Cerere plugin vip

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Daca doriti sa vi se modifice un plugin, va rugam postati aici .
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mixatu
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08 Dec 2013, 19:26

DnD. Gold wrote:
GhosT *** wrote:O sa incerc eu sa ti-l fac :)) ! Revin cu edit sa iti zic daca imi reuseste :D
=)))) =))) Esti bolnav?
Exista un astfel de plugin pe NET. Ce faci tu, modifici autorul? =)))
ON: Cauta pe NET ca exista. Eu nu pot sa til dau ca sunt pe Telefon.
Ba copile la tine totu se gaseste pe net. Ce esti asa iritant? Nu ai nici o luna de cand esti inscris pe forum si deja incepi sa critici? Care e problema ta? Omu a vrut sa il ajute, tu ce te bagi? Daca se gaseste pe net de ce nu postezi tu sa il ajuti pe baiat? Ce esti asa ****? Te crezi vreun zmeu pe forumu asta? Pe toti ii critici. Las-o mai usor ca ne iriti ;))

ON: Poftim -> http://www.extreamcs.com/forum/pluginur ... 91910.html
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GhosT ***
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08 Dec 2013, 19:59

Skkyler wrote:Am observat niste buguri:
-cand ma teleportez raman blocat
-cand iau teleportu imi da si he-uri
-nu merge Godmodeu (nu e bindat pe nici o tasta)
-cand intru imi da toate beneficiile..adica imi da si hp si no.recoil si teleport si he-uri
Sper ca poti sa le rezolvi..
God mode nu are bind , cand l-ai selectat ti s-a si activat pentru 3 secunde ..
Cand intri pe server primesti toate beneficiile? [ He , Hp , teleport ]
Skkyler
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08 Dec 2013, 20:35

Da si cand ma teleportez ma blochez...
Daca poti sa le rezolvi..
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GhosT ***
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08 Dec 2013, 20:42

Skkyler wrote:Da si cand ma teleportez ma blochez...
Daca poti sa le rezolvi..
Le-as putea rezolva daca nu ar fi cu he la 10 sec si cu teleportu reactivare :-" 8-|

Asa nu prea am idee de la ce este .. Daca ar vrea cineva sa rezolve pluginul ar fi super xD
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YONTU
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10 Dec 2013, 17:13

plugin | Afiseaza codul
#include < amxmodx >
#include < hamsandwich >
#include < cstrike >
#include < xs >
#include < fun >
#include < fakemeta >
#include < CC_ColorChat >
#include < csx >
//#include < dhudmessage >

//#pragma tabsize 1
#pragma semicolon 1

#define PLUGIN "VIP Menu"
#define VERSION "0.0.1"

#define ACCESS_VIP ADMIN_LEVEL_H

// No Recoil
#define NO_UCLIP_WEAPONS_BITSUM ( ( 1<<CSW_HEGRENADE ) | ( 1<<CSW_SMOKEGRENADE ) | ( 1<<CSW_FLASHBANG ) | ( 1<<CSW_KNIFE ) | ( 1<<CSW_C4 ) )

// Teleport
#define FFADE_IN	 	0x0000
#define FFADE_OUT 	0x0001
#define FFADE_MODULATE	0x0002
#define FFADE_STAYOUT 	0x0004

// Cvar's
new g_iCvarFurienVipHasChosen,
	g_iCvarCooldownTeleport,
	g_iCvarTeleportRange,
	g_iCvarNoRecoil,
	g_iCvarGodmodeCountDown,
	g_iCvarGodmodeTime;

new const g_szTag[  ] = "[ Furien VIP Menu ]";
new const SOUND_BLINK[  ] = { "weapons/flashbang-1.wav" };

// Teleport
const UNIT_SEC = 0x1000;
const FFADE = 0x0000;
const NORECOIL_WPN_BS = ( ( 1<<2 ) | ( 1<<CSW_HEGRENADE ) | ( 1<<CSW_SMOKEGRENADE ) | ( 1<<CSW_FLASHBANG ) | ( 1<<CSW_KNIFE ) | ( 1<<CSW_C4 ) );

new g_iUserHasChossen[ 33 ];
new bool:g_bUserHasTeleport[ 33 ];
new bool:g_bUserHasNoRecoil[ 33 ];
new bool:g_bUserHasGodmode[ 33 ];
new bool:g_bUserHasHe[ 33 ];
new bool:g_bUserHasHe2[ 33 ];

new ShockWave, BlueFlare2;

new GodMode_Countdown[ 33 ];
new Teleport_Cooldown[ 33 ];
new Float:LastMessage[ 33 ];

new WpnName[ 32 ];
new Float:cl_pushangle[ 33 ][ 3 ];

public plugin_init(  ) {
	
	register_plugin( PLUGIN, VERSION, "YONTU" );

	register_clcmd( "teleport", "ClCmdUseTeleport" );
	register_clcmd( "godmode", "ClCmdUseGodmode" );

	register_clcmd( "say /vm", "ClCmdSayVipMenu" );
	register_clcmd( "say_team /vm", "ClCmdSayVipMenu" );
	
	register_event( "CurWeapon", "event_CurWeapon", "be", "1=1" );
	register_event( "CurWeapon", "CurWeapon2", "be", "1=1" );
	
	register_logevent( "fw_RoundStart", 2 , "1=Round_Start" );
	
	RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawnPost", 1 );
	
	g_iCvarFurienVipHasChosen = register_cvar( "f_vip_chose", "2" );	// DE CATE ORI SA ACCESE MENIUL
	g_iCvarCooldownTeleport = register_cvar( "f_vip_teleport_cooldown", "20" );
	g_iCvarTeleportRange = register_cvar( "f_vip_teleport_range", "123456789" );
	g_iCvarNoRecoil = register_cvar( "f_vip_norecoil", "0.0" );	// NO RECOIL pentru ARME
	g_iCvarGodmodeCountDown = register_cvar( "f_vip_godmode_cooldown", "20" );
	g_iCvarGodmodeTime = register_cvar( "f_vip_godmode_time", "10" );

	for( new i = 1; i <= CSW_P90; i++ ) {

		if( !( NORECOIL_WPN_BS & ( 1<<i ) ) && get_weaponname( i, WpnName, charsmax( WpnName ) ) ) {

			RegisterHam( Ham_Weapon_PrimaryAttack, WpnName, "fwd_primary_attack" );
			RegisterHam( Ham_Weapon_PrimaryAttack, WpnName, "fwd_primary_attack_post", 1 );
		}
	}
}

public plugin_precache( ) {
	
	ShockWave = precache_model( "sprites/shockwave.spr" );
	BlueFlare2 = precache_model( "sprites/blueflare2.spr" );
}

public client_putinserver( id ) {
	
	g_iUserHasChossen[ id ] = false;
	g_bUserHasTeleport[ id ] = false;
	g_bUserHasNoRecoil[ id ] = false;
	g_bUserHasGodmode[ id ] = false;
	g_bUserHasHe[ id ] = false;
	g_bUserHasHe2[ id ] = false;
}

public client_disconnect( id ) {
	
	g_iUserHasChossen[ id ] = false;
	g_bUserHasTeleport[ id ] = false;
	g_bUserHasNoRecoil[ id ] = false;
	g_bUserHasGodmode[ id ] = false;
	g_bUserHasHe[ id ] = false;
	g_bUserHasHe2[ id ] = false;
}

public fw_RoundStart(  ) {
	
	new szPlayers[ 32 ], iNum;
	get_players( szPlayers, iNum, "p" );
	
	for( new i = 0; i < iNum; i++)  {
		
		g_iUserHasChossen[ szPlayers[ i ] ] = false;
		g_bUserHasTeleport[ szPlayers[ i ] ] = false;
		g_bUserHasNoRecoil[ szPlayers[ i ] ] = false;
		g_bUserHasGodmode[ szPlayers[ i ] ] = false;
		g_bUserHasHe[ szPlayers[ i ] ] = false;
		g_bUserHasHe2[ szPlayers[ i ] ] = false;
	}
}

public Ham_PlayerSpawnPost( id ) {
	
	if( !is_user_alive( id ) || !is_user_connected( id ) )  return HAM_IGNORED;
	
	g_iUserHasChossen[ id ] = false;
	g_bUserHasTeleport[ id ] = false;
	g_bUserHasNoRecoil[ id ] = false;
	g_bUserHasGodmode[ id ] = false;
	g_bUserHasHe[ id ] = false;
	g_bUserHasHe2[ id ] = false;
	
	return HAM_IGNORED;
}

public ClCmdSayVipMenu( id )
{
	if( is_user_alive( id ) || !is_user_alive( id ) && get_user_flags( id ) & ACCESS_VIP )
	{
		if( g_iUserHasChossen[ id ] >= get_pcvar_num( g_iCvarFurienVipHasChosen ) )
		{
			set_hudmessage( random( 255 ), random( 255 ), random( 255 ), -1.0, 0.2, 1, 6.0, 5.0 );
			show_hudmessage( id, "Ai folosit deja meniul de %d ori !", get_pcvar_num( g_iCvarFurienVipHasChosen ) );
			return 1;
		}
		
		if( get_user_team( id ) == 1 ) {
			
			set_task( 0.1, "ShowFurienVipMenu", id );
		}
		
		if( get_user_team( id ) == 2 ) {
			
			set_task( 0.1, "ShowAfVipMenu", id );
		}
	}
	
	else {
		
		ColorChat( id, GREEN, "%s^x01 Nu esti membru^x03 VIP^x01. Doneaza !!!", g_szTag );
	}
	
	return 1;
	
}

public ShowFurienVipMenu( id ) {    
	
	new szMenu = menu_create( "\rFurien \yV\rI\wP\r Menu", "FurienMenuGiver" );
		
	menu_additem( szMenu, "\y255\w HP\r &\y 255\w AP", "1" );
	menu_additem( szMenu, "\yHe Grenade\w(\r 5 sec\w )", "2" );
	menu_additem( szMenu, "\yGodmode\w(\r 20 sec\w )", "2" );
	
	menu_display( id, szMenu, 0 );
	
	return 0;
}

public ShowAfVipMenu( id ) { 
	
	new szMenu = menu_create( "\rFurien \yV\rI\wP\r Menu", "AfMenuGiver" );
		
	menu_additem( szMenu, "\y255\w HP\r &\y 255\w AP", "1" );
	menu_additem( szMenu, "\yHe Grenade\w(\r 10 sec\w )", "2" );
	menu_additem( szMenu, "\yNo Recoil", "3" );
	menu_additem( szMenu, "\yTeleport\w(\r 20 sec\w )", "2" );
	
	menu_display( id, szMenu, 0 );
	
	return 0;
}

public FurienMenuGiver( id, szMenu, item ) {
	
	if( item == MENU_EXIT ) {
		
		menu_destroy( szMenu );
		return PLUGIN_HANDLED;
	}
	
	new data[ 6 ], szName[ 64 ];
	new access, callback;
	menu_item_getinfo( szMenu, item, access, data, charsmax( data ), szName, charsmax( szName ), callback );
	
	new key = str_to_num( data );
	
	switch( key ) {
		
		// HP + AP
		case 1: {
			
			set_user_health( id, 250 );
			set_user_armor( id, 250 );
			
			ColorChat( id, GREEN, "%s^x01 Ti-ai ales^x03 250 HP^x01 &^x03 AP^x01!!!", g_szTag );
		}
		
		// HE GRENADE
		case 2: {
			
			ColorChat( id, GREEN, "%s^x01 Acum vei primi o grenada HE odata la^x03 5 secunde^x01 !", g_szTag );
					
			g_iUserHasChossen[ id ] = true;
			g_bUserHasHe2[ id ] = true;
		}

		// GODMODE
		case 3: {
			
			ColorChat( id, GREEN, "%s^x01 Acum poti deveni invincibil, apasand pe tasta^x03 V^x01 odata la^x03 20 secunde^x01 !", g_szTag );
			client_cmd( id, "bind v godmode" );		
			
			g_iUserHasChossen[ id ] = true;
			g_bUserHasGodmode[ id ] = true;
		}
	}
	
	menu_destroy( szMenu );
	return PLUGIN_HANDLED;
}

public HumansMenuGiver( id, szMenu, item ) {
	
	if( item == MENU_EXIT ) {
		
		menu_destroy( szMenu );
		return PLUGIN_HANDLED;
	}
	
	new data[ 6 ], szName[ 64 ];
	new access, callback;
	menu_item_getinfo( szMenu, item, access, data, charsmax( data ), szName, charsmax( szName ), callback );
	
	new key = str_to_num( data );
	
	switch( key ) {
		
		// HP + AP
		case 1: {
			
			set_user_health( id, 250 );
			set_user_armor( id, 250 );
			
			ColorChat( id, GREEN, "%s^x01 Ti-ai ales^x03 250 HP^x01 &^x03 AP^x01!!!", g_szTag );
		}
		
		// HE GRENADE
		case 2: {
			
			ColorChat( id, GREEN, "%s^x01 Acum vei primi o grenada HE odata la^x03 10 secunde^x01 !", g_szTag );
					
			g_iUserHasChossen[ id ] = true;
			g_bUserHasHe[ id ] = true;
		}
		
		// NO RECOIL
		case 3: {
			
			ColorChat( id, GREEN, "%s^x01 De acum inainte, tinta nu-ti va mai sari !", g_szTag );
					
			g_iUserHasChossen[ id ] = true;
			g_bUserHasNoRecoil[ id ] = true;
		}

		// TELEPORT
		case 4: {
			
			ColorChat( id, GREEN, "%s^x01 Acum te poti teleporta, apasand pe tasta^x03 X^x01 odata la^x03 20 secunde^x01 !", g_szTag );
			client_cmd( id, "bind x teleport" );
					
			g_iUserHasChossen[ id ] = true;
			g_bUserHasTeleport[ id ] = true;
		}
	}

	menu_destroy( szMenu );
	return PLUGIN_HANDLED;
}

// TELEPORT
public ClCmdUseTeleport( id ) {

	if( !is_user_alive( id ) || !g_bUserHasTeleport[ id ] )
		return PLUGIN_CONTINUE;
	
	if( Teleport_Cooldown[ id ] ) {

		ColorChat( id, TEAM_COLOR, "^x04%s^x01 Puterea iti va reveni in^x03 %d secunde^x01.", g_szTag, Teleport_Cooldown[ id ] );
		return PLUGIN_CONTINUE;
	}

	else if( teleport( id ) ) {

		emit_sound( id, CHAN_STATIC, SOUND_BLINK, 1.0, ATTN_NORM, 0, PITCH_NORM );
		remove_task( id );
		Teleport_Cooldown[ id ] = get_pcvar_num( g_iCvarCooldownTeleport );

		set_task( 1.0, "CountDown_Teleport", id, _, _, "b" );

		set_hudmessage( 0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11 );
		if( get_pcvar_num( g_iCvarCooldownTeleport ) != 1 ) {

			show_hudmessage( id, "Puterea iti va reveni in %d secunde.", get_pcvar_num( g_iCvarCooldownTeleport ) );
		}

		if( get_pcvar_num( g_iCvarTeleportRange ) == 1) {

			show_hudmessage( id, "Puterea iti va reveni in %d secunda.", get_pcvar_num( g_iCvarCooldownTeleport ) );
		}
	}

	else {

		ColorChat( id, TEAM_COLOR, "^x04%s^x03 Pozitia de teleportare nu e corecta.", g_szTag );
	}
	
	return PLUGIN_CONTINUE;
}

public CountDown_Teleport( id ) {

	if( !is_user_alive( id ) || !g_bUserHasTeleport[ id ] ) {

		remove_task( id );
		Teleport_Cooldown[ id ] = 0;
		return PLUGIN_HANDLED;
	}

	set_hudmessage( 0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11 );

	if( is_user_alive( id ) && Teleport_Cooldown[ id ] == 1 ) {

		Teleport_Cooldown[ id ] --;
		show_hudmessage( id, "Puterea iti va reveni in %d secunda.", Teleport_Cooldown[ id ] );
	}

	if( is_user_alive( id ) && Teleport_Cooldown[ id ] > 1 ) {

		Teleport_Cooldown[ id ] --;
		show_hudmessage( id, "Puterea iti va reveni in %d secunde.", Teleport_Cooldown[ id ] );
	}

	if( Teleport_Cooldown[ id ] <= 0 ) {

		show_hudmessage( id, "Ti-a revenit puterea !" );

		remove_task( id );
		Teleport_Cooldown[ id ] = 0;
	}

	return PLUGIN_HANDLED;
}

// GODMODE
public ClCmdUseGodmode( id ) {
    
	if( !is_user_alive( id ) || !g_bUserHasGodmode[ id ] )
		return PLUGIN_CONTINUE;

	if( GodMode_Countdown[ id ] && LastMessage[ id ] < get_gametime(  ) ) {
        
		LastMessage[ id ] = get_gametime(  ) + 1.0;
	}
    
	else if ( godmode( id ) ) {
        
		GodMode_Countdown[ id ] = get_pcvar_num( g_iCvarGodmodeCountDown );
		CountDown_GodMode( id );
	}
	
	return PLUGIN_CONTINUE;
}

public CountDown_GodMode( id ) {
    
	if( !is_user_alive( id ) || !g_bUserHasGodmode[ id ] ) {

		remove_task( id );
		GodMode_Countdown[ id ] = 0;
		return PLUGIN_HANDLED;
	}
    
	else if( GodMode_Countdown[ id ] > 0 ) {
        
		set_hudmessage( 255, 255, 0, -1.0, 0.88, 0, 1.0, 1.1, 0.0, 0.0, 7 );
		show_hudmessage( id, "Iti vei putea folosi puterea in %d secund%s !", GodMode_Countdown[ id ], GodMode_Countdown[ id ] == 1 ? "a" : "e" );

		GodMode_Countdown[ id ]--;
		set_task( 1.0, "CountDown_GodMode", id );
	}

	else if( GodMode_Countdown[ id ] <= 0 ) {
        
		set_hudmessage( 255, 255, 0, -1.0, 0.88, 0, 1.0, 1.1, 0.0, 0.0, 7 );
		show_hudmessage( id, "Iti poti folosi puterea din nou !" );

		GodMode_Countdown [ id ] = 0;
	}
	
	return PLUGIN_HANDLED;
}

bool:godmode( id ) {
    
	set_user_godmode( id, 1 );

	set_task( get_pcvar_float( g_iCvarGodmodeTime ), "stopgodmode", id );

	return true;
}

public stopgodmode( id ) {
    
	set_user_godmode( id, 0 );

	set_hudmessage( 255, 255, 0, -1.0, 0.88, 0, 1.0, 1.1, 0.0, 0.0, 7 );
	show_hudmessage( id, "Nu mai ai esti invincibil !" );

	return 1;
}

// TELEPORT
bool:teleport( id ) {

	new Float:vOrigin[ 3 ], Float:vNewOrigin[ 3 ], Float:vNormal[ 3 ], Float:vTraceDirection[ 3 ], Float:vTraceEnd[ 3 ];
	
	pev( id, pev_origin, vOrigin );
	
	velocity_by_aim( id, get_pcvar_num( g_iCvarTeleportRange ), vTraceDirection );
	xs_vec_add( vTraceDirection, vOrigin, vTraceEnd );
	
	engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 );
	
	new Float:flFraction;
	get_tr2( 0, TR_flFraction, flFraction );

	if( flFraction < 1.0 ) {

		get_tr2( 0, TR_vecEndPos, vTraceEnd );
		get_tr2( 0, TR_vecPlaneNormal, vNormal );
	}
	
	xs_vec_mul_scalar( vNormal, 40.0, vNormal );
	xs_vec_add( vTraceEnd, vNormal, vNewOrigin );
	
	if( is_player_stuck( id, vNewOrigin ) )
		return false;
	
	emit_sound( id, CHAN_STATIC, SOUND_BLINK, 1.0, ATTN_NORM, 0, PITCH_NORM );
	tele_effect( vOrigin );
	
	engfunc( EngFunc_SetOrigin, id, vNewOrigin );
	
	tele_effect2( vNewOrigin );

	return true;
}

stock is_player_stuck( id, Float:originF[ 3 ] ) {

	engfunc( EngFunc_TraceHull, originF, originF, 0, ( pev( id, pev_flags ) & FL_DUCKING ) ? HULL_HEAD : HULL_HUMAN, id, 0 );
	
	if( get_tr2( 0, TR_StartSolid ) || get_tr2( 0, TR_AllSolid ) || !get_tr2( 0, TR_InOpen ) )
		return true;
	
	return false;
}

stock tele_effect( const Float:torigin[ 3 ] ) {

	new origin[ 3 ];
	origin[ 0 ] = floatround( torigin[ 0 ] );
	origin[ 1 ] = floatround( torigin[ 1 ] );
	origin[ 2 ] = floatround( torigin[ 2 ] );
	
	message_begin( MSG_PAS, SVC_TEMPENTITY, origin );
	write_byte( TE_BEAMCYLINDER );
	write_coord( origin[ 0 ] );
	write_coord( origin[ 1 ] );
	write_coord( origin[ 2 ] + 10 );
	write_coord( origin[ 0 ] );
	write_coord( origin[ 1 ] );
	write_coord( origin[ 2 ] + 60 );
	write_short( ShockWave );
	write_byte( 0 );
	write_byte( 0 );
	write_byte( 3 );
	write_byte( 60 );
	write_byte( 0 );
	write_byte( 255 );
	write_byte( 255 );
	write_byte( 255 );
	write_byte( 255 );
	write_byte( 0 );
	message_end(  );
}

stock tele_effect2( const Float:torigin[ 3 ] ) {

	new origin[ 3 ];
	origin[ 0 ] = floatround( torigin[ 0 ] );
	origin[ 1 ] = floatround( torigin[ 1 ] );
	origin[ 2 ] = floatround( torigin[ 2 ] );
	
	message_begin( MSG_PAS, SVC_TEMPENTITY, origin );
	write_byte( TE_BEAMCYLINDER );
	write_coord( origin[ 0 ] );
	write_coord( origin[ 1 ] );
	write_coord( origin[ 2 ] + 10 );
	write_coord( origin[ 0 ] );
	write_coord( origin[ 1 ] );
	write_coord( origin[ 2 ] + 60 );
	write_short( ShockWave );	// Sprite
	write_byte( 0 );	// Startfrate
	write_byte( 0 );	// Framerate
	write_byte( 4 );	// Life
	write_byte( 80 );	// Width
	write_byte( 0 );	// Amplitude
	write_byte( 255 );	// Red
	write_byte( 255 );	// Green
	write_byte( 255 );	// Blue
	write_byte( 255 );	// Brightness
	write_byte( 0 );	// Speed
	message_end(  );
	
	message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
	write_byte( TE_SPRITETRAIL );
	write_coord( origin[ 0 ] );
	write_coord( origin[ 1 ] );
	write_coord( origin[ 2 ] + 40 );
	write_coord( origin[ 0 ] );
	write_coord( origin[ 1 ] );
	write_coord( origin[ 2 ] );
	write_short( BlueFlare2 );
	write_byte( 30 );
	write_byte( 10 );
	write_byte( 1 );
	write_byte( 50 );
	write_byte( 10 );
	message_end(  );
}

// NO RECOIL
public fwd_primary_attack( ent ) {

	new id = pev( ent, pev_owner );

	pev( id, pev_punchangle, cl_pushangle[ id ] );
	
	return HAM_IGNORED;
}

public fwd_primary_attack_post( ent ) {

	new id = pev( ent, pev_owner );

	if( g_bUserHasNoRecoil[ id ] ) {

		new Float:push[ 3 ];

		pev( id, pev_punchangle, push );
		xs_vec_sub( push, cl_pushangle[ id ], push );
		xs_vec_mul_scalar( push, get_pcvar_float( g_iCvarNoRecoil ), push );
		xs_vec_add( push, cl_pushangle[ id ], push );
		set_pev( id, pev_punchangle, push );

		return HAM_IGNORED;
	}

	return HAM_IGNORED;
}

// HE DRENADE
public grenade_throw( id, greindex, wId ) {

	if( g_bUserHasHe2[ id ] ) {

		if( wId == 4 ) {

			set_task( 5.0, "give_he", id, _, _, "a", 1 );

        			return PLUGIN_CONTINUE;
		}
	}

	if( g_bUserHasHe[ id ] ) {

		if( wId == 4 ) {

			set_task( 10.0, "give_he2", id, _, _, "a", 1 );

        			return PLUGIN_CONTINUE;
		}
	}

	return PLUGIN_CONTINUE;
}

public give_he( index ) {

	give_item( index, "weapon_hegrenade" );

	return PLUGIN_CONTINUE;
}

public give_he2( index ) {

	give_item( index, "weapon_hegrenade" );

	return PLUGIN_CONTINUE;
}

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
Testati si spuneti daca merge :) !
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș


Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114

Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
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