Modificare shop JailBreak

Modificari necesare ale pluginurilor

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Alyn^H3k3r
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Posts: 94
Joined: 26 Nov 2013, 18:17
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Detinator server CS: Da
Location: Galati
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09 Dec 2013, 21:25

De curand am dat de un shop JailBreak pe cranii(un fel de puncte) si vreau ca craniile sa se salveze pe nume, deoarece dupa schimbarea hartii sau daca un player iese si intra craniile se reseteaza la valoare default de 7!
As mai vrea ca mesajele cand cumperi arme din meniul Armament sa nu mai apara la CT deoarece acesta apare la CT, ceva de genu ''Ai cumparat Arma'',
Armele sunt
Glock - as vrea ca acesta sa fie cu 10 gloante!
TMP - as vrea ca acesta sa fie cu 7 gloante!
Deagle - as vrea ca acesta sa fie cu 3 gloante!
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <fun>

#define PLUGIN "JB Shop"
#define VERSION "1.0"
#define AUTHOR "-Turbo-"

#define is_valid_player(%1) (1 <= %1 <= 32)

new szTag [] = "[JB.LaLeagane.Ro]"

new Speed[33], Electro [ 33 ], Gravity [ 33 ]

new MacheteModel [ 66 ] = "models/JBLaLeagane/v_ceapajbllg.mdl"
new MacheteModel2 [ 66 ] = "models/JBLaLeagane/p_ceapajbllg.mdl"

new ChainSawModel [ 66 ] = "models/JBLaLeagane/v_wolverinejbllg.mdl"
new ChainSawModel2 [ 66 ] = "models/JBLaLeagane/p_wolverinejbllg.mdl"

new ElectroModel [ 66 ] = "models/JBLaLeagane/v_briceagjbllg.mdl"
new ElectroModel2 [ 66 ] = "models/JBLaLeagane/p_briceagjbllg.mdl"

new bool: Machete [ 33 ], bool: ChainSaw [ 33 ], bool: HasChoosed[ 33 ]

new g_cranii[33], take[33], give[33], gidPlayer[33]
new g_killcranii, g_killhscranii, g_startcranii, g_maxcranii, syncObj
new fChainSaw, fElectro2, fElectro, fMachete2, fMachete

public plugin_init() {
    register_plugin(PLUGIN, VERSION, AUTHOR)
    
    RegisterHam(Ham_Spawn, "player", "fwPlayerSpawn", true )
    RegisterHam(Ham_TakeDamage, "player", "FwdTakeDamage", 0)
    RegisterHam(Ham_Killed,    "player", "fw_player_killed")
    register_event("CurWeapon","CurrentWeapon", "be", "1=1")
    register_clcmd("say /shop", "CheckAcces", 0)
    
    register_clcmd("say /mc", "MenuCranii", ADMIN_ALL)
    register_clcmd("say !mc", "MenuCranii", ADMIN_ALL)
    register_clcmd("say_team /mc", "MenuCranii", ADMIN_ALL)
    register_clcmd("say_team !mc", "MenuCranii", ADMIN_ALL)
    register_clcmd("Cantitate", "player")
    
    g_killcranii = register_cvar("jb_killcranii", "3");
    g_killhscranii = register_cvar("jb_bonushscranii","4");
    g_startcranii = register_cvar("jb_startcranii","7");
    g_maxcranii = register_cvar("jb_maxgivecranii","10000");
    fMachete = register_cvar("jb_machete", "80")
    fMachete2 = register_cvar("jb_machete2", "75")
    fElectro = register_cvar("jb_electro", "50")
    fElectro2 = register_cvar("jb_electro2", "80")
    fChainSaw = register_cvar("jb_chainsaw", "200")
    
    syncObj = CreateHudSyncObj()
    
}
public client_putinserver(id)
{
    g_cranii[id] = get_pcvar_num(g_startcranii)
    set_task(1.0, "CraniiPack", id, _, _, "b")
}

public CraniiPack(id)
{
    set_hudmessage(142, 239, 39, 0.50, 0.90, 0, 6.0, 2.5)
    ShowSyncHudMsg(id, syncObj,"Cranii = [%i]", g_cranii[id])
}
public fwPlayerSpawn( id ) {
    HasChoosed[ id ] = false
    Machete [ id ] = false
    ChainSaw [ id ] = false
    Speed[ id ] = false
    Electro [ id ] = 1
    Gravity [ id ] = false
    
}
public plugin_precache ( ) {
    
    precache_model ( MacheteModel );
    precache_model ( MacheteModel2 );
    precache_model ( ChainSawModel );
    precache_model ( ChainSawModel2 );
    precache_model ( ElectroModel );
    precache_model ( ElectroModel2 );
}
public CheckAcces ( id ) {
    
    if ( !is_user_alive(id) ){
        ColorChat ( id, "!v%s!c Trebuie sa fii in viata ca sa poti cumpara din !vShop!c !", szTag );
        return 1;
}
    
    if ( get_user_team ( id ) == 1 ) {
        set_task( 0.1, "JbShop", id );
}
    else if ( get_user_team ( id ) == 2 ) {
        ColorChat ( id, "!v%s!c Doar Prizonieri pot folosi !vShop!c !", szTag );
    }
    return 1;
}
public JbShop ( id, level, cid ) {
    new menu = menu_create("\rMagazin pentru Detinuti \wpe Cranii!", "JbShopHandler");
    
    menu_additem(menu, "Echipament", "1");
    menu_additem(menu, "Capacitate", "2");
    menu_additem(menu, "Armament^n", "3");
    menu_additem(menu, "\rSchimb Valutar\w[3200$ = 1 Craniu]", "4");
    menu_additem(menu, "\rSchimb Valutar\w[6400$ = 2 Craniu]", "5");
    menu_additem(menu, "\rSchimb Valutar\w[9600$ = 3 Craniu]", "6");
    menu_additem(menu, "\rSchimb Valutar\w[12800$ = 4 Craniu]", "7");
    menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
    menu_display ( id, menu, 0 );
}

public JbShopHandler(id, menu, item) {
    if(item < 0)
        return 0;
    
    if( item == MENU_EXIT )
    {
        return 1;
    }
    
    new data [ 6 ], szName [ 64 ];
    new access, callback;
    menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
    new key = str_to_num ( data );
    
    switch(key)
    {
        
        case 1: {
            Echipament(id);
        }
        
        case 2: {
            Capacitate(id);
        }
        
        case 3: {
            Armament(id);
        }
        case 4:
        {
            new Money = cs_get_user_money(id) - 3200;
            
            if ( Money < 0 ) {
                
                ColorChat ( id, "!v%s!c Nu ai desti bani pentru Schimb Valutar !", szTag );
                return 1;
            }
            else {
                g_cranii[id] += 1
                cs_set_user_money(id, Money );
                ColorChat ( id, "!v%s!c Felicitari ai schimbat !v%i $!c pe !v1 Craniu ", szTag, Money );
                return 1;
            }
        }
        case 5:
        {
            new Money = cs_get_user_money(id) - 6400;
            
            if ( Money < 0 ) {
                
                ColorChat ( id, "!v%s!c Nu ai desti bani pentru Schimb Valutar !", szTag );
                return 1;
            }
            else {
                g_cranii[id] += 2
                cs_set_user_money(id, Money);
                ColorChat ( id, "!v%s!c Felicitari ai schimbat !v%i $!c pe !v2 Craniu ", szTag, Money );
                return 1;
            }
        }
        case 6:
        {
            new Money = cs_get_user_money(id) - 9600;
            
            if ( Money < 0 ) {
                
                ColorChat ( id, "!v%s!c Nu ai desti bani pentru Schimb Valutar !", szTag );
                return 1;
            }
            else {
                g_cranii[id] += 3
                cs_set_user_money(id, Money);
                ColorChat ( id, "!v%s!c Felicitari ai schimbat !v%i $!c pe !v3 Craniu ", szTag, Money );
                return 1;
            }
        }
        case 7:
        {
            new Money = cs_get_user_money(id) - 12800;
            
            if ( Money < 0 ) {
                
                ColorChat ( id, "!v%s!c Nu ai desti bani pentru Schimb Valutar !", szTag );
                return 1;
            }
            else {
                g_cranii[id] += 4
                cs_set_user_money(id, Money);
                ColorChat ( id, "!v%s!c Felicitari ai schimbat !v%i $!c pe !v4 Craniu ", szTag, Money );
                return 1;
            }
        }
    }
    menu_destroy(menu);
    
    return 1;
}
public Echipament(id)
{
    new menu = menu_create("\rMagazin pentru Detinuti \wpe Cranii!", "EchipamentHandler");
    
    menu_additem(menu, "Macheta - 8 Cranii", "1");
    menu_additem(menu, "ChainSaw - 10 Cranii", "2");
    menu_additem(menu, "Zi Libera - 20 Cranii", "3");
    menu_additem(menu, "Grenazi Pack - 8 Cranii", "4");
    menu_additem(menu, "Dechizare - 30 Cranii", "5");
    menu_additem(menu, "Scut - 15 Cranii", "6");
    menu_additem(menu, "Acces la Micro - 25 Cranii", "7");
    
    menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
    menu_display ( id, menu, 0 );
}
public EchipamentHandler(id, menu, item) {

    if( HasChoosed[ id ] ) {
        ColorChat ( id, "!v%s!c Ai folosit runda aceasta !vShop-ul!c !", szTag );
        return 1;
    }
    if(item < 0)
        return 0;
    
    if( item == MENU_EXIT )
    {
        return 1;
    }
    
    new data [ 6 ], szName [ 64 ];
    new access, callback;
    menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
    new key = str_to_num ( data );
    
    switch(key)
    {
        
        case 1:
        {
            new iCranii = g_cranii[id] - 8;
            
            if ( iCranii < 0 ) {
                
                ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
                return 1;
            }
            
            else {
                ColorChat ( id, "!v%s!c Ai cumparat !vMachete", szTag);
                Machete [ id ] = true;
                CurrentWeapon ( id );
                g_cranii[id] -= 8
                HasChoosed[ id ] = true
                return 1;
            }
        }
        case 2:
        {
            new iCranii = g_cranii[id] - 10;
            
            if ( iCranii < 0 ) {
                
                ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
                return 1;
            }
            
            else {
                ColorChat ( id, "!v%s!c Ai cumparat !vChainSaw", szTag);
                ChainSaw[ id ] = true;
                CurrentWeapon ( id );
                g_cranii[id] -= 10
                HasChoosed[ id ] = true
                return 1;
            }
        }
        case 3:
        {
            new name[32];
            new iCranii = g_cranii[id] - 20;
            get_user_name(id,name,charsmax(name))
            
            if ( iCranii < 0 ) {
                
                ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
                return 1;
            }
            
            else {
                ColorChat ( 0, "!v%s!c !e%s a cumparat !vFree Day", szTag, name );
                g_cranii[id] -= 20
                HasChoosed[ id ] = true
                return 1;
            }
        }
        case 4:
        {
            new iCranii = g_cranii[id] - 8;
            
            if ( iCranii < 0 ) {
                
                ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
                return 1;
            }
            
            else {
                ColorChat ( id, "!v%s!c Ai cumparat !vGrenazi Pack", szTag);
                give_item (id, "weapon_smokegrenade")
                give_item (id, "weapon_hegrenade")
                give_item (id, "weapon_flashbang")
                cs_set_user_bpammo (id, CSW_FLASHBANG, 2)
                g_cranii[id] -= 8
                HasChoosed[ id ] = true
                return 1;
            }
        }
        case 5:
        {
            new iCranii = g_cranii[id] - 30;
            
            if ( iCranii < 0 ) {
                
                ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
                return 1;
            }
            
            else {
                ColorChat ( id, "!v%s!c Ai cumparat !vDeghizare", szTag );
                g_cranii[id] -= 30
                HasChoosed[ id ] = true
                return 1;
            }
        }
        case 6:
        {
            new iCranii = g_cranii[id] - 15;
            
            if ( iCranii < 0 ) {
                
                ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
                return 1;
            }
            
            else {
                ColorChat ( id, "!v%s!c ai cumparat !vScut", szTag );
                give_item( id, "weapon_knife" )
                give_item( id, "weapon_shield")
                g_cranii[id] -= 15
                HasChoosed[ id ] = true
                return 1;
            }
        }
        case 7:
        {
            new iCranii = g_cranii[id] - 25;
            
            if ( iCranii < 0 ) {
                
                ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
                return 1;
            }
            
            else {
                ColorChat ( id, "!v%s!c Ai cumparat !vAcces la Microfon", szTag );
                g_cranii[id] -= 25
                HasChoosed[ id ] = true
                return 1;
            }
        }
    }
    
    menu_destroy(menu);
    
    return 1;
}
public Capacitate(id)
{
    new menu = menu_create("\rMagazin pentru Detinuti \wpe Cranii!", "CapacitateHandler");
    
    menu_additem(menu, "Gravitate - 16 Cranii", "1");
    menu_additem(menu, "Viteza - 15 Cranii", "2");
    menu_additem(menu, "255 Vita - 14 Cranii", "3");
    menu_additem(menu, "255 Armura - 15 Cranii", "4");
    
    menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
    menu_display ( id, menu, 0 );
}
public CapacitateHandler(id, menu, item) {

    if( HasChoosed[ id ] ) {
        ColorChat ( id, "!v%s!c Ai folosit runda aceasta !vShop-ul!c !", szTag );
        return 1;
    }
    if(item < 0)
        return 0;
    
    if( item == MENU_EXIT )
    {
        return 1;
    }
    
    new data [ 6 ], szName [ 64 ];
    new access, callback;
    menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
    new key = str_to_num ( data );
    
    switch(key)
    {
        
        case 1:
        {
            new iCranii = g_cranii[id] - 16;
            
            if ( iCranii < 0 ) {
                
                ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
                return 1;
            }
            
            else {
                ColorChat ( id, "!v%s!c Ai cumparat !vGravitate", szTag);
                set_user_gravity (id, 0.5)
                Gravity[id] = 1
                g_cranii[id] -= 16
                HasChoosed[ id ] = true
                return 1;
            }
        }
        case 2:
        {
            new iCranii = g_cranii[id] - 15;
            
            if ( iCranii < 0 ) {
                
                ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
                return 1;
            }
            
            else {
                ColorChat ( id, "!v%s!c Ai cumparat !vViteza", szTag);
                set_user_maxspeed(id, 500.0)
                Speed[id] = 1
                g_cranii[id] -= 15
                HasChoosed[ id ] = true
                return 1;
            }
        }
        case 3:
        {
            new iCranii = g_cranii[id] - 14;
            
            if ( iCranii < 0 ) {
                
                ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
                return 1;
            }
            
            else {
                ColorChat ( id, "!v%s!c Ai cumparat !v255 Viata", szTag );
                set_user_health (id, 255)
                g_cranii[id] -= 14
                HasChoosed[ id ] = true
                return 1;
            }
        }
        case 4:
        {
            new iCranii = g_cranii[id] - 15;
            
            if ( iCranii < 0 ) {
                
                ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
                return 1;
            }
            
            else {
                ColorChat ( id, "!v%s!c Ai cumparat !v255 Armura", szTag);
                set_user_armor (id, 255)
                g_cranii[id] -= 15
                HasChoosed[ id ] = true
                return 1;
            }
        }
    }
    
    menu_destroy(menu);
    
    return 1;
}
public Armament(id)
{
    new menu = menu_create("\rMagazin pentru Detinuti \wpe Cranii!", "ArmamentHandler");
    
    menu_additem(menu, "Glock \r[20 Gloante] \w- 20 Cranii", "1");
    menu_additem(menu, "TmP \r[30 Gloante] \w- 30 Cranii", "2");
    menu_additem(menu, "Deagle \r[7 Gloante] \w- 25 Cranii", "3");
    
    menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
    menu_display ( id, menu, 0 );
}
public ArmamentHandler(id, menu, item) {

    if( HasChoosed[ id ] ) {
        ColorChat ( id, "!v%s!c Ai folosit runda aceasta !vShop-ul!c !", szTag );
        return 1;
    }
    if(item < 0)
        return 0;
    
    if( item == MENU_EXIT )
    {
        return 1;
    }
    
    new data [ 6 ], szName [ 64 ];
    new access, callback;
    menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback );
    new key = str_to_num ( data );
    
    switch(key)
    {
        
        case 1:
        {
            new iCranii = g_cranii[id] - 20;
            
            if ( iCranii < 0 ) {
                
                ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
                return 1;
            }
            
            else {
                ColorChat ( id, "!v%s!c ai cumparat !vGlock", szTag);
                give_item( id, "weapon_glock")
                g_cranii[id] -= 20
                HasChoosed[ id ] = true
                return 1;
            }
        }
        case 2:
        {
            new iCranii = g_cranii[id] -30;
            
            if ( iCranii < 0 ) {
                
                ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
                return 1;
            }
            
            else {
                ColorChat ( id, "!v%s!c ai cumparat !vTmP", szTag);
                give_item( id, "weapon_tmp")
                g_cranii[id] -= 30
                HasChoosed[ id ] = true
                return 1;
            }
        }
        case 3:
        {
            new iCranii = g_cranii[id] - 25;
            
            if ( iCranii < 0 ) {
                
                ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag );
                return 1;
            }
            
            else {
                ColorChat ( 0, "!v%s!c ai cumparat !vDeagle", szTag);
                give_item( id, "weapon_deagle")
                g_cranii[id] -= 25
                HasChoosed[ id ] = true
                return 1;
            }
        }
    }
    
    menu_destroy(menu);
    
    return 1;
}
public MenuCranii(id)
{    
    if (!is_user_admin(id))
    {
        ColorChat(id, "!v%s!c Nu ai acces la aceasta comanda", szTag )
        return PLUGIN_HANDLED
    }
    
    new menu = menu_create("\rCranii Manager", "CraniiHandler");
    
    menu_additem(menu, "Give Cranii", "1")
    menu_additem(menu, "Take Cranii", "2")
    
    menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
    menu_display(id, menu, 0)
    return PLUGIN_HANDLED
}
public CraniiHandler(id, menu, item)
{
    
    if (item == MENU_EXIT)
    {
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }
    
    new Data[6], Name[64]
    new Access, Callback
    
    menu_item_getinfo(menu, item, Access, Data,5, Name, 63, Callback)
    
    new Key = str_to_num(Data)
    
    switch (Key)
    {
        case 1:
        {    
            give[id] = 1
            take[id] = 0    
            Choose(id)
        }
        case 2:
        {    
            take[id] = 1
            give[id] = 0
            Choose(id)
        }
    }
    
    menu_destroy(menu)    
    return PLUGIN_HANDLED
}
public Choose(id)
{
    static opcion[64]
    
    
    new iMenu = menu_create("\rChoose The Player", "cantitate")
    
    new players[32], pnum, tempid
    new szName[32], szTempid[10]
    
    get_players(players, pnum, "a")
    
    for( new i; i<pnum; i++ )
    {
        tempid = players
        
        get_user_name(tempid, szName, 31)
        num_to_str(tempid, szTempid, 9)
        
        formatex(opcion, charsmax(opcion), "\w%s \rCranii [ %d ]", szName, g_cranii[tempid])
        menu_additem(iMenu, opcion, szTempid, 0)
    }
    
    menu_display(id, iMenu)
    return PLUGIN_HANDLED
}
public cantitate(id, menu, item)
{
    if( item == MENU_EXIT )
    {
        menu_destroy(menu)
        return PLUGIN_HANDLED
    }
    
    new Data[6], Name[64]
    new Access, Callback
    menu_item_getinfo(menu, item, Access, Data,5, Name, 63, Callback)
    
    new tempid = str_to_num(Data)
    
    gidPlayer[id] = tempid
    client_cmd(id, "messagemode Cantitate")
    
    menu_destroy(menu)
    return PLUGIN_HANDLED
}
public player(id)
{
    new say[300]
    read_args(say, charsmax(say))
    
    remove_quotes(say)
    
    if(!is_str_num(say) || equal(say, ""))
        return PLUGIN_HANDLED
    
    cranii(id, say)
    
    return PLUGIN_CONTINUE
}
cranii(id, say[]) {
    new amount = str_to_num(say)
    new victim = gidPlayer[id]
    
    new vname[32]
    
    if(victim > 0)
    {
        get_user_name(victim, vname, 31)
        
        if(give[id])
        {
            if(amount > get_pcvar_num(g_maxcranii))
            {
                g_cranii[victim] = get_pcvar_num(g_maxcranii)
            }
            else
            {
                g_cranii[victim] = g_cranii[victim] + amount
            }
            ColorChat(0, "!v[JB Shop] !eAdmin !cgive !v%d !cCranii To !e%s ", amount, vname)
        }
        if(take[id])
        {
            if(amount > g_cranii[victim])
            {
                g_cranii[victim] = 0
                ColorChat(0, "!v[JB Shop]JailBreak: !eAdmin !ctake all !eCranii From !e%s", vname)
            }
            else
            {
                g_cranii[victim] = g_cranii[victim] - amount
                ColorChat(0, "!v[JB Shop]JailBreak: !eAdmin !ctake !v%d !cCranii From !e%s", amount, vname)
            }
            
        }        
    }
    
    return PLUGIN_HANDLED
}
public FwdTakeDamage(victim, inflictor, attacker, Float:damage, damage_bits)
{
    
    if (is_valid_player(attacker) && get_user_weapon(attacker) == CSW_KNIFE)    
    {
        switch(get_user_team(attacker))
        {
            case 1:
            {
                if(Machete[attacker])
                {     
                    SetHamParamFloat(4, get_pcvar_float(fMachete))
                    
                    if(get_pdata_int(victim, 75) == HIT_HEAD)
                    {
                        SetHamParamFloat(4, get_pcvar_float(fMachete2))
                    }
                }
                
                if(ChainSaw[attacker])
                {
                    SetHamParamFloat(4, get_pcvar_float(fChainSaw))
                }
            }
            case 2:
            {
                if(Electro[attacker])
                {
                    SetHamParamFloat(4, get_pcvar_float(fElectro))
                    
                    if(get_pdata_int(victim, 75) == HIT_HEAD)
                    {
                        SetHamParamFloat(4, get_pcvar_float(fElectro2))
                    }
                }
            }
        }
    }
    return HAM_HANDLED
}
public fw_player_killed(victim, attacker, shouldgib)
{
    if(get_user_team(attacker) == 1)
    {
        g_cranii[attacker] += get_pcvar_num(g_killcranii)
        
        if(get_pdata_int(victim, 75) == HIT_HEAD)
        {
            g_cranii[attacker] += get_pcvar_num(g_killhscranii)
        }
    }
}
public CurrentWeapon(id)
{
    new szWeapon = get_user_weapon ( id );
    
    switch (get_user_team(id))
    {
        case 1:
        {
            if(Speed[id])
            {
                set_user_maxspeed(id, 500.0)
            }
            if(Gravity[id])
            {
                set_user_gravity(id, 5.0)
            }
            if(Machete[id] && szWeapon == CSW_KNIFE)
            {
                    set_pev(id, pev_viewmodel2, MacheteModel)
                    set_pev(id, pev_weaponmodel2, MacheteModel2)
            }
            if(ChainSaw[id] && szWeapon == CSW_KNIFE)
            {
                    set_pev(id, pev_viewmodel2, ChainSawModel)
                    set_pev(id, pev_weaponmodel2, ChainSawModel2)
            }
        }
        case 2:
        {
            if(Electro[id] && szWeapon == CSW_KNIFE)
            {
                set_pev(id, pev_viewmodel2, ElectroModel)
                set_pev(id, pev_weaponmodel2, ElectroModel2)
            }
        }
    }
    return PLUGIN_CONTINUE
}
stock ColorChat(const id, const input[], any:...) {
    new count = 1, players[32];
    static msg[191];
    vformat(msg, 190, input, 3);
    
    replace_all(msg, 190, "!v", "^4");
    replace_all(msg, 190, "!c", "^1");
    replace_all(msg, 190, "!e", "^3");
    
    if(id) players[0] = id;
    else get_players(players, count, "ch"); {
        for(new i = 0; i < count; i++) {
            if(is_user_connected(players)) {
                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
                write_byte(players);
                write_string(msg);
                message_end();
            }
        }
    }
}
Ajut la modificarea/creearea de addons-uri/pluginuri CS1.6 de orice mod, ajutorul meu nu consta in nimic, o fac din pura placere!

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Alyn^H3k3r
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10 Dec 2013, 22:27

up!!!
Ajut la modificarea/creearea de addons-uri/pluginuri CS1.6 de orice mod, ajutorul meu nu consta in nimic, o fac din pura placere!

ContacT:
Skype: novuslink.h3k3r
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Alyn^H3k3r
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12 Dec 2013, 01:05

Up!!! Stie careva sa faca sau nu? :-"
Ajut la modificarea/creearea de addons-uri/pluginuri CS1.6 de orice mod, ajutorul meu nu consta in nimic, o fac din pura placere!

ContacT:
Skype: novuslink.h3k3r
Messenger: novuslink.h3k3r
E-mail: [email protected]

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Alyn^H3k3r
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13 Dec 2013, 01:22

UP!!!
Ajut la modificarea/creearea de addons-uri/pluginuri CS1.6 de orice mod, ajutorul meu nu consta in nimic, o fac din pura placere!

ContacT:
Skype: novuslink.h3k3r
Messenger: novuslink.h3k3r
E-mail: [email protected]

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Alyn^H3k3r
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17 Dec 2013, 18:04

up!!!
Ajut la modificarea/creearea de addons-uri/pluginuri CS1.6 de orice mod, ajutorul meu nu consta in nimic, o fac din pura placere!

ContacT:
Skype: novuslink.h3k3r
Messenger: novuslink.h3k3r
E-mail: [email protected]

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Alyn^H3k3r
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Joined: 26 Nov 2013, 18:17
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22 Dec 2013, 21:47

up!!!
Ajut la modificarea/creearea de addons-uri/pluginuri CS1.6 de orice mod, ajutorul meu nu consta in nimic, o fac din pura placere!

ContacT:
Skype: novuslink.h3k3r
Messenger: novuslink.h3k3r
E-mail: [email protected]

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