- pluginul | Afiseaza codul
/* Plugin generated by AMXX-Studio */ /* Ce optimizat mai e... l-am facut in graba */ #include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fun> #include <cstrike> #include <hamsandwich> #define PLUGIN "Furien Weapons Menu" #define VERSION "1.0" #define AUTHOR "tre3fla" #define ADMIN_FLAG ADMIN_KICK #define VIP_FLAG ADMIN_LEVEL_H #define is_valid_player(%1) (1 <= %1 <= 32) /* AK47 Golden pentru VIP */ new const vGoldenAk[ 64 ] = "models/AntiFurienWeapons/v_Golden-AK.mdl" new const pGoldenAk[ 64 ] = "models/AntiFurienWeapons/p_Golden-AK.mdl" /* M4A1 Golden pentru VIP */ new const vGoldenM4[ 64 ] = "models/AntiFurienWeapons/v_Golden-M4.mdl" new const pGoldenM4[ 64 ] = "models/AntiFurienWeapons/p_Golden-M4.mdl" /* MP5 Navy Golden pentru VIP */ new const vGoldenMP5[ 64 ] = "models/AntiFurienWeapons/v_Golden-MP5.mdl" new const pGoldenMP5[ 64 ] = "models/AntiFurienWeapons/p_Golden-MP5.mdl" /* AWP Golden pentru VIP */ new const vGoldenAWP[ 64 ] = "models/AntiFurienWeapons/v_Golden-AWP.mdl" new const pGoldenAWP[ 64 ] = "models/AntiFurienWeapons/p_Golden-AWP.mdl" new m_spriteTexture new bool: ArmaPrimita[ 33 ] new bool: AreGoldenAK[ 33 ] new bool: AreGoldenM4[ 33 ] new bool: AreGoldenMP5[ 33 ] new bool: AreGoldenAWP[ 33 ] public plugin_init( ) { register_plugin( PLUGIN, VERSION, AUTHOR ) register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" ) register_event("CurWeapon", "GoldenEffect", "be", "1=1", "3>0" ) RegisterHam( Ham_Spawn, "player", "fwPlayerSpawn", true ) RegisterHam( Ham_TakeDamage, "player", "fwTakeDamage" ) register_clcmd( "say /weapons", "ClcmdWeaponsMenus" ) } public plugin_precache( ) { precache_model( vGoldenAk ) precache_model( pGoldenAk ) precache_model( vGoldenM4 ) precache_model( pGoldenM4 ) precache_model( vGoldenMP5 ) precache_model( pGoldenMP5 ) precache_model( vGoldenAWP ) precache_model( pGoldenAWP ) m_spriteTexture = precache_model( "sprites/dot.spr" ) } public fwPlayerSpawn( id ) { AreGoldenAK[ id ] = false AreGoldenM4[ id ] = false AreGoldenMP5[ id ] = false AreGoldenAWP[ id ] = false ArmaPrimita[ id ] = false if( is_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_CT ) { strip_user_weapons( id ) PopUpWeaponsMenu( id ) give_item( id, "weapon_usp" ) cs_set_user_bpammo( id, CSW_USP, 100 ) } else if( iis_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_T ) { strip_user_weapons( id ) give_item( id, "weapon_knife" ) } } public PopUpWeaponsMenu( id ) { new FurienWeaponsMenu = menu_create( "\yAnti-Furien\r Weapons", "FurienWeaponsHandler" ) menu_additem( FurienWeaponsMenu, "Arme\y Normale", "1", 0 ) menu_additem( FurienWeaponsMenu, "Arme\r V.I.P", "2", 0 ) menu_setprop( FurienWeaponsMenu, MPROP_EXIT, MEXIT_ALL ) menu_display( id, FurienWeaponsMenu, 0 ) } public FurienWeaponsHandler( id, FurienWeaponsMenu, item ) { if( item == MENU_EXIT ) { menu_destroy( FurienWeaponsMenu ) return PLUGIN_HANDLED } switch( item ) { case 0 : { ArmeNormale( id ) } case 1 : { if( get_user_flags( id ) & VIP_FLAG ) { ArmeVIP( id ) } else { ColorChat( id, "^4[Furien Weapons]^1 Aceste arme sunt rezervate numai pentru^3 V.I.P^1." ) return PLUGIN_HANDLED } } } menu_destroy( FurienWeaponsMenu ) return PLUGIN_HANDLED } public ArmeNormale( id ) { new MeniuArmeNormale = menu_create( "\yArme\r Normale", "ArmeNormaleHandler" ) menu_additem( MeniuArmeNormale, "Kalashnikov\r (\yAK47\r)", "1", 0 ) menu_additem( MeniuArmeNormale, "Carabina\r (\yM4A1\r)", "2", 0 ) menu_additem( MeniuArmeNormale, "MP5\r (\yNavy\r)", "3", 0 ) menu_additem( MeniuArmeNormale, "Magnum Sniper\r (\yAWP\r)", "4", 0 ) menu_setprop( MeniuArmeNormale, MPROP_EXIT, MEXIT_ALL ) menu_display( id, MeniuArmeNormale, 0 ) } public ArmeNormaleHandler( id, MeniuArmeNormale, item ) { if( !is_user_alive( id ) ) { ColorChat( id, "^4[Furien Weapons]^1 Nu iti poti alege arma atunci cand esti mort!" ) return PLUGIN_HANDLED } if( item == MENU_EXIT ) { menu_destroy( MeniuArmeNormale ) return PLUGIN_HANDLED } switch( item ) { case 0 : { give_item( id, "weapon_ak47" ) cs_set_user_bpammo( id, CSW_AK47, 90 ) ArmaPrimita[ id ] = true } case 1 : { give_item( id, "weapon_m4a1" ) cs_set_user_bpammo( id, CSW_M4A1, 90 ) ArmaPrimita[ id ] = true } case 2 : { give_item( id, "weapon_mp5navy" ) cs_set_user_bpammo( id, CSW_MP5NAVY, 120 ) ArmaPrimita[ id ] = true } case 3 : { give_item( id, "weapon_awp" ) cs_set_user_bpammo( id, CSW_AWP, 30 ) ArmaPrimita[ id ] = true } } menu_destroy( MeniuArmeNormale ) return PLUGIN_HANDLED } public ArmeVIP( id ) { new MeniuArmeVIP = menu_create( "\yArme \r*\w V\r.\wI\r.\wP\r *", "ArmeVIPHandler" ) menu_additem( MeniuArmeVIP, "Golden AK47\r (\y3x DMG\r)", "1", 0 ) menu_additem( MeniuArmeVIP, "Golden M4A1\r (\y4x DMG\r)", "2", 0 ) menu_additem( MeniuArmeVIP, "Golden MP5\r (\y5x DMG\r)", "3", 0 ) menu_additem( MeniuArmeVIP, "Golden AWP\r (\y4x DMG\r)", "4", 0 ) menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL ) menu_display( id, MeniuArmeVIP, 0 ) } public ArmeVIPHandler( id, MeniuArmeVIP, item ) { if( !is_user_alive( id ) ) { ColorChat( id, "^4[Furien Weapons]^1 Nu iti poti alege arma atunci cand esti mort!" ) return PLUGIN_HANDLED } if( item == MENU_EXIT ) { menu_destroy( MeniuArmeVIP ) return PLUGIN_HANDLED } switch( item ) { case 0 : { give_item( id, "weapon_ak47" ) cs_set_user_bpammo( id, CSW_AK47, 90 ) set_pev( id, pev_viewmodel2, vGoldenAk ) set_pev( id, pev_weaponmodel2, pGoldenAk ) ArmaPrimita[ id ] = true AreGoldenAK[ id ] = true } case 1 : { give_item( id, "weapon_m4a1" ) cs_set_user_bpammo( id, CSW_M4A1, 90 ) set_pev( id, pev_viewmodel2, vGoldenM4 ) set_pev( id, pev_weaponmodel2, pGoldenM4 ) ArmaPrimita[ id ] = true AreGoldenM4[ id ] = true } case 2 : { give_item( id, "weapon_mp5navy" ) cs_set_user_bpammo( id, CSW_MP5NAVY, 120 ) set_pev( id, pev_viewmodel2, vGoldenMP5 ) set_pev( id, pev_weaponmodel2, pGoldenMP5 ) ArmaPrimita[ id ] = true AreGoldenMP5[ id ] = true } case 3 : { give_item( id, "weapon_awp" ) cs_set_user_bpammo( id, CSW_AWP, 30 ) set_pev( id, pev_viewmodel2, vGoldenAWP ) set_pev( id, pev_weaponmodel2, pGoldenAWP ) ArmaPrimita[ id ] = true AreGoldenAWP[ id ] = true } } menu_destroy( MeniuArmeVIP ) return PLUGIN_HANDLED } public ClcmdWeaponsMenus( id ) { if( !is_user_alive( id ) ) { ColorChat( id, "^4[Furien Weapons]^1 Nu poti sa-ti alegeti arma atunci cand esti mort!" ) return } if( ArmaPrimita[ id ] ) { ColorChat( id, "^4[Furien Weapons]^1 Ti-ai ales deja arma in aceasta runda!" ) return } if( cs_get_user_team( id ) == CS_TEAM_CT ) { PopUpWeaponsMenu( id ) } } public Event_CurWeapon( id ) { new Arma = read_data( 2 ) if( Arma == CSW_AK47 && AreGoldenAK[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenAk ) set_pev( id, pev_weaponmodel2, pGoldenAk ) } if( Arma == CSW_M4A1 && AreGoldenM4[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenM4 ) set_pev( id, pev_weaponmodel2, pGoldenM4 ) } if( Arma == CSW_MP5NAVY && AreGoldenMP5[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenMP5 ) set_pev( id, pev_weaponmodel2, pGoldenMP5 ) } if( Arma == CSW_AWP && AreGoldenAWP[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenAWP ) set_pev( id, pev_weaponmodel2, pGoldenAWP ) } } public fwTakeDamage( Victim, Inflictor, Attacker, Float:Damage ) { if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_AK47 && AreGoldenAK[ Attacker ] ) { SetHamParamFloat( 4, Damage * 3 ) } if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_M4A1 && AreGoldenM4[ Attacker ] ) { SetHamParamFloat( 4, Damage * 4 ) } if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_MP5NAVY && AreGoldenMP5[ Attacker ] ) { SetHamParamFloat( 4, Damage * 5 ) } if( is_valid_player( Attacker ) && get_user_weapon( Attacker) == CSW_AWP && AreGoldenAWP[ Attacker ] ) { SetHamParamFloat( 4, Damage * 4 ) } } public GoldenEffect( id ) { new clip,ammo new Arma = get_user_weapon(id,clip,ammo) if (Arma == CSW_AK47 && AreGoldenAK[ id ] || Arma == CSW_M4A1 && AreGoldenM4[ id ] || Arma == CSW_MP5NAVY && AreGoldenMP5[ id ] || Arma == CSW_AWP && AreGoldenAWP[ id ]) { new vec1[ 3 ], vec2[ 3 ] get_user_origin( id, vec1, 1 ) get_user_origin( id, vec2, 4 ) message_begin( MSG_BROADCAST,SVC_TEMPENTITY ) write_byte ( 0 ) write_coord( vec1[ 0 ] ) write_coord( vec1[ 1 ] ) write_coord( vec1[ 2 ] ) write_coord( vec2[ 0 ] ) write_coord( vec2[ 1 ] ) write_coord( vec2[ 2 ] ) write_short( m_spriteTexture ) write_byte( 1 ) write_byte( 5 ) write_byte( 2 ) write_byte( 10 ) write_byte( 0 ) write_byte( 255 ) write_byte( 215 ) write_byte( 0 ) write_byte( 200 ) write_byte( 150 ) message_end( ) } } stock ColorChat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } }
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- iuly2195
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am urmatorul plugin,mai puteti sa imi puneti si mie si mie inca 2-3 arme la vip si inca 2-3 arme la playeri obisnuiti si daca puteti si deagle :) va rog sa ma ajutati
- pluginul | Afiseaza codul
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- | Afiseaza codul
/* Plugin generated by AMXX-Studio */ /* Ce optimizat mai e... l-am facut in graba */ #include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fun> #include <cstrike> #include <hamsandwich> #define PLUGIN "Furien Weapons Menu" #define VERSION "1.0" #define AUTHOR "tre3fla" #define ADMIN_FLAG ADMIN_KICK #define VIP_FLAG ADMIN_LEVEL_H #define is_valid_player(%1) (1 <= %1 <= 32) /* AK47 Golden pentru VIP */ new const vGoldenAk[ 64 ] = "models/AntiFurienWeapons/v_Golden-AK.mdl" new const pGoldenAk[ 64 ] = "models/AntiFurienWeapons/p_Golden-AK.mdl" /* M4A1 Golden pentru VIP */ new const vGoldenM4[ 64 ] = "models/AntiFurienWeapons/v_Golden-M4.mdl" new const pGoldenM4[ 64 ] = "models/AntiFurienWeapons/p_Golden-M4.mdl" /* MP5 Navy Golden pentru VIP */ new const vGoldenMP5[ 64 ] = "models/AntiFurienWeapons/v_Golden-MP5.mdl" new const pGoldenMP5[ 64 ] = "models/AntiFurienWeapons/p_Golden-MP5.mdl" /* AWP Golden pentru VIP */ new const vGoldenAWP[ 64 ] = "models/AntiFurienWeapons/v_Golden-AWP.mdl" new const pGoldenAWP[ 64 ] = "models/AntiFurienWeapons/p_Golden-AWP.mdl" new m_spriteTexture new bool: ArmaPrimita[ 33 ] new bool: AreGoldenAK[ 33 ] new bool: AreGoldenM4[ 33 ] new bool: AreGoldenMP5[ 33 ] new bool: AreGoldenAWP[ 33 ] public plugin_init( ) { register_plugin( PLUGIN, VERSION, AUTHOR ) register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" ) register_event("CurWeapon", "GoldenEffect", "be", "1=1", "3>0" ) RegisterHam( Ham_Spawn, "player", "fwPlayerSpawn", true ) RegisterHam( Ham_TakeDamage, "player", "fwTakeDamage" ) register_clcmd( "say /weapons", "ClcmdWeaponsMenus" ) } public plugin_precache( ) { precache_model( vGoldenAk ) precache_model( pGoldenAk ) precache_model( vGoldenM4 ) precache_model( pGoldenM4 ) precache_model( vGoldenMP5 ) precache_model( pGoldenMP5 ) precache_model( vGoldenAWP ) precache_model( pGoldenAWP ) m_spriteTexture = precache_model( "sprites/dot.spr" ) } public fwPlayerSpawn( id ) { AreGoldenAK[ id ] = false AreGoldenM4[ id ] = false AreGoldenMP5[ id ] = false AreGoldenAWP[ id ] = false ArmaPrimita[ id ] = false if( is_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_CT ) { strip_user_weapons( id ) PopUpWeaponsMenu( id ) give_item( id, "weapon_usp" ) cs_set_user_bpammo( id, CSW_USP, 100 ) } else if( is_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_T ) { strip_user_weapons( id ) give_item( id, "weapon_knife" ) } } public PopUpWeaponsMenu( id ) { new FurienWeaponsMenu = menu_create( "\yAnti-Furien\r Weapons", "FurienWeaponsHandler" ) menu_additem( FurienWeaponsMenu, "Arme\y Normale", "1", 0 ) menu_additem( FurienWeaponsMenu, "Arme\r V.I.P", "2", 0 ) menu_setprop( FurienWeaponsMenu, MPROP_EXIT, MEXIT_ALL ) menu_display( id, FurienWeaponsMenu, 0 ) } public FurienWeaponsHandler( id, FurienWeaponsMenu, item ) { if( item == MENU_EXIT ) { menu_destroy( FurienWeaponsMenu ) return PLUGIN_HANDLED } switch( item ) { case 0 : { ArmeNormale( id ) } case 1 : { if( get_user_flags( id ) & VIP_FLAG ) { ArmeVIP( id ) } else { ColorChat( id, "^4[Furien Weapons]^1 Aceste arme sunt rezervate numai pentru^3 V.I.P^1." ) return PLUGIN_HANDLED } } } menu_destroy( FurienWeaponsMenu ) return PLUGIN_HANDLED } public ArmeNormale( id ) { new MeniuArmeNormale = menu_create( "\yArme\r Normale", "ArmeNormaleHandler" ) menu_additem( MeniuArmeNormale, "Kalashnikov\r (\yAK47\r)", "1", 0 ) menu_additem( MeniuArmeNormale, "Carabina\r (\yM4A1\r)", "2", 0 ) menu_additem( MeniuArmeNormale, "MP5\r (\yNavy\r)", "3", 0 ) menu_additem( MeniuArmeNormale, "Magnum Sniper\r (\yAWP\r)", "4", 0 ) menu_additem( MeniuArmeNormale, "Aug\r ", "5", 0 ) menu_additem( MeniuArmeNormale, "Shotgun", "6", 0 ) menu_setprop( MeniuArmeNormale, MPROP_EXIT, MEXIT_ALL ) menu_display( id, MeniuArmeNormale, 0 ) } public ArmeNormaleHandler( id, MeniuArmeNormale, item ) { if( !is_user_alive( id ) ) { ColorChat( id, "^4[Furien Weapons]^1 Nu iti poti alege arma atunci cand esti mort!" ) return PLUGIN_HANDLED } if( item == MENU_EXIT ) { menu_destroy( MeniuArmeNormale ) return PLUGIN_HANDLED } switch( item ) { case 0 : { give_item( id, "weapon_ak47" ) cs_set_user_bpammo( id, CSW_AK47, 90 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true } case 1 : { give_item( id, "weapon_m4a1" ) cs_set_user_bpammo( id, CSW_M4A1, 90 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true } case 2 : { give_item( id, "weapon_mp5navy" ) cs_set_user_bpammo( id, CSW_MP5NAVY, 120 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true } case 3 : { give_item( id, "weapon_awp" ) cs_set_user_bpammo( id, CSW_AWP, 30 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true } case 4 : { give_item( id, "weapon_aug" ) cs_set_user_bpammo( id, CSW_AUG, 90 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true } case 5 : { give_item( id, "weapon_xm1014" ) cs_set_user_bpammo( id, CSW_XM1014, 30 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true } } menu_destroy( MeniuArmeNormale ) return PLUGIN_HANDLED } public ArmeVIP( id ) { new MeniuArmeVIP = menu_create( "\yArme \r*\w V\r.\wI\r.\wP\r *", "ArmeVIPHandler" ) menu_additem( MeniuArmeVIP, "Golden AK47\r (\y3x DMG\r)", "1", 0 ) menu_additem( MeniuArmeVIP, "Golden M4A1\r (\y4x DMG\r)", "2", 0 ) menu_additem( MeniuArmeVIP, "Golden MP5\r (\y5x DMG\r)", "3", 0 ) menu_additem( MeniuArmeVIP, "Golden AWP\r (\y4x DMG\r)", "4", 0 ) menu_additem( MeniuArmeVIP, "M249(Ciuruitoarea)\r", "5", 0 ) menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL ) menu_display( id, MeniuArmeVIP, 0 ) } public ArmeVIPHandler( id, MeniuArmeVIP, item ) { if( !is_user_alive( id ) ) { ColorChat( id, "^4[Furien Weapons]^1 Nu iti poti alege arma atunci cand esti mort!" ) return PLUGIN_HANDLED } if( item == MENU_EXIT ) { menu_destroy( MeniuArmeVIP ) return PLUGIN_HANDLED } switch( item ) { case 0 : { give_item( id, "weapon_ak47" ) cs_set_user_bpammo( id, CSW_AK47, 90 ) set_pev( id, pev_viewmodel2, vGoldenAk ) set_pev( id, pev_weaponmodel2, pGoldenAk ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true AreGoldenAK[ id ] = true } case 1 : { give_item( id, "weapon_m4a1" ) cs_set_user_bpammo( id, CSW_M4A1, 90 ) set_pev( id, pev_viewmodel2, vGoldenM4 ) set_pev( id, pev_weaponmodel2, pGoldenM4 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true AreGoldenM4[ id ] = true } case 2 : { give_item( id, "weapon_mp5navy" ) cs_set_user_bpammo( id, CSW_MP5NAVY, 120 ) set_pev( id, pev_viewmodel2, vGoldenMP5 ) set_pev( id, pev_weaponmodel2, pGoldenMP5 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true AreGoldenMP5[ id ] = true } case 3 : { give_item( id, "weapon_awp" ) cs_set_user_bpammo( id, CSW_AWP, 30 ) set_pev( id, pev_viewmodel2, vGoldenAWP ) set_pev( id, pev_weaponmodel2, pGoldenAWP ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true AreGoldenAWP[ id ] = true } case 4 : { give_item( id, "weapon_m249" ) cs_set_user_bpammo( id, CSW_M249, 200 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true } } menu_destroy( MeniuArmeVIP ) return PLUGIN_HANDLED } public ClcmdWeaponsMenus( id ) { if( !is_user_alive( id ) ) { ColorChat( id, "^4[Furien Weapons]^1 Nu poti sa-ti alegeti arma atunci cand esti mort!" ) return } if( ArmaPrimita[ id ] ) { ColorChat( id, "^4[Furien Weapons]^1 Ti-ai ales deja arma in aceasta runda!" ) return } if( cs_get_user_team( id ) == CS_TEAM_CT ) { PopUpWeaponsMenu( id ) } } public Event_CurWeapon( id ) { new Arma = read_data( 2 ) if( Arma == CSW_AK47 && AreGoldenAK[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenAk ) set_pev( id, pev_weaponmodel2, pGoldenAk ) } if( Arma == CSW_M4A1 && AreGoldenM4[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenM4 ) set_pev( id, pev_weaponmodel2, pGoldenM4 ) } if( Arma == CSW_MP5NAVY && AreGoldenMP5[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenMP5 ) set_pev( id, pev_weaponmodel2, pGoldenMP5 ) } if( Arma == CSW_AWP && AreGoldenAWP[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenAWP ) set_pev( id, pev_weaponmodel2, pGoldenAWP ) } } public fwTakeDamage( Victim, Inflictor, Attacker, Float:Damage ) { if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_AK47 && AreGoldenAK[ Attacker ] ) { SetHamParamFloat( 4, Damage * 3 ) } if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_M4A1 && AreGoldenM4[ Attacker ] ) { SetHamParamFloat( 4, Damage * 4 ) } if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_MP5NAVY && AreGoldenMP5[ Attacker ] ) { SetHamParamFloat( 4, Damage * 5 ) } if( is_valid_player( Attacker ) && get_user_weapon( Attacker) == CSW_AWP && AreGoldenAWP[ Attacker ] ) { SetHamParamFloat( 4, Damage * 4 ) } } public GoldenEffect( id ) { new clip,ammo new Arma = get_user_weapon(id,clip,ammo) if (Arma == CSW_AK47 && AreGoldenAK[ id ] || Arma == CSW_M4A1 && AreGoldenM4[ id ] || Arma == CSW_MP5NAVY && AreGoldenMP5[ id ] || Arma == CSW_AWP && AreGoldenAWP[ id ]) { new vec1[ 3 ], vec2[ 3 ] get_user_origin( id, vec1, 1 ) get_user_origin( id, vec2, 4 ) message_begin( MSG_BROADCAST,SVC_TEMPENTITY ) write_byte ( 0 ) write_coord( vec1[ 0 ] ) write_coord( vec1[ 1 ] ) write_coord( vec1[ 2 ] ) write_coord( vec2[ 0 ] ) write_coord( vec2[ 1 ] ) write_coord( vec2[ 2 ] ) write_short( m_spriteTexture ) write_byte( 1 ) write_byte( 5 ) write_byte( 2 ) write_byte( 10 ) write_byte( 0 ) write_byte( 255 ) write_byte( 215 ) write_byte( 0 ) write_byte( 200 ) write_byte( 150 ) message_end( ) } } stock ColorChat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } }
.amxx http://www.amxxcomp.com/index.php?go=dl&id=4885
La arme normale am adaugat aug si shotgun automat iar la vip m249(ciuruitoarea )
- iuly2195
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- | Afiseaza codul
/* Plugin generated by AMXX-Studio */ /* Ce optimizat mai e... l-am facut in graba */ #include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fun> #include <cstrike> #include <hamsandwich> #define PLUGIN "Furien Weapons Menu" #define VERSION "1.0" #define AUTHOR "tre3fla" #define ADMIN_FLAG ADMIN_KICK #define VIP_FLAG ADMIN_LEVEL_H #define is_valid_player(%1) (1 <= %1 <= 32) /* AK47 Golden pentru VIP */ new const vGoldenAk[ 64 ] = "models/AntiFurienWeapons/v_Golden-AK.mdl" new const pGoldenAk[ 64 ] = "models/AntiFurienWeapons/p_Golden-AK.mdl" /* M4A1 Golden pentru VIP */ new const vGoldenM4[ 64 ] = "models/AntiFurienWeapons/v_Golden-M4.mdl" new const pGoldenM4[ 64 ] = "models/AntiFurienWeapons/p_Golden-M4.mdl" /* MP5 Navy Golden pentru VIP */ new const vGoldenMP5[ 64 ] = "models/AntiFurienWeapons/v_Golden-MP5.mdl" new const pGoldenMP5[ 64 ] = "models/AntiFurienWeapons/p_Golden-MP5.mdl" /* AWP Golden pentru VIP */ new const vGoldenAWP[ 64 ] = "models/AntiFurienWeapons/v_Golden-AWP.mdl" new const pGoldenAWP[ 64 ] = "models/AntiFurienWeapons/p_Golden-AWP.mdl" new m_spriteTexture new bool: ArmaPrimita[ 33 ] new bool: AreGoldenAK[ 33 ] new bool: AreGoldenM4[ 33 ] new bool: AreGoldenMP5[ 33 ] new bool: AreGoldenAWP[ 33 ] public plugin_init( ) { register_plugin( PLUGIN, VERSION, AUTHOR ) register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" ) register_event("CurWeapon", "GoldenEffect", "be", "1=1", "3>0" ) RegisterHam( Ham_Spawn, "player", "fwPlayerSpawn", true ) RegisterHam( Ham_TakeDamage, "player", "fwTakeDamage" ) register_clcmd( "say /weapons", "ClcmdWeaponsMenus" ) } public plugin_precache( ) { precache_model( vGoldenAk ) precache_model( pGoldenAk ) precache_model( vGoldenM4 ) precache_model( pGoldenM4 ) precache_model( vGoldenMP5 ) precache_model( pGoldenMP5 ) precache_model( vGoldenAWP ) precache_model( pGoldenAWP ) m_spriteTexture = precache_model( "sprites/dot.spr" ) } public fwPlayerSpawn( id ) { AreGoldenAK[ id ] = false AreGoldenM4[ id ] = false AreGoldenMP5[ id ] = false AreGoldenAWP[ id ] = false ArmaPrimita[ id ] = false if( is_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_CT ) { strip_user_weapons( id ) PopUpWeaponsMenu( id ) give_item( id, "weapon_usp" ) cs_set_user_bpammo( id, CSW_USP, 100 ) } else if( is_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_T ) { strip_user_weapons( id ) give_item( id, "weapon_knife" ) } } public PopUpWeaponsMenu( id ) { new FurienWeaponsMenu = menu_create( "\yAnti-Furien\r Weapons", "FurienWeaponsHandler" ) menu_additem( FurienWeaponsMenu, "Arme\y Normale", "1", 0 ) menu_additem( FurienWeaponsMenu, "Arme\r V.I.P", "2", 0 ) menu_setprop( FurienWeaponsMenu, MPROP_EXIT, MEXIT_ALL ) menu_display( id, FurienWeaponsMenu, 0 ) } public FurienWeaponsHandler( id, FurienWeaponsMenu, item ) { if( item == MENU_EXIT ) { menu_destroy( FurienWeaponsMenu ) return PLUGIN_HANDLED } switch( item ) { case 0 : { ArmeNormale( id ) } case 1 : { if( get_user_flags( id ) & VIP_FLAG ) { ArmeVIP( id ) } else { ColorChat( id, "^4[Furien Weapons]^1 Aceste arme sunt rezervate numai pentru^3 V.I.P^1." ) return PLUGIN_HANDLED } } } menu_destroy( FurienWeaponsMenu ) return PLUGIN_HANDLED } public ArmeNormale( id ) { new MeniuArmeNormale = menu_create( "\yArme\r Normale", "ArmeNormaleHandler" ) menu_additem( MeniuArmeNormale, "Kalashnikov\r (\yAK47\r)", "1", 0 ) menu_additem( MeniuArmeNormale, "Carabina\r (\yM4A1\r)", "2", 0 ) menu_additem( MeniuArmeNormale, "MP5\r (\yNavy\r)", "3", 0 ) menu_additem( MeniuArmeNormale, "Magnum Sniper\r (\yAWP\r)", "4", 0 ) menu_additem( MeniuArmeNormale, "Aug\r ", "5", 0 ) menu_additem( MeniuArmeNormale, "Shotgun", "6", 0 ) menu_setprop( MeniuArmeNormale, MPROP_EXIT, MEXIT_ALL ) menu_display( id, MeniuArmeNormale, 0 ) } public ArmeNormaleHandler( id, MeniuArmeNormale, item ) { if( !is_user_alive( id ) ) { ColorChat( id, "^4[Furien Weapons]^1 Nu iti poti alege arma atunci cand esti mort!" ) return PLUGIN_HANDLED } if( item == MENU_EXIT ) { menu_destroy( MeniuArmeNormale ) return PLUGIN_HANDLED } switch( item ) { case 0 : { give_item( id, "weapon_ak47" ) cs_set_user_bpammo( id, CSW_AK47, 90 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true } case 1 : { give_item( id, "weapon_m4a1" ) cs_set_user_bpammo( id, CSW_M4A1, 90 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true } case 2 : { give_item( id, "weapon_mp5navy" ) cs_set_user_bpammo( id, CSW_MP5NAVY, 120 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true } case 3 : { give_item( id, "weapon_awp" ) cs_set_user_bpammo( id, CSW_AWP, 30 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true } case 4 : { give_item( id, "weapon_aug" ) cs_set_user_bpammo( id, CSW_AUG, 90 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true } case 5 : { give_item( id, "weapon_xm1014" ) cs_set_user_bpammo( id, CSW_XM1014, 30 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true } } menu_destroy( MeniuArmeNormale ) return PLUGIN_HANDLED } public ArmeVIP( id ) { new MeniuArmeVIP = menu_create( "\yArme \r*\w V\r.\wI\r.\wP\r *", "ArmeVIPHandler" ) menu_additem( MeniuArmeVIP, "Golden AK47\r (\y3x DMG\r)", "1", 0 ) menu_additem( MeniuArmeVIP, "Golden M4A1\r (\y4x DMG\r)", "2", 0 ) menu_additem( MeniuArmeVIP, "Golden MP5\r (\y5x DMG\r)", "3", 0 ) menu_additem( MeniuArmeVIP, "Golden AWP\r (\y4x DMG\r)", "4", 0 ) menu_additem( MeniuArmeVIP, "M249(Ciuruitoarea)\r", "5", 0 ) menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL ) menu_display( id, MeniuArmeVIP, 0 ) } public ArmeVIPHandler( id, MeniuArmeVIP, item ) { if( !is_user_alive( id ) ) { ColorChat( id, "^4[Furien Weapons]^1 Nu iti poti alege arma atunci cand esti mort!" ) return PLUGIN_HANDLED } if( item == MENU_EXIT ) { menu_destroy( MeniuArmeVIP ) return PLUGIN_HANDLED } switch( item ) { case 0 : { give_item( id, "weapon_ak47" ) cs_set_user_bpammo( id, CSW_AK47, 90 ) set_pev( id, pev_viewmodel2, vGoldenAk ) set_pev( id, pev_weaponmodel2, pGoldenAk ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true AreGoldenAK[ id ] = true } case 1 : { give_item( id, "weapon_m4a1" ) cs_set_user_bpammo( id, CSW_M4A1, 90 ) set_pev( id, pev_viewmodel2, vGoldenM4 ) set_pev( id, pev_weaponmodel2, pGoldenM4 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true AreGoldenM4[ id ] = true } case 2 : { give_item( id, "weapon_mp5navy" ) cs_set_user_bpammo( id, CSW_MP5NAVY, 120 ) set_pev( id, pev_viewmodel2, vGoldenMP5 ) set_pev( id, pev_weaponmodel2, pGoldenMP5 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true AreGoldenMP5[ id ] = true } case 3 : { give_item( id, "weapon_awp" ) cs_set_user_bpammo( id, CSW_AWP, 30 ) set_pev( id, pev_viewmodel2, vGoldenAWP ) set_pev( id, pev_weaponmodel2, pGoldenAWP ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true AreGoldenAWP[ id ] = true } case 4 : { give_item( id, "weapon_m249" ) cs_set_user_bpammo( id, CSW_M249, 200 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true } } menu_destroy( MeniuArmeVIP ) return PLUGIN_HANDLED } public ClcmdWeaponsMenus( id ) { if( !is_user_alive( id ) ) { ColorChat( id, "^4[Furien Weapons]^1 Nu poti sa-ti alegeti arma atunci cand esti mort!" ) return } if( ArmaPrimita[ id ] ) { ColorChat( id, "^4[Furien Weapons]^1 Ti-ai ales deja arma in aceasta runda!" ) return } if( cs_get_user_team( id ) == CS_TEAM_CT ) { PopUpWeaponsMenu( id ) } } public Event_CurWeapon( id ) { new Arma = read_data( 2 ) if( Arma == CSW_AK47 && AreGoldenAK[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenAk ) set_pev( id, pev_weaponmodel2, pGoldenAk ) } if( Arma == CSW_M4A1 && AreGoldenM4[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenM4 ) set_pev( id, pev_weaponmodel2, pGoldenM4 ) } if( Arma == CSW_MP5NAVY && AreGoldenMP5[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenMP5 ) set_pev( id, pev_weaponmodel2, pGoldenMP5 ) } if( Arma == CSW_AWP && AreGoldenAWP[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenAWP ) set_pev( id, pev_weaponmodel2, pGoldenAWP ) } } public fwTakeDamage( Victim, Inflictor, Attacker, Float:Damage ) { if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_AK47 && AreGoldenAK[ Attacker ] ) { SetHamParamFloat( 4, Damage * 3 ) } if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_M4A1 && AreGoldenM4[ Attacker ] ) { SetHamParamFloat( 4, Damage * 4 ) } if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_MP5NAVY && AreGoldenMP5[ Attacker ] ) { SetHamParamFloat( 4, Damage * 5 ) } if( is_valid_player( Attacker ) && get_user_weapon( Attacker) == CSW_AWP && AreGoldenAWP[ Attacker ] ) { SetHamParamFloat( 4, Damage * 4 ) } } public GoldenEffect( id ) { new clip,ammo new Arma = get_user_weapon(id,clip,ammo) if (Arma == CSW_AK47 && AreGoldenAK[ id ] || Arma == CSW_M4A1 && AreGoldenM4[ id ] || Arma == CSW_MP5NAVY && AreGoldenMP5[ id ] || Arma == CSW_AWP && AreGoldenAWP[ id ]) { new vec1[ 3 ], vec2[ 3 ] get_user_origin( id, vec1, 1 ) get_user_origin( id, vec2, 4 ) message_begin( MSG_BROADCAST,SVC_TEMPENTITY ) write_byte ( 0 ) write_coord( vec1[ 0 ] ) write_coord( vec1[ 1 ] ) write_coord( vec1[ 2 ] ) write_coord( vec2[ 0 ] ) write_coord( vec2[ 1 ] ) write_coord( vec2[ 2 ] ) write_short( m_spriteTexture ) write_byte( 1 ) write_byte( 5 ) write_byte( 2 ) write_byte( 10 ) write_byte( 0 ) write_byte( 255 ) write_byte( 215 ) write_byte( 0 ) write_byte( 200 ) write_byte( 150 ) message_end( ) } } stock ColorChat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } }
.amxx http://www.amxxcomp.com/index.php?go=dl&id=4885
La arme normale am adaugat aug si shotgun automat iar la vip m249(ciuruitoarea )
poti adauga la Ciuruitoare,un model de gold si dmg mai mare? :)
-
- Membru, skill +1
- Posts: 234
- Joined: 31 May 2013, 13:23
- Detinator Steam: Nu
- CS Status: Sa traiesc!
- Detinator server CS: Da
- SteamID: Nu te priveste!
- Location: Rm Valcea
- Has thanked: 18 times
- Been thanked: 34 times
- Contact:
aici ai modelul http://www.girlshare.ro/32646157.5
aici ai .sma
.amxx http://www.amxxcomp.com/index.php?go=dl&id=4888
P.S:armele erau setate sa aiba dmg x4 x5 si am modificat ca toate de la vip sa aiba x2
Sa pui modelul in folderul AntiFurienWeapons ala ok? Bafta
aici ai .sma
- | Afiseaza codul
/* Plugin generated by AMXX-Studio */ /* Ce optimizat mai e... l-am facut in graba */ #include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fun> #include <cstrike> #include <hamsandwich> #define PLUGIN "Furien Weapons Menu" #define VERSION "1.0" #define AUTHOR "tre3fla" #define ADMIN_FLAG ADMIN_KICK #define VIP_FLAG ADMIN_LEVEL_H #define is_valid_player(%1) (1 <= %1 <= 32) /* AK47 Golden pentru VIP */ new const vGoldenAk[ 64 ] = "models/AntiFurienWeapons/v_Golden-AK.mdl" new const pGoldenAk[ 64 ] = "models/AntiFurienWeapons/p_Golden-AK.mdl" /* M4A1 Golden pentru VIP */ new const vGoldenM4[ 64 ] = "models/AntiFurienWeapons/v_Golden-M4.mdl" new const pGoldenM4[ 64 ] = "models/AntiFurienWeapons/p_Golden-M4.mdl" /* MP5 Navy Golden pentru VIP */ new const vGoldenMP5[ 64 ] = "models/AntiFurienWeapons/v_Golden-MP5.mdl" new const pGoldenMP5[ 64 ] = "models/AntiFurienWeapons/p_Golden-MP5.mdl" /* AWP Golden pentru VIP */ new const vGoldenAWP[ 64 ] = "models/AntiFurienWeapons/v_Golden-AWP.mdl" new const pGoldenAWP[ 64 ] = "models/AntiFurienWeapons/p_Golden-AWP.mdl" /* M249 pentru VIP */ new const vGoldenM249[ 64 ] = "models/AntiFurienWeapons/v_Golden-M249.mdl" new m_spriteTexture new bool: ArmaPrimita[ 33 ] new bool: AreGoldenAK[ 33 ] new bool: AreGoldenM4[ 33 ] new bool: AreGoldenMP5[ 33 ] new bool: AreGoldenAWP[ 33 ] new bool: AreGoldenM249[ 33 ] public plugin_init( ) { register_plugin( PLUGIN, VERSION, AUTHOR ) register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" ) register_event("CurWeapon", "GoldenEffect", "be", "1=1", "3>0" ) RegisterHam( Ham_Spawn, "player", "fwPlayerSpawn", true ) RegisterHam( Ham_TakeDamage, "player", "fwTakeDamage" ) register_clcmd( "say /weapons", "ClcmdWeaponsMenus" ) } public plugin_precache( ) { precache_model( vGoldenAk ) precache_model( pGoldenAk ) precache_model( vGoldenM4 ) precache_model( pGoldenM4 ) precache_model( vGoldenMP5 ) precache_model( pGoldenMP5 ) precache_model( vGoldenAWP ) precache_model( pGoldenAWP ) precache_model( vGoldenM249 ) m_spriteTexture = precache_model( "sprites/dot.spr" ) } public fwPlayerSpawn( id ) { AreGoldenAK[ id ] = false AreGoldenM4[ id ] = false AreGoldenMP5[ id ] = false AreGoldenAWP[ id ] = false AreGoldenM249[ id ] = false ArmaPrimita[ id ] = false if( is_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_CT ) { strip_user_weapons( id ) PopUpWeaponsMenu( id ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo( id, CSW_DEAGLE, 100 ) } else if( is_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_T ) { strip_user_weapons( id ) give_item( id, "weapon_knife" ) } } public PopUpWeaponsMenu( id ) { new FurienWeaponsMenu = menu_create( "\yAnti-Furien\r Weapons", "FurienWeaponsHandler" ) menu_additem( FurienWeaponsMenu, "Arme\y Normale", "1", 0 ) menu_additem( FurienWeaponsMenu, "Arme\r V.I.P", "2", 0 ) menu_setprop( FurienWeaponsMenu, MPROP_EXIT, MEXIT_ALL ) menu_display( id, FurienWeaponsMenu, 0 ) } public FurienWeaponsHandler( id, FurienWeaponsMenu, item ) { if( item == MENU_EXIT ) { menu_destroy( FurienWeaponsMenu ) return PLUGIN_HANDLED } switch( item ) { case 0 : { ArmeNormale( id ) } case 1 : { if( get_user_flags( id ) & VIP_FLAG ) { ArmeVIP( id ) } else { ColorChat( id, "^4[Furien Weapons]^1 Aceste arme sunt rezervate numai pentru^3 V.I.P^1." ) return PLUGIN_HANDLED } } } menu_destroy( FurienWeaponsMenu ) return PLUGIN_HANDLED } public ArmeNormale( id ) { new MeniuArmeNormale = menu_create( "\yArme\r Normale", "ArmeNormaleHandler" ) menu_additem( MeniuArmeNormale, "Kalashnikov\r (\yAK47\r)", "1", 0 ) menu_additem( MeniuArmeNormale, "Carabina\r (\yM4A1\r)", "2", 0 ) menu_additem( MeniuArmeNormale, "MP5\r (\yNavy\r)", "3", 0 ) menu_additem( MeniuArmeNormale, "Magnum Sniper\r (\yAWP\r)", "4", 0 ) menu_additem( MeniuArmeNormale, "Aug\r ", "5", 0 ) menu_additem( MeniuArmeNormale, "Shotgun", "6", 0 ) menu_setprop( MeniuArmeNormale, MPROP_EXIT, MEXIT_ALL ) menu_display( id, MeniuArmeNormale, 0 ) } public ArmeNormaleHandler( id, MeniuArmeNormale, item ) { if( !is_user_alive( id ) ) { ColorChat( id, "^4[Furien Weapons]^1 Nu iti poti alege arma atunci cand esti mort!" ) return PLUGIN_HANDLED } if( item == MENU_EXIT ) { menu_destroy( MeniuArmeNormale ) return PLUGIN_HANDLED } switch( item ) { case 0 : { give_item( id, "weapon_ak47" ) cs_set_user_bpammo( id, CSW_AK47, 90 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true } case 1 : { give_item( id, "weapon_m4a1" ) cs_set_user_bpammo( id, CSW_M4A1, 90 ) ArmaPrimita[ id ] = true } case 2 : { give_item( id, "weapon_mp5navy" ) cs_set_user_bpammo( id, CSW_MP5NAVY, 120 ) ArmaPrimita[ id ] = true } case 3 : { give_item( id, "weapon_awp" ) cs_set_user_bpammo( id, CSW_AWP, 30 ) ArmaPrimita[ id ] = true } case 4 : { give_item( id, "weapon_aug" ) cs_set_user_bpammo( id, CSW_AUG, 90 ) ArmaPrimita[ id ] = true } case 5 : { give_item( id, "weapon_xm1014" ) cs_set_user_bpammo( id, CSW_XM1014, 30 ) ArmaPrimita[ id ] = true } } menu_destroy( MeniuArmeNormale ) return PLUGIN_HANDLED } public ArmeVIP( id ) { new MeniuArmeVIP = menu_create( "\yArme \r*\w V\r.\wI\r.\wP\r *", "ArmeVIPHandler" ) menu_additem( MeniuArmeVIP, "Golden AK47\r (\y3x DMG\r)", "1", 0 ) menu_additem( MeniuArmeVIP, "Golden M4A1\r (\y4x DMG\r)", "2", 0 ) menu_additem( MeniuArmeVIP, "Golden MP5\r (\y5x DMG\r)", "3", 0 ) menu_additem( MeniuArmeVIP, "Golden AWP\r (\y4x DMG\r)", "4", 0 ) menu_additem( MeniuArmeVIP, "M249(Ciuruitoarea)\r", "5", 0 ) menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL ) menu_display( id, MeniuArmeVIP, 0 ) } public ArmeVIPHandler( id, MeniuArmeVIP, item ) { if( !is_user_alive( id ) ) { ColorChat( id, "^4[Furien Weapons]^1 Nu iti poti alege arma atunci cand esti mort!" ) return PLUGIN_HANDLED } if( item == MENU_EXIT ) { menu_destroy( MeniuArmeVIP ) return PLUGIN_HANDLED } switch( item ) { case 0 : { give_item( id, "weapon_ak47" ) cs_set_user_bpammo( id, CSW_AK47, 90 ) set_pev( id, pev_viewmodel2, vGoldenAk ) set_pev( id, pev_weaponmodel2, pGoldenAk ) ArmaPrimita[ id ] = true AreGoldenAK[ id ] = true } case 1 : { give_item( id, "weapon_m4a1" ) cs_set_user_bpammo( id, CSW_M4A1, 90 ) set_pev( id, pev_viewmodel2, vGoldenM4 ) set_pev( id, pev_weaponmodel2, pGoldenM4 ) ArmaPrimita[ id ] = true AreGoldenM4[ id ] = true } case 2 : { give_item( id, "weapon_mp5navy" ) cs_set_user_bpammo( id, CSW_MP5NAVY, 120 ) set_pev( id, pev_viewmodel2, vGoldenMP5 ) set_pev( id, pev_weaponmodel2, pGoldenMP5 ) ArmaPrimita[ id ] = true AreGoldenMP5[ id ] = true } case 3 : { give_item( id, "weapon_awp" ) cs_set_user_bpammo( id, CSW_AWP, 30 ) set_pev( id, pev_viewmodel2, vGoldenAWP ) set_pev( id, pev_weaponmodel2, pGoldenAWP ) ArmaPrimita[ id ] = true AreGoldenAWP[ id ] = true } case 4 : { give_item( id, "weapon_m249" ) cs_set_user_bpammo( id, CSW_M249, 200 ) set_pev( id, pev_viewmodel2, vGoldenM249 ) ArmaPrimita[ id ] = true } } menu_destroy( MeniuArmeVIP ) return PLUGIN_HANDLED } public ClcmdWeaponsMenus( id ) { if( !is_user_alive( id ) ) { ColorChat( id, "^4[Furien Weapons]^1 Nu poti sa-ti alegeti arma atunci cand esti mort!" ) return } if( ArmaPrimita[ id ] ) { ColorChat( id, "^4[Furien Weapons]^1 Ti-ai ales deja arma in aceasta runda!" ) return } if( cs_get_user_team( id ) == CS_TEAM_CT ) { PopUpWeaponsMenu( id ) } } public Event_CurWeapon( id ) { new Arma = read_data( 2 ) if( Arma == CSW_AK47 && AreGoldenAK[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenAk ) set_pev( id, pev_weaponmodel2, pGoldenAk ) } if( Arma == CSW_M4A1 && AreGoldenM4[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenM4 ) set_pev( id, pev_weaponmodel2, pGoldenM4 ) } if( Arma == CSW_MP5NAVY && AreGoldenMP5[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenMP5 ) set_pev( id, pev_weaponmodel2, pGoldenMP5 ) } if( Arma == CSW_AWP && AreGoldenAWP[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenAWP ) set_pev( id, pev_weaponmodel2, pGoldenAWP ) } if( Arma == CSW_M249 && AreGoldenM249[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenM249 ) } } public fwTakeDamage( Victim, Inflictor, Attacker, Float:Damage ) { if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_AK47 && AreGoldenAK[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2 ) } if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_M4A1 && AreGoldenM4[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2 ) } if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_MP5NAVY && AreGoldenMP5[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2 ) } if( is_valid_player( Attacker ) && get_user_weapon( Attacker) == CSW_AWP && AreGoldenAWP[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2 ) } if( is_valid_player( Attacker ) && get_user_weapon( Attacker) == CSW_M249 && AreGoldenM249[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2 ) } } public GoldenEffect( id ) { new clip,ammo new Arma = get_user_weapon(id,clip,ammo) if (Arma == CSW_AK47 && AreGoldenAK[ id ] || Arma == CSW_M4A1 && AreGoldenM4[ id ] || Arma == CSW_MP5NAVY && AreGoldenMP5[ id ] || Arma == CSW_AWP && AreGoldenAWP[ id ]) { new vec1[ 3 ], vec2[ 3 ] get_user_origin( id, vec1, 1 ) get_user_origin( id, vec2, 4 ) message_begin( MSG_BROADCAST,SVC_TEMPENTITY ) write_byte ( 0 ) write_coord( vec1[ 0 ] ) write_coord( vec1[ 1 ] ) write_coord( vec1[ 2 ] ) write_coord( vec2[ 0 ] ) write_coord( vec2[ 1 ] ) write_coord( vec2[ 2 ] ) write_short( m_spriteTexture ) write_byte( 1 ) write_byte( 5 ) write_byte( 2 ) write_byte( 10 ) write_byte( 0 ) write_byte( 255 ) write_byte( 215 ) write_byte( 0 ) write_byte( 200 ) write_byte( 150 ) message_end( ) } } stock ColorChat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } }
.amxx http://www.amxxcomp.com/index.php?go=dl&id=4888
P.S:armele erau setate sa aiba dmg x4 x5 si am modificat ca toate de la vip sa aiba x2
Sa pui modelul in folderul AntiFurienWeapons ala ok? Bafta
- iuly2195
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Fost Moderator ajutator - Has thanked: 71 times
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Onoare wrote:aici ai modelul http://www.girlshare.ro/32646157.5
aici ai .sma
- | Afiseaza codul
/* Plugin generated by AMXX-Studio */ /* Ce optimizat mai e... l-am facut in graba */ #include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fun> #include <cstrike> #include <hamsandwich> #define PLUGIN "Furien Weapons Menu" #define VERSION "1.0" #define AUTHOR "tre3fla" #define ADMIN_FLAG ADMIN_KICK #define VIP_FLAG ADMIN_LEVEL_H #define is_valid_player(%1) (1 <= %1 <= 32) /* AK47 Golden pentru VIP */ new const vGoldenAk[ 64 ] = "models/AntiFurienWeapons/v_Golden-AK.mdl" new const pGoldenAk[ 64 ] = "models/AntiFurienWeapons/p_Golden-AK.mdl" /* M4A1 Golden pentru VIP */ new const vGoldenM4[ 64 ] = "models/AntiFurienWeapons/v_Golden-M4.mdl" new const pGoldenM4[ 64 ] = "models/AntiFurienWeapons/p_Golden-M4.mdl" /* MP5 Navy Golden pentru VIP */ new const vGoldenMP5[ 64 ] = "models/AntiFurienWeapons/v_Golden-MP5.mdl" new const pGoldenMP5[ 64 ] = "models/AntiFurienWeapons/p_Golden-MP5.mdl" /* AWP Golden pentru VIP */ new const vGoldenAWP[ 64 ] = "models/AntiFurienWeapons/v_Golden-AWP.mdl" new const pGoldenAWP[ 64 ] = "models/AntiFurienWeapons/p_Golden-AWP.mdl" /* M249 pentru VIP */ new const vGoldenM249[ 64 ] = "models/AntiFurienWeapons/v_Golden-M249.mdl" new m_spriteTexture new bool: ArmaPrimita[ 33 ] new bool: AreGoldenAK[ 33 ] new bool: AreGoldenM4[ 33 ] new bool: AreGoldenMP5[ 33 ] new bool: AreGoldenAWP[ 33 ] new bool: AreGoldenM249[ 33 ] public plugin_init( ) { register_plugin( PLUGIN, VERSION, AUTHOR ) register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" ) register_event("CurWeapon", "GoldenEffect", "be", "1=1", "3>0" ) RegisterHam( Ham_Spawn, "player", "fwPlayerSpawn", true ) RegisterHam( Ham_TakeDamage, "player", "fwTakeDamage" ) register_clcmd( "say /weapons", "ClcmdWeaponsMenus" ) } public plugin_precache( ) { precache_model( vGoldenAk ) precache_model( pGoldenAk ) precache_model( vGoldenM4 ) precache_model( pGoldenM4 ) precache_model( vGoldenMP5 ) precache_model( pGoldenMP5 ) precache_model( vGoldenAWP ) precache_model( pGoldenAWP ) precache_model( vGoldenM249 ) m_spriteTexture = precache_model( "sprites/dot.spr" ) } public fwPlayerSpawn( id ) { AreGoldenAK[ id ] = false AreGoldenM4[ id ] = false AreGoldenMP5[ id ] = false AreGoldenAWP[ id ] = false AreGoldenM249[ id ] = false ArmaPrimita[ id ] = false if( is_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_CT ) { strip_user_weapons( id ) PopUpWeaponsMenu( id ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo( id, CSW_DEAGLE, 100 ) } else if( is_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_T ) { strip_user_weapons( id ) give_item( id, "weapon_knife" ) } } public PopUpWeaponsMenu( id ) { new FurienWeaponsMenu = menu_create( "\yAnti-Furien\r Weapons", "FurienWeaponsHandler" ) menu_additem( FurienWeaponsMenu, "Arme\y Normale", "1", 0 ) menu_additem( FurienWeaponsMenu, "Arme\r V.I.P", "2", 0 ) menu_setprop( FurienWeaponsMenu, MPROP_EXIT, MEXIT_ALL ) menu_display( id, FurienWeaponsMenu, 0 ) } public FurienWeaponsHandler( id, FurienWeaponsMenu, item ) { if( item == MENU_EXIT ) { menu_destroy( FurienWeaponsMenu ) return PLUGIN_HANDLED } switch( item ) { case 0 : { ArmeNormale( id ) } case 1 : { if( get_user_flags( id ) & VIP_FLAG ) { ArmeVIP( id ) } else { ColorChat( id, "^4[Furien Weapons]^1 Aceste arme sunt rezervate numai pentru^3 V.I.P^1." ) return PLUGIN_HANDLED } } } menu_destroy( FurienWeaponsMenu ) return PLUGIN_HANDLED } public ArmeNormale( id ) { new MeniuArmeNormale = menu_create( "\yArme\r Normale", "ArmeNormaleHandler" ) menu_additem( MeniuArmeNormale, "Kalashnikov\r (\yAK47\r)", "1", 0 ) menu_additem( MeniuArmeNormale, "Carabina\r (\yM4A1\r)", "2", 0 ) menu_additem( MeniuArmeNormale, "MP5\r (\yNavy\r)", "3", 0 ) menu_additem( MeniuArmeNormale, "Magnum Sniper\r (\yAWP\r)", "4", 0 ) menu_additem( MeniuArmeNormale, "Aug\r ", "5", 0 ) menu_additem( MeniuArmeNormale, "Shotgun", "6", 0 ) menu_setprop( MeniuArmeNormale, MPROP_EXIT, MEXIT_ALL ) menu_display( id, MeniuArmeNormale, 0 ) } public ArmeNormaleHandler( id, MeniuArmeNormale, item ) { if( !is_user_alive( id ) ) { ColorChat( id, "^4[Furien Weapons]^1 Nu iti poti alege arma atunci cand esti mort!" ) return PLUGIN_HANDLED } if( item == MENU_EXIT ) { menu_destroy( MeniuArmeNormale ) return PLUGIN_HANDLED } switch( item ) { case 0 : { give_item( id, "weapon_ak47" ) cs_set_user_bpammo( id, CSW_AK47, 90 ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo(id , CSW_DEAGLE, 35 ) ArmaPrimita[ id ] = true } case 1 : { give_item( id, "weapon_m4a1" ) cs_set_user_bpammo( id, CSW_M4A1, 90 ) ArmaPrimita[ id ] = true } case 2 : { give_item( id, "weapon_mp5navy" ) cs_set_user_bpammo( id, CSW_MP5NAVY, 120 ) ArmaPrimita[ id ] = true } case 3 : { give_item( id, "weapon_awp" ) cs_set_user_bpammo( id, CSW_AWP, 30 ) ArmaPrimita[ id ] = true } case 4 : { give_item( id, "weapon_aug" ) cs_set_user_bpammo( id, CSW_AUG, 90 ) ArmaPrimita[ id ] = true } case 5 : { give_item( id, "weapon_xm1014" ) cs_set_user_bpammo( id, CSW_XM1014, 30 ) ArmaPrimita[ id ] = true } } menu_destroy( MeniuArmeNormale ) return PLUGIN_HANDLED } public ArmeVIP( id ) { new MeniuArmeVIP = menu_create( "\yArme \r*\w V\r.\wI\r.\wP\r *", "ArmeVIPHandler" ) menu_additem( MeniuArmeVIP, "Golden AK47\r (\y3x DMG\r)", "1", 0 ) menu_additem( MeniuArmeVIP, "Golden M4A1\r (\y4x DMG\r)", "2", 0 ) menu_additem( MeniuArmeVIP, "Golden MP5\r (\y5x DMG\r)", "3", 0 ) menu_additem( MeniuArmeVIP, "Golden AWP\r (\y4x DMG\r)", "4", 0 ) menu_additem( MeniuArmeVIP, "M249(Ciuruitoarea)\r", "5", 0 ) menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL ) menu_display( id, MeniuArmeVIP, 0 ) } public ArmeVIPHandler( id, MeniuArmeVIP, item ) { if( !is_user_alive( id ) ) { ColorChat( id, "^4[Furien Weapons]^1 Nu iti poti alege arma atunci cand esti mort!" ) return PLUGIN_HANDLED } if( item == MENU_EXIT ) { menu_destroy( MeniuArmeVIP ) return PLUGIN_HANDLED } switch( item ) { case 0 : { give_item( id, "weapon_ak47" ) cs_set_user_bpammo( id, CSW_AK47, 90 ) set_pev( id, pev_viewmodel2, vGoldenAk ) set_pev( id, pev_weaponmodel2, pGoldenAk ) ArmaPrimita[ id ] = true AreGoldenAK[ id ] = true } case 1 : { give_item( id, "weapon_m4a1" ) cs_set_user_bpammo( id, CSW_M4A1, 90 ) set_pev( id, pev_viewmodel2, vGoldenM4 ) set_pev( id, pev_weaponmodel2, pGoldenM4 ) ArmaPrimita[ id ] = true AreGoldenM4[ id ] = true } case 2 : { give_item( id, "weapon_mp5navy" ) cs_set_user_bpammo( id, CSW_MP5NAVY, 120 ) set_pev( id, pev_viewmodel2, vGoldenMP5 ) set_pev( id, pev_weaponmodel2, pGoldenMP5 ) ArmaPrimita[ id ] = true AreGoldenMP5[ id ] = true } case 3 : { give_item( id, "weapon_awp" ) cs_set_user_bpammo( id, CSW_AWP, 30 ) set_pev( id, pev_viewmodel2, vGoldenAWP ) set_pev( id, pev_weaponmodel2, pGoldenAWP ) ArmaPrimita[ id ] = true AreGoldenAWP[ id ] = true } case 4 : { give_item( id, "weapon_m249" ) cs_set_user_bpammo( id, CSW_M249, 200 ) set_pev( id, pev_viewmodel2, vGoldenM249 ) ArmaPrimita[ id ] = true } } menu_destroy( MeniuArmeVIP ) return PLUGIN_HANDLED } public ClcmdWeaponsMenus( id ) { if( !is_user_alive( id ) ) { ColorChat( id, "^4[Furien Weapons]^1 Nu poti sa-ti alegeti arma atunci cand esti mort!" ) return } if( ArmaPrimita[ id ] ) { ColorChat( id, "^4[Furien Weapons]^1 Ti-ai ales deja arma in aceasta runda!" ) return } if( cs_get_user_team( id ) == CS_TEAM_CT ) { PopUpWeaponsMenu( id ) } } public Event_CurWeapon( id ) { new Arma = read_data( 2 ) if( Arma == CSW_AK47 && AreGoldenAK[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenAk ) set_pev( id, pev_weaponmodel2, pGoldenAk ) } if( Arma == CSW_M4A1 && AreGoldenM4[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenM4 ) set_pev( id, pev_weaponmodel2, pGoldenM4 ) } if( Arma == CSW_MP5NAVY && AreGoldenMP5[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenMP5 ) set_pev( id, pev_weaponmodel2, pGoldenMP5 ) } if( Arma == CSW_AWP && AreGoldenAWP[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenAWP ) set_pev( id, pev_weaponmodel2, pGoldenAWP ) } if( Arma == CSW_M249 && AreGoldenM249[ id ] ) { set_pev( id, pev_viewmodel2, vGoldenM249 ) } } public fwTakeDamage( Victim, Inflictor, Attacker, Float:Damage ) { if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_AK47 && AreGoldenAK[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2 ) } if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_M4A1 && AreGoldenM4[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2 ) } if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_MP5NAVY && AreGoldenMP5[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2 ) } if( is_valid_player( Attacker ) && get_user_weapon( Attacker) == CSW_AWP && AreGoldenAWP[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2 ) } if( is_valid_player( Attacker ) && get_user_weapon( Attacker) == CSW_M249 && AreGoldenM249[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2 ) } } public GoldenEffect( id ) { new clip,ammo new Arma = get_user_weapon(id,clip,ammo) if (Arma == CSW_AK47 && AreGoldenAK[ id ] || Arma == CSW_M4A1 && AreGoldenM4[ id ] || Arma == CSW_MP5NAVY && AreGoldenMP5[ id ] || Arma == CSW_AWP && AreGoldenAWP[ id ]) { new vec1[ 3 ], vec2[ 3 ] get_user_origin( id, vec1, 1 ) get_user_origin( id, vec2, 4 ) message_begin( MSG_BROADCAST,SVC_TEMPENTITY ) write_byte ( 0 ) write_coord( vec1[ 0 ] ) write_coord( vec1[ 1 ] ) write_coord( vec1[ 2 ] ) write_coord( vec2[ 0 ] ) write_coord( vec2[ 1 ] ) write_coord( vec2[ 2 ] ) write_short( m_spriteTexture ) write_byte( 1 ) write_byte( 5 ) write_byte( 2 ) write_byte( 10 ) write_byte( 0 ) write_byte( 255 ) write_byte( 215 ) write_byte( 0 ) write_byte( 200 ) write_byte( 150 ) message_end( ) } } stock ColorChat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } }
.amxx http://www.amxxcomp.com/index.php?go=dl&id=4888
P.S:armele erau setate sa aiba dmg x4 x5 si am modificat ca toate de la vip sa aiba x2
Sa pui modelul in folderul AntiFurienWeapons ala ok? Bafta
multumesc,il pun imediat daca e vreun bug revin cu edit
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