Si am o intrebare sa nu mearga gagul ca am pluginul warmuppro.amxx ?
- | Afiseaza codul
#include <amxmodx> #include <amxmisc> #define ACCESS ADMIN_KICK #define WORDS 64 #define SWEAR_GAGMINUTES 3 #define SHOW new const tag[] = "[Gag]"; new const g_FileName[] = "gag_words.ini"; new bool:g_Gaged[ 33 ], g_GagTime[ 33 ], bool:g_SwearGag[ 33 ], bool:g_CmdGag[ 33 ], bool:g_NameChanged[33]; new g_reason[ 32 ], g_admin[ 32 ], g_name[ 33 ][ 32 ]; new g_WordsFile[ 128 ]; new g_Words[ WORDS ][ 32 ], g_Count, g_Len; new point, g_msgsaytext; new toggle_tag public plugin_init() { register_plugin("Advance Gag", "2.1", "anakin_cstrike/ update -B1ng0-") register_concmd( "amx_gag", "gag_cmd", ACCESS,"- <nume> <minute> <motiv> - Da gag jucatorului" ); register_concmd( "amx_ungag", "ungag_cmd", ACCESS, "- <nume> - Scoate gagul" ); register_clcmd( "say", "check" ); register_clcmd( "say_team", "check" ); toggle_tag = register_cvar( "gag_tag", "0" ); point = get_cvar_pointer( "amx_show_activity" ); g_msgsaytext = get_user_msgid( "SayText" ); } public plugin_cfg() { static dir[ 64 ]; get_localinfo( "amxx_configsdir", dir, 63 ); formatex( g_WordsFile , 127 , "%s/%s" , dir, g_FileName ); if( !file_exists( g_WordsFile ) ) write_file( g_WordsFile, "[Gag Words]", -1 ); new Len; while( g_Count < WORDS && read_file( g_WordsFile, g_Count ,g_Words[ g_Count ][ 1 ], 30, Len ) ) { g_Words[ g_Count ][ 0 ] = Len; g_Count++; } } public gag_cmd( id, level, cid ) { if( !cmd_access( id, level, cid, 4 ) ) return PLUGIN_HANDLED; new arg[ 32 ], arg2[ 6 ], reason[ 32 ]; new name[ 32 ], namet[ 32 ]; new minutes; read_argv(1, arg, 31) new player = cmd_target(id, arg, 9) if (!player) return PLUGIN_HANDLED read_argv( 1, arg, sizeof arg - 1 ); read_argv( 2, arg2, sizeof arg2 - 1 ); read_argv( 3, reason, sizeof reason - 1 ); get_user_name( id, name, 31 ); copy( g_admin, 31, name ); copy( g_reason, 31, reason ); remove_quotes( reason ); minutes = str_to_num( arg2 ); new target = cmd_target( id, arg, 10 ); if( !target) return PLUGIN_HANDLED; if( g_Gaged[ target ] ) { console_print( id, "Jucatorul are deja gag!" ); return PLUGIN_HANDLED; } get_user_name( target, namet, 31 ); copy( g_name[ target ], 31, namet ); g_CmdGag[ target ] = true; g_Gaged[target] = true; g_GagTime[ target ] = minutes; print( 0, "^x04[FelixPeNeT] %s:^x01 Gag jucatorul^x03 %s^x01 pentru^x03 [%d]^x01 minut(e). Motiv:^x03 %s",get_pcvar_num( point ) == 2 ? name : "", namet, minutes, reason ); if( get_pcvar_num( toggle_tag ) == 1 ) { new Buffer[ 64 ]; formatex( Buffer, sizeof Buffer - 1, "%s %s", tag, namet ); g_NameChanged[ target ] = true; client_cmd( target, "name ^"%s^"",Buffer ); } set_task( 60.0, "count", target + 123, _, _, "b" ); return PLUGIN_HANDLED; } public ungag_cmd( id,level, cid ) { if( !cmd_access( id, level, cid, 2 ) ) return PLUGIN_HANDLED; new arg[ 32 ], reason[ 32 ], name[ 32 ]; read_argv( 1, arg, sizeof arg - 1 ); read_argv( 2, reason, sizeof reason - 1 ); get_user_name( id, name, sizeof name - 1 ); remove_quotes( reason ); new target = cmd_target( id, arg, 11 ); if( !target ) return PLUGIN_HANDLED; new namet[ 32 ]; get_user_name( target, namet, sizeof namet - 1 ); if( !g_Gaged[ target ] ) { console_print( id, "Jucatorul %s nu are gag.", namet ); return PLUGIN_HANDLED; } g_Gaged[ target ] = false; g_SwearGag[ target ] = false; if( g_NameChanged[ target ] ) client_cmd( target, "name ^"%s^"", g_name[ target ] ); g_NameChanged[ target ] = false; remove_task( target + 123 ); print( 0, "^x04[FelixPeNeT] %s:^x01 UnGag jucatorul^x03 %s",get_pcvar_num( point ) == 2 ? name : "", namet ); return PLUGIN_HANDLED; } public count( task ) { new index = task - 123; if( !is_user_connected( index ) ) return 0; g_GagTime[index] -= 1; if( g_GagTime[ index ] <= 0 ) { remove_task( index + 123 ); print( index, "Ai primit UnGag cu succes!" ); g_Gaged[ index ] = false; if( g_NameChanged[ index ] ) client_cmd( index, "name ^"%s^"", g_name[ index ] ); return 0; } return 1; } public check( id ) { new said[ 192 ]; read_args( said, sizeof said - 1 ); if( !strlen( said ) ) return PLUGIN_CONTINUE; if( g_Gaged[ id ] ) { if( g_CmdGag[ id ] ) { print( id,"Ai primit gag de la: %s. Au mai ramas %d minut(e)" ,g_admin, g_GagTime[ id ], g_GagTime[ id ] == 1 ? "" : "s" ); print( id,"Motivul Gagului: %s", g_reason ); return PLUGIN_HANDLED; } else if( g_SwearGag[ id ] ) { print( id, "Ai gag pentru limbaj vulgar sau reclama.") print( id, "Au mai ramas %d minut(e)", g_GagTime[ id ], g_GagTime[ id ] == 1 ? "" : "s" ); return PLUGIN_HANDLED; } } else { new bool:g_Sweared, i, pos; for( i = 0; i < g_Count; ++i ) { if( ( pos = containi( said, g_Words[ i ][ 1 ] ) ) != -1 ) { g_Len = g_Words[ i ][ 0 ]; while( g_Len-- ) said[ pos++ ] = '*'; g_Sweared = true; continue; } } if( g_Sweared ) { new cmd[ 32 ], name[ 32 ]; get_user_name( id, name, sizeof name - 1 ); read_argv( 0, cmd, sizeof cmd - 1 ); copy( g_name[ id ], 31, name ); engclient_cmd( id, cmd, said ); g_Gaged[ id ] = true; g_CmdGag[ id ] = false; if( get_pcvar_num( toggle_tag ) == 1 ) { new Buffer[ 64 ]; formatex( Buffer, sizeof Buffer - 1, "%s %s", tag, name ); g_NameChanged[ id ] = true; client_cmd( id, "name ^"%s^"", Buffer) ; } g_SwearGag[ id ] = true; g_GagTime[ id ] = SWEAR_GAGMINUTES; print( id, "Ai gag pentru limbaj vulgar sau reclama." ); set_task( 60.0, "count",id+123,_,_,"b"); return PLUGIN_HANDLED; } } return PLUGIN_CONTINUE; } public client_disconnect(id) { if(g_Gaged[id]) { new Nick[32],Authid[35],usrip[32] get_user_name(id,Nick,31) get_user_ip(id,usrip,31); get_user_authid(id,Authid,34) print(0, "^x04[FelixPeNeT]^x01 Jucatorul cu gag^x03 %s^x01[IP:^x03 %s^x01] a parasit serverul.",Nick,usrip) g_Gaged[ id ] = false; g_SwearGag[ id ] = false; remove_task( id ); } } print( id, const message[ ], { Float, Sql, Result, _ }:... ) { new Buffer[ 128 ], Buffer2[ 128 ]; formatex( Buffer2, sizeof Buffer2 - 1, "%s", message ); vformat( Buffer, sizeof Buffer - 1, Buffer2, 3 ); if( id ) { message_begin( MSG_ONE, g_msgsaytext, _,id ); write_byte( id ); write_string( Buffer) ; message_end(); } else { new players[ 32 ], index, num, i; get_players( players, num, "ch" ); for( i = 0; i < num; i++ ) { index = players[ i ]; if( !is_user_connected( index ) ) continue; message_begin( MSG_ONE, g_msgsaytext, _, index ); write_byte( index ); write_string( Buffer ); message_end(); } } }