Plugin teleport!
bind f teleport -> sa apesi pe f ca sa te teleportezi
Inteval de teleportare 10 secunde, sa apara mesa hud " Te poti teleporta in x secunde"
Sa aiba acces la teleport doar CT
Sa il primesca automat. Mesaj in chat : "Ai primit puterea de a te teleporta apasa pe F."
Multumesc frumos!
Plugin Teleport
Categoria cu cereri de pluginuri si nu numai.
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Daca doriti sa vi se modifice un plugin, va rugam postati aici .
Accesează link-ul pentru a putea vedea regulile forumului
Daca doriti sa vi se modifice un plugin, va rugam postati aici .
- Hades Ownage
- Membru eXtream
- Posts: 3182
- Joined: 22 Oct 2008, 10:12
- Detinator Steam: Da
- Detinator server CS: jb.clutch.ro
- SteamID: hades-source
- Reputatie: Fost Super Moderator
Fost Scripter eXtreamCS
Nume anterior: hadesownage - Location: Iasi
- Has thanked: 324 times
- Been thanked: 406 times
- | Afiseaza codul
[code=php]/* Plugin generated by AMXX-Studio */ #include < amxmodx > #include < cstrike > #include < fakemeta > #include < xs > #define PLUGIN "Plug-in Nou" #define VERSION "0.1" #define AUTHOR "Aragon*" // codul este facut de el, eu doar am dat copy paste din alt plugin de-al lui ( © hades ownage ) #define FFADE_IN 0x0000 // Just here so we don't pass 0 into the function #define FFADE_OUT 0x0001 // Fade out (not in) #define FFADE_MODULATE 0x0002 // Modulate (don't blend) #define FFADE_STAYOUT 0x0004 // ignores the duration, stays faded out until new ScreenFade message received #define BREAK_GLASS 0x01 const UNIT_SEC = 0x1000 const FFADE = 0x0000 const UNIT_SECOND = (1<<12) const BREAK_WOOD = 0x08 new Teleport_Countdown [ 33 ], Float: LastMessage [ 33 ]; new TeleportSprite, TeleportSprite2 new const SOUND_TELEPORT[] = { "weapons/flashbang-1.wav" } new cvar_teleport_countdown, cvar_teleport_range, cvar_teleport_fadetime, cvar_teleport_color; enum { Red, Green, Blue } public plugin_init ( ) { register_plugin ( PLUGIN, VERSION, AUTHOR ); register_clcmd ( "teleport", "UseTeleport" ); cvar_teleport_countdown = register_cvar("fr_teleport_countdown", "10") cvar_teleport_range = register_cvar("fr_teleport_range", "123456789") cvar_teleport_fadetime = register_cvar("fr_teleport_fadetime", "2.0") cvar_teleport_color = register_cvar("fr_teleport_color", "000000255") } public plugin_precache ( ) { TeleportSprite = precache_model( "sprites/blue_lightning_blizzard.spr") TeleportSprite2 = precache_model( "sprites/blueflare2hd.spr") precache_sound(SOUND_TELEPORT) } public UseTeleport ( id ) { if ( get_user_team ( id ) == 2 ) { if(Teleport_Countdown[id]) { if(LastMessage[id] < get_gametime()) { LastMessage[id] = get_gametime() + 1.0; ColorChat(id,"^x03[Teleport]^x04 Puterea iti va reveni in^x03 %d secund%s.",Teleport_Countdown[id], Teleport_Countdown[id] > 1 ? "e" : "a"); } } else if (teleport(id)) { emit_sound(id, CHAN_STATIC, SOUND_TELEPORT, 1.0, ATTN_NORM, 0, PITCH_NORM) Teleport_Countdown[id] = get_pcvar_num(cvar_teleport_countdown); CountDown_Teleport(id); } else { Teleport_Countdown[id] = 0 ColorChat(id, "^x03[Teleport]^x04 Pozitia de teleportare este invalida.") } } return 1; } public CountDown_Teleport ( id ) { if(!is_user_alive(id) || get_user_team ( id ) != 2) { Teleport_Countdown[id] = 0; } else if(Teleport_Countdown[id] > 0) { set_hudmessage(0, 0, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, 7); show_hudmessage(id, "Te vei putea din nou teleporta in %d secund%s", Teleport_Countdown[id], Teleport_Countdown[id] == 1 ? "a" : "e"); Teleport_Countdown[id]--; set_task(1.0, "CountDown_Teleport", id); } else if(Teleport_Countdown[id] <= 0) { set_hudmessage(0, 0, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, 7); show_hudmessage(id, "Te poti teleporta din nou"); Teleport_Countdown[id] = 0; } } bool:teleport(id) { new Float:vOrigin[3], Float:vNewOrigin[3], Float:vNormal[3], Float:vTraceDirection[3], Float:vTraceEnd[3]; pev(id, pev_origin, vOrigin); velocity_by_aim(id, get_pcvar_num(cvar_teleport_range), vTraceDirection); xs_vec_add(vTraceDirection, vOrigin, vTraceEnd); engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0); new Float:flFraction; get_tr2(0, TR_flFraction, flFraction); if (flFraction < 1.0) { get_tr2(0, TR_vecEndPos, vTraceEnd); get_tr2(0, TR_vecPlaneNormal, vNormal); } xs_vec_mul_scalar(vNormal, 40.0, vNormal); // do not decrease the 40.0 xs_vec_add(vTraceEnd, vNormal, vNewOrigin); if (is_player_stuck(id, vNewOrigin)) return false; emit_sound(id, CHAN_STATIC, SOUND_TELEPORT, 1.0, ATTN_NORM, 0, PITCH_NORM); tele_effect(vOrigin); engfunc(EngFunc_SetOrigin, id, vNewOrigin); tele_effect2(vNewOrigin); if(is_user_connected(id)) { UTIL_ScreenFade(id, get_color(cvar_teleport_color), get_pcvar_float(cvar_teleport_fadetime), get_pcvar_float(cvar_teleport_fadetime), 150) new shock[3] shock[0] = random_num(2,10) shock[1] = random_num(2,5) shock[2] = random_num(2,10) message_begin(MSG_ONE, get_user_msgid("ScreenShake"), _, id) write_short((1<<12)*shock[0]) write_short((1<<12)*shock[1]) write_short((1<<12)*shock[2]) message_end() } return true; } get_color(pcvar) { new iColor[3], szColor[10] get_pcvar_string(pcvar, szColor, charsmax(szColor)) new c = str_to_num(szColor) iColor[Red] = c / 1000000 c %= 1000000 iColor[Green] = c / 1000 iColor[Blue] = c % 1000 return iColor } stock FixedUnsigned16(Float:flValue, iScale) { new iOutput; iOutput = floatround(flValue * iScale); if ( iOutput < 0 ) iOutput = 0; if ( iOutput > 0xFFFF ) iOutput = 0xFFFF; return iOutput; } stock UTIL_ScreenFade(id=0,iColor[3]={0,0,0},Float:flFxTime=-1.0,Float:flHoldTime=0.0,iAlpha=0,iFlags=FFADE_IN,bool:bReliable=false,bool:bExternal=false) { if( id && !is_user_connected(id)) return; new iFadeTime; if( flFxTime == -1.0 ) { iFadeTime = 4; } else { iFadeTime = FixedUnsigned16( flFxTime , 1<<12 ); } static gmsgScreenFade; if( !gmsgScreenFade ) { gmsgScreenFade = get_user_msgid("ScreenFade"); } new MSG_DEST; if( bReliable ) { MSG_DEST = id ? MSG_ONE : MSG_ALL; } else { MSG_DEST = id ? MSG_ONE_UNRELIABLE : MSG_BROADCAST; } if( bExternal ) { emessage_begin( MSG_DEST, gmsgScreenFade, _, id ); ewrite_short( iFadeTime ); ewrite_short( FixedUnsigned16( flHoldTime , 1<<12 ) ); ewrite_short( iFlags ); ewrite_byte( iColor[Red] ); ewrite_byte( iColor[Green] ); ewrite_byte( iColor[Blue] ); ewrite_byte( iAlpha ); emessage_end(); } else { message_begin( MSG_DEST, gmsgScreenFade, _, id ); write_short( iFadeTime ); write_short( FixedUnsigned16( flHoldTime , 1<<12 ) ); write_short( iFlags ); write_byte( iColor[Red] ); write_byte( iColor[Green] ); write_byte( iColor[Blue] ); write_byte( iAlpha ); message_end(); } } stock is_player_stuck(id, Float:originF[3]) { engfunc(EngFunc_TraceHull, originF, originF, 0, (pev(id, pev_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN, id, 0); if (get_tr2(0, TR_StartSolid) || get_tr2(0, TR_AllSolid) || !get_tr2(0, TR_InOpen)) return true; return false; } stock tele_effect(const Float:torigin[3]) { new origin[3]; origin[0] = floatround(torigin[0]); origin[1] = floatround(torigin[1]); origin[2] = floatround(torigin[2]); message_begin(MSG_PAS, SVC_TEMPENTITY, origin); write_byte(TE_BEAMCYLINDER); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]+10); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]+60); write_short(TeleportSprite); write_byte(0); write_byte(0); write_byte(3); write_byte(60); write_byte(0); write_byte(0); write_byte(0); write_byte(255); write_byte(255); write_byte(0); message_end(); } stock tele_effect2(const Float:torigin[3]) { new origin[3]; origin[0] = floatround(torigin[0]); origin[1] = floatround(torigin[1]); origin[2] = floatround(torigin[2]); message_begin(MSG_PAS, SVC_TEMPENTITY, origin); write_byte(TE_BEAMCYLINDER); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]+10); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]+60); write_short(TeleportSprite); write_byte(0); write_byte(0); write_byte(3); write_byte(60); write_byte(0); write_byte(0); write_byte(0); write_byte(255); write_byte(255); write_byte(0); message_end(); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_SPRITETRAIL); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]+40); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]); write_short(TeleportSprite2); write_byte(30); write_byte(10); write_byte(1); write_byte(50); write_byte(10); message_end(); } stock UTIL_FadeToBlack(id,Float:fxtime=3.0,bool:bReliable=false,bool:bExternal=false) { UTIL_ScreenFade(id, _, fxtime, fxtime, 255, FFADE_OUT|FFADE_STAYOUT,bReliable,bExternal); } stock ColorChat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } } [/code]
- Seve
- Utilizator neserios (tepar)
- Posts: 555
- Joined: 18 Aug 2012, 11:19
- Detinator Steam: Da
- Detinator server CS: GO.PLAYSIBIU.COM
- SteamID: sevecsgo
- Reputatie: Membru Club eXtreamCS (1 luna)
Utilizator neserios (tepar) - Has thanked: 83 times
- Been thanked: 39 times
- Contact:
Merge, insa as vrea ca in momentul cand incepe runda sa scrie, Ai primit puterea de a te teleporta apasa pe f!
- Hades Ownage
- Membru eXtream
- Posts: 3182
- Joined: 22 Oct 2008, 10:12
- Detinator Steam: Da
- Detinator server CS: jb.clutch.ro
- SteamID: hades-source
- Reputatie: Fost Super Moderator
Fost Scripter eXtreamCS
Nume anterior: hadesownage - Location: Iasi
- Has thanked: 324 times
- Been thanked: 406 times
- | Afiseaza codul
[code=php]/* Plugin generated by AMXX-Studio */ #include < amxmodx > #include < cstrike > #include < fakemeta > #include < xs > #define PLUGIN "Plug-in Nou" #define VERSION "0.1" #define AUTHOR "Aragon*" // codul este facut de el, eu doar am dat copy paste din alt plugin de-al lui ( © hades ownage ) #define FFADE_IN 0x0000 // Just here so we don't pass 0 into the function #define FFADE_OUT 0x0001 // Fade out (not in) #define FFADE_MODULATE 0x0002 // Modulate (don't blend) #define FFADE_STAYOUT 0x0004 // ignores the duration, stays faded out until new ScreenFade message received #define BREAK_GLASS 0x01 const UNIT_SEC = 0x1000 const FFADE = 0x0000 const UNIT_SECOND = (1<<12) const BREAK_WOOD = 0x08 new Teleport_Countdown [ 33 ], Float: LastMessage [ 33 ]; new TeleportSprite, TeleportSprite2 new const SOUND_TELEPORT[] = { "weapons/flashbang-1.wav" } new cvar_teleport_countdown, cvar_teleport_range, cvar_teleport_fadetime, cvar_teleport_color; enum { Red, Green, Blue } public plugin_init ( ) { register_plugin ( PLUGIN, VERSION, AUTHOR ); register_clcmd ( "teleport", "UseTeleport" ); register_logevent ( "round_start", 2, "1=Round_Start" ); cvar_teleport_countdown = register_cvar("fr_teleport_countdown", "10") cvar_teleport_range = register_cvar("fr_teleport_range", "123456789") cvar_teleport_fadetime = register_cvar("fr_teleport_fadetime", "2.0") cvar_teleport_color = register_cvar("fr_teleport_color", "000000255") } public round_start ( ) { new iPlayers [ 32 ], iNum, i; get_players ( iPlayers, iNum, "CT" ); for ( i = 0; i < iNum; i++ ) { client_cmd ( iPlayers [ i ], "bind f teleport" ); ColorChat(iPlayers [ i ], "^x03[Teleport]^x04 Pozitia de teleportare este invalida.") } } public plugin_precache ( ) { TeleportSprite = precache_model( "sprites/blue_lightning_blizzard.spr") TeleportSprite2 = precache_model( "sprites/blueflare2hd.spr") precache_sound(SOUND_TELEPORT) } public UseTeleport ( id ) { if ( get_user_team ( id ) == 2 ) { if(Teleport_Countdown[id]) { if(LastMessage[id] < get_gametime()) { LastMessage[id] = get_gametime() + 1.0; ColorChat(id,"^x03[Teleport]^x04 Puterea iti va reveni in^x03 %d secund%s.",Teleport_Countdown[id], Teleport_Countdown[id] > 1 ? "e" : "a"); } } else if (teleport(id)) { emit_sound(id, CHAN_STATIC, SOUND_TELEPORT, 1.0, ATTN_NORM, 0, PITCH_NORM) Teleport_Countdown[id] = get_pcvar_num(cvar_teleport_countdown); CountDown_Teleport(id); } else { Teleport_Countdown[id] = 0 ColorChat(id, "^x03[Teleport]^x04 Pozitia de teleportare este invalida.") } } return 1; } public CountDown_Teleport ( id ) { if(!is_user_alive(id) || get_user_team ( id ) != 2) { Teleport_Countdown[id] = 0; } else if(Teleport_Countdown[id] > 0) { set_hudmessage(0, 0, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, 7); show_hudmessage(id, "Te vei putea din nou teleporta in %d secund%s", Teleport_Countdown[id], Teleport_Countdown[id] == 1 ? "a" : "e"); Teleport_Countdown[id]--; set_task(1.0, "CountDown_Teleport", id); } else if(Teleport_Countdown[id] <= 0) { set_hudmessage(0, 0, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, 7); show_hudmessage(id, "Te poti teleporta din nou"); Teleport_Countdown[id] = 0; } } bool:teleport(id) { new Float:vOrigin[3], Float:vNewOrigin[3], Float:vNormal[3], Float:vTraceDirection[3], Float:vTraceEnd[3]; pev(id, pev_origin, vOrigin); velocity_by_aim(id, get_pcvar_num(cvar_teleport_range), vTraceDirection); xs_vec_add(vTraceDirection, vOrigin, vTraceEnd); engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0); new Float:flFraction; get_tr2(0, TR_flFraction, flFraction); if (flFraction < 1.0) { get_tr2(0, TR_vecEndPos, vTraceEnd); get_tr2(0, TR_vecPlaneNormal, vNormal); } xs_vec_mul_scalar(vNormal, 40.0, vNormal); // do not decrease the 40.0 xs_vec_add(vTraceEnd, vNormal, vNewOrigin); if (is_player_stuck(id, vNewOrigin)) return false; emit_sound(id, CHAN_STATIC, SOUND_TELEPORT, 1.0, ATTN_NORM, 0, PITCH_NORM); tele_effect(vOrigin); engfunc(EngFunc_SetOrigin, id, vNewOrigin); tele_effect2(vNewOrigin); if(is_user_connected(id)) { UTIL_ScreenFade(id, get_color(cvar_teleport_color), get_pcvar_float(cvar_teleport_fadetime), get_pcvar_float(cvar_teleport_fadetime), 150) new shock[3] shock[0] = random_num(2,10) shock[1] = random_num(2,5) shock[2] = random_num(2,10) message_begin(MSG_ONE, get_user_msgid("ScreenShake"), _, id) write_short((1<<12)*shock[0]) write_short((1<<12)*shock[1]) write_short((1<<12)*shock[2]) message_end() } return true; } get_color(pcvar) { new iColor[3], szColor[10] get_pcvar_string(pcvar, szColor, charsmax(szColor)) new c = str_to_num(szColor) iColor[Red] = c / 1000000 c %= 1000000 iColor[Green] = c / 1000 iColor[Blue] = c % 1000 return iColor } stock FixedUnsigned16(Float:flValue, iScale) { new iOutput; iOutput = floatround(flValue * iScale); if ( iOutput < 0 ) iOutput = 0; if ( iOutput > 0xFFFF ) iOutput = 0xFFFF; return iOutput; } stock UTIL_ScreenFade(id=0,iColor[3]={0,0,0},Float:flFxTime=-1.0,Float:flHoldTime=0.0,iAlpha=0,iFlags=FFADE_IN,bool:bReliable=false,bool:bExternal=false) { if( id && !is_user_connected(id)) return; new iFadeTime; if( flFxTime == -1.0 ) { iFadeTime = 4; } else { iFadeTime = FixedUnsigned16( flFxTime , 1<<12 ); } static gmsgScreenFade; if( !gmsgScreenFade ) { gmsgScreenFade = get_user_msgid("ScreenFade"); } new MSG_DEST; if( bReliable ) { MSG_DEST = id ? MSG_ONE : MSG_ALL; } else { MSG_DEST = id ? MSG_ONE_UNRELIABLE : MSG_BROADCAST; } if( bExternal ) { emessage_begin( MSG_DEST, gmsgScreenFade, _, id ); ewrite_short( iFadeTime ); ewrite_short( FixedUnsigned16( flHoldTime , 1<<12 ) ); ewrite_short( iFlags ); ewrite_byte( iColor[Red] ); ewrite_byte( iColor[Green] ); ewrite_byte( iColor[Blue] ); ewrite_byte( iAlpha ); emessage_end(); } else { message_begin( MSG_DEST, gmsgScreenFade, _, id ); write_short( iFadeTime ); write_short( FixedUnsigned16( flHoldTime , 1<<12 ) ); write_short( iFlags ); write_byte( iColor[Red] ); write_byte( iColor[Green] ); write_byte( iColor[Blue] ); write_byte( iAlpha ); message_end(); } } stock is_player_stuck(id, Float:originF[3]) { engfunc(EngFunc_TraceHull, originF, originF, 0, (pev(id, pev_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN, id, 0); if (get_tr2(0, TR_StartSolid) || get_tr2(0, TR_AllSolid) || !get_tr2(0, TR_InOpen)) return true; return false; } stock tele_effect(const Float:torigin[3]) { new origin[3]; origin[0] = floatround(torigin[0]); origin[1] = floatround(torigin[1]); origin[2] = floatround(torigin[2]); message_begin(MSG_PAS, SVC_TEMPENTITY, origin); write_byte(TE_BEAMCYLINDER); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]+10); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]+60); write_short(TeleportSprite); write_byte(0); write_byte(0); write_byte(3); write_byte(60); write_byte(0); write_byte(0); write_byte(0); write_byte(255); write_byte(255); write_byte(0); message_end(); } stock tele_effect2(const Float:torigin[3]) { new origin[3]; origin[0] = floatround(torigin[0]); origin[1] = floatround(torigin[1]); origin[2] = floatround(torigin[2]); message_begin(MSG_PAS, SVC_TEMPENTITY, origin); write_byte(TE_BEAMCYLINDER); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]+10); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]+60); write_short(TeleportSprite); write_byte(0); write_byte(0); write_byte(3); write_byte(60); write_byte(0); write_byte(0); write_byte(0); write_byte(255); write_byte(255); write_byte(0); message_end(); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_SPRITETRAIL); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]+40); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]); write_short(TeleportSprite2); write_byte(30); write_byte(10); write_byte(1); write_byte(50); write_byte(10); message_end(); } stock UTIL_FadeToBlack(id,Float:fxtime=3.0,bool:bReliable=false,bool:bExternal=false) { UTIL_ScreenFade(id, _, fxtime, fxtime, 255, FFADE_OUT|FFADE_STAYOUT,bReliable,bExternal); } stock ColorChat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!x04", "^4"); replace_all(msg, 190, "!x01", "^1"); replace_all(msg, 190, "!x03", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } } [/code]
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