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aLx90
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11 Aug 2013, 12:20

| Afiseaza codul
#define DAMAGE_RECIEVED
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>

static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_awp_active
new g_menu_active
new CurrentRound
new bool:HasC4[33]
#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890
#if defined DAMAGE_RECIEVED
	new g_MsgSync2
#endif

public plugin_init()
{
	register_plugin("VIP Eng Version", "3.0", "Dunno")
	mpd = register_cvar("money_per_damage","3")
	mkb = register_cvar("money_kill_bonus","200")
	mhb = register_cvar("money_hs_bonus","500")
	health_max = register_cvar("amx_vip_max_hp", "100")
	g_awp_active = register_cvar("awp_active", "1")
	g_menu_active = register_cvar("menu_active", "1")
	register_event("Damage","Damage","b")
	register_event("DeathMsg","death_msg","a")
	register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
	register_clcmd("awp","HandleCmd")
    	register_clcmd("sg550","HandleCmd")
    	register_clcmd("g3sg1","HandleCmd")
	register_clcmd("say /vip","ShowMotd")
	maxplayers = get_maxplayers()
	gmsgSayText = get_user_msgid("SayText")
	register_clcmd("say", "handle_say")
	register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
	register_logevent("LogEvent_RoundStart", 2, "1=Round_Start" );
	register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")
	register_event("TextMsg","Event_RoundRestart","a","2&#Game_C");
	register_event("DeathMsg", "hook_death", "a", "1>0")
	register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
	g_MsgSync = CreateHudSyncObj()
#if defined DAMAGE_RECIEVED
	g_MsgSync2 = CreateHudSyncObj()
#endif	
}

public on_damage(id)
{
	new attacker = get_user_attacker(id)

#if defined DAMAGE_RECIEVED
	// id should be connected if this message is sent, but lets check anyway
	if ( is_user_connected(id) && is_user_connected(attacker) )
	if (get_user_flags(attacker) & ADMIN_LEVEL_H)
	{
		new damage = read_data(2)

		set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
		ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
	if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
	{
		new damage = read_data(2)
#endif
		set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
		ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
	}
}

public Damage(id)
{
	new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
	if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
	if (get_user_flags(attacker) & ADMIN_LEVEL_H) 
	{
		new money = read_data(2) * get_pcvar_num(mpd)
		if(hitpoint==1) money += get_pcvar_num(mhb)
		cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
	}
}

public death_msg()
{
	if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}

public LogEvent_RoundStart()
{
	CurrentRound++;
	new players[32], player, pnum;
	get_players(players, pnum, "a");
	for(new i = 0; i < pnum; i++)
	{
		player = players;
		if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H)
		{
			give_item(player, "weapon_hegrenade")
			give_item(player, "weapon_flashbang")
			give_item(player, "weapon_flashbang")
			give_item(player, "weapon_smokegrenade")
			give_item(player, "item_assaultsuit")
			give_item(player, "item_thighpack")
			
			if (!get_pcvar_num(g_menu_active))
				return PLUGIN_CONTINUE
			
			if(CurrentRound >= 3)
			{
				Showrod(player);
			}
		}
	}
	return PLUGIN_HANDLED
}

public Event_RoundRestart()
{
	CurrentRound=0;
}

public hook_death()
{
   // Killer id
   nKiller = read_data(1)
   
   if ( (read_data(3) == 1) && (read_data(5) == 0) )
   {
      nHp_add = get_pcvar_num (health_hs_add)
   }
   else
      nHp_add = get_pcvar_num (health_add)
   nHp_max = get_pcvar_num (health_max)
   // Updating Killer HP
   if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
   return;

   nKiller_hp = get_user_health(nKiller)
   nKiller_hp += nHp_add
   // Maximum HP check
   if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
   set_user_health(nKiller, nKiller_hp)
   // Hud message "Healed +15/+30 hp"
   set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
   show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
   // Screen fading
   message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
   write_short(1<<10)
   write_short(1<<10)
   write_short(0x0000)
   write_byte(0)
   write_byte(0)
   write_byte(200)
   write_byte(75)
   message_end()
 
}

public Showrod(id) {
	show_menu(id, Keysrod, "Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n0. Exit^n", -1, "rod") // Display menu
}
public Pressedrod(id, key) {
	/* Menu:
	* VIP Menu
	* 1. Get M4A1+Deagle
	* 2. Get AK47+Deagle
	* 0. Exit
	*/
	switch (key) {
		case 0: { 
			if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
				HasC4[id] = true;
			else
				HasC4[id] = false;
            
			strip_user_weapons (id)
			give_item(id,"weapon_m4a1")
			give_item(id,"ammo_556nato")
			give_item(id,"ammo_556nato")
			give_item(id,"ammo_556nato")
			give_item(id,"weapon_deagle")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"weapon_knife")
			give_item(id,"weapon_hegrenade")
			give_item(id, "weapon_flashbang");
			give_item(id, "weapon_flashbang");
			give_item(id, "weapon_smokegrenade");
			give_item(id, "item_assaultsuit");
			give_item(id, "item_thighpack");
			client_print(id, print_center, "You Taked Free M4A1 and Deagle")
			
			if (HasC4[id])
			{
				give_item(id, "weapon_c4");
				cs_set_user_plant( id );
			}
			}
		case 1: { 
			if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
				HasC4[id] = true;
			else
				HasC4[id] = false;
            
			strip_user_weapons (id)
			give_item(id,"weapon_ak47")
			give_item(id,"ammo_762nato")
			give_item(id,"ammo_762nato")
			give_item(id,"ammo_762nato")
			give_item(id,"weapon_deagle")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"weapon_knife")
			give_item(id,"weapon_hegrenade")
			give_item(id, "weapon_flashbang");
			give_item(id, "weapon_flashbang");
			give_item(id, "weapon_smokegrenade");
			give_item(id, "item_assaultsuit");
			give_item(id, "item_thighpack");
			client_print(id, print_center, "You Taked Free AK47 and Deagle")
			
			if (HasC4[id])
			{
				give_item(id, "weapon_c4");
				cs_set_user_plant( id );
			}
			}
		case 9: { 			
		}
	}
	return PLUGIN_CONTINUE
}

public HandleCmd(id){
	if (!get_pcvar_num(g_awp_active))
      return PLUGIN_CONTINUE
	if(get_user_flags(id) & ADMIN_LEVEL_H) 
		return PLUGIN_CONTINUE
	client_print(id, print_center, "Sniper's Only For VIP's")
	return PLUGIN_HANDLED
}

public ShowMotd(id)
{
 show_motd(id, "vip.txt")
}
public client_authorized(id)
{
 set_task(30.0, "PrintText" ,id)
}
public PrintText(id)
{
 client_print(id, print_chat, "[VIP] Pentru a vedea VIP-urile Online dati /vips.")
}

public handle_say(id) {
	new said[192]
	read_args(said,192)
	if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )
		set_task(0.1,"print_adminlist",id)
	return PLUGIN_CONTINUE
}

public print_adminlist(user) 
{
	new adminnames[33][32]
	new message[256]
	new contactinfo[256], contact[112]
	new id, count, x, len
	
	for(id = 1 ; id <= maxplayers ; id++)
		if(is_user_connected(id))
			if(get_user_flags(id) & ADMIN_LEVEL_H)
				get_user_name(id, adminnames[count++], 31)

	len = format(message, 255, "%s VIP ONLINE: ",COLOR)
	if(count > 0) {
		for(x = 0 ; x < count ; x++) {
			len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
			if(len > 96 ) {
				print_message(user, message)
				len = format(message, 255, "%s ",COLOR)
			}
		}
		print_message(user, message)
	}
	else {
		len += format(message[len], 255-len, "No VIP online.")
		print_message(user, message)
	}
	
	get_cvar_string("amx_contactinfo", contact, 63)
	if(contact[0])  {
		format(contactinfo, 111, "%s Contact Server Admin -- %s", COLOR, contact)
		print_message(user, contactinfo)
	}
}

print_message(id, msg[]) {
	message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
	write_byte(id)
	write_string(msg)
	message_end()
}

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1063\\ f0\\ fs16 \n\\ par }
*/

1) Cand moare un vip ii cad grenazile jos.. nu mai vreau sa cada
2) In dreptul numelui la vip cand dai TAB sa apara VIP
3) Atunci cand se conecteaza un VIP pe server sa scrie in chat : VIP player connected "Nume"
4) Cam atat .. atunci cand dai /vip imi apare o fereastra in care ar trebui sa scrie beneficiile vip.. dar imi scrie vip.txt la mine vip.txt este in data/lang .. unde trebuie sa fie ca sa imi apara beneficiile cand dai /vip
Last edited by aLx90 on 11 Aug 2013, 12:24, edited 1 time in total.
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11 Aug 2013, 12:23

1.Nu e de la acest plugin.

2.
| Afiseaza codul
#define DAMAGE_RECIEVED
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>

static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_awp_active
new g_menu_active
new CurrentRound
new bool:HasC4[33]
#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890
#if defined DAMAGE_RECIEVED
	new g_MsgSync2
#endif

public plugin_init()
{
	register_plugin("VIP Eng Version", "3.0", "Dunno")
	mpd = register_cvar("money_per_damage","3")
	mkb = register_cvar("money_kill_bonus","200")
	mhb = register_cvar("money_hs_bonus","500")
	health_max = register_cvar("amx_vip_max_hp", "100")
	g_awp_active = register_cvar("awp_active", "1")
	g_menu_active = register_cvar("menu_active", "1")
	register_event("Damage","Damage","b")
	register_event("DeathMsg","death_msg","a")
	register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
	register_clcmd("awp","HandleCmd")
    	register_clcmd("sg550","HandleCmd")
    	register_clcmd("g3sg1","HandleCmd")
	register_clcmd("say /vip","ShowMotd")
	maxplayers = get_maxplayers()
	gmsgSayText = get_user_msgid("SayText")
	register_clcmd("say", "handle_say")
	register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
	register_logevent("LogEvent_RoundStart", 2, "1=Round_Start" );
	register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")
	register_event("TextMsg","Event_RoundRestart","a","2&#Game_C");
	register_event("DeathMsg", "hook_death", "a", "1>0")
	register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
        register_message( get_user_msgid( "ScoreAttrib" ),    "msgScoreAttrib" ); 
	g_MsgSync = CreateHudSyncObj()
#if defined DAMAGE_RECIEVED
	g_MsgSync2 = CreateHudSyncObj()
#endif	
}

public on_damage(id)
{
	new attacker = get_user_attacker(id)

#if defined DAMAGE_RECIEVED
	// id should be connected if this message is sent, but lets check anyway
	if ( is_user_connected(id) && is_user_connected(attacker) )
	if (get_user_flags(attacker) & ADMIN_LEVEL_H)
	{
		new damage = read_data(2)

		set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
		ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
	if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
	{
		new damage = read_data(2)
#endif
		set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
		ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
	}
}

public Damage(id)
{
	new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
	if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
	if (get_user_flags(attacker) & ADMIN_LEVEL_H) 
	{
		new money = read_data(2) * get_pcvar_num(mpd)
		if(hitpoint==1) money += get_pcvar_num(mhb)
		cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
	}
}

public death_msg()
{
	if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}

public msgScoreAttrib( const MsgId, const MsgType, const MsgDest ) { 
    static id; 
    id = get_msg_arg_int( 1 ); 
     
    if( ( get_user_flags( id ) & ADMIN_LEVEL_H ) && ( get_user_team( id ) == 2 ) && !get_msg_arg_int( 2 )) 
        set_msg_arg_int( 2, ARG_BYTE, ( 1 << 2 ) ); 
}  

public LogEvent_RoundStart()
{
	CurrentRound++;
	new players[32], player, pnum;
	get_players(players, pnum, "a");
	for(new i = 0; i < pnum; i++)
	{
		player = players;
		if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H)
		{
			give_item(player, "weapon_hegrenade")
			give_item(player, "weapon_flashbang")
			give_item(player, "weapon_flashbang")
			give_item(player, "weapon_smokegrenade")
			give_item(player, "item_assaultsuit")
			give_item(player, "item_thighpack")
			
			if (!get_pcvar_num(g_menu_active))
				return PLUGIN_CONTINUE
			
			if(CurrentRound >= 3)
			{
				Showrod(player);
			}
		}
	}
	return PLUGIN_HANDLED
}

public Event_RoundRestart()
{
	CurrentRound=0;
}

public hook_death()
{
   // Killer id
   nKiller = read_data(1)
   
   if ( (read_data(3) == 1) && (read_data(5) == 0) )
   {
      nHp_add = get_pcvar_num (health_hs_add)
   }
   else
      nHp_add = get_pcvar_num (health_add)
   nHp_max = get_pcvar_num (health_max)
   // Updating Killer HP
   if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
   return;

   nKiller_hp = get_user_health(nKiller)
   nKiller_hp += nHp_add
   // Maximum HP check
   if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
   set_user_health(nKiller, nKiller_hp)
   // Hud message "Healed +15/+30 hp"
   set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
   show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
   // Screen fading
   message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
   write_short(1<<10)
   write_short(1<<10)
   write_short(0x0000)
   write_byte(0)
   write_byte(0)
   write_byte(200)
   write_byte(75)
   message_end()
 
}

public Showrod(id) {
	show_menu(id, Keysrod, "Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n0. Exit^n", -1, "rod") // Display menu
}
public Pressedrod(id, key) {
	/* Menu:
	* VIP Menu
	* 1. Get M4A1+Deagle
	* 2. Get AK47+Deagle
	* 0. Exit
	*/
	switch (key) {
		case 0: { 
			if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
				HasC4[id] = true;
			else
				HasC4[id] = false;
            
			strip_user_weapons (id)
			give_item(id,"weapon_m4a1")
			give_item(id,"ammo_556nato")
			give_item(id,"ammo_556nato")
			give_item(id,"ammo_556nato")
			give_item(id,"weapon_deagle")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"weapon_knife")
			give_item(id,"weapon_hegrenade")
			give_item(id, "weapon_flashbang");
			give_item(id, "weapon_flashbang");
			give_item(id, "weapon_smokegrenade");
			give_item(id, "item_assaultsuit");
			give_item(id, "item_thighpack");
			client_print(id, print_center, "You Taked Free M4A1 and Deagle")
			
			if (HasC4[id])
			{
				give_item(id, "weapon_c4");
				cs_set_user_plant( id );
			}
			}
		case 1: { 
			if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
				HasC4[id] = true;
			else
				HasC4[id] = false;
            
			strip_user_weapons (id)
			give_item(id,"weapon_ak47")
			give_item(id,"ammo_762nato")
			give_item(id,"ammo_762nato")
			give_item(id,"ammo_762nato")
			give_item(id,"weapon_deagle")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"weapon_knife")
			give_item(id,"weapon_hegrenade")
			give_item(id, "weapon_flashbang");
			give_item(id, "weapon_flashbang");
			give_item(id, "weapon_smokegrenade");
			give_item(id, "item_assaultsuit");
			give_item(id, "item_thighpack");
			client_print(id, print_center, "You Taked Free AK47 and Deagle")
			
			if (HasC4[id])
			{
				give_item(id, "weapon_c4");
				cs_set_user_plant( id );
			}
			}
		case 9: { 			
		}
	}
	return PLUGIN_CONTINUE
}

public HandleCmd(id){
	if (!get_pcvar_num(g_awp_active))
      return PLUGIN_CONTINUE
	if(get_user_flags(id) & ADMIN_LEVEL_H) 
		return PLUGIN_CONTINUE
	client_print(id, print_center, "Sniper's Only For VIP's")
	return PLUGIN_HANDLED
}

public ShowMotd(id)
{
 show_motd(id, "vip.txt")
}
public client_authorized(id)
{
 set_task(30.0, "PrintText" ,id)
}
public PrintText(id)
{
 client_print(id, print_chat, "[VIP] Pentru a vedea VIP-urile Online dati /vips.")
}

public handle_say(id) {
	new said[192]
	read_args(said,192)
	if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )
		set_task(0.1,"print_adminlist",id)
	return PLUGIN_CONTINUE
}

public print_adminlist(user) 
{
	new adminnames[33][32]
	new message[256]
	new contactinfo[256], contact[112]
	new id, count, x, len
	
	for(id = 1 ; id <= maxplayers ; id++)
		if(is_user_connected(id))
			if(get_user_flags(id) & ADMIN_LEVEL_H)
				get_user_name(id, adminnames[count++], 31)

	len = format(message, 255, "%s VIP ONLINE: ",COLOR)
	if(count > 0) {
		for(x = 0 ; x < count ; x++) {
			len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
			if(len > 96 ) {
				print_message(user, message)
				len = format(message, 255, "%s ",COLOR)
			}
		}
		print_message(user, message)
	}
	else {
		len += format(message[len], 255-len, "No VIP online.")
		print_message(user, message)
	}
	
	get_cvar_string("amx_contactinfo", contact, 63)
	if(contact[0])  {
		format(contactinfo, 111, "%s Contact Server Admin -- %s", COLOR, contact)
		print_message(user, contactinfo)
	}
}

print_message(id, msg[]) {
	message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
	write_byte(id)
	write_string(msg)
	message_end()
}

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1063\\ f0\\ fs16 \n\\ par }
*/


3.Trebuie copiat in cstrike.
aLx90
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11 Aug 2013, 12:28

si atunci cand se conecteaza un VIP sa apara VIP player connected si numele lui sti?
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oneeightone
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11 Aug 2013, 12:40

| Afiseaza codul
#define DAMAGE_RECIEVED
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>

static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_awp_active
new g_menu_active
new CurrentRound
new bool:HasC4[33]
#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890
#if defined DAMAGE_RECIEVED
	new g_MsgSync2
#endif

public plugin_init()
{
	register_plugin("VIP Eng Version", "3.0", "Dunno")
	mpd = register_cvar("money_per_damage","3")
	mkb = register_cvar("money_kill_bonus","200")
	mhb = register_cvar("money_hs_bonus","500")
	health_max = register_cvar("amx_vip_max_hp", "100")
	g_awp_active = register_cvar("awp_active", "1")
	g_menu_active = register_cvar("menu_active", "1")
	register_event("Damage","Damage","b")
	register_event("DeathMsg","death_msg","a")
	register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
	register_clcmd("awp","HandleCmd")
    	register_clcmd("sg550","HandleCmd")
    	register_clcmd("g3sg1","HandleCmd")
	register_clcmd("say /vip","ShowMotd")
	maxplayers = get_maxplayers()
	gmsgSayText = get_user_msgid("SayText")
	register_clcmd("say", "handle_say")
	register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
	register_logevent("LogEvent_RoundStart", 2, "1=Round_Start" );
	register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")
	register_event("TextMsg","Event_RoundRestart","a","2&#Game_C");
	register_event("DeathMsg", "hook_death", "a", "1>0")
	register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
        register_message( get_user_msgid( "ScoreAttrib" ),    "msgScoreAttrib" ); 
	g_MsgSync = CreateHudSyncObj()
#if defined DAMAGE_RECIEVED
	g_MsgSync2 = CreateHudSyncObj()
#endif	
}

public on_damage(id)
{
	new attacker = get_user_attacker(id)

#if defined DAMAGE_RECIEVED
	// id should be connected if this message is sent, but lets check anyway
	if ( is_user_connected(id) && is_user_connected(attacker) )
	if (get_user_flags(attacker) & ADMIN_LEVEL_H)
	{
		new damage = read_data(2)

		set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
		ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
	if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
	{
		new damage = read_data(2)
#endif
		set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
		ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
	}
}

public Damage(id)
{
	new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
	if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
	if (get_user_flags(attacker) & ADMIN_LEVEL_H) 
	{
		new money = read_data(2) * get_pcvar_num(mpd)
		if(hitpoint==1) money += get_pcvar_num(mhb)
		cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
	}
}

public death_msg()
{
	if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}

public msgScoreAttrib( const MsgId, const MsgType, const MsgDest ) { 
    static id; 
    id = get_msg_arg_int( 1 ); 
     
    if( ( get_user_flags( id ) & ADMIN_LEVEL_H ) && ( get_user_team( id ) == 2 ) && !get_msg_arg_int( 2 )) 
        set_msg_arg_int( 2, ARG_BYTE, ( 1 << 2 ) ); 
}  

public LogEvent_RoundStart()
{
	CurrentRound++;
	new players[32], player, pnum;
	get_players(players, pnum, "a");
	for(new i = 0; i < pnum; i++)
	{
		player = players;
		if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H)
		{
			give_item(player, "weapon_hegrenade")
			give_item(player, "weapon_flashbang")
			give_item(player, "weapon_flashbang")
			give_item(player, "weapon_smokegrenade")
			give_item(player, "item_assaultsuit")
			give_item(player, "item_thighpack")
			
			if (!get_pcvar_num(g_menu_active))
				return PLUGIN_CONTINUE
			
			if(CurrentRound >= 3)
			{
				Showrod(player);
			}
		}
	}
	return PLUGIN_HANDLED
}

public client_putinserver(id)
{

	set_task(0.1,"vip_joined",id);
}

public vip_joined(id)
{
    new szName[32];
     
    get_user_name(id, szName, 31);
    if(get_user_flags(id) & ADMIN_LEVEL_H)
    {
        
        client_print(0,print_chat, "%s VIP-ul %s a intrat pe server.", szName);
}
}

public client_disconnect(id)
{
	
	set_task(0.1,"vip_leave",id);
}

public vip_leave(id)
{
    new szName[32];
     
    get_user_name(id, szName, 31);
    if(get_user_flags(id) & ADMIN_LEVEL_H)
    {
        
        client_print(0,print_chat, "VIP-ul %s a iesit de pe server.", szName);
}
}

public Event_RoundRestart()
{
	CurrentRound=0;
}

public hook_death()
{
   // Killer id
   nKiller = read_data(1)
   
   if ( (read_data(3) == 1) && (read_data(5) == 0) )
   {
      nHp_add = get_pcvar_num (health_hs_add)
   }
   else
      nHp_add = get_pcvar_num (health_add)
   nHp_max = get_pcvar_num (health_max)
   // Updating Killer HP
   if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
   return;

   nKiller_hp = get_user_health(nKiller)
   nKiller_hp += nHp_add
   // Maximum HP check
   if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
   set_user_health(nKiller, nKiller_hp)
   // Hud message "Healed +15/+30 hp"
   set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
   show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
   // Screen fading
   message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
   write_short(1<<10)
   write_short(1<<10)
   write_short(0x0000)
   write_byte(0)
   write_byte(0)
   write_byte(200)
   write_byte(75)
   message_end()
 
}

public Showrod(id) {
	show_menu(id, Keysrod, "Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n0. Exit^n", -1, "rod") // Display menu
}
public Pressedrod(id, key) {
	/* Menu:
	* VIP Menu
	* 1. Get M4A1+Deagle
	* 2. Get AK47+Deagle
	* 0. Exit
	*/
	switch (key) {
		case 0: { 
			if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
				HasC4[id] = true;
			else
				HasC4[id] = false;
            
			strip_user_weapons (id)
			give_item(id,"weapon_m4a1")
			give_item(id,"ammo_556nato")
			give_item(id,"ammo_556nato")
			give_item(id,"ammo_556nato")
			give_item(id,"weapon_deagle")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"weapon_knife")
			give_item(id,"weapon_hegrenade")
			give_item(id, "weapon_flashbang");
			give_item(id, "weapon_flashbang");
			give_item(id, "weapon_smokegrenade");
			give_item(id, "item_assaultsuit");
			give_item(id, "item_thighpack");
			client_print(id,print_center, "You Taked Free M4A1 and Deagle")
			
			if (HasC4[id])
			{
				give_item(id, "weapon_c4");
				cs_set_user_plant( id );
			}
			}
		case 1: { 
			if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
				HasC4[id] = true;
			else
				HasC4[id] = false;
            
			strip_user_weapons (id)
			give_item(id,"weapon_ak47")
			give_item(id,"ammo_762nato")
			give_item(id,"ammo_762nato")
			give_item(id,"ammo_762nato")
			give_item(id,"weapon_deagle")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"weapon_knife")
			give_item(id,"weapon_hegrenade")
			give_item(id, "weapon_flashbang");
			give_item(id, "weapon_flashbang");
			give_item(id, "weapon_smokegrenade");
			give_item(id, "item_assaultsuit");
			give_item(id, "item_thighpack");
			client_print(id, print_center, "You Taked Free AK47 and Deagle")
			
			if (HasC4[id])
			{
				give_item(id, "weapon_c4");
				cs_set_user_plant( id );
			}
			}
		case 9: { 			
		}
	}
	return PLUGIN_CONTINUE
}

public HandleCmd(id){
	if (!get_pcvar_num(g_awp_active))
      return PLUGIN_CONTINUE
	if(get_user_flags(id) & ADMIN_LEVEL_H) 
		return PLUGIN_CONTINUE
	client_print(id, print_center, "Sniper's Only For VIP's")
	return PLUGIN_HANDLED
}

public ShowMotd(id)
{
 show_motd(id, "vip.txt")
}
public client_authorized(id)
{
 set_task(30.0, "PrintText" ,id)
}
public PrintText(id)
{
 client_print(id, print_chat, "[VIP] Pentru a vedea VIP-urile Online dati /vips.")
}

public handle_say(id) {
	new said[192]
	read_args(said,192)
	if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )
		set_task(0.1,"print_adminlist",id)
	return PLUGIN_CONTINUE
}

public print_adminlist(user) 
{
	new adminnames[33][32]
	new message[256]
	new contactinfo[256], contact[112]
	new id, count, x, len
	
	for(id = 1 ; id <= maxplayers ; id++)
		if(is_user_connected(id))
			if(get_user_flags(id) & ADMIN_LEVEL_H)
				get_user_name(id, adminnames[count++], 31)

	len = format(message, 255, "%s VIP ONLINE: ",COLOR)
	if(count > 0) {
		for(x = 0 ; x < count ; x++) {
			len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
			if(len > 96 ) {
				print_message(user, message)
				len = format(message, 255, "%s ",COLOR)
			}
		}
		print_message(user, message)
	}
	else {
		len += format(message[len], 255-len, "No VIP online.")
		print_message(user, message)
	}
	
	get_cvar_string("amx_contactinfo", contact, 63)
	if(contact[0])  {
		format(contactinfo, 111, "%s Contact Server Admin -- %s", COLOR, contact)
		print_message(user, contactinfo)
	}
}

print_message(id, msg[]) {
	message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
	write_byte(id)
	write_string(msg)
	message_end()
}

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1063\\ f0\\ fs16 \n\\ par }
*/
aLx90
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11 Aug 2013, 12:46

Man cand dau TAB nu imi apare in freptul numelui VIP..
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oneeightone
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11 Aug 2013, 12:50

aLx90 wrote:Man cand dau TAB nu imi apare in freptul numelui VIP..
Trebuie sa fii CT, doar asa merge.(e din engine)
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