Cerere Plugin - Last Furien Menu

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Daca doriti sa vi se modifice un plugin, va rugam postati aici .
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Rony
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08 Sep 2013, 20:40

high.G1 wrote:
Rony wrote:
valio_skull wrote:Javra, vezi u ce-ti floodez serverele alea
aflu eu ce server ai si vedem cine floodeaza pe cine.
Tu ce server crezi că are?
Te-ai uitat la semnătura lui? o.O
e off serverul o.O

fantasy lasai.. nu stiu ce vorbesc.
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FaNT4
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08 Sep 2013, 23:47

FantasyCso wrote:
FaNT4 wrote:
valio_skull wrote:Javra, vezi u ce-ti floodez serverele alea
HOPA!!!! Geamanu' lu' Fantasy =)) =)) :-q :-q+++ Nelutu am vazut ca il face cyby...GRATIS !!!
Asa ca....!
In locu tau mi-as vede de treaba , cand iti faci un server ma anunti , sa vedem daca mai sta in picioare.

Cel cu server-ul , deci am inteles ca vrei sa ataci tni ?
Dragu meu >:D< >:D< =)) =)) =)) Cu ce ti-am gresit???? + am deja 2 servere ..in fine nu le afli :P
Tu vrei plimbari, poze la rasarit,
Da astea-s pacate in lumea mea,si eu m-am spovedit


Daca te-am ajutat apasa pe: Image
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levin
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10 Sep 2013, 12:46

Se mai incumeta cineva sa il faca :-? ( gen Askhanar ) nu e o idee rea si chiar ar fi frumos/de flolos
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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valio_skull
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10 Sep 2013, 17:38

Dea, ar fi frumos, B-)
Cine mil face ? plzz ;)
Dau [+MULTUMESC]
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levin
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10 Sep 2013, 17:47

valio_skull wrote:Dea, ar fi frumos, B-)
Cine mil face ? plzz ;)
Dau [+MULTUMESC]
Si eu dau
Pentru ajutor, faceți cerere bine detaliată, completând și respectând modelul corespunzător.
Nu-mi mai dați cereri doar pentru a mă avea în lista de prieteni.
Dacă te ajut, și mă ignori/etc > te adaug în „foe”.
Aveți grijă la cei ce încearcă să mă copieze sau să dea drept mine..Puteți lua legătura cu mine prin STEAM dacă aveți o problemă/nelămurire în acest caz! Cont de forum am doar aici.
În cazul în care utilizați ceva din ce am postat(ex: aici), e bine să fiți la curent cu modificările aduse și de aici, iar dacă sunt ceva probleme nu ezitați să luați legătura cu mine. Actualizarea unor coduri nu se vor afișa public, doar dacă se găsește ceva critic/urgent de remediat, unele fiind coduri vechi iar unele refăcute chiar recent dar private.
* Nume pe cs1.6: eVoLuTiOn \ Nume vechi: eVo
* Atelierul meu - post2819572.html#p2819572 (închis, click link ca să vedeți de ce)
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valio_skull
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10 Sep 2013, 17:50

Deci, mi-l face cineva ? :)
Tre sa recunoasteti, e o ideie chiar buna ;)
Astept un scripter bun sa mi-l faca, RESPECT si Multumesc anticipat B-)
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-Turbo-
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10 Sep 2013, 18:13

Vad ca nu se pune nimeni sa-l faca,revin cu edit mai pe seara :)
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valio_skull
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10 Sep 2013, 18:24

o gramada au zis asa, si n-au mai venti cu EDIT ...
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FaNT4
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10 Sep 2013, 22:17

DONE!!! Pluginul la creat FaTzZu...eu l-am testat ;) ...MERGE !!

Imediat vine FaTzZu cu pluginu' si vi-l da si voua!!!

@Turbo "Vad ca nu se pune nimeni sa-l faca,revin cu edit mai pe seara"

Nu le prea ai cu scriptu'....FaTzZu e maestru pe langa tine ;) :-q
Tu vrei plimbari, poze la rasarit,
Da astea-s pacate in lumea mea,si eu m-am spovedit


Daca te-am ajutat apasa pe: Image
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FaTzZu
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10 Sep 2013, 22:20

Done.

Cvarurile le aveti in sursa ... va dati voi seama nu stau sa le scriu
| Afiseaza codul
#include < amxmodx >
#include < fun >
#include < cstrike >
#include < hamsandwich >
#include < fakemeta >
#include < engine >
#include < xs >
#include < colorchat >

#define PLUGIN "[Furien] Kage vs Psycho"
#define VERSION "2.0"

new v_model[64] = "models/v_minigun.mdl";
new p_model[64] = "models/p_minigun.mdl";
new bool:minigun[33];

new const KageSound[ ] = "thunder.wav";
new const PsychoSound[ ] = "thunder.wav";

new Ham:Ham_Player_ResetMaxSpeed = Ham_Item_PreFrame;

new bool:UserIsKage[ 33 ], bool:UserIsPsycho[ 33 ], bool:UserIsAlcadeaas[33],bool:UserIsAbyss[33],bool:UserIsBlasto[33],bool:UserIsDeklowas[33];

new cvar_hp, cvar_ap, cvar_speed, cvar_hp2, cvar_ap2, cvar_speed2, cvar_flames, cvar_dmg,cvar_hp_blasto,cvar_ap_blasto,cvar_speed_blasto,cvar_hp_decklowas,cvar_ap_decklowas, cvar_speed_decklowas,cvar_hp_alcadeeas, cvar_ap_alcadeeas,cvar_speed_alcadeeas, cvar_hp_abyss, cvar_ap_abyss, cvar_speed_abyss;   

new SyncHudMessage, sprite_fire, sprite_burn;

new g_ThrowFlames[ 33 ], flame_count[ 33 ];

public plugin_cfg( )
	set_cvar_float( "sv_maxspeed", 1000.0 );

public plugin_precache( )
{
	
	precache_sound( KageSound );
	precache_sound( PsychoSound );
	sprite_fire = precache_model( "sprites/explode1.spr" );
	sprite_burn = precache_model( "sprites/xfire.spr" );
	precache_sound( "flamethrower.wav" );
	precache_model(p_model)
	precache_model(v_model)
}

public plugin_init( )
{
	register_plugin( PLUGIN, VERSION, "Askhanar & KronoS # GG & FaTzZu" );
	
	cvar_hp = register_cvar( "fmp_psycho_hp", "250" );
	cvar_ap = register_cvar( "fmp_psycho_ap", "300" );
	cvar_speed = register_cvar( "fmp_psycho_speed", "600" );
	cvar_hp_blasto = register_cvar( "fmp_blasto_hp", "1000" );
	cvar_ap_blasto = register_cvar( "fmp_blasto_ap", "300" );
	cvar_speed_blasto = register_cvar( "fmp_blasto_speed", "600" );
	cvar_hp_decklowas = register_cvar( "fmp_decklowas_hp", "250" );
	cvar_ap_decklowas = register_cvar( "fmp_decklowas_ap", "300" );
	cvar_speed_decklowas = register_cvar( "fmp_decklowas_speed", "600" );
	cvar_hp_alcadeeas = register_cvar( "fmp_alcadeeas_hp", "1000" );
	cvar_ap_alcadeeas = register_cvar( "fmp_alcadeeas_ap", "300" );
	cvar_speed_alcadeeas = register_cvar( "fmp_alcadeeas_speed", "600" );
	cvar_hp_abyss = register_cvar( "fmp_abyss_hp", "250" );
	cvar_ap_abyss = register_cvar( "fmp_abyss_ap", "300" );
	cvar_speed_abyss = register_cvar( "fmp_abyss_speed", "600" );
	cvar_hp2 = register_cvar( "fmp_kage_hp", "300" );
	cvar_ap2 = register_cvar( "fmp_kage_ap", "300" );
	cvar_speed2 = register_cvar( "fmp_kage_speed", "900" );
	cvar_flames = register_cvar( "fmp_kage_flames", "20" );
	cvar_dmg = register_cvar( "fmp_kage_flames_dmg", "30" );
	
	register_clcmd( "fire", "amx_fflame" );
	
	RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawnPost", 1 );
	RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" );
	register_event ( "CurWeapon", "CurrentWeapon", "be", "1=1" );
	register_event( "DeathMsg", "evDeathMsg", "a" );
	
	RegisterHam( Ham_Player_ResetMaxSpeed, "player", "Ham_ResetMaxSpeedPost", 1 );
	
	SyncHudMessage = CreateHudSyncObj( );
}

public client_connect( id )
{
	if ( is_user_bot( id ) || is_user_hltv( id ) )
		return 0;
	
	UserIsKage[ id ] = false;
	UserIsPsycho[ id ] = false;
	UserIsAlcadeaas[id] = false;
	UserIsAbyss[id] = false;
	UserIsBlasto[id] = false;
	UserIsDeklowas[id] = false
	g_ThrowFlames[ id ] = 0;
	flame_count[ id ] = 0;
	minigun[id] = false;
	
	client_cmd( id  , "cl_sidespeed 1000" );
	client_cmd( id  , "cl_forwardspeed 1000" );
	client_cmd( id  , "cl_backspeed 1000" );
	client_cmd( id  , "bind x fire" );
	
	return 0;
}

public client_disconnect( id )
{
	if ( is_user_bot( id ) || is_user_hltv( id ) )
		return 0;
	
	UserIsKage[ id ] = false;
	UserIsPsycho[ id ] = false;
	UserIsAlcadeaas[id] = false;
	UserIsAbyss[id] = false;
	UserIsBlasto[id] = false;
	UserIsDeklowas[id] = false
	g_ThrowFlames[ id ] = 0;
	flame_count[ id ] = 0;
	minigun[id] = false;
	
	client_cmd( id  , "cl_sidespeed 400" );
	client_cmd( id  , "cl_forwardpeed 400" );
	client_cmd( id  , "cl_backspeed 400" );
	
	return 0;
}

public Ham_PlayerSpawnPost(  id  )
{
	if ( !is_user_alive( id ) )
		return HAM_IGNORED;
	
	set_task( 0.1, "RemovePowers", id + 123 );
	
	return HAM_IGNORED;
}


public CurrentWeapon ( id ) {
	
	new szWeapon = get_user_weapon ( id );
	if ( szWeapon == CSW_M249 && minigun[id] ) {
		
		set_pev ( id, pev_viewmodel2, v_model );
		set_pev ( id, pev_weaponmodel2, p_model );
		
	}
}
public RemovePowers( id )
{
	id -= 123;
	
	if ( !is_user_connected( id ) )
		return 1;
	
	if ( UserIsPsycho[ id ] )
		set_user_rendering( id );
	
	if ( UserIsKage[ id ] || UserIsPsycho[ id ] || UserIsAbyss[id] || UserIsAlcadeaas[id] || UserIsBlasto[id] || UserIsDeklowas[id])
		set_user_armor( id, 0 );
	
	UserIsPsycho[ id ] = false;
	UserIsKage[ id ] = false;
	UserIsAlcadeaas[id] = false;
	UserIsAbyss[id] = false;
	UserIsBlasto[id] = false;
	UserIsDeklowas[id] = false
	g_ThrowFlames[ id ] = 0;
	flame_count[ id ] = 0;
	minigun[id] = false;
	
	client_cmd( id, "lastinv" );
	client_cmd( id, "lastinv" );
	
	return 0;
}

public SearchForPsycho( )
{
	new iTerro = CountPlayers( 1 );
	new iCounter = CountPlayers( 2 );
	
	if ( iCounter == 1 && iTerro > 0 )
	{
		new id = GetRemainingPlayerId( 2 );
		new menu = menu_create("Ce doresti sa devi?", "menu_ct")
		menu_additem(menu, "\wPsycho \r[\wMinigun\r]", "1", 0)
		menu_additem(menu, "\wBlasto \r[\w1000HP + Gravity and Speed\r]", "2", 0)
		menu_additem(menu, "\wDecklowas \r[\wInfinite HE + x4damage\r]", "3", 0)
		
		
		menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);  
		menu_display(id, menu, 0);  
	}
	
	return 0;
}

public menu_ct(id, menu, item)
{
	if( item == MENU_EXIT )  
	{  
		menu_destroy(menu);  
		return PLUGIN_HANDLED;  
	}  
	new data[6], iName[64];  
	new access, callback;  
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);  
	new key = str_to_num(data);  
	
	switch(key)  
	{ 
		case 1:
		{
			new id = GetRemainingPlayerId( 2 );
			
			if ( UserIsPsycho[ id ] )
				return 1;
			
			UserIsPsycho[ id ] = true;
			
			ColorChat( 0, RED,"^x04[AntiFurien]^x03 %s^x01 a devenit^x03 Psycho^x01 ! ", get_name( id ) );
			ColorChat( 0, RED,"^x04[AntiFurien]^x01 Are^x03 %d^x01 HP,^x03 %d^x01 AP,^x03 %d^x01 Speed, aveti grija !", get_pcvar_num( cvar_hp ), get_pcvar_num( cvar_ap ), get_pcvar_num( cvar_speed ) );
			
			set_hudmessage( 0, 255, 0, -1.0, -1.0, 0, 0.0, 5.0, 0.0, 1.0, 3);
			ShowSyncHudMsg( 0, SyncHudMessage, "%s a devenit Psycho !^n Cea din urma salvare a omenirii !", get_name( id ) );
			
			
			set_user_maxspeed( id, float( get_pcvar_num( cvar_speed ) ) );
			set_user_health( id, get_pcvar_num( cvar_hp ) );
			set_user_armor( id, get_pcvar_num( cvar_ap ) );
			set_task( 1.0, "give_weapon", id );
			minigun[id] = true;
			set_pev ( id, pev_viewmodel2, v_model );
			set_pev ( id, pev_weaponmodel2, p_model );
			
			set_user_rendering( id, kRenderFxGlowShell, 0, 255, 255, kRenderNormal, 25 ); 
			
			new szCommand[ 128 ];
			formatex( szCommand, sizeof( szCommand ) - 1, "cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f",
			float( get_pcvar_num( cvar_speed ) ), float( get_pcvar_num( cvar_speed ) ),
			float( get_pcvar_num( cvar_speed ) ) );
			
			client_cmd( id,  szCommand );
			
			client_cmd( 0, "spk sound/%s", PsychoSound );	
		}
		case 2:
		{
			new id = GetRemainingPlayerId( 2 );
			
			if ( UserIsBlasto[ id ] )
				return 1;
			
			UserIsBlasto[id] = true;
			ColorChat( 0, RED,"^x04[AntiFurien]^x03 %s^x01 a devenit^x03 Blasto^x01 ! ", get_name( id ) );
			ColorChat( 0, RED,"^x04[AntiFurien]^x01 Are^x03 %d^x01 HP,^x03 %d^x01 AP,^x03 %d^x01 Speed, aveti grija !", get_pcvar_num( cvar_hp_blasto ), get_pcvar_num( cvar_ap_blasto ), get_pcvar_num( cvar_speed_blasto ) );
			
			set_hudmessage( 0, 255, 0, -1.0, -1.0, 0, 0.0, 5.0, 0.0, 1.0, 3);
			ShowSyncHudMsg( 0, SyncHudMessage, "%s a devenit Blasto !^n Cea din urma salvare a omenirii !", get_name( id ) );
			
			set_user_maxspeed( id, float( get_pcvar_num( cvar_speed_blasto ) ) );
			set_user_health( id, get_pcvar_num( cvar_hp_blasto ) );
			set_user_armor( id, get_pcvar_num( cvar_ap_blasto ) );
			
			new szCommand[ 128 ];
			formatex( szCommand, sizeof( szCommand ) - 1, "cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f",
			float( get_pcvar_num( cvar_speed_blasto ) ), float( get_pcvar_num( cvar_speed_blasto ) ),
			float( get_pcvar_num( cvar_speed_blasto ) ) );
			
			client_cmd( id,  szCommand );
			
			client_cmd( 0, "spk sound/%s", PsychoSound );
		}
		case 3:
		{
			new id = GetRemainingPlayerId( 2 );
			
			if(UserIsDeklowas[id])
				return 1;
			
			UserIsDeklowas[id] = true
			
			ColorChat( 0, RED,"^x04[AntiFurien]^x03 %s^x01 a devenit^x03 Decklowas^x01 ! ", get_name( id ) );
			ColorChat( 0, RED,"^x04[AntiFurien]^x01 Are^x03 %d^x01 HP,^x03 %d^x01 AP,^x03 %d^x01 Speed, aveti grija !", get_pcvar_num( cvar_hp_decklowas ), get_pcvar_num( cvar_ap_decklowas ), get_pcvar_num( cvar_speed_decklowas ) );
			
			set_hudmessage( 0, 255, 0, -1.0, -1.0, 0, 0.0, 5.0, 0.0, 1.0, 3);
			ShowSyncHudMsg( 0, SyncHudMessage, "%s a devenit Decklowas !^n Cea din urma salvare a omenirii !", get_name( id ) );
			
			set_user_maxspeed( id, float( get_pcvar_num( cvar_speed_decklowas ) ) );
			set_user_health( id, get_pcvar_num( cvar_hp_decklowas ) );
			set_user_armor( id, get_pcvar_num( cvar_ap_decklowas ) );
			give_item(id, "weapon_hegrenade")
			cs_set_user_bpammo(id, CSW_HEGRENADE, 999)
			
			new szCommand[ 128 ];
			formatex( szCommand, sizeof( szCommand ) - 1, "cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f",
			float( get_pcvar_num( cvar_speed_decklowas ) ), float( get_pcvar_num( cvar_speed_decklowas ) ),
			float( get_pcvar_num( cvar_speed_decklowas ) ) );
			
			client_cmd( id,  szCommand );
			
			client_cmd( 0, "spk sound/%s", PsychoSound );
		}
	}
	menu_destroy(menu);  
	return PLUGIN_HANDLED;  
	
}

public give_weapon( id )
{
	if ( is_user_alive( id ) && UserIsPsycho[ id ] )
	{
		give_item( id, "weapon_m249" );
		cs_set_user_bpammo( id, CSW_M249, 200 );
	}
}

public SearchForKage( )
{
	new iTerro = CountPlayers( 1 );
	new iCounter = CountPlayers( 2 );
	
	if ( iTerro == 1 && iCounter > 0 )
	{
		new id = GetRemainingPlayerId( 1 );
		new menu = menu_create("Ce doresti sa devi?", "menu_t")
		menu_additem(menu, "\wKaGe \r[\wTrage cu foc (litera E)\r]", "1", 0)
		menu_additem(menu, "\wAbyss \r[\wInfinite HE + x4damage\r]", "2", 0)
		menu_additem(menu, "\wAlcadeeas \r[\w1000HP + Gravity and Speed\r]", "3", 0)
		
		
		menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);  
		menu_display(id, menu, 0);  
	}
	
	return 0;
}
public menu_t(id, menu, item)
{
	if( item == MENU_EXIT )  
	{  
		menu_destroy(menu);  
		return PLUGIN_HANDLED;  
	}  
	new data[6], iName[64];  
	new access, callback;  
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);  
	new key = str_to_num(data);  
	
	switch(key)  
	{ 
		case 1:
		{
			new id = GetRemainingPlayerId( 1 );
			
			if ( UserIsKage[ id ] )
				return 1;
			
			UserIsKage[ id ] = true;
			
			ColorChat( 0, RED,"^x04[Furien]^x03 %s^x01 s-a transformat in^x03 Kage^x01 ! ", get_name( id ));
			ColorChat( 0, RED,"^x04[Furien]^x01 Are^x03 %d^x01 HP,^x03 %d^x01 AP,^x03 %d^x01 Speed, aveti grija !", get_pcvar_num( cvar_hp2 ), get_pcvar_num( cvar_ap2 ), get_pcvar_num( cvar_speed2 )  );
			
			set_hudmessage( 0, 255, 0, -1.0, -1.0, 0, 0.0, 5.0, 0.0, 1.0, 3);
			ShowSyncHudMsg( 0, SyncHudMessage, "%s s-a transformat in Kage !^nSansele pamantenilor au scazut !", get_name( id ) );
			
			g_ThrowFlames[ id ] = 1;
			flame_count[ id ] = get_pcvar_num( cvar_flames );
			
			set_user_maxspeed( id, float( get_pcvar_num( cvar_speed2 ) ) );
			set_user_health( id, get_pcvar_num( cvar_hp2 ) );
			set_user_armor( id, get_pcvar_num( cvar_ap2 ) );
			
			new szCommand[ 128 ];
			formatex( szCommand, sizeof( szCommand ) - 1, "cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f",
			float( get_pcvar_num( cvar_speed2 ) ), float( get_pcvar_num( cvar_speed2 ) ),
			float( get_pcvar_num( cvar_speed2 ) ) );
			
			client_cmd( id,  szCommand );
			
			client_cmd( 0, "spk sound/%s", KageSound );	
		}
		case 2:
		{
			new id = GetRemainingPlayerId( 1 );
			
			if ( UserIsAbyss[ id ] )
				return 1;
			
			UserIsAbyss[ id ] = true;
			
			ColorChat( 0, RED,"^x04[Furien]^x03 %s^x01 s-a transformat in^x03 Abyss^x01 ! ", get_name( id ));
			ColorChat( 0, RED,"^x04[Furien]^x01 Are^x03 %d^x01 HP,^x03 %d^x01 AP,^x03 %d^x01 Speed, aveti grija !", get_pcvar_num( cvar_hp_abyss ), get_pcvar_num( cvar_ap_abyss ), get_pcvar_num( cvar_speed_abyss )  );
			
			set_hudmessage( 0, 255, 0, -1.0, -1.0, 0, 0.0, 5.0, 0.0, 1.0, 3);
			ShowSyncHudMsg( 0, SyncHudMessage, "%s s-a transformat in Abyss !^nSansele pamantenilor au scazut !", get_name( id ) );
			
			g_ThrowFlames[ id ] = 0;
			
			set_user_maxspeed( id, float( get_pcvar_num( cvar_speed_abyss ) ) );
			set_user_health( id, get_pcvar_num( cvar_hp_abyss ) );
			set_user_armor( id, get_pcvar_num( cvar_ap_abyss ) );
			
			new szCommand[ 128 ];
			formatex( szCommand, sizeof( szCommand ) - 1, "cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f",
			float( get_pcvar_num( cvar_speed_abyss ) ), float( get_pcvar_num( cvar_speed_abyss ) ),
			float( get_pcvar_num( cvar_speed_abyss ) ) );
			give_item(id, "weapon_hegrenade")
			cs_set_user_bpammo(id, CSW_HEGRENADE, 999)
			
			client_cmd( id,  szCommand );
			
			client_cmd( 0, "spk sound/%s", KageSound );	
		}
		case 3:
		{
			new id = GetRemainingPlayerId( 1 );
			
			if ( UserIsAlcadeaas[ id ] )
				return 1;
			
			UserIsAlcadeaas[ id ] = true;
			
			ColorChat( 0, RED,"^x04[Furien]^x03 %s^x01 s-a transformat in^x03 Alcadeeas^x01 ! ", get_name( id ));
			ColorChat( 0, RED,"^x04[Furien]^x01 Are^x03 %d^x01 HP,^x03 %d^x01 AP,^x03 %d^x01 Speed, aveti grija !", get_pcvar_num( cvar_hp_alcadeeas ), get_pcvar_num( cvar_ap_alcadeeas ), get_pcvar_num( cvar_speed_alcadeeas )  );
			
			set_hudmessage( 0, 255, 0, -1.0, -1.0, 0, 0.0, 5.0, 0.0, 1.0, 3);
			ShowSyncHudMsg( 0, SyncHudMessage, "%s s-a transformat in Alcadeeas !^nSansele pamantenilor au scazut !", get_name( id ) );
			
			g_ThrowFlames[ id ] = 0;
			
			set_user_maxspeed( id, float( get_pcvar_num( cvar_speed_alcadeeas ) ) );
			set_user_health( id, get_pcvar_num( cvar_hp_alcadeeas ) );
			set_user_armor( id, get_pcvar_num( cvar_ap_alcadeeas ) );
			
			new szCommand[ 128 ];
			formatex( szCommand, sizeof( szCommand ) - 1, "cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f",
			float( get_pcvar_num( cvar_speed_alcadeeas ) ), float( get_pcvar_num( cvar_speed_alcadeeas ) ),
			float( get_pcvar_num( cvar_speed_alcadeeas ) ) );
			
			client_cmd( id,  szCommand );
			
			client_cmd( 0, "spk sound/%s", KageSound );	
		}
	}
	menu_destroy(menu);  
	return PLUGIN_HANDLED;  
	
}

public evDeathMsg( )
{
	SearchForPsycho( );
	SearchForKage( );
	
	new iKiller = read_data( 1 );
	new iVictim = read_data( 2 );
	
	if ( !is_user_connected( iKiller ) || !is_user_connected( iVictim ) || iKiller == iVictim )
		return 1;
	
	if ( UserIsKage[ iVictim ] )
		ColorChat( 0, RED, "^x04[Furien]^x01 Kage^x03 %s^x01 a fost omorat de^x03 %s^x01 !",get_name( iVictim ), get_name( iKiller ) );
	else if ( UserIsPsycho[ iVictim ] )
		ColorChat( 0, RED, "^x04[AntiFurien]^x01 Psycho^x03 %s^x01 a fost omorat de^x03 %s^x01 !",get_name( iVictim ), get_name( iKiller ) );
	else if ( UserIsAlcadeaas[ iVictim ] )
		ColorChat( 0, RED, "^x04[AntiFurien]^x01 Alcadeeas^x03 %s^x01 a fost omorat de^x03 %s^x01 !",get_name( iVictim ), get_name( iKiller ) );
	else if ( UserIsAbyss[ iVictim ] )
		ColorChat( 0, RED, "^x04[AntiFurien]^x01 Abyss^x03 %s^x01 a fost omorat de^x03 %s^x01 !",get_name( iVictim ), get_name( iKiller ) );
	else if ( UserIsDeklowas[ iVictim ] )
		ColorChat( 0, RED, "^x04[AntiFurien]^x01 Decklowas^x03 %s^x01 a fost omorat de^x03 %s^x01 !",get_name( iVictim ), get_name( iKiller ) );
	else if ( UserIsBlasto[ iVictim ] )
		ColorChat( 0, RED, "^x04[AntiFurien]^x01 Blasto^x03 %s^x01 a fost omorat de^x03 %s^x01 !",get_name( iVictim ), get_name( iKiller ) );
	
	return 0;
}

public Ham_ResetMaxSpeedPost( id )
{
	if ( is_user_alive( id ) && get_user_maxspeed( id ) != 1.0 )
	{
		new Float:flMaxSpeed;
		
		if ( UserIsPsycho[ id ] )
			flMaxSpeed  =  float( get_pcvar_num( cvar_speed ) );
		else if ( UserIsKage[ id ] )
			flMaxSpeed  =  float( get_pcvar_num( cvar_speed2 ) );
		else if ( UserIsAbyss[ id ] )
			flMaxSpeed  =  float( get_pcvar_num( cvar_speed_abyss ) );
		else if ( UserIsAlcadeaas[ id ] )
			flMaxSpeed  =  float( get_pcvar_num( cvar_speed_alcadeeas ) );
		else if ( UserIsBlasto[ id ] )
			flMaxSpeed  =  float( get_pcvar_num( cvar_speed_blasto ) );
		else if ( UserIsDeklowas[ id ] )
			flMaxSpeed  =  float( get_pcvar_num( cvar_speed_decklowas ) );
		
		if ( flMaxSpeed  >  0.0  )
			set_pev(  id,  pev_maxspeed,  flMaxSpeed  );
	}
}

stock CountPlayers( const Team )
{
	new iPlayers[ 32 ];
	new iPlayersNum;
	
	new iPlayersCount;
	get_players( iPlayers, iPlayersNum, "ch" );
	
	for ( new i = 0 ; i < iPlayersNum ; i++ )
	{
		if ( is_user_alive( iPlayers[ i ] ) )
		{
			if ( Team == 1 )
			{
				if ( get_user_team( iPlayers[ i ] ) == 1 )
					iPlayersCount++;
			}
			else if ( Team == 2 )
			{
				if ( get_user_team( iPlayers[ i ] ) == 2 )
					iPlayersCount++;
			}
		}
		
	}
	
	return iPlayersCount;
}

stock GetRemainingPlayerId( const Team )
{
	new iPlayers[ 32 ];
	new iPlayersNum;
	
	new iPlayerId;
	get_players( iPlayers, iPlayersNum, "ch" );
	
	for ( new i = 0 ; i < iPlayersNum ; i++ )
	{
		if ( is_user_alive( iPlayers[ i ] ) )
		{
			if ( Team == 1 )
			{
				if ( get_user_team( iPlayers[ i ]  ) == 1 )
					iPlayerId = iPlayers[ i ];
			}
			else if ( Team == 2 )
			{
				if ( get_user_team( iPlayers[ i ] ) == 2 )
					iPlayerId = iPlayers[ i ];
			}
		}
	}
	
	return iPlayerId;
}

public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) 
{
	
	if ( UserIsAbyss[iAttacker]) {
		
		SetHamParamFloat( 4, fDamage * 4.0);
		return HAM_HANDLED;
		
	}
	if ( UserIsDeklowas[iAttacker]) {
		
		SetHamParamFloat( 4, fDamage * 4.0);
		return HAM_HANDLED;
		
	}
	
	return HAM_IGNORED
}

public amx_fflame( id )
{
	if ( is_user_alive( id ) == 0)
		return PLUGIN_HANDLED;
	
	if ( flame_count[ id ] < 1 )
		return PLUGIN_HANDLED;
	
	if ( !g_ThrowFlames[ id ] )
		return PLUGIN_HANDLED;
	
	new Float:fOrigin[ 3 ], Float:fVelocity[ 3 ];
	entity_get_vector( id,EV_VEC_origin, fOrigin );
	VelocityByAim( id, 35, fVelocity );
	
	new Float:fTemp[ 3 ], iFireOrigin[ 3 ];
	xs_vec_add( fOrigin, fVelocity, fTemp );
	FVecIVec( fTemp, iFireOrigin );
	
	new Float:fFireVelocity[ 3 ], iFireVelocity[ 3 ];
	VelocityByAim( id, 100, fFireVelocity );
	FVecIVec( fFireVelocity, iFireVelocity );
	
	create_flames_n_sounds( id, iFireOrigin, iFireVelocity );
	direct_damage( id );
	
	flame_count[ id ] -= 1;
	
	return PLUGIN_HANDLED;
}

public create_flames_n_sounds( id, origin[ 3 ], velocity[ 3 ] )
{
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
	write_byte( 120 );
	write_coord( origin[ 0 ] );
	write_coord( origin[ 1 ] );
	write_coord( origin[ 2 ] );
	write_coord( velocity[ 0 ] );
	write_coord( velocity[ 1 ] );
	write_coord( velocity[ 2 ] + 5 );
	write_short( sprite_fire );
	write_byte( 1 );
	write_byte( 10 );
	write_byte( 1);
	write_byte( 5 );
	message_end( );
	
	emit_sound( id, CHAN_WEAPON, "flamethrower.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
}

public direct_damage( id )
{
	new ent, body;
	get_user_aiming( id, ent, body, 600 ) ;
	
	if ( ent > 0 && is_user_alive( ent ) )
	{
		if ( get_user_team( id ) != get_user_team( ent ) ) 
			damage_user( id, ent, get_pcvar_num( cvar_dmg ) );
	}
}

stock damage_user( id, victim, damage )
{
	new iHealth = get_user_health( victim );
	
	if ( iHealth > damage ) 
		set_user_health( victim, iHealth - damage );
	else
	{
		user_silentkill( victim );
		make_deathmsg( id, victim, 0, "flamethrower" );
		
		new iOrigin[ 3 ];
		get_user_origin( victim, iOrigin, 0 );
		
		message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
		write_byte( 17 );
		write_coord( iOrigin[ 0 ] );
		write_coord( iOrigin[ 1 ] );
		write_coord( iOrigin[ 2 ] + 10 );
		write_short( sprite_burn );
		write_byte( 30 );
		write_byte( 40 );
		message_end( );
		
		if ( get_user_team( id ) != get_user_team( victim ) )
		{
			set_user_frags( id, get_user_frags( id ) + 1 );
			cs_set_user_money( id, cs_get_user_money( id ) + 300 );
		}
		
		message_begin( MSG_ALL, get_user_msgid( "ScoreInfo" ) );
		write_byte( id );
		write_short( get_user_frags( id ) );
		write_short( get_user_deaths( id ) );
		write_short( 0);
		write_short( get_user_team( id ) );
		message_end();
		
		message_begin( MSG_ALL, get_user_msgid( "ScoreInfo" ) );
		write_byte( victim );
		write_short( get_user_frags( victim ) );
		write_short( get_user_deaths( victim ) );
		write_short( 0 );
		write_short( get_user_team( victim ) );
		message_end( );
	}
}

stock get_name( id )
{
	new name[ 32 ];
	get_user_name( id, name, sizeof ( name ) -1 );
	return name;
}
EDIT : Imi cer scuze ca a durat asa mult, dar omul mai are si treaba , sper sa intelegeti
A fool's brain digests philosophy into folly, science into superstition, and art into pedantry.

#RETIRED.
User avatar
FaNT4
Membru, skill +1
Membru, skill +1
Posts: 281
Joined: 28 Jul 2013, 16:42
Detinator Steam: Nu
Detinator server CS: ....
SteamID: dane_furiencso
Reputatie: Ban 2 luni!
Has thanked: 56 times
Been thanked: 18 times
Contact:

10 Sep 2013, 22:46

FaTzZu wrote:Done.

Cvarurile le aveti in sursa ... va dati voi seama nu stau sa le scriu
| Afiseaza codul
#include < amxmodx >
#include < fun >
#include < cstrike >
#include < hamsandwich >
#include < fakemeta >
#include < engine >
#include < xs >
#include < colorchat >

#define PLUGIN "[Furien] Kage vs Psycho"
#define VERSION "2.0"

new v_model[64] = "models/v_minigun.mdl";
new p_model[64] = "models/p_minigun.mdl";
new bool:minigun[33];

new const KageSound[ ] = "thunder.wav";
new const PsychoSound[ ] = "thunder.wav";

new Ham:Ham_Player_ResetMaxSpeed = Ham_Item_PreFrame;

new bool:UserIsKage[ 33 ], bool:UserIsPsycho[ 33 ], bool:UserIsAlcadeaas[33],bool:UserIsAbyss[33],bool:UserIsBlasto[33],bool:UserIsDeklowas[33];

new cvar_hp, cvar_ap, cvar_speed, cvar_hp2, cvar_ap2, cvar_speed2, cvar_flames, cvar_dmg,cvar_hp_blasto,cvar_ap_blasto,cvar_speed_blasto,cvar_hp_decklowas,cvar_ap_decklowas, cvar_speed_decklowas,cvar_hp_alcadeeas, cvar_ap_alcadeeas,cvar_speed_alcadeeas, cvar_hp_abyss, cvar_ap_abyss, cvar_speed_abyss;   

new SyncHudMessage, sprite_fire, sprite_burn;

new g_ThrowFlames[ 33 ], flame_count[ 33 ];

public plugin_cfg( )
	set_cvar_float( "sv_maxspeed", 1000.0 );

public plugin_precache( )
{
	
	precache_sound( KageSound );
	precache_sound( PsychoSound );
	sprite_fire = precache_model( "sprites/explode1.spr" );
	sprite_burn = precache_model( "sprites/xfire.spr" );
	precache_sound( "flamethrower.wav" );
	precache_model(p_model)
	precache_model(v_model)
}

public plugin_init( )
{
	register_plugin( PLUGIN, VERSION, "Askhanar & KronoS # GG & FaTzZu" );
	
	cvar_hp = register_cvar( "fmp_psycho_hp", "250" );
	cvar_ap = register_cvar( "fmp_psycho_ap", "300" );
	cvar_speed = register_cvar( "fmp_psycho_speed", "600" );
	cvar_hp_blasto = register_cvar( "fmp_blasto_hp", "1000" );
	cvar_ap_blasto = register_cvar( "fmp_blasto_ap", "300" );
	cvar_speed_blasto = register_cvar( "fmp_blasto_speed", "600" );
	cvar_hp_decklowas = register_cvar( "fmp_decklowas_hp", "250" );
	cvar_ap_decklowas = register_cvar( "fmp_decklowas_ap", "300" );
	cvar_speed_decklowas = register_cvar( "fmp_decklowas_speed", "600" );
	cvar_hp_alcadeeas = register_cvar( "fmp_alcadeeas_hp", "1000" );
	cvar_ap_alcadeeas = register_cvar( "fmp_alcadeeas_ap", "300" );
	cvar_speed_alcadeeas = register_cvar( "fmp_alcadeeas_speed", "600" );
	cvar_hp_abyss = register_cvar( "fmp_abyss_hp", "250" );
	cvar_ap_abyss = register_cvar( "fmp_abyss_ap", "300" );
	cvar_speed_abyss = register_cvar( "fmp_abyss_speed", "600" );
	cvar_hp2 = register_cvar( "fmp_kage_hp", "300" );
	cvar_ap2 = register_cvar( "fmp_kage_ap", "300" );
	cvar_speed2 = register_cvar( "fmp_kage_speed", "900" );
	cvar_flames = register_cvar( "fmp_kage_flames", "20" );
	cvar_dmg = register_cvar( "fmp_kage_flames_dmg", "30" );
	
	register_clcmd( "fire", "amx_fflame" );
	
	RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawnPost", 1 );
	RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" );
	register_event ( "CurWeapon", "CurrentWeapon", "be", "1=1" );
	register_event( "DeathMsg", "evDeathMsg", "a" );
	
	RegisterHam( Ham_Player_ResetMaxSpeed, "player", "Ham_ResetMaxSpeedPost", 1 );
	
	SyncHudMessage = CreateHudSyncObj( );
}

public client_connect( id )
{
	if ( is_user_bot( id ) || is_user_hltv( id ) )
		return 0;
	
	UserIsKage[ id ] = false;
	UserIsPsycho[ id ] = false;
	UserIsAlcadeaas[id] = false;
	UserIsAbyss[id] = false;
	UserIsBlasto[id] = false;
	UserIsDeklowas[id] = false
	g_ThrowFlames[ id ] = 0;
	flame_count[ id ] = 0;
	minigun[id] = false;
	
	client_cmd( id  , "cl_sidespeed 1000" );
	client_cmd( id  , "cl_forwardspeed 1000" );
	client_cmd( id  , "cl_backspeed 1000" );
	client_cmd( id  , "bind x fire" );
	
	return 0;
}

public client_disconnect( id )
{
	if ( is_user_bot( id ) || is_user_hltv( id ) )
		return 0;
	
	UserIsKage[ id ] = false;
	UserIsPsycho[ id ] = false;
	UserIsAlcadeaas[id] = false;
	UserIsAbyss[id] = false;
	UserIsBlasto[id] = false;
	UserIsDeklowas[id] = false
	g_ThrowFlames[ id ] = 0;
	flame_count[ id ] = 0;
	minigun[id] = false;
	
	client_cmd( id  , "cl_sidespeed 400" );
	client_cmd( id  , "cl_forwardpeed 400" );
	client_cmd( id  , "cl_backspeed 400" );
	
	return 0;
}

public Ham_PlayerSpawnPost(  id  )
{
	if ( !is_user_alive( id ) )
		return HAM_IGNORED;
	
	set_task( 0.1, "RemovePowers", id + 123 );
	
	return HAM_IGNORED;
}


public CurrentWeapon ( id ) {
	
	new szWeapon = get_user_weapon ( id );
	if ( szWeapon == CSW_M249 && minigun[id] ) {
		
		set_pev ( id, pev_viewmodel2, v_model );
		set_pev ( id, pev_weaponmodel2, p_model );
		
	}
}
public RemovePowers( id )
{
	id -= 123;
	
	if ( !is_user_connected( id ) )
		return 1;
	
	if ( UserIsPsycho[ id ] )
		set_user_rendering( id );
	
	if ( UserIsKage[ id ] || UserIsPsycho[ id ] || UserIsAbyss[id] || UserIsAlcadeaas[id] || UserIsBlasto[id] || UserIsDeklowas[id])
		set_user_armor( id, 0 );
	
	UserIsPsycho[ id ] = false;
	UserIsKage[ id ] = false;
	UserIsAlcadeaas[id] = false;
	UserIsAbyss[id] = false;
	UserIsBlasto[id] = false;
	UserIsDeklowas[id] = false
	g_ThrowFlames[ id ] = 0;
	flame_count[ id ] = 0;
	minigun[id] = false;
	
	client_cmd( id, "lastinv" );
	client_cmd( id, "lastinv" );
	
	return 0;
}

public SearchForPsycho( )
{
	new iTerro = CountPlayers( 1 );
	new iCounter = CountPlayers( 2 );
	
	if ( iCounter == 1 && iTerro > 0 )
	{
		new id = GetRemainingPlayerId( 2 );
		new menu = menu_create("Ce doresti sa devi?", "menu_ct")
		menu_additem(menu, "\wPsycho \r[\wMinigun\r]", "1", 0)
		menu_additem(menu, "\wBlasto \r[\w1000HP + Gravity and Speed\r]", "2", 0)
		menu_additem(menu, "\wDecklowas \r[\wInfinite HE + x4damage\r]", "3", 0)
		
		
		menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);  
		menu_display(id, menu, 0);  
	}
	
	return 0;
}

public menu_ct(id, menu, item)
{
	if( item == MENU_EXIT )  
	{  
		menu_destroy(menu);  
		return PLUGIN_HANDLED;  
	}  
	new data[6], iName[64];  
	new access, callback;  
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);  
	new key = str_to_num(data);  
	
	switch(key)  
	{ 
		case 1:
		{
			new id = GetRemainingPlayerId( 2 );
			
			if ( UserIsPsycho[ id ] )
				return 1;
			
			UserIsPsycho[ id ] = true;
			
			ColorChat( 0, RED,"^x04[AntiFurien]^x03 %s^x01 a devenit^x03 Psycho^x01 ! ", get_name( id ) );
			ColorChat( 0, RED,"^x04[AntiFurien]^x01 Are^x03 %d^x01 HP,^x03 %d^x01 AP,^x03 %d^x01 Speed, aveti grija !", get_pcvar_num( cvar_hp ), get_pcvar_num( cvar_ap ), get_pcvar_num( cvar_speed ) );
			
			set_hudmessage( 0, 255, 0, -1.0, -1.0, 0, 0.0, 5.0, 0.0, 1.0, 3);
			ShowSyncHudMsg( 0, SyncHudMessage, "%s a devenit Psycho !^n Cea din urma salvare a omenirii !", get_name( id ) );
			
			
			set_user_maxspeed( id, float( get_pcvar_num( cvar_speed ) ) );
			set_user_health( id, get_pcvar_num( cvar_hp ) );
			set_user_armor( id, get_pcvar_num( cvar_ap ) );
			set_task( 1.0, "give_weapon", id );
			minigun[id] = true;
			set_pev ( id, pev_viewmodel2, v_model );
			set_pev ( id, pev_weaponmodel2, p_model );
			
			set_user_rendering( id, kRenderFxGlowShell, 0, 255, 255, kRenderNormal, 25 ); 
			
			new szCommand[ 128 ];
			formatex( szCommand, sizeof( szCommand ) - 1, "cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f",
			float( get_pcvar_num( cvar_speed ) ), float( get_pcvar_num( cvar_speed ) ),
			float( get_pcvar_num( cvar_speed ) ) );
			
			client_cmd( id,  szCommand );
			
			client_cmd( 0, "spk sound/%s", PsychoSound );	
		}
		case 2:
		{
			new id = GetRemainingPlayerId( 2 );
			
			if ( UserIsBlasto[ id ] )
				return 1;
			
			UserIsBlasto[id] = true;
			ColorChat( 0, RED,"^x04[AntiFurien]^x03 %s^x01 a devenit^x03 Blasto^x01 ! ", get_name( id ) );
			ColorChat( 0, RED,"^x04[AntiFurien]^x01 Are^x03 %d^x01 HP,^x03 %d^x01 AP,^x03 %d^x01 Speed, aveti grija !", get_pcvar_num( cvar_hp_blasto ), get_pcvar_num( cvar_ap_blasto ), get_pcvar_num( cvar_speed_blasto ) );
			
			set_hudmessage( 0, 255, 0, -1.0, -1.0, 0, 0.0, 5.0, 0.0, 1.0, 3);
			ShowSyncHudMsg( 0, SyncHudMessage, "%s a devenit Blasto !^n Cea din urma salvare a omenirii !", get_name( id ) );
			
			set_user_maxspeed( id, float( get_pcvar_num( cvar_speed_blasto ) ) );
			set_user_health( id, get_pcvar_num( cvar_hp_blasto ) );
			set_user_armor( id, get_pcvar_num( cvar_ap_blasto ) );
			
			new szCommand[ 128 ];
			formatex( szCommand, sizeof( szCommand ) - 1, "cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f",
			float( get_pcvar_num( cvar_speed_blasto ) ), float( get_pcvar_num( cvar_speed_blasto ) ),
			float( get_pcvar_num( cvar_speed_blasto ) ) );
			
			client_cmd( id,  szCommand );
			
			client_cmd( 0, "spk sound/%s", PsychoSound );
		}
		case 3:
		{
			new id = GetRemainingPlayerId( 2 );
			
			if(UserIsDeklowas[id])
				return 1;
			
			UserIsDeklowas[id] = true
			
			ColorChat( 0, RED,"^x04[AntiFurien]^x03 %s^x01 a devenit^x03 Decklowas^x01 ! ", get_name( id ) );
			ColorChat( 0, RED,"^x04[AntiFurien]^x01 Are^x03 %d^x01 HP,^x03 %d^x01 AP,^x03 %d^x01 Speed, aveti grija !", get_pcvar_num( cvar_hp_decklowas ), get_pcvar_num( cvar_ap_decklowas ), get_pcvar_num( cvar_speed_decklowas ) );
			
			set_hudmessage( 0, 255, 0, -1.0, -1.0, 0, 0.0, 5.0, 0.0, 1.0, 3);
			ShowSyncHudMsg( 0, SyncHudMessage, "%s a devenit Decklowas !^n Cea din urma salvare a omenirii !", get_name( id ) );
			
			set_user_maxspeed( id, float( get_pcvar_num( cvar_speed_decklowas ) ) );
			set_user_health( id, get_pcvar_num( cvar_hp_decklowas ) );
			set_user_armor( id, get_pcvar_num( cvar_ap_decklowas ) );
			give_item(id, "weapon_hegrenade")
			cs_set_user_bpammo(id, CSW_HEGRENADE, 999)
			
			new szCommand[ 128 ];
			formatex( szCommand, sizeof( szCommand ) - 1, "cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f",
			float( get_pcvar_num( cvar_speed_decklowas ) ), float( get_pcvar_num( cvar_speed_decklowas ) ),
			float( get_pcvar_num( cvar_speed_decklowas ) ) );
			
			client_cmd( id,  szCommand );
			
			client_cmd( 0, "spk sound/%s", PsychoSound );
		}
	}
	menu_destroy(menu);  
	return PLUGIN_HANDLED;  
	
}

public give_weapon( id )
{
	if ( is_user_alive( id ) && UserIsPsycho[ id ] )
	{
		give_item( id, "weapon_m249" );
		cs_set_user_bpammo( id, CSW_M249, 200 );
	}
}

public SearchForKage( )
{
	new iTerro = CountPlayers( 1 );
	new iCounter = CountPlayers( 2 );
	
	if ( iTerro == 1 && iCounter > 0 )
	{
		new id = GetRemainingPlayerId( 1 );
		new menu = menu_create("Ce doresti sa devi?", "menu_t")
		menu_additem(menu, "\wKaGe \r[\wTrage cu foc (litera E)\r]", "1", 0)
		menu_additem(menu, "\wAbyss \r[\wInfinite HE + x4damage\r]", "2", 0)
		menu_additem(menu, "\wAlcadeeas \r[\w1000HP + Gravity and Speed\r]", "3", 0)
		
		
		menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);  
		menu_display(id, menu, 0);  
	}
	
	return 0;
}
public menu_t(id, menu, item)
{
	if( item == MENU_EXIT )  
	{  
		menu_destroy(menu);  
		return PLUGIN_HANDLED;  
	}  
	new data[6], iName[64];  
	new access, callback;  
	menu_item_getinfo(menu, item, access, data,5, iName, 63, callback);  
	new key = str_to_num(data);  
	
	switch(key)  
	{ 
		case 1:
		{
			new id = GetRemainingPlayerId( 1 );
			
			if ( UserIsKage[ id ] )
				return 1;
			
			UserIsKage[ id ] = true;
			
			ColorChat( 0, RED,"^x04[Furien]^x03 %s^x01 s-a transformat in^x03 Kage^x01 ! ", get_name( id ));
			ColorChat( 0, RED,"^x04[Furien]^x01 Are^x03 %d^x01 HP,^x03 %d^x01 AP,^x03 %d^x01 Speed, aveti grija !", get_pcvar_num( cvar_hp2 ), get_pcvar_num( cvar_ap2 ), get_pcvar_num( cvar_speed2 )  );
			
			set_hudmessage( 0, 255, 0, -1.0, -1.0, 0, 0.0, 5.0, 0.0, 1.0, 3);
			ShowSyncHudMsg( 0, SyncHudMessage, "%s s-a transformat in Kage !^nSansele pamantenilor au scazut !", get_name( id ) );
			
			g_ThrowFlames[ id ] = 1;
			flame_count[ id ] = get_pcvar_num( cvar_flames );
			
			set_user_maxspeed( id, float( get_pcvar_num( cvar_speed2 ) ) );
			set_user_health( id, get_pcvar_num( cvar_hp2 ) );
			set_user_armor( id, get_pcvar_num( cvar_ap2 ) );
			
			new szCommand[ 128 ];
			formatex( szCommand, sizeof( szCommand ) - 1, "cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f",
			float( get_pcvar_num( cvar_speed2 ) ), float( get_pcvar_num( cvar_speed2 ) ),
			float( get_pcvar_num( cvar_speed2 ) ) );
			
			client_cmd( id,  szCommand );
			
			client_cmd( 0, "spk sound/%s", KageSound );	
		}
		case 2:
		{
			new id = GetRemainingPlayerId( 1 );
			
			if ( UserIsAbyss[ id ] )
				return 1;
			
			UserIsAbyss[ id ] = true;
			
			ColorChat( 0, RED,"^x04[Furien]^x03 %s^x01 s-a transformat in^x03 Abyss^x01 ! ", get_name( id ));
			ColorChat( 0, RED,"^x04[Furien]^x01 Are^x03 %d^x01 HP,^x03 %d^x01 AP,^x03 %d^x01 Speed, aveti grija !", get_pcvar_num( cvar_hp_abyss ), get_pcvar_num( cvar_ap_abyss ), get_pcvar_num( cvar_speed_abyss )  );
			
			set_hudmessage( 0, 255, 0, -1.0, -1.0, 0, 0.0, 5.0, 0.0, 1.0, 3);
			ShowSyncHudMsg( 0, SyncHudMessage, "%s s-a transformat in Abyss !^nSansele pamantenilor au scazut !", get_name( id ) );
			
			g_ThrowFlames[ id ] = 0;
			
			set_user_maxspeed( id, float( get_pcvar_num( cvar_speed_abyss ) ) );
			set_user_health( id, get_pcvar_num( cvar_hp_abyss ) );
			set_user_armor( id, get_pcvar_num( cvar_ap_abyss ) );
			
			new szCommand[ 128 ];
			formatex( szCommand, sizeof( szCommand ) - 1, "cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f",
			float( get_pcvar_num( cvar_speed_abyss ) ), float( get_pcvar_num( cvar_speed_abyss ) ),
			float( get_pcvar_num( cvar_speed_abyss ) ) );
			give_item(id, "weapon_hegrenade")
			cs_set_user_bpammo(id, CSW_HEGRENADE, 999)
			
			client_cmd( id,  szCommand );
			
			client_cmd( 0, "spk sound/%s", KageSound );	
		}
		case 3:
		{
			new id = GetRemainingPlayerId( 1 );
			
			if ( UserIsAlcadeaas[ id ] )
				return 1;
			
			UserIsAlcadeaas[ id ] = true;
			
			ColorChat( 0, RED,"^x04[Furien]^x03 %s^x01 s-a transformat in^x03 Alcadeeas^x01 ! ", get_name( id ));
			ColorChat( 0, RED,"^x04[Furien]^x01 Are^x03 %d^x01 HP,^x03 %d^x01 AP,^x03 %d^x01 Speed, aveti grija !", get_pcvar_num( cvar_hp_alcadeeas ), get_pcvar_num( cvar_ap_alcadeeas ), get_pcvar_num( cvar_speed_alcadeeas )  );
			
			set_hudmessage( 0, 255, 0, -1.0, -1.0, 0, 0.0, 5.0, 0.0, 1.0, 3);
			ShowSyncHudMsg( 0, SyncHudMessage, "%s s-a transformat in Alcadeeas !^nSansele pamantenilor au scazut !", get_name( id ) );
			
			g_ThrowFlames[ id ] = 0;
			
			set_user_maxspeed( id, float( get_pcvar_num( cvar_speed_alcadeeas ) ) );
			set_user_health( id, get_pcvar_num( cvar_hp_alcadeeas ) );
			set_user_armor( id, get_pcvar_num( cvar_ap_alcadeeas ) );
			
			new szCommand[ 128 ];
			formatex( szCommand, sizeof( szCommand ) - 1, "cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f",
			float( get_pcvar_num( cvar_speed_alcadeeas ) ), float( get_pcvar_num( cvar_speed_alcadeeas ) ),
			float( get_pcvar_num( cvar_speed_alcadeeas ) ) );
			
			client_cmd( id,  szCommand );
			
			client_cmd( 0, "spk sound/%s", KageSound );	
		}
	}
	menu_destroy(menu);  
	return PLUGIN_HANDLED;  
	
}

public evDeathMsg( )
{
	SearchForPsycho( );
	SearchForKage( );
	
	new iKiller = read_data( 1 );
	new iVictim = read_data( 2 );
	
	if ( !is_user_connected( iKiller ) || !is_user_connected( iVictim ) || iKiller == iVictim )
		return 1;
	
	if ( UserIsKage[ iVictim ] )
		ColorChat( 0, RED, "^x04[Furien]^x01 Kage^x03 %s^x01 a fost omorat de^x03 %s^x01 !",get_name( iVictim ), get_name( iKiller ) );
	else if ( UserIsPsycho[ iVictim ] )
		ColorChat( 0, RED, "^x04[AntiFurien]^x01 Psycho^x03 %s^x01 a fost omorat de^x03 %s^x01 !",get_name( iVictim ), get_name( iKiller ) );
	else if ( UserIsAlcadeaas[ iVictim ] )
		ColorChat( 0, RED, "^x04[AntiFurien]^x01 Alcadeeas^x03 %s^x01 a fost omorat de^x03 %s^x01 !",get_name( iVictim ), get_name( iKiller ) );
	else if ( UserIsAbyss[ iVictim ] )
		ColorChat( 0, RED, "^x04[AntiFurien]^x01 Abyss^x03 %s^x01 a fost omorat de^x03 %s^x01 !",get_name( iVictim ), get_name( iKiller ) );
	else if ( UserIsDeklowas[ iVictim ] )
		ColorChat( 0, RED, "^x04[AntiFurien]^x01 Decklowas^x03 %s^x01 a fost omorat de^x03 %s^x01 !",get_name( iVictim ), get_name( iKiller ) );
	else if ( UserIsBlasto[ iVictim ] )
		ColorChat( 0, RED, "^x04[AntiFurien]^x01 Blasto^x03 %s^x01 a fost omorat de^x03 %s^x01 !",get_name( iVictim ), get_name( iKiller ) );
	
	return 0;
}

public Ham_ResetMaxSpeedPost( id )
{
	if ( is_user_alive( id ) && get_user_maxspeed( id ) != 1.0 )
	{
		new Float:flMaxSpeed;
		
		if ( UserIsPsycho[ id ] )
			flMaxSpeed  =  float( get_pcvar_num( cvar_speed ) );
		else if ( UserIsKage[ id ] )
			flMaxSpeed  =  float( get_pcvar_num( cvar_speed2 ) );
		else if ( UserIsAbyss[ id ] )
			flMaxSpeed  =  float( get_pcvar_num( cvar_speed_abyss ) );
		else if ( UserIsAlcadeaas[ id ] )
			flMaxSpeed  =  float( get_pcvar_num( cvar_speed_alcadeeas ) );
		else if ( UserIsBlasto[ id ] )
			flMaxSpeed  =  float( get_pcvar_num( cvar_speed_blasto ) );
		else if ( UserIsDeklowas[ id ] )
			flMaxSpeed  =  float( get_pcvar_num( cvar_speed_decklowas ) );
		
		if ( flMaxSpeed  >  0.0  )
			set_pev(  id,  pev_maxspeed,  flMaxSpeed  );
	}
}

stock CountPlayers( const Team )
{
	new iPlayers[ 32 ];
	new iPlayersNum;
	
	new iPlayersCount;
	get_players( iPlayers, iPlayersNum, "ch" );
	
	for ( new i = 0 ; i < iPlayersNum ; i++ )
	{
		if ( is_user_alive( iPlayers[ i ] ) )
		{
			if ( Team == 1 )
			{
				if ( get_user_team( iPlayers[ i ] ) == 1 )
					iPlayersCount++;
			}
			else if ( Team == 2 )
			{
				if ( get_user_team( iPlayers[ i ] ) == 2 )
					iPlayersCount++;
			}
		}
		
	}
	
	return iPlayersCount;
}

stock GetRemainingPlayerId( const Team )
{
	new iPlayers[ 32 ];
	new iPlayersNum;
	
	new iPlayerId;
	get_players( iPlayers, iPlayersNum, "ch" );
	
	for ( new i = 0 ; i < iPlayersNum ; i++ )
	{
		if ( is_user_alive( iPlayers[ i ] ) )
		{
			if ( Team == 1 )
			{
				if ( get_user_team( iPlayers[ i ]  ) == 1 )
					iPlayerId = iPlayers[ i ];
			}
			else if ( Team == 2 )
			{
				if ( get_user_team( iPlayers[ i ] ) == 2 )
					iPlayerId = iPlayers[ i ];
			}
		}
	}
	
	return iPlayerId;
}

public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) 
{
	
	if ( UserIsAbyss[iAttacker]) {
		
		SetHamParamFloat( 4, fDamage * 4.0);
		return HAM_HANDLED;
		
	}
	if ( UserIsDeklowas[iAttacker]) {
		
		SetHamParamFloat( 4, fDamage * 4.0);
		return HAM_HANDLED;
		
	}
	
	return HAM_IGNORED
}

public amx_fflame( id )
{
	if ( is_user_alive( id ) == 0)
		return PLUGIN_HANDLED;
	
	if ( flame_count[ id ] < 1 )
		return PLUGIN_HANDLED;
	
	if ( !g_ThrowFlames[ id ] )
		return PLUGIN_HANDLED;
	
	new Float:fOrigin[ 3 ], Float:fVelocity[ 3 ];
	entity_get_vector( id,EV_VEC_origin, fOrigin );
	VelocityByAim( id, 35, fVelocity );
	
	new Float:fTemp[ 3 ], iFireOrigin[ 3 ];
	xs_vec_add( fOrigin, fVelocity, fTemp );
	FVecIVec( fTemp, iFireOrigin );
	
	new Float:fFireVelocity[ 3 ], iFireVelocity[ 3 ];
	VelocityByAim( id, 100, fFireVelocity );
	FVecIVec( fFireVelocity, iFireVelocity );
	
	create_flames_n_sounds( id, iFireOrigin, iFireVelocity );
	direct_damage( id );
	
	flame_count[ id ] -= 1;
	
	return PLUGIN_HANDLED;
}

public create_flames_n_sounds( id, origin[ 3 ], velocity[ 3 ] )
{
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
	write_byte( 120 );
	write_coord( origin[ 0 ] );
	write_coord( origin[ 1 ] );
	write_coord( origin[ 2 ] );
	write_coord( velocity[ 0 ] );
	write_coord( velocity[ 1 ] );
	write_coord( velocity[ 2 ] + 5 );
	write_short( sprite_fire );
	write_byte( 1 );
	write_byte( 10 );
	write_byte( 1);
	write_byte( 5 );
	message_end( );
	
	emit_sound( id, CHAN_WEAPON, "flamethrower.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
}

public direct_damage( id )
{
	new ent, body;
	get_user_aiming( id, ent, body, 600 ) ;
	
	if ( ent > 0 && is_user_alive( ent ) )
	{
		if ( get_user_team( id ) != get_user_team( ent ) ) 
			damage_user( id, ent, get_pcvar_num( cvar_dmg ) );
	}
}

stock damage_user( id, victim, damage )
{
	new iHealth = get_user_health( victim );
	
	if ( iHealth > damage ) 
		set_user_health( victim, iHealth - damage );
	else
	{
		user_silentkill( victim );
		make_deathmsg( id, victim, 0, "flamethrower" );
		
		new iOrigin[ 3 ];
		get_user_origin( victim, iOrigin, 0 );
		
		message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
		write_byte( 17 );
		write_coord( iOrigin[ 0 ] );
		write_coord( iOrigin[ 1 ] );
		write_coord( iOrigin[ 2 ] + 10 );
		write_short( sprite_burn );
		write_byte( 30 );
		write_byte( 40 );
		message_end( );
		
		if ( get_user_team( id ) != get_user_team( victim ) )
		{
			set_user_frags( id, get_user_frags( id ) + 1 );
			cs_set_user_money( id, cs_get_user_money( id ) + 300 );
		}
		
		message_begin( MSG_ALL, get_user_msgid( "ScoreInfo" ) );
		write_byte( id );
		write_short( get_user_frags( id ) );
		write_short( get_user_deaths( id ) );
		write_short( 0);
		write_short( get_user_team( id ) );
		message_end();
		
		message_begin( MSG_ALL, get_user_msgid( "ScoreInfo" ) );
		write_byte( victim );
		write_short( get_user_frags( victim ) );
		write_short( get_user_deaths( victim ) );
		write_short( 0 );
		write_short( get_user_team( victim ) );
		message_end( );
	}
}

stock get_name( id )
{
	new name[ 32 ];
	get_user_name( id, name, sizeof ( name ) -1 );
	return name;
}
:-J Pai nu's eu parteneru' tau ma? :))
Stai linistit ! ;)


fmp_psycho_hp 250 //Viata care o primeste psycho
fmp_psycho_ap 300 // Ap care il primeste Psycho
fmp_psycho_speed 600 //Speedu' pe care il primeste Psycho
fmp_blasto_hp 1000 //HP care il primeste blasto
fmp_blasto_ap 300 //Ap care il primeste blasto
fmp_blasto_speed 600 //Speedu' pe care il primeste Psycho
fmp_decklowas_hp 250 //HP care il primeste decklowas
fmp_decklowas_ap 300 //AP care il primeste decklowas
fmp_decklowas_speed 600 //Speed care il primeste decklowas
fmp_alcadeeas_hp 1000 //HP care il primeste Alcadeeas
fmp_alcadeeas_ap 300 //AP care il primeste Alcadeeas
fmp_alcadeeas_speed 600 //Speed care il primeste Alcadeeas
fmp_abyss_hp 250 //HP care il primeste Abyss
fmp_abyss_ap 300 //Ap care il primeste Abyss
fmp_abyss_speed 600 //Spedd care il primeste abyss
fmp_kage_hp 300 //HP care il primeste Kage
fmp_kage_ap 300 //Ap care il primeste kage
fmp_kage_speed 900 //Speed care il primeste Kage
fmp_kage_flames 20 //Cate flacari sa primeasca Kage
fmp_kage_flames_dmg 30 //Cat dmg sa faca flacarile
Tu vrei plimbari, poze la rasarit,
Da astea-s pacate in lumea mea,si eu m-am spovedit


Daca te-am ajutat apasa pe: Image
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CaTa.
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Contact:

10 Sep 2013, 22:55

testat alaturi de fant4 si fatzzu si merge
In ciuda lu turbo care e mare scripter la ***
CLICK ! | Afiseaza codul
Ma gasesti pe Messenger la id :[/b] [email protected]
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