Salut. Cum fac ca atunci cand scriu /rank, /me, /hp sa scrie in romana, nu in engleza..?
P.S: Rog un moderator sa mute topicul, daca nu l-am facut unde trebuie!
Cum fac sa apara in romana?
Categoria cu cereri de pluginuri si nu numai.
Moderators: Moderatori ajutatori, Moderatori, Echipa eXtreamCS.com
Forum rules
Accesează link-ul pentru a putea vedea regulile forumului
Daca doriti sa vi se modifice un plugin, va rugam postati aici .
Accesează link-ul pentru a putea vedea regulile forumului
Daca doriti sa vi se modifice un plugin, va rugam postati aici .
-
- Membru, skill +1
- Posts: 315
- Joined: 30 Jan 2013, 10:06
- Detinator Steam: Da
- CS Status: Citesc forumul eXtreamCS.com...!
- Detinator server CS: FURIEN.DEVIL.RO
- SteamID: blade_cs1
- Location: Botosani
- Has thanked: 85 times
- Been thanked: 4 times
- Contact:
E plugin-ul server-ului.... Daca trebuie altul, imi spuneti
Code: Select all
Statsx.sma
- | Afiseaza codul
/* AMX Mod X * StatsX Plugin * * by the AMX Mod X Development Team * originally developed by OLO * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ //-------------------------------- #include <amxmodx> #include <amxmisc> #include <csx> //-------------------------------- // Uncomment to activate log debug messages. //#define STATSX_DEBUG // HUD statistics duration in seconds (minimum 1.0 seconds). #define HUD_DURATION_CVAR "amx_statsx_duration" #define HUD_DURATION "12.0" // HUD statistics stop relative freeze end in seconds. // To stop before freeze end use a negative value. #define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze" #define HUD_FREEZE_LIMIT "-2.0" // HUD statistics minimum duration, in seconds, to trigger the display logic. #define HUD_MIN_DURATION 0.2 // Config plugin constants. #define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process. // You can also manualy enable or disable these options by setting them to 1 // For example: // public ShowAttackers = 1 // However amx_statscfg command is recommended public KillerChat = 0 // displays killer hp&ap to victim console // and screen public ShowAttackers = 0 // shows attackers public ShowVictims = 0 // shows victims public ShowKiller = 0 // shows killer public ShowTeamScore = 0 // shows team score at round end public ShowTotalStats = 0 // shows round total stats public ShowBestScore = 0 // shows rounds best scored player public ShowMostDisruptive = 0 // shows rounds most disruptive player public EndPlayer = 0 // displays player stats at the end of map public EndTop15 = 0 // displays top15 at the end of map public SayHP = 0 // displays information about user killer public SayStatsMe = 0 // displays user's stats and rank public SayRankStats = 0 // displays user's rank stats public SayMe = 0 // displays user's stats public SayRank = 0 // displays user's rank public SayReport = 0 // report user's weapon status to team public SayScore = 0 // displays team's map score public SayTop15 = 0 // displays first 15 players public SayStatsAll = 0 // displays all players stats and rank public ShowStats = 1 // set client HUD-stats switched off by default public ShowDistHS = 0 // show distance and HS in attackers and // victims HUD lists public ShowFullStats = 0 // show full HUD stats (more than 78 chars) public SpecRankInfo = 0 // displays rank info when spectating // Standard Contstants. #define MAX_TEAMS 2 #define MAX_PLAYERS 32 + 1 #define MAX_NAME_LENGTH 31 #define MAX_WEAPON_LENGTH 31 #define MAX_TEXT_LENGTH 255 #define MAX_BUFFER_LENGTH 2047 // User stats parms id #define STATS_KILLS 0 #define STATS_DEATHS 1 #define STATS_HS 2 #define STATS_TKS 3 #define STATS_SHOTS 4 #define STATS_HITS 5 #define STATS_DAMAGE 6 // Global player flags. new BODY_PART[8][] = { "WHOLEBODY", "HEAD", "CHEST", "STOMACH", "LEFTARM", "RIGHTARM", "LEFTLEG", "RIGHTLEG" } // Killer information, save killer info at the time when player is killed. #define KILLED_KILLER_ID 0 // Killer userindex/user-ID #define KILLED_KILLER_HEALTH 1 // Killer's health #define KILLED_KILLER_ARMOUR 2 // Killer's armour #define KILLED_TEAM 3 // Killer's team #define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill new g_izKilled[MAX_PLAYERS][5] // Menu variables and configuration #define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions #define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu new g_iPluginMode = 0 new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...} new g_izUserMenuAction[MAX_PLAYERS] = {0, ...} new g_izUserMenuPlayers[MAX_PLAYERS][32] new g_izSpecMode[MAX_PLAYERS] = {0, ...} new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...} new g_izStatsSwitch[MAX_PLAYERS] = {0, ...} new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...} new Float:g_fShowStatsTime = 0.0 new Float:g_fFreezeTime = 0.0 new Float:g_fFreezeLimitTime = 0.0 new Float:g_fHUDDuration = 0.0 new g_iRoundEndTriggered = 0 new g_iRoundEndProcessed = 0 new Float:g_fStartGame = 0.0 new g_izTeamScore[MAX_TEAMS] = {0, ...} new g_izTeamEventScore[MAX_TEAMS] = {0, ...} new g_izTeamRndStats[MAX_TEAMS][8] new g_izTeamGameStats[MAX_TEAMS][8] new g_izUserUserID[MAX_PLAYERS] = {0, ...} new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...} new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS] new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1] new g_izUserRndStats[MAX_PLAYERS][8] new g_izUserGameStats[MAX_PLAYERS][8] // Common buffer to improve performance, as Small always zero-initializes all vars new g_sBuffer[MAX_BUFFER_LENGTH + 1] = "" new g_sScore[MAX_TEXT_LENGTH + 1] = "" new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = "" new t_sText[MAX_TEXT_LENGTH + 1] = "" new t_sName[MAX_NAME_LENGTH + 1] = "" new t_sWpn[MAX_WEAPON_LENGTH + 1] = "" new g_HudSync_EndRound new g_HudSync_SpecInfo //-------------------------------- // Initialize //-------------------------------- public plugin_init() { // Register plugin. register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team") register_dictionary("statsx.txt") // Register events. register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in") register_event("ResetHUD", "eventResetHud", "be") register_event("RoundTime", "eventStartRound", "bc") register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw") register_event("TeamScore", "eventTeamScore", "a") register_event("30", "eventIntermission", "a") register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod") register_event("StatusValue", "eventShowRank", "bd", "1=2") // Register commands. register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)") register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)") register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)") register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)") register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)") register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)") register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)") register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)") register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)") register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off") register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)") register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)") register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)") register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)") register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)") register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)") register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)") register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)") register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)") register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off") // Register menus. register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu") // Register special configuration setting and default value. register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options") #if defined STATSX_DEBUG register_clcmd("say /hudtest", "cmdHudTest") #endif register_cvar(HUD_DURATION_CVAR, HUD_DURATION) register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT) // Init buffers and some global vars. g_sBuffer[0] = 0 save_team_chatscore() g_HudSync_EndRound = CreateHudSyncObj() g_HudSync_SpecInfo = CreateHudSyncObj() } public plugin_cfg() { new addStast[] = "amx_statscfg add ^"%s^" %s" server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat") server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers") server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims") server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller") server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore") server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats") server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore") server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive") server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats") server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS") server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer") server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15") server_cmd(addStast, "ST_SAY_HP", "SayHP") server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe") server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats") server_cmd(addStast, "ST_SAY_ME", "SayMe") server_cmd(addStast, "ST_SAY_RANK", "SayRank") server_cmd(addStast, "ST_SAY_REPORT", "SayReport") server_cmd(addStast, "ST_SAY_SCORE", "SayScore") server_cmd(addStast, "ST_SAY_TOP15", "SayTop15") server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll") server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo") // Update local configuration vars with value in cvars. get_config_cvars() } // Set hudmessage format. set_hudtype_killer(Float:fDuration) set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_endround(Float:fDuration) { set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0) } set_hudtype_attacker(Float:fDuration) set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_victim(Float:fDuration) set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_specmode() { set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1) } #if defined STATSX_DEBUG public cmdHudTest(id) { new i, iLen iLen = 0 for (i = 1; i < 20; i++) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n") set_hudtype_killer(50.0) show_hudmessage(id, "%s", g_sBuffer) } #endif // Stats formulas Float:accuracy(izStats[8]) { if (!izStats[STATS_SHOTS]) return (0.0) return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS])) } Float:effec(izStats[8]) { if (!izStats[STATS_KILLS]) return (0.0) return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS])) } // Distance formula (metric) Float:distance(iDistance) { return float(iDistance) * 0.0254 } // Get plugin config flags. set_plugin_mode(id, sFlags[]) { if (sFlags[0]) g_iPluginMode = read_flags(sFlags) get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH) console_print(id, "%L", id, "MODE_SET_TO", t_sText) return g_iPluginMode } // Get config parameters. get_config_cvars() { g_fFreezeTime = get_cvar_float("mp_freezetime") if (g_fFreezeTime < 0.0) g_fFreezeTime = 0.0 g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR) if (g_fHUDDuration < 1.0) g_fHUDDuration = 1.0 g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR) } // Get and format attackers header and list. get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8], izBody[8] new iAttacker new iFound, iLen new iMaxPlayer = get_maxplayers() iFound = 0 sBuffer[0] = 0 // Get and format header. Add killing attacker statistics if user is dead. // Make sure shots is greater than zero or division by zero will occur. // To print a '%', 4 of them must done in a row. izStats[STATS_SHOTS] = 0 iAttacker = g_izKilled[id][KILLED_KILLER_ID] if (iAttacker) get_user_astats(id, iAttacker, izStats, izBody) if (izStats[STATS_SHOTS] && ShowFullStats) { get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC") } else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS") // Get and format attacker list. for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++) { if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)) { iFound = 1 get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) if (izStats[STATS_KILLS]) { if (!ShowDistHS) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn) else if (izStats[STATS_HS]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id])) else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id])) } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG") } } if (!iFound) sBuffer[0] = 0 return iFound } // Get and format victims header and list get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8], izBody[8] new iVictim new iFound, iLen new iMaxPlayer = get_maxplayers() iFound = 0 sBuffer[0] = 0 // Get and format header. // Make sure shots is greater than zero or division by zero will occur. // To print a '%', 4 of them must done in a row. izStats[STATS_SHOTS] = 0 get_user_vstats(id, 0, izStats, izBody) if (izStats[STATS_SHOTS]) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC") else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS") for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++) { if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)) { iFound = 1 get_user_name(iVictim, t_sName, MAX_NAME_LENGTH) if (izStats[STATS_DEATHS]) { if (!ShowDistHS) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn) else if (izStats[STATS_HS]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim])) else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim])) } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG") } } if (!iFound) sBuffer[0] = 0 return iFound } // Get and format kill info. get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound, iLen iFound = 0 sBuffer[0] = 0 if (iKiller && iKiller != id) { new izAStats[8], izABody[8], izVStats[8], iaVBody[8] iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) izAStats[STATS_HITS] = 0 izAStats[STATS_DAMAGE] = 0 t_sWpn[0] = 0 get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH) izVStats[STATS_HITS] = 0 izVStats[STATS_DAMAGE] = 0 get_user_vstats(id, iKiller, izVStats, iaVBody) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id])) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS]) } return iFound } // Get and format most disruptive. add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1]) { new id, iMaxDamageId, iMaxDamage, iMaxHeadShots iMaxDamageId = 0 iMaxDamage = 0 iMaxHeadShots = 0 // Find player. for (id = 1; id < MAX_PLAYERS; id++) { if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots)) { iMaxDamageId = id iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE] iMaxHeadShots = g_izUserRndStats[id][STATS_HS] } } // Format statistics. if (iMaxDamageId) { id = iMaxDamageId new Float:fGameEff = effec(g_izUserGameStats[id]) new Float:fRndAcc = accuracy(g_izUserRndStats[id]) format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id], g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } return iMaxDamageId } // Get and format best score. add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1]) { new id, iMaxKillsId, iMaxKills, iMaxHeadShots iMaxKillsId = 0 iMaxKills = 0 iMaxHeadShots = 0 // Find player for (id = 1; id < MAX_PLAYERS; id++) { if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots)) { iMaxKillsId = id iMaxKills = g_izUserRndStats[id][STATS_KILLS] iMaxHeadShots = g_izUserRndStats[id][STATS_HS] } } // Format statistics. if (iMaxKillsId) { id = iMaxKillsId new Float:fGameEff = effec(g_izUserGameStats[id]) new Float:fRndAcc = accuracy(g_izUserRndStats[id]) format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id], iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } return iMaxKillsId } // Get and format team score. add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1]) { new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] // Calculate team stats for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam]) fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam]) fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam]) } // Format round team stats, MOTD format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } // Get and format team stats, chat version save_team_chatscore() { new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] // Calculate team stats for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam]) fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam]) fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam]) } // Format game team stats, chat format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC") } // Get and format total stats. add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1]) { format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S", g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } // Get and format a user's list of body hits from an attacker. add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 if (iAttacker && iAttacker != id) { new izStats[8], izBody[8], iLen izStats[STATS_HITS] = 0 get_user_astats(id, iAttacker, izStats, izBody) if (izStats[STATS_HITS]) { iFound = 1 iLen = strlen(sBuffer) get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName) for (new i = 1; i < 8; i++) { if (!izBody) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART, izBody) } } } return iFound } // Get and format killed stats: killer hp, ap, hits. format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 if (iKiller && iKiller != id) { new izStats[8], izBody[8] new iLen iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) izStats[STATS_HITS] = 0 get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]), g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR]) if (izStats[STATS_HITS]) { for (new i = 1; i < 8; i++) { if (!izBody) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART, izBody) } } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS") } else format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER") return iFound } // Get and format killed stats: hits, damage on killer. format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 new izStats[8] new izBody[8] new iLen izStats[STATS_HITS] = 0 izStats[STATS_DAMAGE] = 0 get_user_vstats(id, iKiller, izStats, izBody) if (iKiller && iKiller != id) { iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE]) } else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE]) if (izStats[STATS_HITS]) { for (new i = 1; i < 8; i++) { if (!izBody) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART, izBody) } } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS") return iFound } // Get and format top 15. format_top15(sBuffer[MAX_BUFFER_LENGTH + 1]) { new iMax = get_statsnum() new izStats[8], izBody[8] new iLen = 0 if (iMax > 15) iMax = 15 new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16] format(lKills, 15, "%L", LANG_SERVER, "KILLS") format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS") format(lHits, 15, "%L", LANG_SERVER, "HITS") format(lShots, 15, "%L", LANG_SERVER, "SHOTS") format(lEff, 15, "%L", LANG_SERVER, "EFF") format(lAcc, 15, "%L", LANG_SERVER, "ACC") ucfirst(lEff) ucfirst(lAcc) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc) for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++) { get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH) replace_all(t_sName, MAX_NAME_LENGTH, "<", "[") replace_all(t_sName, MAX_NAME_LENGTH, ">", "]") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats)) } } // Get and format rank stats. format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0) { new izStats[8] = {0, ...} new izBody[8] new iRankPos, iLen new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16] format(lKills, 15, "%L", id, "KILLS") format(lDeaths, 15, "%L", id, "DEATHS") format(lHits, 15, "%L", id, "HITS") format(lShots, 15, "%L", id, "SHOTS") format(lDamage, 15, "%L", id, "DAMAGE") format(lEff, 15, "%L", id, "EFF") format(lAcc, 15, "%L", id, "ACC") ucfirst(lEff) ucfirst(lAcc) iRankPos = get_user_stats(id, izStats, izBody) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum()) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats)) new L_BODY_PART[8][32] for (new i = 1; i < 8; i++) { format(L_BODY_PART, 31, "%L", id, BODY_PART[i]) } iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS", L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5], izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7]) } // Get and format stats. format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8] = {0, ...} new izBody[8] new iWeapon, iLen new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16] format(lKills, 15, "%L", id, "KILLS") format(lDeaths, 15, "%L", id, "DEATHS") format(lHits, 15, "%L", id, "HITS") format(lShots, 15, "%L", id, "SHOTS") format(lDamage, 15, "%L", id, "DAMAGE") format(lEff, 15, "%L", id, "EFF") format(lAcc, 15, "%L", id, "ACC") format(lWeapon, 15, "%L", id, "WEAPON") ucfirst(lEff) ucfirst(lAcc) get_user_wstats(id, 0, izStats, izBody) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats)) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6s %6s %6s %6s %6s %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc) for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++) { if (get_user_wstats(id, iWeapon, izStats, izBody)) { xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6d %6d %6d %6d %6d %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats)) } } } // Show round end stats. If gametime is zero then use default duration time. show_roundend_hudstats(id, Float:fGameTime) { // Bail out if there no HUD stats should be shown // for this player or end round stats not created. if (!g_izStatsSwitch[id]) return if (!g_sAwardAndScore[0]) return // If round end timer is zero clear round end stats. if (g_fShowStatsTime == 0.0) { ClearSyncHud(id, g_HudSync_EndRound) #if defined STATSX_DEBUG log_amx("Clear round end HUD stats for #%d", id) #endif } // Set HUD-duration to default or remaining time. new Float:fDuration if (fGameTime == 0.0) fDuration = g_fHUDDuration else { fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime if (fDuration > g_fFreezeTime + g_fFreezeLimitTime) fDuration = g_fFreezeTime + g_fFreezeLimitTime } // Show stats only if more time left than coded minimum. if (fDuration >= HUD_MIN_DURATION) { set_hudtype_endround(fDuration) ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore) #if defined STATSX_DEBUG log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id) #endif } } // Show round end stats. show_user_hudstats(id, Float:fGameTime) { // Bail out if there no HUD stats should be shown // for this player or user stats timer is zero. if (!g_izStatsSwitch[id]) return if (g_fzShowUserStatsTime[id] == 0.0) return // Set HUD-duration to default or remaining time. new Float:fDuration if (fGameTime == 0.0) fDuration = g_fHUDDuration else { fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime if (fDuration > g_fFreezeTime + g_fFreezeLimitTime) fDuration = g_fFreezeTime + g_fFreezeLimitTime } // Show stats only if more time left than coded minimum. if (fDuration >= HUD_MIN_DURATION) { if (ShowKiller) { new iKiller iKiller = g_izKilled[id][KILLED_KILLER_ID] get_kill_info(id, iKiller, g_sBuffer) add_attacker_hits(id, iKiller, g_sBuffer) set_hudtype_killer(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } if (ShowVictims) { get_victims(id, g_sBuffer) set_hudtype_victim(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } if (ShowAttackers) { get_attackers(id, g_sBuffer) set_hudtype_attacker(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } } } //------------------------------------------------------------ // Plugin commands //------------------------------------------------------------ // Set or get plugin config flags. public cmdPluginMode(id, level, cid) { if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED if (read_argc() > 1) read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH) else g_sBuffer[0] = 0 set_plugin_mode(id, g_sBuffer) return PLUGIN_HANDLED } // Display MOTD stats. public cmdStatsMe(id) { if (!SayStatsMe) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_stats(id, g_sBuffer) get_user_name(id, t_sName, MAX_NAME_LENGTH) show_motd(id, g_sBuffer, t_sName) return PLUGIN_CONTINUE } // Display MOTD rank. public cmdRankStats(id) { if (!SayRankStats) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_rankstats(id, g_sBuffer) get_user_name(id, t_sName, MAX_NAME_LENGTH) show_motd(id, g_sBuffer, t_sName) return PLUGIN_CONTINUE } // Display MOTD top15 ranked. public cmdTop15(id) { if (!SayTop15) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_top15(g_sBuffer) show_motd(id, g_sBuffer, "Top 15") return PLUGIN_CONTINUE } // Display killer information. public cmdHp(id) { if (!SayHP) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new iKiller = g_izKilled[id][KILLED_KILLER_ID] format_kill_ainfo(id, iKiller, g_sBuffer) client_print(id, print_chat, "* %s", g_sBuffer) return PLUGIN_CONTINUE } // Display user stats. public cmdMe(id) { if (!SayMe) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_kill_vinfo(id, 0, g_sBuffer) client_print(id, print_chat, "* %s", g_sBuffer) return PLUGIN_CONTINUE } // Display user rank public cmdRank(id) { if (!SayRank) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new izStats[8], izBody[8] new iRankPos, iRankMax new Float:fEff, Float:fAcc iRankPos = get_user_stats(id, izStats, izBody) iRankMax = get_statsnum() fEff = effec(izStats) fAcc = accuracy(izStats) client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc) return PLUGIN_CONTINUE } // Report user weapon status to team. public cmdReport(id) { if (!SayReport) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new iWeapon, iClip, iAmmo, iHealth, iArmor iWeapon = get_user_weapon(id, iClip, iAmmo) if (iWeapon != 0) xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH) iHealth = get_user_health(id) iArmor = get_user_armor(id) new lWeapon[16] format(lWeapon, 15, "%L", id, "WEAPON") strtolower(lWeapon) if (iClip >= 0) { format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) } else format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) engclient_cmd(id, "say_team", g_sBuffer) return PLUGIN_CONTINUE } // Display team map score public cmdScore(id) { if (!SayScore) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore) return PLUGIN_CONTINUE } // Client switch to enable or disable stats announcements. public cmdSwitch(id) { g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1 num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH) client_cmd(id, "setinfo _amxstatsx %s", t_sText) new lEnDis[32] format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED") client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis) return PLUGIN_CONTINUE } // Player stats menu. public cmdStats(id) { if (!SayStatsAll) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } showStatsMenu(id, g_izUserMenuPosition[id] = 0) return PLUGIN_CONTINUE } //-------------------------------- // Menu //-------------------------------- public actionStatsMenu(id, key) { switch (key) { // Key '1' to '7', execute action on this option case 0..6: { new iOption, iIndex iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key if (iOption >= 0 && iOption < 32) { iIndex = g_izUserMenuPlayers[id][iOption] if (is_user_connected(iIndex)) { switch (g_izUserMenuAction[id]) { case 0: format_stats(iIndex, g_sBuffer) case 1: format_rankstats(iIndex, g_sBuffer, id) default: g_sBuffer[0] = 0 } if (g_sBuffer[0]) { get_user_name(iIndex, t_sName, MAX_NAME_LENGTH) show_motd(id, g_sBuffer, t_sName) } } } showStatsMenu(id, g_izUserMenuPosition[id]) } // Key '8', change action case 7: { g_izUserMenuAction[id]++ if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS) g_izUserMenuAction[id] = 0 showStatsMenu(id, g_izUserMenuPosition[id]) } // Key '9', select next page of options case 8: showStatsMenu(id, ++g_izUserMenuPosition[id]) // Key '10', cancel or go back to previous menu case 9: { if (g_izUserMenuPosition[id] > 0) showStatsMenu(id, --g_izUserMenuPosition[id]) } } return PLUGIN_HANDLED } new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"} showStatsMenu(id, iMenuPos) { new iLen, iKeyMask, iPlayers new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax get_players(g_izUserMenuPlayers[id], iPlayers) iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1 // If menu pos does not excist use last menu (if players has left) if (iMenuPos >= iMenuPosMax) iMenuPos = iMenuPosMax - 1 iUserIndex = iMenuPos * PPL_MENU_OPTIONS iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax) iMenuOptionMax = iPlayers - iUserIndex if (iMenuOptionMax > PPL_MENU_OPTIONS) iMenuOptionMax = PPL_MENU_OPTIONS for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++) { get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH) iKeyMask |= (1<<iMenuOption) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName) } iKeyMask |= MENU_KEY_8|MENU_KEY_0 iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]]) if (iPlayers > iUserIndex) { iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE") iKeyMask |= MENU_KEY_9 } if (iMenuPos > 0) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK") else iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT") show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats") return PLUGIN_HANDLED } //------------------------------------------------------------ // Plugin events //------------------------------------------------------------ // Reset game stats on game start and restart. public eventStartGame() { read_data(2, t_sText, MAX_TEXT_LENGTH) if (t_sText[6] == 'w') { read_data(3, t_sText, MAX_TEXT_LENGTH) g_fStartGame = get_gametime() + float(str_to_num(t_sText)) } else g_fStartGame = get_gametime() return PLUGIN_CONTINUE } // Round start public eventStartRound() { new iTeam, id, i new Float:roundtime = get_cvar_float("mp_roundtime"); if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it { #if defined STATSX_DEBUG log_amx("Reset round stats") #endif // Reset game stats on game start and restart. if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime()) { #if defined STATSX_DEBUG log_amx("Reset game stats") #endif g_fStartGame = 0.0 // Clear team and game stats. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { g_izTeamEventScore[iTeam] = 0 for (i = 0; i < 8; i++) g_izTeamGameStats[iTeam][i] = 0 } // Clear game stats, incl '0' that is sum of all users. for (id = 0; id < MAX_PLAYERS; id++) { for (i = 0; i < 8; i++) g_izUserGameStats[id][i] = 0 } } // Update team score with "TeamScore" event values and // clear team round stats. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam] for (i = 0; i < 8; i++) g_izTeamRndStats[iTeam][i] = 0 } // Clear user round stats, incl '0' that is sum of all users. for (id = 0; id < MAX_PLAYERS; id++) { g_izUserRndName[id][0] = 0 for (i = 0; i < 8; i++) g_izUserRndStats[id][i] = 0 g_fzShowUserStatsTime[id] = 0.0 } // Allow end round stats and reset end round triggered indicator. g_iRoundEndTriggered = 0 g_iRoundEndProcessed = 0 g_fShowStatsTime = 0.0 // Update local configuration vars with value in cvars. get_config_cvars() } return PLUGIN_CONTINUE } // Reset killer info on round restart. public eventResetHud(id) { new args[1] args[0] = id if (g_iPluginMode & MODE_HUD_DELAY) set_task(0.01, "delay_resethud", 200 + id, args, 1) else delay_resethud(args) return PLUGIN_CONTINUE } public delay_resethud(args[]) { new id = args[0] new Float:fGameTime // Show user and score round stats after HUD-reset #if defined STATSX_DEBUG log_amx("Reset HUD for #%d", id) #endif fGameTime = get_gametime() show_user_hudstats(id, fGameTime) show_roundend_hudstats(id, fGameTime) // Reset round stats g_izKilled[id][KILLED_KILLER_ID] = 0 g_izKilled[id][KILLED_KILLER_STATSFIX] = 0 g_izShowStatsFlags[id] = -1 // Initialize flags g_fzShowUserStatsTime[id] = 0.0 g_izUserAttackerDistance[id] = 0 for (new i = 0; i < MAX_PLAYERS; i++) g_izUserVictimDistance[id][i] = 0 return PLUGIN_CONTINUE } // Save killer info on death. public client_death(killer, victim, wpnindex, hitplace, TK) { // Bail out if no killer. if (!killer) return PLUGIN_CONTINUE if (killer != victim) { new iaVOrigin[3], iaKOrigin[3] new iDistance get_user_origin(victim, iaVOrigin) get_user_origin(killer, iaKOrigin) g_izKilled[victim][KILLED_KILLER_ID] = killer g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer) g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer) g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0 iDistance = get_distance(iaVOrigin, iaKOrigin) g_izUserAttackerDistance[victim] = iDistance g_izUserVictimDistance[killer][victim] = iDistance } g_izKilled[victim][KILLED_TEAM] = get_user_team(victim) g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1 // Display kill stats for the player if round // end stats was not processed. if (!g_iRoundEndProcessed) kill_stats(victim) return PLUGIN_CONTINUE } // Display hudmessage stats on death. // This will also update all round and game stats. // Must be called at least once per round. kill_stats(id) { // Bail out if user stats timer is non-zero, // ie function already called. if (g_fzShowUserStatsTime[id] > 0.0) { return } new team = get_user_team(id) if (team < 1 || team > 2) { return } // Flag kill stats displayed for this player. g_fzShowUserStatsTime[id] = get_gametime() // Add user death stats to user round stats new izStats[8], izBody[8] new iTeam, i new iKiller iKiller = g_izKilled[id][KILLED_KILLER_ID] // Get user's team (if dead use the saved team) if (iKiller) iTeam = g_izKilled[id][KILLED_TEAM] - 1 else iTeam = get_user_team(id) - 1 get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH) if (get_user_rstats(id, izStats, izBody)) { // Update user's team round stats if (iTeam >= 0 && iTeam < MAX_TEAMS) { for (i = 0; i < 8; i++) { g_izTeamRndStats[iTeam][i] += izStats[i] g_izTeamGameStats[iTeam][i] += izStats[i] g_izUserRndStats[0][i] += izStats[i] g_izUserGameStats[0][i] += izStats[i] } } // Update user's round stats if (g_izUserUserID[id] == get_user_userid(id)) { for (i = 0; i < 8; i++) { g_izUserRndStats[id][i] += izStats[i] g_izUserGameStats[id][i] += izStats[i] } } else { g_izUserUserID[id] = get_user_userid(id) for (i = 0; i < 8; i++) { g_izUserRndStats[id][i] = izStats[i] g_izUserGameStats[id][i] = izStats[i] } } } // endif (get_user_rstats()) // Report stats in the chat section, if player is killed. if (KillerChat && iKiller && iKiller != id) { if (format_kill_ainfo(id, iKiller, g_sBuffer)) { client_print(id, print_chat, "* %s", g_sBuffer) format_kill_vinfo(id, iKiller, g_sBuffer) } client_print(id, print_chat, "* %s", g_sBuffer) } // Display player stats info. #if defined STATSX_DEBUG log_amx("Kill stats for #%d", id) #endif show_user_hudstats(id, 0.0) } public eventEndRound() { // Update local configuration vars with value in cvars. get_config_cvars() // If first end round event in the round, calculate team score. if (!g_iRoundEndTriggered) { read_data(2, t_sText, MAX_TEXT_LENGTH) if (t_sText[7] == 't') // Terrorist wins g_izTeamScore[0]++ else if (t_sText[7] == 'c') // CT wins g_izTeamScore[1]++ } set_task(0.3, "ERTask", 997) return PLUGIN_CONTINUE } public ERTask() { // Flag round end triggered. g_iRoundEndTriggered = 1 // Display round end stats to all players. endround_stats() } endround_stats() { // Bail out if end round stats has already been processed // or round end not triggered. if (g_iRoundEndProcessed || !g_iRoundEndTriggered) return new iaPlayers[32], iPlayer, iPlayers, id get_players(iaPlayers, iPlayers) // Display attacker & victim list for all living players. // This will also update all round and game stats for all players // not killed. #if defined STATSX_DEBUG log_amx("End round stats") #endif for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] if (g_fzShowUserStatsTime[id] == 0.0) { kill_stats(id) } } g_sAwardAndScore[0] = 0 // Create round awards. if (ShowMostDisruptive) add_most_disruptive(g_sAwardAndScore) if (ShowBestScore) add_best_score(g_sAwardAndScore) // Create round score. // Compensate HUD message if awards are disabled. if (ShowTeamScore || ShowTotalStats) { if (ShowMostDisruptive && ShowBestScore) add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n") else if (ShowMostDisruptive || ShowBestScore) add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n") else add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n") if (ShowTeamScore) add_team_score(g_sAwardAndScore) if (ShowTotalStats) add_total_stats(g_sAwardAndScore) } save_team_chatscore() // Get and save round end stats time. g_fShowStatsTime = get_gametime() // Display round end stats to all players. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] show_roundend_hudstats(id, 0.0) } // Flag round end processed. g_iRoundEndProcessed = 1 } public eventTeamScore() { new sTeamID[1 + 1], iTeamScore read_data(1, sTeamID, 1) iTeamScore = read_data(2) g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore return PLUGIN_CONTINUE } public eventIntermission() { if (EndPlayer || EndTop15) set_task(1.0, "end_game_stats", 900) } public end_game_stats() { new iaPlayers[32], iPlayer, iPlayers, id if (EndPlayer) { get_players(iaPlayers, iPlayers) for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] if (!g_izStatsSwitch[id]) continue // Do not show any stats cmdStatsMe(iaPlayers[iPlayer]) } } else if (EndTop15) { get_players(iaPlayers, iPlayers) format_top15(g_sBuffer) for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] if (!g_izStatsSwitch[id]) continue // Do not show any stats show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15") } } return PLUGIN_CONTINUE } public eventSpecMode(id) { new sData[12] read_data(2, sData, 11) g_izSpecMode[id] = (sData[10] == '2') return PLUGIN_CONTINUE } public eventShowRank(id) { if (SpecRankInfo && g_izSpecMode[id]) { new iPlayer = read_data(2) if (is_user_connected(iPlayer)) { new izStats[8], izBody[8] new iRankPos, iRankMax get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH) iRankPos = get_user_stats(iPlayer, izStats, izBody) iRankMax = get_statsnum() set_hudtype_specmode() ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax) } } return PLUGIN_CONTINUE } public client_connect(id) { if (ShowStats) { get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH) g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1 } else g_izStatsSwitch[id] = 0 g_izKilled[id][KILLED_KILLER_ID] = 0 g_izKilled[id][KILLED_KILLER_STATSFIX] = 0 g_izShowStatsFlags[id] = 0 // Clear all flags g_fzShowUserStatsTime[id] = 0.0 return PLUGIN_CONTINUE }
-
- Membru, skill +2
- Posts: 719
- Joined: 12 Sep 2011, 19:17
- Detinator Steam: Da
- Detinator server CS: drx.indungi.ro
- SteamID: oneshot_01
- Reputatie: Fost moderator ajutator
Nume anterior: OnlyHD - Location: Bucuresti
- Has thanked: 196 times
- Been thanked: 66 times
- Contact:
Intra in addons/amxmodx/configs/data si deschide statsx.txt si traduci acolo la EN din engleza in romana tot ce vrei,salvezi pui pe server si gata schimbi harta.
-
- Fost moderator
- Posts: 9362
- Joined: 06 Jul 2013, 22:08
- Detinator Steam: Da
- Detinator server CS: Nu
- Reputatie: Fost eXtream Mod
Fost Scripter eXtreamCS
Nume anterior: scosmynnnn - Has thanked: 492 times
- Been thanked: 547 times
faci exact cum zice OnlyHD ,apoi intra in nvault si pui sub ->>
Pentru a prevenii ML_NOTFOUND !
Code: Select all
sub server_language en
Code: Select all
server_language ro
-
- Membru, skill +1
- Posts: 315
- Joined: 30 Jan 2013, 10:06
- Detinator Steam: Da
- CS Status: Citesc forumul eXtreamCS.com...!
- Detinator server CS: FURIEN.DEVIL.RO
- SteamID: blade_cs1
- Location: Botosani
- Has thanked: 85 times
- Been thanked: 4 times
- Contact:
Nu am folderul data in configs...OnlyHD wrote:Intra in addons/amxmodx/configs/data si deschide statsx.txt si traduci acolo la EN din engleza in romana tot ce vrei,salvezi pui pe server si gata schimbi harta.
- YONTU
- Scripter eXtreamCS
- Posts: 2466
- Joined: 10 May 2013, 14:25
- Detinator Steam: Nu
- CS Status: Everyone is looking at ur shoes
- Reputatie: Moderator ajutator
Fost scripter eXtreamCS - Location: Gura Humorului
- Has thanked: 256 times
- Been thanked: 288 times
- Contact:
- StatsX.sma | Afiseaza codul
#include <amxmodx> #include <amxmisc> #include <csx> // Uncomment to activate log debug messages. //#define STATSX_DEBUG // HUD statistics duration in seconds (minimum 1.0 seconds). #define HUD_DURATION_CVAR "amx_statsx_duration" #define HUD_DURATION "12.0" // HUD statistics stop relative freeze end in seconds. // To stop before freeze end use a negative value. #define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze" #define HUD_FREEZE_LIMIT "-2.0" // HUD statistics minimum duration, in seconds, to trigger the display logic. #define HUD_MIN_DURATION 0.2 // Config plugin constants. #define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process. // You can also manualy enable or disable these options by setting them to 1 // For example: // public ShowAttackers = 1 // However amx_statscfg command is recommended public KillerChat = 0 // displays killer hp&ap to victim console // and screen public ShowAttackers = 0 // shows attackers public ShowVictims = 0 // shows victims public ShowKiller = 0 // shows killer public ShowTeamScore = 0 // shows team score at round end public ShowTotalStats = 0 // shows round total stats public ShowBestScore = 0 // shows rounds best scored player public ShowMostDisruptive = 0 // shows rounds most disruptive player public EndPlayer = 0 // displays player stats at the end of map public EndTop15 = 0 // displays top15 at the end of map public SayHP = 0 // displays information about user killer public SayStatsMe = 0 // displays user's stats and rank public SayRankStats = 0 // displays user's rank stats public SayMe = 0 // displays user's stats public SayRank = 0 // displays user's rank public SayReport = 0 // report user's weapon status to team public SayScore = 0 // displays team's map score public SayTop15 = 0 // displays first 15 players public SayStatsAll = 0 // displays all players stats and rank public ShowStats = 1 // set client HUD-stats switched off by default public ShowDistHS = 0 // show distance and HS in attackers and // victims HUD lists public ShowFullStats = 0 // show full HUD stats (more than 78 chars) public SpecRankInfo = 0 // displays rank info when spectating // Standard Contstants. #define MAX_TEAMS 2 #define MAX_PLAYERS 32 + 1 #define MAX_NAME_LENGTH 31 #define MAX_WEAPON_LENGTH 31 #define MAX_TEXT_LENGTH 255 #define MAX_BUFFER_LENGTH 2047 // User stats parms id #define STATS_KILLS 0 #define STATS_DEATHS 1 #define STATS_HS 2 #define STATS_TKS 3 #define STATS_SHOTS 4 #define STATS_HITS 5 #define STATS_DAMAGE 6 // Global player flags. new BODY_PART[8][] = { "WHOLEBODY", "HEAD", "CHEST", "STOMACH", "LEFTARM", "RIGHTARM", "LEFTLEG", "RIGHTLEG" } // Killer information, save killer info at the time when player is killed. #define KILLED_KILLER_ID 0 // Killer userindex/user-ID #define KILLED_KILLER_HEALTH 1 // Killer's health #define KILLED_KILLER_ARMOUR 2 // Killer's armour #define KILLED_TEAM 3 // Killer's team #define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill new g_izKilled[MAX_PLAYERS][5] // Menu variables and configuration #define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions #define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu new g_iPluginMode = 0 new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...} new g_izUserMenuAction[MAX_PLAYERS] = {0, ...} new g_izUserMenuPlayers[MAX_PLAYERS][32] new g_izSpecMode[MAX_PLAYERS] = {0, ...} new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...} new g_izStatsSwitch[MAX_PLAYERS] = {0, ...} new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...} new Float:g_fShowStatsTime = 0.0 new Float:g_fFreezeTime = 0.0 new Float:g_fFreezeLimitTime = 0.0 new Float:g_fHUDDuration = 0.0 new g_iRoundEndTriggered = 0 new g_iRoundEndProcessed = 0 new Float:g_fStartGame = 0.0 new g_izTeamScore[MAX_TEAMS] = {0, ...} new g_izTeamEventScore[MAX_TEAMS] = {0, ...} new g_izTeamRndStats[MAX_TEAMS][8] new g_izTeamGameStats[MAX_TEAMS][8] new g_izUserUserID[MAX_PLAYERS] = {0, ...} new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...} new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS] new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1] new g_izUserRndStats[MAX_PLAYERS][8] new g_izUserGameStats[MAX_PLAYERS][8] // Common buffer to improve performance, as Small always zero-initializes all vars new g_sBuffer[MAX_BUFFER_LENGTH + 1] = "" new g_sScore[MAX_TEXT_LENGTH + 1] = "" new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = "" new t_sText[MAX_TEXT_LENGTH + 1] = "" new t_sName[MAX_NAME_LENGTH + 1] = "" new t_sWpn[MAX_WEAPON_LENGTH + 1] = "" new g_HudSync_EndRound new g_HudSync_SpecInfo //-------------------------------- // Initialize //-------------------------------- public plugin_init() { // Register plugin. register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team") register_dictionary("statsx.txt") // Register events. register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in") register_event("ResetHUD", "eventResetHud", "be") register_event("RoundTime", "eventStartRound", "bc") register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw") register_event("TeamScore", "eventTeamScore", "a") register_event("30", "eventIntermission", "a") register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod") register_event("StatusValue", "eventShowRank", "bd", "1=2") // Register commands. register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)") register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)") register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)") register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)") register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)") register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)") register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)") register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)") register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)") register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off") register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)") register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)") register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)") register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)") register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)") register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)") register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)") register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)") register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)") register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off") // Register menus. register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu") // Register special configuration setting and default value. register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options") #if defined STATSX_DEBUG register_clcmd("say /hudtest", "cmdHudTest") #endif register_cvar(HUD_DURATION_CVAR, HUD_DURATION) register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT) // Init buffers and some global vars. g_sBuffer[0] = 0 save_team_chatscore() g_HudSync_EndRound = CreateHudSyncObj() g_HudSync_SpecInfo = CreateHudSyncObj() } public plugin_cfg() { new addStast[] = "amx_statscfg add ^"%s^" %s" server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat") server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers") server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims") server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller") server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore") server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats") server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore") server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive") server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats") server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS") server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer") server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15") server_cmd(addStast, "ST_SAY_HP", "SayHP") server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe") server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats") server_cmd(addStast, "ST_SAY_ME", "SayMe") server_cmd(addStast, "ST_SAY_RANK", "SayRank") server_cmd(addStast, "ST_SAY_REPORT", "SayReport") server_cmd(addStast, "ST_SAY_SCORE", "SayScore") server_cmd(addStast, "ST_SAY_TOP15", "SayTop15") server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll") server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo") // Update local configuration vars with value in cvars. get_config_cvars() } // Set hudmessage format. set_hudtype_killer(Float:fDuration) set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_endround(Float:fDuration) { set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0) } set_hudtype_attacker(Float:fDuration) set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_victim(Float:fDuration) set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_specmode() { set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1) } #if defined STATSX_DEBUG public cmdHudTest(id) { new i, iLen iLen = 0 for (i = 1; i < 20; i++) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n") set_hudtype_killer(50.0) show_hudmessage(id, "%s", g_sBuffer) } #endif // Stats formulas Float:accuracy(izStats[8]) { if (!izStats[STATS_SHOTS]) return (0.0) return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS])) } Float:effec(izStats[8]) { if (!izStats[STATS_KILLS]) return (0.0) return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS])) } // Distance formula (metric) Float:distance(iDistance) { return float(iDistance) * 0.0254 } // Get plugin config flags. set_plugin_mode(id, sFlags[]) { if (sFlags[0]) g_iPluginMode = read_flags(sFlags) get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH) console_print(id, "%L", id, "MODE_SET_TO", t_sText) return g_iPluginMode } // Get config parameters. get_config_cvars() { g_fFreezeTime = get_cvar_float("mp_freezetime") if (g_fFreezeTime < 0.0) g_fFreezeTime = 0.0 g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR) if (g_fHUDDuration < 1.0) g_fHUDDuration = 1.0 g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR) } // Get and format attackers header and list. get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8], izBody[8] new iAttacker new iFound, iLen new iMaxPlayer = get_maxplayers() iFound = 0 sBuffer[0] = 0 // Get and format header. Add killing attacker statistics if user is dead. // Make sure shots is greater than zero or division by zero will occur. // To print a '%', 4 of them must done in a row. izStats[STATS_SHOTS] = 0 iAttacker = g_izKilled[id][KILLED_KILLER_ID] if (iAttacker) get_user_astats(id, iAttacker, izStats, izBody) if (izStats[STATS_SHOTS] && ShowFullStats) { get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC") } else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS") // Get and format attacker list. for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++) { if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)) { iFound = 1 get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) if (izStats[STATS_KILLS]) { if (!ShowDistHS) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn) else if (izStats[STATS_HS]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id])) else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id])) } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG") } } if (!iFound) sBuffer[0] = 0 return iFound } // Get and format victims header and list get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8], izBody[8] new iVictim new iFound, iLen new iMaxPlayer = get_maxplayers() iFound = 0 sBuffer[0] = 0 // Get and format header. // Make sure shots is greater than zero or division by zero will occur. // To print a '%', 4 of them must done in a row. izStats[STATS_SHOTS] = 0 get_user_vstats(id, 0, izStats, izBody) if (izStats[STATS_SHOTS]) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC") else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS") for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++) { if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)) { iFound = 1 get_user_name(iVictim, t_sName, MAX_NAME_LENGTH) if (izStats[STATS_DEATHS]) { if (!ShowDistHS) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn) else if (izStats[STATS_HS]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim])) else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim])) } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG") } } if (!iFound) sBuffer[0] = 0 return iFound } // Get and format kill info. get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound, iLen iFound = 0 sBuffer[0] = 0 if (iKiller && iKiller != id) { new izAStats[8], izABody[8], izVStats[8], iaVBody[8] iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) izAStats[STATS_HITS] = 0 izAStats[STATS_DAMAGE] = 0 t_sWpn[0] = 0 get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH) izVStats[STATS_HITS] = 0 izVStats[STATS_DAMAGE] = 0 get_user_vstats(id, iKiller, izVStats, iaVBody) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id])) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS]) } return iFound } // Get and format most disruptive. add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1]) { new id, iMaxDamageId, iMaxDamage, iMaxHeadShots iMaxDamageId = 0 iMaxDamage = 0 iMaxHeadShots = 0 // Find player. for (id = 1; id < MAX_PLAYERS; id++) { if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots)) { iMaxDamageId = id iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE] iMaxHeadShots = g_izUserRndStats[id][STATS_HS] } } // Format statistics. if (iMaxDamageId) { id = iMaxDamageId new Float:fGameEff = effec(g_izUserGameStats[id]) new Float:fRndAcc = accuracy(g_izUserRndStats[id]) format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id], g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } return iMaxDamageId } // Get and format best score. add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1]) { new id, iMaxKillsId, iMaxKills, iMaxHeadShots iMaxKillsId = 0 iMaxKills = 0 iMaxHeadShots = 0 // Find player for (id = 1; id < MAX_PLAYERS; id++) { if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots)) { iMaxKillsId = id iMaxKills = g_izUserRndStats[id][STATS_KILLS] iMaxHeadShots = g_izUserRndStats[id][STATS_HS] } } // Format statistics. if (iMaxKillsId) { id = iMaxKillsId new Float:fGameEff = effec(g_izUserGameStats[id]) new Float:fRndAcc = accuracy(g_izUserRndStats[id]) format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id], iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } return iMaxKillsId } // Get and format team score. add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1]) { new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] // Calculate team stats for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam]) fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam]) fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam]) } // Format round team stats, MOTD format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } // Get and format team stats, chat version save_team_chatscore() { new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] // Calculate team stats for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam]) fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam]) fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam]) } // Format game team stats, chat format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC") } // Get and format total stats. add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1]) { format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S", g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } // Get and format a user's list of body hits from an attacker. add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 if (iAttacker && iAttacker != id) { new izStats[8], izBody[8], iLen izStats[STATS_HITS] = 0 get_user_astats(id, iAttacker, izStats, izBody) if (izStats[STATS_HITS]) { iFound = 1 iLen = strlen(sBuffer) get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName) for (new i = 1; i < 8; i++) { if (!izBody) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART, izBody) } } } return iFound } // Get and format killed stats: killer hp, ap, hits. format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 if (iKiller && iKiller != id) { new izStats[8], izBody[8] new iLen iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) izStats[STATS_HITS] = 0 get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]), g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR]) if (izStats[STATS_HITS]) { for (new i = 1; i < 8; i++) { if (!izBody) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART, izBody) } } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS") } else format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER") return iFound } // Get and format killed stats: hits, damage on killer. format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 new izStats[8] new izBody[8] new iLen izStats[STATS_HITS] = 0 izStats[STATS_DAMAGE] = 0 get_user_vstats(id, iKiller, izStats, izBody) if (iKiller && iKiller != id) { iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE]) } else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE]) if (izStats[STATS_HITS]) { for (new i = 1; i < 8; i++) { if (!izBody) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART, izBody) } } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS") return iFound } // Get and format top 15. format_top15(sBuffer[MAX_BUFFER_LENGTH + 1]) { new iMax = get_statsnum() new izStats[8], izBody[8] new iLen = 0 if (iMax > 15) iMax = 15 new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16] format(lKills, 15, "%L", LANG_SERVER, "KILLS") format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS") format(lHits, 15, "%L", LANG_SERVER, "HITS") format(lShots, 15, "%L", LANG_SERVER, "SHOTS") format(lEff, 15, "%L", LANG_SERVER, "EFF") format(lAcc, 15, "%L", LANG_SERVER, "ACC") ucfirst(lEff) ucfirst(lAcc) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc) for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++) { get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH) replace_all(t_sName, MAX_NAME_LENGTH, "<", "[") replace_all(t_sName, MAX_NAME_LENGTH, ">", "]") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats)) } } // Get and format rank stats. format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0) { new izStats[8] = {0, ...} new izBody[8] new iRankPos, iLen new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16] format(lKills, 15, "%L", id, "KILLS") format(lDeaths, 15, "%L", id, "DEATHS") format(lHits, 15, "%L", id, "HITS") format(lShots, 15, "%L", id, "SHOTS") format(lDamage, 15, "%L", id, "DAMAGE") format(lEff, 15, "%L", id, "EFF") format(lAcc, 15, "%L", id, "ACC") ucfirst(lEff) ucfirst(lAcc) iRankPos = get_user_stats(id, izStats, izBody) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum()) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats)) new L_BODY_PART[8][32] for (new i = 1; i < 8; i++) { format(L_BODY_PART, 31, "%L", id, BODY_PART[i]) } iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS", L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5], izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7]) } // Get and format stats. format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8] = {0, ...} new izBody[8] new iWeapon, iLen new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16] format(lKills, 15, "%L", id, "KILLS") format(lDeaths, 15, "%L", id, "DEATHS") format(lHits, 15, "%L", id, "HITS") format(lShots, 15, "%L", id, "SHOTS") format(lDamage, 15, "%L", id, "DAMAGE") format(lEff, 15, "%L", id, "EFF") format(lAcc, 15, "%L", id, "ACC") format(lWeapon, 15, "%L", id, "WEAPON") ucfirst(lEff) ucfirst(lAcc) get_user_wstats(id, 0, izStats, izBody) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats)) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6s %6s %6s %6s %6s %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc) for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++) { if (get_user_wstats(id, iWeapon, izStats, izBody)) { xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6d %6d %6d %6d %6d %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats)) } } } // Show round end stats. If gametime is zero then use default duration time. show_roundend_hudstats(id, Float:fGameTime) { // Bail out if there no HUD stats should be shown // for this player or end round stats not created. if (!g_izStatsSwitch[id]) return if (!g_sAwardAndScore[0]) return // If round end timer is zero clear round end stats. if (g_fShowStatsTime == 0.0) { ClearSyncHud(id, g_HudSync_EndRound) #if defined STATSX_DEBUG log_amx("Clear round end HUD stats for #%d", id) #endif } // Set HUD-duration to default or remaining time. new Float:fDuration if (fGameTime == 0.0) fDuration = g_fHUDDuration else { fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime if (fDuration > g_fFreezeTime + g_fFreezeLimitTime) fDuration = g_fFreezeTime + g_fFreezeLimitTime } // Show stats only if more time left than coded minimum. if (fDuration >= HUD_MIN_DURATION) { set_hudtype_endround(fDuration) ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore) #if defined STATSX_DEBUG log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id) #endif } } // Show round end stats. show_user_hudstats(id, Float:fGameTime) { // Bail out if there no HUD stats should be shown // for this player or user stats timer is zero. if (!g_izStatsSwitch[id]) return if (g_fzShowUserStatsTime[id] == 0.0) return // Set HUD-duration to default or remaining time. new Float:fDuration if (fGameTime == 0.0) fDuration = g_fHUDDuration else { fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime if (fDuration > g_fFreezeTime + g_fFreezeLimitTime) fDuration = g_fFreezeTime + g_fFreezeLimitTime } // Show stats only if more time left than coded minimum. if (fDuration >= HUD_MIN_DURATION) { if (ShowKiller) { new iKiller iKiller = g_izKilled[id][KILLED_KILLER_ID] get_kill_info(id, iKiller, g_sBuffer) add_attacker_hits(id, iKiller, g_sBuffer) set_hudtype_killer(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } if (ShowVictims) { get_victims(id, g_sBuffer) set_hudtype_victim(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } if (ShowAttackers) { get_attackers(id, g_sBuffer) set_hudtype_attacker(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } } } //------------------------------------------------------------ // Plugin commands //------------------------------------------------------------ // Set or get plugin config flags. public cmdPluginMode(id, level, cid) { if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED if (read_argc() > 1) read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH) else g_sBuffer[0] = 0 set_plugin_mode(id, g_sBuffer) return PLUGIN_HANDLED } // Display MOTD stats. public cmdStatsMe(id) { if (!SayStatsMe) { tDkChaT(id, ".v[StatsX] .g%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_stats(id, g_sBuffer) get_user_name(id, t_sName, MAX_NAME_LENGTH) show_motd(id, g_sBuffer, t_sName) return PLUGIN_CONTINUE } // Display MOTD rank. public cmdRankStats(id) { if (!SayRankStats) { tDkChaT(id, ".v[StatsX] .g%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_rankstats(id, g_sBuffer) get_user_name(id, t_sName, MAX_NAME_LENGTH) show_motd(id, g_sBuffer, t_sName) return PLUGIN_CONTINUE } // Display MOTD top15 ranked. public cmdTop15(id) { if (!SayTop15) { tDkChaT(id, ".v[StatsX] .g%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_top15(g_sBuffer) show_motd(id, g_sBuffer, "Top 15") return PLUGIN_CONTINUE } // Display killer information. public cmdHp(id) { if (!SayHP) { tDkChaT(id, ".v[StatsX] .g%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new iKiller = g_izKilled[id][KILLED_KILLER_ID] format_kill_ainfo(id, iKiller, g_sBuffer) tDkChaT(id, ".v[StatsX] .g%L", g_sBuffer) return PLUGIN_CONTINUE } // Display user stats. public cmdMe(id) { if (!SayMe) { tDkChaT(id, ".v[StatsX] .g%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_kill_vinfo(id, 0, g_sBuffer) tDkChaT(id, ".v[StatsX] .g%L", g_sBuffer) return PLUGIN_CONTINUE } // Display user rank public cmdRank(id) { if (!SayRank) { tDkChaT(id, ".v[StatsX] .g%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new izStats[8], izBody[8] new iRankPos, iRankMax new Float:fEff, Float:fAcc iRankPos = get_user_stats(id, izStats, izBody) iRankMax = get_statsnum() fEff = effec(izStats) fAcc = accuracy(izStats) tDkChaT(id, ".v[StatsX] .g%L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc) return PLUGIN_CONTINUE } // Report user weapon status to team. public cmdReport(id) { if (!SayReport) { tDkChaT(id, ".v[StatsX] .g%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new iWeapon, iClip, iAmmo, iHealth, iArmor iWeapon = get_user_weapon(id, iClip, iAmmo) if (iWeapon != 0) xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH) iHealth = get_user_health(id) iArmor = get_user_armor(id) new lWeapon[16] format(lWeapon, 15, "%L", id, "WEAPON") strtolower(lWeapon) if (iClip >= 0) { format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) } else format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) engclient_cmd(id, "say_team", g_sBuffer) return PLUGIN_CONTINUE } // Display team map score public cmdScore(id) { if (!SayScore) { tDkChaT(id, ".v[StatsX] .g%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } tDkChaT(id, ".v[StatsX] .g%L: .e%s", id, "GAME_SCORE", g_sScore) return PLUGIN_CONTINUE } // Client switch to enable or disable stats announcements. public cmdSwitch(id) { g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1 num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH) client_cmd(id, "setinfo _amxstatsx %s", t_sText) new lEnDis[32] format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED") tDkChaT(id, ".v[StatsX] .g%L", id, "STATS_ANNOUNCE", lEnDis) return PLUGIN_CONTINUE } // Player stats menu. public cmdStats(id) { if (!SayStatsAll) { tDkChaT(id, ".v[StatsX] .g%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } showStatsMenu(id, g_izUserMenuPosition[id] = 0) return PLUGIN_CONTINUE } //-------------------------------- // Menu //-------------------------------- public actionStatsMenu(id, key) { switch (key) { // Key '1' to '7', execute action on this option case 0..6: { new iOption, iIndex iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key if (iOption >= 0 && iOption < 32) { iIndex = g_izUserMenuPlayers[id][iOption] if (is_user_connected(iIndex)) { switch (g_izUserMenuAction[id]) { case 0: format_stats(iIndex, g_sBuffer) case 1: format_rankstats(iIndex, g_sBuffer, id) default: g_sBuffer[0] = 0 } if (g_sBuffer[0]) { get_user_name(iIndex, t_sName, MAX_NAME_LENGTH) show_motd(id, g_sBuffer, t_sName) } } } showStatsMenu(id, g_izUserMenuPosition[id]) } // Key '8', change action case 7: { g_izUserMenuAction[id]++ if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS) g_izUserMenuAction[id] = 0 showStatsMenu(id, g_izUserMenuPosition[id]) } // Key '9', select next page of options case 8: showStatsMenu(id, ++g_izUserMenuPosition[id]) // Key '10', cancel or go back to previous menu case 9: { if (g_izUserMenuPosition[id] > 0) showStatsMenu(id, --g_izUserMenuPosition[id]) } } return PLUGIN_HANDLED } new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"} showStatsMenu(id, iMenuPos) { new iLen, iKeyMask, iPlayers new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax get_players(g_izUserMenuPlayers[id], iPlayers) iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1 // If menu pos does not excist use last menu (if players has left) if (iMenuPos >= iMenuPosMax) iMenuPos = iMenuPosMax - 1 iUserIndex = iMenuPos * PPL_MENU_OPTIONS iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax) iMenuOptionMax = iPlayers - iUserIndex if (iMenuOptionMax > PPL_MENU_OPTIONS) iMenuOptionMax = PPL_MENU_OPTIONS for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++) { get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH) iKeyMask |= (1<<iMenuOption) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName) } iKeyMask |= MENU_KEY_8|MENU_KEY_0 iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]]) if (iPlayers > iUserIndex) { iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE") iKeyMask |= MENU_KEY_9 } if (iMenuPos > 0) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK") else iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT") show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats") return PLUGIN_HANDLED } //------------------------------------------------------------ // Plugin events //------------------------------------------------------------ // Reset game stats on game start and restart. public eventStartGame() { read_data(2, t_sText, MAX_TEXT_LENGTH) if (t_sText[6] == 'w') { read_data(3, t_sText, MAX_TEXT_LENGTH) g_fStartGame = get_gametime() + float(str_to_num(t_sText)) } else g_fStartGame = get_gametime() return PLUGIN_CONTINUE } // Round start public eventStartRound() { new iTeam, id, i new Float:roundtime = get_cvar_float("mp_roundtime"); if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it { #if defined STATSX_DEBUG log_amx("Reset round stats") #endif // Reset game stats on game start and restart. if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime()) { #if defined STATSX_DEBUG log_amx("Reset game stats") #endif g_fStartGame = 0.0 // Clear team and game stats. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { g_izTeamEventScore[iTeam] = 0 for (i = 0; i < 8; i++) g_izTeamGameStats[iTeam][i] = 0 } // Clear game stats, incl '0' that is sum of all users. for (id = 0; id < MAX_PLAYERS; id++) { for (i = 0; i < 8; i++) g_izUserGameStats[id][i] = 0 } } // Update team score with "TeamScore" event values and // clear team round stats. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam] for (i = 0; i < 8; i++) g_izTeamRndStats[iTeam][i] = 0 } // Clear user round stats, incl '0' that is sum of all users. for (id = 0; id < MAX_PLAYERS; id++) { g_izUserRndName[id][0] = 0 for (i = 0; i < 8; i++) g_izUserRndStats[id][i] = 0 g_fzShowUserStatsTime[id] = 0.0 } // Allow end round stats and reset end round triggered indicator. g_iRoundEndTriggered = 0 g_iRoundEndProcessed = 0 g_fShowStatsTime = 0.0 // Update local configuration vars with value in cvars. get_config_cvars() } return PLUGIN_CONTINUE } // Reset killer info on round restart. public eventResetHud(id) { new args[1] args[0] = id if (g_iPluginMode & MODE_HUD_DELAY) set_task(0.01, "delay_resethud", 200 + id, args, 1) else delay_resethud(args) return PLUGIN_CONTINUE } public delay_resethud(args[]) { new id = args[0] new Float:fGameTime // Show user and score round stats after HUD-reset #if defined STATSX_DEBUG log_amx("Reset HUD for #%d", id) #endif fGameTime = get_gametime() show_user_hudstats(id, fGameTime) show_roundend_hudstats(id, fGameTime) // Reset round stats g_izKilled[id][KILLED_KILLER_ID] = 0 g_izKilled[id][KILLED_KILLER_STATSFIX] = 0 g_izShowStatsFlags[id] = -1 // Initialize flags g_fzShowUserStatsTime[id] = 0.0 g_izUserAttackerDistance[id] = 0 for (new i = 0; i < MAX_PLAYERS; i++) g_izUserVictimDistance[id][i] = 0 return PLUGIN_CONTINUE } // Save killer info on death. public client_death(killer, victim, wpnindex, hitplace, TK) { // Bail out if no killer. if (!killer) return PLUGIN_CONTINUE if (killer != victim) { new iaVOrigin[3], iaKOrigin[3] new iDistance get_user_origin(victim, iaVOrigin) get_user_origin(killer, iaKOrigin) g_izKilled[victim][KILLED_KILLER_ID] = killer g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer) g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer) g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0 iDistance = get_distance(iaVOrigin, iaKOrigin) g_izUserAttackerDistance[victim] = iDistance g_izUserVictimDistance[killer][victim] = iDistance } g_izKilled[victim][KILLED_TEAM] = get_user_team(victim) g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1 // Display kill stats for the player if round // end stats was not processed. if (!g_iRoundEndProcessed) kill_stats(victim) return PLUGIN_CONTINUE } // Display hudmessage stats on death. // This will also update all round and game stats. // Must be called at least once per round. kill_stats(id) { // Bail out if user stats timer is non-zero, // ie function already called. if (g_fzShowUserStatsTime[id] > 0.0) { return } new team = get_user_team(id) if (team < 1 || team > 2) { return } // Flag kill stats displayed for this player. g_fzShowUserStatsTime[id] = get_gametime() // Add user death stats to user round stats new izStats[8], izBody[8] new iTeam, i new iKiller iKiller = g_izKilled[id][KILLED_KILLER_ID] // Get user's team (if dead use the saved team) if (iKiller) iTeam = g_izKilled[id][KILLED_TEAM] - 1 else iTeam = get_user_team(id) - 1 get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH) if (get_user_rstats(id, izStats, izBody)) { // Update user's team round stats if (iTeam >= 0 && iTeam < MAX_TEAMS) { for (i = 0; i < 8; i++) { g_izTeamRndStats[iTeam][i] += izStats[i] g_izTeamGameStats[iTeam][i] += izStats[i] g_izUserRndStats[0][i] += izStats[i] g_izUserGameStats[0][i] += izStats[i] } } // Update user's round stats if (g_izUserUserID[id] == get_user_userid(id)) { for (i = 0; i < 8; i++) { g_izUserRndStats[id][i] += izStats[i] g_izUserGameStats[id][i] += izStats[i] } } else { g_izUserUserID[id] = get_user_userid(id) for (i = 0; i < 8; i++) { g_izUserRndStats[id][i] = izStats[i] g_izUserGameStats[id][i] = izStats[i] } } } // endif (get_user_rstats()) // Report stats in the chat section, if player is killed. if (KillerChat && iKiller && iKiller != id) { if (format_kill_ainfo(id, iKiller, g_sBuffer)) { tDkChaT(id, ".v[StatsX].g*.e %s", g_sBuffer) format_kill_vinfo(id, iKiller, g_sBuffer) } tDkChaT(id, ".v[StatsX].g*.e %s", g_sBuffer) } // Display player stats info. #if defined STATSX_DEBUG log_amx("Kill stats for #%d", id) #endif show_user_hudstats(id, 0.0) } public eventEndRound() { // Update local configuration vars with value in cvars. get_config_cvars() // If first end round event in the round, calculate team score. if (!g_iRoundEndTriggered) { read_data(2, t_sText, MAX_TEXT_LENGTH) if (t_sText[7] == 't') // Terrorist wins g_izTeamScore[0]++ else if (t_sText[7] == 'c') // CT wins g_izTeamScore[1]++ } set_task(0.3, "ERTask", 997) return PLUGIN_CONTINUE } public ERTask() { // Flag round end triggered. g_iRoundEndTriggered = 1 // Display round end stats to all players. endround_stats() } endround_stats() { // Bail out if end round stats has already been processed // or round end not triggered. if (g_iRoundEndProcessed || !g_iRoundEndTriggered) return new iaPlayers[32], iPlayer, iPlayers, id get_players(iaPlayers, iPlayers) // Display attacker & victim list for all living players. // This will also update all round and game stats for all players // not killed. #if defined STATSX_DEBUG log_amx("End round stats") #endif for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] if (g_fzShowUserStatsTime[id] == 0.0) { kill_stats(id) } } g_sAwardAndScore[0] = 0 // Create round awards. if (ShowMostDisruptive) add_most_disruptive(g_sAwardAndScore) if (ShowBestScore) add_best_score(g_sAwardAndScore) // Create round score. // Compensate HUD message if awards are disabled. if (ShowTeamScore || ShowTotalStats) { if (ShowMostDisruptive && ShowBestScore) add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n") else if (ShowMostDisruptive || ShowBestScore) add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n") else add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n") if (ShowTeamScore) add_team_score(g_sAwardAndScore) if (ShowTotalStats) add_total_stats(g_sAwardAndScore) } save_team_chatscore() // Get and save round end stats time. g_fShowStatsTime = get_gametime() // Display round end stats to all players. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] show_roundend_hudstats(id, 0.0) } // Flag round end processed. g_iRoundEndProcessed = 1 } public eventTeamScore() { new sTeamID[1 + 1], iTeamScore read_data(1, sTeamID, 1) iTeamScore = read_data(2) g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore return PLUGIN_CONTINUE } public eventIntermission() { if (EndPlayer || EndTop15) set_task(1.0, "end_game_stats", 900) } public end_game_stats() { new iaPlayers[32], iPlayer, iPlayers, id if (EndPlayer) { get_players(iaPlayers, iPlayers) for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] if (!g_izStatsSwitch[id]) continue // Do not show any stats cmdStatsMe(iaPlayers[iPlayer]) } } else if (EndTop15) { get_players(iaPlayers, iPlayers) format_top15(g_sBuffer) for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] if (!g_izStatsSwitch[id]) continue // Do not show any stats show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15") } } return PLUGIN_CONTINUE } public eventSpecMode(id) { new sData[12] read_data(2, sData, 11) g_izSpecMode[id] = (sData[10] == '2') return PLUGIN_CONTINUE } public eventShowRank(id) { if (SpecRankInfo && g_izSpecMode[id]) { new iPlayer = read_data(2) if (is_user_connected(iPlayer)) { new izStats[8], izBody[8] new iRankPos, iRankMax get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH) iRankPos = get_user_stats(iPlayer, izStats, izBody) iRankMax = get_statsnum() set_hudtype_specmode() ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax) } } return PLUGIN_CONTINUE } public client_connect(id) { if (ShowStats) { get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH) g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1 } else g_izStatsSwitch[id] = 0 g_izKilled[id][KILLED_KILLER_ID] = 0 g_izKilled[id][KILLED_KILLER_STATSFIX] = 0 g_izShowStatsFlags[id] = 0 // Clear all flags g_fzShowUserStatsTime[id] = 0.0 return PLUGIN_CONTINUE } stock tDkChaT( const id, const input[ ], any:... ) { new count = 1, tDk[ 32 ] static msg[ 191 ] vformat( msg, 190, input, 3 ) replace_all( msg, 190, ".v", "^4" ) // Verde replace_all( msg, 190, ".g", "^1" ) // Normal replace_all( msg, 190, ".e", "^3" ) // CT-Albastru | T-Rosu replace_all( msg, 190, ".x", "^0" ) // Normal-Echipa if( id ) tDk[ 0 ] = id; else get_players( tDk, count, "ch" ) { for( new i = 0; i < count; i++ ) { if( is_user_connected( tDk[ i ] ) ) { message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, tDk[ i ] ) write_byte( tDk[ i ] ); write_string( msg ); message_end( ); } } } }
Si fisierul statsx.txt il pui in data/lang !
- statsx.txt | Afiseaza codul
[en] WHOLEBODY = tot corpul HEAD = .ecap CHEST = .epiept STOMACH = .estomac LEFTARM = .ebrat stang RIGHTARM = .ebrat drept LEFTLEG = .epicior stang RIGHTLEG = .epicior drept MODE_SET_TO = "amx_statsx_mode" este setat la "%s" ATTACKERS = Atacatori ACC = ac. HIT_S = lovituri DMG = dmg VICTIMS = Victime MOST_DMG = Cel mai mult dmg produs de KILLED_YOU_DIST = %s te-a ucis cu %s^nde la distanta de %0.2f metri. DID_DMG_HITS = El ti-a facut %d dmg din %d lovituri^nsi inca mai are %dhp si %dap. YOU_DID_DMG = Tu i-ai facut %d dmg din %d lovituri. EFF = ef. BEST_SCORE = Cel mai bun scor KILL_S = ucideri TOTAL = Total SHOT_S = Focuri HITS_YOU_IN = %s te-a lovit in KILLED_BY_WITH = Ucis de.e %s.v cu.e %s.v de la .e%0.0fm.v NO_HITS = nici o lovitura YOU_NO_KILLER = Nu ai nici o ucidere... YOU_HIT = Tu l-ai lovit pe.e %s.v de.e %d.v ori,.e %d.v dmg LAST_RES = Ultimul rezultat:.e %d.v lovituri,.e %d.v dmg KILLS = Ucideri DEATHS = Decesuri HITS = Lovituri SHOTS = Focuri YOUR = Pozitia ta PLAYERS = Jucatori RANK_IS = este %d din %d DAMAGE = Dmg WEAPON = Arma YOUR_RANK_IS = .gPozitia ta este.e %d.g din.e %d.g cu.e %d.g ucideri,.e %d .glovituri, .e%0.2f% ef. .gsi .e%0.2f% ac. AMMO = munitie HEALTH = viata ARMOR = vesta GAME_SCORE = .gScorul Jocului STATS_ANNOUNCE = .gAi.e %s.g anunturile statisticilor. ENABLED = activat DISABLED = dezactivat SERVER_STATS = Statistici Jucatori X_RANK_IS = Pozitia lui %s este %d din %d ! DISABLED_MSG = .gServer-ul a dezactivat aceasta .eoptiune.g!
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
-
- Membru, skill +1
- Posts: 315
- Joined: 30 Jan 2013, 10:06
- Detinator Steam: Da
- CS Status: Citesc forumul eXtreamCS.com...!
- Detinator server CS: FURIEN.DEVIL.RO
- SteamID: blade_cs1
- Location: Botosani
- Has thanked: 85 times
- Been thanked: 4 times
- Contact:
YONTU wrote:StatsX Colorat
- StatsX.sma | Afiseaza codul
#include <amxmodx> #include <amxmisc> #include <csx> // Uncomment to activate log debug messages. //#define STATSX_DEBUG // HUD statistics duration in seconds (minimum 1.0 seconds). #define HUD_DURATION_CVAR "amx_statsx_duration" #define HUD_DURATION "12.0" // HUD statistics stop relative freeze end in seconds. // To stop before freeze end use a negative value. #define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze" #define HUD_FREEZE_LIMIT "-2.0" // HUD statistics minimum duration, in seconds, to trigger the display logic. #define HUD_MIN_DURATION 0.2 // Config plugin constants. #define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process. // You can also manualy enable or disable these options by setting them to 1 // For example: // public ShowAttackers = 1 // However amx_statscfg command is recommended public KillerChat = 0 // displays killer hp&ap to victim console // and screen public ShowAttackers = 0 // shows attackers public ShowVictims = 0 // shows victims public ShowKiller = 0 // shows killer public ShowTeamScore = 0 // shows team score at round end public ShowTotalStats = 0 // shows round total stats public ShowBestScore = 0 // shows rounds best scored player public ShowMostDisruptive = 0 // shows rounds most disruptive player public EndPlayer = 0 // displays player stats at the end of map public EndTop15 = 0 // displays top15 at the end of map public SayHP = 0 // displays information about user killer public SayStatsMe = 0 // displays user's stats and rank public SayRankStats = 0 // displays user's rank stats public SayMe = 0 // displays user's stats public SayRank = 0 // displays user's rank public SayReport = 0 // report user's weapon status to team public SayScore = 0 // displays team's map score public SayTop15 = 0 // displays first 15 players public SayStatsAll = 0 // displays all players stats and rank public ShowStats = 1 // set client HUD-stats switched off by default public ShowDistHS = 0 // show distance and HS in attackers and // victims HUD lists public ShowFullStats = 0 // show full HUD stats (more than 78 chars) public SpecRankInfo = 0 // displays rank info when spectating // Standard Contstants. #define MAX_TEAMS 2 #define MAX_PLAYERS 32 + 1 #define MAX_NAME_LENGTH 31 #define MAX_WEAPON_LENGTH 31 #define MAX_TEXT_LENGTH 255 #define MAX_BUFFER_LENGTH 2047 // User stats parms id #define STATS_KILLS 0 #define STATS_DEATHS 1 #define STATS_HS 2 #define STATS_TKS 3 #define STATS_SHOTS 4 #define STATS_HITS 5 #define STATS_DAMAGE 6 // Global player flags. new BODY_PART[8][] = { "WHOLEBODY", "HEAD", "CHEST", "STOMACH", "LEFTARM", "RIGHTARM", "LEFTLEG", "RIGHTLEG" } // Killer information, save killer info at the time when player is killed. #define KILLED_KILLER_ID 0 // Killer userindex/user-ID #define KILLED_KILLER_HEALTH 1 // Killer's health #define KILLED_KILLER_ARMOUR 2 // Killer's armour #define KILLED_TEAM 3 // Killer's team #define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill new g_izKilled[MAX_PLAYERS][5] // Menu variables and configuration #define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions #define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu new g_iPluginMode = 0 new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...} new g_izUserMenuAction[MAX_PLAYERS] = {0, ...} new g_izUserMenuPlayers[MAX_PLAYERS][32] new g_izSpecMode[MAX_PLAYERS] = {0, ...} new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...} new g_izStatsSwitch[MAX_PLAYERS] = {0, ...} new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...} new Float:g_fShowStatsTime = 0.0 new Float:g_fFreezeTime = 0.0 new Float:g_fFreezeLimitTime = 0.0 new Float:g_fHUDDuration = 0.0 new g_iRoundEndTriggered = 0 new g_iRoundEndProcessed = 0 new Float:g_fStartGame = 0.0 new g_izTeamScore[MAX_TEAMS] = {0, ...} new g_izTeamEventScore[MAX_TEAMS] = {0, ...} new g_izTeamRndStats[MAX_TEAMS][8] new g_izTeamGameStats[MAX_TEAMS][8] new g_izUserUserID[MAX_PLAYERS] = {0, ...} new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...} new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS] new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1] new g_izUserRndStats[MAX_PLAYERS][8] new g_izUserGameStats[MAX_PLAYERS][8] // Common buffer to improve performance, as Small always zero-initializes all vars new g_sBuffer[MAX_BUFFER_LENGTH + 1] = "" new g_sScore[MAX_TEXT_LENGTH + 1] = "" new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = "" new t_sText[MAX_TEXT_LENGTH + 1] = "" new t_sName[MAX_NAME_LENGTH + 1] = "" new t_sWpn[MAX_WEAPON_LENGTH + 1] = "" new g_HudSync_EndRound new g_HudSync_SpecInfo //-------------------------------- // Initialize //-------------------------------- public plugin_init() { // Register plugin. register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team") register_dictionary("statsx.txt") // Register events. register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in") register_event("ResetHUD", "eventResetHud", "be") register_event("RoundTime", "eventStartRound", "bc") register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw") register_event("TeamScore", "eventTeamScore", "a") register_event("30", "eventIntermission", "a") register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod") register_event("StatusValue", "eventShowRank", "bd", "1=2") // Register commands. register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)") register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)") register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)") register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)") register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)") register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)") register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)") register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)") register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)") register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off") register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)") register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)") register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)") register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)") register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)") register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)") register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)") register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)") register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)") register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off") // Register menus. register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu") // Register special configuration setting and default value. register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options") #if defined STATSX_DEBUG register_clcmd("say /hudtest", "cmdHudTest") #endif register_cvar(HUD_DURATION_CVAR, HUD_DURATION) register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT) // Init buffers and some global vars. g_sBuffer[0] = 0 save_team_chatscore() g_HudSync_EndRound = CreateHudSyncObj() g_HudSync_SpecInfo = CreateHudSyncObj() } public plugin_cfg() { new addStast[] = "amx_statscfg add ^"%s^" %s" server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat") server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers") server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims") server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller") server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore") server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats") server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore") server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive") server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats") server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS") server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer") server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15") server_cmd(addStast, "ST_SAY_HP", "SayHP") server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe") server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats") server_cmd(addStast, "ST_SAY_ME", "SayMe") server_cmd(addStast, "ST_SAY_RANK", "SayRank") server_cmd(addStast, "ST_SAY_REPORT", "SayReport") server_cmd(addStast, "ST_SAY_SCORE", "SayScore") server_cmd(addStast, "ST_SAY_TOP15", "SayTop15") server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll") server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo") // Update local configuration vars with value in cvars. get_config_cvars() } // Set hudmessage format. set_hudtype_killer(Float:fDuration) set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_endround(Float:fDuration) { set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0) } set_hudtype_attacker(Float:fDuration) set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_victim(Float:fDuration) set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_specmode() { set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1) } #if defined STATSX_DEBUG public cmdHudTest(id) { new i, iLen iLen = 0 for (i = 1; i < 20; i++) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n") set_hudtype_killer(50.0) show_hudmessage(id, "%s", g_sBuffer) } #endif // Stats formulas Float:accuracy(izStats[8]) { if (!izStats[STATS_SHOTS]) return (0.0) return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS])) } Float:effec(izStats[8]) { if (!izStats[STATS_KILLS]) return (0.0) return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS])) } // Distance formula (metric) Float:distance(iDistance) { return float(iDistance) * 0.0254 } // Get plugin config flags. set_plugin_mode(id, sFlags[]) { if (sFlags[0]) g_iPluginMode = read_flags(sFlags) get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH) console_print(id, "%L", id, "MODE_SET_TO", t_sText) return g_iPluginMode } // Get config parameters. get_config_cvars() { g_fFreezeTime = get_cvar_float("mp_freezetime") if (g_fFreezeTime < 0.0) g_fFreezeTime = 0.0 g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR) if (g_fHUDDuration < 1.0) g_fHUDDuration = 1.0 g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR) } // Get and format attackers header and list. get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8], izBody[8] new iAttacker new iFound, iLen new iMaxPlayer = get_maxplayers() iFound = 0 sBuffer[0] = 0 // Get and format header. Add killing attacker statistics if user is dead. // Make sure shots is greater than zero or division by zero will occur. // To print a '%', 4 of them must done in a row. izStats[STATS_SHOTS] = 0 iAttacker = g_izKilled[id][KILLED_KILLER_ID] if (iAttacker) get_user_astats(id, iAttacker, izStats, izBody) if (izStats[STATS_SHOTS] && ShowFullStats) { get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC") } else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS") // Get and format attacker list. for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++) { if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)) { iFound = 1 get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) if (izStats[STATS_KILLS]) { if (!ShowDistHS) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn) else if (izStats[STATS_HS]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id])) else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id])) } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG") } } if (!iFound) sBuffer[0] = 0 return iFound } // Get and format victims header and list get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8], izBody[8] new iVictim new iFound, iLen new iMaxPlayer = get_maxplayers() iFound = 0 sBuffer[0] = 0 // Get and format header. // Make sure shots is greater than zero or division by zero will occur. // To print a '%', 4 of them must done in a row. izStats[STATS_SHOTS] = 0 get_user_vstats(id, 0, izStats, izBody) if (izStats[STATS_SHOTS]) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC") else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS") for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++) { if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)) { iFound = 1 get_user_name(iVictim, t_sName, MAX_NAME_LENGTH) if (izStats[STATS_DEATHS]) { if (!ShowDistHS) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn) else if (izStats[STATS_HS]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim])) else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim])) } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG") } } if (!iFound) sBuffer[0] = 0 return iFound } // Get and format kill info. get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound, iLen iFound = 0 sBuffer[0] = 0 if (iKiller && iKiller != id) { new izAStats[8], izABody[8], izVStats[8], iaVBody[8] iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) izAStats[STATS_HITS] = 0 izAStats[STATS_DAMAGE] = 0 t_sWpn[0] = 0 get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH) izVStats[STATS_HITS] = 0 izVStats[STATS_DAMAGE] = 0 get_user_vstats(id, iKiller, izVStats, iaVBody) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id])) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS]) } return iFound } // Get and format most disruptive. add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1]) { new id, iMaxDamageId, iMaxDamage, iMaxHeadShots iMaxDamageId = 0 iMaxDamage = 0 iMaxHeadShots = 0 // Find player. for (id = 1; id < MAX_PLAYERS; id++) { if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots)) { iMaxDamageId = id iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE] iMaxHeadShots = g_izUserRndStats[id][STATS_HS] } } // Format statistics. if (iMaxDamageId) { id = iMaxDamageId new Float:fGameEff = effec(g_izUserGameStats[id]) new Float:fRndAcc = accuracy(g_izUserRndStats[id]) format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id], g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } return iMaxDamageId } // Get and format best score. add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1]) { new id, iMaxKillsId, iMaxKills, iMaxHeadShots iMaxKillsId = 0 iMaxKills = 0 iMaxHeadShots = 0 // Find player for (id = 1; id < MAX_PLAYERS; id++) { if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots)) { iMaxKillsId = id iMaxKills = g_izUserRndStats[id][STATS_KILLS] iMaxHeadShots = g_izUserRndStats[id][STATS_HS] } } // Format statistics. if (iMaxKillsId) { id = iMaxKillsId new Float:fGameEff = effec(g_izUserGameStats[id]) new Float:fRndAcc = accuracy(g_izUserRndStats[id]) format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id], iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } return iMaxKillsId } // Get and format team score. add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1]) { new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] // Calculate team stats for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam]) fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam]) fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam]) } // Format round team stats, MOTD format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } // Get and format team stats, chat version save_team_chatscore() { new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] // Calculate team stats for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam]) fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam]) fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam]) } // Format game team stats, chat format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC") } // Get and format total stats. add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1]) { format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S", g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } // Get and format a user's list of body hits from an attacker. add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 if (iAttacker && iAttacker != id) { new izStats[8], izBody[8], iLen izStats[STATS_HITS] = 0 get_user_astats(id, iAttacker, izStats, izBody) if (izStats[STATS_HITS]) { iFound = 1 iLen = strlen(sBuffer) get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName) for (new i = 1; i < 8; i++) { if (!izBody) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART, izBody) } } } return iFound } // Get and format killed stats: killer hp, ap, hits. format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 if (iKiller && iKiller != id) { new izStats[8], izBody[8] new iLen iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) izStats[STATS_HITS] = 0 get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]), g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR]) if (izStats[STATS_HITS]) { for (new i = 1; i < 8; i++) { if (!izBody) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART, izBody) } } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS") } else format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER") return iFound } // Get and format killed stats: hits, damage on killer. format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 new izStats[8] new izBody[8] new iLen izStats[STATS_HITS] = 0 izStats[STATS_DAMAGE] = 0 get_user_vstats(id, iKiller, izStats, izBody) if (iKiller && iKiller != id) { iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE]) } else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE]) if (izStats[STATS_HITS]) { for (new i = 1; i < 8; i++) { if (!izBody) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART, izBody) } } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS") return iFound } // Get and format top 15. format_top15(sBuffer[MAX_BUFFER_LENGTH + 1]) { new iMax = get_statsnum() new izStats[8], izBody[8] new iLen = 0 if (iMax > 15) iMax = 15 new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16] format(lKills, 15, "%L", LANG_SERVER, "KILLS") format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS") format(lHits, 15, "%L", LANG_SERVER, "HITS") format(lShots, 15, "%L", LANG_SERVER, "SHOTS") format(lEff, 15, "%L", LANG_SERVER, "EFF") format(lAcc, 15, "%L", LANG_SERVER, "ACC") ucfirst(lEff) ucfirst(lAcc) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc) for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++) { get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH) replace_all(t_sName, MAX_NAME_LENGTH, "<", "[") replace_all(t_sName, MAX_NAME_LENGTH, ">", "]") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats)) } } // Get and format rank stats. format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0) { new izStats[8] = {0, ...} new izBody[8] new iRankPos, iLen new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16] format(lKills, 15, "%L", id, "KILLS") format(lDeaths, 15, "%L", id, "DEATHS") format(lHits, 15, "%L", id, "HITS") format(lShots, 15, "%L", id, "SHOTS") format(lDamage, 15, "%L", id, "DAMAGE") format(lEff, 15, "%L", id, "EFF") format(lAcc, 15, "%L", id, "ACC") ucfirst(lEff) ucfirst(lAcc) iRankPos = get_user_stats(id, izStats, izBody) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum()) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats)) new L_BODY_PART[8][32] for (new i = 1; i < 8; i++) { format(L_BODY_PART, 31, "%L", id, BODY_PART[i]) } iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS", L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5], izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7]) } // Get and format stats. format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8] = {0, ...} new izBody[8] new iWeapon, iLen new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16] format(lKills, 15, "%L", id, "KILLS") format(lDeaths, 15, "%L", id, "DEATHS") format(lHits, 15, "%L", id, "HITS") format(lShots, 15, "%L", id, "SHOTS") format(lDamage, 15, "%L", id, "DAMAGE") format(lEff, 15, "%L", id, "EFF") format(lAcc, 15, "%L", id, "ACC") format(lWeapon, 15, "%L", id, "WEAPON") ucfirst(lEff) ucfirst(lAcc) get_user_wstats(id, 0, izStats, izBody) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats)) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6s %6s %6s %6s %6s %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc) for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++) { if (get_user_wstats(id, iWeapon, izStats, izBody)) { xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6d %6d %6d %6d %6d %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats)) } } } // Show round end stats. If gametime is zero then use default duration time. show_roundend_hudstats(id, Float:fGameTime) { // Bail out if there no HUD stats should be shown // for this player or end round stats not created. if (!g_izStatsSwitch[id]) return if (!g_sAwardAndScore[0]) return // If round end timer is zero clear round end stats. if (g_fShowStatsTime == 0.0) { ClearSyncHud(id, g_HudSync_EndRound) #if defined STATSX_DEBUG log_amx("Clear round end HUD stats for #%d", id) #endif } // Set HUD-duration to default or remaining time. new Float:fDuration if (fGameTime == 0.0) fDuration = g_fHUDDuration else { fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime if (fDuration > g_fFreezeTime + g_fFreezeLimitTime) fDuration = g_fFreezeTime + g_fFreezeLimitTime } // Show stats only if more time left than coded minimum. if (fDuration >= HUD_MIN_DURATION) { set_hudtype_endround(fDuration) ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore) #if defined STATSX_DEBUG log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id) #endif } } // Show round end stats. show_user_hudstats(id, Float:fGameTime) { // Bail out if there no HUD stats should be shown // for this player or user stats timer is zero. if (!g_izStatsSwitch[id]) return if (g_fzShowUserStatsTime[id] == 0.0) return // Set HUD-duration to default or remaining time. new Float:fDuration if (fGameTime == 0.0) fDuration = g_fHUDDuration else { fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime if (fDuration > g_fFreezeTime + g_fFreezeLimitTime) fDuration = g_fFreezeTime + g_fFreezeLimitTime } // Show stats only if more time left than coded minimum. if (fDuration >= HUD_MIN_DURATION) { if (ShowKiller) { new iKiller iKiller = g_izKilled[id][KILLED_KILLER_ID] get_kill_info(id, iKiller, g_sBuffer) add_attacker_hits(id, iKiller, g_sBuffer) set_hudtype_killer(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } if (ShowVictims) { get_victims(id, g_sBuffer) set_hudtype_victim(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } if (ShowAttackers) { get_attackers(id, g_sBuffer) set_hudtype_attacker(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } } } //------------------------------------------------------------ // Plugin commands //------------------------------------------------------------ // Set or get plugin config flags. public cmdPluginMode(id, level, cid) { if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED if (read_argc() > 1) read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH) else g_sBuffer[0] = 0 set_plugin_mode(id, g_sBuffer) return PLUGIN_HANDLED } // Display MOTD stats. public cmdStatsMe(id) { if (!SayStatsMe) { tDkChaT(id, ".v[StatsX] .g%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_stats(id, g_sBuffer) get_user_name(id, t_sName, MAX_NAME_LENGTH) show_motd(id, g_sBuffer, t_sName) return PLUGIN_CONTINUE } // Display MOTD rank. public cmdRankStats(id) { if (!SayRankStats) { tDkChaT(id, ".v[StatsX] .g%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_rankstats(id, g_sBuffer) get_user_name(id, t_sName, MAX_NAME_LENGTH) show_motd(id, g_sBuffer, t_sName) return PLUGIN_CONTINUE } // Display MOTD top15 ranked. public cmdTop15(id) { if (!SayTop15) { tDkChaT(id, ".v[StatsX] .g%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_top15(g_sBuffer) show_motd(id, g_sBuffer, "Top 15") return PLUGIN_CONTINUE } // Display killer information. public cmdHp(id) { if (!SayHP) { tDkChaT(id, ".v[StatsX] .g%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new iKiller = g_izKilled[id][KILLED_KILLER_ID] format_kill_ainfo(id, iKiller, g_sBuffer) tDkChaT(id, ".v[StatsX] .g%L", g_sBuffer) return PLUGIN_CONTINUE } // Display user stats. public cmdMe(id) { if (!SayMe) { tDkChaT(id, ".v[StatsX] .g%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_kill_vinfo(id, 0, g_sBuffer) tDkChaT(id, ".v[StatsX] .g%L", g_sBuffer) return PLUGIN_CONTINUE } // Display user rank public cmdRank(id) { if (!SayRank) { tDkChaT(id, ".v[StatsX] .g%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new izStats[8], izBody[8] new iRankPos, iRankMax new Float:fEff, Float:fAcc iRankPos = get_user_stats(id, izStats, izBody) iRankMax = get_statsnum() fEff = effec(izStats) fAcc = accuracy(izStats) tDkChaT(id, ".v[StatsX] .g%L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc) return PLUGIN_CONTINUE } // Report user weapon status to team. public cmdReport(id) { if (!SayReport) { tDkChaT(id, ".v[StatsX] .g%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new iWeapon, iClip, iAmmo, iHealth, iArmor iWeapon = get_user_weapon(id, iClip, iAmmo) if (iWeapon != 0) xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH) iHealth = get_user_health(id) iArmor = get_user_armor(id) new lWeapon[16] format(lWeapon, 15, "%L", id, "WEAPON") strtolower(lWeapon) if (iClip >= 0) { format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) } else format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) engclient_cmd(id, "say_team", g_sBuffer) return PLUGIN_CONTINUE } // Display team map score public cmdScore(id) { if (!SayScore) { tDkChaT(id, ".v[StatsX] .g%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } tDkChaT(id, ".v[StatsX] .g%L: .e%s", id, "GAME_SCORE", g_sScore) return PLUGIN_CONTINUE } // Client switch to enable or disable stats announcements. public cmdSwitch(id) { g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1 num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH) client_cmd(id, "setinfo _amxstatsx %s", t_sText) new lEnDis[32] format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED") tDkChaT(id, ".v[StatsX] .g%L", id, "STATS_ANNOUNCE", lEnDis) return PLUGIN_CONTINUE } // Player stats menu. public cmdStats(id) { if (!SayStatsAll) { tDkChaT(id, ".v[StatsX] .g%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } showStatsMenu(id, g_izUserMenuPosition[id] = 0) return PLUGIN_CONTINUE } //-------------------------------- // Menu //-------------------------------- public actionStatsMenu(id, key) { switch (key) { // Key '1' to '7', execute action on this option case 0..6: { new iOption, iIndex iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key if (iOption >= 0 && iOption < 32) { iIndex = g_izUserMenuPlayers[id][iOption] if (is_user_connected(iIndex)) { switch (g_izUserMenuAction[id]) { case 0: format_stats(iIndex, g_sBuffer) case 1: format_rankstats(iIndex, g_sBuffer, id) default: g_sBuffer[0] = 0 } if (g_sBuffer[0]) { get_user_name(iIndex, t_sName, MAX_NAME_LENGTH) show_motd(id, g_sBuffer, t_sName) } } } showStatsMenu(id, g_izUserMenuPosition[id]) } // Key '8', change action case 7: { g_izUserMenuAction[id]++ if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS) g_izUserMenuAction[id] = 0 showStatsMenu(id, g_izUserMenuPosition[id]) } // Key '9', select next page of options case 8: showStatsMenu(id, ++g_izUserMenuPosition[id]) // Key '10', cancel or go back to previous menu case 9: { if (g_izUserMenuPosition[id] > 0) showStatsMenu(id, --g_izUserMenuPosition[id]) } } return PLUGIN_HANDLED } new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"} showStatsMenu(id, iMenuPos) { new iLen, iKeyMask, iPlayers new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax get_players(g_izUserMenuPlayers[id], iPlayers) iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1 // If menu pos does not excist use last menu (if players has left) if (iMenuPos >= iMenuPosMax) iMenuPos = iMenuPosMax - 1 iUserIndex = iMenuPos * PPL_MENU_OPTIONS iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax) iMenuOptionMax = iPlayers - iUserIndex if (iMenuOptionMax > PPL_MENU_OPTIONS) iMenuOptionMax = PPL_MENU_OPTIONS for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++) { get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH) iKeyMask |= (1<<iMenuOption) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName) } iKeyMask |= MENU_KEY_8|MENU_KEY_0 iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]]) if (iPlayers > iUserIndex) { iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE") iKeyMask |= MENU_KEY_9 } if (iMenuPos > 0) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK") else iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT") show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats") return PLUGIN_HANDLED } //------------------------------------------------------------ // Plugin events //------------------------------------------------------------ // Reset game stats on game start and restart. public eventStartGame() { read_data(2, t_sText, MAX_TEXT_LENGTH) if (t_sText[6] == 'w') { read_data(3, t_sText, MAX_TEXT_LENGTH) g_fStartGame = get_gametime() + float(str_to_num(t_sText)) } else g_fStartGame = get_gametime() return PLUGIN_CONTINUE } // Round start public eventStartRound() { new iTeam, id, i new Float:roundtime = get_cvar_float("mp_roundtime"); if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it { #if defined STATSX_DEBUG log_amx("Reset round stats") #endif // Reset game stats on game start and restart. if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime()) { #if defined STATSX_DEBUG log_amx("Reset game stats") #endif g_fStartGame = 0.0 // Clear team and game stats. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { g_izTeamEventScore[iTeam] = 0 for (i = 0; i < 8; i++) g_izTeamGameStats[iTeam][i] = 0 } // Clear game stats, incl '0' that is sum of all users. for (id = 0; id < MAX_PLAYERS; id++) { for (i = 0; i < 8; i++) g_izUserGameStats[id][i] = 0 } } // Update team score with "TeamScore" event values and // clear team round stats. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam] for (i = 0; i < 8; i++) g_izTeamRndStats[iTeam][i] = 0 } // Clear user round stats, incl '0' that is sum of all users. for (id = 0; id < MAX_PLAYERS; id++) { g_izUserRndName[id][0] = 0 for (i = 0; i < 8; i++) g_izUserRndStats[id][i] = 0 g_fzShowUserStatsTime[id] = 0.0 } // Allow end round stats and reset end round triggered indicator. g_iRoundEndTriggered = 0 g_iRoundEndProcessed = 0 g_fShowStatsTime = 0.0 // Update local configuration vars with value in cvars. get_config_cvars() } return PLUGIN_CONTINUE } // Reset killer info on round restart. public eventResetHud(id) { new args[1] args[0] = id if (g_iPluginMode & MODE_HUD_DELAY) set_task(0.01, "delay_resethud", 200 + id, args, 1) else delay_resethud(args) return PLUGIN_CONTINUE } public delay_resethud(args[]) { new id = args[0] new Float:fGameTime // Show user and score round stats after HUD-reset #if defined STATSX_DEBUG log_amx("Reset HUD for #%d", id) #endif fGameTime = get_gametime() show_user_hudstats(id, fGameTime) show_roundend_hudstats(id, fGameTime) // Reset round stats g_izKilled[id][KILLED_KILLER_ID] = 0 g_izKilled[id][KILLED_KILLER_STATSFIX] = 0 g_izShowStatsFlags[id] = -1 // Initialize flags g_fzShowUserStatsTime[id] = 0.0 g_izUserAttackerDistance[id] = 0 for (new i = 0; i < MAX_PLAYERS; i++) g_izUserVictimDistance[id][i] = 0 return PLUGIN_CONTINUE } // Save killer info on death. public client_death(killer, victim, wpnindex, hitplace, TK) { // Bail out if no killer. if (!killer) return PLUGIN_CONTINUE if (killer != victim) { new iaVOrigin[3], iaKOrigin[3] new iDistance get_user_origin(victim, iaVOrigin) get_user_origin(killer, iaKOrigin) g_izKilled[victim][KILLED_KILLER_ID] = killer g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer) g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer) g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0 iDistance = get_distance(iaVOrigin, iaKOrigin) g_izUserAttackerDistance[victim] = iDistance g_izUserVictimDistance[killer][victim] = iDistance } g_izKilled[victim][KILLED_TEAM] = get_user_team(victim) g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1 // Display kill stats for the player if round // end stats was not processed. if (!g_iRoundEndProcessed) kill_stats(victim) return PLUGIN_CONTINUE } // Display hudmessage stats on death. // This will also update all round and game stats. // Must be called at least once per round. kill_stats(id) { // Bail out if user stats timer is non-zero, // ie function already called. if (g_fzShowUserStatsTime[id] > 0.0) { return } new team = get_user_team(id) if (team < 1 || team > 2) { return } // Flag kill stats displayed for this player. g_fzShowUserStatsTime[id] = get_gametime() // Add user death stats to user round stats new izStats[8], izBody[8] new iTeam, i new iKiller iKiller = g_izKilled[id][KILLED_KILLER_ID] // Get user's team (if dead use the saved team) if (iKiller) iTeam = g_izKilled[id][KILLED_TEAM] - 1 else iTeam = get_user_team(id) - 1 get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH) if (get_user_rstats(id, izStats, izBody)) { // Update user's team round stats if (iTeam >= 0 && iTeam < MAX_TEAMS) { for (i = 0; i < 8; i++) { g_izTeamRndStats[iTeam][i] += izStats[i] g_izTeamGameStats[iTeam][i] += izStats[i] g_izUserRndStats[0][i] += izStats[i] g_izUserGameStats[0][i] += izStats[i] } } // Update user's round stats if (g_izUserUserID[id] == get_user_userid(id)) { for (i = 0; i < 8; i++) { g_izUserRndStats[id][i] += izStats[i] g_izUserGameStats[id][i] += izStats[i] } } else { g_izUserUserID[id] = get_user_userid(id) for (i = 0; i < 8; i++) { g_izUserRndStats[id][i] = izStats[i] g_izUserGameStats[id][i] = izStats[i] } } } // endif (get_user_rstats()) // Report stats in the chat section, if player is killed. if (KillerChat && iKiller && iKiller != id) { if (format_kill_ainfo(id, iKiller, g_sBuffer)) { tDkChaT(id, ".v[StatsX].g*.e %s", g_sBuffer) format_kill_vinfo(id, iKiller, g_sBuffer) } tDkChaT(id, ".v[StatsX].g*.e %s", g_sBuffer) } // Display player stats info. #if defined STATSX_DEBUG log_amx("Kill stats for #%d", id) #endif show_user_hudstats(id, 0.0) } public eventEndRound() { // Update local configuration vars with value in cvars. get_config_cvars() // If first end round event in the round, calculate team score. if (!g_iRoundEndTriggered) { read_data(2, t_sText, MAX_TEXT_LENGTH) if (t_sText[7] == 't') // Terrorist wins g_izTeamScore[0]++ else if (t_sText[7] == 'c') // CT wins g_izTeamScore[1]++ } set_task(0.3, "ERTask", 997) return PLUGIN_CONTINUE } public ERTask() { // Flag round end triggered. g_iRoundEndTriggered = 1 // Display round end stats to all players. endround_stats() } endround_stats() { // Bail out if end round stats has already been processed // or round end not triggered. if (g_iRoundEndProcessed || !g_iRoundEndTriggered) return new iaPlayers[32], iPlayer, iPlayers, id get_players(iaPlayers, iPlayers) // Display attacker & victim list for all living players. // This will also update all round and game stats for all players // not killed. #if defined STATSX_DEBUG log_amx("End round stats") #endif for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] if (g_fzShowUserStatsTime[id] == 0.0) { kill_stats(id) } } g_sAwardAndScore[0] = 0 // Create round awards. if (ShowMostDisruptive) add_most_disruptive(g_sAwardAndScore) if (ShowBestScore) add_best_score(g_sAwardAndScore) // Create round score. // Compensate HUD message if awards are disabled. if (ShowTeamScore || ShowTotalStats) { if (ShowMostDisruptive && ShowBestScore) add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n") else if (ShowMostDisruptive || ShowBestScore) add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n") else add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n") if (ShowTeamScore) add_team_score(g_sAwardAndScore) if (ShowTotalStats) add_total_stats(g_sAwardAndScore) } save_team_chatscore() // Get and save round end stats time. g_fShowStatsTime = get_gametime() // Display round end stats to all players. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] show_roundend_hudstats(id, 0.0) } // Flag round end processed. g_iRoundEndProcessed = 1 } public eventTeamScore() { new sTeamID[1 + 1], iTeamScore read_data(1, sTeamID, 1) iTeamScore = read_data(2) g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore return PLUGIN_CONTINUE } public eventIntermission() { if (EndPlayer || EndTop15) set_task(1.0, "end_game_stats", 900) } public end_game_stats() { new iaPlayers[32], iPlayer, iPlayers, id if (EndPlayer) { get_players(iaPlayers, iPlayers) for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] if (!g_izStatsSwitch[id]) continue // Do not show any stats cmdStatsMe(iaPlayers[iPlayer]) } } else if (EndTop15) { get_players(iaPlayers, iPlayers) format_top15(g_sBuffer) for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] if (!g_izStatsSwitch[id]) continue // Do not show any stats show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15") } } return PLUGIN_CONTINUE } public eventSpecMode(id) { new sData[12] read_data(2, sData, 11) g_izSpecMode[id] = (sData[10] == '2') return PLUGIN_CONTINUE } public eventShowRank(id) { if (SpecRankInfo && g_izSpecMode[id]) { new iPlayer = read_data(2) if (is_user_connected(iPlayer)) { new izStats[8], izBody[8] new iRankPos, iRankMax get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH) iRankPos = get_user_stats(iPlayer, izStats, izBody) iRankMax = get_statsnum() set_hudtype_specmode() ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax) } } return PLUGIN_CONTINUE } public client_connect(id) { if (ShowStats) { get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH) g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1 } else g_izStatsSwitch[id] = 0 g_izKilled[id][KILLED_KILLER_ID] = 0 g_izKilled[id][KILLED_KILLER_STATSFIX] = 0 g_izShowStatsFlags[id] = 0 // Clear all flags g_fzShowUserStatsTime[id] = 0.0 return PLUGIN_CONTINUE } stock tDkChaT( const id, const input[ ], any:... ) { new count = 1, tDk[ 32 ] static msg[ 191 ] vformat( msg, 190, input, 3 ) replace_all( msg, 190, ".v", "^4" ) // Verde replace_all( msg, 190, ".g", "^1" ) // Normal replace_all( msg, 190, ".e", "^3" ) // CT-Albastru | T-Rosu replace_all( msg, 190, ".x", "^0" ) // Normal-Echipa if( id ) tDk[ 0 ] = id; else get_players( tDk, count, "ch" ) { for( new i = 0; i < count; i++ ) { if( is_user_connected( tDk[ i ] ) ) { message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, tDk[ i ] ) write_byte( tDk[ i ] ); write_string( msg ); message_end( ); } } } }
Si fisierul statsx.txt il pui in data/lang !
- statsx.txt | Afiseaza codul
[en] WHOLEBODY = tot corpul HEAD = .ecap CHEST = .epiept STOMACH = .estomac LEFTARM = .ebrat stang RIGHTARM = .ebrat drept LEFTLEG = .epicior stang RIGHTLEG = .epicior drept MODE_SET_TO = "amx_statsx_mode" este setat la "%s" ATTACKERS = Atacatori ACC = ac. HIT_S = lovituri DMG = dmg VICTIMS = Victime MOST_DMG = Cel mai mult dmg produs de KILLED_YOU_DIST = %s te-a ucis cu %s^nde la distanta de %0.2f metri. DID_DMG_HITS = El ti-a facut %d dmg din %d lovituri^nsi inca mai are %dhp si %dap. YOU_DID_DMG = Tu i-ai facut %d dmg din %d lovituri. EFF = ef. BEST_SCORE = Cel mai bun scor KILL_S = ucideri TOTAL = Total SHOT_S = Focuri HITS_YOU_IN = %s te-a lovit in KILLED_BY_WITH = Ucis de.e %s.v cu.e %s.v de la .e%0.0fm.v NO_HITS = nici o lovitura YOU_NO_KILLER = Nu ai nici o ucidere... YOU_HIT = Tu l-ai lovit pe.e %s.v de.e %d.v ori,.e %d.v dmg LAST_RES = Ultimul rezultat:.e %d.v lovituri,.e %d.v dmg KILLS = Ucideri DEATHS = Decesuri HITS = Lovituri SHOTS = Focuri YOUR = Pozitia ta PLAYERS = Jucatori RANK_IS = este %d din %d DAMAGE = Dmg WEAPON = Arma YOUR_RANK_IS = .gPozitia ta este.e %d.g din.e %d.g cu.e %d.g ucideri,.e %d .glovituri, .e%0.2f% ef. .gsi .e%0.2f% ac. AMMO = munitie HEALTH = viata ARMOR = vesta GAME_SCORE = .gScorul Jocului STATS_ANNOUNCE = .gAi.e %s.g anunturile statisticilor. ENABLED = activat DISABLED = dezactivat SERVER_STATS = Statistici Jucatori X_RANK_IS = Pozitia lui %s este %d din %d ! DISABLED_MSG = .gServer-ul a dezactivat aceasta .eoptiune.g!
Am rezolvat, am tradus din statsx. Nu am vrut sa-l pun colorat. Multumesc! REZOLVAT!
Jump to
- eXtream - Forum
- ↳ Steam
- ↳ Forum
- ↳ WebDesign
- ↳ Incepatori
- ↳ Cos de reciclare
- ↳ Discutii generale
- ↳ Anunturi
- ↳ Security zone
- ↳ Filme si seriale
- ↳ Reclamatii
- ↳ Entertainment
- ↳ Distractie
- ↳ Clubul eXtreamCS - Intra si tu ! [noi oportunitati]
- eXtream - Counter-Strike 2
- ↳ Counter-Strike 2
- eXtream - Counter-Strike 1.6
- ↳ Diverse
- ↳ Filme gaming
- ↳ Meciuri
- ↳ Tutoriale
- ↳ Tutoriale
- ↳ Cereri
- ↳ Discutii generale
- ↳ Probleme la servere dedicate de Counter-Strike
- ↳ Cereri admin / slot
- ↳ Probleme in jocul Counter-Strike
- ↳ Pluginuri
- ↳ Pluginuri eXtream
- ↳ Cereri
- ↳ AdminMod
- ↳ AmxModX
- ↳ Resurse
- ↳ Moduri
- ↳ Addon-uri
- ↳ Kit-uri
- ↳ Harti
- ↳ Diverse
- ↳ Cereri
- ↳ Servere
- ↳ Programarea CS-ului
- ↳ Scripting
- ↳ Modificari pluginuri
- ↳ CStrike
- ↳ Cereri
- eXtream - Echipa
- ↳ Productia eXtream
- ↳ Harti eXtream
- ↳ CS.eXtreamCS.com - Server oficial eXtreamCS
- ↳ Zona administrativă
- ↳ Cereri acces
- ↳ Cereri unban
- ↳ Reclamații
- ↳ Admin zone
- ↳ CS2.eXtreamCS.com - Server official eXtreamCS
- ↳ XMAS.eXtreamCS.com
- ↳ Cereri admin
- ↳ Cereri unban
- ↳ Reclamatii / Sugestii
- ↳ eXtreamCS #PubMasters
- eXtream - Counter Strike Global Offensive
- ↳ Diverse
- ↳ Meciuri
- ↳ Tutoriale
- ↳ Probleme la servere dedicate de Counter-Strike: Global Offensive
- ↳ Probleme in jocul Counter-Strike: Global Offensive
- ↳ Pluginuri
- ↳ Cereri
- ↳ Resurse
- ↳ Addons-uri
- ↳ Hărți
- ↳ Diverse
- ↳ Servere
- eXtream - Counter-Strike Source
- ↳ Tutoriale
- ↳ Pluginuri
- ↳ Servere
- ↳ Resurse
- ↳ Harti
- ↳ Moduri
- ↳ Diverse
- ↳ Classic » CS
- ↳ Anunțuri administrative
- ↳ Cereri admin/slot
- ↳ Cereri unban
- ↳ Reclamații
- ↳ Banlist
- ↳ Admins Only
- ↳ Discord