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Daca doriti sa vi se modifice un plugin, va rugam postati aici .
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Cristian
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23 Sep 2013, 19:02

Salut,vreau si eu un plugin sa il modificati,adica acela de furien in care te cateri pe pereti vreau sa mearga numai pentru admini sau pentru cei care au un anumit grad de ex : h ,cei care au acces h sa poata restu nu !
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23 Sep 2013, 19:27

poftin
| Afiseaza codul
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <hamsandwich>



#define VERSION "0.0.2"

#define XTRA_OFS_PLAYER			5
#define m_Activity				73
#define m_IdealActivity			74
#define m_flNextAttack			83
#define m_afButtonPressed		246

#define FIRST_PLAYER_ID	1
#define MAX_PLAYERS		32

#define PLAYER_JUMP		6

#define ACT_HOP 7

//#define FBitSet(%1,%2)		(%1 & %2)

new g_iMaxPlayers
#define IsPlayer(%1)	( FIRST_PLAYER_ID <= %1 <= g_iMaxPlayers )

#define IsHidden(%1)	IsPlayer(%1)

#define KNIFE_DRAW			3

new g_bHasWallHang
#define SetUserWallHang(%1)		g_bHasWallHang |=	1<<(%1&31)
#define RemoveUserWallHang(%1)	g_bHasWallHang &=	~(1<<(%1&31))
#define HasUserWallHang(%1)		g_bHasWallHang &	1<<(%1&31)

new g_bHanged
#define SetUserHanged(%1)	g_bHanged |=	1<<(%1&31)
#define RemoveUserHanged(%1)	g_bHanged &=	~(1<<(%1&31))
#define IsUserHanged(%1)		g_bHanged &	1<<(%1&31)

new Float:g_fVecMins[MAX_PLAYERS+1][3]
new Float:g_fVecMaxs[MAX_PLAYERS+1][3]
new Float:g_fVecOrigin[MAX_PLAYERS+1][3]

new bool:g_bRoundEnd

public plugin_init()
{
	register_plugin("Furien WallHang", VERSION, "ConnorMcLeod")

	RegisterHam(Ham_Player_Jump, "player", "Player_Jump")

	RegisterHam(  Ham_Spawn,  "player",  "Ham_PlayerSpawnPost",  true  );
	RegisterHam(  Ham_Killed,  "player",  "Ham_PlayerKilledPost", true  );
	RegisterHam(Ham_Touch, "func_wall", "World_Touch")
	RegisterHam(Ham_Touch, "func_breakable", "World_Touch")
	RegisterHam(Ham_Touch, "worldspawn", "World_Touch")

	g_iMaxPlayers = get_maxplayers()	

	register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
	register_logevent("Logevent_Round_End", 2, "1=Round_End")
}

public Ham_PlayerSpawnPost(  id  )
{
	if( is_user_alive(  id  )  )
	{
		if( get_user_team(  id  )  ==  1  )
		{
			if( get_user_flags( id ) & ADMIN_CVAR )
			{
				SetUserWallHang( id );
				RemoveUserHanged( id );
			}
		}
		else
		{
			RemoveUserWallHang( id );
			RemoveUserHanged( id );
		}
	}
}

public Ham_PlayerKilledPost(  id  )
{
	
	RemoveUserHanged( id );
	return HAM_IGNORED;
	
}
public Event_HLTV_New_Round()
{
	g_bRoundEnd = false
}

public Logevent_Round_End()
{
	g_bRoundEnd = true
	g_bHanged = 0
}

public client_putinserver( id )
{
	RemoveUserWallHang( id )
	RemoveUserHanged( id )
}

public furien_round_restart()
{
	g_bHasWallHang = 0
	g_bHanged = 0
}

public Player_Jump(id)
{
	if(	g_bRoundEnd
	||	~HasUserWallHang(id)
	||	~IsUserHanged(id)
	||	!is_user_alive(id)	)
	{
		return HAM_IGNORED
	}

	if( (pev(id, pev_flags) & FL_WATERJUMP) || pev(id, pev_waterlevel) >= 2 )
	{
		return HAM_IGNORED
	}

	static afButtonPressed ; afButtonPressed = get_pdata_int(id, m_afButtonPressed)

	if( ~afButtonPressed & IN_JUMP )
	{
		return HAM_IGNORED
	}

	RemoveUserHanged(id)

	new Float:fVecVelocity[3]

	velocity_by_aim(id, 600, fVecVelocity)
	set_pev(id, pev_velocity, fVecVelocity)

	set_pdata_int(id, m_Activity, ACT_HOP)
	set_pdata_int(id, m_IdealActivity, ACT_HOP)
	set_pev(id, pev_gaitsequence, PLAYER_JUMP)
	set_pev(id, pev_frame, 0.0)
	set_pdata_int(id, m_afButtonPressed, afButtonPressed & ~IN_JUMP)

	return HAM_SUPERCEDE
}


public client_PostThink(id)
{
	if( HasUserWallHang(id) && IsUserHanged(id) )
	{
		engfunc(EngFunc_SetSize, id, g_fVecMins[ id ], g_fVecMaxs[ id ])
		engfunc(EngFunc_SetOrigin, id, g_fVecOrigin[ id ])
		set_pev(id, pev_velocity, 0)
		set_pdata_float(id, m_flNextAttack, 1.0, XTRA_OFS_PLAYER)
	}
}

public World_Touch(iEnt, id)
{
	if(	!g_bRoundEnd
	&&	IsPlayer(id)
	&&	HasUserWallHang(id)
	&&	~IsUserHanged(id)
	&&	is_user_alive(id)
	&&	pev(id, pev_button) & IN_USE
	&&	~pev(id, pev_flags) & FL_ONGROUND	)
	{
		SetUserHanged(id)
		pev(id, pev_mins, g_fVecMins[id])
		pev(id, pev_maxs, g_fVecMaxs[id])
		pev(id, pev_origin, g_fVecOrigin[id])
	}
}
Flagul g
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Cristian
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23 Sep 2013, 19:39

Multumesc,daca imi poti spune unde pot sa modific eu flagul !
“You only live once, but if you do it right, once is enough.”
― Mae West
Cosmin
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23 Sep 2013, 19:41

| Afiseaza codul
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <hamsandwich>



#define VERSION "0.0.2"

#define XTRA_OFS_PLAYER			5
#define m_Activity				73
#define m_IdealActivity			74
#define m_flNextAttack			83
#define m_afButtonPressed		246

#define FIRST_PLAYER_ID	1
#define MAX_PLAYERS		32

#define PLAYER_JUMP		6

#define ACT_HOP 7

//#define FBitSet(%1,%2)		(%1 & %2)

new g_iMaxPlayers
#define IsPlayer(%1)	( FIRST_PLAYER_ID <= %1 <= g_iMaxPlayers )

#define IsHidden(%1)	IsPlayer(%1)

#define KNIFE_DRAW			3

new g_bHasWallHang
#define SetUserWallHang(%1)		g_bHasWallHang |=	1<<(%1&31)
#define RemoveUserWallHang(%1)	g_bHasWallHang &=	~(1<<(%1&31))
#define HasUserWallHang(%1)		g_bHasWallHang &	1<<(%1&31)

new g_bHanged
#define SetUserHanged(%1)	g_bHanged |=	1<<(%1&31)
#define RemoveUserHanged(%1)	g_bHanged &=	~(1<<(%1&31))
#define IsUserHanged(%1)		g_bHanged &	1<<(%1&31)

new Float:g_fVecMins[MAX_PLAYERS+1][3]
new Float:g_fVecMaxs[MAX_PLAYERS+1][3]
new Float:g_fVecOrigin[MAX_PLAYERS+1][3]

new bool:g_bRoundEnd

public plugin_init()
{
	register_plugin("Furien WallHang", VERSION, "ConnorMcLeod")

	RegisterHam(Ham_Player_Jump, "player", "Player_Jump")

	RegisterHam(  Ham_Spawn,  "player",  "Ham_PlayerSpawnPost",  true  );
	RegisterHam(  Ham_Killed,  "player",  "Ham_PlayerKilledPost", true  );
	RegisterHam(Ham_Touch, "func_wall", "World_Touch")
	RegisterHam(Ham_Touch, "func_breakable", "World_Touch")
	RegisterHam(Ham_Touch, "worldspawn", "World_Touch")

	g_iMaxPlayers = get_maxplayers()	

	register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0")
	register_logevent("Logevent_Round_End", 2, "1=Round_End")
}

public Ham_PlayerSpawnPost(  id  )
{
	if( is_user_alive(  id  )  )
	{
		if( get_user_team(  id  )  ==  1  )
		{
			if( get_user_flags( id ) & ADMIN_CVAR )
			{
				SetUserWallHang( id );
				RemoveUserHanged( id );
			}
		}
		else
		{
			RemoveUserWallHang( id );
			RemoveUserHanged( id );
		}
	}
}

public Ham_PlayerKilledPost(  id  )
{
	
	RemoveUserHanged( id );
	return HAM_IGNORED;
	
}
public Event_HLTV_New_Round()
{
	g_bRoundEnd = false
}

public Logevent_Round_End()
{
	g_bRoundEnd = true
	g_bHanged = 0
}

public client_putinserver( id )
{
	RemoveUserWallHang( id )
	RemoveUserHanged( id )
}

public furien_round_restart()
{
	g_bHasWallHang = 0
	g_bHanged = 0
}

public Player_Jump(id)
{
	if(	g_bRoundEnd
	||	~HasUserWallHang(id)
	||	~IsUserHanged(id)
	||	!is_user_alive(id)	)
	{
		return HAM_IGNORED
	}

	if( (pev(id, pev_flags) & FL_WATERJUMP) || pev(id, pev_waterlevel) >= 2 )
	{
		return HAM_IGNORED
	}

	static afButtonPressed ; afButtonPressed = get_pdata_int(id, m_afButtonPressed)

	if( ~afButtonPressed & IN_JUMP )
	{
		return HAM_IGNORED
	}

	RemoveUserHanged(id)

	new Float:fVecVelocity[3]

	velocity_by_aim(id, 600, fVecVelocity)
	set_pev(id, pev_velocity, fVecVelocity)

	set_pdata_int(id, m_Activity, ACT_HOP)
	set_pdata_int(id, m_IdealActivity, ACT_HOP)
	set_pev(id, pev_gaitsequence, PLAYER_JUMP)
	set_pev(id, pev_frame, 0.0)
	set_pdata_int(id, m_afButtonPressed, afButtonPressed & ~IN_JUMP)

	return HAM_SUPERCEDE
}


public client_PostThink(id)
{
	if( HasUserWallHang(id) && IsUserHanged(id) )
	{
		engfunc(EngFunc_SetSize, id, g_fVecMins[ id ], g_fVecMaxs[ id ])
		engfunc(EngFunc_SetOrigin, id, g_fVecOrigin[ id ])
		set_pev(id, pev_velocity, 0)
		set_pdata_float(id, m_flNextAttack, 1.0, XTRA_OFS_PLAYER)
	}
}

public World_Touch(iEnt, id)
{
	if(	!g_bRoundEnd
	&&	IsPlayer(id)
	&&	HasUserWallHang(id)
	&&	~IsUserHanged(id)
	&&	is_user_alive(id)
	&&	pev(id, pev_button) & IN_USE
	&&	~pev(id, pev_flags) & FL_ONGROUND	)
	{
		SetUserHanged(id)
		pev(id, pev_mins, g_fVecMins[id])
		pev(id, pev_maxs, g_fVecMaxs[id])
		pev(id, pev_origin, g_fVecOrigin[id])
	}
}
Vezi unde e ingrosat :P
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KrAiD.
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23 Sep 2013, 19:47

public Ham_PlayerSpawnPost( id )
{
if( is_user_alive( id ) )
{
if( get_user_team( id ) == 1 )
{
if( get_user_flags( id ) & ADMIN_CVAR )
{
SetUserWallHang( id );
RemoveUserHanged( id );
}
}
else
{
RemoveUserWallHang( id );
RemoveUserHanged( id );
}
}
}
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