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/*************************************************************************************************** AMX Parachute Commands: say buy_parachute - buys a parachute amx_parachute <name>|@all - gives a player a free parachute Press +use to slow down your fall. Cvars: sv_parachute "1" - 0: disables the plugin 1: enables the plugin parachute_cost "0" - cost of the parachute admin_parachute "0" - 0: admins with level A won't get a free parachute 1: admins with level A get a free parachute parachute_payback "100" - the amount you get back of the parachute in %(75/100*1000) = 750 para_free "1" - 0: no free parachute 1: free parachute for everyone Setup (AMXX 1.71): Install the amxx file. Enable engine and cstrike(amxx's modules.ini) Put the parachute.mdl file in the cstrike/models folder ***************************************************************************************************/ #include <amxmodx> #include <amxmisc> #include <engine> #include <cstrike> #define PLUGINNAME "AMXX Parachute" #define VERSION "0.2.3" #define AUTHOR "-" new bool:has_parachute[33]; new para_ent[33]; new bool:had_parachute[33]; new bool:player_died[33]; public plugin_init() { register_plugin( PLUGINNAME, VERSION, AUTHOR ) register_dictionary( "parachute.txt" ) register_concmd( "say buy_parachute", "buy_parachute" ) register_concmd( "say sell_parachute", "sell_parachute" ) register_concmd( "amx_parachute", "give_parachute", ADMIN_LEVEL_A, "amx_parachute <name, @all>" ) register_cvar( "sv_parachute", "1" ) register_cvar( "parachute_cost", "0" ) register_cvar( "parachute_payback", "75" ) register_cvar( "admin_parachute", "0" ) register_cvar( "para_free", "1" ) register_logevent( "event_roundstart", 2, "0=World triggered", "1=Round_Start" ) register_logevent( "event_roundend", 2, "0=World triggered", "1=Round_End" ) register_event( "ResetHUD", "event_resethud", "be" ) register_event( "DeathMsg", "death_event", "a" ) register_event ( "HLTV", "Round_Start", "a", "1=0", "2=0" ); } public plugin_modules() { require_module( "engine" ) require_module( "cstrike" ) } public Round_Start ( ) server_cmd ( "amx_parachute @all" ); public plugin_precache() { precache_model("models/parachute.mdl") } public client_connect(id) { if(para_ent[id] > 0) { remove_entity(para_ent[id]) } has_parachute[id] = false para_ent[id] = 0 } public event_roundstart() { new MaxPlayers = get_maxplayers(); for( new id; id < MaxPlayers; id++ ) { if( had_parachute[id] == true && player_died[id] == false ) { has_parachute[id] = true } } set_task( 3.0, "free_parachute" ); } public event_roundend() { new MaxPlayers = get_maxplayers(); for( new id; id < MaxPlayers; id++ ) { if( is_user_alive( id ) ) { if( has_parachute[id] == true ) { had_parachute[id] = true; }else{ had_parachute[id] = false; } player_died[id] = false; }else { if(para_ent[id] > 0) { remove_entity(para_ent[id]) } has_parachute[id] = false para_ent[id] = 0 player_died[id] = true; } } } public event_resethud( id ) { if(para_ent[id] > 0) { remove_entity(para_ent[id]) } has_parachute[id] = false para_ent[id] = 0 } public death_event() { new id = read_data(2) if(para_ent[id] > 0) { remove_entity(para_ent[id]) } has_parachute[id] = false para_ent[id] = 0 player_died[id] = true } public buy_parachute(id) { if(get_cvar_num( "sv_parachute" ) == 0) { client_print(id, print_chat, "%L", id, "para_disabled") return PLUGIN_HANDLED } if(has_parachute[id]) { client_print(id, print_chat, "%L", id, "para_has" ) return PLUGIN_HANDLED } new money = cs_get_user_money(id) new cost = get_cvar_num( "parachute_cost" ) if(money < cost) { client_print(id, print_chat, "%L", id, "para_money", cost) return PLUGIN_CONTINUE } cs_set_user_money(id, money - cost) client_print(id, print_chat, "%L", id, "para_buy" ) has_parachute[id] = true return PLUGIN_CONTINUE } public sell_parachute(id) { if (get_cvar_num("sv_parachute") == 0) { client_print(id, print_chat, "%L", id, "para_disabled") return PLUGIN_CONTINUE } if (has_parachute[id]) { if(para_ent[id] > 0) { if(is_valid_ent(para_ent[id])) { remove_entity(para_ent[id]) } } has_parachute[id] = false para_ent[id] = 0 new money = cs_get_user_money(id) new cost = get_cvar_num("parachute_cost") new payback = floatround(float(cost) * (get_cvar_float("parachute_payback") / 100)) cs_set_user_money(id, money + payback) client_print(id, print_chat, "%L", id, "para_sell", payback) } return PLUGIN_CONTINUE } public free_parachute() { new maxPlayers = get_maxplayers(); if(get_cvar_num( "sv_parachute" ) == 0) return PLUGIN_CONTINUE for( new i = 1; i <= maxPlayers; i++ ) { if( !is_user_connected( i ) ) return PLUGIN_CONTINUE if ( get_cvar_num( "para_free") == 1 ) { client_print( i, print_chat, "%L", LANG_PLAYER, "para_admin_free" ) has_parachute = true return PLUGIN_CONTINUE } if ( get_cvar_num("admin_parachute") == 1 && get_user_flags( i ) && ADMIN_LEVEL_A ) { client_print( i, print_chat, "%L", LANG_PLAYER, "para_admin_free" ) has_parachute = true return PLUGIN_CONTINUE } } return PLUGIN_CONTINUE } public give_parachute(id, level, cid) { if (!cmd_access(id, level, cid, 2 ) ) { return PLUGIN_CONTINUE } if (get_cvar_num("sv_parachute") == 0 ) { client_print(id, print_chat, "%L", id, "para_disabled") return PLUGIN_CONTINUE }else{ new arg[32] read_argv( 1, arg, 31 ) if (arg[0] == '@' && arg[1] == 'a') { new maxPlayers = get_maxplayers(); for( new i = 1; i <= maxPlayers; i++ ) { client_print( i, print_chat, "%L", LANG_PLAYER, "para_free_all" ) has_parachute = true } return PLUGIN_CONTINUE } new player = cmd_target( id, arg, 4 ) if (has_parachute[id]) { client_print(id, print_chat, "%L", id, "para_has" ) return PLUGIN_CONTINUE } if( !player ) { client_print( id, print_chat, "%L", id, "para_no_player" ) return PLUGIN_CONTINUE }else{ client_print(player, print_chat, "%L", player, "para_give" ) has_parachute[player] = true return PLUGIN_CONTINUE } } return PLUGIN_CONTINUE } public client_PreThink(id) { if( get_cvar_num( "sv_parachute" ) == 0 ) { return PLUGIN_CONTINUE } if( !is_user_alive(id) ) { return PLUGIN_CONTINUE } if( has_parachute[id] ) { if (get_user_button(id) & IN_USE ) { if ( !( get_entity_flags(id) & FL_ONGROUND ) ) { new Float:velocity[3] entity_get_vector(id, EV_VEC_velocity, velocity) if(velocity[2] < 0) { if (para_ent[id] == 0) { para_ent[id] = create_entity("info_target") if (para_ent[id] > 0) { entity_set_model(para_ent[id], "models/parachute.mdl") entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW) entity_set_edict(para_ent[id], EV_ENT_aiment, id) } } if (para_ent[id] > 0) { velocity[2] = (velocity[2] + 40.0 < -100) ? velocity[2] + 40.0 : -100.0 entity_set_vector(id, EV_VEC_velocity, velocity) if (entity_get_float(para_ent[id], EV_FL_frame) < 0.0 || entity_get_float(para_ent[id], EV_FL_frame) > 254.0) { if (entity_get_int(para_ent[id], EV_INT_sequence) != 1) { entity_set_int(para_ent[id], EV_INT_sequence, 1) } entity_set_float(para_ent[id], EV_FL_frame, 0.0) } else { entity_set_float(para_ent[id], EV_FL_frame, entity_get_float(para_ent[id], EV_FL_frame) + 1.0) } } } else { if (para_ent[id] > 0) { remove_entity(para_ent[id]) para_ent[id] = 0 } } } else { if (para_ent[id] > 0) { remove_entity(para_ent[id]) para_ent[id] = 0 } } } else if (get_user_oldbutton(id) & IN_USE) { if (para_ent[id] > 0) { remove_entity(para_ent[id]) para_ent[id] = 0 } } } return PLUGIN_CONTINUE }
Cerere modificare plugin !
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- ..::DeeP-SiDe::.. ;D
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Vreau ca acest plugin sa fie modificat in asa fel sa fie automat si gratis pentru orice player de pe server doar prin simpla apasare de buton "e". Multumesc.
- KrAiD.
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ai pus cvar-urile?
Code: Select all
sv_parachute 1
parachute_cost 0
parachute_payback 75
admin_parachute 1
para_free 1
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Code: Select all
sv_parachute 1
parachute_cost 10
parachute_payback 75
admin_parachute 0
para_free 1
Last edited by tweky on 16 Sep 2013, 16:39, edited 1 time in total.
Reason: exact asta a spus si kraid mai sus , +1 .?
Reason: exact asta a spus si kraid mai sus , +1 .?
- ..::DeeP-SiDe::.. ;D
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-
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Fost Scripter eXtreamCS
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Deci eu cand aveam server aveam o mica problema: daca sunt admin nu imi merge mereu parasuta dar la restu' playerilor le mergea .
- ..::DeeP-SiDe::.. ;D
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