi Infectado por %s. CORRA!
NOTICE_ANTIDOTE = %s usou um antidoto...
NOTICE_NEMESIS = %s e o NEMESIS ! Fuja ou se esconda !
NOTICE_SURVIVOR = %s e o SURVIVOR... Boa Sote !
NOTICE_SWARM = Modo Swarm !
NOTICE_MULTI = Infeccao Multipla !
NOTICE_PLAGUE = Modo Plague !

WIN_HUMAN = O T-Virus foi extinto do mundo, os Humanos ganharam!
WIN_ZOMBIE = O T-Virus dominou o mundo. A Humanidade foi extinta!
WIN_NO_ONE = Resta uma unica pergunta... Ha sobreviventes deste terrivel ataque?

CMD_INFECT = Convertido em Zombie
CMD_DISINFECT = Convertido em Humano
CMD_NEMESIS = Convertido em Nemesis
CMD_SURVIVAL = Convertido em Survivor
CMD_SWARM = Comecar Modo Swarm
CMD_MULTI = Comecar Infeccao Multipla
CMD_PLAGUE = Comecar Modo Plague
CMD_RESPAWN = Revivido
CMD_NOT = Comando nao disponivel.
CMD_ZOMBIE_ONLY = Comando apenas para zombies.
CMD_HUMAN_ONLY = Comando apenas para humanos.
CMD_NOT_STUCK = Nao estas encravado.
CMD_NOT_ACCESS = Voce nao tem acesso a este comando!
CMD_NOT_CANTUSE = Nao pode usar agora.
CMD_NOT_EXTRAS = Itens extras desligados!
CMD_NOT_ZCLASSES = Classes de zombie desligadas!

MENU_BUY = Comprar armas
MENU_EXTRABUY = Comprar itens extra
MENU_ZCLASS = Eleger classe de zombie
MENU_UNSTUCK = Desencravar (unstuck)
MENU_ADMIN = Menu de admin
MENU_INFO = Ajuda
MENU_SPECTATOR = Entrar no modo Espectator

MENU_BUY1_TITLE = Arma primaria
MENU_BUY2_TITLE = Arma secundaria
MENU_ZCLASS_TITLE = Classe de zombie
MENU_EXTRA_TITLE = Itens extra
MENU_ADMIN_TITLE = Menu de admin
MENU_INFO_TITLE = Informacao do plugin

MENU_EXTRA1 = NightVision (uma ronda)
MENU_EXTRA2 = Antidoto do Virus-T
MENU_EXTRA3 = Furia zombie
MENU_EXTRA4 = Bomba de infeccao
MENU_ADMIN1 = Transformar em Zombie/Humano
MENU_ADMIN2 = Transformar em Nemesis
MENU_ADMIN3 = Transformar em Survivor
MENU_ADMIN4 = Reviver cliente
MENU_ADMIN5 = Comecar modo swarm
MENU_ADMIN6 = Comecar infeccao multipla
MENU_ADMIN7 = Comecar modo plague
MENU_INFO1 = General
MENU_INFO2 = Humanos
MENU_INFO3 = Zombies
MENU_INFO4 = Modos de Jogo

MENU_AUTOSELECT = Lembrar Selecao
MENU_BACK = Voltar
MENU_NEXT = Proxima
MENU_EXIT = Sair

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s por %s :</b> &eacute; um plugin para Counter-Strike feito em AMX Mod X, onde se enfrentam humanos e zombies. Est&aacute; baseado no Classico Zombie Infection MOD: em cada ronda um jogador &eacute; infectado, e tem a proesa de espalhar o seu v&iacute;rus, o famoso V&iacute;rus-T.
MOTD_INFO12 = Novas caracter&iacute;sticas melhoradas. Por exemplo: pode-se comprar itens extra (como armas) e trocar por ammo packs. Os ammo packs s&atildeo obtidos matando zombies ou infectando humanos.<br><br><br><u>Configura&ccedil;&atilde;o actual do servidor:</u><br>
MOTD_INFO1_A = <br>Efeitos ambiente:
MOTD_INFO1_B = <br>Nivel de ilumina&ccedil;&atilde;o: %s
MOTD_INFO1_C = <br>Luzes de interrumptores: %L
MOTD_INFO1_D = <br>Rel&acirc;mpagos cada: %d segundos
MOTD_INFO1_E = <br>Portas: %L
MOTD_INFO1_F = <br>Deathmatch: %L
MOTD_INFO1_G = <br>Protec&ccedil;&atilde;o de spawn: %d segundos
MOTD_INFO1_H = <br>Spawn aleat&oacute;rio: %L
MOTD_INFO1_I = <br>Itens extra: %L
MOTD_INFO1_J = <br>Classes de zombie: %L
MOTD_INFO1_K = <br>Vis&atilde;o noturna personalizada: %L
MOTD_INFO1_L = <br>Lanterna personalizada: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Humanos:</b> o seu objetivo &eacute; eliminar qualquer amea&ccedil;a zombie. Tem um grande arsenal de armas para escolher, e usam lanternas em mapas escuros. O trabalho em equipa &eacute; indispens&aacute;vel para sobreviver.<br><br><br><u>Configura&ccedil;&atilde;o actual do servidor:</u><br>
MOTD_INFO2_A = <br>Vida: %d
MOTD_INFO2_B = <br>Recompensa de vida para o &uacute;ltimo humano: %d
MOTD_INFO2_C = <br>Velocidade: %d
MOTD_INFO2_D = <br>Gravidade: %d
MOTD_INFO2_E = <br>Muni&ccedil;&otilde;es: %L
MOTD_INFO2_F = <br>Estrago para conseguir um Ammo Pack: %d
MOTD_INFO2_G = <br>Granadas de fogo: %L
MOTD_INFO2_H = <br>Granadas de congela&ccedil;&atilde;: %L
MOTD_INFO2_I = <br>Granadas flash: %L
MOTD_INFO2_J = <br>Knockback: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Zombies:</b> o seu objetivo &eacute;  infectar todos os humanos. Podem ver na escurid&atilde;o, mas s&oacute; atacam de perto. H&aacute; 6 classes distintas de zombie, cada uma com suas pr&oacute;prias habilidades e caracter&iacute;sticas, mas todas com fome de um bom cerebro.<br><br><br><u>Configura&ccedil;&atilde;o atual do servidor:</u><br>
MOTD_INFO3_A = <br>Vida de zombie: %d
MOTD_INFO3_B = <br>Vida do primeiro zombie: %d
MOTD_INFO3_C = <br>Armadura: %d%% estrago recebido
MOTD_INFO3_D = <br>Velocidade: %d
MOTD_INFO3_E = <br>Gravidade: %d
MOTD_INFO3_F = <br>HP por infec&ccedil;&atilde;o: %d
MOTD_INFO3_G = <br>Velocidade n&atilde;o afectada por estragp: %L
MOTD_INFO3_H = <br>Sangrado: %L
MOTD_INFO3_I = <br>Ammo Packs por infec&ccedil;&atilde;o: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Mini-jogos:</b> h&aacute; 4 distintos modos de jogo especiais que ocorrer&atilde;o aleatoriamente durante este jogo.<br><br><br><u>Configura&ccedil;&atilde;o actual do servidor:</u><br>
MOTD_INFO4_A = <br>Nemesis: %L
MOTD_INFO4_B = <br>Chance de Nemesis: 1 em %d
MOTD_INFO4_C = <br>Vida de Nemesis: %s
MOTD_INFO4_D = <br>Velocidade de Nemesis: %d
MOTD_INFO4_E = <br>Gravidade de Nemesis: %d
MOTD_INFO4_F = <br>Salto Largo de Nemesis: %L
MOTD_INFO4_G = <br>Velocidade n&atilde;o afectada por estrago para Nemesis: %L
MOTD_INFO4_H = <br><br>Survivor: %L
MOTD_INFO4_I = <br>Chance de Survivor: 1 em %d
MOTD_INFO4_J = <br>Vida de Survivor: %s
MOTD_INFO4_K = <br>Velocidade de Survivor: %d
MOTD_INFO4_L = <br>Gravidade de Survivor: %d
MOTD_INFO4_M = <br>Salto Largo de Survivor: %L
MOTD_INFO4_N = <br>Velocidade n&atilde;o afectada por estrago para Survivor: %L
MOTD_INFO4_O = <br><br>Modo Swarm: %L
MOTD_INFO4_P = <br>Chance de modo Swarm: 1 em %d
MOTD_INFO4_Q = <br><br>Multi infec&ccedil;&atilde;o: %L
MOTD_INFO4_R = <br>Chance de multi infec&ccedil;&atilde;o: 1 en %d
MOTD_INFO4_S = <br>Indice de infec&ccedil;&atilde;o: %d%%
MOTD_INFO4_T = <br><br>Modo Plague: %L
MOTD_INFO4_U = <br>Chance de modo Plague: 1 em %d
MOTD_INFO4_V = <br>Indice de infec&ccedil;&atilde;o: %d%%

MOTD_ENABLED = Habilitado
MOTD_DISABLED = Desabilitado
MOTD_FOG = Neblina
MOTD_RAIN = Chuva
MOTD_SNOW = Neve
MOTD_ROTATING = Portas girat&oacute;rias removidas
MOTD_DOORS = Todas as portas foram removidas
MOTD_DM_HUMAN = Renascer como humano
MOTD_DM_ZOMBIE = Renascer como zombie
MOTD_LIMITED = Muni&ccedil;&oacute;o limitada
MOTD_AMMO_BP = Muni&ccedil;&oacute;o ilimitada
MOTD_AMMO_CLIP = Sem carregar armas
MOTD_LASTZOMBIE = Sempre o &uacute;ltimo zombie

ZOMBIE_ATTRIB1 = Vida
ZOMBIE_ATTRIB2 = Velocidade
ZOMBIE_ATTRIB3 = Gravidade
ZOMBIE_ATTRIB4 = Impacto

CLASS_CLASS = Classe:
CLASS_HUMAN = Humano
CLASS_ZOMBIE = Zombie
CLASS_SURVIVOR = Survivor
CLASS_NEMESIS = Nemesis

LAST_ZOMBIE_LEFT = O ultimo zombie saiu, %s e o novo zombie.
LAST_HUMAN_LEFT = O ultimo humano saiu, %s e o novo humano.
NOT_ENOUGH_AMMO = Nao tem suficientes ammo packs.
AMMO_BOUGHT = Voce comprou Municao Extra.
ZOMBIE_SELECT = Voce esta na seguinte classe de Zombies:
BUY_ENABLED = O seu menu de compras foi re-ativado.
AMMO_PACKS1 = Ammo packs:
AMMO_PACKS2 = ammo packs
SPECTATING = Voce esta Assistindo:

[pl]
NOTICE_INFO1 = Wcisnij M zeby uruchomic menu gry
NOTICE_INFO2 = wcisnij , albo . zeby kupic amunicje
NOTICE_VIRUS_FREE = T-Virus zostal zgubiony...
NOTICE_FIRST = %s jest pierwszym zombi !!
NOTICE_INFECT = %s - jego mozg zostal zainfekowany...
NOTICE_INFECT2 = %s - jego mozg zostal zainfekowany przez %s...
NOTICE_ANTIDOTE = %s uzyl antidotum...
NOTICE_NEMESIS = %s jest Nemesis !!!
NOTICE_SURVIVOR = %s stal sie Survivor !!!
NOTICE_SWARM = Swarm Mode !!!
NOTICE_MULTI = wielokrotna infekcja !!!
NOTICE_PLAGUE = Plague Mode !!!

WIN_HUMAN = Ludzie pokonali plage!
WIN_ZOMBIE = Zombi zapanowal nad swiatem!
WIN_NO_ONE = Nikt nie wygral...

CMD_INFECT = zmieniony w Zombi
CMD_DISINFECT = Zmieniony z powrotem w czlowieka
CMD_NEMESIS = Zmieniony w Nemesis
CMD_SURVIVAL = zmieniony w Survivor
CMD_SWARM = Rozpoczyna sie Swarm Mode
CMD_MULTI = Rozpoczyna sie wielokrotna infekcja
CMD_PLAGUE = Rozpoczyna sie Plague Mode
CMD_RESPAWN = Zmaterializowany
CMD_NOT = Nieznana komenda.
CMD_ZOMBIE_ONLY = Mozliwe tylko dla zombiakow.
CMD_HUMAN_ONLY = Mozliwe tylko dla ludzi.
CMD_NOT_STUCK = Nie jestes uprawniony. (nie jestes zablokowany)
CMD_NOT_ACCESS = Nie masz dostepu.
CMD_NOT_CANTUSE = Nie mozesz uzywac tego teraz.
CMD_NOT_EXTRAS = Dodatkowe rzeczy sa wylaczone.
CMD_NOT_ZCLASSES = Klasy zombi sa wylaczone.

MENU_BUY = Kup bron
MENU_EXTRABUY = Kup dodatkowy ekwipunek
MENU_ZCLASS = Wybierz klase zombi
MENU_UNSTUCK = Odblokuj
MENU_ADMIN = Menu Admina
MENU_INFO = Pomoc
MENU_SPECTATOR = Dolacz do Obserwatorow

MENU_BUY1_TITLE = Bron pierwsza
MENU_BUY2_TITLE = Bron druga
MENU_ZCLASS_TITLE = Klasa Zombi
MENU_EXTRA_TITLE = Dodatkowe rzeczy
MENU_ADMIN_TITLE = Menu Admina
MENU_INFO_TITLE = Informacje o Pluginie

MENU_EXTRA1 = Noktowizor (pojedyncza runda)
MENU_EXTRA2 = Antidotum na T-virus
MENU_EXTRA3 = Szalone Zombi
MENU_EXTRA4 = Zarazajaca bomba
MENU_ADMIN1 = Zrob Zombie/czlowiekiem
MENU_ADMIN2 = Zrob Nemesis
MENU_ADMIN3 = Zrob Survivor
MENU_ADMIN4 = Zmaterializuj kogos
MENU_ADMIN5 = Start Swarm Mode
MENU_ADMIN6 = Start Wielokrotna Infekcje
MENU_ADMIN7 = Start Plague Mode
MENU_INFO1 = Ogolne
MENU_INFO2 = Ludzie
MENU_INFO3 = Zombi
MENU_INFO4 = Tryby Gry

MENU_AUTOSELECT = Pamietaj Wybor
MENU_BACK = Powrot
MENU_NEXT = Nastepny
MENU_EXIT = Wyjscie

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s by %s :</b> jest Counter-Strike plugin zrobionym pod AMX Mod X, w ktorym ludzie i zombi walcza ze soba. Bazuje na klasach zomni z infection mod: W kazdej rundzie jeden gracz staje sie zombi ktore zaraza wszystkich innych.
MOTD_INFO12 = Ale teraz sa nowe modyfikacje i dodatki. Dla przykladu, mozesz kupic dodatkowe rzeczy (cos jak bronie) i dokupic do nich amunicje. Mozesz dostawac ammo zabijajac zombi/zainfekowanych ludzi.<br><br><br><u>Obecne ustawienia serwera:</u><br>
MOTD_INFO1_A = <br>Efekty klimatu:
MOTD_INFO1_B = <br>Poziom Oswietlenia: %s
MOTD_INFO1_C = <br>uruchomione swiatla: %L
MOTD_INFO1_D = <br>Piorun uderza kazde: %d sekund
MOTD_INFO1_E = <br>Drzwi: %L
MOTD_INFO1_F = <br>Deathmatch: %L
MOTD_INFO1_G = <br>Czas ochrony po materializacji: %d sekund
MOTD_INFO1_H = <br>Przypadkowa materializacja: %L
MOTD_INFO1_I = <br>Dodatkowe rzeczy: %L
MOTD_INFO1_J = <br>Klasy Zombi: %L
MOTD_INFO1_K = <br>Noktowizor uzytkownika: %L
MOTD_INFO1_L = <br>Latarka uzytkownika: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Ludzie:</b> ich celem jest eliminacja wszystkich zombi jakie znajda. Maja duzy arsenal broni oraz uzywaja latarek na ciemnych mapach. PRACUJCIE ZASPOLOWA ZEBYSCIE PRZETRWALI.<br><br><br><u>Obecne ustawienia serwera:</u><br>
MOTD_INFO2_A = <br>Zdrowie: %d
MOTD_INFO2_B = <br>Szybkosc: %d
MOTD_INFO2_C = <br>Grawitacja: %d
MOTD_INFO2_D = <br>Amunicja: %d
MOTD_INFO2_E = <br>Obrazenia by uzyskac paczke ammo: %L
MOTD_INFO2_F = <br>Granaty ogniowe: %d
MOTD_INFO2_G = <br>Granaty lodowe: %L
MOTD_INFO2_H = <br>Granaty oswietlajace: %L
MOTD_INFO2_I = <br>Polobrot: %L
MOTD_INFO2_J = <br>Sila Polobrotu: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Zombies:</b> Waszym celem jest zainfekowanie kazdego zywego czlowieka. Macie mozliwosc widzenia w ciemnosci, ale mozecie akatowac tylko w bezposrednim starciu. Jest 6 roznych klas zombi do wyboru, kazda z nich ma zalety i wady, ale kazda umnie jesc mozgi.<br><br><br><u>Obecne ustawienia serwera:</u><br>
MOTD_INFO3_A = <br>Zdrowie zombi: %d
MOTD_INFO3_B = <br>Pierwotne zdrowie zombi: %d
MOTD_INFO3_C = <br>Pancerz: %d%% przyjete obrazenia
MOTD_INFO3_D = <br>Szybkosc: %d
MOTD_INFO3_E = <br>Grawitacja: %d
MOTD_INFO3_F = <br>HP dla infekcji: %d
MOTD_INFO3_G = <br>Pain Shock Free: %L
MOTD_INFO3_H = <br>Krwawienie: %L
MOTD_INFO3_I = <br>Paczki ammo dla infekcji: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Mini-Games:</b> znajduja sie 4 specjalne tryby, gry ktore moga losowo nastapic podczas trwania gra.<br><br><br><u>Obecne ustawienia serwera:</u><br>
MOTD_INFO4_A = <br>Nemesis: %L
MOTD_INFO4_B = <br>Nemesis Przypadkowosc: 1 w %d
MOTD_INFO4_C = <br>Nemesis Zdrowie: %s
MOTD_INFO4_D = <br>Nemesis Szybkosc: %d
MOTD_INFO4_E = <br>Nemesis Grawitacja: %d
MOTD_INFO4_F = <br>Nemesis Skocznosc: %L
MOTD_INFO4_G = <br>Nemesis Odpornosc na bol: %L
MOTD_INFO4_H = <br><br>Survivor: %L
MOTD_INFO4_I = <br>Survivor Przypadkowosc: 1 in %d
MOTD_INFO4_J = <br>Survivor Zdrowie: %s
MOTD_INFO4_K = <br>Survivor Szybkosc: %d
MOTD_INFO4_L = <br>Survivor Grawitacja: %d
MOTD_INFO4_M = <br>Survivor Skocznosc: %L
MOTD_INFO4_N = <br>Survivor Odpornosc na bol: %L
MOTD_INFO4_O = <br><br>Swarm Mode: %L
MOTD_INFO4_P = <br>Przypadkowosc Swarm Mode: 1 w %d
MOTD_INFO4_Q = <br><br>Wielokrotna infekcja: %L
MOTD_INFO4_R = <br>Przypadkowosc wielokrotnej infekcji: 1 w %d
MOTD_INFO4_S = <br>Stosunek Infekcji: %d%%
MOTD_INFO4_T = <br><br>Plague Mode: %L
MOTD_INFO4_U = <br>Przypadkowosc Plague Mode: 1 w %d
MOTD_INFO4_V = <br>Stosunek Infekcji: %d%%

MOTD_ENABLED = Wlaczone
MOTD_DISABLED = Wylaczone
MOTD_FOG = Mgla
MOTD_RAIN = Deszcz
MOTD_SNOW = Snieg
MOTD_ROTATING = Drzwi obrotowe usuniete
MOTD_DOORS = Wszystkie drzwi usuniete
MOTD_DM_HUMAN = Rematerializacja jako czlowiek
MOTD_DM_ZOMBIE = Rematerializacja jako zombi
MOTD_LIMITED = ograniczone
MOTD_AMMO_BP = Nieograniczone przeladowania
MOTD_AMMO_CLIP = Nieograniczony magazynek
MOTD_LASTZOMBIE = Tylko na ostatnim zombie

ZOMBIE_ATTRIB1 = Zdrowie
ZOMBIE_ATTRIB2 = Szybkosc
ZOMBIE_ATTRIB3 = Grawitacja
ZOMBIE_ATTRIB4 = Odrzucenie

CLASS_CLASS = Klasy:
CLASS_HUMAN = Czlowiek
CLASS_ZOMBIE = Zombie
CLASS_SURVIVOR = Survivor
CLASS_NEMESIS = Nemesis

LAST_ZOMBIE_LEFT = Ostatnie Zombi opuscilo serwer, %s stal sie nowym zombi.
LAST_HUMAN_LEFT = Ostatni czlowiek opuscil serwer, %s stal sie nowym czlowiekiem.
NOT_ENOUGH_AMMO = Nie masz wystarczajacej ilosci paczek z amunicja.
AMMO_BOUGHT = Zdobyles dodatkowe amo do twojej broni.
ZOMBIE_SELECT = Twoja nowa klasa zombi jest
BUY_ENABLED = Twoje menu zakupu zostalo ponownie udostepnione.
AMMO_PACKS1 = Ammo paki:
AMMO_PACKS2 = ammo paki
SPECTATING = Obserwuje:

[de]
NOTICE_INFO1 = Druecke M um das Game Menu anzuzeigen
NOTICE_INFO2 = Druecke , oder . um Munition zu kaufen
NOTICE_VIRUS_FREE = Der T-Virus wurde freigesetzt...
NOTICE_FIRST = %s ist der erste Zombie !!
NOTICE_INFECT = %s Gehirn wurde gegessen...
NOTICE_INFECT2 = %s Gehirn wurde gegessen von %s...
NOTICE_ANTIDOTE = %s hat ein Gegengift benutzt...
NOTICE_NEMESIS = %s ist ein Nemesis !!!
NOTICE_SURVIVOR = %s ist ein Survivor !!!
NOTICE_SWARM = Swarm Modus !!!
NOTICE_MULTI = Multiple Infektionen !!!
NOTICE_PLAGUE = Plague Modus !!!

WIN_HUMAN = Menschen besiegten die Seuche!
WIN_ZOMBIE = Zombies haben die Welt übernommen!
WIN_NO_ONE = Niemand hat gewonnen...

CMD_INFECT = umgewandelt in einen Zombie
CMD_DISINFECT = zurück gewandelt in einen Menschen
CMD_NEMESIS = umgewandelt in einen Nemesis
CMD_SURVIVAL = umgewandelt in einen Survivor
CMD_SWARM = starte Swarm Modus
CMD_MULTI = starte Multiple Infektionen
CMD_PLAGUE = starte Plague Modus
CMD_RESPAWN = wiederbelebt
CMD_NOT = nicht verfuegbarer Befehl.
CMD_ZOMBIE_ONLY = Das ist nur fuer Zombies verfuegbar.
CMD_HUMAN_ONLY = Das ist nur fuer Menschen verfuegbar.
CMD_NOT_STUCK = Du steckst nicht fest.
CMD_NOT_ACCESS = Du hast keine Rechte.
CMD_NOT_CANTUSE = Du kannst dies zur Zeit nicht benutzen.
CMD_NOT_EXTRAS = Besondere Items sind zur Zeit ausgeschaltet.
CMD_NOT_ZCLASSES = Zombie Klassen sind ausgeschaltet.

MENU_BUY = Kaufe Waffen
MENU_EXTRABUY = Kaufe besondere Items
MENU_ZCLASS = Waehle eine Zombie Klasse
MENU_UNSTUCK = Freisetzen
MENU_ADMIN = Admin Menu
MENU_INFO = Hilfe
MENU_SPECTATOR = Join Spectator

MENU_BUY1_TITLE = Primaer Waffe
MENU_BUY2_TITLE = Sekundaer Waffe
MENU_ZCLASS_TITLE = Zombie Klasse
MENU_EXTRA_TITLE = Besondere Items
MENU_ADMIN_TITLE = Admin Menu
MENU_INFO_TITLE = Plugin Informationen

MENU_EXTRA1 = Nachtsicht (eine Runde)
MENU_EXTRA2 = T-Virus Gegengift
MENU_EXTRA3 = Zombie Wahnsinn
MENU_EXTRA4 = Infektions Bombe
MENU_ADMIN1 = Erzeuge Zombie/Mensch
MENU_ADMIN2 = Erzeuge Nemesis
MENU_ADMIN3 = Erzeuge Survivor
MENU_ADMIN4 = Jemand wiederbeleben
MENU_ADMIN5 = Starte Swarm Modus
MENU_ADMIN6 = Starte Multiple Infektionen
MENU_ADMIN7 = Starte Plague Modus
MENU_INFO1 = Allgemeines
MENU_INFO2 = Menschen
MENU_INFO3 = Zombies
MENU_INFO4 = Gameplay Modus

MENU_AUTOSELECT = Remember Selection
MENU_BACK = Zurueck
MENU_NEXT = Naechste
MENU_EXIT = Ausgang

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s von %s :</b> ist ein Counter-Strike Plugin welches unter AMX Mod X entwickelt wurde, wo Menschen und Zombies aufeinandertreffen. Es beruht auf dem klassischem Zombie Infection Mod: Bei jeder Runde wird ein beliebiger Spieler ausgewählt welcher dann der erste Zombie ist. Der erste Zombie hat als Aufgabe die anderen Spieler zu infizieren. 
MOTD_INFO12 = Aber es gibt neue Besonderheiten und Erweiterungen. Zum Beispiel kannst du besondere Items kaufen (wie beispielsweise Waffen) im Tausch gegen Munitionspackungen. Du kannst Munitionspackungen kriegen indem du Zombies tötest oder Menschen infizierst.<br><br><br><u>Derzeitige Server-Einstellungen:</u><br>
MOTD_INFO1_A = <br>Atmosphäre Effekte:
MOTD_INFO1_B = <br>Blitz Stufe: %s
MOTD_INFO1_C = <br>Ausgelöste Lichter: %L
MOTD_INFO1_D = <br>Jeder Donnerschlag: %d sekunden
MOTD_INFO1_E = <br>Türen: %L
MOTD_INFO1_F = <br>Deathmatch: %L
MOTD_INFO1_G = <br>Schutz nach Wiederbelebung: %d sekunden
MOTD_INFO1_H = <br>Irgendwo Wiederbeleben: %L
MOTD_INFO1_I = <br>Besondere Items: %L
MOTD_INFO1_J = <br>Zombie Klassen: %L
MOTD_INFO1_K = <br>Benutzerdefiniertes Nachtsichtgerät: %L
MOTD_INFO1_L = <br>Benutzerdefinierte Blendgranate: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Menschen:</b> Ihr Ziel ist es die Bedrohung durch Zombies zu unterdrücken. Sie haben eine große Auswahl von verschiedenen Waffen und können Blendgranaten bei dunklen Maps benutzen. Teamarbeit ist ein muss um zu überleben.<br><br><br><u>Derzeitige Server-Einstellungen:</u><br>
MOTD_INFO2_A = <br>Gesundheit: %d
MOTD_INFO2_B = <br>Gesundheits vergütung für den letzten Mensch: %d
MOTD_INFO2_C = <br>Geschwindigkeit: %d
MOTD_INFO2_D = <br>Gravitation: %d
MOTD_INFO2_E = <br>Munition: %L
MOTD_INFO2_F = <br>Schaden um eine Munitionspackung zu bekommen: %d
MOTD_INFO2_G = <br>Feuer Granaten: %L
MOTD_INFO2_H = <br>Frost Granaten: %L
MOTD_INFO2_I = <br>Leucht Granaten: %L
MOTD_INFO2_J = <br>Rückschlag: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Zombies:</b> Ihr Ziel ist es jeden lebenden Menschen zu infizieren. Sie können im dunklen Sehen aber nur Nahkampfangriffe ausführen. Man kann zwischen 6 unterschiedlichen Zombie Klassen auswählen, jede hat ihre eigenen stärken und schwächen, aber alle fähig um ein Gehirn zu essen.<br><br><br><u>Derzeitige Server-Einstellungen:</u><br>
MOTD_INFO3_A = <br>Zombie Gesundheit: %d
MOTD_INFO3_B = <br>Erster Zombie Gesundheit: %d
MOTD_INFO3_C = <br>Rüstung: %d%% schaden erhalten
MOTD_INFO3_D = <br>Geschwindigkeit: %d
MOTD_INFO3_E = <br>Gravitation: %d
MOTD_INFO3_F = <br>HP für Infektion: %d
MOTD_INFO3_G = <br>Schmerz Schock frei: %L
MOTD_INFO3_H = <br>Blutung: %L
MOTD_INFO3_I = <br>Munitionspackung für Infektion: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Mini-Spiele:</b> Es gibt 4 unterschiedliche spezial gameplay modi welche beliebig im Spielablauf auftreten.<br><br><br><u>Derzeitige Server-Einstellungen:</u><br>
MOTD_INFO4_A = <br>Nemesis: %L
MOTD_INFO4_B = <br>Nemesis Wahrscheinlichkeit: 1 in %d
MOTD_INFO4_C = <br>Nemesis Gesundheit: %s
MOTD_INFO4_D = <br>Nemesis Geschwindigkeit: %d
MOTD_INFO4_E = <br>Nemesis Gravitation: %d
MOTD_INFO4_F = <br>Nemesis Sprung: %L
MOTD_INFO4_G = <br>Nemesis Schmerz Schock frei: %L
MOTD_INFO4_H = <br><br>Survivor: %L
MOTD_INFO4_I = <br>Survivor Wahrscheinlichkeit: 1 in %d
MOTD_INFO4_J = <br>Survivor Gesundheit: %s
MOTD_INFO4_K = <br>Survivor Geschwindigkeit: %d
MOTD_INFO4_L = <br>Survivor Gravitation: %d
MOTD_INFO4_M = <br>Survivor Sprung: %L
MOTD_INFO4_N = <br>Survivor Schmerz Schock frei: %L
MOTD_INFO4_O = <br><br>Swarm Modus: %L
MOTD_INFO4_P = <br>Swarm Modus Wahrscheinlichkeit: 1 in %d
MOTD_INFO4_Q = <br><br>Multi Infektion: %L
MOTD_INFO4_R = <br>Multi Infektion Wahrscheinlichkeit: 1 in %d
MOTD_INFO4_S = <br>Infektions Anteil: %d%%
MOTD_INFO4_T = <br><br>Plague Modus: %L
MOTD_INFO4_U = <br>Plague Mode Wahrscheinlichkeit: 1 in %d
MOTD_INFO4_V = <br>Infektions Anteil: %d%%

MOTD_ENABLED = Eingeschaltet
MOTD_DISABLED = Ausgeschaltet
MOTD_FOG = Nebel
MOTD_RAIN = Regen
MOTD_SNOW = Schnee
MOTD_ROTATING = Rotierende Tueren entfernt
MOTD_DOORS = Alle Tueren entfernt
MOTD_DM_HUMAN = Wiederbeleben als Mensch
MOTD_DM_ZOMBIE = Wiederbeleben als Zombie
MOTD_LIMITED = Begrenzt
MOTD_AMMO_BP = Unbegrenzte Nachladungen
MOTD_AMMO_CLIP = Unbegrenzter  clip
MOTD_LASTZOMBIE = Nur bei dem letzten Zombie

ZOMBIE_ATTRIB1 = Gesundheit
ZOMBIE_ATTRIB2 = Geschwindigkeit
ZOMBIE_ATTRIB3 = Gravitation
ZOMBIE_ATTRIB4 = Rueckschlag

CLASS_CLASS = Klasse:
CLASS_HUMAN = Mensch
CLASS_ZOMBIE = Zombie
CLASS_SURVIVOR = Survivor
CLASS_NEMESIS = Nemesis

LAST_ZOMBIE_LEFT = Der letzte Zombie hat uns verlassen, %s ist der neue Zombie.
LAST_HUMAN_LEFT = Der letzte Mensch hat uns verlassen, %s ist der neue Mensch.
NOT_ENOUGH_AMMO = Du hast nicht genug Munitionspackungen.
AMMO_BOUGHT = Du hast besondere Munition gekauft für deine Waffen. 
ZOMBIE_SELECT = Bei dem nächsten Mal wird deine Zombie Klasse infiziert.
BUY_ENABLED = Your buy menu has been re-enabled.
AMMO_PACKS1 = Munitionspackungen:
AMMO_PACKS2 = Munitionspackungen
SPECTATING = Zuschauer:

[lt]
NOTICE_INFO1 = Spausk M, kad gautum zaidimo meniu
NOTICE_INFO2 = Spausk , arba . kad nusipirktum soviniu
NOTICE_VIRUS_FREE = T-Virusas buvo paskleistas...
NOTICE_FIRST = %s yra pirmasis zombis!!!
NOTICE_INFECT = %s smegenys buvo suvalgytos...
NOTICE_INFECT2 = %s smegenys buvo suvalgytos sukurtas %s...
NOTICE_ANTIDOTE = %s panaudojo priesnuodi...
NOTICE_NEMESIS = %s yra kersytojas!!!
NOTICE_SURVIVOR = %s yra isgyventojas!!!
NOTICE_SWARM = Spieciaus rezimas!!!
NOTICE_MULTI = Keleriopa infekcija!!!
NOTICE_PLAGUE = Plague Mode !!!

WIN_HUMAN = Zmones nugalejo mara!
WIN_ZOMBIE = Zombiai isigalejo pasaulyje!
WIN_NO_ONE = Nelaimejo niekas...

CMD_INFECT = pavirtai i zombi
CMD_DISINFECT = atvirtai i zmogu
CMD_NEMESIS = pavirtai i kersytoja
CMD_SURVIVAL = pavirtai i isgyventoja
CMD_SWARM = pradeti spieciaus rezima
CMD_MULTI = pradeti multi infekcija
CMD_PLAGUE = pradeti Plague Mode
CMD_RESPAWN = atsiradai
CMD_NOT = Negalima komanda.
CMD_ZOMBIE_ONLY = Tai prieinama tik zombiams.
CMD_HUMAN_ONLY = Tai prieinama tik zmonems.
CMD_NOT_STUCK = Tu ne uzstriges.
CMD_NOT_ACCESS = Neturi priejimo.
CMD_NOT_CANTUSE = Dabar negali sito naudoti.
CMD_NOT_EXTRAS = Papildomi daigtai yra isjungti.
CMD_NOT_ZCLASSES = Zombiu kases yra isjungtos.

MENU_BUY = Pirkti ginklus
MENU_EXTRABUY = Pirkti papildomus daigtus
MENU_ZCLASS = Pasirinkti zombiu klase
MENU_UNSTUCK = Atstrigti
MENU_ADMIN = Admino meniu
MENU_INFO = Pagalba
MENU_SPECTATOR = Join Spectator

MENU_BUY1_TITLE = Pirminis ginklas
MENU_BUY2_TITLE = Antrinis ginklas
MENU_ZCLASS_TITLE = Zombio klase
MENU_EXTRA_TITLE = Papildomi daigtai
MENU_ADMIN_TITLE = Admino meniu
MENU_INFO_TITLE = Plugino informacija

MENU_EXTRA1 = NightVision (vienam raundui)
MENU_EXTRA2 = T-Viruso priesnuodis
MENU_EXTRA3 = Zombio pasiutimas
MENU_EXTRA4 = Infekcijos bomba
MENU_ADMIN1 = Sukurti zombi/zmogu
MENU_ADMIN2 = Sukurti kersytoja
MENU_ADMIN3 = Sukurti isgyventoja
MENU_ADMIN4 = Atstatyti kazka
MENU_ADMIN5 = Pradeti spieciaus rezima
MENU_ADMIN6 = Pradeti keleriopa infekcija
MENU_ADMIN7 = Pradeti Plague Mode
MENU_INFO1 = Generalinis
MENU_INFO2 = Zmones
MENU_INFO3 = Zombiai
MENU_INFO4 = Zaidimo rezimai

MENU_AUTOSELECT = Remember Selection
MENU_BACK = Atgal
MENU_NEXT = Toliau
MENU_EXIT = Iseiti

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s, sukurtas %s:</b> yra Counter-Strike pluginas skirtas AMX Mod X, kur kovoja zmones ir zombiai. Viskas yra paremta klasine zombiu infekcijos modifikacija: kiekviena raunda atsitiktinis zaidejas yra isrinktas, kuris turi infekuoti visus kitus. 
MOTD_INFO12 = Bet yra nauju ypatybiu bei patobulinimu. Pvz.: jus galite pirkti papildomus daigtus (kad ir ginklus) iskeisdami juos i soviniu paketus. Jus galite gauti soviniu paketus zudydami zombius/infekuodami zmones.<br><br><br><u>Dabartiniai serverio nustatymai:</u><br>
MOTD_INFO1_A = <br>Atmosferos efektai:
MOTD_INFO1_B = <br>Zaibavimo lygis: %s
MOTD_INFO1_C = <br>Paleidziamos sviesos: %L
MOTD_INFO1_D = <br>Griaustinio dundejimas kas: %d sekundziu
MOTD_INFO1_E = <br>Durys: %L
MOTD_INFO1_F = <br>Deathmatch: %L
MOTD_INFO1_G = <br>Atsiradimo saugos laikas: %d seconds
MOTD_INFO1_H = <br>Atsiradimas betkur: %L
MOTD_INFO1_I = <br>Papildomi daigtai: %L
MOTD_INFO1_J = <br>Zombiu klases: %L
MOTD_INFO1_K = <br>Kitoks naktinis matymas: %L
MOTD_INFO1_L = <br>Kitokis prozektorius: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Zmones:</b> ju tikslas yra eliminuoti visus zombius. Jie turi dideli ginklu arsenala bei prozektorius tamsioje aplinkoje. Komandinis darbas yra privalomas norint isgyventi.<br><br><br><u>Dabartiniai serverio nustatymai:</u><br>
MOTD_INFO2_A = <br>Gyvybes: %d
MOTD_INFO2_B = <br>Gyvybiu apdovanojimas paskutiniam zmogui: %d
MOTD_INFO2_C = <br>Greitis: %d
MOTD_INFO2_D = <br>Gravitacija: %d
MOTD_INFO2_E = <br>Soviniai: %L
MOTD_INFO2_F = <br>Zala, uz kuria gaunami soviniu paketai: %d
MOTD_INFO2_G = <br>Ugnies granatos: %L
MOTD_INFO2_H = <br>Salcio granatos: %L
MOTD_INFO2_I = <br>Sviesos granatos: %L
MOTD_INFO2_J = <br>Knockback: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Zombiai:</b> ju tikslas yra infekuoti visus gyvus zmones. Jie gali matyti tamsoje, bet gali atakuoti tik rankomias/nagais. Galite rinktis is 6 zombiu klasiu, kiekviena turi pliusu ir minusu, bet visos troksta valgyti smegenis.<br><br><br><u>Dabartiniai serverio nustatymai:</u><br>
MOTD_INFO3_A = <br>Zombiu gyvybes: %d
MOTD_INFO3_B = <br>Pirmojo zombio gyvybes: %d
MOTD_INFO3_C = <br>Sarvai: %d%% padarytos zalos
MOTD_INFO3_D = <br>Greitis: %d
MOTD_INFO3_E = <br>Gravitacija: %d
MOTD_INFO3_F = <br>HP uz infekavima: %d
MOTD_INFO3_G = <br>Skausmo soko nejautimas: %L
MOTD_INFO3_H = <br>Kraujavimas: %L
MOTD_INFO3_I = <br>Soviniu paketai uz infekavima: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Mini-zaidimai:</b> yra 4 skirtingi specialus zaidimo rezimai, kurie gali automatiskai pasikeisti einant zaidimui.<br><br><br><u>Dabartiniai serverio nustatymai:</u><br>
MOTD_INFO4_A = <br>Kersytojas: %L
MOTD_INFO4_B = <br>Kersytojo sansas: 1 is %d
MOTD_INFO4_C = <br>Kersytojo gyvybes: %s
MOTD_INFO4_D = <br>Kersytojo greitis: %d
MOTD_INFO4_E = <br>Kersytojo gravitacija: %d
MOTD_INFO4_F = <br>Kersytojo suolis: %L
MOTD_INFO4_G = <br>Kersytojo skausmo soko nejautimas: %L
MOTD_INFO4_H = <br><br>Isgyventojas: %L
MOTD_INFO4_I = <br>Isgyventojo sansas: 1 is %d
MOTD_INFO4_J = <br>Isgyventojo gyvybes: %s
MOTD_INFO4_K = <br>Isgyventojo greitis: %d
MOTD_INFO4_L = <br>Isgyventojo gravitacija: %d
MOTD_INFO4_M = <br>Isgyventojo suolis: %L
MOTD_INFO4_N = <br>Isgyventojo skausmo soko nejautimas: %L
MOTD_INFO4_O = <br><br>Spieciaus rezimas: %L
MOTD_INFO4_P = <br>Spieciaus rezimo sansas: 1 is %d
MOTD_INFO4_Q = <br><br>Multi infekcija: %L
MOTD_INFO4_R = <br>Multi infekcijos sansas: 1 is %d
MOTD_INFO4_S = <br>Infekcijos santykis: %d%%
MOTD_INFO4_T = <br><br>Plague Mode: %L
MOTD_INFO4_U = <br>Plague Mode sansas: 1 is %d
MOTD_INFO4_V = <br>Infekcijos santykis: %d%%

MOTD_ENABLED = Ijungta
MOTD_DISABLED = Isjungta
MOTD_FOG = Rukas
MOTD_RAIN = Lietus
MOTD_SNOW = Sniegas
MOTD_ROTATING = Atidaromos durys isimtos
MOTD_DOORS = Visos durys isimtos
MOTD_DM_HUMAN = Atsirasti zmogumi
MOTD_DM_ZOMBIE = Atsirasti zombiu
MOTD_LIMITED = Ribota
MOTD_AMMO_BP = Nesibaigiantys uzsitaisymai
MOTD_AMMO_CLIP = Nesibaigianti apkaba
MOTD_LASTZOMBIE = Tik paskutiniam zombiui

ZOMBIE_ATTRIB1 = Gyvybes
ZOMBIE_ATTRIB2 = Greitis
ZOMBIE_ATTRIB3 = Gravitacija
ZOMBIE_ATTRIB4 = Knockback

CLASS_CLASS = Klase:
CLASS_HUMAN = Zmogus
CLASS_ZOMBIE = Zombis
CLASS_SURVIVOR = Isgyventojas
CLASS_NEMESIS = Kersytojas

LAST_ZOMBIE_LEFT = Paskutinis zombis isejo, %s yra naujas zombis.
LAST_HUMAN_LEFT = Paskutinis zmogus isejo, %s yra naujas zmogus.
NOT_ENOUGH_AMMO = Tu neturi pakankamai soviniu paketu.
AMMO_BOUGHT = Tu nusipirkai ekstra soviniu paketu savo ginklams.
ZOMBIE_SELECT = Kai sekanti karta busi infekuotas, tavo zombio klase bus
BUY_ENABLED = Your buy menu has been re-enabled.
AMMO_PACKS1 = Soviniu paketai:
AMMO_PACKS2 = soviniu paketai
SPECTATING = Ziurima:

[bg]
NOTICE_INFO1 = Natisnete M za da vidite menu-to na sarvara.
NOTICE_INFO2 = Natisnete , ili . za da si kupite patroni.
NOTICE_VIRUS_FREE = The T-Virus has been set loose...
NOTICE_FIRST = %s e purvoto ZOMBIE !!
NOTICE_INFECT = Na %s mu be6e izqden mozaka...
NOTICE_INFECT2 = Na %s mu be6e izaden mozaka ot %s...
NOTICE_ANTIDOTE = %s Izpolzva protivootrova...
NOTICE_NEMESIS = %s is a Nemesis !!!
NOTICE_SURVIVOR = %s Ocelq !!!
NOTICE_SWARM = Go Go Go Sward Mode !!!
NOTICE_MULTI = Nqkoilko infekcii !!!
NOTICE_PLAGUE = Plague Mode !!!

WIN_HUMAN = Svetut e spasen!
WIN_ZOMBIE = Zombies RULE the WORLD !
WIN_NO_ONE = Nikoi ne spe4eli...

CMD_INFECT = Se prevurna v ZOMBIIE.
CMD_DISINFECT = Otnovo e 4ovek.
CMD_NEMESIS = Se prevurna v Nemesis.
CMD_SURVIVAL = E oceleliq.
CMD_SWARM = start Swarm Mode.
CMD_MULTI = start Multiple Infection.
CMD_PLAGUE = start Plague Mode.
CMD_RESPAWN = Vuzroden.
CMD_NOT = Nevalidna komanda..
CMD_ZOMBIE_ONLY = Tova e pozvoleno samo na Zombitata.
CMD_HUMAN_ONLY = Tova e pozvoleno samo na Horata.
CMD_NOT_STUCK = Ne si zasendal.
CMD_NOT_ACCESS = Nqmate dostup.
CMD_NOT_CANTUSE = Ne mojete da go izpolzvate sega!
CMD_NOT_EXTRAS = Extrite sa izkliu4eni.
CMD_NOT_ZCLASSES = Zombie rasite sa izkliu4eni.

MENU_BUY = Kopuvane na orajiq ...
MENU_EXTRABUY = Kopuvane na Eztri...
MENU_ZCLASS = Izberete zombie rasa...
MENU_UNSTUCK = Otkle6ti me!!!!
MENU_ADMIN = Menio za admini.
MENU_INFO = POMO6T
MENU_SPECTATOR = Join Spectator

MENU_BUY1_TITLE = Primary Weapon
MENU_BUY2_TITLE = Secondary Weapon
MENU_ZCLASS_TITLE = Zombie rasa.
MENU_EXTRA_TITLE = Extra Items
MENU_ADMIN_TITLE = Menlio za ADMINI.
MENU_INFO_TITLE = MOD INFORMACIQ!

MENU_EXTRA1 = No6tno vijdane ( za 1 rund)
MENU_EXTRA2 = Antivirus.
MENU_EXTRA3 = Zombie Madness
MENU_EXTRA4 = Infektira6ta bomba.
MENU_ADMIN1 = Pravi Zombie/Human
MENU_ADMIN2 = Pravi nqkoi Nemesis
MENU_ADMIN3 = Pravi nqkoi Survivor
MENU_ADMIN4 = Vuzrodete nqkoi.
MENU_ADMIN5 = Zapo4nete Swarm Mode
MENU_ADMIN6 = Zapo4nete Nqkolko infekcii
MENU_ADMIN7 = Zapo4nete Plague Mode
MENU_INFO1 = General
MENU_INFO2 = Hora
MENU_INFO3 = Zombita
MENU_INFO4 = Gameplay Modes

MENU_AUTOSELECT = Remember Selection
MENU_BACK = Nazad
MENU_NEXT = Napred
MENU_EXIT = Izhod

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s by %s :</b> is a Counter-Strike plugin developed under AMX Mod X, in where humans and zombies are confronted. It is based on the classic zombie infection mod: on every round a random player is picked to be the first zombie who has to infect everyone else.
MOTD_INFO12 = But there are new features and enhancements. For instance, you are able to buy extra items (such as weapons) in exchange of ammo packs. You can get ammo packs by killing zombies/infecting humans.<br><br><br><u>Current server settings:</u><br>
MOTD_INFO1_A = <br>Ambience Effects:
MOTD_INFO1_B = <br>Lightning Level: %s
MOTD_INFO1_C = <br>Triggered Lights: %L
MOTD_INFO1_D = <br>Thunderclaps Every: %d seconds
MOTD_INFO1_E = <br>Doors: %L
MOTD_INFO1_F = <br>Deathmatch: %L
MOTD_INFO1_G = <br>Spawn Protection Time: %d seconds
MOTD_INFO1_H = <br>Random Spawning: %L
MOTD_INFO1_I = <br>Extra Items: %L
MOTD_INFO1_J = <br>Zombie Classes: %L
MOTD_INFO1_K = <br>Custom Nightvision: %L
MOTD_INFO1_L = <br>Custom Flashlight: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Humans:</b> their objective is to eliminate any zombie threat. They have a big arsenal of weapons to choose from, and use flashlights on dark maps. Team work is a must to survive.<br><br><br><u>Current server settings:</u><br>
MOTD_INFO2_A = <br>Health: %d
MOTD_INFO2_B = <br>Health Reward for Last Human: %d
MOTD_INFO2_C = <br>Speed: %d
MOTD_INFO2_D = <br>Gravity: %d
MOTD_INFO2_E = <br>Ammo: %L
MOTD_INFO2_F = <br>Damage to Get an Ammo Pack: %d
MOTD_INFO2_G = <br>Fire Grenades: %L
MOTD_INFO2_H = <br>Frost Grenades: %L
MOTD_INFO2_I = <br>Flare Grenades: %L
MOTD_INFO2_J = <br>Knockback: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Zombies:</b> their objective is to infect every alive human. They are able to see in the dark, but can only attack melee. There are 6 different zombie classes to choose from, each with his own strenghts and weaknesses, but all capable of eating brains.<br><br><br><u>Current server settings:</u><br>
MOTD_INFO3_A = <br>Zombie Health: %d
MOTD_INFO3_B = <br>First Zombie Health: %d
MOTD_INFO3_C = <br>Armor: %d%% damage taken
MOTD_INFO3_D = <br>Speed: %d
MOTD_INFO3_E = <br>Gravity: %d
MOTD_INFO3_F = <br>HP for Infection: %d
MOTD_INFO3_G = <br>Pain Shock Free: %L
MOTD_INFO3_H = <br>Bleeding: %L
MOTD_INFO3_I = <br>Ammo Packs for Infection: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Mini-Games:</b> there are 4 different special gameplay modes that may randomly occur during the course of the game.<br><br><br><u>Current server settings:</u><br>
MOTD_INFO4_A = <br>Nemesis: %L
MOTD_INFO4_B = <br>Nemesis Chance: 1 in %d
MOTD_INFO4_C = <br>Nemesis Health: %s
MOTD_INFO4_D = <br>Nemesis Speed: %d
MOTD_INFO4_E = <br>Nemesis Gravity: %d
MOTD_INFO4_F = <br>Nemesis Leap: %L
MOTD_INFO4_G = <br>Nemesis Pain Shock Free: %L
MOTD_INFO4_H = <br><br>Survivor: %L
MOTD_INFO4_I = <br>Survivor Chance: 1 in %d
MOTD_INFO4_J = <br>Survivor Health: %s
MOTD_INFO4_K = <br>Survivor Speed: %d
MOTD_INFO4_L = <br>Survivor Gravity: %d
MOTD_INFO4_M = <br>Survivor Leap: %L
MOTD_INFO4_N = <br>Survivor Pain Shock Free: %L
MOTD_INFO4_O = <br><br>Swarm Mode: %L
MOTD_INFO4_P = <br>Swarm Mode Chance: 1 in %d
MOTD_INFO4_Q = <br><br>Multi Infection: %L
MOTD_INFO4_R = <br>Multi Infection Chance: 1 in %d
MOTD_INFO4_S = <br>Infection Ratio: %d%%
MOTD_INFO4_T = <br><br>Plague Mode: %L
MOTD_INFO4_U = <br>Plague Mode Chance: 1 in %d
MOTD_INFO4_V = <br>Plague Infection Ratio: %d%%

MOTD_ENABLED = Vklio4eno
MOTD_DISABLED = Izkliu4eno.
MOTD_FOG = Magla.
MOTD_RAIN = Dujd.
MOTD_SNOW = Snqg.
MOTD_ROTATING = Rotating doors removed
MOTD_DOORS = Vsi4ki vrati premahnati.
MOTD_DM_HUMAN = Sajivete se kato 4ovek.
MOTD_DM_ZOMBIE = Sajivete se kato ZOMBIE.
MOTD_LIMITED = LIMITED
MOTD_AMMO_BP = Prezarejdaniq bez limit.
MOTD_AMMO_CLIP = Unlimited clip
MOTD_LASTZOMBIE = Only on last zombie

ZOMBIE_ATTRIB1 = Kruv.
ZOMBIE_ATTRIB2 = Skorost.
ZOMBIE_ATTRIB3 = Gravitaciq.
ZOMBIE_ATTRIB4 = Knockback

CLASS_CLASS = Rasa:
CLASS_HUMAN = 4ovek
CLASS_ZOMBIE = Zombie
CLASS_SURVIVOR = Ocelql
CLASS_NEMESIS = Nemesis

LAST_ZOMBIE_LEFT = Poslednoto zombie NAPUSNA, %s e novoto zombie.
LAST_HUMAN_LEFT = Posledniq 4ovek, %s e noviq 4ovek.
NOT_ENOUGH_AMMO = Nqmate ostatacno ammo packs.
AMMO_BOUGHT = Ti polu4i extra ammo za orajiqta si.
ZOMBIE_SELECT = Ot sledva6tiq put kogato vi napravqt zombie 6te budete
BUY_ENABLED = Your buy menu has been re-enabled.
AMMO_PACKS1 = Ammo packs:
AMMO_PACKS2 = ammo packs
SPECTATING = Gleda:

[da]
NOTICE_INFO1 = tryk M for at vise spille menuen
NOTICE_INFO2 = Tryk , eller . for at kQbe ammunition
NOTICE_VIRUS_FREE = T-Virusen er sluppet lQs...
NOTICE_FIRST = %s er den fQrste Zombie !!
NOTICE_INFECT = %s's Hjerne er blevet spist...
NOTICE_INFECT2 = %s's Hjerne er blevet spist af %s...
NOTICE_ANTIDOTE = %s har brugt en modgift...
NOTICE_NEMESIS = %s er en Nemesis !!!
NOTICE_SURVIVOR = %s er en Survivor !!!
NOTICE_SWARM = Swarm Mode !!!
NOTICE_MULTI = flere infektioner !!!
NOTICE_PLAGUE = Plague Mode !!!

WIN_HUMAN = Mennesket har overvundet virusen!
WIN_ZOMBIE = Zombierne har overtaget verden!
WIN_NO_ONE = ingen vandt...

CMD_INFECT = Blev til en Zombie
CMD_DISINFECT = Blev et menneske igen
CMD_NEMESIS = Blev en Nemesis
CMD_SURVIVAL = Blev en Survivor
CMD_SWARM = start Swarm Mode
CMD_MULTI = start flere infektioner
CMD_PLAGUE = start Plague Mode
CMD_RESPAWN = genoplevede
CMD_NOT = Ugyldig kommando.
CMD_ZOMBIE_ONLY = Dette er kun tilladt for Zombier.
CMD_HUMAN_ONLY = Dette er kun tilladt for mennesket.
CMD_NOT_STUCK = Du sidder ikke fast.
CMD_NOT_ACCESS = Du har ingen adgang.
CMD_NOT_CANTUSE = Du kan ikke bruge denne lige nu.
CMD_NOT_EXTRAS = Ekstra ting er slaaet fra.
CMD_NOT_ZCLASSES = Zombie klasser er slaaet fra.

MENU_BUY = KQb Vaaben
MENU_EXTRABUY = KQb Ekstra Ting
MENU_ZCLASS = Vaelg Zombie Klasse
MENU_UNSTUCK = Unstuck
MENU_ADMIN = Admin Menu
MENU_INFO = Hjaelp
MENU_SPECTATOR = Join Spectators

MENU_BUY1_TITLE = fQrste vaaben
MENU_BUY2_TITLE = Andet vaaben
MENU_ZCLASS_TITLE = Zombie Klasse
MENU_EXTRA_TITLE = Ekstra Ting
MENU_ADMIN_TITLE = Admin Menu
MENU_INFO_TITLE = Plugin Information

MENU_EXTRA1 = Nattesyn (en runde)
MENU_EXTRA2 = T-Virus Modgift
MENU_EXTRA3 = Zombie vanvid
MENU_EXTRA4 = Infektions Bombe
MENU_ADMIN1 = Lav til Zombie/Menneske
MENU_ADMIN2 = Lav til Nemesis
MENU_ADMIN3 = Lav til Survivor
MENU_ADMIN4 = Genopliv en
MENU_ADMIN5 = Start Swarm Mode
MENU_ADMIN6 = Start Flere Infektioner
MENU_ADMIN7 = Start Plague Mode
MENU_INFO1 = Generalt
MENU_INFO2 = Mennesker
MENU_INFO3 = Zombier
MENU_INFO4 = Gameplay Modes

MENU_AUTOSELECT = Remember Selection
MENU_BACK = Tilbage
MENU_NEXT = Naeste
MENU_EXIT = Luk

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s af %s :</b> er et Counter-Strike plugin lavet under AMX Mod X, Hvor Mennesker og zombier er i krig mod hinanden. Det er baseret paa det klassiske zombie infection mod: I Hver runde bliver tilfaeldige spillere valgt til at vaere den fřrste zombie som saa skal inficere de andre spillere. 
MOTD_INFO12 = Men der er nogle nye ting og forbedringer. for eksempel, Kan du nu křbe ekstra ting (som vaaben) ved hjaelp af ammo packs. Du kan faa ammo packs ved at draebe zombier eller inficere mennesker.<br><br><br><u>Aktuele server opsćtning:</u><br>
MOTD_INFO1_A = <br>Ambience Effekter:
MOTD_INFO1_B = <br>Lys niveau: %s
MOTD_INFO1_C = <br>Aktiveret lys: %L
MOTD_INFO1_D = <br>Thunderclaps hvert: %d seconds
MOTD_INFO1_E = <br>Dřre: %L
MOTD_INFO1_F = <br>Deathmatch: %L
MOTD_INFO1_G = <br>Spawn beskyttelses Tid: %d seconds
MOTD_INFO1_H = <br>tilfaeldig Spawning: %L
MOTD_INFO1_I = <br>Ekstra Ting: %L
MOTD_INFO1_J = <br>Zombie Klasser: %L
MOTD_INFO1_K = <br>brugerdefineret Nattesyn: %L
MOTD_INFO1_L = <br>brugerdefineret Lommelygte: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Mennesket:</b> Deres mission er at skyde alle Zombier. De har et stort arsenal af vĺben de kan vaelge imellem, og bruger lommelygter i mřrke baner. Samarbejde er et must for at overleve.<br><br><br><u>Aktuele server opsćtninger:</u><br>
MOTD_INFO2_A = <br>Liv: %d
MOTD_INFO2_B = <br>Liv tildelt for at vćre sidste levende menneske: %d
MOTD_INFO2_C = <br>Fart: %d
MOTD_INFO2_D = <br>Gravity: %d
MOTD_INFO2_E = <br>ammunition: %L
MOTD_INFO2_F = <br>Skade for at modtage en Ammo Pack: %d
MOTD_INFO2_G = <br>Ild Granader: %L
MOTD_INFO2_H = <br>Frost Granader: %L
MOTD_INFO2_I = <br>Lys Granader: %L
MOTD_INFO2_J = <br>Knockback: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Zombier:</b> Deres mission er at inficere et hvert levende menneske. De kan se i mřrke, men kan kun angribe med deres hćnder. Der er 6 forskellige zombie klasser at vćlge imellem, hver med deres egen styrke og svagheder, men alle i stand til at ćde masser af hjerner.<br><br><br><u>Aktuele server opsćtninger:</u><br>
MOTD_INFO3_A = <br>Zombie Liv: %d
MOTD_INFO3_B = <br>Fřrste Zombies Liv: %d
MOTD_INFO3_C = <br>Rustning: %d%% Skade modtaget
MOTD_INFO3_D = <br>Fart: %d
MOTD_INFO3_E = <br>Gravity: %d
MOTD_INFO3_F = <br>Liv for Infektion: %d
MOTD_INFO3_G = <br>Smerte ryste fri: %L
MOTD_INFO3_H = <br>Blřder: %L
MOTD_INFO3_I = <br>Ammo Packs for Infektion: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Smaa-Spil:</b> Der er 4 forskellige smaa spil som tilfćldigt kan komme mens man spiller.<br><br><br><u>Aktuele server opsćtninger:</u><br>
MOTD_INFO4_A = <br>Nemesis: %L
MOTD_INFO4_B = <br>Nemesis Chance: 1 in %d
MOTD_INFO4_C = <br>Nemesis Liv: %s
MOTD_INFO4_D = <br>Nemesis Fart: %d
MOTD_INFO4_E = <br>Nemesis Gravity: %d
MOTD_INFO4_F = <br>Nemesis Spring: %L
MOTD_INFO4_G = <br>Nemesis Smerte ryste fri: %L
MOTD_INFO4_H = <br><br>Survivor: %L
MOTD_INFO4_I = <br>Survivor Chance: 1 in %d
MOTD_INFO4_J = <br>Survivor Liv: %s
MOTD_INFO4_K = <br>Survivor Fart: %d
MOTD_INFO4_L = <br>Survivor Gravity: %d
MOTD_INFO4_M = <br>Survivor Spring: %L
MOTD_INFO4_N = <br>Survivor Smerte ryste fri: %L
MOTD_INFO4_O = <br><br>Swarm Mode: %L
MOTD_INFO4_P = <br>Swarm Mode Chance: 1 til %d
MOTD_INFO4_Q = <br><br>Flere Infektioner: %L
MOTD_INFO4_R = <br>Flere Infektions Chance: 1 til %d
MOTD_INFO4_S = <br>Infektion Ratio: %d%%
MOTD_INFO4_T = <br><br>Plague Mode: %L
MOTD_INFO4_U = <br>Plague Mode Chance: 1 til %d
MOTD_INFO4_V = <br>Infektion Ratio: %d%%

MOTD_ENABLED = Slaaet til
MOTD_DISABLED = Slaaet fra
MOTD_FOG = Taage
MOTD_RAIN = Regn
MOTD_SNOW = Sne
MOTD_ROTATING = Rotations dřre fjernet
MOTD_DOORS = Alle dřre er fjernet
MOTD_DM_HUMAN = Genoplev som menneske
MOTD_DM_ZOMBIE = Genoplev som zombie
MOTD_LIMITED = Begrćnset
MOTD_AMMO_BP = Uendelige genladninger
MOTD_AMMO_CLIP = Uendelige skud 
MOTD_LASTZOMBIE = Kun paa den sidste zombie

ZOMBIE_ATTRIB1 = Liv
ZOMBIE_ATTRIB2 = Fart
ZOMBIE_ATTRIB3 = Gravity
ZOMBIE_ATTRIB4 = Knockback

CLASS_CLASS = Klasse:
CLASS_HUMAN = Menneske
CLASS_ZOMBIE = Zombie
CLASS_SURVIVOR = Survivor
CLASS_NEMESIS = Nemesis

LAST_ZOMBIE_LEFT = Den sidste zombie gik, %s er den nye Zombie.
LAST_HUMAN_LEFT = Det sidste menneske gik, %s er et nyt menneske.
NOT_ENOUGH_AMMO = Du har ikke nok ammo packs.
AMMO_BOUGHT = Du kQbte ekstra ammunition til dine vaaben.
ZOMBIE_SELECT = Fra naeste gang du bliver inficeret vil din zombie klasse vaere
AMMO_PACKS1 = Ammo packs:
AMMO_PACKS2 = ammo packs
SPECTATING = Kigger paa:

[fr]
NOTICE_INFO1 = Appuyez sur M pour afficher le menu
NOTICE_INFO2 = Presse, ou . pour acheter des munitions 
NOTICE_VIRUS_FREE = Le Virus-T a ete libere...
NOTICE_FIRST = %s est le premier zombie!!
NOTICE_INFECT = %s's le cerveau a été mangee...
NOTICE_ANTIDOTE = %s a utilisé un antidote...
NOTICE_NEMESIS = %s est un Nemesis !!!
NOTICE_SURVIVOR = %s est un survivant !!!
NOTICE_SWARM = Swarm Mode !!!
NOTICE_MULTI = Multiple Infection !!!
NOTICE_PLAGUE = Plague Mode !!!

WIN_HUMAN = L'homme a vaincu le Virus-T!
WIN_ZOMBIE = Zombies ont contamine le monde entier!
WIN_NO_ONE = personne na Gagnee...

CMD_INFECT = turned into a Zombie
CMD_DISINFECT = turned back to Human
CMD_NEMESIS = turned into a Nemesis
CMD_SURVIVAL = turned into a Survivor
CMD_SWARM = start Swarm Mode
CMD_MULTI = start Multiple Infection
CMD_PLAGUE = start Plague Mode
CMD_RESPAWN = respawned
CMD_NOT = Unavailable command.
CMD_ZOMBIE_ONLY = This is only available to zombies.
CMD_HUMAN_ONLY = This is only available to humans.
CMD_NOT_STUCK = Vous n'ętes pas coincé.
CMD_NOT_ACCESS = Vous n'avez pas accčs.
CMD_NOT_CANTUSE = Vous cant usage de ce droit.
CMD_NOT_EXTRAS = Points supplémentaires sont désactivées.
CMD_NOT_ZCLASSES = Zombie classes sont désactivées.

MENU_BUY = acheter des armes
MENU_EXTRABUY = Acheter Extra items
MENU_ZCLASS = Choisir la classe de zombie
MENU_UNSTUCK = Débloquer
MENU_ADMIN = admin menu
MENU_INFO = Aide 
MENU_SPECTATOR = Join Spectators

MENU_BUY1_TITLE = principale arme
MENU_BUY2_TITLE = arme secondaire
MENU_ZCLASS_TITLE = Zombie classe
MENU_EXTRA_TITLE = Extra articles
MENU_ADMIN_TITLE = admin menu
MENU_INFO_TITLE = plugin information 

MENU_EXTRA1 = NightVision (1 seul tour)
MENU_EXTRA2 = Virus-T Antidote
MENU_EXTRA3 = Zombie Madness
MENU_EXTRA4 = infection bombe
MENU_ADMIN1 = Make Zombie/Human
MENU_ADMIN2 = Make Nemesis
MENU_ADMIN3 = Make Survivor
MENU_ADMIN4 = Respawn Someone
MENU_ADMIN5 = Start Swarm Mode
MENU_ADMIN6 = Start Multiple Infection
MENU_ADMIN7 = Start Plague Mode
MENU_INFO1 = General
MENU_INFO2 = Humans
MENU_INFO3 = Zombies
MENU_INFO4 = modes de jeu

MENU_AUTOSELECT = Remember Selection
MENU_BACK = Retour
MENU_NEXT = Suivant
MENU_EXIT = Quitter 

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s par %s: </b>est un Counter-Strike plugin developpe sous AMX Mod X , Oů les humains et les zombies sont confrontes. Il est base sur le classique de l'infection par le mod zombie, ŕ chaque tour un joueur au hasard est choisi pour ętre le premier zombie qui doit infecter tout le monde.
MOTD_INFO12 = Mais il existe de nouvelles fonctionnalites et ameliorations. Par exemple, vous pouvez acheter des articles supplementaires (comme les armes) en echange de paquets de munitions. Vous pouvez obtenir des paquets de munitions en tuant des zombies / infecter l'homme. <br><br><br><u>Actuelle des parametres du serveur:</u><br>
MOTD_INFO1_A = <br>Ambience Effects:
MOTD_INFO1_B = <br>Lightning Level: %s
MOTD_INFO1_C = <br>Triggered Lights: %L
MOTD_INFO1_D = <br>Thunderclaps Every: %d seconds
MOTD_INFO1_E = <br>Doors: %L
MOTD_INFO1_F = <br>Deathmatch: %L
MOTD_INFO1_G = <br>Spawn Protection Time: %d seconds
MOTD_INFO1_H = <br>Random Spawning: %L
MOTD_INFO1_I = <br>Extra Items: %L
MOTD_INFO1_J = <br>Zombie Classes: %L
MOTD_INFO1_K = <br>Custom Nightvision: %L
MOTD_INFO1_L = <br>Custom Flashlight: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>humains: </b>leur objectif est d'éliminer toute menace zombie. Ils ont un grand arsenal d'armes de choix, et l'utilisation des lampes de poche sur la tombée de la nuit cartes. Le travail en équipe est une nécessité pour survivre.<br><br><br><u>parametres actuelle du serveur:</u><br>
MOTD_INFO2_A = <br>Health: %d
MOTD_INFO2_B = <br>Health Reward for Last Human: %d
MOTD_INFO2_C = <br>Speed: %d
MOTD_INFO2_D = <br>Gravity: %d
MOTD_INFO2_E = <br>Ammo: %L
MOTD_INFO2_F = <br>Damage to Get an Ammo Pack: %d
MOTD_INFO2_G = <br>Fire Grenades: %L
MOTD_INFO2_H = <br>Frost Grenades: %L
MOTD_INFO2_I = <br>Flare Grenades: %L
MOTD_INFO2_J = <br>Knockback: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Zombies:</b>leur objectif est d'infecter chaque vie humaine. Ils sont capables de voir dans l'obscurité, mais ne peut attaque de męlée. Il ya 6 classes différentes de zombies ŕ choisir, chacun avec ses propres forces et faiblesses, mais tous capables de manger les cerveaux.<br><br><br><u>paramčtres actuelle du serveur:</u><br>
MOTD_INFO3_A = <br>Zombie Health: %d
MOTD_INFO3_B = <br>First Zombie Health: %d
MOTD_INFO3_C = <br>Armor: %d%% damage taken
MOTD_INFO3_D = <br>Speed: %d
MOTD_INFO3_E = <br>Gravity: %d
MOTD_INFO3_F = <br>HP for Infection: %d
MOTD_INFO3_G = <br>Pain Shock Free: %L
MOTD_INFO3_H = <br>Bleeding: %L
MOTD_INFO3_I = <br>Ammo Packs for Infection: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Mini-Games:</b> Il ya 4 différents modes de jeu spéciaux que se produisent de façon aléatoire mai au cours de la partie.<br><br><br><u> parametres actuelle du serveur:</u><br>
MOTD_INFO4_A = <br>Nemesis: %L
MOTD_INFO4_B = <br>Nemesis Chance: 1 in %d
MOTD_INFO4_C = <br>Nemesis Health: %s
MOTD_INFO4_D = <br>Nemesis Speed: %d
MOTD_INFO4_E = <br>Nemesis Gravity: %d
MOTD_INFO4_F = <br>Nemesis Leap: %L
MOTD_INFO4_G = <br>Nemesis Pain Shock Free: %L
MOTD_INFO4_H = <br><br>Survivor: %L
MOTD_INFO4_I = <br>Survivor Chance: 1 in %d
MOTD_INFO4_J = <br>Survivor Health: %s
MOTD_INFO4_K = <br>Survivor Speed: %d
MOTD_INFO4_L = <br>Survivor Gravity: %d
MOTD_INFO4_M = <br>Survivor Leap: %L
MOTD_INFO4_N = <br>Survivor Pain Shock Free: %L
MOTD_INFO4_O = <br><br>Swarm Mode: %L
MOTD_INFO4_P = <br>Swarm Mode Chance: 1 in %d
MOTD_INFO4_Q = <br><br>Multi Infection: %L
MOTD_INFO4_R = <br>Multi Infection Chance: 1 in %d
MOTD_INFO4_S = <br>Infection Ratio: %d%%
MOTD_INFO4_T = <br><br>Plague Mode: %L
MOTD_INFO4_U = <br>Plague Mode Chance: 1 in %d
MOTD_INFO4_V = <br>Plague Infection Ratio: %d%%

MOTD_ENABLED = Active
MOTD_DISABLED = Desactive
MOTD_FOG = Fog
MOTD_RAIN = pluie
MOTD_SNOW = Neige
MOTD_ROTATING = portes enleve
MOTD_DOORS = Tout portes enleve
MOTD_DM_HUMAN = human respawn 
MOTD_DM_ZOMBIE = zombie respawn
MOTD_LIMITED = Limited
MOTD_AMMO_BP = recharge illimite
MOTD_AMMO_CLIP = clip illimite
MOTD_LASTZOMBIE = Uniquement le dernier zombie

ZOMBIE_ATTRIB1 = Sante
ZOMBIE_ATTRIB2 = vitesse 
ZOMBIE_ATTRIB3 = Gravite
ZOMBIE_ATTRIB4 = Knockback

CLASS_CLASS = Categorie:
CLASS_HUMAN = humain
CLASS_ZOMBIE = Zombie
CLASS_SURVIVOR = survivant
CLASS_NEMESIS = Nemesis

LAST_ZOMBIE_LEFT = Le dernier zombie est partie, %s est le nouveau zombie.
LAST_HUMAN_LEFT = Le dernier Humain est partie, %s est le nouvel Humain.
NOT_ENOUGH_AMMO = Vous n'avez pas assez de paquets de munitions.
AMMO_BOUGHT = Vous avez acheté des munitions supplémentaires pour vos armes.
ZOMBIE_SELECT = Votre class de zombie serat effective a la prochaine infection
AMMO_PACKS1 = Ammo packs:
AMMO_PACKS2 = munitions packs
SPECTATING = Spectateur:

[ro]
NOTICE_INFO1 = Apasa tasta M pentru a afisa meniul jocului
NOTICE_INFO2 = Apasa tasta , sau . pentru a cumpara munitie
NOTICE_VIRUS_FREE = T-virus a fost scapat de sub control !
NOTICE_FIRST = %s este primul zombie !
NOTICE_INFECT = %s a fost infectat !
NOTICE_INFECT2 = %s a fost infectat de %s !
NOTICE_ANTIDOTE = %s a folosit un antidot...
NOTICE_NEMESIS = %s este Nemesis !!!
NOTICE_SURVIVOR = %s este ultimul Supravietuitor !!!
NOTICE_SWARM = Mod Swarm !!!
NOTICE_MULTI = Infectare multipla !!!
NOTICE_PLAGUE = Mod Plague !!!

WIN_HUMAN = Oamenii au invins virusul!
WIN_ZOMBIE = Zombie au cucerit lumea!
WIN_NO_ONE = Lupta pentru supravietuire continua...

CMD_INFECT = a fost transformat in Zombie
CMD_DISINFECT = a fost transformat inapoi in Om
CMD_NEMESIS = a fost transformat in Nemesis
CMD_SURVIVAL = a fost transformat in Supravietuitor
CMD_SWARM = Incepe Modul Swarm
CMD_MULTI = Incepe Infectarea Multipla
CMD_PLAGUE = Incepe Modul Plague
CMD_RESPAWN = reinviat
CMD_NOT = Comanda indisponibila
CMD_ZOMBIE_ONLY = Aceasta este disponibila numai pentru zombie
CMD_HUMAN_ONLY = Aceasta este disponibila numai pentru oameni
CMD_NOT_STUCK = Nu esti blocat !
CMD_NOT_ACCESS = Nu ai acces !
CMD_NOT_CANTUSE = Momentan nu poti folosi aceasta optiune...
CMD_NOT_EXTRAS = Elementele extra sunt dezactivate !
CMD_NOT_ZCLASSES = Clasele de zombie sunt dezactivate !

MENU_BUY = Cumparare Arme
MENU_EXTRABUY = Cumparare Elemente Extra
MENU_ZCLASS = Alege Clasa De Zombie
MENU_UNSTUCK = Deblocare
MENU_ADMIN = Meniu Admin
MENU_INFO = Ajutor
MENU_SPECTATOR = Intra Spectator

MENU_BUY1_TITLE = Arme Primare
MENU_BUY2_TITLE = Arme Secundare
MENU_ZCLASS_TITLE = Clasa De Zombie
MENU_EXTRA_TITLE = Elemente Extra
MENU_ADMIN_TITLE = Meniu Admin
MENU_INFO_TITLE = Informatii Plugin

MENU_EXTRA1 = Ochelari cu infrarosu (o singura runda)
MENU_EXTRA2 = Antidot T-Virus
MENU_EXTRA3 = Zombie Madness
MENU_EXTRA4 = Grenada De Infectare
MENU_ADMIN1 = Vindeca | Infecteaza
MENU_ADMIN2 = Transforma In Nemesis
MENU_ADMIN3 = Lasa Un Singur Supravietuitor
MENU_ADMIN4 = Reinviaza
MENU_ADMIN5 = Incepe Modul Swarm
MENU_ADMIN6 = Incepe Infectare Multipla
MENU_ADMIN7 = Incepe Modul Plague
MENU_INFO1 = General
MENU_INFO2 = Oameni
MENU_INFO3 = Zombie
MENU_INFO4 = Moduri de Joc

MENU_AUTOSELECT = Tine Minte Preferinte
MENU_BACK = Inapoi
MENU_NEXT = Urmatorul
MENU_EXIT = Iesire

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s de %s:</b> este un plugin de Counter-Strike, elaborat in conformitate cu AMX Mod X, unde oamenii si zombie se confrunta. Se bazeaza pe modul clasic de Zombie Infection: In fiecare runda un jucator aleator este ales pentru a fi primul zombie care va trebui sa infecteze restul oamenilor
MOTD_INFO12 = Sunt si caracteristici noi si imbunatatiri. De exemplu, aveti posibilitatea de a cumpara elemente extra (cum ar fi arme) în schimbul pachetelor de munitie. Aveti posibilitatea sa obtineti pachete de munitie prin a rani/omori un zombie sau prin infectarea unui om <br> <br> <br> <u> Setarile curente ale serverului:</u><br>
MOTD_INFO1_A = <br>Efecte Atmosfera:
MOTD_INFO1_B = <br>Nivel Lumina: %s
MOTD_INFO1_C = <br>Declansare Lumini: %L
MOTD_INFO1_D = <br>Fulgere O Data La: %d secunde
MOTD_INFO1_E = <br>Usi: %L
MOTD_INFO1_F = <br>Reincarnare: %L
MOTD_INFO1_G = <br>Timp De Protectie Dupa Reincarnare: %d secunde
MOTD_INFO1_H = <br>Reincarnare Aleatorie: %L
MOTD_INFO1_I = <br>Elemente Extra: %L
MOTD_INFO1_J = <br>Clase De Zombie: %L
MOTD_INFO1_K = <br>Ochelari Cu Infrarosu: %L
MOTD_INFO1_L = <br>Lanterna: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Oamenii:</b> obiectivul lor este sa opreasca raspandirea infectiei. Acestia au un arsenal mare de arme, si pot folosi lanterne pe harti cu vizibilitate redusa. Lucrul in echipa aduce un avantaj oamenilor.<br><br><br><u>Setarile curente ale serverului:</u><br>
MOTD_INFO2_A = <br>Viata: %d
MOTD_INFO2_B = <br>Bonus De Viata Pentru Ultimul Om: %d
MOTD_INFO2_C = <br>Viteza: %d
MOTD_INFO2_D = <br>Gravitatie: %d
MOTD_INFO2_E = <br>Munitie: %L
MOTD_INFO2_F = <br>Daune Necesare Pentru A Primi Un Pachet De Munitie: %d
MOTD_INFO2_G = <br>Grenazi Foc: %L
MOTD_INFO2_H = <br>Grenazi Inghetare: %L
MOTD_INFO2_I = <br>Grenazi Lumina: %L
MOTD_INFO2_J = <br>KnockBack: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Zombie:</b> obiectivul lor este sa infecteze toti oamenii. Ei pot vedea pe intuneric, dar au ca arma numai ghearele. Sunt 6 clase diferite de zombie din care sa alegi, fiecare cu forta si punctul sau slab, dar toti capabili sa infecteze<br><br><br><u>Setarile curente ale serverului:</u><br>
MOTD_INFO3_A = <br>Viata Zombie: %d
MOTD_INFO3_B = <br>Viata Primului Zombie: %d
MOTD_INFO3_C = <br>Armura: %d%% Rani Suferite
MOTD_INFO3_D = <br>Viteza: %d
MOTD_INFO3_E = <br>Gravitatie: %d
MOTD_INFO3_F = <br>Viata Pentru Infectare: %d
MOTD_INFO3_G = <br>Simte Ranile Suferite: %L
MOTD_INFO3_H = <br>Sangerare: %L
MOTD_INFO3_I = <br>Pachete De Munitie Pentru Infectare: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Moduri:</b> exista 4 moduri speciale de gameplay care pot aparea in timpul jocului.<br><br><br><u>Setarile curente ale serverului:</u><br>
MOTD_INFO4_A = <br>Nemesis: %L
MOTD_INFO4_B = <br>Sansa Nemesis: 1 la %d
MOTD_INFO4_C = <br>Viata Nemesis: %s
MOTD_INFO4_D = <br>Viteza Nemesis: %d
MOTD_INFO4_E = <br>Gravitatie Nemesis: %d
MOTD_INFO4_F = <br>Sarituri Nemesis: %L
MOTD_INFO4_G = <br>Nemesis Simte Ranile Suferite: %L
MOTD_INFO4_H = <br><br>Supravietuitor: %L
MOTD_INFO4_I = <br>Sansa Supravietuitor: 1 la %d
MOTD_INFO4_J = <br>Viata Supravietuitor: %s
MOTD_INFO4_K = <br>Viteza Supravietuitor: %d
MOTD_INFO4_L = <br>Gravitatia Supravietuitor: %d
MOTD_INFO4_M = <br>Sarituri Supravietuitor: %L
MOTD_INFO4_N = <br>Supravietuitorul Simte Ranile Suferite: %L
MOTD_INFO4_O = <br><br>Modul Swarm: %L
MOTD_INFO4_P = <br>Sansa Mod Swarm: 1 in %d
MOTD_INFO4_Q = <br><br>Infectare Multipla: %L
MOTD_INFO4_R = <br>Sansa Infectie Multipla: 1 in %d
MOTD_INFO4_S = <br>Rata De Infectare: %d%%
MOTD_INFO4_T = <br><br>Modul Plague: %L
MOTD_INFO4_U = <br>Sansa Mod Plague: 1 in %d
MOTD_INFO4_V = <br>Rata De Infectare: %d%%

MOTD_ENABLED = Activat
MOTD_DISABLED = Dezactivat
MOTD_FOG = Ceata
MOTD_RAIN = Ploaie
MOTD_SNOW = Ninsoare
MOTD_ROTATING = Usi rorative eliminate
MOTD_DOORS = Toate usile au fost eliminate
MOTD_DM_HUMAN = Reinvie ca Om
MOTD_DM_ZOMBIE = Reinvie ca Zombie
MOTD_LIMITED = Limitat
MOTD_AMMO_BP = Incarcari Nelimitate
MOTD_AMMO_CLIP = Munitie Nelimitata
MOTD_LASTZOMBIE = Numai Ultimul Zombie

ZOMBIE_ATTRIB1 = Viata
ZOMBIE_ATTRIB2 = Viteza
ZOMBIE_ATTRIB3 = Gravitatie
ZOMBIE_ATTRIB4 = KnockBack

CLASS_CLASS = Clasa:
CLASS_HUMAN = Om
CLASS_ZOMBIE = Zombie
CLASS_SURVIVOR = Supravietuitor
CLASS_NEMESIS = Nemesis

LAST_ZOMBIE_LEFT = Ultimul zombie a iesit de pe server, %s este noul zombie !
LAST_HUMAN_LEFT = Ultimul om ne-a parasit, %s este noul om.
NOT_ENOUGH_AMMO = Nu ai destule pachete de munitie !
AMMO_BOUGHT = Ai Cumparat Extra Munitie Pentru Armele Tale
ZOMBIE_SELECT = Data viitoare cand vei fi infectat, clasa ta de zombie va fi
BUY_ENABLED = Meniul tau de arme a fost reactivat.
AMMO_PACKS1 = Pachete De Munitie:
AMMO_PACKS2 = Pachete De Munitie
SPECTATING = Urmaresti Pe:

[cz]
NOTICE_INFO1 = Stiskni "M" pro zobrazeni nabidky.
NOTICE_INFO2 = Stiskni . nebo , pro koupeni naboju.
NOTICE_VIRUS_FREE = T-Virus byl vypusten
NOTICE_FIRST = %s je prvni Zombie !
NOTICE_INFECT = %s byl nakazen.
NOTICE_INFECT2 = %s byl nakazen hracem %s.
NOTICE_ANTIDOTE = %s pouzil protilatku.
NOTICE_NEMESIS = %s je Nemesis !
NOTICE_SURVIVOR = %s je Vyvoleny !
NOTICE_SWARM = Hejno Zombies !
NOTICE_MULTI = Vicenasobna Infekce !
NOTICE_PLAGUE = Zacalo Zamoreni !

WIN_HUMAN = Lide vyhrali !
WIN_ZOMBIE = Zombie vyhrali !
WIN_NO_ONE = Toto kolo nikdo nevyhral

CMD_INFECT = Zmenen na Zombie
CMD_DISINFECT = Zmenen na Cloveka
CMD_NEMESIS = Znemen na Nemesis
CMD_SURVIVAL = Znemen na Vyvoleneho
CMD_SWARM = Hejno Zombies !
CMD_MULTI = Vicenasobna Infekce !
CMD_PLAGUE = Zacalo Zamoreni
CMD_RESPAWN = Respawnovan.
CMD_NOT = Neznamy prikaz.
CMD_ZOMBIE_ONLY = Tato Funkce pouze pro Zombie.
CMD_HUMAN_ONLY = Tato Funkce je pouze pro Lidi.
CMD_NOT_STUCK = Nejsi zaseknuty.
CMD_NOT_ACCESS = Nemas pristup.
CMD_NOT_CANTUSE = Ted nemuzes pouzit tuto Funkci.
CMD_NOT_EXTRAS = Bonus veci byli zakazany.
CMD_NOT_ZCLASSES = Zombie typy byli zakazany.

MENU_BUY = Zbrane
MENU_EXTRABUY = Bonus Veci
MENU_ZCLASS = Vyber Zombie
MENU_UNSTUCK = Odseknout
MENU_ADMIN = Admin Menu
MENU_INFO = Pomoc
MENU_SPECTATOR = Divak

MENU_BUY1_TITLE = Primarni Zbran
MENU_BUY2_TITLE = Sekundarni Zbran
MENU_ZCLASS_TITLE = Zombie Typ
MENU_EXTRA_TITLE = Bonus Veci
MENU_ADMIN_TITLE = Admin Menu
MENU_INFO_TITLE = Informace o Pluginu

MENU_EXTRA1 = Nocni Videni [Jedno Kolo]
MENU_EXTRA2 = T-Virus Protilatka
MENU_EXTRA3 = Infekcni Granat
MENU_EXTRA4 = Zombie Silenstvi
MENU_ADMIN1 = Vytvorit Zombie | Cloveka
MENU_ADMIN2 = Vytvorit Nemesis
MENU_ADMIN3 = Vytvorit Vyvoleneho
MENU_ADMIN4 = Respawnovat Hrace
MENU_ADMIN5 = Vytvorit Hejno Zombies
MENU_ADMIN6 = Zacit Vicenasobnou Infekci
MENU_ADMIN7 = Zacit Zamoreni
MENU_INFO1 = Hlavni
MENU_INFO2 = Lide
MENU_INFO3 = Zombies
MENU_INFO4 = Herni Mody

MENU_AUTOSELECT = Zapamatovat Vyber
MENU_BACK = Zpet
MENU_NEXT = Dalsi
MENU_EXIT = Konec

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s by %s : je mod Hry Counter-Strike vyvinuty pro AMX Mod X Plugin.</b>
MOTD_INFO12 = <b>V nove verzi je spoustu novych veci. Napriklad muzes kupovat Bonusove Veci za body [ Nocni Videni a Silne Zbrane jako Clovek nebo Infikovany Granat, T-Virus Protilatku a Zombie Silenstvi jako Zombie ] Body ziskavas za Nakazu Lidi, Zabijeni Zombie nebo za urcity pocet DMG<br><br><u>Aktualni Nastaveni Serveru:</b></u><br>
MOTD_INFO1_A = <b><br>Efekty
MOTD_INFO1_B = <br>Uroven Sviceni [ %s ]
MOTD_INFO1_C = <br>Spousteni Svetel [ %L ]
MOTD_INFO1_D = <br>Hrmeni kazdych [ %d ] vterin
MOTD_INFO1_E = <br>Dvere [ %L ]
MOTD_INFO1_F = <br>Deathmatch [ %L ]
MOTD_INFO1_G = <br>Cas Spawnove Protekce [ %d ] vterin
MOTD_INFO1_H = <br>Nahodne Spawnovani [ %L ]
MOTD_INFO1_I = <br>Bonus Veci [ %L ]
MOTD_INFO1_J = <br>Zombie Typ [ %L ]
MOTD_INFO1_K = <br>Nahodna Barva Nocniho Videni [ %L ]
MOTD_INFO1_L = <br>Nahodna Barva Baterky [ %L ]</b>
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Ukolem Lidi je zabit vsechny Zombie. Maji k dispozici hodne zbrani. Bez teamove prace lide nemaji sanci.<br><br><u>Aktualni Nastaveni Lidi:</u><br>
MOTD_INFO2_A = <b><br>Zdravi [ %d ]
MOTD_INFO2_B = <br>Zdravi posledniho Cloveka [ %d ]
MOTD_INFO2_C = <br>Rychlost [ %d ]
MOTD_INFO2_D = <br>Gravitace [ %d ]
MOTD_INFO2_E = <br>Naboje [ %L ]
MOTD_INFO2_F = <br>Pocet poskozeni pro ziskani jednoho bodu [ %d DMG ]
MOTD_INFO2_G = <br>Ohnive Granaty [ %L ]
MOTD_INFO2_H = <br>Ledove Granaty [ %L ]
MOTD_INFO2_I = <br>Svetlice [ %L ]
MOTD_INFO2_J = <br>Odhozeni [ %L ]</b>
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Ukolem Zombies je nakazit vsechny Lidi. Je zde 5. Typu Zombie, kazdy z nich ma svoje vyhody a nevyhody, ale vsichni maji jeden stejny ukol.<br><br><u>Aktualni Nastaveni Zombies:</b></u><br>
MOTD_INFO3_A = <b><br>Zdravi [ %d ]
MOTD_INFO3_B = <br>Zdravi prvniho Zombie [ %d HP ]
MOTD_INFO3_C = <br>Brneni [ %d%% ]
MOTD_INFO3_D = <br>Rychlost [ %d ]
MOTD_INFO3_E = <br>Gravitace [ %d ]
MOTD_INFO3_F = <br>Zdravi za Infekci [ %d ]
MOTD_INFO3_G = <br>Bolest [ %L ]
MOTD_INFO3_H = <br>Krvaceni [ %L ]
MOTD_INFO3_I = <br>Body za Infekci [ %d ]</b>
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b><u>Aktualni Nastaveni Modu:</b></u><br>
MOTD_INFO4_A = <b><br>Nemesis - Stav [ %L ]
MOTD_INFO4_B = <br>Nemesis - Sance [ 1 v %d ]
MOTD_INFO4_C = <br>Nemesis - Zdravi %s
MOTD_INFO4_D = <br>Nemesis - Rychlost [ %d ]
MOTD_INFO4_E = <br>Nemesis - Gravitace [ %d ]
MOTD_INFO4_F = <br>Nemesis - Dlouhy Skok [ %L ]
MOTD_INFO4_G = <br>Nemesis - Bolest [ %L ]
MOTD_INFO4_H = <br><br>Vyvoleny - Stav [ %L ]
MOTD_INFO4_I = <br>Vyvoleny - Sance [ 1 v %d ]
MOTD_INFO4_J = <br>Vyvoleny - Zdravi %s
MOTD_INFO4_K = <br>Vyvoleny - Rychlost [ %d ]
MOTD_INFO4_L = <br>Vyvoleny - Gravitace [ %d ]
MOTD_INFO4_M = <br>Vyvoleny - Dlouhy Skok [ %L ]
MOTD_INFO4_N = <br>Vyvoleny - Bolest [ %L ]
MOTD_INFO4_O = <br><br>Hejno - Stav [ %L ]
MOTD_INFO4_P = <br>Hejno - Sance [ 1 v %d ]
MOTD_INFO4_Q = <br><br>Vicenasobna Infekce - Stav [ %L ]
MOTD_INFO4_R = <br>Vicenasobna Infekce - Sance [ 1 v %d ]
MOTD_INFO4_S = <br>Vicenasobna Infekce - Pocet Infikovanych Hracu z Celku [ %d%% ]
MOTD_INFO4_T = <br><br>Zamoreni - Stav [ %L ]
MOTD_INFO4_U = <br>Zamoreni - Sance [ 1 v %d ]
MOTD_INFO4_V = <br>Zamoreni - Pocet Infikovanych Hracu z Celku [ %d%% ]</b>

MOTD_ENABLED = Povoleno
MOTD_DISABLED = Zakazano
MOTD_FOG = Mlha
MOTD_RAIN = Dest
MOTD_SNOW = Snih
MOTD_ROTATING = Rotujici Dvere odstraneny
MOTD_DOORS = Vsechny Dvere odstraneny
MOTD_DM_HUMAN = Respawnovan jako Clovek
MOTD_DM_ZOMBIE = Respawnovan jako Zombie
MOTD_LIMITED = Limitovane
MOTD_AMMO_BP = Bez Prebijeni
MOTD_AMMO_CLIP = Neomezene mnozstvi Zasobniku
MOTD_LASTZOMBIE = Jen posledni Zombie

ZOMBIE_ATTRIB1 = Zdravi
ZOMBIE_ATTRIB2 = Rychlost
ZOMBIE_ATTRIB3 = Gravitace
ZOMBIE_ATTRIB4 = Odhozeni

CLASS_CLASS = Typ:
CLASS_HUMAN = Clovek
CLASS_ZOMBIE = Zombie
CLASS_SURVIVOR = Vyvoleny
CLASS_NEMESIS = Nemesis

LAST_ZOMBIE_LEFT = Posledni Zombie odesel. Novy Zombie je %s
LAST_HUMAN_LEFT = Posledni Clovek odesel. Novy Clovek je %s
NOT_ENOUGH_AMMO = Nemas dost bodu
AMMO_BOUGHT = Koupil jsi naboje
ZOMBIE_SELECT = Po pristim nakazeni budes zombie typu
BUY_ENABLED = Nakupni menu bylo opet aktivovano.
AMMO_PACKS1 = Body:
AMMO_PACKS2 = Bodu
SPECTATING = Sledujes Hrace:

[sk]
NOTICE_INFO1 = Stlac "M" na zobrazenie ponuky.
NOTICE_INFO2 = Stlac . alebo , pre nakupenie nábojov.
NOTICE_VIRUS_FREE = T-Virus vypusteny.
NOTICE_FIRST = %s je prvy Zombie !
NOTICE_INFECT = %s bol nakazeny.
NOTICE_INFECT2 = %s bol nakazeny hracom %s.
NOTICE_ANTIDOTE = %s pouzil protilatku.
NOTICE_NEMESIS = %s je Nemesis !
NOTICE_SURVIVOR = %s je Vyvoleny !
NOTICE_SWARM = Stado Zombies !
NOTICE_MULTI = Viacnasobna Infekcia !
NOTICE_PLAGUE = Zacalo Zamorenie !

WIN_HUMAN = Ludia vyhrali !
WIN_ZOMBIE = Zombie vyhrali !
WIN_NO_ONE = Toto kolo nikto nevyhral

CMD_INFECT = Zmeneny na Zombie
CMD_DISINFECT = Zmeneny na Cloveka
CMD_NEMESIS = Znemeny na Nemesis
CMD_SURVIVAL = Znemeny na Vyvoleneho
CMD_SWARM = Stado Zombies 
CMD_MULTI = Viacnasobna Infekcia 
CMD_PLAGUE = Zacalo Zamorenie.
CMD_RESPAWN = Respawnovanie.
CMD_NOT = Neznamy prikaz.
CMD_ZOMBIE_ONLY = Tato Funkcia je iba pre Zombie.
CMD_HUMAN_ONLY = Tato Funkcia je iba pre Ludi.
CMD_NOT_STUCK = Nie si zaseknuty.
CMD_NOT_ACCESS = Nemas pristup.
CMD_NOT_CANTUSE = Teraz nemozes pouzit tuto funkciu.
CMD_NOT_EXTRAS = Bonusove vybavenie bolo zakazane.
CMD_NOT_ZCLASSES = Zombie typy boli zakazane.

MENU_BUY = Zbrane
MENU_EXTRABUY = Bonusove Vybavenie
MENU_ZCLASS = Vyber Zombie
MENU_UNSTUCK = Odseknut
MENU_ADMIN = Admin Menu
MENU_INFO = Pomoc
MENU_SPECTATOR = Divak

MENU_BUY1_TITLE = Primarna Zbran
MENU_BUY2_TITLE = Sekundarna Zbran
MENU_ZCLASS_TITLE = Zombie Typ
MENU_EXTRA_TITLE = Bonusove Vybavenie
MENU_ADMIN_TITLE = Admin Menu
MENU_INFO_TITLE = Informacie o Plugine

MENU_EXTRA1 = Nocne Videnie [Jedno Kolo]
MENU_EXTRA2 = T-Virus Protilatka
MENU_EXTRA3 = Infekcny Granat
MENU_EXTRA4 = Zombie Sialenstvo
MENU_ADMIN1 = Vytvorit Zombie | Cloveka
MENU_ADMIN2 = Vytvorit Nemesis
MENU_ADMIN3 = Vytvorit Vyvoleneho
MENU_ADMIN4 = Respawnovat Hraca
MENU_ADMIN5 = Vytvorit Stado Zombies
MENU_ADMIN6 = Zacat Viacnasobnu Infekciu
MENU_ADMIN7 = Zacat Zamorenie
MENU_INFO1 = Hlavne
MENU_INFO2 = Ludia
MENU_INFO3 = Zombies
MENU_INFO4 = Herne Mody

MENU_AUTOSELECT = Zapamatat Vyber
MENU_BACK = Spat
MENU_NEXT = Dalsi
MENU_EXIT = Koniec

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s by %s : je Mod Hry Counter-Strike vyvinuty pre AMX Mod X Plugin.</b>
MOTD_INFO12 = <b>V novej verzi je mnoho novych veci. Napriklad mozes kupovat Bonusove Vybavenie za body [ Nocne Videnie a Silne Zbrane ako Clovek alebo Infikovany Granat, T-Virus Protilatku a Zombie Sialenstvo ako Zombie ] Body ziskavas za Nakazenie Ludi, Zabijenie Zombie alebo za urcity pocet DMG<br><br><u>Aktualne Nastavenie Serveru:</b></u><br>
MOTD_INFO1_A = <b><br>Efekty
MOTD_INFO1_B = <br>Uroven Svietenia [ %s ]
MOTD_INFO1_C = <br>Spustenie Svetiel [ %L ]
MOTD_INFO1_D = <br>Hrmenie kazdych [ %d ] sekund
MOTD_INFO1_E = <br>Dvere [ %L ]
MOTD_INFO1_F = <br>Deathmatch [ %L ]
MOTD_INFO1_G = <br>Cas Spawn ochrany [ %d ] sekund
MOTD_INFO1_H = <br>Nahodne Spawnovanie [ %L ]
MOTD_INFO1_I = <br>Bonusove vybavenie [ %L ]
MOTD_INFO1_J = <br>Zombie Typ [ %L ]
MOTD_INFO1_K = <br>Nahodna Farva Nocneho Videnia [ %L ]
MOTD_INFO1_L = <br>Nahodna Farva Baterky [ %L ]</b>
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Ulohou Ludi je zabit vsetych Zombie. Maju k dispozicii velky arzenal zbrani. Bez teamovej prace ludi nemaju sancu.<br><br><u>Aktualne Nastavenie Ludi:</u><br>
MOTD_INFO2_A = <b><br>Zdravie [ %d ]
MOTD_INFO2_B = <br>Zdravie posledneho Cloveka [ %d ]
MOTD_INFO2_C = <br>Rychlost [ %d ]
MOTD_INFO2_D = <br>Gravitacia [ %d ]
MOTD_INFO2_E = <br>Naboje [ %L ]
MOTD_INFO2_F = <br>Vyska poskodenia pre ziskani jedneho bodu [ %d DMG ]
MOTD_INFO2_G = <br>Ohnive Granaty [ %L ]
MOTD_INFO2_H = <br>Ladove Granaty [ %L ]
MOTD_INFO2_I = <br>Svetlice [ %L ]
MOTD_INFO2_J = <br>Odhodenie [ %L ]</b>
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Ulohou Zombies je nakazit vsetych Ludi. Je tu 5 typov Zombie, kazdy z nich ma svoje vyhody a nevyhody, ale vsetci maju rovnaku ulohu.<br><br><u>Aktualne Nastavenie Zombies:</b></u><br>
MOTD_INFO3_A = <b><br>Zdravie [ %d ]
MOTD_INFO3_B = <br>Zdravie prveho Zombie [ %d HP ]
MOTD_INFO3_C = <br>Brnenie [ %d%% ]
MOTD_INFO3_D = <br>Rychlost [ %d ]
MOTD_INFO3_E = <br>Gravitacia [ %d ]
MOTD_INFO3_F = <br>Zdravie za Infekciu[ %d ]
MOTD_INFO3_G = <br>Bolest [ %L ]
MOTD_INFO3_H = <br>Krvacenie [ %L ]
MOTD_INFO3_I = <br>Body za Infekciu [ %d ]</b>
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b><u>Aktualne Nastavenie Modu:</b></u><br>
MOTD_INFO4_A = <b><br>Nemesis - Stav [ %L ]
MOTD_INFO4_B = <br>Nemesis - Sanca [ 1 v %d ]
MOTD_INFO4_C = <br>Nemesis - Zdravie [ %s ]
MOTD_INFO4_D = <br>Nemesis - Rychlost [ %d ]
MOTD_INFO4_E = <br>Nemesis - Gravitacia [ %d ]
MOTD_INFO4_F = <br>Nemesis - Dlhy Skok [ %L ]
MOTD_INFO4_G = <br>Nemesis - Bolest [ %L ]
MOTD_INFO4_H = <br><br>Vyvoleny - Stav [ %L ]
MOTD_INFO4_I = <br>Vyvoleny - Sanca [ 1 v %d ]
MOTD_INFO4_J = <br>Vyvoleny - Zdravie %s
MOTD_INFO4_K = <br>Vyvoleny - Rychlost [ %d ]
MOTD_INFO4_L = <br>Vyvoleny - Gravitacia [ %d ]
MOTD_INFO4_M = <br>Vyvoleny - Dlhy Skok [ %L ]
MOTD_INFO4_N = <br>Vyvoleny - Bolest [ %L ]
MOTD_INFO4_O = <br><br>Hejno - Stav [ %L ]
MOTD_INFO4_P = <br>Hejno - Sanca [ 1 v %d ]
MOTD_INFO4_Q = <br><br>Viacnasobna Infekcia - Stav [ %L ]
MOTD_INFO4_R = <br>Viacnasobna Infekcia - Sanca [ 1 v %d ]
MOTD_INFO4_S = <br>Viacnasobna Infekcia - Pocet Infikovanych Hracov z Celku [ %d%% ]
MOTD_INFO4_T = <br><br>Zamorenie - Stav [ %L ]
MOTD_INFO4_U = <br>Zamorenie - Sanca [ 1 v %d ]
MOTD_INFO4_V = <br>Zamorenie - Pocet Infikovanych Hracov z Celku [ %d%% ]</b>

MOTD_ENABLED = Povolene
MOTD_DISABLED = Zakazane
MOTD_FOG = Hmla
MOTD_RAIN = Dazd
MOTD_SNOW = Sneh
MOTD_ROTATING = Rotujuce Dvere odstranene
MOTD_DOORS = Vsetky Dvere odstranene
MOTD_DM_HUMAN = Respawnovany ako Clovek
MOTD_DM_ZOMBIE = Respawnovany ako Zombie
MOTD_LIMITED = Limitovane
MOTD_AMMO_BP = Bez Prebijania
MOTD_AMMO_CLIP = Neobmedzene mnozstvo Zasobnikov
MOTD_LASTZOMBIE = Iba posledny Zombie

ZOMBIE_ATTRIB1 = Zdravie
ZOMBIE_ATTRIB2 = Rychlost
ZOMBIE_ATTRIB3 = Gravitacia
ZOMBIE_ATTRIB4 = Odhodenie

CLASS_CLASS = Typ:
CLASS_HUMAN = Clovek
CLASS_ZOMBIE = Zombie
CLASS_SURVIVOR = Vyvoleny
CLASS_NEMESIS = Nemesis

LAST_ZOMBIE_LEFT = Posledny Zombie odisiel. Novy Zombie je %s
LAST_HUMAN_LEFT = Posledny Clovek odisiel. Novy Clovek je %s
NOT_ENOUGH_AMMO = Nemas dostatok bodov
AMMO_BOUGHT = Kupil si naboje
ZOMBIE_SELECT = Po nasledujucej nakaze budes zombie typu
BUY_ENABLED = Nakupne menu bolo opat aktivovane.
AMMO_PACKS1 = Body:
AMMO_PACKS2 = Bodov
SPECTATING = Sledujes Hrace:

[sv]
NOTICE_INFO1 = Tryck M f'o'r att visa spel menyn
NOTICE_INFO2 = Tryck , eller . f'o'r att k'o'pa ammo
NOTICE_VIRUS_FREE = T-Viruset har blivit frisl'a'ppt...
NOTICE_FIRST = %s 'a'r den f'o'rsta zombie'n !!
NOTICE_INFECT = %s's hj'a'rna har blivit upp'a'ten...
NOTICE_INFECT2 = %s's hj'a'rna har blivit upp'a'ten av %s...
NOTICE_ANTIDOTE = %s har anv'a'nt ett motgift...
NOTICE_NEMESIS = %s 'a'r en Nemesis !!!
NOTICE_SURVIVOR = %s 'a'r en 'o'verlevande !!!
NOTICE_SWARM = Swarm Mode !!!
NOTICE_MULTI = Flera infektioner !!!
NOTICE_PLAGUE = Plague Mode !!!

WIN_HUMAN = M'a'nniskorna har vunnit 'o'ver virusen!
WIN_ZOMBIE = Zombies har tagit 'o'ver makten!
WIN_NO_ONE = Ingen vann...

CMD_INFECT = F'o'rvandlades till en Zombie
CMD_DISINFECT = Blev en m'a'nniska igen
CMD_NEMESIS = F'o'rvandlades till en Nemesis
CMD_SURVIVAL = blev en 'o'verlevande
CMD_SWARM = starta Swarm Mode
CMD_MULTI = starta Flera infektioner
CMD_PLAGUE = starta Plague Mode
CMD_RESPAWN = Aterupplivad
CMD_NOT = Ogiltigt kommando.
CMD_ZOMBIE_ONLY = Detta 'a'r Endast tillg'a'ngligt f'o'r zombies.
CMD_HUMAN_ONLY = Detta 'a'r Endast tillg'a'ngligt f'o'r m'a'nniskorna.
CMD_NOT_STUCK = Du sitter inte fast.
CMD_NOT_ACCESS = Du har inga r'a'ttigheter.
CMD_NOT_CANTUSE = Du kan inte anv'a'nda detta just nu.
CMD_NOT_EXTRAS = Extra saker 'a'r avaktiverade.
CMD_NOT_ZCLASSES = Zombie klasser 'a'r avaktiverade.

MENU_BUY = K'o'p vapen
MENU_EXTRABUY = K'o'p extra saker
MENU_ZCLASS = V'a'lj zombie klass
MENU_UNSTUCK = Sl'a'pp mig fri
MENU_ADMIN = Admin Meny
MENU_INFO = Hj'a'lp
MENU_SPECTATOR = Bli Spectator

MENU_BUY1_TITLE = Prim'a'rt vapen
MENU_BUY2_TITLE = Sekund'a'rt vapen
MENU_ZCLASS_TITLE = Zombie klass
MENU_EXTRA_TITLE = Extra saker
MENU_ADMIN_TITLE = Admin Meny
MENU_INFO_TITLE = Plugin Information

MENU_EXTRA1 = M'o'rkerseende (en runda)
MENU_EXTRA2 = T-Virus Motgift
MENU_EXTRA3 = Zombie Ilska
MENU_EXTRA4 = Infektion Bomb
MENU_ADMIN1 = Skapa Zombie/M'a'nniska
MENU_ADMIN2 = Skapa Nemesis
MENU_ADMIN3 = Skapa 'o'verlevande
MENU_ADMIN4 = Ateruppliva Nagon
MENU_ADMIN5 = Starta Swarm Mode
MENU_ADMIN6 = Starta Dubbla Infektioner
MENU_ADMIN7 = Starta Plague Mode
MENU_INFO1 = Generellt
MENU_INFO2 = M'a'nniskor
MENU_INFO3 = Zombies
MENU_INFO4 = Olika spels'a'tt

MENU_AUTOSELECT = Kom ihag val
MENU_BACK = Bakat
MENU_NEXT = N'a'sta
MENU_EXIT = Avsluta

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s by %s :</b> 'a'r ett Counter-Strike plugin utvecklat f'o'r AMX Mod X, d'a'r m'a'nniskor och zombies m'o'ter varandra. Det 'a'r baserat pa den klassiska zombie infektionsmodden: Varje runda startar med att en slumpad spelare v'a'ljs till att bli den f'o'rsta zombien som sedan ska d'o'da resten av spelarna. 
MOTD_INFO12 = Men det 'a'r nya funktioner och f'o'rb'a'ttringar. Ett exempel, du har m'o'jligheten att k'o'pa extra saker (som vapen) i utbyte mot ammunition. Du kan fa ammunition genom att d'o'da zombies/infektera m'a'nniskor.<br><br><br><u>Nuvarande server inst'a'llningar:</u><br>
MOTD_INFO1_A = <br>Atmosf'a'r effekter:
MOTD_INFO1_B = <br>Ljusstyrka: %s
MOTD_INFO1_C = <br>Utl'o'sta lampor: %L
MOTD_INFO1_D = <br>Thunderclaps Varje: %d sekund
MOTD_INFO1_E = <br>D'o'rrar: %L
MOTD_INFO1_F = <br>Deathmatch: %L
MOTD_INFO1_G = <br>Aterupplivad Skyddstid: %d sekunder
MOTD_INFO1_H = <br>Slumpad aterupplevnad: %L
MOTD_INFO1_I = <br>Extra Saker: %L
MOTD_INFO1_J = <br>Zombie Klasser: %L
MOTD_INFO1_K = <br>Olika M'o'rkerseenden: %L
MOTD_INFO1_L = <br>Olika Lampor: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>M'a'nniskor:</b> deras uppdrag 'a'r att eliminera nagot zombie hot. De har ett stort urval av vapen att v'a'lja bland, och att anv'a'nda lampor pa m'o'rka banor. Lagsamarbete 'a'r ett maste f'o'r att 'o'verleva!<br><br><br><u>Nuvarande server inst'a'llningar:</u><br>
MOTD_INFO2_A = <br>He'a'lsa: %d
MOTD_INFO2_B = <br>H'a'lsa belo'ning f'o'r Senaste M'a'nniskan: %d
MOTD_INFO2_C = <br>Hastighet: %d
MOTD_INFO2_D = <br>Gravitation: %d
MOTD_INFO2_E = <br>Ammo: %L
MOTD_INFO2_F = <br>Skada f'o'r att fa Ammo: %d
MOTD_INFO2_G = <br>Eld granater: %L
MOTD_INFO2_H = <br>Frost granater: %L
MOTD_INFO2_I = <br>Lysgranater: %L
MOTD_INFO2_J = <br>'O'veraska: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Zombies:</b> deras uppdrag 'a'r att infektera varje levande m'a'nniska. De har m'o'jligheten att see n'a'r det 'a'r m'o'rkt, men kan endast d'o'da nagon med kniven. Det finns 6 olika zombieklasser att v'a'lja mellan, varje klass har sin egen styrka och svaghet, men alla kapabla till att 'a'ta hj'a'rnor.<br><br><br><u>Nuvarande server inst'a'llningar:</u><br>
MOTD_INFO3_A = <br>Zombie H'a'lsa: %d
MOTD_INFO3_B = <br>F'o'rsta Zombie H'a'lsan: %d
MOTD_INFO3_C = <br>Armor: %d%% skada skedd
MOTD_INFO3_D = <br>Hastighet: %d
MOTD_INFO3_E = <br>Gravitation: %d
MOTD_INFO3_F = <br>HP f'o'r Infektion: %d
MOTD_INFO3_G = <br>Sm'a'rta Skakfri: %L
MOTD_INFO3_H = <br>Bl'o'der: %L
MOTD_INFO3_I = <br>Ammo Paket F'o'r Infektion: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Mini-spell'a'gen:</b> det finns 4 olika speciella spell'a'gen som slumpvis uppkommer genomspelets gang.<br><br><br><u>Nuvarande server inst'a'llningar:</u><br>
MOTD_INFO4_A = <br>Nemesis: %L
MOTD_INFO4_B = <br>Nemesis Chans: 1 in %d
MOTD_INFO4_C = <br>Nemesis H'a'lsa: %s
MOTD_INFO4_D = <br>Nemesis Hastighet: %d
MOTD_INFO4_E = <br>Nemesis Gravitation: %d
MOTD_INFO4_F = <br>Nemesis Hoppa: %L
MOTD_INFO4_G = <br>Nemesis Sm'a'rtskaksfri: %L
MOTD_INFO4_H = <br><br>'O'verlevande: %L
MOTD_INFO4_I = <br>Survivor Chans: 1 in %d
MOTD_INFO4_J = <br>Survivor H'a'lsa: %s
MOTD_INFO4_K = <br>Survivor Hastighet: %d
MOTD_INFO4_L = <br>Survivor Gravitation: %d
MOTD_INFO4_M = <br>Survivor Hoppa: %L
MOTD_INFO4_N = <br>Survivor Sm'a'rtskaksfri: %L
MOTD_INFO4_O = <br><br>Swarm Mode: %L
MOTD_INFO4_P = <br>Swarm Mode Chans: 1 in %d
MOTD_INFO4_Q = <br><br>Dubbel infektion: %L
MOTD_INFO4_R = <br>Chans F'o'r Dubbelinfektion: 1 in %d
MOTD_INFO4_S = <br>Infektion Ratio: %d%%
MOTD_INFO4_T = <br><br>Plague Mode: %L
MOTD_INFO4_U = <br>Plague Mode Chans: 1 in %d
MOTD_INFO4_V = <br>Infektion Ratio: %d%%

MOTD_ENABLED = Aktiverad
MOTD_DISABLED = Avaktiverad
MOTD_FOG = Dimma 
MOTD_RAIN = Regn
MOTD_SNOW = Sn'o'
MOTD_ROTATING = Roterande d'o'rrar borttagna
MOTD_DOORS = Alla d'o'rrar borttagna
MOTD_DM_HUMAN = Aterupplivad som M'a'nniska
MOTD_DM_ZOMBIE = Aterupplivad som Zombie
MOTD_LIMITED = Begr'a'nsad
MOTD_AMMO_BP = Obegr'a'nsat med omladdningar
MOTD_AMMO_CLIP = Obegr'a'nsad takt
MOTD_LASTZOMBIE = Endast pa sista zombie'n

ZOMBIE_ATTRIB1 = H'a'lsa
ZOMBIE_ATTRIB2 = Hastighet
ZOMBIE_ATTRIB3 = Gravitation
ZOMBIE_ATTRIB4 = 'O'verraska

CLASS_CLASS = Klass:
CLASS_HUMAN = M'a'nniska
CLASS_ZOMBIE = Zombie
CLASS_SURVIVOR = 'O'verlevande
CLASS_NEMESIS = Nemesis

LAST_ZOMBIE_LEFT = Den sista zombie'n har l'a'mnat oss, %s 'a'r den nya zombie'n.
LAST_HUMAN_LEFT = Den sista m'a'nniskan har l'a'mnat oss, %s 'a'r den nya m'a'nniskan.
NOT_ENOUGH_AMMO = Du har inte tillr'a'ckligt med ammo.
AMMO_BOUGHT = Du k'o'pte extra ammo till dina vapen.
ZOMBIE_SELECT = Din zombieklass efter din n'a'sta infektion kommer att bli
BUY_ENABLED = Din k'o'pmeny har blivit ateraktiverad.
AMMO_PACKS1 = Ammo paket:
AMMO_PACKS2 = ammo paket
SPECTATING = Spectator:

[nl]
NOTICE_INFO1 = Druk op M om het menu te zien
NOTICE_INFO2 = Druk op , of . om kogels te kopen
NOTICE_VIRUS_FREE = Het T-Virus is uitgebroken...
NOTICE_FIRST = %s is de eerste zombie!!
NOTICE_INFECT = %s's hersenen zijn opgegeten...
NOTICE_INFECT2 = %s's hersenen zijn gegeten door %s...
NOTICE_ANTIDOTE = %s heeft een tegengif gebruikt...
NOTICE_NEMESIS = %s is de Nemesis !!!
NOTICE_SURVIVOR = %s is een Overlevende !!!
NOTICE_SWARM = Zwerm Modus !!!
NOTICE_MULTI = Meerdere Infecties !!!
NOTICE_PLAGUE = Plaag Modus !!!

WIN_HUMAN = De mensen hebben de plaag verslagen!
WIN_ZOMBIE = Zombies hebben de wereld overgenomen!
WIN_NO_ONE = Niemand heeft gewonnen...

CMD_INFECT = veranderde in een Zombie
CMD_DISINFECT = veranderde terug in een Mens
CMD_NEMESIS = veranderde in een Nemesis
CMD_SURVIVAL = veranderde in een Overlevende
CMD_SWARM = start Zwerm Modus
CMD_MULTI = start Meerdere Infecties
CMD_PLAGUE = start Plaag Modus
CMD_RESPAWN = terug tot leven gekomen
CMD_NOT = Onbekend commando.
CMD_ZOMBIE_ONLY = Dit is alleen toegankelijk voor zombies.
CMD_HUMAN_ONLY = Dit is alleen toegankelijk voor mensen.
CMD_NOT_STUCK = Je zit niet vast.
CMD_NOT_ACCESS = Je hebt geen toegang.
CMD_NOT_CANTUSE = Je kan dit niet gebruiken op dit moment.
CMD_NOT_EXTRAS = Extra Spullen zijn uitgeschakeld.
CMD_NOT_ZCLASSES = Zombie Klasses zijn uitgeschakeld.

MENU_BUY = Koop Wapens
MENU_EXTRABUY = Koop Extra Spullen
MENU_ZCLASS = Kies een Zombie Klasse
MENU_UNSTUCK = Maak jezelf vrij
MENU_ADMIN = Admin Menu
MENU_INFO = Help
MENU_SPECTATOR = Ga naar de Spectators

MENU_BUY1_TITLE = Primaire Wapens (Geweren)
MENU_BUY2_TITLE = Secondaire Wapens (Pistolen)
MENU_ZCLASS_TITLE = Zombie Klasse
MENU_EXTRA_TITLE = Extra Spullen
MENU_ADMIN_TITLE = Admin Menu
MENU_INFO_TITLE = Plugin Informatie

MENU_EXTRA1 = Nachtkijker (één ronde)
MENU_EXTRA2 = T-Virus Tegengif
MENU_EXTRA3 = Zombie Gekte
MENU_EXTRA4 = Infectie Bom
MENU_ADMIN1 = Maak Zombie/Human
MENU_ADMIN2 = Maak Nemesis
MENU_ADMIN3 = Maak Overlevende
MENU_ADMIN4 = Breng iemand terug tot leven
MENU_ADMIN5 = Start Zwerm Modus
MENU_ADMIN6 = Start Meerdere infecties
MENU_ADMIN7 = Start Plaag Modus
MENU_INFO1 = Algemeen
MENU_INFO2 = Mensen
MENU_INFO3 = Zombies
MENU_INFO4 = Spel Modi

MENU_AUTOSELECT = Onthoud geselecteerd
MENU_BACK = Terug
MENU_NEXT = Volgende
MENU_EXIT = Verlaat

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s door %s :</b> is een Counter-Strike plugin gemaakt voor AMX Mod X, waar mensen en zombies tegen elkaar strijden. Het is gebaseerd op de klassieke Zombie Infection Mod: in elke ronde wordt er een willekeurige speler gekozen die als eerste een zombie wordt, met als doel de andere spelers te infecteren.
MOTD_INFO12 = Maar er zijn nieuwe eigenschappen en verhogingen. Bijvoorbeeld, je hebt de mogelijkheid om extra spullen (zoals wapens) te kopen in uitwisseling voor munitie pakketten (in plaats van geld). Je krijgt munitie pakketten door een zombie te vermoorden of door mensen te infecteren.<br><br><br><u>Configuratie in deze server:</u><br>
MOTD_INFO1_A = <br>Sfeer effecten:
MOTD_INFO1_B = <br>Helderheid van de bliksem: %s
MOTD_INFO1_C = <br>Lichten: %L
MOTD_INFO1_D = <br>Bliksem om de: %d seconden
MOTD_INFO1_E = <br>Deuren: %L
MOTD_INFO1_F = <br>Deathmatch: %L
MOTD_INFO1_G = <br>Bescherming vanaf wanneer je begint duurt: %d seconden
MOTD_INFO1_H = <br>Willekeurige plaats waar je begint: %L
MOTD_INFO1_I = <br>Extra Spullen: %L
MOTD_INFO1_J = <br>Zombie Klassen: %L
MOTD_INFO1_K = <br>Speciale Nachtkijker: %L
MOTD_INFO1_L = <br>Speciale Zaklantaarn: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Mensen:</b> hun missie is om de zombies te elimineren. Ze hebben een groot arsenaal van wapens om uit te kiezen, en kunnen hun zaklantaarn gebruiken bij donkere mappen. Je moet samenwerken wil je overleven.<br><br><br><u>Configuraties in deze server:</u><br>
MOTD_INFO2_A = <br>Levens: %d
MOTD_INFO2_B = <br>Extra gezondheid van de laatste mens: %d
MOTD_INFO2_C = <br>Snelheid: %d
MOTD_INFO2_D = <br>Zwaartekracht: %d
MOTD_INFO2_E = <br>Munitie: %L
MOTD_INFO2_F = <br>Aantal schade aanbrengen om een Munitie Pakket te krijgen: %d
MOTD_INFO2_G = <br>Brand Granaten: %L
MOTD_INFO2_H = <br>IJs Granaten: %L
MOTD_INFO2_I = <br>Signaal Granaten: %L
MOTD_INFO2_J = <br>Terugslag: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Zombies:</b> hun missie is om alle mensen te infecteren, of in sommige gevallen te doden. Ze kunnen zien in het donker door middel van nachtkijkers, maar hebben enkel hun klauwen om mee aan te aanvallen. Er zijn standaard zes verschillende zombie klasses om uit te kiezen.<br><br><br><u>Configuraties in deze server:</u><br>
MOTD_INFO3_A = <br>Zombie Gezondheid: %d
MOTD_INFO3_B = <br>Gezondheid van de eerste zombie: %d
MOTD_INFO3_C = <br>Bescherming: %d%% schade gedaan
MOTD_INFO3_D = <br>Snelheid: %d
MOTD_INFO3_E = <br>Zwaartekracht: %d
MOTD_INFO3_F = <br>Gezondheid na infectie: %d
MOTD_INFO3_G = <br>Pijn schok vrij: %L
MOTD_INFO3_H = <br>Bloeden als ze gewond zijn: %L
MOTD_INFO3_I = <br>Iedere infectie levert %d Munitie Pakketten op
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Extra Modi:</b> er zijn vier verschillende extra modi die willekeurig kunnen beginnen aan het begin van iedere ronde.<br><br><br><u>Configuraties van deze server:</u><br>
MOTD_INFO4_A = <br>Nemesis: %L
MOTD_INFO4_B = <br>Kans om Nemesis te worden: 1 op %d
MOTD_INFO4_C = <br>Gezondheid van de Nemesis: %s
MOTD_INFO4_D = <br>Snelheid van de Nemesis: %d
MOTD_INFO4_E = <br>Zwaartekracht van de Nemesis: %d
MOTD_INFO4_F = <br>Gigantische sprong van de Nemesis: %L
MOTD_INFO4_G = <br>Pijn schok vrij - Nemesis: %L
MOTD_INFO4_H = <br><br>Overlevende: %L
MOTD_INFO4_I = <br>Kans om een Overlevende te zijn: 1 op %d
MOTD_INFO4_J = <br>Gezondheid van de Overlevende: %s
MOTD_INFO4_K = <br>Snelheid van de Overlevende: %d
MOTD_INFO4_L = <br>Zwaartekracht van de Overlevende: %d
MOTD_INFO4_M = <br>Gigantische sprong van de Overlevende: %L
MOTD_INFO4_N = <br>Pijn schok vrij - Overlevende: %L
MOTD_INFO4_O = <br><br>Zwerm Modus: %L
MOTD_INFO4_P = <br>Kans op Zwerm Modus: 1 op %d
MOTD_INFO4_Q = <br><br>Meerdere Infecties: %L
MOTD_INFO4_R = <br>Kans op Meerdere Infecties: 1 op %d
MOTD_INFO4_S = <br>Verhouding van de Infectie: %d%%
MOTD_INFO4_T = <br><br>Plaag Modus: %L
MOTD_INFO4_U = <br>Kans op Plaag Modus: 1 op %d
MOTD_INFO4_V = <br>Verhouding van de Infectie: %d%%

MOTD_ENABLED = Ingeschakeld
MOTD_DISABLED = Uitgeschakeld
MOTD_FOG = Mist
MOTD_RAIN = Regen
MOTD_SNOW = Sneeuw
MOTD_ROTATING = Draaiende deuren verwijderd
MOTD_DOORS = Alle deuren verwijderd
MOTD_DM_HUMAN = Terug tot leven komen als een mens
MOTD_DM_ZOMBIE = Terug tot leven komen als een zombie
MOTD_LIMITED = Beperkt
MOTD_AMMO_BP = Onbeperkt herladen
MOTD_AMMO_CLIP = Onbeperkt schieten
MOTD_LASTZOMBIE = Alleen voor de laatste zombie

ZOMBIE_ATTRIB1 = Gezondheid
ZOMBIE_ATTRIB2 = Snelheid
ZOMBIE_ATTRIB3 = Zwaartekracht
ZOMBIE_ATTRIB4 = Terugslag

CLASS_CLASS = Klasse:
CLASS_HUMAN = Mens
CLASS_ZOMBIE = Zombie
CLASS_SURVIVOR = Overlevende
CLASS_NEMESIS = Nemesis

LAST_ZOMBIE_LEFT = De laatste zombie heeft de server verlaten, %s is de nieuwe zombie.
LAST_HUMAN_LEFT = De laatste mens heeft de server verlaten, %s is de nieuwe mens.
NOT_ENOUGH_AMMO = Je hebt niet genoeg Munitie Pakketten.
AMMO_BOUGHT = Je kocht extra munitie voor je wapens.
ZOMBIE_SELECT = Je zombie klasse na de volgende infectie zal zijn:
BUY_ENABLED = De volgende ronde heb je de optie om opnieuw wapens te kopen.
AMMO_PACKS1 = Munitie Pakketten:
AMMO_PACKS2 = munitie pakketten
SPECTATING = Je volgt:

[gr]
NOTICE_INFO1 = Pata M gia na deis to menu tou paxnidiou
NOTICE_INFO2 = Pata , i . gia na pareis sfaires
NOTICE_VIRUS_FREE = O Ios epese ston...
NOTICE_FIRST = O % einai to prwto zombie !!
NOTICE_INFECT = Ta miala tou % fagothikan...
NOTICE_INFECT2 = Ta miala tou % fagothikan apo %...
NOTICE_ANTIDOTE = O % xrisimopoihse antidoto...
NOTICE_NEMESIS = O %s egine Nemesis !!!
NOTICE_SURVIVOR = Polapli Molinsi !!!
NOTICE_PLAGUE = Plague Mode !!!

WIN_HUMAN = Oi anthrwpoi nikisan tin panoukla!
WIN_ZOMBIE = Ta Zombie kiriarxisan ton kosmo!
WIN_NO_ONE = Kanenas den nikise...

CMD_INFECT = metatrapike se Zombie
CMD_DISINFECT = metatrapike se Anthrwpo
CMD_NEMESIS = metatrapike se Nemesis
CMD_SURVIVAL = metatrapike se Epizonta
CMD_SWARM = Arxise to Swarm Mode
CMD_MULTI = Arxise i polapli Molinsi 
CMD_PLAGUE = Arxise to Plague Mode
CMD_RESPAWN = anagenithike
CMD_NOT = Mi diathesimi entoli.
CMD_ZOMBIE_ONLY = Auto einai mono diathesimo gia ta Zombie.
CMD_HUMAN_ONLY = TAuto einai mono diathesimo gia tous Anthwpous.
CMD_NOT_STUCK = Den exeis kolisei.
CMD_NOT_ACCESS = Den exeis prosbasei edw.
CMD_NOT_CANTUSE = Den mporeis na to xrisimopoihseis twra.
CMD_NOT_EXTRAS = Ta extra pragmata einai ektos leitourgeias.
CMD_NOT_ZCLASSES = Oi Katigories twn Zombie einai ektos leitourgeias.

MENU_BUY = Agorase Opla
MENU_EXTRABUY = Agorase Extra Pragmata
MENU_ZCLASS = Diale3e Katigoria Zombie
MENU_UNSTUCK = 3ekola
MENU_ADMIN = Admin Menu
MENU_INFO = Boitheia
MENU_SPECTATOR = Mpes ws Theatis

MENU_BUY1_TITLE = Arxiko Oplo
MENU_BUY2_TITLE = Deutero Oplo
MENU_ZCLASS_TITLE = Katigoria Zombie
MENU_EXTRA_TITLE = Extra pragmata
MENU_ADMIN_TITLE = Admin Menu
MENU_INFO_TITLE = Plirofories Plugin

MENU_EXTRA1 = Nixterini Orasi (Gia 1 giro)
MENU_EXTRA2 = Antidoto Panouklas
MENU_EXTRA3 = Trela ton Zombie
MENU_EXTRA4 = Bomba Molinsis
MENU_ADMIN1 = Kane ton Zombie/Anthrwpo
MENU_ADMIN2 = Kane ton Nemesis
MENU_ADMIN3 = Kane ton Epizonta
MENU_ADMIN4 = Anagenise Kapion
MENU_ADMIN5 = 3ekina Swarm Mode
MENU_ADMIN6 = 3ekina Pollapli Molinsi
MENU_ADMIN7 = 3ekina Plague Mode
MENU_INFO1 = Genika
MENU_INFO2 = Anthrwpoi
MENU_INFO3 = Zombie
MENU_INFO4 = Tropoi Gameplay

MENU_AUTOSELECT = Thimisou tin Epilogi
MENU_BACK = Pisw
MENU_NEXT = Mprosta
MENU_EXIT = E3odos

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s apo %s :</b> einai ena Plugin tou  Counter-Strike anaptigmeno apo to AMX X MOD, ston opoio oi anthrwpoi kai zombies erxontai antimetwpoi. Einai vasismeno ston klasiko mod zombie infection: se kathe kyklo enas tyxaios paixtis epilegetai gia na einai to prwto zombie pou prepei na tous molinei olous tous alous.  
MOTD_INFO12 = Alla yparxoun nea xaraktiristika. Gia paradeigma, mporeite na agorasete prostheta pragmata (opws alla opla) me tin antallagi twn paketwn AMMO. Mporeite na parete ta paketa AMMO me ti dolofonia twn zombies i molynontas tous anthrwpous.<br><br><br><u>Trexouses rithmiseis tou Server</u><br>
MOTD_INFO1_A = <br>Apotelesmata perivalontws:
MOTD_INFO1_B = <br>Epipedo Astrapis: %s
MOTD_INFO1_C = <br>Prokaloumena Fwta: %L
MOTD_INFO1_D = <br>Astrapes kathe: %d deuterolepta
MOTD_INFO1_E = <br>Portes: %L
MOTD_INFO1_F = <br>Deathmatch: %L
MOTD_INFO1_G = <br>Xronos prostasias emfaniseis: %d deuterolepta
MOTD_INFO1_H = <br>Tixaia Emfanisi: %L
MOTD_INFO1_I = <br>Extra Pragmata: %L
MOTD_INFO1_J = <br>Katigories Zombie: %L
MOTD_INFO1_K = <br>Eidiki Nixterini Orasi: %L
MOTD_INFO1_L = <br>Eidikos Fakos: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Anthrwpoi:</b> O stoxos tous einai na apovaloun opoiadipote apeili twn zombie. Exoun ena megalo oplostasio gia na epileksoun oti tous xreiazete, kai tous fakoys gia tis skoteines perioxes. Prepei na synergastoyn an theloun na epizisoun!<br><br><br><u>Trexouses Rithmiseis tou Server:</u><br>
MOTD_INFO2_A = <br>Ygeia: %d
MOTD_INFO2_B = <br>Antamoivi ygeias gia ton teleftaio anthrwpo: %d
MOTD_INFO2_C = <br>Taxitita: %d
MOTD_INFO2_D = <br>Baritita: %d
MOTD_INFO2_E = <br>Ammo: %L
MOTD_INFO2_F = <br>Zimia gia na pareis ena Paketo Ammo: %d
MOTD_INFO2_G = <br>Xeirovomvides pyrkagias: %L
MOTD_INFO2_H = <br>Xeirovomvides pagetoy: %L
MOTD_INFO2_I = <br>Xeirovomvides flogwn: %L
MOTD_INFO2_J = <br>Knockback: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Zombie:</b> o stoxos tous einai na molynoun kathe zwntano on stin pista. Einai se thesi na doun sto skotadi, alla mporoyn mono na epitethoyn mono apo konta. Yparxoun polles katigories zombie gia na epilextoun, kathe mi-a me ta prwterimata kai ta elatvmata tou, alla ola eina ikana gia na trwne tous egkefalous. <br><br><br><u>Trexouses rithmiseis tou Server:</u><br>
MOTD_INFO3_A = <br>Ygeia tou Zombie: %d
MOTD_INFO3_B = <br>Ygeia tou prwtou Zombie: %d
MOTD_INFO3_C = <br>Tethwrakismeni: %d%% zimia pou lambanete
MOTD_INFO3_D = <br>Taxitita: %d
MOTD_INFO3_E = <br>Baritita: %d
MOTD_INFO3_F = <br>HP gia tin molinsi: %d
MOTD_INFO3_G = <br>Klonismos tou ponou: %L
MOTD_INFO3_H = <br>Aimoragia: %L
MOTD_INFO3_I = <br>Ammo Paketa gia tin molinsi: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Mini-Paixnidia:</b> Yparxoun 5 prosthetoi typoi tou paixnidiou pou mporoyn tyxaia na pragmatopoiithoyn kata ti diarkeia tou paixnidioy.<br><br><br><u>Trexouses rithmiseis tou Server:</u><br>
MOTD_INFO4_A = <br>Nemesis: %L
MOTD_INFO4_B = <br>Pithanotita gia Nemesis: 1 se %d
MOTD_INFO4_C = <br>Ygeia tou Nemesis: %s
MOTD_INFO4_D = <br>Taxitita tou Nemesis: %d
MOTD_INFO4_E = <br>Baritita tou Nemesis: %d
MOTD_INFO4_F = <br>Pidima tou Nemesis: %L
MOTD_INFO4_G = <br>Klonismos tou ponou tou  tou Nemesis: %L
MOTD_INFO4_H = <br><br>Epizontas: %L
MOTD_INFO4_I = <br>Pithanotita Enos Epizonta: 1 se %d
MOTD_INFO4_J = <br>Ygeia Epizonta: %s
MOTD_INFO4_K = <br>Taxitita Epizonta: %d
MOTD_INFO4_L = <br>Baritita Epizonta: %d
MOTD_INFO4_M = <br>Pidima Epizonta: %L
MOTD_INFO4_N = <br>Klonismos tou ponou tou Epizonta: %L
MOTD_INFO4_O = <br><br>Swarm Mode: %L
MOTD_INFO4_P = <br>Pithanotita Swarm Mode: 1 se %d
MOTD_INFO4_Q = <br><br>Pollapli Molynsi: %L
MOTD_INFO4_R = <br>Pithanotita Molynsis: 1 se %d
MOTD_INFO4_S = <br>Analogia Molynsis: %d%%
MOTD_INFO4_T = <br><br>Panoukla: %L
MOTD_INFO4_U = <br>Pithanotita Panoyklas: 1 se %d
MOTD_INFO4_V = <br>Analogia molynsis: %d%%

MOTD_ENABLED = Energopihthike
MOTD_DISABLED = Apenergopihthike
MOTD_FOG = Omixli
MOTD_RAIN = Broxi
MOTD_SNOW = Xioni
MOTD_ROTATING = Oi peristrefomenes portes aferethikan
MOTD_DOORS = Oles oi portes afairethikan
MOTD_DM_HUMAN = Anagenithike ws anthrwpos
MOTD_DM_ZOMBIE = Anagenithike ws zombie
MOTD_LIMITED = Periorismeno
MOTD_AMMO_BP = Apeiroi gemistires
MOTD_AMMO_CLIP = Apeires sfaires
MOTD_LASTZOMBIE = Mono sto teleutaio Zombie
ZOMBIE_ATTRIB1 = Ygeia
ZOMBIE_ATTRIB2 = Taxitita
ZOMBIE_ATTRIB3 = Baritita
ZOMBIE_ATTRIB4 = Knockback

CLASS_CLASS = Katigoria:
CLASS_HUMAN = Anthrwpos
CLASS_ZOMBIE = Zombie
CLASS_SURVIVOR = Epizontas
CLASS_NEMESIS = Nemesis

LAST_ZOMBIE_LEFT = To teleutaio Zombie exei fugei, O % einai to neo zombie.
LAST_HUMAN_LEFT = O teleutaios Anthrwpos exei fugei,O % einai o neos anthwpos.
NOT_ENOUGH_AMMO = Den exeis arketa AMMO paketa.
AMMO_BOUGHT = Agorases extra sfaires gia to oplo sou.
ZOMBIE_SELECT = I katigoria tou Zombie sas tha einai meta tin epomeni molinsi
BUY_ENABLED = To menu gia agora oplwn Energopihthike.
AMMO_PACKS1 = Paketa Ammo:
AMMO_PACKS2 = Paketa ammo
SPECTATING = Spectating:

[ru]
NOTICE_INFO1 = Нажмите М для вызова меню
NOTICE_INFO2 = Нажмите , или . для покупки патронов
NOTICE_VIRUS_FREE = Т-вирус витает в воздухе...
NOTICE_FIRST = %s первый зомби !!!
NOTICE_INFECT = Мозги %s были съедены...
NOTICE_INFECT2 = Мозги %s были съедены %sом(ой)...
NOTICE_ANTIDOTE = %s использовал противоядие...
NOTICE_NEMESIS = %s Дьявол !!!
NOTICE_SURVIVOR = %s Выживший !!!
NOTICE_SWARM = Куча на кучу !!!
NOTICE_MULTI = Массовое Заражение !!!
NOTICE_PLAGUE = Чума расползается !!!

WIN_HUMAN = Люди победили заразу !
WIN_ZOMBIE = Зомби захватили весь мир !
WIN_NO_ONE = На этот раз ничья...

CMD_INFECT = стал Зомби
CMD_DISINFECT = превратился обратно в Человека
CMD_NEMESIS = Дьявол !!!
CMD_SURVIVAL = Выживший !!!
CMD_SWARM = Куча на кучу!
CMD_MULTI = Массовое Заражение!
CMD_PLAGUE = Чума!
CMD_RESPAWN = возродился
CMD_NOT = Недопустимая команда.
CMD_ZOMBIE_ONLY = Доступно только для Зомби.
CMD_HUMAN_ONLY = Доступно только для Людей.
CMD_NOT_STUCK = Вы не застряли.
CMD_NOT_ACCESS = У вас нет доступа.
CMD_NOT_CANTUSE = Это нельзя сейчас использовать.
CMD_NOT_EXTRAS = Специальные вещи отключены.
CMD_NOT_ZCLASSES = Классы Зомби отключены.

MENU_BUY = Выбрать оружие
MENU_EXTRABUY = Купить Спец-вещи
MENU_ZCLASS = Класс Зомби...
MENU_UNSTUCK = Застрял!
MENU_ADMIN = Админ-меню
MENU_INFO = Помощь
MENU_SPECTATOR = В зрители

MENU_BUY1_TITLE = Главное оружие
MENU_BUY2_TITLE = Доп. оружие
MENU_ZCLASS_TITLE = Класс Зомби:
MENU_EXTRA_TITLE = Спец-вещи
MENU_ADMIN_TITLE = Админ-меню
MENU_INFO_TITLE = Инфо о плагине

MENU_EXTRA1 = Ночное видение
MENU_EXTRA2 = Антидот
MENU_EXTRA3 = Бешенство зомби
MENU_EXTRA4 = Граната-вирус
MENU_ADMIN1 = Сделать Зомби/Человеком
MENU_ADMIN2 = Дьяволом
MENU_ADMIN3 = Выжившим
MENU_ADMIN4 = Возродить
MENU_ADMIN5 = Куча на кучу
MENU_ADMIN6 = Массовое Зар.
MENU_ADMIN7 = Чума
MENU_INFO1 = В общем
MENU_INFO2 = Люди
MENU_INFO3 = Зомби
MENU_INFO4 = Варианты игры

MENU_AUTOSELECT = Запомнить выбор
MENU_BACK = Назад
MENU_NEXT = Вперед
MENU_EXIT = Выход

MOTD_INFO11 = <meta charset=UTF-8><meta charset=UTF-8><body bgcolor=000000><font color=FF0505><b>%s %s by %s -</b> мод для Counter-Strike. Классический сценарий: случайный игрок становится зомби и должен заразить всех людей.
MOTD_INFO12 = Но есть немного новшеств. Специальные вещи(за кредиты), классы зомби. Кредиты можно получить убивая зомби или заражая людей.<br><br><u>Настройки:</u><br>
MOTD_INFO1_A = Эффекты:
MOTD_INFO1_B = <br>Освещение: %s
MOTD_INFO1_C = <br>Выключатели: %L
MOTD_INFO1_D = <br>Молния: %d сек
MOTD_INFO1_E = <br>Двери: %L
MOTD_INFO1_F = <br>Десматч: %L
MOTD_INFO1_G = <br>Нач. защита: %d сек
MOTD_INFO1_H = <br>Случайное появление: %L
MOTD_INFO1_I = <br>Спец-вещи: %L
MOTD_INFO1_J = <br>Классы Зомби: %L
MOTD_INFO1_K = <br>NightVision: %L
MOTD_INFO1_L = <br>Фонарик: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=000000><font color=FF0505><b>Люди:</b> их главная задача - это убить всех зомби. В их распоряжении большой выбор оружия и специальных вещей. Коммандная игра необходима для выживания.<br><br><br><u>Текущие настройки сервера:</u><br>
MOTD_INFO2_A = <br>Здоровье: %d
MOTD_INFO2_B = <br>Добавляемое здоровье последнему: %d
MOTD_INFO2_C = <br>Скорость: %d
MOTD_INFO2_D = <br>Гравитация: %d
MOTD_INFO2_E = <br>Боеприпасы: %L
MOTD_INFO2_F = <br>Наносимый урон для получения кредита: %d
MOTD_INFO2_G = <br>Огненный гранаты: %L
MOTD_INFO2_H = <br>Замораживающие гранаты: %L
MOTD_INFO2_I = <br>Осветительные гранаты: %L
MOTD_INFO2_J = <br>Отскок при попадании: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=000000><font color=FF0505><b>Зомби:</b> их задача - заразить всех людей и убить поледнего. Они хорошо видят в темноте, но могут атаковать только своими когтями. Существует много классов зомби, каждый со своими характеристиками.<br><br><br><u>Настройк и:</u><br>
MOTD_INFO3_A = <br>Здоровье: %d
MOTD_INFO3_B = <br>Здоровье первого: %d
MOTD_INFO3_C = <br>Повреждения: %d%%
MOTD_INFO3_D = <br>Скорость: %d
MOTD_INFO3_E = <br>Гравитация: %d
MOTD_INFO3_F = <br>Здоровье, получаемое за заражение: %d
MOTD_INFO3_G = <br>Замедление при попадании: %L
MOTD_INFO3_H = <br>Кровотечение: %L
MOTD_INFO3_I = <br>Кредиты за заражение: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=000000><font color=FF0505><b>Мини-игры:</b> есть 5 типов, которые создаются случайно на протяжении игры.<br><br><u>Настройки:</u><br><br>
MOTD_INFO4_A = <u>Дьявол:</u> %L
MOTD_INFO4_B = <br>Шанс: 1 из %d
MOTD_INFO4_C = <br>Здоровье: %s
MOTD_INFO4_D = <br>Скорость: %d
MOTD_INFO4_E = <br>Гравитация: %d
MOTD_INFO4_F = <br>Прыжок: %L
MOTD_INFO4_G = <br>Замедление при попадании: %L
MOTD_INFO4_H = <br><u>Выживший:</u> %L
MOTD_INFO4_I = <br>Шанс: 1 из %d
MOTD_INFO4_J = <br>Здоровье: %s
MOTD_INFO4_K = <br>Скорость: %d
MOTD_INFO4_L = <br>Гравитация: %d
MOTD_INFO4_M = <br>Прыжок: %L
MOTD_INFO4_N = <br>Замедление при попадании: %L
MOTD_INFO4_O = <br><u>Куча на кучу:</u> %L
MOTD_INFO4_P = <br>Шанс: 1 из %d
MOTD_INFO4_Q = <br><u>Массовое Заражение:</u> %L
MOTD_INFO4_R = <br>Шанс: 1 из %d
MOTD_INFO4_S = <br>Зараженные: %d%%
MOTD_INFO4_T = <br><u>Чума:</u> %L
MOTD_INFO4_U = <br>Шанс: 1 из %d
MOTD_INFO4_V = <br>Соотношение: %d%%

MOTD_ENABLED = Вкл
MOTD_DISABLED = Выкл
MOTD_FOG = Туман
MOTD_RAIN = Дождь
MOTD_SNOW = Снег
MOTD_ROTATING = Вращающиесы двери убраны
MOTD_DOORS = Все двери убраны
MOTD_DM_HUMAN = Как Человек
MOTD_DM_ZOMBIE = Как Зомби
MOTD_LIMITED = Ограниченно
MOTD_AMMO_BP = Неогр. боеприпасы
MOTD_AMMO_CLIP = Неогр. патроны
MOTD_LASTZOMBIE = Только последний зомби

ZOMBIE_ATTRIB1 = Здоровье
ZOMBIE_ATTRIB2 = Скорость
ZOMBIE_ATTRIB3 = Гравитация
ZOMBIE_ATTRIB4 = Отброс

CLASS_CLASS = Тип:
CLASS_HUMAN = Человек
CLASS_ZOMBIE = Зомби
CLASS_SURVIVOR = Выживший
CLASS_NEMESIS = Дьявол

LAST_ZOMBIE_LEFT = Единственный Зомби вышел из игры, теперь %s Зомби.
LAST_HUMAN_LEFT = Единственный Человек вышел из игры, теперь %s Человек.
NOT_ENOUGH_AMMO = У вас не хватает кредитов.
AMMO_BOUGHT = Вы купили патроны.
ZOMBIE_SELECT = После заражения ваш класс Зомби будет
BUY_ENABLED = Меню покупки вновь включено.
AMMO_PACKS1 = Кредиты:
AMMO_PACKS2 = кр.
SPECTATING = Наблюдение:

[mine]
NOTICE_INFO1 = М дарж тоглоомны менюг vзнэ vv
NOTICE_INFO2 = , эсвэл . дарж сум авна уу
NOTICE_VIRUS_FREE = Т-Вирус маш олноор тархлаа...
NOTICE_FIRST = %s бол анхны зомби !!!
NOTICE_INFECT = %s тvvний тархи идэгдлээ...
NOTICE_INFECT2 = %s тvvний тархийг %s... амтархан идлээ
NOTICE_ANTIDOTE = %s ерендег ашиглалаа...
NOTICE_NEMESIS = %s Нэмэсис боллоо !!!
NOTICE_SURVIVOR = %s Сурвайвор боллоо !!!
NOTICE_SWARM = Сvрэг Зомби !!!
NOTICE_MULTI = Давхар халдварлалт !!!
NOTICE_PLAGUE = Тахал !!!

WIN_HUMAN = Хvмvvс тахлыг дийллээ!
WIN_ZOMBIE = Зомбинууд дэлхийг эзэллээ!
WIN_NO_ONE = Хэн ч ялсангvй...

CMD_INFECT = зомби боллоо
CMD_DISINFECT = хvн боллоо
CMD_NEMESIS = Нэмэсис боллоо
CMD_SURVIVAL = Сурвайвор боллоо
CMD_SWARM = Сvрэг Зомби-г эхлэх
CMD_MULTI = Давхар халдварлалт-г эхлэх
CMD_PLAGUE = Тахал-г эхлэх
CMD_RESPAWN = амиллаа
CMD_NOT = Комманд боломгvй байна
CMD_ZOMBIE_ONLY = Энийг зомбинууд л хэрэглэнэ.
CMD_HUMAN_ONLY = Энийг хvмvvс л хэрэглэнэ.
CMD_NOT_STUCK = Та гацаагvй байна.
CMD_NOT_ACCESS = Та нэвтрэх эрхгvй байна.
CMD_NOT_CANTUSE = Энийг яг одоо ашиглах боломжгvй байна.
CMD_NOT_EXTRAS = Нэмэлт Итэм боломжгvй байна.
CMD_NOT_ZCLASSES = Зомби сонгох боломжгvй байна.

MENU_BUY = Буу авах
MENU_EXTRABUY = Нэмэлт Итэм авах
MENU_ZCLASS = Зомби сонгох
MENU_UNSTUCK = Гацаагаа гаргах
MENU_ADMIN = Админы меню
MENU_INFO = Тусламж
MENU_SPECTATOR = Ажиглагч болох

MENU_BUY1_TITLE = 1 дvгээр зэвсэг
MENU_BUY2_TITLE = 2 дугээр зэвсэг
MENU_ZCLASS_TITLE = Зомбины терел
MENU_EXTRA_TITLE = Нэмэлт Итэм
MENU_ADMIN_TITLE = Админы меню
MENU_INFO_TITLE = Мэдээлэл

MENU_EXTRA1 = Шенийн дуран (1 vе)
MENU_EXTRA2 = Ерендег
MENU_EXTRA3 = Зомбины солиорол
MENU_EXTRA4 = Халдваржуулах бомб
MENU_ADMIN1 = Хvн/Зомби болгох
MENU_ADMIN2 = Нэмэсис болгох
MENU_ADMIN3 = Сурвайвор болгох
MENU_ADMIN4 = Хэн 1нийг амилуулах
MENU_ADMIN5 = Сvрэг Зомби-г эхлvvлэх
MENU_ADMIN6 = Давхар халдварлалт-г эхлvvлэх
MENU_ADMIN7 = Тахал-г эхлvvлэх
MENU_INFO1 = Еренхий
MENU_INFO2 = Хvмvvс
MENU_INFO3 = Зомби
MENU_INFO4 = Тоглоомны Хувилбарууд

MENU_AUTOSELECT = Сонголтыг хадгалах
MENU_BACK = Ухрах
MENU_NEXT = Дараагийн
MENU_EXIT = Гарах

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s by %s :</b> is a Counter-Strike plugin developed under AMX Mod X, in where humans and zombies are confronted. It is based on the classic zombie infection mod: on every round a random player is picked to be the first zombie who has to infect everyone else.
MOTD_INFO12 = But there are new features and enhancements. For instance, you are able to buy extra items (such as weapons) in exchange of ammo packs. You can get ammo packs by killing zombies/infecting humans.<br><br><br><u>Current server settings:</u><br>
MOTD_INFO1_A = <br>Ambience Effects:
MOTD_INFO1_B = <br>Lightning Level: %s
MOTD_INFO1_C = <br>Triggered Lights: %L
MOTD_INFO1_D = <br>Thunderclaps Every: %d seconds
MOTD_INFO1_E = <br>Doors: %L
MOTD_INFO1_F = <br>Deathmatch: %L
MOTD_INFO1_G = <br>Spawn Protection Time: %d seconds
MOTD_INFO1_H = <br>Random Spawning: %L
MOTD_INFO1_I = <br>Extra Items: %L
MOTD_INFO1_J = <br>Zombie Classes: %L
MOTD_INFO1_K = <br>Custom Nightvision: %L
MOTD_INFO1_L = <br>Custom Flashlight: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Humans:</b> their objective is to eliminate any zombie threat. They have a big arsenal of weapons to choose from, and use flashlights on dark maps. Team work is a must to survive.<br><br><br><u>Current server settings:</u><br>
MOTD_INFO2_A = <br>Health: %d
MOTD_INFO2_B = <br>Health Reward for Last Human: %d
MOTD_INFO2_C = <br>Speed: %d
MOTD_INFO2_D = <br>Gravity: %d
MOTD_INFO2_E = <br>Ammo: %L
MOTD_INFO2_F = <br>Damage to Get an Ammo Pack: %d
MOTD_INFO2_G = <br>Fire Grenades: %L
MOTD_INFO2_H = <br>Frost Grenades: %L
MOTD_INFO2_I = <br>Flare Grenades: %L
MOTD_INFO2_J = <br>Knockback: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Zombies:</b> their objective is to infect every alive human. They are able to see in the dark, but can only attack melee. There are 6 different zombie classes to choose from, each with his own strenghts and weaknesses, but all capable of eating brains.<br><br><br><u>Current server settings:</u><br>
MOTD_INFO3_A = <br>Zombie Health: %d
MOTD_INFO3_B = <br>First Zombie Health: %d
MOTD_INFO3_C = <br>Armor: %d%% damage taken
MOTD_INFO3_D = <br>Speed: %d
MOTD_INFO3_E = <br>Gravity: %d
MOTD_INFO3_F = <br>HP for Infection: %d
MOTD_INFO3_G = <br>Pain Shock Free: %L
MOTD_INFO3_H = <br>Bleeding: %L
MOTD_INFO3_I = <br>Ammo Packs for Infection: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Mini-Games:</b> there are 4 different special gameplay modes that may randomly occur during the course of the game.<br><br><br><u>Current server settings:</u><br>
MOTD_INFO4_A = <br>Nemesis: %L
MOTD_INFO4_B = <br>Nemesis Chance: 1 in %d
MOTD_INFO4_C = <br>Nemesis Health: %s
MOTD_INFO4_D = <br>Nemesis Speed: %d
MOTD_INFO4_E = <br>Nemesis Gravity: %d
MOTD_INFO4_F = <br>Nemesis Leap: %L
MOTD_INFO4_G = <br>Nemesis Pain Shock Free: %L
MOTD_INFO4_H = <br><br>Survivor: %L
MOTD_INFO4_I = <br>Survivor Chance: 1 in %d
MOTD_INFO4_J = <br>Survivor Health: %s
MOTD_INFO4_K = <br>Survivor Speed: %d
MOTD_INFO4_L = <br>Survivor Gravity: %d
MOTD_INFO4_M = <br>Survivor Leap: %L
MOTD_INFO4_N = <br>Survivor Pain Shock Free: %L
MOTD_INFO4_O = <br><br>Swarm Mode: %L
MOTD_INFO4_P = <br>Swarm Mode Chance: 1 in %d
MOTD_INFO4_Q = <br><br>Multi Infection: %L
MOTD_INFO4_R = <br>Multi Infection Chance: 1 in %d
MOTD_INFO4_S = <br>Infection Ratio: %d%%
MOTD_INFO4_T = <br><br>Plague Mode: %L
MOTD_INFO4_U = <br>Plague Mode Chance: 1 in %d
MOTD_INFO4_V = <br>Infection Ratio: %d%%

MOTD_ENABLED = Enabled
MOTD_DISABLED = Disabled
MOTD_FOG = Манан
MOTD_RAIN = Бороо
MOTD_SNOW = Цас
MOTD_ROTATING = Rotating doors removed
MOTD_DOORS = All doors removed
MOTD_DM_HUMAN = Хvн болж терех
MOTD_DM_ZOMBIE = Зомби болж терех
MOTD_LIMITED = Хязгаартай
MOTD_AMMO_BP = Хязгаартай сумтай
MOTD_AMMO_CLIP = Хязгаартай сумтай
MOTD_LASTZOMBIE = Зевхен сvvлийн зомбид

ZOMBIE_ATTRIB1 = Амь
ZOMBIE_ATTRIB2 = Хурд
ZOMBIE_ATTRIB3 = Таталзах хvч
ZOMBIE_ATTRIB4 = Нокбакь

CLASS_CLASS = Терел:
CLASS_HUMAN = ĐĄvĐ˝
CLASS_ZOMBIE = Зомби
CLASS_SURVIVOR = Сурвайвор
CLASS_NEMESIS = Нэмэсис

LAST_ZOMBIE_LEFT = Сvvлийн зомби гарсан тул, %s шинэ зомби боллоо.
LAST_HUMAN_LEFT = Сvvлийн хvн гарсан тул, %s шинэ хvн боллоо.
NOT_ENOUGH_AMMO = Танд хангалттай Аммо алга.
AMMO_BOUGHT = Та буундаа сум худалдаж авлаа.
ZOMBIE_SELECT = Таны дараагий зомби терел бол
BUY_ENABLED = Худалдаж авах меню идэвхжлээ.
AMMO_PACKS1 = AĐĽĐĽĐľ:
AMMO_PACKS2 = Đ°ĐĽĐĽĐľ
SPECTATING = Ажиглагчид:

[ls]
NOTICE_INFO1 = P|2355 M 70 5H0w 7H3 64M3 M3nU
NOTICE_INFO2 = P|2355 , 0|2 . 70 pU|2CH453 4MM0
NOTICE_VIRUS_FREE = 7H3 7-V1|2U5 H45 833n 537 L0053...
NOTICE_FIRST = %s 15 7H3 f1|257 z0M813 !!
NOTICE_INFECT = %s &|25QU0;5 8|241n5 H45 833n 3473n...
NOTICE_INFECT2 = %s &|25QU0;5 8|241n5 H45 833n 3473n 8y %s...
NOTICE_ANTIDOTE = %s H45 U53|} 4n 4n71|}073...
NOTICE_NEMESIS = %s 15 4 N3M3515 !!!
NOTICE_SURVIVOR = %s 15 4 5U|2v1v0|2 !!!
NOTICE_SWARM = 5w4|2M M0|}3 !!!
NOTICE_MULTI = MUL71pL3 1nf3C710n !!!
NOTICE_PLAGUE = PL46U3 M0|}3 !!!

WIN_HUMAN = HUM4n5 |}3f3473|} 7H3 pL46U3!
WIN_ZOMBIE = Z0M8135 H4v3 74K3n 0v3|2 7H3 w0|2L|}!
WIN_NO_ONE = N0 0n3 w0n...

CMD_INFECT = 7U|2n3|} 1n70 4 Z0M813
CMD_DISINFECT = 7U|2n3|} 84CK 70 HUM4n
CMD_NEMESIS = 7U|2n3|} 1n70 4 N3M3515
CMD_SURVIVAL = 7U|2n3|} 1n70 4 5U|2v1v0|2
CMD_SWARM = 574|27 5w4|2M M0|}3
CMD_MULTI = 574|27 MUL71pL3 1nf3C710n
CMD_PLAGUE = 574|27 PL46U3 M0|}3
CMD_RESPAWN = |235p4wn3|}
CMD_NOT = Un4v41L48L3 C0MM4n|}.
CMD_ZOMBIE_ONLY = 7H15 15 0nLy 4v41L48L3 70 z0M8135.
CMD_HUMAN_ONLY = 7H15 15 0nLy 4v41L48L3 70 HUM4n5.
CMD_NOT_STUCK = Y0U 4|23 n07 57UCK.
CMD_NOT_ACCESS = Y0U H4v3 n0 4CC355.
CMD_NOT_CANTUSE = Y0U C4n7 U53 7H15 |216H7 n0w.
CMD_NOT_EXTRAS = 3x7|24 173M5 4|23 |}1548L3|}.
CMD_NOT_ZCLASSES = Z0M813 CL45535 4|23 |}1548L3|}.

MENU_BUY = 8Uy W34p0n5
MENU_EXTRABUY = 8Uy 3x7|24 173M5
MENU_ZCLASS = CH0053 Z0M813 CL455
MENU_UNSTUCK = Un57UCK
MENU_ADMIN = 4|}M1n M3nU
MENU_INFO = H3Lp
MENU_SPECTATOR = J01n 5p3C7470|25

MENU_BUY1_TITLE = P|21M4|2y W34p0n
MENU_BUY2_TITLE = 53C0n|}4|2y W34p0n
MENU_ZCLASS_TITLE = Z0M813 CL455
MENU_EXTRA_TITLE = 3x7|24 173M5
MENU_ADMIN_TITLE = 4|}M1n M3nU
MENU_INFO_TITLE = PLU61n 1nf0|2M4710n

MENU_EXTRA1 = N16H7V1510n (51n6L3 |20Un|})
MENU_EXTRA2 = 7-V1|2U5 4n71|}073
MENU_EXTRA3 = Z0M813 M4|}n355
MENU_EXTRA4 = 1nf3C710n 80M8
MENU_ADMIN1 = M4K3 Z0M813/HUM4n
MENU_ADMIN2 = M4K3 N3M3515
MENU_ADMIN3 = M4K3 5U|2v1v0|2
MENU_ADMIN4 = |235p4wn 50M30n3
MENU_ADMIN5 = 574|27 5w4|2M M0|}3
MENU_ADMIN6 = 574|27 MUL71pL3 1nf3C710n
MENU_ADMIN7 = 574|27 PL46U3 M0|}3
MENU_INFO1 = 63n3|24L
MENU_INFO2 = HUM4n5
MENU_INFO3 = Z0M8135
MENU_INFO4 = 64M3pL4y M0|}35

MENU_AUTOSELECT = |23M3M83|2 53L3C710n
MENU_BACK = 84CK
MENU_NEXT = N3x7
MENU_EXIT = 3x17

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s 8y %s </b>: 15 4 C0Un73|2-57|21K3 pLU61n |}3v3L0p3|} Un|}3|2 4MX M0|} X, 1n wH3|23 HUM4n5 4n|} z0M8135 4|23 C0nf|20n73|}. 17 15 8453|} 0n 7H3 CL4551C z0M813 1nf3C710n M0|}: 0n 3v3|2y |20Un|} 4 |24n|}0M pL4y3|2 15 p1CK3|} 70 83 7H3 f1|257 z0M813 wH0 H45 70 1nf3C7 3v3|2y0n3 3L53.
MOTD_INFO12 = 8U7 7H3|23 4|23 n3w f347U|235 4n|} 3nH4nC3M3n75. F0|2 1n574nC3, y0U 4|23 48L3 70 8Uy 3x7|24 173M5 (5UCH 45 w34p0n5) 1n 3xCH4n63 0f 4MM0 p4CK5. Y0U C4n 637 4MM0 p4CK5 8y K1LL1n6 z0M8135/1nf3C71n6 HUM4n5.<br><br><br>CU|2|23n7 53|2v3|2 53771n65:<br>
MOTD_INFO1_A = <br>4M813nC3 3ff3C75:
MOTD_INFO1_B = <br>L16H7n1n6 L3v3L: %s
MOTD_INFO1_C = <br>7|21663|23|} L16H75: %L
MOTD_INFO1_D = <br>7HUn|}3|2CL4p5 3v3|2y: %d 53C0n|}5
MOTD_INFO1_E = <br>|}00|25: %L
MOTD_INFO1_F = <br>|}347HM47CH: %L
MOTD_INFO1_G = <br>5p4wn P|2073C710n 71M3: %d 53C0n|}5
MOTD_INFO1_H = <br>|24n|}0M 5p4wn1n6: %L
MOTD_INFO1_I = <br>3x7|24 173M5: %L
MOTD_INFO1_J = <br>Z0M813 CL45535: %L
MOTD_INFO1_K = <br>CU570M N16H7v1510n: %L
MOTD_INFO1_L = <br>CU570M FL45HL16H7: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>HUM4n5:</b> 7H31|2 08j3C71v3 15 70 3L1M1n473 4ny z0M813 7H|2347. 7H3y H4v3 4 816 4|253n4L 0f w34p0n5 70 CH0053 f|20M, 4n|} U53 fL45HL16H75 0n |}4|2K M4p5. 734M w0|2K 15 4 MU57 70 5U|2v1v3.<br><br><br>CU|2|23n7 53|2v3|2 53771n65:<br>
MOTD_INFO2_B = <br>H34L7H: %d
MOTD_INFO2_B = <br>H34L7H |23w4|2|} f0|2 L457 HUM4n: %d
MOTD_INFO2_C = <br>5p33|}: %d
MOTD_INFO2_D = <br>6|24v17y: %d
MOTD_INFO2_E = <br>4MM0: %L
MOTD_INFO2_F = <br>|}4M463 70 637 4n 4MM0 P4CK: %d
MOTD_INFO2_G = <br>F1|23 6|23n4|}35: %L
MOTD_INFO2_H = <br>F|2057 6|23n4|}35: %L
MOTD_INFO2_I = <br>FL4|23 6|23n4|}35: %L
MOTD_INFO2_J = <br>Kn0CK84CK: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Z0M8135:</b> 7H31|2 08j3C71v3 15 70 1nf3C7 3v3|2y 4L1v3 HUM4n. 7H3y 4|23 48L3 70 533 1n 7H3 |}4|2K, 8U7 C4n 0nLy 4774CK M3L33. 7H3|23 4|23 6 |}1ff3|23n7 z0M813 CL45535 70 CH0053 f|20M, 34CH w17H H15 0wn 57|23n6H75 4n|} w34Kn35535, 8U7 4LL C4p48L3 0f 3471n6 8|241n5.<br><br><br>CU|2|23n7 53|2v3|2 53771n65:<br>
MOTD_INFO3_A = <br>Z0M813 H34L7H: %d
MOTD_INFO3_B = <br>F1|257 Z0M813 H34L7H: %d
MOTD_INFO3_C = <br>4|2M0|2: %d%% |}4M463 74K3n
MOTD_INFO3_D = <br>5p33|}: %d
MOTD_INFO3_E = <br>6|24v17y: %d
MOTD_INFO3_F = <br>HP f0|2 1nf3C710n: %d
MOTD_INFO3_G = <br>P41n 5H0CK F|233: %L
MOTD_INFO3_H = <br>8L33|}1n6: %L
MOTD_INFO3_I = <br>4MM0 P4CK5 f0|2 1nf3C710n: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>M1n1-64M35:</b> 7H3|23 4|23 4 |}1ff3|23n7 5p3C14L 64M3pL4y M0|}35 7H47 M4y |24n|}0MLy 0CCU|2 |}U|21n6 7H3 C0U|253 0f 7H3 64M3.<br><br><br>CU|2|23n7 53|2v3|2 53771n65:<br>
MOTD_INFO4_A = <br>N3M3515: %L
MOTD_INFO4_B = <br>N3M3515 CH4nC3: 1 1n %d
MOTD_INFO4_C = <br>N3M3515 H34L7H: %s
MOTD_INFO4_D = <br>N3M3515 5p33|}: %d
MOTD_INFO4_E = <br>N3M3515 6|24v17y: %d
MOTD_INFO4_F = <br>N3M3515 L34p: %L
MOTD_INFO4_G = <br>N3M3515 P41n 5H0CK F|233: %L
MOTD_INFO4_H = <br><br>5U|2v1v0|2: %L
MOTD_INFO4_I = <br>5U|2v1v0|2 CH4nC3: 1 1n %d
MOTD_INFO4_J = <br>5U|2v1v0|2 H34L7H: %s
MOTD_INFO4_K = <br>5U|2v1v0|2 5p33|}: %d
MOTD_INFO4_L = <br>5U|2v1v0|2 6|24v17y: %d
MOTD_INFO4_M = <br>5U|2v1v0|2 L34p: %L
MOTD_INFO4_N = <br>5U|2v1v0|2 P41n 5H0CK F|233: %L
MOTD_INFO4_0 = <br><br>5w4|2M M0|}3: %L
MOTD_INFO4_P = <br>5w4|2M M0|}3 CH4nC3: 1 1n %d
MOTD_INFO4_Q = <br><br>MUL71 1nf3C710n: %L
MOTD_INFO4_R = <br>MUL71 1nf3C710n CH4nC3: 1 1n %d
MOTD_INFO4_S = <br>1nf3C710n |24710: %d%%
MOTD_INFO4_T = <br><br>PL46U3 M0|}3: %L
MOTD_INFO4_U = <br>PL46U3 M0|}3 CH4nC3: 1 1n %d
MOTD_INFO4_V = <br>1nf3C710n |24710: %d%%

MOTD_ENABLED = 3n48L3|}
MOTD_DISABLED = |}1548L3|}
MOTD_FOG = F06
MOTD_RAIN = |241n
MOTD_SNOW = 5n0w
MOTD_ROTATING = |207471n6 |}00|25 |23M0v3|}
MOTD_DOORS = 4LL |}00|25 |23M0v3|}
MOTD_DM_HUMAN = |235p4wn 45 HUM4n
MOTD_DM_ZOMBIE = |235p4wn 45 z0M813
MOTD_LIMITED = L1M173|}
MOTD_AMMO_BP = UnL1M173|} |23L04|}5
MOTD_AMMO_CLIP = UnL1M173|} CL1p
MOTD_LASTZOMBIE = 0nLy 0n L457 z0M813

ZOMBIE_ATTRIB1 = H34L7H
ZOMBIE_ATTRIB2 = 5p33|}
ZOMBIE_ATTRIB3 = 6|24v17y
ZOMBIE_ATTRIB4 = Kn0CK84CK

CLASS_CLASS = CL455:
CLASS_HUMAN = HUM4n
CLASS_ZOMBIE = Z0M813
CLASS_SURVIVOR = 5U|2v1v0|2
CLASS_NEMESIS = N3M3515

LAST_ZOMBIE_LEFT = 7H3 L457 z0M813 H45 L3f7, %s 15 7H3 n3w z0M813.
LAST_HUMAN_LEFT = 7H3 L457 HUM4n H45 L3f7, %s 15 7H3 n3w HUM4n.
NOT_ENOUGH_AMMO = Y0U |}0n7 H4v3 3n0U6H 4MM0 p4CK5.
AMMO_BOUGHT = Y0U pU|2CH453|} 3x7|24 4MM0 f0|2 y0U|2 6Un5.
ZOMBIE_SELECT = Y0U|2 z0M813 CL455 4f73|2 7H3 n3x7 1nf3C710n w1LL 83
BUY_ENABLED = Y0U|2 8Uy M3nU H45 833n |23-3n48L3|}.
AMMO_PACKS1 = 4MM0 p4CK5:
AMMO_PACKS2 = 4MM0 p4CK5
SPECTATING = 5p3C7471n6:

[vn]
NOTICE_INFO1 = Ấn M để hiện tùy chọn
NOTICE_INFO2 = Ấn , hoặc . để mua trang bị
NOTICE_VIRUS_FREE = T-Virus đã thoát ra ngoài...
NOTICE_FIRST = %s trở thành zombie đầu tiên !!
NOTICE_INFECT = Não của %s đã bị ăn...
NOTICE_INFECT2 = %s đã bị ăn thịt bởi %s...
NOTICE_ANTIDOTE = %s đã sử dụng thuốc kháng độc...
NOTICE_NEMESIS = %s là Nemesis nó rất nguy hiểm!!!
NOTICE_SURVIVOR = %s là Survivor cô ấy có sức mạnh phi thường!!!
NOTICE_SWARM = Chế độ chiến đấu !!!
NOTICE_MULTI = Bệnh dịch lan tràn !!!
NOTICE_PLAGUE = Cháşż Ä‘á»™ plague !!!

WIN_HUMAN = Loài người đã dập tắt bệnh dịch!
WIN_ZOMBIE = Zombies Ä‘ĂŁ chiáşżm toĂ n bá»™ tháşż giá»›i!
WIN_NO_ONE = Không Ai Thắng...

CMD_INFECT = Ä‘ĂŁ biáşżn thĂ nh Zombie
CMD_DISINFECT = đã trở lại làm người
CMD_NEMESIS = Ä‘ĂŁ biáşżn thĂ nh Nemesis
CMD_SURVIVAL = đã trở thành Survivor
CMD_SWARM = bắt đầu chế độ Chiến Đấu
CMD_MULTI = bệnh dịch bắt đầu lan tràn
CMD_PLAGUE = bắt đầu chế độ plague
CMD_RESPAWN = được hồi sinh
CMD_NOT = không thể thực hiện được mệnh lệnh.
CMD_ZOMBIE_ONLY = Cái này chỉ dành cho zombies.
CMD_HUMAN_ONLY = Cái này chỉ dành cho người.
CMD_NOT_STUCK = You are not stuck.
CMD_NOT_ACCESS = Bạn không có quyền truy nhập.
CMD_NOT_CANTUSE = Bạn không thể sử dụng nó bây giờ.
CMD_NOT_EXTRAS = Vũ khí bổ sung đã bị tắt.
CMD_NOT_ZCLASSES = Loại Zombie đã bị tắt.

MENU_BUY = Mua vũ khí
MENU_EXTRABUY = Mua thêm trang bị
MENU_ZCLASS = Chọn loại Zombie
MENU_UNSTUCK = Unstuck
MENU_ADMIN = Tùy chọn của admin
MENU_INFO = Trợ giúp
MENU_SPECTATOR = Tham gia vào nhóm quan sát

MENU_BUY1_TITLE = VĹ© khĂ­ chĂ­nh
MENU_BUY2_TITLE = Vũ khí phụ
MENU_ZCLASS_TITLE = Loại Zombie
MENU_EXTRA_TITLE = Thêm trang bị
MENU_ADMIN_TITLE = Tùy chọn của người quản lý
MENU_INFO_TITLE = Thông tin về tác giả bản game này

MENU_EXTRA1 = Kính hồng ngoại(1 round)
MENU_EXTRA2 = Thuốc kháng T-Virus
MENU_EXTRA3 = Zombie hĂła Ä‘iĂŞn
MENU_EXTRA4 = Bomb Ä‘á»™c
MENU_ADMIN1 = Tạo Zombie/Người
MENU_ADMIN2 = Tạo Nemesis
MENU_ADMIN3 = Tạo Survivor
MENU_ADMIN4 = Hồi sinh ai đó
MENU_ADMIN5 = Bật chế độ Chiến đấu
MENU_ADMIN6 = Bệnh dịch lan tràn
MENU_ADMIN7 = Bắt đầu chế độ Plague
MENU_INFO1 = ThĂ´ng tin chung
MENU_INFO2 = Người
MENU_INFO3 = Zombies
MENU_INFO4 = Chế độ chơi

MENU_AUTOSELECT = Lưu tùy chọn trước
MENU_BACK = Quay lại
MENU_NEXT = Tiáşżp theo
MENU_EXIT = Thoát

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s by %s :</b> là 1 tiện ích dành cho Counter-Strike, trong đó loài người và zombie đối đầu nhau. Trong mỗi round 1 người chơi ngẫu nhiên sẽ được chọn làm zombie đầu tiên có nhiệm vụ truyền bệnh cho những người khác.
MOTD_INFO12 = Nhiều chức năng và nâng cấp. Bạn có thể mua vũ khí hoặc trang bị bằng việc trao đổi ammo packs. Bạn nhận được ammo packs bằng việc giết zombie.<br><br><br><u>Các thiết lập hiện tại của server:</u><br>
MOTD_INFO1_A = <br>Hiệu ứng âm thanh:
MOTD_INFO1_B = <br>Cấp độ ánh sáng: %s
MOTD_INFO1_C = <br>Triggered Lights: %L
MOTD_INFO1_D = <br>Tần xuất xuất hiện chớp: %d giây
MOTD_INFO1_E = <br>Các cánh cửa: %L
MOTD_INFO1_F = <br>Cháşż Ä‘á»™ sinh tá»­: %L
MOTD_INFO1_G = <br>Thời gian bảo vệ sau khi hồi sinh: %d giây
MOTD_INFO1_H = <br>Hồi sinh ngẫu nhiên: %L
MOTD_INFO1_I = <br>Các món đồ bổ trợ: %L
MOTD_INFO1_J = <br>LoĂ i Zombie: %L
MOTD_INFO1_K = <br>Custom Nightvision: %L
MOTD_INFO1_L = <br>Custom Flashlight: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Loài người:</b> nhiệm vụ của họ là giết sạch bọn zombie không cho chúng truyền bệnh. Họ có lượng vũ khí khổng lồ sử dụng đèn để quan sát trong đêm tối. Phối hợp đồng đội là cần thiết để có khả năng sống sót cao.<br><br><br><u>Các thiết lập hiện tại của server:</u><br>
MOTD_INFO2_A = <br>Máu: %d
MOTD_INFO2_B = <br>Lượng máu thưởng cho người sống sót cuối cùng: %d
MOTD_INFO2_C = <br>Tốc độ: %d
MOTD_INFO2_D = <br>Nhảy cao: %d
MOTD_INFO2_E = <br>Giáp: %L
MOTD_INFO2_F = <br>Số máu bắn được để nhận Ammo Pack: %d
MOTD_INFO2_G = <br>Lá»±u lá»­a: %L
MOTD_INFO2_H = <br>Lựu băng: %L
MOTD_INFO2_I = <br>Lựu sáng: %L
MOTD_INFO2_J = <br>Bị bật lại khi dính đạn: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Zombies:</b> nhiệm vụ của chúng là truyền bệnh cho những người khỏe mạnh (chúng có khả năng nhìn trong bóng đêm). Có nhiều loài zombie với điểm mạnh điểm yếu riêng.<br><br><br><u>Các thiết lập hiện tại của server:</u><br>
MOTD_INFO3_A = <br>Máu của Zombie: %d
MOTD_INFO3_B = <br>Máu của zombie đầu tiên: %d
MOTD_INFO3_C = <br>Giáp: %d%% số máu bị mất khi bị thương
MOTD_INFO3_D = <br>Tốc độ: %d
MOTD_INFO3_E = <br>Nhảy cao: %d
MOTD_INFO3_F = <br>Lượng máu được thưởng khi giết người: %d
MOTD_INFO3_G = <br>Ảnh hưởng khi bị dính đạn: %L
MOTD_INFO3_H = <br>Chảy máu: %L
MOTD_INFO3_I = <br>Ammo Packs cho việc truyền bệnh: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>Các trò chơi phụ:</b> có 5 chế độ chơi đặc biệt có thể được chọn ngẫu nhiên.<br><br><br><u>Các thiết lập hiện tại của server:</u><br>
MOTD_INFO4_A = <br>Nemesis: %L
MOTD_INFO4_B = <br>Nemesis Chance: 1 in %d
MOTD_INFO4_C = <br>Máu của Nemesis: %s
MOTD_INFO4_D = <br>Tốc độ của Nemesis: %d
MOTD_INFO4_E = <br>Nhảy cao của Nemesis: %d
MOTD_INFO4_F = <br>Khả năng nhảy xa của Nemesis: %L
MOTD_INFO4_G = <br>Ảnh hưởng khi bị dính đạn của Nemesis: %L
MOTD_INFO4_H = <br><br>Survivor: %L
MOTD_INFO4_I = <br>Survivor Chance: 1 in %d
MOTD_INFO4_J = <br>Máu của Survivor: %s
MOTD_INFO4_K = <br>Tốc độ của Survivor: %d
MOTD_INFO4_L = <br>Nhảy cao của Survivor: %d
MOTD_INFO4_M = <br>Khả năng nhảy xa của Survivor: %L
MOTD_INFO4_N = <br>Ảnh hưởng khi bị dính đạn của Survivor: %L
MOTD_INFO4_O = <br><br>Chế Độ Chiến Đấu: %L
MOTD_INFO4_P = <br>Tần xuất Chế Độ Chiến Đấu: 1 in %d
MOTD_INFO4_Q = <br><br>Chế Độ Dịch Bệnh Lan Tràn: %L
MOTD_INFO4_R = <br>Tần xuất Chế Độ Dịch Bệnh Lan Tràn: 1 in %d
MOTD_INFO4_S = <br>Tỉ lệ nhiễm bệnh: %d%%
MOTD_INFO4_T = <br><br>Cháşż Ä‘á»™ Plague: %L
MOTD_INFO4_U = <br>Tần xuất Chế độ Plague: 1 in %d
MOTD_INFO4_V = <br>Tỉ lệ nhiễm bệnh: %d%%

MOTD_ENABLED = Thực hiện
MOTD_DISABLED = Không thực hiện
MOTD_FOG = Sương mù
MOTD_RAIN = MĆ°a
MOTD_SNOW = Tuyáşżt
MOTD_ROTATING = Cánh cửa đã bị bỏ
MOTD_DOORS = Tất cả các cửa bị bỏ
MOTD_DM_HUMAN = Hồi sinh ai đó thành người
MOTD_DM_ZOMBIE = Hồi sinh ai đó thành zombie
MOTD_LIMITED = Bị giới hạn
MOTD_AMMO_BP = Không giới hạn nạp đạn
MOTD_AMMO_CLIP = Bắn không hết đạn
MOTD_LASTZOMBIE = Chỉ dành cho zombie cuối

ZOMBIE_ATTRIB1 = Máu
ZOMBIE_ATTRIB2 = Tốc độ
ZOMBIE_ATTRIB3 = Nhảy cao
ZOMBIE_ATTRIB4 = Bật lại khi dính đạn

CLASS_CLASS = LoĂ i:
CLASS_HUMAN = Người
CLASS_ZOMBIE = Zombie
CLASS_SURVIVOR = Survivor
CLASS_NEMESIS = Nemesis

LAST_ZOMBIE_LEFT = Còn lại 1 con zombie cuối cùng, %s là 1 loại zombie mới.
LAST_HUMAN_LEFT = Còn lại 1 người cuối cùng, %s là 1 loại người mới.
NOT_ENOUGH_AMMO = Bạn không đủ ammo packs.
AMMO_BOUGHT = Bạn đã bỏ ra ammo packs cho những khẩu súng đó.
ZOMBIE_SELECT = Loại zombie mà bạn sẽ biến khi bị nhiễm bệnh lần tới là
BUY_ENABLED = Cửa sổ mua của bạn đã được kích hoạt.
AMMO_PACKS1 = Ammo packs:
AMMO_PACKS2 = ammo packs
SPECTATING = Đang theo dõi:

[cine]
NOTICE_INFO1 = 按 M 显示游戏菜单
NOTICE_INFO2 = 按 , 或 . 来购买弹药
NOTICE_VIRUS_FREE = T病毒已经开始在整个区域中扩散,请大家小心周围.
NOTICE_FIRST = %s 是第一个僵尸...
NOTICE_INFECT = %s 已经被感染病毒了...
NOTICE_INFECT2 = %s 已经被 %s 感染病毒了...
NOTICE_ANTIDOTE = %s 使用了T病毒解药...
NOTICE_NEMESIS = %s 是复仇之神!!!
NOTICE_SURVIVOR = %s 是一名幸存者!!!
NOTICE_SWARM = 对战模式!!!
NOTICE_MULTI = 多重感染模式!!!
NOTICE_PLAGUE = 军团模式!!!

WIN_HUMAN = 人类战胜了僵尸!
WIN_ZOMBIE = 僵尸已经统治了世界!
WIN_NO_ONE = ĺąłĺ±€...

CMD_INFECT = 变成僵尸
CMD_DISINFECT = 变回人类
CMD_NEMESIS = 变成复仇之神
CMD_SURVIVAL = 成为一名幸存者
CMD_SWARM = 开始对战模式
CMD_MULTI = 开始多重感染模式
CMD_PLAGUE = 开始军团模式
CMD_RESPAWN = 复活
CMD_NOT = 无效的命令
CMD_ZOMBIE_ONLY = 这是只适用于僵尸.
CMD_HUMAN_ONLY = 这是只适用于人类.
CMD_NOT_STUCK = 你没有被卡住!!
CMD_NOT_ACCESS = 你没有权限使用该命令!
CMD_NOT_CANTUSE = 你现在不能使用它.
CMD_NOT_EXTRAS = 道具被禁止使用.
CMD_NOT_ZCLASSES = 僵尸类型被禁止使用.

MENU_BUY = 购买武器
MENU_EXTRABUY = 购买道具
MENU_ZCLASS = 选择僵尸的类型
MENU_UNSTUCK = 解除卡住(当你被卡住时使用)
MENU_ADMIN = 管理员菜单
MENU_INFO = 帮助
MENU_SPECTATOR = 成为观察者

MENU_BUY1_TITLE = 主要武器
MENU_BUY2_TITLE = 次要武器
MENU_ZCLASS_TITLE = 僵尸类型
MENU_EXTRA_TITLE = 道具
MENU_ADMIN_TITLE = 管理员菜单
MENU_INFO_TITLE = 插件信息

MENU_EXTRA1 = 夜视仪(只有一局时间)
MENU_EXTRA2 = T病毒解药(让你重新成为人类)
MENU_EXTRA3 = 无敌僵尸(20秒时间)
MENU_EXTRA4 = T病毒炸弹(可以感染一片的人类)
MENU_ADMIN1 = 成为僵尸/人类
MENU_ADMIN2 = 成为复仇之神
MENU_ADMIN3 = 成为幸存者
MENU_ADMIN4 = 复活某个人
MENU_ADMIN5 = 开启对战模式
MENU_ADMIN6 = 开启群体感染模式
MENU_ADMIN7 = 开启军团模式
MENU_INFO1 = 观众
MENU_INFO2 = äşşç±»
MENU_INFO3 = 僵尸
MENU_INFO4 = 游戏模式

MENU_AUTOSELECT = 记住设置
MENU_BACK = 返回
MENU_NEXT = 继续
MENU_EXIT = 退出

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s by %s :</b> 是一个基于 AMX Mod X的反恐精英插件, 在这里人类和僵尸才是对立的. 它是基于传统的僵尸模式: 在每一回合,一个随机的队员将变成一个僵尸去感染别人.
MOTD_INFO12 = 但也有新的增强功能. 举例来说,你可以是用血浆来购买特殊的道具(比如说大杀伤力的武器). 你可以通过杀死僵尸或是感染人类获得血浆<br><br><br><u>服务器的设定:</u><br>
MOTD_INFO1_A = <br>环境情况:
MOTD_INFO1_B = <br>闪电强度: %s
MOTD_INFO1_C = <br>手电强度: %L
MOTD_INFO1_D = <br>闪电频率: %d 秒
MOTD_INFO1_E = <br>é—¨: %L
MOTD_INFO1_F = <br>死斗: %L
MOTD_INFO1_G = <br>僵尸产生时间: %d 秒
MOTD_INFO1_H = <br>随机产生僵尸: %L
MOTD_INFO1_I = <br>道具: %L
MOTD_INFO1_J = <br>僵尸类型: %L
MOTD_INFO1_K = <br>自定义夜视: %L
MOTD_INFO1_L = <br>自定义闪光: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>人类:</b> 他们的任务是消灭所有的僵尸. 他们拥有一个庞大的武器库,另外在道具中还可以购买重型武器, 并可以在黑暗的地图中使用照明弹. 团队合作才是生存的条件.<br><br><br><u>服务器的设定:</u><br>
MOTD_INFO2_A = <br>生命: %d
MOTD_INFO2_B = <br>最后一个人类的生命: %d
MOTD_INFO2_C = <br>速度: %d
MOTD_INFO2_D = <br>重量: %d
MOTD_INFO2_E = <br>血浆: %L
MOTD_INFO2_F = <br>杀死僵尸得到的弹药袋: %d
MOTD_INFO2_G = <br>燃烧弹: %L
MOTD_INFO2_H = <br>冰冻弹: %L
MOTD_INFO2_I = <br>照明弹: %L
MOTD_INFO2_J = <br>死亡后是否复活: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>僵尸:</b> 它们的任务是感染所有活着的人类. 它们可以在黑暗中看见事物, 但是只能够近身攻击. 这里有6种僵尸的类型可以挑选, 每一种都有自己的优点和缺点, 但共同点是它们都可以吃人类的大脑.<br><br><br><u>服务器的设定:</u><br>
MOTD_INFO3_A = <br>僵尸的生命: %d
MOTD_INFO3_B = <br>第一个僵尸的生命: %d
MOTD_INFO3_C = <br>护甲: %d%% 伤害值
MOTD_INFO3_D = <br>速度: %d
MOTD_INFO3_E = <br>重量: %d
MOTD_INFO3_F = <br>感染人类奖励的生命: %d
MOTD_INFO3_G = <br>中弹时被击退: %L
MOTD_INFO3_H = <br>流血: %L
MOTD_INFO3_I = <br>感染人类得到的弹药袋: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>特殊游戏模式:</b> 这里有4种不同的特殊游戏模式,在游戏中会随机的产生.<br><br><br><u>服务器的设定:</u><br>
MOTD_INFO4_A = <br>复仇之神: %L
MOTD_INFO4_B = <br>复仇之神的产生: 1 in %d
MOTD_INFO4_C = <br>复仇之神的生命值: %s
MOTD_INFO4_D = <br>复仇之神的速度: %d
MOTD_INFO4_E = <br>复仇之神的重量: %d
MOTD_INFO4_F = <br>复仇之神的跳跃: %L
MOTD_INFO4_G = <br>复仇之神被击退: %L
MOTD_INFO4_H = <br><br>幸存者: %L
MOTD_INFO4_I = <br>幸存者的产生: 1 in %d
MOTD_INFO4_J = <br>幸存者的生命: %s
MOTD_INFO4_K = <br>幸存者的速度: %d
MOTD_INFO4_L = <br>幸存者的重量: %d
MOTD_INFO4_M = <br>幸存者的的跳跃: %L
MOTD_INFO4_N = <br>幸存者的的击退: %L
MOTD_INFO4_O = <br><br>对战模式: %L
MOTD_INFO4_P = <br>对战模式的开启概率: 1 in %d
MOTD_INFO4_Q = <br><br>多重感染模式: %L
MOTD_INFO4_R = <br>多重感染源的开启概率: 1 in %d
MOTD_INFO4_S = <br>感染的比例: %d%%
MOTD_INFO4_T = <br><br>军团模式: %L
MOTD_INFO4_U = <br>军团模式的开启概率: 1 in %d

MOTD_ENABLED = 启用
MOTD_DISABLED = 禁用
MOTD_FOG = 雾
MOTD_RAIN = 雨
MOTD_SNOW = 雪
MOTD_ROTATING = 拆除转动的大门
MOTD_DOORS = 拆除所有的大门
MOTD_DM_HUMAN = 复活成人类
MOTD_DM_ZOMBIE = 复活成僵尸
MOTD_LIMITED = 有限的
MOTD_AMMO_BP = 无限的弹药
MOTD_AMMO_CLIP = 无限的后备弹药
MOTD_LASTZOMBIE = 只在最后一个僵尸

ZOMBIE_ATTRIB1 = 生命
ZOMBIE_ATTRIB2 = 速度
ZOMBIE_ATTRIB3 = 重量
ZOMBIE_ATTRIB4 = 击退

CLASS_CLASS = 类型:
CLASS_HUMAN = äşşç±»
CLASS_ZOMBIE = 僵尸
CLASS_SURVIVOR = 幸存者
CLASS_NEMESIS = 复仇之神

LAST_ZOMBIE_LEFT = 最后的一个僵尸离开了游戏, %s 是新的僵尸.
LAST_HUMAN_LEFT = 最后的一个人类离开了游戏, %s 是新的人类.
NOT_ENOUGH_AMMO = 你没有足够的弹药袋.
AMMO_BOUGHT = 为你的枪购买额外的弹药.
ZOMBIE_SELECT = 下一次你被感染时是:
BUY_ENABLED = 你的购买菜单已经被重新启用.
AMMO_PACKS1 = 弹药袋:
AMMO_PACKS2 = 弹药袋
SPECTATING = 观察中

[tc]
NOTICE_INFO1 = 點選"M"打開遊戲選單
NOTICE_INFO2 = 點選","或"."購買子彈
NOTICE_VIRUS_FREE = T-病毒飄散在空氣中...
NOTICE_FIRST = %s 是第一隻殭屍 !!
NOTICE_INFECT = %s's 的頭被吃掉了...
NOTICE_INFECT2 = %s's 的頭是被 %s 吃掉...
NOTICE_ANTIDOTE = %s 使用解毒劑...
NOTICE_NEMESIS = %s 是復仇者 !!!
NOTICE_SURVIVOR = %s 是倖存者 !!!
NOTICE_SWARM = 對抗殭屍模式 !!!
NOTICE_MULTI = 多人傳染模式 !!!
NOTICE_PLAGUE = 瘟疫模式 !!!

WIN_HUMAN = 人類打敗了殭屍!
WIN_ZOMBIE = 殭屍佔領了全世界!
WIN_NO_ONE = 沒有人獲勝...

CMD_INFECT = 轉換為殭屍
CMD_DISINFECT = 轉換為人類
CMD_NEMESIS = 轉換為復仇者
CMD_SURVIVAL = 轉換為倖存者
CMD_SWARM = 開始 對抗殭屍模式
CMD_MULTI = 開始 多人傳染模式
CMD_PLAGUE = 開始 瘟疫模式
CMD_RESPAWN = 重生
CMD_NOT = 無效的命令.
CMD_ZOMBIE_ONLY = 只對殭屍有效.
CMD_HUMAN_ONLY = 只對人類有效.
CMD_NOT_STUCK = 你不是stuck.
CMD_NOT_ACCESS = 你沒有權限.
CMD_NOT_CANTUSE = 你現在不能使用這個.
CMD_NOT_EXTRAS = 特殊道具已關閉.
CMD_NOT_ZCLASSES = 殭屍類型已關閉..

MENU_BUY = 買武器
MENU_EXTRABUY = 買特殊道具
MENU_ZCLASS = 選擇殭屍類型
MENU_UNSTUCK = Unstuck
MENU_ADMIN = 管理者選單
MENU_INFO = 幫助
MENU_SPECTATOR = 切換為觀察者

MENU_BUY1_TITLE = 主要武器
MENU_BUY2_TITLE = 副武器
MENU_ZCLASS_TITLE = 殭屍類型
MENU_EXTRA_TITLE = 特殊道具
MENU_ADMIN_TITLE = 管理者選單
MENU_INFO_TITLE = 插件訊息

MENU_EXTRA1 = 夜視鏡 (單回合)
MENU_EXTRA2 = T-病毒解毒劑
MENU_EXTRA3 = 殭屍憤怒(短時間無敵)
MENU_EXTRA4 = 毒素彈
MENU_ADMIN1 = 指定一個為殭屍/人類
MENU_ADMIN2 = 指定一個為復仇者
MENU_ADMIN3 = 指定一個為倖存者
MENU_ADMIN4 = 指定某人重生
MENU_ADMIN5 = 開殭屍對抗模式
MENU_ADMIN6 = 開始多人傳染模式
MENU_ADMIN7 = 開始 瘟疫模式
MENU_INFO1 = 一般介紹
MENU_INFO2 = 人類介紹
MENU_INFO3 = 喪屍介紹
MENU_INFO4 = 模式介紹

MENU_AUTOSELECT = 記住設定
MENU_BACK = 回去
MENU_NEXT = 下頁
MENU_EXIT = 離開

MOTD_INFO11 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>%s %s by %s 此插件繁體化作者為skymoon蒼月:</b>每回合會有一個玩家被感染為殭屍,第一隻喪屍必須去傳染給其他玩家。
MOTD_INFO12 = 這遊戲的特色"""彈藥包""",人類可以用它來買更好的槍、解毒劑,殭屍可以買毒素彈..等等,需要使用的時候請按鍵盤"M",你也可以隨時點選(,)和(.)買主槍或副槍的子彈,但是會花費一個彈藥包。!!!!!彈藥包的取得方法!!!!!殭屍必須殺人類才有子彈包,而人類只要給予殭屍一定量的傷害就能得到彈藥包,傷害可以累計的。<br><br><br><u>現在伺服器的設置:</u><br>
MOTD_INFO1_A = <br>環境設置:
MOTD_INFO1_B = <br>亮度等級: %s
MOTD_INFO1_C = <br>觸發燈: %L
MOTD_INFO1_D = <br>閃電頻率: %d 秒數
MOTD_INFO1_E = <br>é–€: %L
MOTD_INFO1_F = <br>死鬥模式: %L
MOTD_INFO1_G = <br>重生後無敵時間: %d 秒
MOTD_INFO1_H = <br>隨機重生: %L
MOTD_INFO1_I = <br>特殊道具: %L
MOTD_INFO1_J = <br>殭屍類型: %L
MOTD_INFO1_K = <br>夜視功能: %L
MOTD_INFO1_L = <br>手電筒功能: %L
MOTD_INFO2 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>人類:</b> 他們的目標是抵抗殭屍的威脅,團隊合作是非常重要的。<br><br><br><u>現在伺服器的設置:</u><br>
MOTD_INFO2_A = <br>生命值: %d
MOTD_INFO2_B = <br>最後一位人類得到額外的生命值: %d
MOTD_INFO2_C = <br>速度: %d
MOTD_INFO2_D = <br>重力: %d
MOTD_INFO2_E = <br>子彈: %L
MOTD_INFO2_F = <br>達到多少傷害才有彈藥包: %d
MOTD_INFO2_G = <br>火焰彈: %L
MOTD_INFO2_H = <br>冰凍彈: %L
MOTD_INFO2_I = <br>照明彈: %L
MOTD_INFO2_J = <br>槍枝擊退: %L
MOTD_INFO3 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>殭屍:</b> 他們目標是撲滅任何的人類,他們能在黑暗中看見,有六種殭屍類型可以選擇,每個都各有他的特色、能力,但全部都很喜歡吃人腦,可以吃人腦來補血。<br><br><br><u>現在伺服器的設置</u><br>
MOTD_INFO3_A = <br>殭屍生命值: %d
MOTD_INFO3_B = <br>第一隻殭屍生命值: %d
MOTD_INFO3_C = <br>防禦力: %d%%
MOTD_INFO3_D = <br>速度: %d
MOTD_INFO3_E = <br>重力: %d
MOTD_INFO3_F = <br>傳染一個人得到的血量: %d
MOTD_INFO3_G = <br>疼痛免疫: %L
MOTD_INFO3_H = <br>吸血: %L
MOTD_INFO3_I = <br>吃一個人得到的子彈包: %d
MOTD_INFO4 = <meta charset=UTF-8><body bgcolor=\"#000000\"><font color=\"#FF0505\"><b>其他遊戲模式:</b> 有其他四種類型的遊戲模式,會隨機出現。<br><br><br><u>現在伺服器的設置:</u><br>
MOTD_INFO4_A = <br>復仇者(超級跳): %L
MOTD_INFO4_B = <br>復仇者模式機率: 1 in %d
MOTD_INFO4_C = <br>生命值: %s
MOTD_INFO4_D = <br>速度: %d
MOTD_INFO4_E = <br>重力: %d
MOTD_INFO4_F = <br>超級跳: %L
MOTD_INFO4_G = <br>疼痛免疫: %L
MOTD_INFO4_H = <br><br>倖存者: %L
MOTD_INFO4_I = <br>倖存者模式機率: 1 in %d
MOTD_INFO4_J = <br>生命值: %s
MOTD_INFO4_K = <br>速度: %d
MOTD_INFO4_L = <br>重力: %d
MOTD_INFO4_M = <br>超級跳(前進中時蹲和跳一起按): %L
MOTD_INFO4_N = <br>疼痛免疫: %L
MOTD_INFO4_O = <br><br>殭屍對抗模式(人類要消滅喪屍,不會被傳染): %L
MOTD_INFO4_P = <br>殭屍對抗模式機率: 1 in %d
MOTD_INFO4_Q = <br><br>多人傳染模式(一次出現多隻殭屍): %L
MOTD_INFO4_R = <br>多人傳染模式機率: 1 in %d
MOTD_INFO4_S = <br>傳染比率: %d%%
MOTD_INFO4_T = <br><br>瘟疫模式: %L
MOTD_INFO4_U = <br>瘟疫模式機率: 1 in %d

MOTD_ENABLED = é–‹ĺ•ź
MOTD_DISABLED = é—śé–‰
MOTD_REMOVED = 移除
MOTD_FOG = 霧
MOTD_RAIN = 雨
MOTD_SNOW = 雪
MOTD_ROTATING = 轉動門移除
MOTD_DOORS = 移除全部的門
MOTD_DM_HUMAN = 重生為人類
MOTD_DM_ZOMBIE = 重生為殭屍
MOTD_LIMITED = 限制
MOTD_AMMO_BP = 無線填裝
MOTD_AMMO_CLIP = 無線彈夾
MOTD_KNOCKBACK1 = 只用副槍
MOTD_KNOCKBACK2 = 所有武器
MOTD_LASTZOMBIE = 只有最後一個殭屍

ZOMBIE_ATTRIB1 = 生命值
ZOMBIE_ATTRIB2 = 速度
ZOMBIE_ATTRIB3 = 重力
ZOMBIE_ATTRIB4 = 反彈力

CLASS_CLASS = 類型:
CLASS_HUMAN = 人類
CLASS_ZOMBIE = 殭屍
CLASS_SURVIVOR = 倖存者
CLASS_NEMESIS = 復仇者

LAST_ZOMBIE_LEFT = 最後一隻殭屍離開了, %s 是新的殭屍.
LAST_HUMAN_LEFT = 最後一個人類離開了, %s 是新的人類.
NOT_ENOUGH_AMMO = 你沒有足夠的彈藥包.
AMMO_BOUGHT = 你用彈藥包買了子彈.
ZOMBIE_SELECT = (下次感染時才會變)你選擇的殭屍類型為
BUY_ENABLED = 您的購買菜單已重新啟用.
AMMO_PACKS1 = 彈藥包:
AMMO_PACKS2 = 彈藥包
SPECTATING = 正在觀察:
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PlayToy
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27 Jun 2013, 14:46

Ăla este care l-am făcut eu, doar că tu l-ai postat.
Onoare
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27 Jun 2013, 16:16

Nu-i adevarat ia uita-te la al tau sa vezi cate erori da...
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29 Jun 2013, 16:34

PlayToy wrote:Puteţi să le faceţi ca în listă?
Sunt aceleasi ca in poze doar ca sunt traduse in romana ce nu ai inteles, pune mana si tu la munca, vreti totul pe tava.
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