Arme Playeri : GALIL , FAMAS , MP5 , BULLPUP + USP LA FIECARE + FULL GRENAZI
Arme VIP : M4A1 , AK47 , M249 , + DEAGLE LA FIECARE SI FULL GRENAZI
Dau multumesc .
Meniu arme furien
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- Adventx
- Membru, skill +4
- Posts: 1785
- Joined: 17 Sep 2013, 21:44
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- | Afiseaza codul
/* ___________________________________________________________________________________________________________ =========================================================================================================== ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ ___________________________________ |= =| |= FMU Weapons Menu =| |= ЇЇЇ ЇЇЇЇЇЇbyЇЇЇЇ =| |= ЇЇAskhanar =| |= ЇЇЇЇЇЇЇЇ =| ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ __________________________________________________________________________________________________________ |==========================================================================================================| | | | Copyright © 2012- 2013, Askhanar | | Acest fisier face parte din Furien Mod Ultimate si, | | este prevazut asa cum este ( fara garantii ) | | | |==========================================================================================================| ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ - ¦ « Prieteni » ¦ - ** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Rap^ Frosten TheBeast AZAEL! * * * * fuzy razvan W-strafer RZV SNKT * * * * ahonen Arion pHum d e w * * * * gLobe syBlow kvL^ krom3 * * * * Henk DANYEL SimpLe XENON^ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ** - ¦ « Multumiri » ¦ - ** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * o ConnorMcLeod creatorul original al modului Furien. * * * * * * * * o ReymonARG pentru ca m-am uitat prin codul * * * * lui din Kz-Arg Mod v1.7 unde am gasit multe lucruri * * * * care m-au ajutat. * * * * * * * * * * * * o Toti prietenii enumerati mai sus pentru ca m-au ajutat cu testarea * * * * si imbunatatirea acestui plugin. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ** _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ - ¦ Le multumesc inca o data tuturor testerilor care m-au ajutat ¦ - Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї Ї _ _ _ |Ї(_) |Ї| __| |_|___ ___ ___ _ __ _ __ ___ ___| |_ / _` | / __|/ __/ _ \| '_ \| '_ \ / _ \/ __| __| | (_| | \__ \ (_| (_) | |Ї| | |Ї| | __/ (__| |_ \__,_|_|___/\___\___/|_| |_|_| |_|\___|\___|\__| _ |Ї| | |_ ___ __ _ _ __ ___ | __|/ _ \ / _` | `_ \/_ | | |_( __/( (_| | |Ї| |Ї| | \__|\___| \__,_|_| |_| |_| __________________________________________________________________________________________________________ |==========================================================================================================| * * * Daca gasiti ceva in neregula, va rog sa ma contactati. * ** ** * YM: red_*******o6 * * Skype: red_*******o6 * ** Steam: red_*******o6 ** * * * e-mail: red_*******[email protected] * |****************************************************************************************| ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ */ /* Plugin generated by AMXX-Studio */ #include < amxmodx > #include < cstrike > #include < engine > #include < hamsandwich > #include < fun > #include < ColorChat > #pragma semicolon 1 #define PLUGIN "FMU Weapons Menu" #define VERSION "1.0" // Null ( do not modify ) #define NULL 0 // Max number of secondary weapons ( Pistols.. ).Do not modify. #define MAX_SECONDARY 7 // These determine if these secondary weapons ( Pistols.. ) should be enabled or disabled. // 1 = enabled // 0 = disabled #define ENABLE_USP 1 #define ENABLE_GLOCK 1 #define ENABLE_DEAGLE 1 #define ENABLE_P228 1 #define ENABLE_ELITE 1 #define ENABLE_FIVESEVEN 1 // Max number of primary weapons ( Guns.. ).Do not modify. #define MAX_PRIMARY 19 // These determine if these primary weapons ( Guns.. ) should be enabled or disabled. // 1 = enabled // 0 = disabled #define ENABLE_M4A1 1 #define ENABLE_AK47 1 #define ENABLE_AUG 1 #define ENABLE_SG552 1 #define ENABLE_GALIL 1 #define ENABLE_FAMAS 1 #define ENABLE_SCOUT 1 #define ENABLE_AWP 1 #define ENABLE_SG550 1 #define ENABLE_M249 0 #define ENABLE_G3SG1 1 #define ENABLE_UMP45 1 #define ENABLE_MP5NAVY 1 #define ENABLE_M3 1 #define ENABLE_XM1014 1 #define ENABLE_TMP 1 #define ENABLE_MAC10 1 #define ENABLE_P90 1 // Max number of Grenades .Do not modify. #define MAX_NADES 5 // These determine if these grenades should be enabled or disabled. // 1 = enabled // 0 = disabled #define ENABLE_FURIEN_NADES 1 #define ENABLE_FURIEN_HE 1 #define ENABLE_FURIEN_FLASHBANG1 1 #define ENABLE_FURIEN_FLASHBANG2 0 #define ENABLE_FURIEN_SMOKEGRENADE 0 #define ENABLE_ANTIFURIEN_NADES 1 #define ENABLE_ANTIFURIEN_HE 1 #define ENABLE_ANTIFURIEN_FLASHBANG1 0 #define ENABLE_ANTIFURIEN_FLASHBANG2 0 #define ENABLE_ANTIFURIEN_SMOKEGRENADE 1 /*======================================= - | Askhanar | - =======================================*/ new const gSecondaryWeaponsEnabled[ MAX_SECONDARY ] = { NULL, ENABLE_USP, ENABLE_GLOCK, ENABLE_DEAGLE, ENABLE_P228, ENABLE_ELITE, ENABLE_FIVESEVEN }; /*======================================= - | Askhanar | - =======================================*/ new const gSecondaryWeaponsName[ MAX_SECONDARY ][ ] = { "", "USP", "Glock", "Deagle", "P228", "Elite", "Five Seven" }; /*======================================= - | Askhanar | - =======================================*/ new const gSecondaryWeaponsItemName[ MAX_SECONDARY ][ ] = { "", "weapon_usp", "weapon_glock18", "weapon_deagle", "weapon_p228", "weapon_elite", "weapon_fiveseven" }; /*======================================= - | Askhanar | - =======================================*/ new const gSecondaryWeaponsItemNum[ MAX_SECONDARY ] = { NULL, CSW_USP, CSW_GLOCK18, CSW_DEAGLE, CSW_P228, CSW_ELITE, CSW_FIVESEVEN }; /*======================================= - | Askhanar | - =======================================*/ new const gSecondaryWeaponsMaxClip[ MAX_SECONDARY ] = { NULL, 12, 20, 7, 13, 30, 20 }; /*======================================= - | Askhanar | - =======================================*/ new const gSecondaryWeaponsMaxAmmo[ MAX_SECONDARY ] = { NULL, 100, 120, 35, 52, 120, 100 }; /*======================================= - | Askhanar | - =======================================*/ new const gPrimaryWeaponsEnabled[ MAX_PRIMARY ] = { NULL, ENABLE_M4A1, ENABLE_AK47, ENABLE_AUG, ENABLE_SG552, ENABLE_GALIL, ENABLE_FAMAS, ENABLE_SCOUT, ENABLE_AWP, ENABLE_SG550, ENABLE_M249, ENABLE_G3SG1, ENABLE_UMP45, ENABLE_MP5NAVY, ENABLE_M3, ENABLE_XM1014, ENABLE_TMP, ENABLE_MAC10, ENABLE_P90 }; /*======================================= - | Askhanar | - =======================================*/ new const gPrimaryWeaponsName[ MAX_PRIMARY ][ ] = { "", "M4A1", "AK47", "AUG", "SG552", "Galil", "Famas", "Scout", "AWP", "SG550", "M249", "G3SG1", "UMP 45", "MP5 Navy", "M3", "XM1014", "TMP", "Mac 10", "P90" }; /*======================================= - | Askhanar | - =======================================*/ new const gPrimaryWeaponsItemName[ MAX_PRIMARY ][ ] = { "", "weapon_m4a1", "weapon_ak47", "weapon_aug", "weapon_sg552", "weapon_galil", "weapon_famas", "weapon_scout", "weapon_awp", "weapon_sg550", "weapon_m249", "weapon_g3sg1", "weapon_ump45", "weapon_mp5navy", "weapon_m3", "weapon_xm1014", "weapon_tmp", "weapon_mac10", "weapon_p90" }; /*======================================= - | Askhanar | - =======================================*/ new const gPrimaryWeaponsItemNum[ MAX_PRIMARY ] = { NULL, CSW_M4A1, CSW_AK47, CSW_AUG, CSW_SG552, CSW_GALIL, CSW_FAMAS, CSW_SCOUT, CSW_AWP, CSW_SG550, CSW_M249, CSW_G3SG1, CSW_UMP45, CSW_MP5NAVY, CSW_M3, CSW_XM1014, CSW_TMP, CSW_MAC10, CSW_P90 }; /*======================================= - | Askhanar | - =======================================*/ new const gPrimaryWeaponsMaxClip[ MAX_PRIMARY ] = { NULL, 30, 30, 30, 30, 35, 25, 10, 10, 30, 100, 20, 25, 30, 8, 7, 30, 30, 50 }; /*======================================= - | Askhanar | - =======================================*/ new const gPrimaryWeaponsMaxAmmo[ MAX_PRIMARY ] = { NULL, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, }; /*======================================= - | Askhanar | - =======================================*/ new const gGrenadesEnabled[ CsTeams ] = { NULL, ENABLE_FURIEN_NADES, ENABLE_ANTIFURIEN_NADES, NULL }; new const gFurienNadeEnabled[ MAX_NADES ] = { NULL, ENABLE_FURIEN_HE, ENABLE_FURIEN_FLASHBANG1, ENABLE_FURIEN_FLASHBANG2, ENABLE_FURIEN_SMOKEGRENADE }; new const gAntiFurienNadeEnabled[ MAX_NADES ] = { NULL, ENABLE_ANTIFURIEN_HE, ENABLE_ANTIFURIEN_FLASHBANG1, ENABLE_ANTIFURIEN_FLASHBANG2, ENABLE_ANTIFURIEN_SMOKEGRENADE }; /*======================================= - | Askhanar | - =======================================*/ new const gGrenadesItemName[ MAX_NADES ][ ] = { "", "weapon_hegrenade", "weapon_flashbang", "weapon_flashbang", "weapon_smokegrenade" }; /*======================================= - | Askhanar | - =======================================*/ new gUserLastSecondaryWeapons[ 33 ]; new gUserLastPrimaryWeapons[ 33 ]; /*======================================= - | Askhanar | - =======================================*/ public plugin_init( ) { register_plugin( PLUGIN, VERSION, "Askhanar" ); register_clcmd( "say /weapons", "ClCmdSayWeapons" ); RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawnPost", true ); } /*======================================= - | Askhanar | - =======================================*/ public client_putinserver( id ) { if( is_user_bot( id ) || is_user_hltv( id ) ) return 0; gUserLastSecondaryWeapons[ id ] = 0; gUserLastPrimaryWeapons[ id ] = 0; return 0; } /*======================================= - | Askhanar | - =======================================*/ public client_disconnect( id ) { if( is_user_bot( id ) || is_user_hltv( id ) ) return 0; gUserLastSecondaryWeapons[ id ] = 0; gUserLastPrimaryWeapons[ id ] = 0; return 0; } /*======================================= - | Askhanar | - =======================================*/ public ClCmdSayWeapons( id ) { if( !IsUserAntiFurien( id ) || !is_user_alive( id ) ) return 1; if( UserHasNoWeapon( id ) ) { ShowWeaponsMenu( id ); return 0; } else { ColorChat( id, RED, "^x04[Furien Ultimate]^x03 Ti-ai ales deja armele !" ); return 1; } return 0; } /*======================================= - | Askhanar | - =======================================*/ public Ham_PlayerSpawnPost( id ) { if( is_user_alive( id ) && !is_user_bot( id ) && !is_user_hltv( id ) ) { new CsTeams:Team = cs_get_user_team( id ); if( Team == CS_TEAM_T || Team == CS_TEAM_CT ) { if( Team == CS_TEAM_CT ) ShowWeaponsMenu( id ); if( gGrenadesEnabled[ Team ] ) { switch( Team ) { case CS_TEAM_T: { for( new i = 1; i < MAX_NADES; i++ ) { if( gFurienNadeEnabled[ i ] ) { give_item( id, gGrenadesItemName[ i ] ); } } } case CS_TEAM_CT: { for( new i = 1; i < MAX_NADES; i++ ) { if( gAntiFurienNadeEnabled[ i ] ) { give_item( id, gGrenadesItemName[ i ] ); } } } } } } } return HAM_IGNORED; } /*======================================= - | Askhanar | - =======================================*/ public ShowWeaponsMenu( id ) { new menu = menu_create( "\rAntiFurien:\y Equip", "WeaponsMenuHandler" ); menu_additem( menu, "New Weapons", "1", 0 ); menu_additem( menu, "Previous Setup", "2", 0 ); menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER ); menu_display( id, menu, 0 ); } /*======================================= - | Askhanar | - =======================================*/ public WeaponsMenuHandler( id, menu, item ) { new data[ 6 ], iName[ 64 ]; new iaccess, callback; menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback ); menu_destroy( menu ); new key = str_to_num( data ); switch( key ) { case 1: { if( IsUserAntiFurien( id ) ) { ShowSecondaryWeaponsMenu( id, 0 ); } return 1; } case 2: { if( IsUserAntiFurien( id ) ) { if( gUserLastPrimaryWeapons[ id ] <= 0 || gUserLastSecondaryWeapons[ id ] <= 0 ) { ShowWeaponsMenu( id ); ColorChat( id, RED, "^x04[Furien Ultimate]^x03 Prima data trebuie sa alegi armele!" ); return 1; } GiveWeaponAndSetClipAndAmmo( id, gSecondaryWeaponsItemName[ gUserLastSecondaryWeapons[ id ] ], gSecondaryWeaponsItemNum[ gUserLastSecondaryWeapons[ id ] ], gSecondaryWeaponsMaxClip[ gUserLastSecondaryWeapons[ id ] ], gSecondaryWeaponsMaxAmmo[ gUserLastSecondaryWeapons[ id ] ] ); GiveWeaponAndSetClipAndAmmo( id, gPrimaryWeaponsItemName[ gUserLastPrimaryWeapons[ id ] ], gPrimaryWeaponsItemNum[ gUserLastPrimaryWeapons[ id ] ], gPrimaryWeaponsMaxClip[ gUserLastPrimaryWeapons[ id ] ], gPrimaryWeaponsMaxAmmo[ gUserLastPrimaryWeapons[ id ] ] ); return 1; } } } return 1; } /*======================================= - | Askhanar | - =======================================*/ public ShowSecondaryWeaponsMenu( id, page ) { new menu = menu_create( "\rAntiFurien:\y Secondary Weapons", "SecondaryWeaponsMenuHandler" ); new callback = menu_makecallback( "CallbackSecondaryWeapons" ); for( new i = 1; i < MAX_SECONDARY; i++ ) { new szMenuKey[ 32 ]; num_to_str( i, szMenuKey, sizeof ( szMenuKey ) ); menu_additem( menu, gSecondaryWeaponsName[ i ], szMenuKey, _, callback ); } menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER ); menu_display( id, menu, page ); } /*======================================= - | Askhanar | - =======================================*/ public SecondaryWeaponsMenuHandler( id, menu, item ) { new data[ 6 ], iName[ 64 ]; new iaccess, callback; menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback ); menu_destroy( menu ); new key = str_to_num( data ); if( IsUserAntiFurien( id ) ) { GiveWeaponAndSetClipAndAmmo( id, gSecondaryWeaponsItemName[ key ], gSecondaryWeaponsItemNum[ key ], gSecondaryWeaponsMaxClip[ key ], gSecondaryWeaponsMaxAmmo[ key ] ); gUserLastSecondaryWeapons[ id ] = key; ShowPrimaryWeaponsMenu( id, 0 ); } return 1; } /*======================================= - | Askhanar | - =======================================*/ public CallbackSecondaryWeapons( id, menu, item ) { static _access, info[ 4 ], callback; menu_item_getinfo( menu, item, _access, info, sizeof ( info ) - 1, _, _, callback ); if( !gSecondaryWeaponsEnabled[ str_to_num( info ) ] ) return ITEM_DISABLED; return ITEM_ENABLED; } /*======================================= - | Askhanar | - =======================================*/ public ShowPrimaryWeaponsMenu( id, page ) { new menu = menu_create( "\rAntiFurien:\y Primary Weapons", "PrimaryWeaponsMenuHandler" ); new callback = menu_makecallback( "CallbackPrimaryWeapons" ); for( new i = 1; i < MAX_PRIMARY; i++ ) { new szMenuKey[ 32 ]; num_to_str( i, szMenuKey, sizeof ( szMenuKey ) ); menu_additem( menu, gPrimaryWeaponsName[ i ], szMenuKey, _, callback ); } menu_setprop( menu, MPROP_EXIT , MEXIT_NEVER ); menu_display( id, menu, page ); } /*======================================= - | Askhanar | - =======================================*/ public PrimaryWeaponsMenuHandler( id, menu, item ) { new data[ 6 ], iName[ 64 ]; new iaccess, callback; menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback ); menu_destroy( menu ); new key = str_to_num( data ); if( IsUserAntiFurien( id ) ) { GiveWeaponAndSetClipAndAmmo( id, gPrimaryWeaponsItemName[ key ], gPrimaryWeaponsItemNum[ key ], gPrimaryWeaponsMaxClip[ key ], gPrimaryWeaponsMaxAmmo[ key ] ); gUserLastPrimaryWeapons[ id ] = key; } return 1; } /*======================================= - | Askhanar | - =======================================*/ public CallbackPrimaryWeapons( id, menu, item ) { static _access, info[4], callback; menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback); if( !gPrimaryWeaponsEnabled[ str_to_num( info ) ] ) return ITEM_DISABLED; return ITEM_ENABLED; } /*======================================= - | Askhanar | - =======================================*/ public GiveWeaponAndSetClipAndAmmo( id, const WeaponName[ ], const WeaponId, const WeaponMaxClip, const WeaponMaxAmmo ) { if( !is_user_alive( id ) ) return 1; give_item( id, WeaponName ); new WeapId = find_ent_by_owner( -1, WeaponName, id ); if( WeapId ) { cs_set_weapon_ammo( WeapId, WeaponMaxClip ); } if( WeaponId != 0 ) cs_set_user_bpammo( id, WeaponId, WeaponMaxAmmo ); return 0; } /*======================================= - | Askhanar | - =======================================*/ stock bool:IsUserAntiFurien( id ) { if( get_user_team( id ) == 2 ) return true; return false; } /*======================================= - | Askhanar | - =======================================*/ stock bool:UserHasNoWeapon( id ) { new bool:WeaponFound = false; for( new i = 1; i < MAX_PRIMARY ; i++ ) { if( user_has_weapon( id, gPrimaryWeaponsItemNum[ i ] ) ) { WeaponFound = true; break; } } for( new i = 1; i < MAX_SECONDARY; i++ ) { if( user_has_weapon( id, gSecondaryWeaponsItemNum[ i ] ) ) { WeaponFound = true; break; } } return WeaponFound ? false : true; } /*======================================= - | Askhanar | - =======================================*/
- Imagini | Afiseaza codul
- vladu888
- Membru, skill +1
- Posts: 272
- Joined: 29 Jun 2013, 09:54
- Detinator Steam: Nu
- CS Status: Joc Furien.
- Location: Fagaras,Brasov
- Has thanked: 46 times
- Been thanked: 13 times
- Contact:
l-am facut eu pe jumatate dar nu am avut timp sa rezolv eorile ca fac teme daca am timp mai tz sau sa ti-le rezolve alcineva
- | Afiseaza codul
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fun> #include <cstrike> #include <hamsandwich> #include <ColorChat> #include <engine> #include <xs> #define PLUGIN "Furien Weapons" #define VERSION "1.0" #define AUTHOR "Gabriel" #define VIP_FLAG ADMIN_LEVEL_H new bool: ArmaPrimita[ 33 ] public plugin_init( ) { register_plugin( PLUGIN, VERSION, AUTHOR ) RegisterHam( Ham_Spawn, "player", "hamPlayerSpawnPost", 1 ) register_clcmd( "say /guns", "AntiFrMenu" ) } public hamPlayerSpawnPost( id ) { if( is_user_alive( id ) ) { strip_user_weapons( id ); if( cs_get_user_team( id ) == CS_TEAM_T ) { give_item( id, "weapon_knife" ); give_item(id, "weapon_hegrenade") give_item(id, "weapon_smoke") give_item(id, "weapon_flashbang") cs_set_user_bpammo(id,CSW_FLASHBANG,2) } else if( cs_get_user_team( id ) == CS_TEAM_CT ) { AntiFr( id ); ArmaPrimita[ id ] = false; } } } public AntiFr( id ) { new FurienWeaponsMenu = menu_create( "\yAnti-Furien\r Weapons", "FurienWeaponsHandler" ) menu_additem( FurienWeaponsMenu, "Arme\y Hunter", "1", 0 ) menu_additem( FurienWeaponsMenu, "Arme\r V.I.P", "2", 0 ) menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display( id, menu, 0 ); } public AntiFrHandler( id, menu, item ) { if( !is_user_connected( id ) ) { return 1; } if( cs_get_user_team( id ) == CS_TEAM_T ) { return 1; } if( item == MENU_EXIT ) { set_task( 0.1, "AntiFr", id ); return 1; } new data[ 6 ], iName[ 64 ]; new iaccess, callback; menu_item_getinfo( menu, item, iaccess, data, 5, iName, 63, callback ); new key = str_to_num( data ); switch( key ) { case 1: { ArmeNormale( id ) } } case 2: { if( get_user_flags( id ) & VIP_FLAG ) { ArmeVIP( id ) } else { ColorChat( id, GREEN, "^4[Furien Weapons]^1 Aceste arme sunt rezervate numai pentru^3 V.I.P^1." ) PopUpWeaponsMenu( id ) } } return 0; } public AntiFrMenu( id ) { if( cs_get_user_team( id ) == CS_TEAM_CT && WeaponChoosed[ id ] ) { client_print( id, print_center, "Ti-ai ales deja echipamentul !" ); return 1; } if( cs_get_user_team( id ) == CS_TEAM_T || WeaponChoosed[ id ] || !is_user_alive( id ) ) { return 1; } AntiFr( id ); return 0; } public ArmeNormale( id ) { new MeniuArmeNormale = menu_create( "\wMeniu are pentru\r Playeri", "ArmeNormaleHandler" ) menu_additem( MeniuArmeNormale, "\yGALIL", "1", 0 ) menu_additem( MeniuArmeNormale, "\yFAMAS", "2", 0 ) menu_additem( MeniuArmeNormale, "\yMp5 Navy", "3", 0 ) menu_setprop( MeniuArmeNormale, MPROP_EXIT, MEXIT_ALL ) menu_display( id, MeniuArmeNormale, 0 ) } public ArmeNormaleHandler( id, MeniuArmeNormale, item ) { if( !is_user_alive( id ) ) { ColorChat( id, GREEN, "^4[Furien Weapons]^1 Nu iti poti alege arma atunci cand esti mort!" ) return PLUGIN_HANDLED } if ( get_user_team ( id ) != 2 ) return 1; if( item == MENU_EXIT ) { menu_destroy( MeniuArmeNormale ) return PLUGIN_HANDLED } switch( item ) { case 1 : { give_item( id, "weapon_galil" ) give_item( id, "weapon_usp" ) give_item( id, "weapon_smokegrenade" ) give_item( id, "weapon_hegrenade" ) give_item( id, "weapon_flashbang" ) cs_set_user_bpammo( id, CSW_GALIL, 200 ) cs_set_user_bpammo( id, CSW_FLASHBANG, 2 ) cs_set_user_bpammo( id, CSW_USP, 70 ) ArmaPrimita[ id ] = true } case 2 : { give_item( id, "weapon_famas" ) give_item( id, "weapon_usp" ) give_item( id, "weapon_smokegrenade" ) give_item( id, "weapon_hegrenade" ) give_item( id, "weapon_flashbang" ) cs_set_user_bpammo( id, CSW_FAMAS, 200 ) cs_set_user_bpammo( id, CSW_FLASHBANG, 2 ) cs_set_user_bpammo( id, CSW_USP, 70 ) ArmaPrimita[ id ] = true } case 3 : { give_item( id, "weapon_mp5navy" ) give_item( id, "weapon_usp" ) give_item( id, "weapon_smokegrenade" ) give_item( id, "weapon_hegrenade" ) give_item( id, "weapon_flashbang" ) cs_set_user_bpammo( id, CSW_MP5NAVY, 200 ) cs_set_user_bpammo( id, CSW_FLASHBANG, 2 ) cs_set_user_bpammo( id, CSW_USP, 70 ) ArmaPrimita[ id ] = true } menu_destroy( MeniuArmeNormale ) return PLUGIN_HANDLED } public ArmeVIP( id ) { new MeniuArmeVIP = menu_create( "\yArme \r*\w V\r.\wI\r.\wP\r *", "ArmeVIPHandler" ) menu_additem( MeniuArmeVIP, "\rM4A1", "1", 0 ) menu_additem( MeniuArmeVIP, "\rAK47", "2", 0 ) menu_additem( MeniuArmeVIP, "\rM249", "3", 0 ) menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL ) menu_display( id, MeniuArmeVIP, 0 ) } public ArmeVIPHandler( id, MeniuArmeVIP, item ) { if( !is_user_alive( id ) ) { ColorChat( id, GREEN, "^4[Furien Weapons]^1 Nu iti poti alege arma atunci cand esti mort!" ) return PLUGIN_HANDLED } if ( get_user_team ( id ) != 2 ) return 1; if( item == MENU_EXIT ) { menu_destroy( MeniuArmeVIP ) return PLUGIN_HANDLED } switch( item ) { case 0 : { give_item( id, "weapon_m4a1" ) give_item( id, "weapon_deagle" ) give_item( id, "weapon_smokegrenade" ) give_item( id, "weapon_hegrenade" ) give_item( id, "weapon_flashbang" ) cs_set_user_bpammo( id, CSW_M4A1, 250 ) cs_set_user_bpammo( id, CSW_DEAGLE, 250 ) cs_set_user_bpammo( id, CSW_FLASHBANG, 2 ) ArmaPrimita[ id ] = true } case 1 : { give_item( id, "weapon_ak47" ) give_item( id, "weapon_deagle" ) give_item( id, "weapon_smokegrenade" ) give_item( id, "weapon_hegrenade" ) give_item( id, "weapon_flashbang" ) cs_set_user_bpammo( id, CSW_AK47, 250 ) cs_set_user_bpammo( id, CSW_DEAGLE, 250 ) cs_set_user_bpammo( id, CSW_FLASHBANG, 2 ) ArmaPrimita[ id ] = true } case 2 : { give_item( id, "weapon_m249" ) give_item( id, "weapon_deagle" ) give_item( id, "weapon_smokegrenade" ) give_item( id, "weapon_hegrenade" ) give_item( id, "weapon_flashbang" ) cs_set_user_bpammo( id, CSW_M249, 250 ) cs_set_user_bpammo( id, CSW_DEAGLE, 250 ) cs_set_user_bpammo( id, CSW_FLASHBANG, 2 ) ArmaPrimita[ id ] = true } menu_destroy( MeniuArmeVIP ) return PLUGIN_HANDLED }
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#include <amxmodx> #include <fun> #include <cstrike> #include <hamsandwich> #define PLUGIN "Smiple Weap Anti-Furien" #define VERSION "v0.1" #pragma semicolon 1 public plugin_init( ) { register_plugin( PLUGIN, VERSION, "magic*snake aka lucy" ); RegisterHam( Ham_Spawn, "player", "Spawnlucy", true ); register_clcmd( "say weap", "ShwAfTsk", 0 ); register_clcmd( "say /weap", "ShwAfTsk", 0 ); } public Spawnlucy( id ) { if( is_user_alive( id ) ) ShwAfTsk( id ); } public ShwAfTsk( id ) { if( is_user_alive( id ) ) // CT if( get_user_team( id ) == 2 ) { set_task( 0.1, "TskAfWeap", id ); } } public TskAfWeap( id, level, cid ) { new menu = menu_create ( "\wArme Menu", "Weap" ); menu_additem ( menu, "\wArme Playeri", "1", 0); if( get_user_flags( id ) & ADMIN_LEVEL_H ) { menu_additem ( menu, "\wArme \rVIP", "2", 0); } else menu_additem ( menu, "\dArme VIP", "2", 0); menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( id, menu, 0 ); return 1; } public Weap( id, menu, item ) { if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { PlayersWeap( id ); } case 2: { if( get_user_flags( id ) & ADMIN_LEVEL_H ) { VIPWeap( id ); } } } return 1; } public PlayersWeap( id/*, level, cid*/ ) { new menu = menu_create ( "\wArme Menu", "Players" ); menu_additem ( menu, "\wGALIL", "1", 0); menu_additem ( menu, "\wFAMAS", "2", 0); menu_additem ( menu, "\wMP5", "3", 0); menu_additem ( menu, "\wBULLPUP", "4", 0); menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( id, menu, 0 ); return 1; } public Players( id, menu, item ) { if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { give_item( id, "weapon_galil" ); cs_set_user_bpammo( id, CSW_GALIL, 90 ); give_item( id, "weapon_usp" ); cs_set_user_bpammo( id, CSW_USP, 35 ); give_item( id, "weapon_hegrenade" ); give_item( id, "weapon_flashbang" ); give_item( id, "weapon_smokegrenade" ); } case 2: { give_item( id, "weapon_famas" ); cs_set_user_bpammo( id, CSW_FAMAS, 90 ) ; give_item( id, "weapon_usp" ); cs_set_user_bpammo( id, CSW_USP, 35 ); give_item( id, "weapon_hegrenade" ); give_item( id, "weapon_flashbang" ); give_item( id, "weapon_smokegrenade" ); } case 3: { give_item( id, "weapon_mp5navy" ); cs_set_user_bpammo( id, CSW_MP5NAVY, 120 ); give_item( id, "weapon_usp" ); cs_set_user_bpammo( id, CSW_USP, 35 ); give_item( id, "weapon_hegrenade" ); give_item( id, "weapon_flashbang" ); give_item( id, "weapon_smokegrenade" ); } case 4: { give_item( id, "weapon_aug" ); cs_set_user_bpammo( id, CSW_AUG, 90 ); give_item( id, "weapon_usp" ); cs_set_user_bpammo( id, CSW_USP, 35 ); give_item( id, "weapon_hegrenade" ); give_item( id, "weapon_flashbang" ); give_item( id, "weapon_smokegrenade" ); } } return 1; } public VIPWeap( id/*, level, cid */) { new menu = menu_create ( "\wArme Menu \rVIP", "VIPP" ); menu_additem ( menu, "\wM4A1", "1", 0); menu_additem ( menu, "\wAK47", "2", 0); menu_additem ( menu, "\wM249", "3", 0); menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( id, menu, 0 ); return 1; } public VIPP( id, menu, item ) { if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { give_item( id, "weapon_m4a1" ); cs_set_user_bpammo( id, CSW_M4A1, 90 ); give_item( id, "weapon_deagle" ); cs_set_user_bpammo( id, CSW_DEAGLE, 35 ); give_item( id, "weapon_hegrenade" ); give_item( id, "weapon_flashbang" ); give_item( id, "weapon_smokegrenade" ); } case 2: { give_item( id, "weapon_ak47" ); cs_set_user_bpammo( id, CSW_AK47, 90 ); give_item( id, "weapon_deagle" ); cs_set_user_bpammo( id, CSW_DEAGLE, 35 ); give_item( id, "weapon_hegrenade" ); give_item( id, "weapon_flashbang" ); give_item( id, "weapon_smokegrenade" ); } case 3: { give_item( id, "weapon_m249" ); cs_set_user_bpammo( id, CSW_M249, 200 ); give_item( id, "weapon_deagle" ); cs_set_user_bpammo( id, CSW_DEAGLE, 35 ); give_item( id, "weapon_hegrenade" ); give_item( id, "weapon_flashbang" ); give_item( id, "weapon_smokegrenade" ); } } return 1; }
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