modificare top15

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CsN^ ;x
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08 Jul 2013, 02:35

Am si eu un top15 care vreau sa-l modificati adica sa adaugati in el /rank,/hp,/me,/rankstats si ce mai are cel default sau macar sa faceti cumva sa mearga comanda asta

Code: Select all

amx_statscfgmenu
dar o sa spuneti daca am in fata ; la statscfg.amxx nu ,nu am merge e activat dar daca bag top15 nu mai merge ,va als top15 mai jos daca puteti sa ma rezolvati sau daca nu alt top15 dar la fel colorat sa scrie ce scrie pe el si sa mearga alea de sus .

top15 | Afiseaza codul
#include <amxmodx>
#include <csx>
#include <nvault>

new g_NvID, g_sBuffer[2048], toggle_sound;
static const CONTACT[] = ""

public plugin_init()
{
    register_plugin("CFG Top10+", "1.4", "dydy");
    register_cvar("CFG Top10+", "1.4/dydy", FCVAR_SERVER);

    register_clcmd("say /top15", "cmdTop15", 0);
    register_clcmd("say_team /top15", "cmdTop15", 0);

    toggle_sound = register_cvar("cfg_top10_sound", "1")
    register_cvar("cfg_top10_msg", CONTACT, FCVAR_SERVER)

    g_NvID = nvault_open("playtimevault");
}

public client_disconnect(id)
{
    new szPlayTime[8], szAuthID[35], iPlayTime,ts;
    get_user_name(id, szAuthID, 34);

    if( !nvault_lookup( g_NvID, szAuthID , szPlayTime , 7 , ts ) )
    {
        format(szPlayTime, 7, "%d" , get_user_time(id, 1) );
        nvault_set( g_NvID , szAuthID , szPlayTime);
    }
    else
    {
        iPlayTime = str_to_num(szPlayTime) + get_user_time(id, 1);
        format(szPlayTime, 7, "%d" , iPlayTime );
        nvault_set( g_NvID , szAuthID , szPlayTime);
    }
}

Float:accuracy(izStats[8])
{
    if (!izStats[4])
    {
        return (0.0);
    }

    return (100.0 * float(izStats[5]) / float(izStats[4]));
}

Float:effec(izStats[8])
{
    if (!izStats[0])
    {
        return (0.0);
    }

    return (100.0 * float(izStats[0]) / float(izStats[0] + izStats[1]));
}

format_top15(sBuffer[2048])
{
    new loc1 = get_statsnum();
    new loc2 = get_statsnum();
    new loc3 = get_statsnum();

    new iMax = get_statsnum();
    new izStats[8], izBody[8], t_sName[32], msg[112];
    new iLen = 0;

    if (iMax > 15)
    {
        iMax = 15;
    }

    loc1 = 1;
    loc2 = 2;
    loc3 = 3;
    new szTime[8];
          new ts;

    iLen = format(sBuffer, 2047, "<body bgcolor=#000000><font color=#FFB000><pre>");
    iLen += format(sBuffer[iLen], 2047 - iLen, "%2s %-22.22s %6s %6s %4s %6s %4s %4s^n", "#", "Nick", " Kills", "Deaths", "  HS", " Eff", "Acc", "PlayTime");

    for (new i = 0; i < loc1 && 2047 - iLen > 0; i++)
    {
        get_stats(i, izStats, izBody, t_sName, 31);
    
      
        replace_all(t_sName, 31, "<", "[");
        replace_all(t_sName, 31, ">", "]");
       
 
        new iCurTime = get_user_time( i , 1 );
        new iTotalTime = 0;

        if( nvault_lookup(g_NvID, t_sName , szTime, 7, ts) )
        {
                  iTotalTime = str_to_num(szTime);
        }

        iLen += format(sBuffer[iLen], 2047 - iLen, "%2d <font color=ff0bb7>%-22.22s</font> %6d %6d %4d %3.0f%% %3.0f%% %4d h <img src=http://www.xteamcs.z1.ro/galerie/aur.png>^n", i + 1, t_sName, izStats[0], izStats[1], izStats[2], effec(izStats), accuracy(izStats), ((iCurTime + iTotalTime) / 3600));
      
    }

    for (new i = 1; i < loc2 && 2047 - iLen > 0; i++)
    {
        get_stats(i, izStats, izBody, t_sName, 31);
        replace_all(t_sName, 31, "<", "[");
        replace_all(t_sName, 31, ">", "]");

        new iCurTime = get_user_time( i , 1 );
        new iTotalTime = 0;

        if( nvault_lookup(g_NvID, t_sName , szTime, 7, ts) )
        {
                  iTotalTime = str_to_num(szTime);
        }

        iLen += format(sBuffer[iLen], 2047 - iLen, "%2d <font color=#07fcff>%-22.22s</font> %6d %6d %4d %3.0f%% %3.0f%% %4d h <img src=http://www.xteamcs.z1.ro/galerie/aur.png>^n", i + 1, t_sName, izStats[0], izStats[1], izStats[2], effec(izStats), accuracy(izStats), ((iCurTime + iTotalTime) / 3600));
    }

    for (new i = 2; i < loc3 && 2047 - iLen > 0; i++)
    {
        get_stats(i, izStats, izBody, t_sName, 31);
        replace_all(t_sName, 31, "<", "[");
        replace_all(t_sName, 31, ">", "]");
  
        new iCurTime = get_user_time( i , 1 );
        new iTotalTime = 0;

        if( nvault_lookup(g_NvID, t_sName , szTime, 7, ts) )
        {
                  iTotalTime = str_to_num(szTime);
        }

        iLen += format(sBuffer[iLen], 2047 - iLen, "%2d <font color=#0BF402>%-22.22s</font> %6d %6d %4d %3.0f%% %3.0f%% %4d h <img src=http://www.xteamcs.z1.ro/galerie/aur.png>^n", i + 1, t_sName, izStats[0], izStats[1], izStats[2], effec(izStats), accuracy(izStats), ((iCurTime + iTotalTime) / 3600));
    }


    for (new i = 3; i < iMax && 2047 - iLen > 0; i++)
    {
        get_stats(i, izStats, izBody, t_sName, 31);
        replace_all(t_sName, 31, "<", "[");
        replace_all(t_sName, 31, ">", "]");

        new iCurTime = get_user_time( i , 1 );
        new iTotalTime = 0;

        if( nvault_lookup(g_NvID, t_sName , szTime, 7, ts) )
        {
                  iTotalTime = str_to_num(szTime);
        }

        iLen += format(sBuffer[iLen], 2047 - iLen, "%2d %-22.22s %6d %6d %4d %3.0f%% %3.0f%% %4d h^n", i + 1, t_sName, izStats[0], izStats[1], izStats[2], effec(izStats), accuracy(izStats), ((iCurTime + iTotalTime) / 3600));
    }
    get_cvar_string("cfg_top10_msg", msg, 63)

    iLen += format(sBuffer[iLen], 2047 - iLen, "^n%s", msg);
        iLen += format(sBuffer[iLen], 2047 - iLen, "^n<font color=#00FA9A>Acum joci pe serverul - cs.legendcs.com</font>^n");
        iLen += format(sBuffer[iLen], 2047 - iLen, "^n<font color=#00FA9A>Viziteaza forumul nostru - www.legendcs.com</font>"&#41;;


}

public cmdTop15(id)
{
    format_top15(g_sBuffer);
    show_motd(id, g_sBuffer, "Top 15");

    if (get_pcvar_num(toggle_sound) != 0)
    {
        client_cmd(id,"spk ^"vox/deeoo top ten^"")
    }

    return PLUGIN_CONTINUE;
}

public plugin_end()
{
    nvault_close(g_NvID);
}
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RoyalServer
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08 Jul 2013, 18:44

Incearca o varianta de statsx fara top15 , s-ar putea sa mearga uite...
| Afiseaza codul
[code]/* AMX Mod X
*   StatsX Plugin
*
* by the AMX Mod X Development Team
*  originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation, 
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve, 
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>
//--------------------------------

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR   "amx_statsx_duration"
#define HUD_DURATION        "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT        "-2.0"

// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION    0.2

// Config plugin constants.
#define MODE_HUD_DELAY      0   // Make a 0.01 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat           = 0 // displays killer hp&ap to victim console 
                                // and screen

public ShowAttackers        = 0 // shows attackers
public ShowVictims          = 0 // shows victims
public ShowKiller           = 0 // shows killer
public ShowTeamScore        = 0 // shows team score at round end
public ShowTotalStats       = 0 // shows round total stats
public ShowBestScore        = 0 // shows rounds best scored player
public ShowMostDisruptive   = 0 // shows rounds most disruptive player

public EndPlayer            = 0 // displays player stats at the end of ma

public SayHP                = 0 // displays information about user killer
public SayStatsMe           = 0 // displays user's stats and rank
public SayRankStats         = 0 // displays user's rank stats
public SayMe                = 0 // displays user's stats
public SayRank              = 0 // displays user's rank
public SayReport            = 0 // report user's weapon status to team
public SayScore             = 0 // displays team's map score
public SayStatsAll          = 0 // displays all players stats and rank

public ShowStats            = 1 // set client HUD-stats switched off by default
public ShowDistHS           = 0 // show distance and HS in attackers and
                                //  victims HUD lists
public ShowFullStats        = 0 // show full HUD stats (more than 78 chars)

public SpecRankInfo         = 0 // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS               2
#define MAX_PLAYERS             32 + 1

#define MAX_NAME_LENGTH         31
#define MAX_WEAPON_LENGTH       31
#define MAX_TEXT_LENGTH         255
#define MAX_BUFFER_LENGTH       2047

// User stats parms id
#define STATS_KILLS             0
#define STATS_DEATHS            1
#define STATS_HS                2
#define STATS_TKS               3
#define STATS_SHOTS             4
#define STATS_HITS              5
#define STATS_DAMAGE            6

// Global player flags.
new BODY_PART[8][] =
{
	"WHOLEBODY", 
	"HEAD", 
	"CHEST", 
	"STOMACH", 
	"LEFTARM", 
	"RIGHTARM", 
	"LEFTLEG", 
	"RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID        0   // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH    1   // Killer's health
#define KILLED_KILLER_ARMOUR    2   // Killer's armour
#define KILLED_TEAM             3   // Killer's team
#define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill

new g_izKilled[MAX_PLAYERS][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
#define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu

new g_iPluginMode                                   = 0

new g_izUserMenuPosition[MAX_PLAYERS]               = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS]                 = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS][32]

new g_izSpecMode[MAX_PLAYERS]                       = {0, ...}

new g_izShowStatsFlags[MAX_PLAYERS]                 = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
new Float:g_fShowStatsTime                          = 0.0
new Float:g_fFreezeTime                             = 0.0
new Float:g_fFreezeLimitTime                        = 0.0
new Float:g_fHUDDuration                            = 0.0

new g_iRoundEndTriggered                            = 0
new g_iRoundEndProcessed                            = 0

new Float:g_fStartGame                              = 0.0
new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
new g_izTeamEventScore[MAX_TEAMS]                   = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[MAX_PLAYERS]                     = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS]           = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1]                = ""
new g_sScore[MAX_TEXT_LENGTH + 1]                   = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]         = ""

new t_sText[MAX_TEXT_LENGTH + 1]                    = ""
new t_sName[MAX_NAME_LENGTH + 1]                    = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1]                   = ""

new g_HudSync_EndRound
new g_HudSync_SpecInfo

//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
	// Register plugin.
	register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
	register_dictionary("statsx.txt")

	// Register events.
	register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
	register_event("ResetHUD", "eventResetHud", "be")
	register_event("RoundTime", "eventStartRound", "bc")
	register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
	register_event("TeamScore", "eventTeamScore", "a")
	register_event("30", "eventIntermission", "a")
	register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
	register_event("StatusValue", "eventShowRank", "bd", "1=2")

	// Register commands.
	register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
	register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
	register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
	register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
	register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
	register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
	register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
	register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
	register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
	register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
	register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
	register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
	register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
	register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
	register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
	register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
	register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
	register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")

	// Register menus.
	register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")

	// Register special configuration setting and default value.
	register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")

#if defined STATSX_DEBUG
	register_clcmd("say /hudtest", "cmdHudTest")
#endif

	register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
	register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)

	// Init buffers and some global vars.
	g_sBuffer[0] = 0
	save_team_chatscore()
	
	g_HudSync_EndRound = CreateHudSyncObj()
	g_HudSync_SpecInfo = CreateHudSyncObj()
}

public plugin_cfg()
{
	new addStast[] = "amx_statscfg add ^"%s^" %s"

	server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
	server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
	server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
	server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
	server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
	server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
	server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
	server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
	server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
	server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
	server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
	server_cmd(addStast, "ST_SAY_HP", "SayHP")
	server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
	server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
	server_cmd(addStast, "ST_SAY_ME", "SayMe")
	server_cmd(addStast, "ST_SAY_RANK", "SayRank")
	server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
	server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
	server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
	server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")

	// Update local configuration vars with value in cvars.
	get_config_cvars()
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
	set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_endround(Float:fDuration)
{
	set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}

set_hudtype_attacker(Float:fDuration)
	set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_victim(Float:fDuration)
	set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_specmode()
{
	set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
	new i, iLen
	iLen = 0
	
	for (i = 1; i < 20; i++)
		iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
	
	set_hudtype_killer(50.0)
	show_hudmessage(id, "%s", g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[8])
{
	if (!izStats[STATS_SHOTS])
		return (0.0)
	
	return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}

Float:effec(izStats[8])
{
	if (!izStats[STATS_KILLS])
		return (0.0)
	
	return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}

// Distance formula (metric)
Float:distance(iDistance)
{
	return float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(id, sFlags[])
{
	if (sFlags[0])
		g_iPluginMode = read_flags(sFlags)
	
	get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
	console_print(id, "%L", id, "MODE_SET_TO", t_sText)
	
	return g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
	g_fFreezeTime = get_cvar_float("mp_freezetime")
	
	if (g_fFreezeTime < 0.0)
		g_fFreezeTime = 0.0

	g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
	
	if (g_fHUDDuration < 1.0)
		g_fHUDDuration = 1.0

	g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}

// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new izStats[8], izBody[8]
	new iAttacker
	new iFound, iLen
	new iMaxPlayer = get_maxplayers()

	iFound = 0
	sBuffer[0] = 0

	// Get and format header. Add killing attacker statistics if user is dead.
	// Make sure shots is greater than zero or division by zero will occur.
	// To print a '%', 4 of them must done in a row.
	izStats[STATS_SHOTS] = 0
	iAttacker = g_izKilled[id][KILLED_KILLER_ID]
	
	if (iAttacker)
		get_user_astats(id, iAttacker, izStats, izBody)
	
	if (izStats[STATS_SHOTS] && ShowFullStats)
	{
		get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
		iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
	}
	else
		iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")

	// Get and format attacker list.
	for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
	{
		if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
		{
			iFound = 1
			get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
			
			if (izStats[STATS_KILLS])
			{
				if (!ShowDistHS)
					iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
									izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
				else if (izStats[STATS_HS])
					iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
									izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
				else
					iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
									izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
			}
			else
				iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
		}
	}
	
	if (!iFound)
		sBuffer[0] = 0
	
	return iFound
}

// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new izStats[8], izBody[8]
	new iVictim
	new iFound, iLen
	new iMaxPlayer = get_maxplayers()

	iFound = 0
	sBuffer[0] = 0

	// Get and format header.
	// Make sure shots is greater than zero or division by zero will occur.
	// To print a '%', 4 of them must done in a row.
	izStats[STATS_SHOTS] = 0
	get_user_vstats(id, 0, izStats, izBody)
	
	if (izStats[STATS_SHOTS])
		iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
	else
		iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")

	for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
	{
		if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
		{
			iFound = 1
			get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
			
			if (izStats[STATS_DEATHS])
			{
				if (!ShowDistHS)
					iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
									izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
				else if (izStats[STATS_HS])
					iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
									izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
				else
					iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
									izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
			}
			else
				iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
		}
	}
	
	if (!iFound)
		sBuffer[0] = 0

	return iFound
}

// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new iFound, iLen

	iFound = 0
	sBuffer[0] = 0

	if (iKiller && iKiller != id)
	{
		new izAStats[8], izABody[8], izVStats[8], iaVBody[8]

		iFound = 1
		get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)

		izAStats[STATS_HITS] = 0
		izAStats[STATS_DAMAGE] = 0
		t_sWpn[0] = 0
		get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)

		izVStats[STATS_HITS] = 0
		izVStats[STATS_DAMAGE] = 0
		get_user_vstats(id, iKiller, izVStats, iaVBody)

		iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
		iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
		iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
	}
	
	return iFound
}

// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new id, iMaxDamageId, iMaxDamage, iMaxHeadShots

	iMaxDamageId = 0
	iMaxDamage = 0
	iMaxHeadShots = 0

	// Find player.
	for (id = 1; id < MAX_PLAYERS; id++)
	{
		if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
		{
			iMaxDamageId = id
			iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
			iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
		}
	}

	// Format statistics.
	if (iMaxDamageId)
	{
		id = iMaxDamageId
		
		new Float:fGameEff = effec(g_izUserGameStats[id])
		new Float:fRndAcc = accuracy(g_izUserRndStats[id])
		
		format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id], 
				g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
		add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
	}
	
	return iMaxDamageId
}

// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new id, iMaxKillsId, iMaxKills, iMaxHeadShots

	iMaxKillsId = 0
	iMaxKills = 0
	iMaxHeadShots = 0

	// Find player
	for (id = 1; id < MAX_PLAYERS; id++)
	{
		if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
		{
			iMaxKillsId = id
			iMaxKills = g_izUserRndStats[id][STATS_KILLS]
			iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
		}
	}

	// Format statistics.
	if (iMaxKillsId)
	{
		id = iMaxKillsId
		
		new Float:fGameEff = effec(g_izUserGameStats[id])
		new Float:fRndAcc = accuracy(g_izUserRndStats[id])
		
		format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id], 
				iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
		add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
	}
	
	return iMaxKillsId
}

// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

	// Calculate team stats
	for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
	{
		fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
		fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
		fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
	}

	// Format round team stats, MOTD
	format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0], 
			fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
	add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format team stats, chat version
save_team_chatscore()
{
	new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

	// Calculate team stats
	for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
	{
		fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
		fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
		fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
	}

	// Format game team stats, chat
	format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0], 
			fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
}

// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
{
	format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S", 
			g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
	add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new iFound = 0
	
	if (iAttacker && iAttacker != id)
	{
		new izStats[8], izBody[8], iLen

		izStats[STATS_HITS] = 0
		get_user_astats(id, iAttacker, izStats, izBody)

		if (izStats[STATS_HITS])
		{
			iFound = 1
			iLen = strlen(sBuffer)
			get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
			
			iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
			
			for (new i = 1; i < 8; i++)
			{
				if (!izBody)
					continue
				
				iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART, izBody)
			}
		}
	}
	
	return iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new iFound = 0
	
	if (iKiller && iKiller != id)
	{
		new izStats[8], izBody[8]
		new iLen
		
		iFound = 1
		get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
		izStats[STATS_HITS] = 0
		get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)

		iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]), 
						g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

		if (izStats[STATS_HITS])
		{
			for (new i = 1; i < 8; i++)
			{
				if (!izBody)
					continue
				
				iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART, izBody)
			}
		}
		else
			iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
	}
	else
		format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
	
	return iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new iFound = 0
	new izStats[8]
	new izBody[8]
	new iLen

	izStats[STATS_HITS] = 0
	izStats[STATS_DAMAGE] = 0
	get_user_vstats(id, iKiller, izStats, izBody)

	if (iKiller && iKiller != id)
	{
		iFound = 1
		get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
		iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
	}
	else
		iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])

	if (izStats[STATS_HITS])
	{
		for (new i = 1; i < 8; i++)
		{
			if (!izBody)
				continue
			
			iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART, izBody)
		}
	}
	else
		iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
	
	return iFound
}

// Get and format rank stats.
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
	new izStats[8] = {0, ...}
	new izBody[8]
	new iRankPos, iLen
	new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
	
	format(lKills, 15, "%L", id, "KILLS")
	format(lDeaths, 15, "%L", id, "DEATHS")
	format(lHits, 15, "%L", id, "HITS")
	format(lShots, 15, "%L", id, "SHOTS")
	format(lDamage, 15, "%L", id, "DAMAGE")
	format(lEff, 15, "%L", id, "EFF")
	format(lAcc, 15, "%L", id, "ACC")
	
	ucfirst(lEff)
	ucfirst(lAcc)
	
	iRankPos = get_user_stats(id, izStats, izBody)
	iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", 
					lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], 
					lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
	
	new L_BODY_PART[8][32]
	
	for (new i = 1; i < 8; i++)
	{
		format(L_BODY_PART, 31, "%L", id, BODY_PART[i])
	}
	
	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS", 
					L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5], 
					izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}

// Get and format stats.
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new izStats[8] = {0, ...}
	new izBody[8]
	new iWeapon, iLen
	new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
	
	format(lKills, 15, "%L", id, "KILLS")
	format(lDeaths, 15, "%L", id, "DEATHS")
	format(lHits, 15, "%L", id, "HITS")
	format(lShots, 15, "%L", id, "SHOTS")
	format(lDamage, 15, "%L", id, "DAMAGE")
	format(lEff, 15, "%L", id, "EFF")
	format(lAcc, 15, "%L", id, "ACC")
	format(lWeapon, 15, "%L", id, "WEAPON")
	
	ucfirst(lEff)
	ucfirst(lAcc)
	
	get_user_wstats(id, 0, izStats, izBody)
	
	iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", 
					lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], 
					lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
	
	for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
	{
		if (get_user_wstats(id, iWeapon, izStats, izBody))
		{
			xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
			iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS], 
							izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
		}
	}
}

// Show round end stats. If gametime is zero then use default duration time. 
show_roundend_hudstats(id, Float:fGameTime)
{
	// Bail out if there no HUD stats should be shown
	// for this player or end round stats not created.
	if (!g_izStatsSwitch[id]) return
	if (!g_sAwardAndScore[0]) return

	// If round end timer is zero clear round end stats.
	if (g_fShowStatsTime == 0.0)
	{
		ClearSyncHud(id, g_HudSync_EndRound)
#if defined STATSX_DEBUG
		log_amx("Clear round end HUD stats for #%d", id)
#endif
	}

	// Set HUD-duration to default or remaining time.
	new Float:fDuration
	
	if (fGameTime == 0.0)
		fDuration = g_fHUDDuration
	else
	{
		fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
		
		if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
			fDuration = g_fFreezeTime + g_fFreezeLimitTime
	}
	
	// Show stats only if more time left than coded minimum.
	if (fDuration >= HUD_MIN_DURATION)
	{
		set_hudtype_endround(fDuration)
		ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
#if defined STATSX_DEBUG
		log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
	}
}

// Show round end stats.
show_user_hudstats(id, Float:fGameTime)
{
	// Bail out if there no HUD stats should be shown
	// for this player or user stats timer is zero.
	if (!g_izStatsSwitch[id]) return
	if (g_fzShowUserStatsTime[id] == 0.0) return

	// Set HUD-duration to default or remaining time.
	new Float:fDuration
	
	if (fGameTime == 0.0)
		fDuration = g_fHUDDuration
	else
	{
		fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
		
		if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
			fDuration = g_fFreezeTime + g_fFreezeLimitTime
	}

	// Show stats only if more time left than coded minimum.
	if (fDuration >= HUD_MIN_DURATION)
	{
		if (ShowKiller)
		{
			new iKiller
			
			iKiller = g_izKilled[id][KILLED_KILLER_ID]
			get_kill_info(id, iKiller, g_sBuffer)
			add_attacker_hits(id, iKiller, g_sBuffer)
			set_hudtype_killer(fDuration)
			show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
			log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
		}
		
		if (ShowVictims)
		{
			get_victims(id, g_sBuffer)
			set_hudtype_victim(fDuration)
			show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
			log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
		}
		
		if (ShowAttackers)
		{
			get_attackers(id, g_sBuffer)
			set_hudtype_attacker(fDuration)
			show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
			log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
		}
	}
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(id, level, cid)
{
	if (!cmd_access(id, level, cid, 1)) 
		return PLUGIN_HANDLED
	
	if (read_argc() > 1)
		read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
	else
		g_sBuffer[0] = 0
	
	set_plugin_mode(id, g_sBuffer)
	
	return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
	if (!SayStatsMe)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}

	format_stats(id, g_sBuffer)
	get_user_name(id, t_sName, MAX_NAME_LENGTH)
	show_motd(id, g_sBuffer, t_sName)
	
	return PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
	if (!SayRankStats)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}
	
	format_rankstats(id, g_sBuffer)
	get_user_name(id, t_sName, MAX_NAME_LENGTH)
	show_motd(id, g_sBuffer, t_sName)
	
	return PLUGIN_CONTINUE
}


// Display killer information.
public cmdHp(id)
{
	if (!SayHP)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}
	
	new iKiller = g_izKilled[id][KILLED_KILLER_ID]
	
	format_kill_ainfo(id, iKiller, g_sBuffer)
	client_print(id, print_chat, "* %s", g_sBuffer)
	
	return PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{
	if (!SayMe)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}
	
	format_kill_vinfo(id, 0, g_sBuffer)
	client_print(id, print_chat, "* %s", g_sBuffer)
	
	return PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
	if (!SayRank)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}

	new izStats[8], izBody[8]
	new iRankPos, iRankMax
	new Float:fEff, Float:fAcc
	
	iRankPos = get_user_stats(id, izStats, izBody)
	iRankMax = get_statsnum()
	
	fEff = effec(izStats)
	fAcc = accuracy(izStats)
	
	client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
	
	return PLUGIN_CONTINUE
}

// Report user weapon status to team.
public cmdReport(id)
{
	if (!SayReport)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}
	
	new iWeapon, iClip, iAmmo, iHealth, iArmor
	
	iWeapon = get_user_weapon(id, iClip, iAmmo) 
	
	if (iWeapon != 0)
		xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
	
	iHealth = get_user_health(id) 
	iArmor = get_user_armor(id)
	
	new lWeapon[16]
	
	format(lWeapon, 15, "%L", id, "WEAPON")
	strtolower(lWeapon)
	
	if (iClip >= 0)
	{
		format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) 
	}
	else
		format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) 
	
	engclient_cmd(id, "say_team", g_sBuffer)
	
	return PLUGIN_CONTINUE
} 

// Display team map score
public cmdScore(id)
{
	if (!SayScore)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}
	
	client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
	
	return PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
	g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1 
	num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
	client_cmd(id, "setinfo _amxstatsx %s", t_sText)
	
	new lEnDis[32]
	
	format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
	client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
	
	return PLUGIN_CONTINUE
}

// Player stats menu.
public cmdStats(id)
{
	if (!SayStatsAll)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}
	
	showStatsMenu(id, g_izUserMenuPosition[id] = 0)
	
	return PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(id, key)
{
	switch (key)
	{
		// Key '1' to '7', execute action on this option
		case 0..6:
		{
			new iOption, iIndex
			iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
			
			if (iOption >= 0 && iOption < 32)
			{
				iIndex = g_izUserMenuPlayers[id][iOption]
			
				if (is_user_connected(iIndex))
				{
					switch (g_izUserMenuAction[id])
					{
						case 0: format_stats(iIndex, g_sBuffer)
						case 1: format_rankstats(iIndex, g_sBuffer, id)
						default: g_sBuffer[0] = 0
					}
					
					if (g_sBuffer[0])
					{
						get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
						show_motd(id, g_sBuffer, t_sName)
					}
				}
			}
			
			showStatsMenu(id, g_izUserMenuPosition[id])
		}
		// Key '8', change action
		case 7:
		{
			g_izUserMenuAction[id]++
			
			if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
				g_izUserMenuAction[id] = 0
			
			showStatsMenu(id, g_izUserMenuPosition[id])
		}
		// Key '9', select next page of options
		case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
		// Key '10', cancel or go back to previous menu
		case 9:
		{
			if (g_izUserMenuPosition[id] > 0)
				showStatsMenu(id, --g_izUserMenuPosition[id])
		}
	}
	
	return PLUGIN_HANDLED
}

new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}

showStatsMenu(id, iMenuPos)
{
	new iLen, iKeyMask, iPlayers
	new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
	
	get_players(g_izUserMenuPlayers[id], iPlayers)
	iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
	
	// If menu pos does not excist use last menu (if players has left)
	if (iMenuPos >= iMenuPosMax)
		iMenuPos = iMenuPosMax - 1

	iUserIndex = iMenuPos * PPL_MENU_OPTIONS
	iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
	iMenuOptionMax = iPlayers - iUserIndex
	
	if (iMenuOptionMax > PPL_MENU_OPTIONS) 
		iMenuOptionMax = PPL_MENU_OPTIONS
	
	for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
	{
		get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
		iKeyMask |= (1<<iMenuOption)
		iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
	}
	
	iKeyMask |= MENU_KEY_8|MENU_KEY_0
	iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
	
	if (iPlayers > iUserIndex)
	{
		iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
		iKeyMask |= MENU_KEY_9
	}
	
	if (iMenuPos > 0)
		iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
	else
		iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
	
	show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
	
	return PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
	read_data(2, t_sText, MAX_TEXT_LENGTH)
	
	if (t_sText[6] == 'w')
	{
		read_data(3, t_sText, MAX_TEXT_LENGTH)
		g_fStartGame = get_gametime() + float(str_to_num(t_sText))
	}
	else
		g_fStartGame = get_gametime()
	
	return PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
	new iTeam, id, i
	
	new Float:roundtime = get_cvar_float("mp_roundtime");
	if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
	{
#if defined STATSX_DEBUG
		log_amx("Reset round stats")
#endif
		
		// Reset game stats on game start and restart.
		if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
		{
#if defined STATSX_DEBUG
			log_amx("Reset game stats")
#endif
			g_fStartGame = 0.0

			// Clear team and game stats.
			for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
			{
				g_izTeamEventScore[iTeam] = 0
				
				for (i = 0; i < 8; i++)
					g_izTeamGameStats[iTeam][i] = 0
			}

			// Clear game stats, incl '0' that is sum of all users.
			for (id = 0; id < MAX_PLAYERS; id++)
			{
				for (i = 0; i < 8; i++)
					g_izUserGameStats[id][i] = 0
			}
		}

		// Update team score with "TeamScore" event values and
		// clear team round stats.
		for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
		{
			g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
			
			for (i = 0; i < 8; i++)
				g_izTeamRndStats[iTeam][i] = 0
		}

		// Clear user round stats, incl '0' that is sum of all users.
		for (id = 0; id < MAX_PLAYERS; id++)
		{
			g_izUserRndName[id][0] = 0
			
			for (i = 0; i < 8; i++)
				g_izUserRndStats[id][i] = 0
			
			g_fzShowUserStatsTime[id] = 0.0
		}

		// Allow end round stats and reset end round triggered indicator.
		g_iRoundEndTriggered = 0
		g_iRoundEndProcessed = 0
		g_fShowStatsTime = 0.0

		// Update local configuration vars with value in cvars.
		get_config_cvars()
	}

	return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventResetHud(id)
{
	new args[1]
	args[0] = id
	
	if (g_iPluginMode & MODE_HUD_DELAY)
		set_task(0.01, "delay_resethud", 200 + id, args, 1)
	else
		delay_resethud(args)
	
	return PLUGIN_CONTINUE
}

public delay_resethud(args[])
{
	new id = args[0]
	new Float:fGameTime

	// Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
	log_amx("Reset HUD for #%d", id)
#endif
	fGameTime = get_gametime()
	show_user_hudstats(id, fGameTime)
	show_roundend_hudstats(id, fGameTime)

	// Reset round stats
	g_izKilled[id][KILLED_KILLER_ID] = 0
	g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
	g_izShowStatsFlags[id] = -1		// Initialize flags
	g_fzShowUserStatsTime[id] = 0.0
	g_izUserAttackerDistance[id] = 0
	
	for (new i = 0; i < MAX_PLAYERS; i++)
		g_izUserVictimDistance[id][i] = 0
	
	return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killer, victim, wpnindex, hitplace, TK)
{
	// Bail out if no killer.
	if (!killer)
		return PLUGIN_CONTINUE

	if (killer != victim)
	{
		new iaVOrigin[3], iaKOrigin[3]
		new iDistance
		
		get_user_origin(victim, iaVOrigin)
		get_user_origin(killer, iaKOrigin)
		
		g_izKilled[victim][KILLED_KILLER_ID] = killer
		g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
		g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
		g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

		iDistance = get_distance(iaVOrigin, iaKOrigin)
		g_izUserAttackerDistance[victim] = iDistance
		g_izUserVictimDistance[killer][victim] = iDistance
	}
	
	g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
	g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

	// Display kill stats for the player if round
	// end stats was not processed.
	if (!g_iRoundEndProcessed)
		kill_stats(victim)

	return PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
	// Bail out if user stats timer is non-zero, 
	// ie function already called.
	if (g_fzShowUserStatsTime[id] > 0.0)
	{
		return
	}
		
	new team = get_user_team(id)
	if (team < 1 || team > 2)
	{
		return
	}

	// Flag kill stats displayed for this player.
	g_fzShowUserStatsTime[id] = get_gametime()

	// Add user death stats to user round stats
	new izStats[8], izBody[8]
	new iTeam, i
	new iKiller

	iKiller = g_izKilled[id][KILLED_KILLER_ID]

	// Get user's team (if dead use the saved team)
	if (iKiller)
		iTeam = g_izKilled[id][KILLED_TEAM] - 1
	else
		iTeam = get_user_team(id) - 1

	get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)

	if (get_user_rstats(id, izStats, izBody))
	{
		// Update user's team round stats
		if (iTeam >= 0 && iTeam < MAX_TEAMS)
		{
			for (i = 0; i < 8; i++)
			{
				g_izTeamRndStats[iTeam][i] += izStats[i]
				g_izTeamGameStats[iTeam][i] += izStats[i]
				g_izUserRndStats[0][i] += izStats[i]
				g_izUserGameStats[0][i] += izStats[i]
			}
		}

		// Update user's round stats
		if (g_izUserUserID[id] == get_user_userid(id))
		{
			for (i = 0; i < 8; i++)
			{
				g_izUserRndStats[id][i] += izStats[i]
				g_izUserGameStats[id][i] += izStats[i]
			}
		} else {
			g_izUserUserID[id] = get_user_userid(id)
			
			for (i = 0; i < 8; i++)
			{
				g_izUserRndStats[id][i] = izStats[i]
				g_izUserGameStats[id][i] = izStats[i]
			}
		}

	}	// endif (get_user_rstats())

	// Report stats in the chat section, if player is killed.
	if (KillerChat && iKiller && iKiller != id)
	{
		if (format_kill_ainfo(id, iKiller, g_sBuffer))
		{
			client_print(id, print_chat, "* %s", g_sBuffer)
			format_kill_vinfo(id, iKiller, g_sBuffer)
		}
		
		client_print(id, print_chat, "* %s", g_sBuffer)
	}

	// Display player stats info.
#if defined STATSX_DEBUG
	log_amx("Kill stats for #%d", id)
#endif
	show_user_hudstats(id, 0.0)
}

public eventEndRound()
{
	// Update local configuration vars with value in cvars.
	get_config_cvars()

	// If first end round event in the round, calculate team score.
	if (!g_iRoundEndTriggered)
	{
		read_data(2, t_sText, MAX_TEXT_LENGTH)
		
		if (t_sText[7] == 't')			// Terrorist wins
			g_izTeamScore[0]++
		else if (t_sText[7] == 'c')		// CT wins
			g_izTeamScore[1]++
	}

	set_task(0.3, "ERTask", 997)
	
	return PLUGIN_CONTINUE
}

public ERTask()
{
	// Flag round end triggered.
	g_iRoundEndTriggered = 1

	// Display round end stats to all players.
	endround_stats()
}

endround_stats()
{
	// Bail out if end round stats has already been processed
	// or round end not triggered.
	if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
		return

	new iaPlayers[32], iPlayer, iPlayers, id

	get_players(iaPlayers, iPlayers)

	// Display attacker & victim list for all living players.
	// This will also update all round and game stats for all players
	// not killed.
#if defined STATSX_DEBUG
	log_amx("End round stats")
#endif
	
	for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
	{
		id = iaPlayers[iPlayer]
		
		if (g_fzShowUserStatsTime[id] == 0.0)
		{
			kill_stats(id)
		}
	}

	g_sAwardAndScore[0] = 0

	// Create round awards.
	if (ShowMostDisruptive)
		add_most_disruptive(g_sAwardAndScore)
	if (ShowBestScore)
		add_best_score(g_sAwardAndScore)

	// Create round score. 
	// Compensate HUD message if awards are disabled.
	if (ShowTeamScore || ShowTotalStats)
	{
		if (ShowMostDisruptive && ShowBestScore)
			add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
		else if (ShowMostDisruptive || ShowBestScore)
			add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
		else
			add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")

		if (ShowTeamScore)
			add_team_score(g_sAwardAndScore)
		
		if (ShowTotalStats)
			add_total_stats(g_sAwardAndScore)
	}

	save_team_chatscore()

	// Get and save round end stats time.
	g_fShowStatsTime = get_gametime()

	// Display round end stats to all players.
	for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
	{
		id = iaPlayers[iPlayer]
		show_roundend_hudstats(id, 0.0)
	}

	// Flag round end processed.
	g_iRoundEndProcessed = 1
}

public eventTeamScore()
{
	new sTeamID[1 + 1], iTeamScore
	read_data(1, sTeamID, 1)
	iTeamScore = read_data(2)
	g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
	
	return PLUGIN_CONTINUE
}

public eventIntermission()
{
	if (EndPlayer)
		set_task(1.0, "end_game_stats", 900)
}

public end_game_stats()
{
	new iaPlayers[32], iPlayer, iPlayers, id

	if (EndPlayer)
	{
		get_players(iaPlayers, iPlayers)
		
		for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
		{
			id = iaPlayers[iPlayer]
			
			if (!g_izStatsSwitch[id])
				continue	// Do not show any stats
			
			cmdStatsMe(iaPlayers[iPlayer])
		}
	}
	return PLUGIN_CONTINUE
}

public eventSpecMode(id)
{
	new sData[12]
	read_data(2, sData, 11)
	g_izSpecMode[id] = (sData[10] == '2')
	
	return PLUGIN_CONTINUE
} 

public eventShowRank(id)
{
	if (SpecRankInfo && g_izSpecMode[id])
	{
		new iPlayer = read_data(2)
		
		if (is_user_connected(iPlayer))
		{
			new izStats[8], izBody[8]
			new iRankPos, iRankMax
			
			get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
			
			iRankPos = get_user_stats(iPlayer, izStats, izBody)
			iRankMax = get_statsnum()
			
			set_hudtype_specmode()
			ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
		}
	}
	
	return PLUGIN_CONTINUE
}

public client_connect(id)
{
	if (ShowStats)
	{
		get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
		g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
	}
	else
		g_izStatsSwitch[id] = 0

	g_izKilled[id][KILLED_KILLER_ID] = 0
	g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
	g_izShowStatsFlags[id] = 0		// Clear all flags
	g_fzShowUserStatsTime[id] = 0.0

	return PLUGIN_CONTINUE
}
[/code]
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CsN^ ;x
Membru eXtream
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08 Jul 2013, 18:48

Ce mi-ai dat tu ii pun numele statsx si ce am eu top15 si o sa mearga ?
Addons HNS level,gravity,xp DOWNLOAD ( e țeapă)
https://5filme.com/ - un simplu site de filme pentru timpul liber
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eNd.
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Posts: 236
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08 Jul 2013, 18:50

Din cate am inteles eu de la tine , tu doresti un top15 nou , colorat , dar se intercaleaza cu cel vechi , sa presupun , ti-am editat eu statx default , incat sa nu mai ai top15 in el si sa nu se mai intercaleze cu cel nou...
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08 Jul 2013, 18:57

Nu man eu am top15 ala sus care l-am postat dar daca il pun cu numele statsx nu mai merge /rank,hp,/me s.a.m.d daca il pun pe vechi merge cum era dar eu as vrea sa pun top15 care l-am pus mai sus in primul post pe server dar sa mearga si ce am zis eu .
Si acuma ce mi-am dat tu pun cu numele statsx si ce am eu cu numele top15 merge nu ? Pentru ca in statsx nu o s amai am top15 si il pun eu :-??
Astept un raspuns,sper ca ai inteles :)
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08 Jul 2013, 19:01

Am inteles inlocuiesti pluginu de statx vechi cu acesta , si pui top15 al tau , trebuie sa mearga..
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08 Jul 2013, 19:14

Am vru sa fac cum ai zis dar mi-a aparut 2 errori la compilat :| dar aseara a mers lol :|
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| Afiseaza codul
#include <amxmodx>
#include <csx>
#include <nvault>

new g_NvID, g_sBuffer[2048], toggle_sound;
static const CONTACT[] = ""

public plugin_init()
{
    register_plugin("CFG Top10+", "1.4", "dydy");
    register_cvar("CFG Top10+", "1.4/dydy", FCVAR_SERVER);

    register_clcmd("say /top15", "cmdTop15", 0);
    register_clcmd("say_team /top15", "cmdTop15", 0);

    toggle_sound = register_cvar("cfg_top10_sound", "1")
    register_cvar("cfg_top10_msg", CONTACT, FCVAR_SERVER)

    g_NvID = nvault_open("playtimevault");
}

public client_disconnect(id)
{
    new szPlayTime[8], szAuthID[35], iPlayTime,ts;
    get_user_name(id, szAuthID, 34);

    if( !nvault_lookup( g_NvID, szAuthID , szPlayTime , 7 , ts ) )
    {
        format(szPlayTime, 7, "%d" , get_user_time(id, 1) );
        nvault_set( g_NvID , szAuthID , szPlayTime);
    }
    else
    {
        iPlayTime = str_to_num(szPlayTime) + get_user_time(id, 1);
        format(szPlayTime, 7, "%d" , iPlayTime );
        nvault_set( g_NvID , szAuthID , szPlayTime);
    }
}

Float:accuracy(izStats[8])
{
    if (!izStats[4])
    {
        return (0.0);
    }

    return (100.0 * float(izStats[5]) / float(izStats[4]));
}

Float:effec(izStats[8])
{
    if (!izStats[0])
    {
        return (0.0);
    }

    return (100.0 * float(izStats[0]) / float(izStats[0] + izStats[1]));
}

format_top15(sBuffer[2048])
{
    new loc1 = get_statsnum();
    new loc2 = get_statsnum();
    new loc3 = get_statsnum();

    new iMax = get_statsnum();
    new izStats[8], izBody[8], t_sName[32], msg[112];
    new iLen = 0;

    if (iMax > 15)
    {
        iMax = 15;
    }

    loc1 = 1;
    loc2 = 2;
    loc3 = 3;
    new szTime[8];
          new ts;

    iLen = format(sBuffer, 2047, "<body bgcolor=#000000><font color=#FFB000><pre>");
    iLen += format(sBuffer[iLen], 2047 - iLen, "%2s %-22.22s %6s %6s %4s %6s %4s %4s^n", "#", "Nick", " Kills", "Deaths", "  HS", " Eff", "Acc", "PlayTime");

    for (new i = 0; i < loc1 && 2047 - iLen > 0; i++)
    {
        get_stats(i, izStats, izBody, t_sName, 31);
    
      
        replace_all(t_sName, 31, "<", "[");
        replace_all(t_sName, 31, ">", "]");
       
 
        new iCurTime = get_user_time( i , 1 );
        new iTotalTime = 0;

        if( nvault_lookup(g_NvID, t_sName , szTime, 7, ts) )
        {
                  iTotalTime = str_to_num(szTime);
        }

        iLen += format(sBuffer[iLen], 2047 - iLen, "%2d <font color=ff0bb7>%-22.22s</font> %6d %6d %4d %3.0f%% %3.0f%% %4d h <img src=http://www.xteamcs.z1.ro/galerie/aur.png>^n", i + 1, t_sName, izStats[0], izStats[1], izStats[2], effec(izStats), accuracy(izStats), ((iCurTime + iTotalTime) / 3600));
      
    }

    for (new i = 1; i < loc2 && 2047 - iLen > 0; i++)
    {
        get_stats(i, izStats, izBody, t_sName, 31);
        replace_all(t_sName, 31, "<", "[");
        replace_all(t_sName, 31, ">", "]");

        new iCurTime = get_user_time( i , 1 );
        new iTotalTime = 0;

        if( nvault_lookup(g_NvID, t_sName , szTime, 7, ts) )
        {
                  iTotalTime = str_to_num(szTime);
        }

        iLen += format(sBuffer[iLen], 2047 - iLen, "%2d <font color=#07fcff>%-22.22s</font> %6d %6d %4d %3.0f%% %3.0f%% %4d h <img src=http://www.xteamcs.z1.ro/galerie/aur.png>^n", i + 1, t_sName, izStats[0], izStats[1], izStats[2], effec(izStats), accuracy(izStats), ((iCurTime + iTotalTime) / 3600));
    }

    for (new i = 2; i < loc3 && 2047 - iLen > 0; i++)
    {
        get_stats(i, izStats, izBody, t_sName, 31);
        replace_all(t_sName, 31, "<", "[");
        replace_all(t_sName, 31, ">", "]");
  
        new iCurTime = get_user_time( i , 1 );
        new iTotalTime = 0;

        if( nvault_lookup(g_NvID, t_sName , szTime, 7, ts) )
        {
                  iTotalTime = str_to_num(szTime);
        }

        iLen += format(sBuffer[iLen], 2047 - iLen, "%2d <font color=#0BF402>%-22.22s</font> %6d %6d %4d %3.0f%% %3.0f%% %4d h <img src=http://www.xteamcs.z1.ro/galerie/aur.png>^n", i + 1, t_sName, izStats[0], izStats[1], izStats[2], effec(izStats), accuracy(izStats), ((iCurTime + iTotalTime) / 3600));
    }


    for (new i = 3; i < iMax && 2047 - iLen > 0; i++)
    {
        get_stats(i, izStats, izBody, t_sName, 31);
        replace_all(t_sName, 31, "<", "[");
        replace_all(t_sName, 31, ">", "]");

        new iCurTime = get_user_time( i , 1 );
        new iTotalTime = 0;

        if( nvault_lookup(g_NvID, t_sName , szTime, 7, ts) )
        {
                  iTotalTime = str_to_num(szTime);
        }

        iLen += format(sBuffer[iLen], 2047 - iLen, "%2d %-22.22s %6d %6d %4d %3.0f%% %3.0f%% %4d h^n", i + 1, t_sName, izStats[0], izStats[1], izStats[2], effec(izStats), accuracy(izStats), ((iCurTime + iTotalTime) / 3600));
    }
    get_cvar_string("cfg_top10_msg", msg, 63)

    iLen += format(sBuffer[iLen], 2047 - iLen, "^n%s", msg);
        iLen += format(sBuffer[iLen], 2047 - iLen, "^n<font color=#00FA9A>Acum joci pe serverul - cs.legendcs.com</font>^n");
        iLen += format(sBuffer[iLen], 2047 - iLen, "^n<font color=#00FA9A>Viziteaza forumul nostru - www.legendcs.com</font>"&#41;;


}

public cmdTop15(id)
{
    format_top15(g_sBuffer);
    show_motd(id, g_sBuffer, "Top 15");

    if (get_pcvar_num(toggle_sound) != 0)
    {
        client_cmd(id,"spk ^"vox/deeoo top ten^"")
    }

    return PLUGIN_CONTINUE;
}

public plugin_end()
{
    nvault_close(g_NvID);
}
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08 Jul 2013, 19:21

| Afiseaza codul
[code]#include <amxmodx>
#include <csx>
#include <nvault>

new g_NvID, g_sBuffer[2048], toggle_sound;
static const CONTACT[] = ""

public plugin_init()
{
    register_plugin("CFG Top10+", "1.4", "dydy");
    register_cvar("CFG Top10+", "1.4/dydy", FCVAR_SERVER);

    register_clcmd("say /top15", "cmdTop15", 0);
    register_clcmd("say_team /top15", "cmdTop15", 0);

    toggle_sound = register_cvar("cfg_top10_sound", "1")
    register_cvar("cfg_top10_msg", CONTACT, FCVAR_SERVER)

    g_NvID = nvault_open("playtimevault");
}

public client_disconnect(id)
{
    new szPlayTime[8], szAuthID[35], iPlayTime,ts;
    get_user_name(id, szAuthID, 34);

    if( !nvault_lookup( g_NvID, szAuthID , szPlayTime , 7 , ts ) )
    {
        format(szPlayTime, 7, "%d" , get_user_time(id, 1) );
        nvault_set( g_NvID , szAuthID , szPlayTime);
    }
    else
    {
        iPlayTime = str_to_num(szPlayTime) + get_user_time(id, 1);
        format(szPlayTime, 7, "%d" , iPlayTime );
        nvault_set( g_NvID , szAuthID , szPlayTime);
    }
}

Float:accuracy(izStats[8])
{
    if (!izStats[4])
    {
        return (0.0);
    }

    return (100.0 * float(izStats[5]) / float(izStats[4]));
}

Float:effec(izStats[8])
{
    if (!izStats[0])
    {
        return (0.0);
    }

    return (100.0 * float(izStats[0]) / float(izStats[0] + izStats[1]));
}

format_top15(sBuffer[2048])
{
    new loc1 = get_statsnum();
    new loc2 = get_statsnum();
    new loc3 = get_statsnum();

    new iMax = get_statsnum();
    new izStats[8], izBody[8], t_sName[32], msg[112];
    new iLen = 0;

    if (iMax > 15)
    {
        iMax = 15;
    }

    loc1 = 1;
    loc2 = 2;
    loc3 = 3;
    new szTime[8];
    new ts;
    iLen = format(sBuffer, 2047, "<body bgcolor=#000000><font color=#FFB000><pre>");

    iLen += format(sBuffer[iLen], 2047 - iLen, "%2s %-22.22s %6s %6s %4s %6s %4s %4s^n", "#", "Nick", " Kills", "Deaths", "  HS", " Eff", "Acc", "PlayTime");

    for (new i = 0; i < loc1 && 2047 - iLen > 0; i++)
    {
        get_stats(i, izStats, izBody, t_sName, 31);
    
      
        replace_all(t_sName, 31, "<", "[");
        replace_all(t_sName, 31, ">", "]");
       
 
        new iCurTime = get_user_time( i , 1 );
        new iTotalTime = 0;

        if( nvault_lookup(g_NvID, t_sName , szTime, 7, ts) )
        {
                  iTotalTime = str_to_num(szTime);
        }

        iLen += format(sBuffer[iLen], 2047 - iLen, "%2d <font color=ff0bb7>%-22.22s</font> %6d %6d %4d %3.0f%% %3.0f%% %4d h <img src=http://www.xteamcs.z1.ro/galerie/aur.png>^n", i + 1, t_sName, izStats[0], izStats[1], izStats[2], effec(izStats), accuracy(izStats), ((iCurTime + iTotalTime) / 3600));
      
    }

    for (new i = 1; i < loc2 && 2047 - iLen > 0; i++)
    {
        get_stats(i, izStats, izBody, t_sName, 31);
        replace_all(t_sName, 31, "<", "[");
        replace_all(t_sName, 31, ">", "]");

        new iCurTime = get_user_time( i , 1 );
        new iTotalTime = 0;

        if( nvault_lookup(g_NvID, t_sName , szTime, 7, ts) )
        {
                  iTotalTime = str_to_num(szTime);
        }

        iLen += format(sBuffer[iLen], 2047 - iLen, "%2d <font color=#07fcff>%-22.22s</font> %6d %6d %4d %3.0f%% %3.0f%% %4d h <img src=http://www.xteamcs.z1.ro/galerie/aur.png>^n", i + 1, t_sName, izStats[0], izStats[1], izStats[2], effec(izStats), accuracy(izStats), ((iCurTime + iTotalTime) / 3600));
    }

    for (new i = 2; i < loc3 && 2047 - iLen > 0; i++)
    {
        get_stats(i, izStats, izBody, t_sName, 31);
        replace_all(t_sName, 31, "<", "[");
        replace_all(t_sName, 31, ">", "]");
  
        new iCurTime = get_user_time( i , 1 );
        new iTotalTime = 0;

        if( nvault_lookup(g_NvID, t_sName , szTime, 7, ts) )
        {
                  iTotalTime = str_to_num(szTime);
        }

        iLen += format(sBuffer[iLen], 2047 - iLen, "%2d <font color=#0BF402>%-22.22s</font> %6d %6d %4d %3.0f%% %3.0f%% %4d h <img src=http://www.xteamcs.z1.ro/galerie/aur.png>^n", i + 1, t_sName, izStats[0], izStats[1], izStats[2], effec(izStats), accuracy(izStats), ((iCurTime + iTotalTime) / 3600));
    }


    for (new i = 3; i < iMax && 2047 - iLen > 0; i++)
    {
        get_stats(i, izStats, izBody, t_sName, 31);
        replace_all(t_sName, 31, "<", "[");
        replace_all(t_sName, 31, ">", "]");

        new iCurTime = get_user_time( i , 1 );
        new iTotalTime = 0;

        if( nvault_lookup(g_NvID, t_sName , szTime, 7, ts) )
        {
                  iTotalTime = str_to_num(szTime);
        }

        iLen += format(sBuffer[iLen], 2047 - iLen, "%2d %-22.22s %6d %6d %4d %3.0f%% %3.0f%% %4d h^n", i + 1, t_sName, izStats[0], izStats[1], izStats[2], effec(izStats), accuracy(izStats), ((iCurTime + iTotalTime) / 3600));
    }
    get_cvar_string("cfg_top10_msg", msg, 63)

    iLen += format(sBuffer[iLen], 2047 - iLen, "^n%s", msg);
    iLen += format(sBuffer[iLen], 2047 - iLen, "^n<font color=#00FA9A>Acum joci pe serverul - cs.legendcs.com</font>^n");
    iLen += format(sBuffer[iLen], 2047 - iLen, "^n<font color=#00FA9A>Viziteaza forumul nostru - www.legendcs.com</font>");


}

public cmdTop15(id)
{
    format_top15(g_sBuffer);
    show_motd(id, g_sBuffer, "Top 15");

    if (get_pcvar_num(toggle_sound) != 0)
    {
        client_cmd(id,"spk ^"vox/deeoo top ten^"")
    }

    return PLUGIN_CONTINUE;
}

public plugin_end()
{
    nvault_close(g_NvID);
}[/code]
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08 Jul 2013, 19:27

Asta e mersi ,si daca ai si tu cupele alea ca le caut pe net dar nu le gasesc ca link-uriile care sunt acuma nu sunt bune [-x .
In rest mersi >:D<
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08 Jul 2013, 19:29

Nu le am , le poti cauta pe google la miniaturii..
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