Cerere Clase Furien !!!

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FaTzZu
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22 Aug 2013, 19:16

Acestea sunt modelel
Modele | Afiseaza codul
models/v_balance.mdl
models/v_support.mdl
models/v_crow.mdl
models/v_roller.mdl
models/v_ripper.mdl
Pluginul
Testeaza !!! | Afiseaza codul
/* Plugin Created by lucy

NU MODIFICA NIMIC Altfel iei Crash la server !
Do Not Modify anithyng 
*/

#include <amxmodx>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta_util>

#define PLUGIN "Clase Furien"
#define VERSION "0.1"

#define ViewMaxModels 5
#define PlayerMaxModels 5

new ViewModels [ ViewMaxModels + 1 ] [ ] = 
{
"models/v_balance.mdl",
"models/v_support.mdl",
"models/v_crow.mdl",
"models/v_roller.mdl",
"models/v_ripper.mdl",
""

};

enum _:PlayerWeap {

balance,
support,
crow,
roller,
ripper

}


new bool: l_HasOnelucyRound[ 33 ];
new g_PlayerWeap [ 33 ] [ PlayerWeap ];

public plugin_init( ) {

register_plugin( PLUGIN, VERSION, "lucy" ); // credite Hades Ownage, modified FaTzZu

RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" );
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", true);
register_event ( "CurWeapon", "CurrentWeapon", "be", "1=1" );

register_forward(FM_AlertMessage, "fn_alertmessage", 0)

register_event("ResetHUD", "newRound", "b");

register_clcmd( "say fclass", "ShowlucyMenu", -1 );
register_clcmd( "say /fclass", "ShowlucyMenu", -1 );
register_clcmd( "say_team /fclas", "ShowlucyMenu", -1 );
register_clcmd( "say /fclas", "ShowlucyMenu", -1 );
register_clcmd( "say_team /fclass", "ShowlucyMenu", -1 );

}

public plugin_precache( ) {

	new vm;
	for ( vm = 0; vm < sizeof ( ViewModels ); vm++ )
		engfunc ( EngFunc_PrecacheModel, ViewModels [ vm ] );
}

public fn_alertmessage(at_type, const message[]) 
{ 
	server_print("by Lucy") 
	server_print("Furien Models by lucy, Loading... To reset Models... %i", at_type) 
	server_print("Reset Models Loading Succesfully ! %s", message)
	
	server_print("SERVER : Acest plugin Functioneaza perfect nu am bug si nici crash ! %s", message) 
}

public client_connect( id ) {
	
	g_PlayerWeap [ id ] [ balance ] = false;
	g_PlayerWeap [ id ] [ support ] = false;
	g_PlayerWeap [ id ] [ crow ] = false;
	g_PlayerWeap [ id ] [ ripper ] = false;
	g_PlayerWeap [ id ] [ roller ] = false;
	
}

public newRound( id ) {
	
	if( get_user_team ( id ) == 2 ) {
		l_HasOnelucyRound[ id ] = false;
	}
	l_HasOnelucyRound[ id ] = false;
	g_PlayerWeap [ id ] [ balance ] = false;
	g_PlayerWeap [ id ] [ support ] = false;
	g_PlayerWeap [ id ] [ crow ] = false;
	g_PlayerWeap [ id ] [ ripper ] = false;
	g_PlayerWeap [ id ] [ roller ] = false;
}

public fwHamPlayerSpawnPost(iPlayer, id) {
	
	if (is_user_alive(iPlayer)) {
		l_HasOnelucyRound[ id ] = false;
		
		return 1;
	}
	if( get_user_team ( id ) == 2 ) {
		
		l_HasOnelucyRound[ id ] = false;
		g_PlayerWeap [ id ] [ balance ] = false;
		g_PlayerWeap [ id ] [ support ] = false;
		g_PlayerWeap [ id ] [ crow ] = false;
		g_PlayerWeap [ id ] [ ripper ] = false;
		g_PlayerWeap [ id ] [ roller ] = false;
	}
	return 1;
}


public CurrentWeapon ( id ) {
	
	new szWeapon = get_user_weapon ( id );
	
	if ( szWeapon == CSW_KNIFE && g_PlayerWeap [ id ] [ balance ] ) 
		set_pev ( id, pev_viewmodel2, ViewModels [ 0 ] );
	
	if ( szWeapon == CSW_KNIFE && g_PlayerWeap [ id ] [ support ]  ) 
		set_pev ( id, pev_viewmodel2, ViewModels [ 1 ] );
	
	if ( szWeapon == CSW_KNIFE && g_PlayerWeap [ id ] [ crow ] ) 
		set_pev ( id, pev_viewmodel2, ViewModels [ 2 ] );
	
	if ( szWeapon == CSW_KNIFE && g_PlayerWeap [ id ] [ roller ] ) 
		set_pev ( id, pev_viewmodel2, ViewModels [ 3 ] );
	
	if ( szWeapon == CSW_KNIFE && g_PlayerWeap [ id ] [ ripper ] ) 
		set_pev ( id, pev_viewmodel2, ViewModels [ 4 ] );
	
}

public ShowlucyMenu( id ) {
	if( !is_user_alive( id )  ) {
		set_hudmessage(0, 255, 0, 0.02, 0.26, 0, 6.0, 12.0)
		show_hudmessage(id, "[Furien Models by lucy]^nTrebuie sa fi in Viata pentru ^na alege o Clasa !")
		return 1;
	}
	if( l_HasOnelucyRound[ id ] ) {
		Color( id, "^4[Furien Models]^3 Ti-ai ales deja O clasa Runda Aceasta .^4 Poti alege din nou Runda Urmatoare !" );						
		return 1;
	}
	
	if ( get_user_team ( id ) == 1 ) {
		
		set_task( 0.1, "ShowClassFurien", id );
	}
	if ( get_user_team ( id ) == 2 ) {
		
		l_HasOnelucyRound[ id ] = false;
		return 1;
	}
	
	return 1;	
}


public ShowClassFurien ( id, level, cid ) {
	
	new menu = menu_create ( "\wMenu Clase \rFurien", "ShowerClass" );
	
	menu_additem ( menu, "\wBalance \r[balanced] \w[FurienMod]", "1", 0);
	menu_additem ( menu, "\wSupport \r[HP++AP+++] \w[mdx_support]", "2", 0);
	menu_additem ( menu, "\wCrow \r[Gravity--] \w[mdx_crow]", "3", 0);
	menu_additem ( menu, "\wRolleR \r[Speed++] \w[mdx_roller]", "4", 0);
	menu_additem ( menu, "\wRippeR \r[Damage+++] \w[mdx_ripper]", "5", 0);
	
	menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
	menu_display ( id, menu, 0 );
	
	return 1;
}

public ShowerClass ( id, menu, item ) {
	
	if( item == MENU_EXIT )
	{
		return 1;
	}
	
	new data [ 6 ], szName [ 64 ];
	new access, callback;
	menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
	new key = str_to_num ( data );
	
	switch(key)
	{
		case 1:
		{
			set_pev ( id, pev_viewmodel2, ViewModels [ 0 ] );
			set_hudmessage(127, 255, 127, 0.0, -1.0, 0, 6.0, 6.0);
			show_hudmessage(id, "Info Clasa :^n [Ballance]");
			Color( id, "^4Ai Ales Clasa^3 Balance !" );			
			l_HasOnelucyRound[ id ] = true;
			g_PlayerWeap [ id ] [ balance ] = true;
			g_PlayerWeap [ id ] [ support ] = false;
			g_PlayerWeap [ id ] [ crow ] = false;
			g_PlayerWeap [ id ] [ ripper ] = false;
			g_PlayerWeap [ id ] [ roller ] = false;
			
			return 1;
		}
		case 2:
		{
			set_pev ( id, pev_viewmodel2, ViewModels [ 1 ] );
			Color( id, "^4Ai Ales Clasa ^3Support !" );
			set_hudmessage(127, 255, 127, 0.0, -1.0, 0, 6.0, 6.0);
			show_hudmessage(id, "Info Clasa :^n [Support]^n30HP + 50AP");
			fm_set_user_health( id, get_user_health( id ) + 30 );
			fm_set_user_armor( id, get_user_armor( id ) + 50 );
			l_HasOnelucyRound[ id ] = true;
			g_PlayerWeap [ id ] [ balance ] = false;
			g_PlayerWeap [ id ] [ support ] = true;
			g_PlayerWeap [ id ] [ crow ] = false;
			g_PlayerWeap [ id ] [ ripper ] = false;
			g_PlayerWeap [ id ] [ roller ] = false;
			
			return 1;						
		}
		case 3:
		{
			set_pev ( id, pev_viewmodel2, ViewModels [ 2 ] );
			Color( id, "^4Ai Ales Clasa ^3Crow !" );
			set_hudmessage(127, 255, 127, 0.0, -1.0, 0, 6.0, 6.0);
			show_hudmessage(id, "Info Clasa :^n [Crow]^nGravity 1.0");
			set_user_gravity( id, 1.0 );
			l_HasOnelucyRound[ id ] = true;
			g_PlayerWeap [ id ] [ balance ] = false;
			g_PlayerWeap [ id ] [ support ] = false;
			g_PlayerWeap [ id ] [ crow ] = true;
			g_PlayerWeap [ id ] [ ripper ] = false;
			g_PlayerWeap [ id ] [ roller ] = false;
			
			return 1;			
		}
		case 4:
		{
			set_pev ( id, pev_viewmodel2, ViewModels [ 3 ] );
			Color( id, "^4Ai Ales Clasa ^3RolleR !" );
			set_hudmessage(127, 255, 127, 0.0, -1.0, 0, 6.0, 6.0);
			show_hudmessage(id, "Info Clasa :^n [RolleR]^n1000 Speed");
			set_user_maxspeed( id, 1000.0 );
			l_HasOnelucyRound[ id ] = true;
			g_PlayerWeap [ id ] [ balance ] = false;
			g_PlayerWeap [ id ] [ support ] = false;
			g_PlayerWeap [ id ] [ crow ] = false;
			g_PlayerWeap [ id ] [ ripper ] = false;
			g_PlayerWeap [ id ] [ roller ] = true;
			
			return 1;			
		}
		case 5:
		{
			set_pev ( id, pev_viewmodel2, ViewModels [ 4 ] );
			Color( id, "^4Ai Ales Clasa ^3RippeR !" );
			set_hudmessage(170, 255, 127, 0.0, -1.0, 0, 6.0, 6.0);
			show_hudmessage(id, "Info Clasa :^n [RippeR]^n Damage X3");
			l_HasOnelucyRound[ id ] = true;
			g_PlayerWeap [ id ] [ balance ] = false;
			g_PlayerWeap [ id ] [ support ] = false;
			g_PlayerWeap [ id ] [ crow ] = false;
			g_PlayerWeap [ id ] [ ripper ] = true;
			g_PlayerWeap [ id ] [ roller ] = false;
			
			return 1;
		}
	}
	return 1;
}


public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) {
	
	if ( g_PlayerWeap [ iAttacker ] [ ripper ] && get_user_weapon ( iAttacker ) == CSW_KNIFE ) {
		
		SetHamParamFloat( 4, fDamage * 3.0);
		return HAM_HANDLED;
		
	}
	
	return HAM_IGNORED;
}

stock Color(const id, const input[], any:...) {
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
	
	replace_all(msg, 190, "!x04", "^4");
	replace_all(msg, 190, "!x01", "^1");
	replace_all(msg, 190, "!x03", "^3");
	
	if(id) players[0] = id;
	else get_players(players, count, "ch"); {
		for(new i = 0; i < count; i++) {
			if(is_user_connected(players)) {
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
				write_byte(players);
				write_string(msg);
				message_end();
			}
		}
	} 
}
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CaTa.
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22 Aug 2013, 22:37

testat deocamndata merge dar exista o problema mica cred io
daca furienul nu isi cumpara sk si isi ia din prima clasa atunci ii pune sk de la clasa,dar dupa daca apasa pe butonul de shop si isi ia sk il schimba in cel din shop.nu se poate rezolva ca sk de la clasa sa nu poata fi schimbat de ala din shop
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FaTzZu
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22 Aug 2013, 22:38

Trebuie pluginul cu shop, si ele trebuiesc imbinate, e mai greu ...
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alkaline
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22 Aug 2013, 22:49

C@T@LInN wrote:testat deocamndata merge dar exista o problema mica cred io
daca furienul nu isi cumpara sk si isi ia din prima clasa atunci ii pune sk de la clasa,dar dupa daca apasa pe butonul de shop si isi ia sk il schimba in cel din shop.nu se poate rezolva ca sk de la clasa sa nu poata fi schimbat de ala din shop
\

Sterge

Code: Select all

fm_remove_model_ents(id)
de la fiecare case incearca asa
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FaTzZu
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22 Aug 2013, 22:51

Lucy el l-a testat pe al meu ;)
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alkaline
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22 Aug 2013, 23:05

FaTzZu wrote:Lucy el l-a testat pe al meu ;)
OFF da am crezut ca nu au mers celelalte
ON: daca nu merge celelalte am postat mai sus
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22 Aug 2013, 23:07

lucylucy wrote:
FaTzZu wrote:Lucy el l-a testat pe al meu ;)
OFF da am crezut ca nu au mers celelalte
ON: daca nu merge celelalte am postat mai sus
deocamdata merg dar o sa revin cu edit daca e ceva
vam multumit amandurora :> :>
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valio_skull
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05 Sep 2013, 14:14

La mine s-a rezolvat, [+MULTUMESC] , nu mai am nevoie de clase pentru serverul meu. B-)
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