Cand se gata runda la furien si n-am murit next sa il mai am si daca am murit sa nu-l mai am.
- | Afiseaza codul
#include < amxmodx > #include < amxmisc> #include < engine > #include < cstrike > #include < hamsandwich > #include < fakemeta > #include < fakemeta_util > #include < CC_ColorChat > #include < fun > #include < fcs > #define PLUGIN "Furien Shop" #define VERSION "0.0.4" #define AUTHOR "DaNe+Modificat/Fixat de vladu888" new bool:have_superknife[33]; new bool:have_goldenak[33] new bool:have_super_black[33] new have_superknife_v_model [ 66 ] = "models/shop/v_super_cutit2.mdl" new have_goldenak_v_model [ 66 ] = "models/shop/v_goldenak.mdl" new have_super_black_v_model [ 66 ] = "models/shop/v_dragonclaws.mdl" public plugin_init() { register_plugin(PLUGIN, VERSION, "DaNe"); register_clcmd("say /shop", "FurienShop", 0); register_clcmd("say shop", "FurienShop", 0); register_clcmd("say_team /shop", "FurienShop", 0); register_clcmd("say_team shop", "FurienShop", 0); register_event ( "CurWeapon", "CurrentWeapon", "be", "1=1" ); RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage" ); RegisterHam ( Ham_Spawn, "player", "Spawn", 1 ); } public plugin_precache ( ) { precache_model ( have_superknife_v_model ); precache_model ( have_goldenak_v_model ); precache_model ( have_super_black_v_model ); } public Spawn ( id ) { have_superknife [ id ] = false; have_goldenak [ id ] = false; have_super_black [ id ] = false; } public CurrentWeapon ( id ) { if ( have_superknife [ id ] && get_user_weapon ( id ) == CSW_KNIFE ) { set_pev ( id, pev_viewmodel2, have_superknife_v_model ); } if ( have_goldenak [ id ] && get_user_weapon ( id ) == CSW_AK47 ) { set_pev ( id, pev_viewmodel2, have_goldenak_v_model ); } if ( have_super_black [ id ] && get_user_weapon ( id ) == CSW_KNIFE ) { set_pev ( id, pev_viewmodel2, have_super_black_v_model ); } } public FurienShop ( id ) { if (get_user_team(id) == 1 ) { set_task( 0.1, "ShowFurien", id ); } if (get_user_team (id ) == 2 ) { set_task( 0.1, "ShowAntiFurien", id ); } } public ShowAntiFurien(id, level, cid) { new menu = menu_create( "\rAnti\w-\rFurien \yBuying", "antifurienhandler"); menu_additem(menu, "\rGolden AK47 \y- \w[ \r10Credite ]", "1", 0); menu_additem(menu, "\yDefuse \rKIT \y- \w[ \r300 \y$ ]", "2", 0); menu_additem(menu, "\y50 \rHP \y- \w[ \r3 Credite ]", "3", 0); menu_additem(menu, "\y50 \rAP \y- \w[ \r1 Credit ]", "4", 0); menu_additem(menu, "\yHE \rGrenade \y- \w[ \r3 Credite]", "5", 0); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0); } public ShowFurien(id, level, cid) { new menu = menu_create( "\rFurien \yBuying", "furienhandler"); menu_additem(menu, "\rSuper Knife \y- \w[ \r15 Credite ]", "0", 0); menu_additem(menu, "\yHE \rGrenade \y- \w[ \r3 Credite ]", "1", 0); menu_additem(menu, "\y50 \rHP \y- \w[ \r4 Credite ]", "2", 0); menu_additem(menu, "\y100 \rAP \y- \w[ \r1 Credit ]", "3", 0); menu_additem(menu, "\yKiller Pack \y- \w[ \r 25 Credite ]", "4", 0); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0); } public furienhandler (id, menu, item, level, cid) { if( item == MENU_EXIT ) { return 1; } new data[6], szName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback); new key = str_to_num(data); switch(key) { case 0: { new iCredits = fcs_get_user_credits ( id ) - 15; if( iCredits < 0 ) { ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03Nu ai destui bani!"); return 1; } else { have_superknife[ id ] = true; CurrentWeapon( id ); fcs_set_user_credits( id, iCredits ); ColorChat( id, GREEN, "^x01[ ^x04 FurienShop^x01 ]^x03 Ai cumparat ^x01SuperKnife!"); return 1; } } case 1: { new iCredits = fcs_get_user_credits ( id ) - 3; if( iCredits < 0 ) { ColorChat( id, GREEN, "^x01[ ^x04 FurienShop^x01 ]^x03 Nu ai destui bani!"); return 1; } else { give_item ( id, "weapon_hegrenade" ); CurrentWeapon( id ); fcs_set_user_credits( id, iCredits ); ColorChat( id, GREEN, "^x01[ ^x04 FurienShop^x01 ]^x03 Ai cumparat ^x01HeGrenade!"); return 1; } } case 2: { new iCredits = fcs_get_user_credits ( id ) - 4; if( iCredits < 0 ) { ColorChat( id, GREEN, "^x01[ ^x04 FurienShop^x01 ]^x03 Nu ai destui bani !"); return 1; } else { new Health = get_user_health ( id ); if ( Health <= 250 ) { set_user_health ( id, get_user_health ( id ) + 50 ); fcs_set_user_credits( id, iCredits ); ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03Ai cumparat ^x0150 HP!"); return 1; } } } case 3: { new iCredits = fcs_get_user_credits ( id ) - 1; if( iCredits < 0 ) { ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03 Nu ai destui bani"); return 1; } else { new Armor = get_user_armor ( id ); if ( Armor <= 200 ) { set_user_armor( id, get_user_armor ( id ) + 100 ); fcs_set_user_credits( id, iCredits ); ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03 Ai cumparat 100 AP!"); return 1; } } } case 4: { new iCredits = fcs_get_user_credits ( id ) - 25; if( iCredits < 0 ) { ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03 Nu ai destui bani!"); return 1; } else { new Health = get_user_health ( id ); if ( Health <= 200 ) { set_user_health( id, get_user_health ( id ) + 255 ); set_user_armor( id, get_user_armor ( id ) + 255 ); give_item ( id, "weapon_hegrenade" ); cs_set_user_bpammo( id, CSW_HEGRENADE, 3 ) have_super_black[ id ] = true; fcs_set_user_credits( id, iCredits ); ColorChat( id, GREEN, "^x01[ ^x04 FurienShop^x01 ]^x03 Ai cumparat ^x01 Killer Pack!"); set_hudmessage(255, 255, 0, 0.05, 0.45, 1, 0.0, 5.0, 1.0, 1.0, -1) show_hudmessage(id, "Un Furien a luat Killer Pack!") return 1; } } } } menu_destroy(menu); return 1; } public antifurienhandler(id, menu, item, level, cid) { if( item == MENU_EXIT ) { return 1; } new data[6], szName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback); new key = str_to_num(data); switch(key) { case 1: { new iCredits = fcs_get_user_credits ( id ) - 10; if( iCredits < 0 ) { ColorChat( id, GREEN, "^x01[ ^x04 FurienShop^x01 ]^x03 Nu ai destui bani!"); return 1; } else { have_goldenak[ id ] = true; give_item ( id, "weapon_ak47" ); cs_set_user_bpammo( id, CSW_AK47, 250 ) CurrentWeapon( id ); fcs_set_user_credits( id, iCredits ); ColorChat( id, GREEN, "^x01[ ^x04 FurienShop^x01 ]^x03 Ai cumparat ^x01GoldenAk!"); return 1; } } case 2: { new iMoney = cs_get_user_money ( id ) - 300; if( iMoney < 0 ) { ColorChat( id, GREEN, "^x01[ ^x04FurienShop^x01 ]^x03 Nu ai destui bani!"); return 1; } else { fm_give_item ( id, "item_thighpack" ); cs_set_user_money(id, cs_get_user_money(id) - 300); ColorChat( id, GREEN, "^x01[ ^x04 FurienShop^x01 ]^x03 Ai cumparat ^x01DefuseKit!"); return 1; } } case 3: { new iCredits = fcs_get_user_credits ( id ) - 3; if( iCredits < 0 ) { ColorChat( id, GREEN, "^x01[ ^x04 FurienShop^x01 ]^x03 Nu ai destui bani !"); return 1; } else { new Health = get_user_health ( id ); if ( Health <= 250 ) { fm_set_user_health ( id, get_user_health ( id ) + 50 ); fcs_set_user_credits( id, iCredits ); ColorChat( id, GREEN, "^x01[ ^x04 FurienShop^x01 ]^x03 Ai cumparat ^x0150 HP!"); return 1; } } } case 4: { new iCredits = fcs_get_user_credits ( id ) - 1; if( iCredits < 0 ) { ColorChat( id, GREEN, "^x01[ ^x04 FurienShop^x01 ]^x03 Nu ai destui bani"); return 1; } else { new Armor = get_user_armor ( id ); if ( Armor <= 300 ) { fm_set_user_armor( id, get_user_armor ( id ) + 50 ); fcs_set_user_credits( id, iCredits ); ColorChat( id, GREEN, "^x01[ ^x04 FurienShop^x01 ]^x03 Ai cumparat 50 AP!"); return 1; } } } case 5: { new iCredits = fcs_get_user_credits ( id ) - 3; if( iCredits < 0 ) { ColorChat( id, GREEN, "^x01[ ^x04 FurienShop^x01 ]^x03 Nu ai destui bani!"); return 1; } else { give_item ( id, "weapon_hegrenade" ); CurrentWeapon( id ); fcs_set_user_credits( id, iCredits ); ColorChat( id, GREEN, "^x01[ ^x04 FurienShop^x01 ]^x03 Ai cumparat ^x01HeGrenade!"); return 1; } } } menu_destroy(menu); return 1; } public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) { if( iInflictor == iAttacker && have_superknife [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } if( iInflictor == iAttacker && have_super_black [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_KNIFE && cs_get_user_team( iAttacker ) == CS_TEAM_T ) { SetHamParamFloat( 4, fDamage * 3.0); return HAM_HANDLED; } if( iInflictor == iAttacker && have_goldenak [ iAttacker ] && is_user_alive( iAttacker ) && get_user_weapon( iAttacker ) == CSW_AK47 && cs_get_user_team( iAttacker ) == CS_TEAM_CT ) { SetHamParamFloat( 4, fDamage * 2.0); return HAM_HANDLED; } return PLUGIN_CONTINUE; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1048\\ f0\\ fs16 \n\\ par } */