Cerere Plugin shop

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<<<-Knife->>>
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13 Aug 2013, 10:05

Salut as vrea si eu un plugin de shop pe credite pentru modul furien.Shopul as vrea sa arata cum va foi scrie mai jos:
-Furien
1.Super Knife-5 credite
2.Parasuta-2 credite(numai pentru Antifunerieni)
3.He-4 credite
4.50HP-2 credite
5.100Ap-2 credite
-AntiFurien:
1.Packet Hp+Ap-10 credite(aici as vreau sa dea 300Hp si 300Ap)
2.Defuse-2 credite
3.Parasuta-3 credite
4.50HP-2 credite
5.100AP-2 credite
La Super Knife va rog mult daca imi puteti pune acest Super Knife:Image
Multumesc Anticipat
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13 Aug 2013, 10:54

Shop Furien | Afiseaza codul
[code]#include < amxmodx >
#include < amxmisc>
#include < engine >
#include < cstrike >
#include < hamsandwich >
#include < fakemeta >
#include < fakemeta_util >
#include < CC_ColorChat >
#include < fun >
#include < fcs >

#define PLUGIN "Furien Shop"
#define VERSION "0.2"
#define AUTHOR "Gabriel"

#define	FL_WATERJUMP	(1<<11)
#define	FL_ONGROUND	      (1<<9)

new bool:UserHaveBhop[33];
new bool:super_knife [ 33 ];

new super_knife_v_model [ 66 ] = "models/furien/knifes/v_strong_knife.mdl";

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR);
	
	register_clcmd("say /shop", "FurienShop", 0);
	register_clcmd("say shop", "FurienShop", 0);
	register_clcmd("say_team /shop", "FurienShop", 0);
	register_clcmd("say_team shop", "FurienShop", 0);
	register_event ( "CurWeapon", "CurrentWeapon", "be", "1=1" );
	RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" );
	RegisterHam ( Ham_Spawn, "player", "Spawn", 1 ); 
	
}
public plugin_precache ( ) {
	
	precache_model ( super_knife_v_model );
}
public Spawn ( id ) {
	
	strip_user_weapons ( id );
	give_item ( id, "weapon_knife" );
	super_knife [ id ] = false;
      	UserHaveBhop[id] = false;

}
public CurrentWeapon ( id ) {
	
	if ( super_knife [ id ] && get_user_weapon ( id ) == CSW_KNIFE ) {
		
		set_pev ( id, pev_viewmodel2, super_knife_v_model );
	}
}
public FurienShop ( id ) {
	
	if (get_user_team(id) == 1 ) {
		
		set_task( 0.1, "ShowFurien", id );
	}
	
	if (get_user_team (id ) == 2 ) {
		
		set_task( 0.1, "ShowAntiFurien", id );
	}
}
public ShowAntiFurien(id, level, cid) {   
 
	new menu = menu_create( "\rFurien\w Shop", "antifurienhandler");
	menu_additem(menu, "HP + AP - \r10 \yC", "1", 0);
	menu_additem(menu, "Defuse Kit - \r2 \yC", "2", 0 );
	menu_additem(menu, "50 HP - \r2 \yC", "3", 0);
	menu_additem(menu, "100 AP - \r4 \yC", "4", 0);
	menu_additem(menu, "Autobhop - \r6 \yC", "5", 0);
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0);

}
public ShowFurien(id, level, cid) {    

	new menu = menu_create( "\rFurien\w Shop", "furienhandler");
	menu_additem(menu, "SuperKnife - \r5 \yC", "1", 0);
	menu_additem(menu, "HE Grenade - \r3 \yC", "2", 0 );
	menu_additem(menu, "50 HP - \r2 \yC", "3", 0);
	menu_additem(menu, "100 AP - \r4 \yC", "4", 0);
	menu_additem(menu, "Autobhop - \r6 \yC", "5", 0);

	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_display(id, menu, 0);

}

public furienhandler(id, menu, item, level, cid) {
	if( item == MENU_EXIT )
	{
		return 1;
	}
	
	new data[6], szName[64];
	new access, callback;
	menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
	new key = str_to_num(data);
	
	switch(key)
	{     
		
		case 1:
		{
			new iCredits = fcs_get_user_credits ( id ) - 5;
			if( iCredits < 0 )
			{
				ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
				return 1;
				
			}
			else
			{ 
				super_knife[ id ] = true;
                                	CurrentWeapon( id );
					
				fcs_set_user_credits( id, iCredits );
				return 1;
			}
		}
  
		case 2:
		{
			new iCredits = fcs_get_user_credits ( id ) - 3;
			if( iCredits < 0 )
			{
				ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
				return 1;
				
			}
			else
			{
				give_item( id, "weapon_hegrenade" );
				fcs_set_user_credits( id, iCredits );
				return 1;
			}
		} 

		case 3:
		{
			new iCredits = fcs_get_user_credits ( id ) - 2;
			if( iCredits < 0 )
			{
				ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
				return 1;
				
			}
			else
			{
				new Health = get_user_health ( id );
				if( Health <= 250 )
				{
					fm_set_user_health( id, get_user_health ( id ) + 50 );
					fcs_set_user_credits( id, iCredits );
					return 1;
				}
				
				if( Health > 250 ) {
					
					ColorChat( id, GREEN, "[FURIEN]^x01 You can't buy more^x03 250 HP^x01." );
					return 1;
				}
			}
		}

		case 4:
		{
			new iCredits = fcs_get_user_credits ( id ) - 4;
			if( iCredits < 0 )
			{
				ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
				return 1;
				
			}
			else
			{
				new Armor = get_user_armor ( id );
				if ( Armor <= 250 ) {
					fm_set_user_armor( id, get_user_armor ( id ) + 100 );
					fcs_set_user_credits ( id, iCredits );
					return 1;
				}
				
				if ( Armor > 250 ) {
					
					ColorChat( id, GREEN, "[FURIEN]^x01 You can't buy more^4 250 AP^3 .^4" );
					return 1;
				}
			}
		}

		case 5:
		{
			new iCredits = fcs_get_user_credits ( id ) - 6;
			if( iCredits < 0 )
			{
				ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
				return 1;
				
			}
			if(UserHaveBhop[id]) {
				ColorChat( id, GREEN, "[FURIEN]^x01 You have Bhop.");
			} 
			else if(!UserHaveBhop[id]) {
				ColorChat( id, GREEN, "[FURIEN]^x01 You buy Bhop.");
				UserHaveBhop[id] = true;
				fcs_set_user_credits ( id, iCredits );
				return 1;
			}
		}
	}
	menu_destroy(menu);
	return 1;
}
	
public antifurienhandler(id, menu, item, level, cid) {
		if( item == MENU_EXIT )
		{
			return 1;
		}
		
		new data[6], szName[64];
		new access, callback;
		menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
		new key = str_to_num(data);
		
		switch(key)
		{     
			case 1:
			{
				new iCredits = fcs_get_user_credits ( id ) - 10;
				if( iCredits < 0 )
				{
					ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
					return 1;
					
				}
				else
				{ 
					new Health = get_user_health ( id );
					
					if ( Health <= 250 )
					{
						fm_set_user_health ( id, get_user_health ( id ) + 100 );
					}
					
					new Armor = get_user_armor ( id );
					
					if ( Armor <= 250 )
					{
						fm_set_user_armor( id, get_user_armor ( id ) + 100 );
					}
					
					fcs_set_user_credits ( id, iCredits );
					return 1;
				}
			}  

			case 2:
			{
				new iCredits = fcs_get_user_credits ( id ) - 2;
				if( iCredits < 0 )
				{
					ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
					return 1;
					
				}
				else
				{ 
                                        fm_give_item ( id, "item_thighpack" )
					fcs_set_user_credits ( id, iCredits );
					return 1;
				}
			}
  
			case 3:
			{
				new iCredits = fcs_get_user_credits ( id ) - 2;
				if( iCredits < 0 )
				{
					ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
					return 1;
					
				}
				else
				{
					new Health = get_user_health ( id );
					if ( Health <= 250 ) {
						fm_set_user_health ( id, get_user_health ( id ) + 50 );
						fcs_set_user_credits ( id, iCredits );
						return 1;
					}
					
					if ( Health > 250 ) {
						
						ColorChat ( id, GREEN, "[FURIEN]^x01 You can't buy more ^x03 250 HP^x01." );
						return 1;
					}
				}
			}

			case 4:
			{
				new iCredits = fcs_get_user_credits ( id ) - 4;
				if( iCredits < 0 )
				{
					ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
					return 1;
					
				}
				else
				{
					new Armor = get_user_armor ( id );
					if ( Armor <= 250 ) {
						fm_set_user_armor( id, get_user_armor ( id ) + 100 );
						fcs_set_user_credits ( id, iCredits );
						return 1;
					}
					
					if ( Armor > 250 ) {
						
						ColorChat( id, GREEN, "[FURIEN]^x01 You can't buy more ^4 250 AP^3 .^4" );
						return 1;
					}
				}
			}

			case 5:
			{
				new iCredits = fcs_get_user_credits ( id ) - 6;
				if( iCredits < 0 )
				{
					ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
					return 1;
					
				}
				if(UserHaveBhop[id]) {
					ColorChat( id, GREEN, "[FURIEN]^x01 You have Bhop");
				} 
				else if(!UserHaveBhop[id]) {
					ColorChat( id, GREEN, "[FURIEN]^x01 You Buy Bhop");
					UserHaveBhop[id] = true;
					fcs_set_user_credits ( id, iCredits );
					return 1;
				}
			}
			
		}
		menu_destroy(menu);
		return 1;
}

public client_PreThink(id) {
	if(!UserHaveBhop[id])
		return 0;
	
	entity_set_float(id, EV_FL_fuser2, 0.0);
	
	if(entity_get_int(id, EV_INT_button) & 2) {
		new flags = entity_get_int(id, EV_INT_flags);

		if(flags & FL_WATERJUMP)
			return 0;
			
		if(entity_get_int(id, EV_INT_waterlevel) >= 2)
			return 0;
			
		if(!(flags & FL_ONGROUND))
			return 0;
		
		new Float:velocity[3];
		entity_get_vector(id, EV_VEC_velocity, velocity);
		velocity[2] += 250.0;
		entity_set_vector(id, EV_VEC_velocity, velocity);

		entity_set_int(id, EV_INT_gaitsequence, 6);
	}
	
	return 0;
}
public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits )
{
	if( iInflictor == iAttacker && super_knife [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T )
	{
		SetHamParamFloat( 4, fDamage * 2.0);
		return HAM_HANDLED;
	}
	
	return HAM_IGNORED;
}[/code]
In loc de Parashuta ti-am pus bunny hop!

Acel cutit e de femeie, din CSO !
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș


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Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
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<<<-Knife->>>
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Posts: 62
Joined: 05 Feb 2013, 13:17
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Detinator server CS: furien.one.ro
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13 Aug 2013, 12:21

cand incerc sa il compliez imi da eroarea asta:
FurienShop.sma(8) : fatal error 100: cannot read from file: "CC_ColorChat"
Ce sa fac?
Pls ziceti-mi cum pot sa il compliez sa ce sa fac!
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vladu888
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13 Aug 2013, 14:22

in loc de "CC_ColorChat" pui #include <colorchat> uite bine facut
| Afiseaza codul
#include < amxmodx >
#include < amxmisc>
#include < engine >
#include < cstrike >
#include < hamsandwich >
#include < fakemeta >
#include < fakemeta_util >
#include <colorchat>
#include < fun >
#include < fcs >

#define PLUGIN "Furien Shop"
#define VERSION "0.2"
#define AUTHOR "Gabriel"

#define   FL_WATERJUMP   (1<<11)
#define   FL_ONGROUND         (1<<9)

new bool:UserHaveBhop[33];
new bool:super_knife [ 33 ];

new super_knife_v_model [ 66 ] = "models/furien/knifes/v_strong_knife.mdl";

public plugin_init() {
   register_plugin(PLUGIN, VERSION, AUTHOR);
   
   register_clcmd("say /shop", "FurienShop", 0);
   register_clcmd("say shop", "FurienShop", 0);
   register_clcmd("say_team /shop", "FurienShop", 0);
   register_clcmd("say_team shop", "FurienShop", 0);
   register_event ( "CurWeapon", "CurrentWeapon", "be", "1=1" );
   RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" );
   RegisterHam ( Ham_Spawn, "player", "Spawn", 1 ); 
   
}
public plugin_precache ( ) {
   
   precache_model ( super_knife_v_model );
}
public Spawn ( id ) {
   
   strip_user_weapons ( id );
   give_item ( id, "weapon_knife" );
   super_knife [ id ] = false;
         UserHaveBhop[id] = false;

}
public CurrentWeapon ( id ) {
   
   if ( super_knife [ id ] && get_user_weapon ( id ) == CSW_KNIFE ) {
      
      set_pev ( id, pev_viewmodel2, super_knife_v_model );
   }
}
public FurienShop ( id ) {
   
   if (get_user_team(id) == 1 ) {
      
      set_task( 0.1, "ShowFurien", id );
   }
   
   if (get_user_team (id ) == 2 ) {
      
      set_task( 0.1, "ShowAntiFurien", id );
   }
}
public ShowAntiFurien(id, level, cid) {   
 
   new menu = menu_create( "\rFurien\w Shop", "antifurienhandler");
   menu_additem(menu, "HP + AP - \r10 \yC", "1", 0);
   menu_additem(menu, "Defuse Kit - \r2 \yC", "2", 0 );
   menu_additem(menu, "50 HP - \r2 \yC", "3", 0);
   menu_additem(menu, "100 AP - \r4 \yC", "4", 0);
   menu_additem(menu, "Autobhop - \r6 \yC", "5", 0);
   
   menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
   menu_display(id, menu, 0);

}
public ShowFurien(id, level, cid) {    

   new menu = menu_create( "\rFurien\w Shop", "furienhandler");
   menu_additem(menu, "SuperKnife - \r5 \yC", "1", 0);
   menu_additem(menu, "HE Grenade - \r3 \yC", "2", 0 );
   menu_additem(menu, "50 HP - \r2 \yC", "3", 0);
   menu_additem(menu, "100 AP - \r4 \yC", "4", 0);
   menu_additem(menu, "Autobhop - \r6 \yC", "5", 0);

   menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
   menu_display(id, menu, 0);

}

public furienhandler(id, menu, item, level, cid) {
   if( item == MENU_EXIT )
   {
      return 1;
   }
   
   new data[6], szName[64];
   new access, callback;
   menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
   new key = str_to_num(data);
   
   switch(key)
   {     
      
      case 1:
      {
         new iCredits = fcs_get_user_credits ( id ) - 5;
         if( iCredits < 0 )
         {
            ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
            return 1;
            
         }
         else
         { 
            super_knife[ id ] = true;
                                   CurrentWeapon( id );
               
            fcs_set_user_credits( id, iCredits );
            return 1;
         }
      }
  
      case 2:
      {
         new iCredits = fcs_get_user_credits ( id ) - 3;
         if( iCredits < 0 )
         {
            ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
            return 1;
            
         }
         else
         {
            give_item( id, "weapon_hegrenade" );
            fcs_set_user_credits( id, iCredits );
            return 1;
         }
      } 

      case 3:
      {
         new iCredits = fcs_get_user_credits ( id ) - 2;
         if( iCredits < 0 )
         {
            ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
            return 1;
            
         }
         else
         {
            new Health = get_user_health ( id );
            if( Health <= 250 )
            {
               fm_set_user_health( id, get_user_health ( id ) + 50 );
               fcs_set_user_credits( id, iCredits );
               return 1;
            }
            
            if( Health > 250 ) {
               
               ColorChat( id, GREEN, "[FURIEN]^x01 You can't buy more^x03 250 HP^x01." );
               return 1;
            }
         }
      }

      case 4:
      {
         new iCredits = fcs_get_user_credits ( id ) - 4;
         if( iCredits < 0 )
         {
            ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
            return 1;
            
         }
         else
         {
            new Armor = get_user_armor ( id );
            if ( Armor <= 250 ) {
               fm_set_user_armor( id, get_user_armor ( id ) + 100 );
               fcs_set_user_credits ( id, iCredits );
               return 1;
            }
            
            if ( Armor > 250 ) {
               
               ColorChat( id, GREEN, "[FURIEN]^x01 You can't buy more^4 250 AP^3 .^4" );
               return 1;
            }
         }
      }

      case 5:
      {
         new iCredits = fcs_get_user_credits ( id ) - 6;
         if( iCredits < 0 )
         {
            ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
            return 1;
            
         }
         if(UserHaveBhop[id]) {
            ColorChat( id, GREEN, "[FURIEN]^x01 You have Bhop.");
         } 
         else if(!UserHaveBhop[id]) {
            ColorChat( id, GREEN, "[FURIEN]^x01 You buy Bhop.");
            UserHaveBhop[id] = true;
            fcs_set_user_credits ( id, iCredits );
            return 1;
         }
      }
   }
   menu_destroy(menu);
   return 1;
}
   
public antifurienhandler(id, menu, item, level, cid) {
      if( item == MENU_EXIT )
      {
         return 1;
      }
      
      new data[6], szName[64];
      new access, callback;
      menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
      new key = str_to_num(data);
      
      switch(key)
      {     
         case 1:
         {
            new iCredits = fcs_get_user_credits ( id ) - 10;
            if( iCredits < 0 )
            {
               ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
               return 1;
               
            }
            else
            { 
               new Health = get_user_health ( id );
               
               if ( Health <= 250 )
               {
                  fm_set_user_health ( id, get_user_health ( id ) + 100 );
               }
               
               new Armor = get_user_armor ( id );
               
               if ( Armor <= 250 )
               {
                  fm_set_user_armor( id, get_user_armor ( id ) + 100 );
               }
               
               fcs_set_user_credits ( id, iCredits );
               return 1;
            }
         }  

         case 2:
         {
            new iCredits = fcs_get_user_credits ( id ) - 2;
            if( iCredits < 0 )
            {
               ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
               return 1;
               
            }
            else
            { 
                                        fm_give_item ( id, "item_thighpack" )
               fcs_set_user_credits ( id, iCredits );
               return 1;
            }
         }
  
         case 3:
         {
            new iCredits = fcs_get_user_credits ( id ) - 2;
            if( iCredits < 0 )
            {
               ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
               return 1;
               
            }
            else
            {
               new Health = get_user_health ( id );
               if ( Health <= 250 ) {
                  fm_set_user_health ( id, get_user_health ( id ) + 50 );
                  fcs_set_user_credits ( id, iCredits );
                  return 1;
               }
               
               if ( Health > 250 ) {
                  
                  ColorChat ( id, GREEN, "[FURIEN]^x01 You can't buy more ^x03 250 HP^x01." );
                  return 1;
               }
            }
         }

         case 4:
         {
            new iCredits = fcs_get_user_credits ( id ) - 4;
            if( iCredits < 0 )
            {
               ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
               return 1;
               
            }
            else
            {
               new Armor = get_user_armor ( id );
               if ( Armor <= 250 ) {
                  fm_set_user_armor( id, get_user_armor ( id ) + 100 );
                  fcs_set_user_credits ( id, iCredits );
                  return 1;
               }
               
               if ( Armor > 250 ) {
                  
                  ColorChat( id, GREEN, "[FURIEN]^x01 You can't buy more ^4 250 AP^3 .^4" );
                  return 1;
               }
            }
         }

         case 5:
         {
            new iCredits = fcs_get_user_credits ( id ) - 6;
            if( iCredits < 0 )
            {
               ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
               return 1;
               
            }
            if(UserHaveBhop[id]) {
               ColorChat( id, GREEN, "[FURIEN]^x01 You have Bhop");
            } 
            else if(!UserHaveBhop[id]) {
               ColorChat( id, GREEN, "[FURIEN]^x01 You Buy Bhop");
               UserHaveBhop[id] = true;
               fcs_set_user_credits ( id, iCredits );
               return 1;
            }
         }
         
      }
      menu_destroy(menu);
      return 1;
}

public client_PreThink(id) {
   if(!UserHaveBhop[id])
      return 0;
   
   entity_set_float(id, EV_FL_fuser2, 0.0);
   
   if(entity_get_int(id, EV_INT_button) & 2) {
      new flags = entity_get_int(id, EV_INT_flags);

      if(flags & FL_WATERJUMP)
         return 0;
         
      if(entity_get_int(id, EV_INT_waterlevel) >= 2)
         return 0;
         
      if(!(flags & FL_ONGROUND))
         return 0;
      
      new Float:velocity[3];
      entity_get_vector(id, EV_VEC_velocity, velocity);
      velocity[2] += 250.0;
      entity_set_vector(id, EV_VEC_velocity, velocity);

      entity_set_int(id, EV_INT_gaitsequence, 6);
   }
   
   return 0;
}
public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits )
{
   if( iInflictor == iAttacker && super_knife [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T )
   {
      SetHamParamFloat( 4, fDamage * 2.0);
      return HAM_HANDLED;
   }
   
   return HAM_IGNORED;
}
incearca acuma
AM dat un edit vreau sa zic ca shopurile is incurcate cel dela furien e la anti-furien si cel dela anti-furien e la furien mi-o rezolvat gabriel eroarea asta dar nu mai am smaul :| poate til inverseaza cineva
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<<<-Knife->>>
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13 Aug 2013, 14:30

Acum imi da alta eroare:
FurienShop.sma(10) : fatal error 100: cannot read from file: "fcs"
Pls help me!
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vladu888
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13 Aug 2013, 14:59

ai nevoie de inlucde-ul asta
| Afiseaza codul
http://www.girlshare.ro/32756542.5
adaugal in addons/amxmodx/scripting/include si compileazal sper ca te-am ajutat :D
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<<<-Knife->>>
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13 Aug 2013, 15:30

Tot nu imi merge pls comliazal si punemi amxx sa il downloadez pls.Daca a ajuti iti dau Multumesc!
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-Turbo-
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SteamID: kingforbidden
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Ban scos ( achitat )
Nume anterior: Turbo19973
Location: Botosani
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13 Aug 2013, 16:34

| Afiseaza codul
http://www8.zippyshare.com/v/4910012/file.html
@YONTU: Bohopul era pus deja de mine
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<<<-Knife->>>
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13 Aug 2013, 18:23

Merge perfect multumesc tuturor mai ales lui Turbo!O sa primiti toti cate un multumesc :)
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