Cerere plugin: Credit Shop [JB].

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roberteeel
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28 Oct 2013, 10:17

Salut. Am și eu o cerere, mai grea zic eu, dar poate că cineva o va rezolva free. Doresc un shop pentru modul JB. Acesta să fie pe credite (creditele le câștigi dacă omori CT. 1 CT omorât = 1 credit sau dacă stai pe server 20 de minute să primești 5 credite). Acesta să conțină:

1. Echipament (meniul Echipament să conțină):
1. Zi Liberă (Free Day). = 20 credite.
2. Rangă (să-i dea o rangă care ia 150HP dacă dă cu click stânga). = 5 credite.
3. Viteză = 15 credite.
4. Invizibilitate (nu 100%, undeva pe la 80-90%). = 30 de credite.
5. Deghizare (să i se schimbe costumul ca la un CT, adică să arate ca un CT). = 40 de credite.

2. Muniție.
Deagle cu 7 gloanțe = 20 de credite.
USP cu 12 gloanțe = 30 de credite.
AK47 cu 5 gloanțe = 100 de credite.

Dacă se poate, creditele să fie salvate într-o bancă. Mulțumesc anticipat! :)
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vladu888
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28 Oct 2013, 21:10

pentru pluginul acesta am nevoie de ajutor daca se ofera cineva sa-l terminam ai shopu se ofera cineva? e aproape gata
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-Turbo-
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28 Oct 2013, 21:28

| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <fun>

#define PLUGIN "JB Shop"
#define VERSION "1.0"
#define AUTHOR "-Turbo-"

#define is_valid_player(%1) (1 <= %1 <= 32)

new szTag [] = "[JB Shop]"

new Speed[33], Electro [ 33 ], Gravity [ 33 ]

new MacheteModel [ 66 ] = "models/Shop/Machete/v_machete.mdl"
new MacheteModel2 [ 66 ] = "models/Shop/Machete/p_machete.mdl"

new ChainSawModel [ 66 ] = "models/Shop/Benzo/v_benzo.mdl"
new ChainSawModel2 [ 66 ] = "models/Shop/Benzo/p_benzo.mdl"

new ElectroModel [ 66 ] = "models/Shop/Saber/v_light_saber.mdl"
new ElectroModel2 [ 66 ] = "models/Shop/Saber/p_light_saber.mdl"

new bool: Machete [ 33 ], bool: ChainSaw [ 33 ], bool: HasChoosed[ 33 ]

new g_cranii[33], take[33], give[33], gidPlayer[33]
new g_killcranii, g_killhscranii, g_startcranii, g_maxcranii, syncObj
new fChainSaw, fElectro2, fElectro, fMachete2, fMachete

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	RegisterHam(Ham_Spawn, "player", "fwPlayerSpawn", true )
	RegisterHam(Ham_TakeDamage, "player", "FwdTakeDamage", 0)
	RegisterHam(Ham_Killed,	"player", "fw_player_killed")
	register_event("CurWeapon","CurrentWeapon", "be", "1=1")
	register_clcmd("say /shop", "CheckAcces", 0)
	
	register_clcmd("say /mc", "MenuCranii", ADMIN_ALL)
	register_clcmd("say !mc", "MenuCranii", ADMIN_ALL)
	register_clcmd("say_team /mc", "MenuCranii", ADMIN_ALL)
	register_clcmd("say_team !mc", "MenuCranii", ADMIN_ALL)
	register_clcmd("Cantitate", "player")
	
	g_killcranii = register_cvar("jb_killcranii", "3"); 
	g_killhscranii = register_cvar("jb_bonushscranii","4");
	g_startcranii = register_cvar("jb_startcranii","7"); 
	g_maxcranii = register_cvar("jb_maxgivecranii","10000"); 
	fMachete = register_cvar("jb_machete", "80")
	fMachete2 = register_cvar("jb_machete2", "75")
	fElectro = register_cvar("jb_electro", "50")
	fElectro2 = register_cvar("jb_electro2", "80")
	fChainSaw = register_cvar("jb_chainsaw", "200")
	
	syncObj = CreateHudSyncObj()
	
}
public client_putinserver(id) 
{
	g_cranii[id] = get_pcvar_num(g_startcranii) 
	set_task(1.0, "CraniiPack", id, _, _, "b")
}

public CraniiPack(id)
{
	set_hudmessage(142, 239, 39, 0.50, 0.90, 0, 6.0, 2.5)
	ShowSyncHudMsg(id, syncObj,"Cranii = [%i]", g_cranii[id])
}
public fwPlayerSpawn( id ) {
	HasChoosed[ id ] = false
	Machete [ id ] = false
	ChainSaw [ id ] = false
	Speed[ id ] = false
	Electro [ id ] = 1
	Gravity [ id ] = false
	
}
public plugin_precache ( ) {
	
	precache_model ( MacheteModel );
	precache_model ( MacheteModel2 );
	precache_model ( ChainSawModel );
	precache_model ( ChainSawModel2 );
	precache_model ( ElectroModel );
	precache_model ( ElectroModel2 );
}
public CheckAcces ( id ) {
	
	if ( !is_user_alive(id) ){
		ColorChat ( id, "!v%s!c Trebuie sa fii in viata ca sa poti cumpara din !vShop!c !", szTag );
		return 1;
         }
	
	if ( get_user_team ( id ) == 1 ) {
		set_task( 0.1, "JbShop", id );
         }
	else if ( get_user_team ( id ) == 2 ) {
		ColorChat ( id, "!v%s!c Doar Prizonieri pot folosi !vShop!c !", szTag );
	}
	return 1;
}
public JbShop ( id, level, cid ) {  
	new menu = menu_create("\rMagazin pentru Detinuti \wpe Cranii!", "JbShopHandler");
	
	menu_additem(menu, "Echipament", "1");
	menu_additem(menu, "Capacitate", "2");
	menu_additem(menu, "Armament^n", "3");
	menu_additem(menu, "\rSchimb Valutar\w[3200$ = 1 Craniu]", "4");
	menu_additem(menu, "\rSchimb Valutar\w[6400$ = 2 Craniu]", "5");
	menu_additem(menu, "\rSchimb Valutar\w[9600$ = 3 Craniu]", "6");
	menu_additem(menu, "\rSchimb Valutar\w[12800$ = 4 Craniu]", "7");
	menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
	menu_display ( id, menu, 0 );
}

public JbShopHandler(id, menu, item) {
	if(item < 0)
		return 0;
	
	if( item == MENU_EXIT )
	{
		return 1;
	}
	
	new data [ 6 ], szName [ 64 ];
	new access, callback;
	menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
	new key = str_to_num ( data );
	
	switch(key)
	{
		
		case 1: {
			Echipament(id);
		}
		
		case 2: {
			Capacitate(id);
		}
		
		case 3: {
			Armament(id);
		}
		case 4:
		{
			new Money = cs_get_user_money(id)  - 3200;
			
			if ( Money < 0 ) {
				
				ColorChat ( id, "!v%s!c Nu ai desti bani pentru Schimb Valutar !", szTag );
				return 1;
			}
			else {
				g_cranii[id] += 1
				cs_set_user_money(id, Money );
				ColorChat ( id, "!v%s!c Felicitari ai schimbat !v%i $!c pe !v1 Craniu ", szTag, Money );
				return 1;
			}
		}
		case 5:
		{
			new Money = cs_get_user_money(id)  - 6400;
			
			if ( Money < 0 ) {
				
				ColorChat ( id, "!v%s!c Nu ai desti bani pentru Schimb Valutar !", szTag );
				return 1;
			}
			else {
				g_cranii[id] += 2
				cs_set_user_money(id, Money);
				ColorChat ( id, "!v%s!c Felicitari ai schimbat !v%i $!c pe !v2 Craniu ", szTag, Money );
				return 1;
			}
		}
		case 6:
		{
			new Money = cs_get_user_money(id)  - 9600;
			
			if ( Money < 0 ) {
				
				ColorChat ( id, "!v%s!c Nu ai desti bani pentru Schimb Valutar !", szTag );
				return 1;
			}
			else {
				g_cranii[id] += 3
				cs_set_user_money(id, Money);
				ColorChat ( id, "!v%s!c Felicitari ai schimbat !v%i $!c pe !v3 Craniu ", szTag, Money );
				return 1;
			}
		}
		case 7:
		{
			new Money = cs_get_user_money(id)  - 12800;
			
			if ( Money < 0 ) {
				
				ColorChat ( id, "!v%s!c Nu ai desti bani pentru Schimb Valutar !", szTag );
				return 1;
			}
			else {
				g_cranii[id] += 4
				cs_set_user_money(id, Money);
				ColorChat ( id, "!v%s!c Felicitari ai schimbat !v%i $!c pe !v4 Craniu ", szTag, Money );
				return 1;
			}
		}
	}
	menu_destroy(menu);
	
	return 1;
}
public Echipament(id)
{
	new menu = menu_create("\rMagazin pentru Detinuti \wpe Cranii!", "EchipamentHandler");
	
	menu_additem(menu, "Macheta - 8 Cranii", "1");
	menu_additem(menu, "ChainSaw - 10 Cranii", "2");
	menu_additem(menu, "Zi Libera - 20 Cranii", "3");
	menu_additem(menu, "Grenazi Pack - 8 Cranii", "4");
	menu_additem(menu, "Dechizare - 30 Cranii", "5");
	menu_additem(menu, "Scut - 15 Cranii", "6");
	menu_additem(menu, "Acces la Micro - 25 Cranii", "7");
	
	menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
	menu_display ( id, menu, 0 );
}
public EchipamentHandler(id, menu, item) {

	if( HasChoosed[ id ] ) {
		ColorChat ( id, "!v%s!c Ai folosit runda aceasta !vShop-ul!c !", szTag );
		return 1;
	}
	if(item < 0)
		return 0;
	
	if( item == MENU_EXIT )
	{
		return 1;
	}
	
	new data [ 6 ], szName [ 64 ];
	new access, callback;
	menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
	new key = str_to_num ( data );
	
	switch(key)
	{
		
		case 1:
		{
			new iCranii = g_cranii[id] - 8;
			
			if ( iCranii < 0 ) {
				
				ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
				return 1;
			}
			
			else {
				ColorChat ( id, "!v%s!c Ai cumparat !vMachete", szTag);
				Machete [ id ] = true;
				CurrentWeapon ( id );
				g_cranii[id] -= 8
				HasChoosed[ id ] = true
				return 1;
			}
		}
		case 2:
		{
			new iCranii = g_cranii[id] - 10;
			
			if ( iCranii < 0 ) {
				
				ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
				return 1;
			}
			
			else {
				ColorChat ( id, "!v%s!c Ai cumparat !vChainSaw", szTag);
				ChainSaw[ id ] = true;
				CurrentWeapon ( id );
				g_cranii[id] -= 10
				HasChoosed[ id ] = true
				return 1;
			}
		}
		case 3:
		{
			new name[32];
			new iCranii = g_cranii[id] - 20;
			get_user_name(id,name,charsmax(name))
			
			if ( iCranii < 0 ) {
				
				ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
				return 1;
			}
			
			else {
				ColorChat ( 0, "!v%s!c !e%s a cumparat !vFree Day", szTag, name );
				g_cranii[id] -= 20
				HasChoosed[ id ] = true
				return 1;
			}
		}
		case 4:
		{
			new iCranii = g_cranii[id] - 8;
			
			if ( iCranii < 0 ) {
				
				ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
				return 1;
			}
			
			else {
				ColorChat ( id, "!v%s!c Ai cumparat !vGrenazi Pack", szTag);
				give_item (id, "weapon_smokegrenade")
				give_item (id, "weapon_hegrenade")
				give_item (id, "weapon_flashbang")
				cs_set_user_bpammo (id, CSW_FLASHBANG, 2)
				g_cranii[id] -= 8
				HasChoosed[ id ] = true
				return 1;
			}
		}
		case 5:
		{
			new iCranii = g_cranii[id] - 30;
			
			if ( iCranii < 0 ) {
				
				ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
				return 1;
			}
			
			else {
				ColorChat ( id, "!v%s!c Ai cumparat !vDeghizare", szTag );
				g_cranii[id] -= 30
				HasChoosed[ id ] = true
				return 1;
			}
		}
		case 6:
		{
			new iCranii = g_cranii[id] - 15;
			
			if ( iCranii < 0 ) {
				
				ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
				return 1;
			}
			
			else {
				ColorChat ( id, "!v%s!c ai cumparat !vScut", szTag );
				give_item( id, "weapon_knife" )
				give_item( id, "weapon_shield")
				g_cranii[id] -= 15
				HasChoosed[ id ] = true
				return 1;
			}
		}
		case 7:
		{
			new iCranii = g_cranii[id] - 25;
			
			if ( iCranii < 0 ) {
				
				ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
				return 1;
			}
			
			else {
				ColorChat ( id, "!v%s!c Ai cumparat !vAcces la Microfon", szTag );
				g_cranii[id] -= 25
				HasChoosed[ id ] = true
				return 1;
			}
		}
	}
	
	menu_destroy(menu);
	
	return 1;
}
public Capacitate(id)
{
	new menu = menu_create("\rMagazin pentru Detinuti \wpe Cranii!", "CapacitateHandler");
	
	menu_additem(menu, "Gravitate - 16 Cranii", "1");
	menu_additem(menu, "Viteza - 15 Cranii", "2");
	menu_additem(menu, "255 Vita - 14 Cranii", "3");
	menu_additem(menu, "255 Armura - 15 Cranii", "4");
	
	menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
	menu_display ( id, menu, 0 );
}
public CapacitateHandler(id, menu, item) {

	if( HasChoosed[ id ] ) {
		ColorChat ( id, "!v%s!c Ai folosit runda aceasta !vShop-ul!c !", szTag );
		return 1;
	}
	if(item < 0)
		return 0;
	
	if( item == MENU_EXIT )
	{
		return 1;
	}
	
	new data [ 6 ], szName [ 64 ];
	new access, callback;
	menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
	new key = str_to_num ( data );
	
	switch(key)
	{
		
		case 1:
		{
			new iCranii = g_cranii[id] - 16;
			
			if ( iCranii < 0 ) {
				
				ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
				return 1;
			}
			
			else {
				ColorChat ( id, "!v%s!c Ai cumparat !vGravitate", szTag);
				set_user_gravity (id, 0.5)
				Gravity[id] = 1
				g_cranii[id] -= 16
				HasChoosed[ id ] = true
				return 1;
			}
		}
		case 2:
		{
			new iCranii = g_cranii[id] - 15;
			
			if ( iCranii < 0 ) {
				
				ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
				return 1;
			}
			
			else {
				ColorChat ( id, "!v%s!c Ai cumparat !vViteza", szTag);
				set_user_maxspeed(id, 500.0)
				Speed[id] = 1
				g_cranii[id] -= 15
				HasChoosed[ id ] = true
				return 1;
			}
		}
		case 3:
		{
			new iCranii = g_cranii[id] - 14;
			
			if ( iCranii < 0 ) {
				
				ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
				return 1;
			}
			
			else {
				ColorChat ( id, "!v%s!c Ai cumparat !v255 Viata", szTag );
				set_user_health (id, 255)
				g_cranii[id] -= 14
				HasChoosed[ id ] = true
				return 1;
			}
		}
		case 4:
		{
			new iCranii = g_cranii[id] - 15;
			
			if ( iCranii < 0 ) {
				
				ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
				return 1;
			}
			
			else {
				ColorChat ( id, "!v%s!c Ai cumparat !v255 Armura", szTag);
				set_user_armor (id, 255)
				g_cranii[id] -= 15
				HasChoosed[ id ] = true
				return 1;
			}
		}
	}
	
	menu_destroy(menu);
	
	return 1;
}
public Armament(id)
{
	new menu = menu_create("\rMagazin pentru Detinuti \wpe Cranii!", "ArmamentHandler");
	
	menu_additem(menu, "Glock \r[20 Gloante] \w- 20 Cranii", "1");
	menu_additem(menu, "TmP \r[30 Gloante] \w- 30 Cranii", "2");
	menu_additem(menu, "Deagle \r[7 Gloante] \w- 25 Cranii", "3");
	
	menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
	menu_display ( id, menu, 0 );
}
public ArmamentHandler(id, menu, item) {

	if( HasChoosed[ id ] ) {
		ColorChat ( id, "!v%s!c Ai folosit runda aceasta !vShop-ul!c !", szTag );
		return 1;
	}
	if(item < 0)
		return 0;
	
	if( item == MENU_EXIT )
	{
		return 1;
	}
	
	new data [ 6 ], szName [ 64 ];
	new access, callback;
	menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
	new key = str_to_num ( data );
	
	switch(key)
	{
		
		case 1:
		{
			new iCranii = g_cranii[id] - 20;
			
			if ( iCranii < 0 ) {
				
				ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
				return 1;
			}
			
			else {
				ColorChat ( id, "!v%s!c ai cumparat !vGlock", szTag);
				give_item( id, "weapon_glock")
				g_cranii[id] -= 20
				HasChoosed[ id ] = true
				return 1;
			}
		}
		case 2:
		{
			new iCranii = g_cranii[id] -30;
			
			if ( iCranii < 0 ) {
				
				ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
				return 1;
			}
			
			else {
				ColorChat ( id, "!v%s!c ai cumparat !vTmP", szTag);
				give_item( id, "weapon_tmp")
				g_cranii[id] -= 30
				HasChoosed[ id ] = true
				return 1;
			}
		}
		case 3:
		{
			new iCranii = g_cranii[id] - 25;
			
			if ( iCranii < 0 ) {
				
				ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
				return 1;
			}
			
			else {
				ColorChat ( 0, "!v%s!c ai cumparat !vDeagle", szTag);
				give_item( id, "weapon_deagle")
				g_cranii[id] -= 25
				HasChoosed[ id ] = true
				return 1;
			}
		}
	}
	
	menu_destroy(menu);
	
	return 1;
}
public MenuCranii(id)
{	
	if (!is_user_admin(id))
	{
		ColorChat(id, "!v%s!c Nu ai acces la aceasta comanda", szTag )
		return PLUGIN_HANDLED
	}
	
	new menu = menu_create("\rCranii Manager", "CraniiHandler");
	
	menu_additem(menu, "Give Cranii", "1")
	menu_additem(menu, "Take Cranii", "2")
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
	menu_display(id, menu, 0)
	return PLUGIN_HANDLED
}
public CraniiHandler(id, menu, item)
{
	
	if (item == MENU_EXIT)
	{
		menu_destroy(menu)
		return PLUGIN_HANDLED
	}
	
	new Data[6], Name[64]
	new Access, Callback
	
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, Callback)
	
	new Key = str_to_num(Data)
	
	switch (Key)
	{
		case 1:
		{	
			give[id] = 1
			take[id] = 0	
			Choose(id)
		}
		case 2: 
		{	
			take[id] = 1
			give[id] = 0
			Choose(id)
		}
	}
	
	menu_destroy(menu)	
	return PLUGIN_HANDLED
}
public Choose(id)
{
	static opcion[64]
	
	
	new iMenu = menu_create("\rChoose The Player", "cantitate")
	
	new players[32], pnum, tempid
	new szName[32], szTempid[10]
	
	get_players(players, pnum, "a")
	
	for( new i; i<pnum; i++ )
	{
		tempid = players
		
		get_user_name(tempid, szName, 31)
		num_to_str(tempid, szTempid, 9)
		
		formatex(opcion, charsmax(opcion), "\w%s \rCranii [ %d ]", szName, g_cranii[tempid])
		menu_additem(iMenu, opcion, szTempid, 0)
	}
	
	menu_display(id, iMenu)
	return PLUGIN_HANDLED
}
public cantitate(id, menu, item)
{
	if( item == MENU_EXIT )
	{
		menu_destroy(menu)
		return PLUGIN_HANDLED
	}
	
	new Data[6], Name[64]
	new Access, Callback
	menu_item_getinfo(menu, item, Access, Data,5, Name, 63, Callback)
	
	new tempid = str_to_num(Data)
	
	gidPlayer[id] = tempid
	client_cmd(id, "messagemode Cantitate")
	
	menu_destroy(menu)
	return PLUGIN_HANDLED
}
public player(id)
{
	new say[300]
	read_args(say, charsmax(say))
	
	remove_quotes(say)
	
	if(!is_str_num(say) || equal(say, ""))
		return PLUGIN_HANDLED
	
	cranii(id, say)    
	
	return PLUGIN_CONTINUE
}
cranii(id, say[]) {
	new amount = str_to_num(say)
	new victim = gidPlayer[id]
	
	new vname[32]
	
	if(victim > 0)
	{
		get_user_name(victim, vname, 31)
		
		if(give[id])
		{
			if(amount > get_pcvar_num(g_maxcranii))
			{
				g_cranii[victim] = get_pcvar_num(g_maxcranii)
			}
			else
			{
				g_cranii[victim] = g_cranii[victim] + amount
			}
			ColorChat(0, "!v[JB Shop] !eAdmin !cgive !v%d !cCranii To !e%s ", amount, vname)
		}
		if(take[id])
		{
			if(amount > g_cranii[victim])
			{
				g_cranii[victim] = 0
				ColorChat(0, "!v[JB Shop]JailBreak: !eAdmin !ctake all !eCranii From !e%s", vname)
			}
			else 
			{
				g_cranii[victim] = g_cranii[victim] - amount
				ColorChat(0, "!v[JB Shop]JailBreak: !eAdmin !ctake !v%d !cCranii From !e%s", amount, vname)
			}
			
		}		
	}
	
	return PLUGIN_HANDLED
} 
public FwdTakeDamage(victim, inflictor, attacker, Float:damage, damage_bits)
{
	
	if (is_valid_player(attacker) && get_user_weapon(attacker) == CSW_KNIFE)	
	{
		switch(get_user_team(attacker))
		{
			case 1:
			{
				if(Machete[attacker])
				{    	
					SetHamParamFloat(4, get_pcvar_float(fMachete))
					
					if(get_pdata_int(victim, 75) == HIT_HEAD)
					{
						SetHamParamFloat(4, get_pcvar_float(fMachete2))
					}
				}
				
				if(ChainSaw[attacker])
				{    
					SetHamParamFloat(4, get_pcvar_float(fChainSaw))
				}
			}
			case 2:
			{
				if(Electro[attacker])
				{    
					SetHamParamFloat(4, get_pcvar_float(fElectro))
					
					if(get_pdata_int(victim, 75) == HIT_HEAD)
					{
						SetHamParamFloat(4, get_pcvar_float(fElectro2))
					}
				}
			}
		}
	}
	return HAM_HANDLED
} 
public fw_player_killed(victim, attacker, shouldgib)
{
	if(get_user_team(attacker) == 1)
	{
		g_cranii[attacker] += get_pcvar_num(g_killcranii) 
		
		if(get_pdata_int(victim, 75) == HIT_HEAD)
		{
			g_cranii[attacker] += get_pcvar_num(g_killhscranii)
		}
	}
}
public CurrentWeapon(id)
{
	new szWeapon = get_user_weapon ( id );
	
	switch (get_user_team(id))
	{
		case 1:
		{
			if(Speed[id])
			{
				set_user_maxspeed(id, 500.0)
			}
			if(Gravity[id])
			{
				set_user_gravity(id, 5.0)
			}
			if(Machete[id] && szWeapon == CSW_KNIFE)
			{
					set_pev(id, pev_viewmodel2, MacheteModel)
					set_pev(id, pev_weaponmodel2, MacheteModel2)
			}
			if(ChainSaw[id] && szWeapon == CSW_KNIFE)
			{
					set_pev(id, pev_viewmodel2, ChainSawModel)
					set_pev(id, pev_weaponmodel2, ChainSawModel2)
			}
		}
		case 2:
		{
			if(Electro[id] && szWeapon == CSW_KNIFE)
			{
				set_pev(id, pev_viewmodel2, ElectroModel)
				set_pev(id, pev_weaponmodel2, ElectroModel2)
			}
		}
	}
	return PLUGIN_CONTINUE 
}
stock ColorChat(const id, const input[], any:...) {
	new count = 1, players[32];
	static msg[191];
	vformat(msg, 190, input, 3);
	
	replace_all(msg, 190, "!v", "^4");
	replace_all(msg, 190, "!c", "^1");
	replace_all(msg, 190, "!e", "^3");
	
	if(id) players[0] = id;
	else get_players(players, count, "ch"); {
		for(new i = 0; i < count; i++) {
			if(is_user_connected(players)) {
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
				write_byte(players);
				write_string(msg);
				message_end();
			}
		}
	} 
}


Sper sa nu-l vad maine poimaine pe alte forumuri cu alt autor ! Pentru ca este ultima data cand am sa mai fac ceva dificil pentru voi !
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28 Oct 2013, 22:04

Pe langa ca se poate optimiza mult, mult de tot, de ce folosesti amandoua verificarile astea in handlere la meniuri?

Code: Select all

if(item < 0)
	return 0;
	
if( item == MENU_EXIT )
{
	return 1;
}
MENU_EXIT este -3, deci oricum nu o sa ajunga la al doilea if daca itemul e MENU_EXIT.
Imagination is more important than knowledge.
Knowledge is limited - Imagination encircles the world.
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