[Cere] Pluginu own ,cel a lu pika

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22 Aug 2013, 23:16

asta e doar plugin de own.. nu ia si dmg.. daca vrei sa ia si dmg uitate aici
Caut o persoana dedicata care se pricepe si stie ce face.
Vreau sa creeze si sa se ocupe de administrarea unui server de MU, da e vorba de vechiul joc..ma gandesc undeva la un season 3 ep1/2.

O sa achizitionez un domeniu .ro.
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Ma puteti contacta prin: http://solo.to/stfrzv
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22 Aug 2013, 23:50

Askhanar wrote:asta e doar plugin de own.. nu ia si dmg.. daca vrei sa ia si dmg uita-te aici
Da man dar ala face kill pe scara cand coboara pe capu lui :| si nu vreau asa :(
Addons HNS level,gravity,xp DOWNLOAD ( e țeapă)
https://5filme.com/ - un simplu site de filme pentru timpul liber
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23 Aug 2013, 01:23

CsN^ ;x wrote:
Askhanar wrote:asta e doar plugin de own.. nu ia si dmg.. daca vrei sa ia si dmg uita-te aici
Da man dar ala face kill pe scara cand coboara pe capu lui :| si nu vreau asa :(
atunci ti`l fixez pala sa nu mai zica own cand e pe scara ? ca la cel al meu ?
si poate ii adaug si sunetele :-??
Caut o persoana dedicata care se pricepe si stie ce face.
Vreau sa creeze si sa se ocupe de administrarea unui server de MU, da e vorba de vechiul joc..ma gandesc undeva la un season 3 ep1/2.

O sa achizitionez un domeniu .ro.
Totodata sponsorizez absolut orice este necesar.
Ma puteti contacta prin: http://solo.to/stfrzv
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23 Aug 2013, 02:10

Da,sigur ca da ,astept .
Addons HNS level,gravity,xp DOWNLOAD ( e țeapă)
https://5filme.com/ - un simplu site de filme pentru timpul liber
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24 Aug 2013, 15:27

Askhanar wrote:
CsN^ ;x wrote:
Askhanar wrote:asta e doar plugin de own.. nu ia si dmg.. daca vrei sa ia si dmg uita-te aici
Da man dar ala face kill pe scara cand coboara pe capu lui :| si nu vreau asa :(
atunci ti`l fixez pala sa nu mai zica own cand e pe scara ? ca la cel al meu ?
si poate ii adaug si sunetele :-??
Te astept Askhanar :(
Addons HNS level,gravity,xp DOWNLOAD ( e țeapă)
https://5filme.com/ - un simplu site de filme pentru timpul liber
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24 Aug 2013, 19:41

scuze am uitat total :)) il fac deseara sigur.
Caut o persoana dedicata care se pricepe si stie ce face.
Vreau sa creeze si sa se ocupe de administrarea unui server de MU, da e vorba de vechiul joc..ma gandesc undeva la un season 3 ep1/2.

O sa achizitionez un domeniu .ro.
Totodata sponsorizez absolut orice este necesar.
Ma puteti contacta prin: http://solo.to/stfrzv
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24 Aug 2013, 21:13

ia vezi :
| Afiseaza codul
#include <amxmodx>
#include <fakemeta>
#include <cstrike>
#include <engine>
#include <hamsandwich>
#include <ColorChat>
#include <dhudmessage>


#pragma semicolon 1

// JUMPING
#define MINIMUM_FALL_SPEED 300
#define MAXIMUM_DAMAGE_FROM_JUMP 70.0

//STANDING
#define DAMAGE 6.0
#define DELAY 0.5

//Doar fisiere .WAV
new const g_szSounds[ ][ ] =
{
	"misc/own_dominating1.wav","misc/own_dominating2.wav",
	"misc/own_dominating3.wav","misc/own_humiliation.wav",
	"misc/own_freza.wav","misc/own_yasuck.wav",
	"misc/own_ownage.wav","misc/own_power.wav",
	"misc/own_whoa.wav","misc/own_fuck.wav",
	"misc/own_yeahbaby.wav"
};

new bool:IsOnLadder[33];
new amx_headsplash;
new Float:falling_speed[33];
new Float:damage_after[33][33];
new Float:message_after[33][33];
new sprite_blood;
new sprite_bloodspray;


public plugin_precache()
{
	for( new i = 0; i < sizeof ( g_szSounds ); i++ )
		precache_sound( g_szSounds[ i ] );
		
	sprite_blood = precache_model("sprites/blood.spr");
	sprite_bloodspray = precache_model("sprites/bloodspray.spr");
}

public plugin_init()
{
	
	register_plugin("Hns Ownage", "1.0", "potatis_invalido & Askhanar");
	amx_headsplash = register_cvar("amx_hnsown", "1"); // Register the on/off cvar.
	register_forward(FM_Touch, "fwd_Owning");
	register_forward(FM_PlayerPreThink,"fwdPlayerPreThink");
	
}
	
public fwdPlayerPreThink(id)
{
	if( is_user_alive( id ) )
	{
		pev(id, pev_flFallVelocity, falling_speed[id]);
		IsOnLadder[ id ] = ( pev(id, pev_movetype) == MOVETYPE_FLY ) ? true : false;
	}

}

public fwd_Owning(touched, toucher) {
	
	// NOTE: The toucher is the player standing/falling on top of the other (touched) player's head.
	if(!is_user_alive(toucher) || !is_user_alive(touched)) // The touching players can't be dead.
		return FMRES_IGNORED;
	
	if(!get_pcvar_num(amx_headsplash)) // If the plugin is disabled, stop messing with things.
		return FMRES_IGNORED;
		
	if(cs_get_user_team(toucher)  == CS_TEAM_CT
	|| cs_get_user_team(toucher) == cs_get_user_team(touched))
		return FMRES_IGNORED;
	
	if( IsOnLadder[ toucher ] || IsOnLadder[ touched ] )// Touching players cand be on ladder.
		return FMRES_IGNORED;
		
		
	static Float:OwnedOrigin[3],Float:OwnerOrigin[3];
	pev(touched, pev_origin, OwnedOrigin);
	pev(toucher, pev_origin, OwnerOrigin);
		
	new Float:OwnDistance = OwnerOrigin[2] - OwnedOrigin[2];
	new Float:NeededDistance;
			
	if(is_in_duck(touched) && !is_in_duck(toucher)
	|| !is_in_duck(touched) && is_in_duck(toucher) )
		NeededDistance = 54.0;
		
	if(is_in_duck(touched) && is_in_duck(toucher) )
		NeededDistance = 36.0;
		
	if(!is_in_duck(touched) && !is_in_duck(toucher) )
		NeededDistance = 72.0;
	
	if( OwnDistance >= NeededDistance && damage_after[toucher][touched] <= get_gametime())
	{
		
		if(falling_speed[toucher] >= MINIMUM_FALL_SPEED) // If the toucher is falling in the required speed or faster, then landing on top of the touched's head, do some damage to the touched. MUHAHAHAHAHA!!!
		{
			new Float:damage = ((falling_speed[toucher] - MINIMUM_FALL_SPEED + 30) * (falling_speed[toucher] - MINIMUM_FALL_SPEED + 30)) / 1300;
			if(damage > MAXIMUM_DAMAGE_FROM_JUMP) // Make shure that the touched player don't take too much damage.
				damage = MAXIMUM_DAMAGE_FROM_JUMP;
			damage_player(touched, toucher, damage); // Damage or kill the touched player.
			damage_after[toucher][touched] = 0.0; // Reset.
			
			MessageAndEffects( touched, toucher );
			ShakeScreen(touched);
			FadeScreen(touched);
			
			new iPlayers[32];
			static iPlayersNum;
			
			get_players( iPlayers, iPlayersNum, "ch" );
			if( !iPlayersNum )
				return FMRES_IGNORED;
			
			static id, i;
			for( i = 0; i < iPlayersNum; i++ )
			{
				id = iPlayers[ i ];
				
				if( is_user_alive( id ) )
					continue;
					
				if( pev(id, pev_iuser2 ) == touched )
				{
					ShakeScreen(id);
					FadeScreen(id);
				}
			}

		}
		else
		{
			damage_after[toucher][touched] = get_gametime() + DELAY;
			damage_player(touched, toucher, DAMAGE); // Damage or kill the touched player.
		
			MessageAndEffects( touched, toucher );
			ShakeScreen(touched);
			FadeScreen(touched);
			
			static iPlayers[ 32 ];
			static iPlayersNum;
			
			get_players( iPlayers, iPlayersNum, "ch" );
			if( !iPlayersNum )
				return FMRES_IGNORED;
			
			static id, i;
			for( i = 0; i < iPlayersNum; i++ )
			{
				id = iPlayers[ i ];
				
				if( is_user_alive( id ) )
					continue;
					
				if( pev(id, pev_iuser2 ) == touched )
				{
					ShakeScreen(id);
					FadeScreen(id);
				}
			}
		}
		
	}

	return FMRES_IGNORED;
}

public damage_player(pwned, pwnzor, Float:damage) // Damages or kills a player. Home made HAX
{
	new health = get_user_health(pwned);
	if(get_user_team(pwned) == get_user_team(pwnzor)) // If both players are in the same team, reduce the damage.
		damage /= 1.4;
	new CsArmorType:armortype;
	cs_get_user_armor(pwned, armortype);
	if(armortype == CS_ARMOR_VESTHELM)
		damage *= 0.7;
	if(health >  damage)
	{
		new pwned_origin[3];
		get_user_origin(pwned, pwned_origin);
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY); // BLOOOOOOOOOOOD!!
		write_byte(TE_BLOODSPRITE);
		write_coord(pwned_origin[0]+8);
		write_coord(pwned_origin[1]);
		write_coord(pwned_origin[2]+26);
		write_short(sprite_bloodspray);
		write_short(sprite_blood);
		write_byte(248);
		write_byte(4);
		message_end();
		
		new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "trigger_hurt"));
		if(!ent)
			return;
		new value[16];
		float_to_str(damage * 2, value, sizeof value - 1);
		set_kvd(0, KV_ClassName, "trigger_hurt");
		set_kvd(0, KV_KeyName, "dmg");
		set_kvd(0, KV_Value, value);
		set_kvd(0, KV_fHandled, 0);
		dllfunc(DLLFunc_KeyValue, ent, 0);
		num_to_str(DMG_GENERIC, value, sizeof value - 1);
		set_kvd(0, KV_ClassName, "trigger_hurt");
		set_kvd(0, KV_KeyName, "damagetype");
		set_kvd(0, KV_Value, value);
		set_kvd(0, KV_fHandled, 0);
		dllfunc(DLLFunc_KeyValue, ent, 0);
		set_kvd(0, KV_ClassName, "trigger_hurt");
		set_kvd(0, KV_KeyName, "origin");
		set_kvd(0, KV_Value, "8192 8192 8192");
		set_kvd(0, KV_fHandled, 0);
		dllfunc(DLLFunc_KeyValue, ent, 0);
		dllfunc(DLLFunc_Spawn, ent);
		set_pev(ent, pev_classname, "head_splash");
		dllfunc(DLLFunc_Touch, ent, pwned);
		engfunc(EngFunc_RemoveEntity, ent);
	}
	else
	{
		new pwned_origin[3];
		get_user_origin(pwned, pwned_origin);
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY); // BLOOOOOOOOOOOD!!
		write_byte(TE_BLOODSPRITE);
		write_coord(pwned_origin[0]+8);
		write_coord(pwned_origin[1]);
		write_coord(pwned_origin[2]+26);
		write_short(sprite_bloodspray);
		write_short(sprite_blood);
		write_byte(248);
		write_byte(12);
		message_end();
		
		set_pev(pwned, pev_frags, float(get_user_frags(pwned) + 1));
		user_silentkill(pwned);
		make_deathmsg(pwnzor, pwned, 1, "his/her feet :)");
		if(get_user_team(pwnzor) != get_user_team(pwned)) // If it was a team kill, the pwnzor's money should get reduced instead of increased.
		{
			set_pev(pwnzor, pev_frags, float(get_user_frags(pwnzor) + 1));
			cs_set_user_money(pwnzor, cs_get_user_money(pwnzor) + 300);
		}
		else
		{
			set_pev(pwnzor, pev_frags, float(get_user_frags(pwnzor) - 1));
			cs_set_user_money(pwnzor, cs_get_user_money(pwnzor) - 300);
		}
		
		message_begin(MSG_ALL, get_user_msgid("ScoreInfo")); // Fixes the scoreboard.
		write_byte(pwnzor);
		write_short(get_user_frags(pwnzor));
		write_short(cs_get_user_deaths(pwnzor));
		write_short(0);
		write_short(get_user_team(pwnzor));
		message_end();
		
		message_begin(MSG_ALL, get_user_msgid("ScoreInfo"));
		write_byte(pwned);
		write_short(get_user_frags(pwned));
		write_short(cs_get_user_deaths(pwned));
		write_short(0);
		write_short(get_user_team(pwned));
		message_end();
		set_pev(pwned, pev_frags, float(get_user_frags(pwned) - 1));
	}
}

MessageAndEffects( touched, toucher )
{
	if( message_after[touched][toucher] <= get_gametime( ) )
	{
		client_cmd( 0, "spk ^"%s^"", g_szSounds[ random( sizeof( g_szSounds ) ) ] );
		set_hudmessage( 0, 255, 255, -1.0, 0.20, 0, 0.0, 2.0, 0.0, 1.0, -1);
		show_hudmessage(0, "%s OWNED %s",get_name(toucher),get_name(touched));
		ColorChat(0,RED,"^x04[CS1]^x03 %s^x01 OWNED^x03 %s^x01 !",get_name(toucher),get_name(touched));
		
		message_after[touched][toucher] = get_gametime( ) + 5.0;
		
	}	
	
}
stock get_name(id) {
	new name[32];
   
	get_user_name(id,name,31);
   
	return name;
}

ShakeScreen(id) {
	
	message_begin(MSG_ONE,get_user_msgid("ScreenShake"),{0,0,0},id);
	write_short(1<<13);
	write_short(1<<13);
	write_short(1<<13);
	message_end();
	
}

FadeScreen(id) {   
	             
	message_begin(MSG_ONE, get_user_msgid("ScreenFade"), _, id);
	write_short(floatround(4096.0 * 1.0, floatround_round));
	write_short(floatround(4096.0 * 1.0, floatround_round));
	write_short(0x0000);
	write_byte(255);
	write_byte(0);
	write_byte(0);
	write_byte(110);
	message_end();

}
stock bool:is_in_duck(entity) {
	
	if(!pev_valid(entity)) return false;

	static Float:absmin[3], Float:absmax[3];

	pev(entity, pev_absmin, absmin);
	pev(entity, pev_absmax, absmax);

	absmin[2]+=64.0;
	
	if(absmin[2] < absmax[2]) return false;

	return true;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/

sunetele sunt aceleasi.
Caut o persoana dedicata care se pricepe si stie ce face.
Vreau sa creeze si sa se ocupe de administrarea unui server de MU, da e vorba de vechiul joc..ma gandesc undeva la un season 3 ep1/2.

O sa achizitionez un domeniu .ro.
Totodata sponsorizez absolut orice este necesar.
Ma puteti contacta prin: http://solo.to/stfrzv
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24 Aug 2013, 22:46

Man ia uite cum apare cand dau amx_plugins in consola ,zice ca nu merge X_X

Code: Select all

unknownunknown unknown own_plugin.amxx bad load 
plugins.in | Afiseaza codul
; AMX Mod X plugins

; Admin Base - Always one has to be activated
admin.amxx		; admin base (required for any admin-related)
;admin_sql.amxx		; admin base - SQL version (comment admin.amxx)
autobuy_fix2013.amxx
fixcrashsegmentationfault.amxx

; Basic
admincmd.amxx		; basic admin console commands
adminhelp.amxx		; help command for admin console commands
adminslots.amxx		; slot reservation
multilingual.amxx	; Multi-Lingual management

; Menus
menufront.amxx		; front-end for admin menus
cmdmenu.amxx		; command menu (speech, settings)
plmenu.amxx		; players menu (kick, ban, client cmds.)
;telemenu.amxx		; teleport menu (Fun Module required!)
mapsmenu.amxx		; maps menu (vote, changelevel)

; Chat / Messages
adminchat.amxx		; console chat commands
antiflood.amxx		; prevent clients from chat-flooding the server
scrollmsg.amxx		; displays a scrolling message
imessage.amxx		; displays information messages
adminvote.amxx		; vote commands

; Map related
nextmap.amxx		; displays next map in mapcycle
;mapchooser.amxx		; allows to vote for next map
timeleft.amxx		; displays time left on map

; Configuration
pausecfg.amxx		; allows to pause and unpause some plugins
statscfg.amxx		; allows to manage stats plugins via menu and commands

; Counter-Strike
;restmenu.amxx		; restrict weapons menu
;statsx.amxx		; stats on death or round end (CSX Module required!)
;miscstats.amxx		; bunch of events announcement for Counter-Strike
;stats_logging.amxx	; weapons stats logging (CSX Module required!)

; Enable to use AMX Mod plugins
;amxmod_compat.amxx	; AMX Mod backwards compatibility layer

; Custom - Add 3rd party plugins here
spambot_block.amxx              ; Blogheaza boti fake cu reclama 

Krond-Functions.amxx            ; Stiti voi
File_exploit_rcon_hack.amxx	; Anti razi0
preturi.amxx	                ; Preturi vip/admini
new_call_medic.amxx             ; Incarca hp
hidenseek.amxx         	        ; Plugin de baza
ad_manager.amxx              	; Mesaje in chat
anti_jointeam.amxx           	; Nu te poti transfera cu comenziile jointeam 1/2/6 in consola
doublelama.amxx                 ; Click stanga e ca dreapta
frostnades.amxx                 ; Smoke se transforma in grenada care ingheata
galileo.amxx                 	; In ultimele minute da la vot mape
hns_levelmod.amxx debug         ; HNS level/vip mod smecher :))
uq_jumpstats.amxx            	; Iti arata cat sari
uq_jumpstats_tops.amxx          ; Un top sa vezi cat ai sarit
new_style_center_msg.amxx       ; Un mesaj pe centru ecranului
napalm_nades.amxx           	; HE se transforma in grenada care ia foc
team_join.amxx           	; Te muta la o echipa automat
redirect.amxx debug           	; Un xredirect
swear.amxx           	        ; Cenzureaza anumite cuvinte
GHW_Weapon_Replacement.amxx     ; Schimba skinuriile
gravity.amxx           	        ; Seteaza gravitatea pe server
amx_eliminate.amxx           	; Ceva frumos pentru codatii
ghostchat.amxx           	; Vii vorbeste cu mortii si invers 
cadouri.amxx                    ; Niste cadouri pe mapa .
exec_cfg.amxx                   ; Clean bindurii
zero_hp_fix.amxx
own_plugin.amxx                 ; Cand esti tero si stai pe capu la ct
Addons HNS level,gravity,xp DOWNLOAD ( e țeapă)
https://5filme.com/ - un simplu site de filme pentru timpul liber
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24 Aug 2013, 23:11

Verifică modules.ini, ai nevoie de următoarele:
fakemeta
cstrike
engine
hamsandwich
Image
32slots.net - Sursa ta de încredere de KIT-uri CS 1.6
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24 Aug 2013, 23:41

module | Afiseaza codul
;;;
; To enable a module, remove the semi-colon (;) in front of its name.
; If it's not here, simply add it its name, one per line.
; You don't need to write the _amxx part or the file extension.
;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; SQL Modules usually need to be enabled manually ;;
;; You can have any number on at a time.  Use      ;;
;;  amx_sql_type in sql.cfg to specify the default ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;mysql
;sqlite

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Put third party modules below here.              ;;
;; You can just list their names, without the _amxx ;;
;;  or file extension.                              ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; These modules will be auto-detected and loaded   ;;
;;  as needed.  You do not need to enable them here ;;
;;  unless you have problems.                       ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

fun
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24 Aug 2013, 23:49

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24 Aug 2013, 23:49

Daca se poate si sursa iti raman recunascator .
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