Reparare Plugin

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<<<-Knife->>>
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14 Aug 2013, 16:50

As vrea sa imi reparati acest plugin shop pe credite pentru ca nu le downloadaza v_strong_knife playerilor deci nu se conecteaza la server dar servarul arata ca e on si cei care au modelul le merge dar cei care nu il au nu se downloadaza .Si daca puteti va rog sa sa imi dati si amxx de la sursa modificata pentru ca eu nu il pot scoate!
Uitati sursa!
| Afiseaza codul
#include < amxmodx >
#include < amxmisc>
#include < engine >
#include < cstrike >
#include < hamsandwich >
#include < fakemeta >
#include < fakemeta_util >
#include <colorchat>
#include < fun >
#include < fcs >

#define PLUGIN "Furien Shop"
#define VERSION "0.2"
#define AUTHOR "Gabriel"

#define   FL_WATERJUMP   (1<<11)
#define   FL_ONGROUND         (1<<9)

new bool:UserHaveBhop[33];
new bool:super_knife [ 33 ];

new super_knife_v_model [ 66 ] = "models/furien/knifes/v_strong_knife.mdl";

public plugin_init() {
   register_plugin(PLUGIN, VERSION, AUTHOR);
   
   register_clcmd("say /shop", "FurienShop", 0);
   register_clcmd("say shop", "FurienShop", 0);
   register_clcmd("say_team /shop", "FurienShop", 0);
   register_clcmd("say_team shop", "FurienShop", 0);
   register_event ( "CurWeapon", "CurrentWeapon", "be", "1=1" );
   RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" );
   RegisterHam ( Ham_Spawn, "player", "Spawn", 1 ); 
   
}
public plugin_precache ( ) {
   
   precache_model ( super_knife_v_model );
}
public Spawn ( id ) {
   
   strip_user_weapons ( id );
   give_item ( id, "weapon_knife" );
   super_knife [ id ] = false;
         UserHaveBhop[id] = false;

}
public CurrentWeapon ( id ) {
   
   if ( super_knife [ id ] && get_user_weapon ( id ) == CSW_KNIFE ) {
      
      set_pev ( id, pev_viewmodel2, super_knife_v_model );
   }
}
public FurienShop ( id ) {
   
   if (get_user_team(id) == 1 ) {
      
      set_task( 0.1, "ShowFurien", id );
   }
   
   if (get_user_team (id ) == 2 ) {
      
      set_task( 0.1, "ShowAntiFurien", id );
   }
}
public ShowAntiFurien(id, level, cid) {   
 
   new menu = menu_create( "\rFurien\w Shop", "antifurienhandler");
   menu_additem(menu, "HP + AP - \r10 \yC", "1", 0);
   menu_additem(menu, "Defuse Kit - \r2 \yC", "2", 0 );
   menu_additem(menu, "50 HP - \r2 \yC", "3", 0);
   menu_additem(menu, "100 AP - \r4 \yC", "4", 0);
   menu_additem(menu, "Autobhop - \r6 \yC", "5", 0);
   
   menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
   menu_display(id, menu, 0);

}
public ShowFurien(id, level, cid) {    

   new menu = menu_create( "\rFurien\w Shop", "furienhandler");
   menu_additem(menu, "SuperKnife - \r5 \yC", "1", 0);
   menu_additem(menu, "HE Grenade - \r3 \yC", "2", 0 );
   menu_additem(menu, "50 HP - \r2 \yC", "3", 0);
   menu_additem(menu, "100 AP - \r4 \yC", "4", 0);
   menu_additem(menu, "Autobhop - \r6 \yC", "5", 0);

   menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
   menu_display(id, menu, 0);

}

public furienhandler(id, menu, item, level, cid) {
   if( item == MENU_EXIT )
   {
      return 1;
   }
   
   new data[6], szName[64];
   new access, callback;
   menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
   new key = str_to_num(data);
   
   switch(key)
   {     
      
      case 1:
      {
         new iCredits = fcs_get_user_credits ( id ) - 5;
         if( iCredits < 0 )
         {
            ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
            return 1;
            
         }
         else
         { 
            super_knife[ id ] = true;
                                   CurrentWeapon( id );
               
            fcs_set_user_credits( id, iCredits );
            return 1;
         }
      }
  
      case 2:
      {
         new iCredits = fcs_get_user_credits ( id ) - 3;
         if( iCredits < 0 )
         {
            ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
            return 1;
            
         }
         else
         {
            give_item( id, "weapon_hegrenade" );
            fcs_set_user_credits( id, iCredits );
            return 1;
         }
      } 

      case 3:
      {
         new iCredits = fcs_get_user_credits ( id ) - 2;
         if( iCredits < 0 )
         {
            ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
            return 1;
            
         }
         else
         {
            new Health = get_user_health ( id );
            if( Health <= 250 )
            {
               fm_set_user_health( id, get_user_health ( id ) + 50 );
               fcs_set_user_credits( id, iCredits );
               return 1;
            }
            
            if( Health > 250 ) {
               
               ColorChat( id, GREEN, "[FURIEN]^x01 You can't buy more^x03 250 HP^x01." );
               return 1;
            }
         }
      }

      case 4:
      {
         new iCredits = fcs_get_user_credits ( id ) - 4;
         if( iCredits < 0 )
         {
            ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
            return 1;
            
         }
         else
         {
            new Armor = get_user_armor ( id );
            if ( Armor <= 250 ) {
               fm_set_user_armor( id, get_user_armor ( id ) + 100 );
               fcs_set_user_credits ( id, iCredits );
               return 1;
            }
            
            if ( Armor > 250 ) {
               
               ColorChat( id, GREEN, "[FURIEN]^x01 You can't buy more^4 250 AP^3 .^4" );
               return 1;
            }
         }
      }

      case 5:
      {
         new iCredits = fcs_get_user_credits ( id ) - 6;
         if( iCredits < 0 )
         {
            ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
            return 1;
            
         }
         if(UserHaveBhop[id]) {
            ColorChat( id, GREEN, "[FURIEN]^x01 You have Bhop.");
         } 
         else if(!UserHaveBhop[id]) {
            ColorChat( id, GREEN, "[FURIEN]^x01 You buy Bhop.");
            UserHaveBhop[id] = true;
            fcs_set_user_credits ( id, iCredits );
            return 1;
         }
      }
   }
   menu_destroy(menu);
   return 1;
}
   
public antifurienhandler(id, menu, item, level, cid) {
      if( item == MENU_EXIT )
      {
         return 1;
      }
      
      new data[6], szName[64];
      new access, callback;
      menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
      new key = str_to_num(data);
      
      switch(key)
      {     
         case 1:
         {
            new iCredits = fcs_get_user_credits ( id ) - 10;
            if( iCredits < 0 )
            {
               ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
               return 1;
               
            }
            else
            { 
               new Health = get_user_health ( id );
               
               if ( Health <= 250 )
               {
                  fm_set_user_health ( id, get_user_health ( id ) + 100 );
               }
               
               new Armor = get_user_armor ( id );
               
               if ( Armor <= 250 )
               {
                  fm_set_user_armor( id, get_user_armor ( id ) + 100 );
               }
               
               fcs_set_user_credits ( id, iCredits );
               return 1;
            }
         }  

         case 2:
         {
            new iCredits = fcs_get_user_credits ( id ) - 2;
            if( iCredits < 0 )
            {
               ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
               return 1;
               
            }
            else
            { 
                                        fm_give_item ( id, "item_thighpack" )
               fcs_set_user_credits ( id, iCredits );
               return 1;
            }
         }
  
         case 3:
         {
            new iCredits = fcs_get_user_credits ( id ) - 2;
            if( iCredits < 0 )
            {
               ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
               return 1;
               
            }
            else
            {
               new Health = get_user_health ( id );
               if ( Health <= 250 ) {
                  fm_set_user_health ( id, get_user_health ( id ) + 50 );
                  fcs_set_user_credits ( id, iCredits );
                  return 1;
               }
               
               if ( Health > 250 ) {
                  
                  ColorChat ( id, GREEN, "[FURIEN]^x01 You can't buy more ^x03 250 HP^x01." );
                  return 1;
               }
            }
         }

         case 4:
         {
            new iCredits = fcs_get_user_credits ( id ) - 4;
            if( iCredits < 0 )
            {
               ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
               return 1;
               
            }
            else
            {
               new Armor = get_user_armor ( id );
               if ( Armor <= 250 ) {
                  fm_set_user_armor( id, get_user_armor ( id ) + 100 );
                  fcs_set_user_credits ( id, iCredits );
                  return 1;
               }
               
               if ( Armor > 250 ) {
                  
                  ColorChat( id, GREEN, "[FURIEN]^x01 You can't buy more ^4 250 AP^3 .^4" );
                  return 1;
               }
            }
         }

         case 5:
         {
            new iCredits = fcs_get_user_credits ( id ) - 6;
            if( iCredits < 0 )
            {
               ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
               return 1;
               
            }
            if(UserHaveBhop[id]) {
               ColorChat( id, GREEN, "[FURIEN]^x01 You have Bhop");
            } 
            else if(!UserHaveBhop[id]) {
               ColorChat( id, GREEN, "[FURIEN]^x01 You Buy Bhop");
               UserHaveBhop[id] = true;
               fcs_set_user_credits ( id, iCredits );
               return 1;
            }
         }
         
      }
      menu_destroy(menu);
      return 1;
}

public client_PreThink(id) {
   if(!UserHaveBhop[id])
      return 0;
   
   entity_set_float(id, EV_FL_fuser2, 0.0);
   
   if(entity_get_int(id, EV_INT_button) & 2) {
      new flags = entity_get_int(id, EV_INT_flags);

      if(flags & FL_WATERJUMP)
         return 0;
         
      if(entity_get_int(id, EV_INT_waterlevel) >= 2)
         return 0;
         
      if(!(flags & FL_ONGROUND))
         return 0;
      
      new Float:velocity[3];
      entity_get_vector(id, EV_VEC_velocity, velocity);
      velocity[2] += 250.0;
      entity_set_vector(id, EV_VEC_velocity, velocity);

      entity_set_int(id, EV_INT_gaitsequence, 6);
   }
   
   return 0;
}
public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits )
{
   if( iInflictor == iAttacker && super_knife [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T )
   {
      SetHamParamFloat( 4, fDamage * 2.0);
      return HAM_HANDLED;
   }
   
   return HAM_IGNORED;
}
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CryWolf
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14 Aug 2013, 17:23

precache_model automat se uita in folderul models si tu ai deja la knife inca o data setat models inlocuieste

Code: Select all

precache_model ( super_knife_v_model );
cu

Code: Select all

precache_generic ( super_knife_v_model ); 
Si daca nu functioneaza adauga in plugin_precache

Code: Select all

precache_generic ( "models/furien/knifes/v_strong_knife.mdl" ); 
Folositi precache_generic in loc de model, evitati eroarea cu fisierul nu este la fel daca este setat mp_consistency pe 1 recomand 0
NU IMI MAI DA-TI PM CU CERERE AJUTOR/SAMD, FOLOSITI FORUMUL, CITESC MAJORITATEA TOPICURILOR.
www.dark-arena.com , SERVERE CS / CS2 / L4D AU REVENIT ONLINE.
www.diasporaiptv.ro - SERVICII PREMIUM IPTV

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<<<-Knife->>>
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Membru, skill 0
Posts: 62
Joined: 05 Feb 2013, 13:17
Detinator Steam: Nu
CS Status: Invat!
Detinator server CS: furien.one.ro
Has thanked: 6 times
Been thanked: 4 times
Contact:

14 Aug 2013, 17:53

Multumesc de ajutor foarte mult iti dau multumesc dar te mai rog ceva uite sursa cu modificarea care mi-ai aratat-o,pls ia-o si compliazo u ca eu nu am modulul fcs si puneo pe un site sau pe ceva sa o pot lua ti-as ramana foarte recunoscator :)
| Afiseaza codul
#include < amxmodx >
#include < amxmisc>
#include < engine >
#include < cstrike >
#include < hamsandwich >
#include < fakemeta >
#include < fakemeta_util >
#include <colorchat>
#include < fun >
#include < fcs >

#define PLUGIN "Furien Shop"
#define VERSION "0.2"
#define AUTHOR "Gabriel"

#define   FL_WATERJUMP   (1<<11)
#define   FL_ONGROUND         (1<<9)

new bool:UserHaveBhop[33];
new bool:super_knife [ 33 ];

new super_knife_v_model [ 66 ] = "models/furien/knifes/v_strong_knife.mdl";

public plugin_init() {
   register_plugin(PLUGIN, VERSION, AUTHOR);
   
   register_clcmd("say /shop", "FurienShop", 0);
   register_clcmd("say shop", "FurienShop", 0);
   register_clcmd("say_team /shop", "FurienShop", 0);
   register_clcmd("say_team shop", "FurienShop", 0);
   register_event ( "CurWeapon", "CurrentWeapon", "be", "1=1" );
   RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" );
   RegisterHam ( Ham_Spawn, "player", "Spawn", 1 ); 
   
}
public plugin_precache ( ) {
   
   precache_generic ( "models/furien/knifes/v_strong_knife.mdl" );
}
public Spawn ( id ) {
   
   strip_user_weapons ( id );
   give_item ( id, "weapon_knife" );
   super_knife [ id ] = false;
         UserHaveBhop[id] = false;

}
public CurrentWeapon ( id ) {
   
   if ( super_knife [ id ] && get_user_weapon ( id ) == CSW_KNIFE ) {
      
      set_pev ( id, pev_viewmodel2, super_knife_v_model );
   }
}
public FurienShop ( id ) {
   
   if (get_user_team(id) == 1 ) {
      
      set_task( 0.1, "ShowFurien", id );
   }
   
   if (get_user_team (id ) == 2 ) {
      
      set_task( 0.1, "ShowAntiFurien", id );
   }
}
public ShowAntiFurien(id, level, cid) {   
 
   new menu = menu_create( "\rFurien\w Shop", "antifurienhandler");
   menu_additem(menu, "HP + AP - \r10 \yC", "1", 0);
   menu_additem(menu, "Defuse Kit - \r2 \yC", "2", 0 );
   menu_additem(menu, "50 HP - \r2 \yC", "3", 0);
   menu_additem(menu, "100 AP - \r4 \yC", "4", 0);
   menu_additem(menu, "Autobhop - \r6 \yC", "5", 0);
   
   menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
   menu_display(id, menu, 0);

}
public ShowFurien(id, level, cid) {    

   new menu = menu_create( "\rFurien\w Shop", "furienhandler");
   menu_additem(menu, "SuperKnife - \r5 \yC", "1", 0);
   menu_additem(menu, "HE Grenade - \r3 \yC", "2", 0 );
   menu_additem(menu, "50 HP - \r2 \yC", "3", 0);
   menu_additem(menu, "100 AP - \r4 \yC", "4", 0);
   menu_additem(menu, "Autobhop - \r6 \yC", "5", 0);

   menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
   menu_display(id, menu, 0);

}

public furienhandler(id, menu, item, level, cid) {
   if( item == MENU_EXIT )
   {
      return 1;
   }
   
   new data[6], szName[64];
   new access, callback;
   menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
   new key = str_to_num(data);
   
   switch(key)
   {     
      
      case 1:
      {
         new iCredits = fcs_get_user_credits ( id ) - 5;
         if( iCredits < 0 )
         {
            ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
            return 1;
            
         }
         else
         { 
            super_knife[ id ] = true;
                                   CurrentWeapon( id );
               
            fcs_set_user_credits( id, iCredits );
            return 1;
         }
      }
  
      case 2:
      {
         new iCredits = fcs_get_user_credits ( id ) - 3;
         if( iCredits < 0 )
         {
            ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
            return 1;
            
         }
         else
         {
            give_item( id, "weapon_hegrenade" );
            fcs_set_user_credits( id, iCredits );
            return 1;
         }
      } 

      case 3:
      {
         new iCredits = fcs_get_user_credits ( id ) - 2;
         if( iCredits < 0 )
         {
            ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
            return 1;
            
         }
         else
         {
            new Health = get_user_health ( id );
            if( Health <= 250 )
            {
               fm_set_user_health( id, get_user_health ( id ) + 50 );
               fcs_set_user_credits( id, iCredits );
               return 1;
            }
            
            if( Health > 250 ) {
               
               ColorChat( id, GREEN, "[FURIEN]^x01 You can't buy more^x03 250 HP^x01." );
               return 1;
            }
         }
      }

      case 4:
      {
         new iCredits = fcs_get_user_credits ( id ) - 4;
         if( iCredits < 0 )
         {
            ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
            return 1;
            
         }
         else
         {
            new Armor = get_user_armor ( id );
            if ( Armor <= 250 ) {
               fm_set_user_armor( id, get_user_armor ( id ) + 100 );
               fcs_set_user_credits ( id, iCredits );
               return 1;
            }
            
            if ( Armor > 250 ) {
               
               ColorChat( id, GREEN, "[FURIEN]^x01 You can't buy more^4 250 AP^3 .^4" );
               return 1;
            }
         }
      }

      case 5:
      {
         new iCredits = fcs_get_user_credits ( id ) - 6;
         if( iCredits < 0 )
         {
            ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
            return 1;
            
         }
         if(UserHaveBhop[id]) {
            ColorChat( id, GREEN, "[FURIEN]^x01 You have Bhop.");
         } 
         else if(!UserHaveBhop[id]) {
            ColorChat( id, GREEN, "[FURIEN]^x01 You buy Bhop.");
            UserHaveBhop[id] = true;
            fcs_set_user_credits ( id, iCredits );
            return 1;
         }
      }
   }
   menu_destroy(menu);
   return 1;
}
   
public antifurienhandler(id, menu, item, level, cid) {
      if( item == MENU_EXIT )
      {
         return 1;
      }
      
      new data[6], szName[64];
      new access, callback;
      menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
      new key = str_to_num(data);
      
      switch(key)
      {     
         case 1:
         {
            new iCredits = fcs_get_user_credits ( id ) - 10;
            if( iCredits < 0 )
            {
               ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
               return 1;
               
            }
            else
            { 
               new Health = get_user_health ( id );
               
               if ( Health <= 250 )
               {
                  fm_set_user_health ( id, get_user_health ( id ) + 100 );
               }
               
               new Armor = get_user_armor ( id );
               
               if ( Armor <= 250 )
               {
                  fm_set_user_armor( id, get_user_armor ( id ) + 100 );
               }
               
               fcs_set_user_credits ( id, iCredits );
               return 1;
            }
         }  

         case 2:
         {
            new iCredits = fcs_get_user_credits ( id ) - 2;
            if( iCredits < 0 )
            {
               ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
               return 1;
               
            }
            else
            { 
                                        fm_give_item ( id, "item_thighpack" )
               fcs_set_user_credits ( id, iCredits );
               return 1;
            }
         }
  
         case 3:
         {
            new iCredits = fcs_get_user_credits ( id ) - 2;
            if( iCredits < 0 )
            {
               ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
               return 1;
               
            }
            else
            {
               new Health = get_user_health ( id );
               if ( Health <= 250 ) {
                  fm_set_user_health ( id, get_user_health ( id ) + 50 );
                  fcs_set_user_credits ( id, iCredits );
                  return 1;
               }
               
               if ( Health > 250 ) {
                  
                  ColorChat ( id, GREEN, "[FURIEN]^x01 You can't buy more ^x03 250 HP^x01." );
                  return 1;
               }
            }
         }

         case 4:
         {
            new iCredits = fcs_get_user_credits ( id ) - 4;
            if( iCredits < 0 )
            {
               ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
               return 1;
               
            }
            else
            {
               new Armor = get_user_armor ( id );
               if ( Armor <= 250 ) {
                  fm_set_user_armor( id, get_user_armor ( id ) + 100 );
                  fcs_set_user_credits ( id, iCredits );
                  return 1;
               }
               
               if ( Armor > 250 ) {
                  
                  ColorChat( id, GREEN, "[FURIEN]^x01 You can't buy more ^4 250 AP^3 .^4" );
                  return 1;
               }
            }
         }

         case 5:
         {
            new iCredits = fcs_get_user_credits ( id ) - 6;
            if( iCredits < 0 )
            {
               ColorChat( id, GREEN, "[FURIEN]^x01 You don't have enough credits !");
               return 1;
               
            }
            if(UserHaveBhop[id]) {
               ColorChat( id, GREEN, "[FURIEN]^x01 You have Bhop");
            } 
            else if(!UserHaveBhop[id]) {
               ColorChat( id, GREEN, "[FURIEN]^x01 You Buy Bhop");
               UserHaveBhop[id] = true;
               fcs_set_user_credits ( id, iCredits );
               return 1;
            }
         }
         
      }
      menu_destroy(menu);
      return 1;
}

public client_PreThink(id) {
   if(!UserHaveBhop[id])
      return 0;
   
   entity_set_float(id, EV_FL_fuser2, 0.0);
   
   if(entity_get_int(id, EV_INT_button) & 2) {
      new flags = entity_get_int(id, EV_INT_flags);

      if(flags & FL_WATERJUMP)
         return 0;
         
      if(entity_get_int(id, EV_INT_waterlevel) >= 2)
         return 0;
         
      if(!(flags & FL_ONGROUND))
         return 0;
      
      new Float:velocity[3];
      entity_get_vector(id, EV_VEC_velocity, velocity);
      velocity[2] += 250.0;
      entity_set_vector(id, EV_VEC_velocity, velocity);

      entity_set_int(id, EV_INT_gaitsequence, 6);
   }
   
   return 0;
}
public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits )
{
   if( iInflictor == iAttacker && super_knife [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T )
   {
      SetHamParamFloat( 4, fDamage * 2.0);
      return HAM_HANDLED;
   }
   
   return HAM_IGNORED;
}
User avatar
<<<-Knife->>>
Membru, skill 0
Membru, skill 0
Posts: 62
Joined: 05 Feb 2013, 13:17
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CS Status: Invat!
Detinator server CS: furien.one.ro
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15 Aug 2013, 10:23

UP!!!! pls vreau doar sa o copilati!!
User avatar
vladu888
Membru, skill +1
Membru, skill +1
Posts: 272
Joined: 29 Jun 2013, 09:54
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CS Status: Joc Furien.
Location: Fagaras,Brasov
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Contact:

15 Aug 2013, 10:44

Image
User avatar
FaNT4
Membru, skill +1
Membru, skill +1
Posts: 281
Joined: 28 Jul 2013, 16:42
Detinator Steam: Nu
Detinator server CS: ....
SteamID: dane_furiencso
Reputatie: Ban 2 luni!
Has thanked: 56 times
Been thanked: 18 times
Contact:

15 Aug 2013, 11:21

Tu vrei plimbari, poze la rasarit,
Da astea-s pacate in lumea mea,si eu m-am spovedit


Daca te-am ajutat apasa pe: Image
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