Atunci cand ai un numar X de puncte poti avea Y sanse sa poti reinvia !
Un Headshot = X puncte | un kill = 1 punct !
Descarcare: GirlShare! | ZippyShare!
New: Am adaugat si un SHOP pe baza acestui sistem de puncte: Click
- SMA | Afiseaza codul
/*=========================================================================================================================== ********************************************************* *********** [ Advanced Points System 1.1 ] ************ ********************************************************* ------------------------- ---- * Description * ---- ------------------------- - Acest plugin este un sistem de puncte ! Ce inseamna asta? Cand faci un frag vei primi X puncte si de asemenea mai faci puncte si pe alte obiective ! ------------------------- --- * Configuration * --- ------------------------- points_show_info "0 / 1" - 0: Afiseaza datele in HUD sub radar | 1: Afiseaza datele deasupra vietii points_bombevents_rewards "0 / 1" - 0: Dezactivat | 1: Activat -> Puncte obtinute pe plantarea/dezamorsarea/explodearea bombei points_costonepoint "MONEY" - Cat sa coste un punct atunci cand il cumperi prin comanda "/buypoint" points_per_headshot "PUNCTE" - Cate puncte sa primesti pe HeadShot ! points_bomb_planted "X" - Cate puncte sa primesti pe plantarea bombei points_bomb_exploded "Y" - Cate puncte sa primesti pe explodarea bombei points_bomb_defused "Z" - Cate puncte sa primesti pe dezamorsarea bombei points_gamename "Adv. Points System v1.1" - Schimbi numele default( Counter-Strike ) cu altul points_add_newround "PUNCTE" - Cate puncte sa primesti la fiecare runda ! points_enable_respawn "0 / 1" - Activeaza / Dezactiveaza respawn-ul cand victima moare doar daca are X PUNCTE points_for_respawn "PUNCTE" - Cate puncte sa aiba victima ca sa poata reinvia atunci cand este omorata points_respawn_chance "SANSE" - De cate sanse are nevoie victima ca sa invie atunci cand are X PUNCTE ------------------------- ----- * Modules * ----- ------------------------- - Hamsandwich; - Fakemeta; - Cstrike; ------------------------- --- * Credits * --- ------------------------- - sDs|Aragon* - sistemul avansat de salvare al punctelor; ------------------------- --- * Changelog * --- ------------------------- * v1.0: - Initial release | Private | ( 15th Oct 2013 ) :D * v1.1: - Public Source ( 13th Dec 2013 ) ------------------------- --- * Update * --- ------------------------- ********************************************************* *********** [ Advanced Points System 1.1 ] ************ ********************************************************* ===========================================================================================================================*/ #include < amxmodx > #include < amxmisc > #include < fakemeta > #include < hamsandwich > #include < CC_ColorChat > #include < csx > #include < cstrike > #pragma semicolon 1 #define ADMIN_ACCESS ADMIN_IMMUNITY #define is_user_player(%1) ( 1 <= %1 <= g_MaxPlayers ) #define PLUGIN_NAME "Advanced Points System" #define PLUGIN_VERSION "1.1" #define PLUGIN_AUTHOR "YONTU" new const g_szTag[ ] = "[ Points Manager ]"; // Make files? new const szWriteCvarsPoints[ ] = "addons/amxmodx/configs/points/points.cfg"; new const szLocationPoints[ ] = "addons/amxmodx/configs/points"; const PEV_SPEC_TARGET = pev_iuser2; new g_iUserPoints[ 33 ]; new File[ 128 ]; new points_gamename; new SyncHudMessage, g_MaxPlayers; enum _:iCvars { EnableBombEvents, ShowType, CostOnePoint, PointsPerHS, PointsBombPlanted, PointsBombExploded, PointsBombDefused, AddPointsNewRound, EnableRespawn, PointsForRespawn, PointsForRespawnChance } ; new g_iCvar[ iCvars ]; public plugin_init( ) { register_plugin( PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR ); register_event( "DeathMsg", "event_DeathMsg", "a" ); register_forward( FM_GetGameDescription, "GameDesc" ); register_forward( FM_PlayerPreThink, "fwd_PlayerPreThink" ); RegisterHam( Ham_Spawn, "player", "Ham_PlayerSpawned_Post", 1 ); RegisterHam( Ham_Killed, "player", "Ham_PlayerKilled", 1 ); register_clcmd( "say /buypoint", "ClCmdSayBuyPoint" ); register_clcmd( "say_team /buypoint", "ClCmdSayBuyPoint" ); register_clcmd( "say pall", "ClCmdSayShowAllPoints" ); register_clcmd( "say_team pall", "ClCmdSayShowAllPoints" ); register_clcmd( "say /points", "ClCmdSayPoints" ); register_clcmd( "say_team /points", "ClCmdSayPoints" ); register_concmd( "amx_give_points" ,"ClCmdGivePoints", ADMIN_ACCESS, "< nume / @ALL / @T / @CT > < Puncte >" ); register_concmd( "amx_take_points", "ClCmdTakePoints", ADMIN_ACCESS, "< nume > < Puncte >" ); register_concmd( "amx_reset_points", "ClCmdResetPoints", ADMIN_ACCESS, "< nume / @ALL >" ); g_iCvar[ ShowType ] = register_cvar( "points_show_info", "1" ); g_iCvar[ EnableBombEvents ] = register_cvar( "points_bombevents_rewards", "1" ); g_iCvar[ CostOnePoint ] = register_cvar( "points_costonepoint", "4000" ); g_iCvar[ PointsPerHS ] = register_cvar( "points_per_headshot", "2" ); g_iCvar[ PointsBombPlanted ] = register_cvar( "points_bomb_planted", "1" ); g_iCvar[ PointsBombExploded ] = register_cvar( "points_bomb_exploded", "2" ); g_iCvar[ PointsBombDefused ] = register_cvar( "points_bomb_defused", "1" ); g_iCvar[ PointsForRespawn ] = register_cvar( "points_for_respawn", "10000" ); g_iCvar[ PointsForRespawnChance ] = register_cvar( "points_respawn_chance", "70" ); g_iCvar[ EnableRespawn ] = register_cvar( "points_enable_respawn", "1" ); points_gamename = register_cvar( "points_gamename", "Adv. Points System v1.1" ); SyncHudMessage = CreateHudSyncObj( ); g_MaxPlayers = global_get( glb_maxClients ); new DataDir[ 64 ]; get_datadir( DataDir, 63 ); format( File, 127, "%s/AdvancedPointsSystem.dat", DataDir ); } public plugin_precache( ) { server_cmd( "exec %s", szWriteCvarsPoints ); if( !dir_exists( szLocationPoints ) ) mkdir( szLocationPoints ); if( !file_exists( szWriteCvarsPoints ) ) { write_file( szWriteCvarsPoints, "// In acest fisier se afla cvar-urile legate despre puncte:"); write_file( szWriteCvarsPoints, " "); write_file( szWriteCvarsPoints, "points_show_info ^"1^" // 0: Afiseaza datele in HUD sub radar | 1: Afiseaza datele deasupra vietii" ); write_file( szWriteCvarsPoints, "points_bombevents_rewards ^"1^" // 0: Dezactivat | 1: Activat -> Puncte obtinute pe plantarea/dezamorsarea/explodearea bombei" ); write_file( szWriteCvarsPoints, "points_costonepoint ^"4000^" // Cat sa coste un punct atunci cand il cumperi prin comanda /buypoint" ); write_file( szWriteCvarsPoints, "points_per_headshot ^"2^" // Cate puncte sa primesti pe HeadShot !" ); write_file( szWriteCvarsPoints, "points_bomb_planted ^"1^" // Cate puncte sa primesti pe plantarea bombei" ); write_file( szWriteCvarsPoints, "points_bomb_exploded ^"2^" // Cate puncte sa primesti pe explodarea bombei" ); write_file( szWriteCvarsPoints, "points_bomb_defused ^"1^" // Cate puncte sa primesti pe dezamorsarea bombei" ); write_file( szWriteCvarsPoints, "points_enable_respawn ^"1^" // Activeaza / Dezactiveaza respawn-ul cand victima moare doar daca are X PUNCTE" ); write_file( szWriteCvarsPoints, "points_for_respawn ^"1000^" // Cate puncte sa aiba victima ca sa poata reinvia atunci cand este omorata" ); write_file( szWriteCvarsPoints, "points_respawn_chance ^"40^" // Cate sanse sa aiba victima ca sa poata reinvia" ); write_file( szWriteCvarsPoints, "points_gamename ^"Adv. Points System v1.1^" // Schimbi numele default( Counter-Strike ) cu altul" ); //write_file( szWriteCvarsPoints, "cvar ^"1 / 0^" // De cate sanse are nevoie victima ca sa invie atunci cand are X PUNCTE" ); } } public plugin_natives( ) { register_native( "get_user_points", "native_get_user_points", 1 ); register_native( "set_user_points", "native_set_user_points", 1 ); } public native_get_user_points( id ) { return g_iUserPoints[ id ]; } public native_set_user_points( id, points ) { g_iUserPoints[ id ] = points; } public client_putinserver( id ) { LoadUserPoints( id ); } public client_disconnect( id ) { SaveUserPoints( id ); } public GameDesc( ) { static szGameName[ 32 ]; get_pcvar_string( points_gamename, szGameName, 31 ); forward_return( FMV_STRING, szGameName ); return FMRES_SUPERCEDE; } public fwdPlayerPreThink( id ) { if( is_user_alive( id ) ) { new target, body; get_user_aiming( id, target, body, 9999 ); new CsTeams:team = cs_get_user_team( id ); if( is_user_alive( target ) ) { if( is_user_player( target ) ) { new CsTeams:targetTeam = cs_get_user_team( target ); new szName[ 32 ]; get_user_name( target, szName, sizeof( szName ) -1 ); new sMessage[ 64 ]; if( targetTeam == team ) { formatex( sMessage, sizeof( sMessage ) -1, "%s: %s^nHealth: %i | Points: %i", is_user_vip( target ) ? "VIP" : "Friend", szName, get_user_health( target ), g_iUserPoints[ target ] ); } else if( targetTeam != team && team != CS_TEAM_CT ) { formatex( sMessage, sizeof( sMessage ) -1, "%s: %s^nHealth: %i | Points: %i", is_user_vip( target ) ? "VIP" : "Enemy", szName, get_user_health( target ), g_iUserPoints[ target ] ); } if( targetTeam == CS_TEAM_CT ) { set_hudmessage( 0, 255, 0, -1.0, 0.6, 0, 0.0, 0.1, 0.0, 0.0, -1 ); } else if( targetTeam == CS_TEAM_T ) { set_hudmessage( 127, 0, 0, -1.0, 0.6, 0, 0.0, 0.1, 0.0, 0.0, -1 ); } show_hudmessage( id, "%s", sMessage ); } } } return FMRES_IGNORED; } public event_DeathMsg( ) { new iKiller = read_data( 1 ); new iVictim = read_data( 2 ); new iHeadshot = read_data( 3 ); if( !is_user_connected( iKiller ) || !is_user_connected( iVictim ) ) { return; } if( iKiller == iVictim ) { return; } if( iHeadshot ) { g_iUserPoints[ iKiller ] += get_pcvar_num( g_iCvar[ PointsPerHS ] ); set_hudmessage( random( 255 ), random( 255 ), random( 255 ), 0.6, 0.7, 1, 6.0, 7.0 ); show_hudmessage( iKiller, "+%i points", get_pcvar_num( g_iCvar[ PointsPerHS ] ) ); } else { g_iUserPoints[ iKiller ]++; set_hudmessage( random( 255 ), random( 255 ), random( 255 ), 0.6, 0.7, 0, 6.0, 7.0 ); show_hudmessage( iKiller, "+1 point" ); } } public Ham_PlayerSpawned_Post( id ) { if( is_user_connected( id ) && is_user_alive( id ) ) { set_task( 1.0, "ShowHud", id, _, _, "b" ); } } public Ham_PlayerKilled( iVictim, iAttacker, iShouldgib ) { if( get_pcvar_num( g_iCvar[ EnableRespawn ] ) == 0 || !is_user_connected( iVictim ) ) return PLUGIN_CONTINUE; new iPoints = get_pcvar_num( g_iCvar[ PointsForRespawn ] ); new iChance = random_num( 1, 100 ); new iAccepted = get_pcvar_num( g_iCvar[ PointsForRespawnChance ] ); if( g_iUserPoints[ iVictim ] == iPoints ) { if( iChance <= iAccepted ) { ExecuteHamB( Ham_CS_RoundRespawn, iVictim ); ColorChat( 0, TEAM_COLOR, "^x04%s^x01 Tocmai ai fost inviat pentru ca ai avut^x03 %i^x01 sanse !", g_szTag, iChance ); } if( iChance >= iAccepted ) { ColorChat( 0, TEAM_COLOR, "^x04%s^x01 Poate runda viitoare vei avea^x03 %i^x01 sanse pentru a putea reinvia !", g_szTag, iChance ); } } return PLUGIN_CONTINUE; } public ShowHud( id ) { switch( get_pcvar_num( g_iCvar[ ShowType ] ) ) { case 0: { if( is_user_connected( id ) && is_user_alive( id ) && ( get_user_team( id ) == 1 || get_user_team( id ) == 2 ) ) { set_hudmessage( random( 250 ), random( 250 ), random( 250 ), 0.01, 0.23, 0, 0.5, 15.0, 2.0, 2.0, -1 ); ShowSyncHudMsg( id, SyncHudMessage, "HP: %d^nPoints: %d", get_user_health( id ), g_iUserPoints[ id ] ); } else { new idSpec; new iPlayerName[ 32 ]; idSpec = pev( id, PEV_SPEC_TARGET ); get_user_name( idSpec, iPlayerName, 31 ); set_hudmessage( random( 250 ), random( 250 ), random( 250 ), 0.01, 0.22, 0, 0.5, 15.0, 2.0, 2.0, -1 ); ShowSyncHudMsg( id, SyncHudMessage, "Spectating: %s^nHealth: %d^nPoints: %d", iPlayerName, get_user_health( idSpec ), g_iUserPoints[ idSpec ] ); } } case 1: { if( is_user_connected( id ) && is_user_alive( id ) && ( get_user_team( id ) == 1 || get_user_team( id ) == 2 ) ) { set_hudmessage( 0, 0, 254, 0.01, 0.91, 0, 0.5, 15.0, 2.0, 2.0, -1 ); ShowSyncHudMsg( id, SyncHudMessage, "HP: %d | AP: %d | Points: %d", get_user_health( id ), get_user_armor( id ), g_iUserPoints[ id ] ); } else { new idSpec; new iPlayerName[ 32 ]; idSpec = pev( id, PEV_SPEC_TARGET ); get_user_name( idSpec, iPlayerName, 31 ); set_hudmessage( random( 250 ), random( 250 ), random( 250 ), -1.0, 0.7, 0, 0.5, 15.0, 2.0, 2.0, -1 ); ShowSyncHudMsg( id, SyncHudMessage, "Spectating: %s^nHealth: %d^nPoints: %d", iPlayerName, get_user_health( idSpec ), g_iUserPoints[ idSpec ] ); } } } } public ClCmdSayBuyPoint( id ) { if( is_user_connected( id ) ) { new g_iUserMoney = cs_get_user_money( id ); new iNeededMoney = get_pcvar_num( g_iCvar[ CostOnePoint ] ); if( g_iUserMoney < iNeededMoney ) ColorChat( 0, TEAM_COLOR, "^x04%s^x01 Mai ai nevoie de^x03 %d $^x01 pentru a cumpara^x03 1 punct^x01 !", g_szTag, iNeededMoney - g_iUserMoney ); else { g_iUserPoints[ id ] += 1; cs_set_user_money( id, g_iUserMoney - iNeededMoney ); ColorChat( 0, TEAM_COLOR, "^x04%s^x01 Tocmai ai cumparat^x03 1 punct^x01 pentru^x03 %d $ !", g_szTag, iNeededMoney ); } } } public ClCmdSayShowAllPoints( id ) { new iPlayers[ 32 ], iPlayersNum, szName[ 40 ], szMotd[ 1024 ], len; len = formatex( szMotd, charsmax( szMotd ), "<html> "); get_players( iPlayers, iPlayersNum ); for( new i = 0 ; i < iPlayersNum ; i++ ) { get_user_name( iPlayers[ i ], szName, charsmax( szName ) ); len += formatex( szMotd[ len ], charsmax( szMotd ) - len, "<br> <center> <font color=#008000>Name:</font> <font color=#8A2BE2>%s</font> | <font color=#008000>Points:</font> <font color=#8A2BE2>%i</font> </center> <br>", szName, g_iUserPoints[ iPlayers[ i ] ] ); } formatex( szMotd[ len ], charsmax( szMotd ) - len, "</html>" ); show_motd( id, szMotd ); } public ClCmdSayPoints( id ) { set_hudmessage( 127, 42, 255, 0.03, 0.86, 2, 6.0, 10.0 ); show_hudmessage( id, "Ai %i puncte !", g_iUserPoints[ id ] ); ColorChat( id, TEAM_COLOR, "^x04%s^x01 Ai^x03 %i^x01 puncte !!!", g_szTag, g_iUserPoints[ id ] ); return PLUGIN_CONTINUE; } public bomb_planted( iPlanter ) { if( get_pcvar_num( g_iCvar[ EnableBombEvents ] ) == 0 || !is_user_connected( iPlanter ) ) return PLUGIN_CONTINUE; g_iUserPoints[ iPlanter ] += get_pcvar_num( g_iCvar[ PointsBombPlanted ] ); ColorChat( 0, TEAM_COLOR, "^x04%s^x03 %s^x01 a primit^x03 1 punct^x01 pentru plantarea bombei !", g_szTag, get_name( iPlanter ) ); return PLUGIN_CONTINUE; } public bomb_explode( iExploder ) { if( get_pcvar_num( g_iCvar[ EnableBombEvents ] ) == 0 || !is_user_connected( iExploder ) ) return PLUGIN_CONTINUE; g_iUserPoints[ iExploder ] += get_pcvar_num( g_iCvar[ PointsBombExploded ] ); ColorChat( 0, TEAM_COLOR, "^x04%s^x03 %s^x01 a primit^x03 2 puncte^x01 pentru explodarea bombei !", g_szTag, get_name( iExploder ) ); return PLUGIN_CONTINUE; } public bomb_defused( iDefuser ) { if( get_pcvar_num( g_iCvar[ EnableBombEvents ] ) == 0 || !is_user_connected( iDefuser ) ) return PLUGIN_CONTINUE; g_iUserPoints[ iDefuser ] += get_pcvar_num( g_iCvar[ PointsBombDefused ] ); ColorChat( 0, TEAM_COLOR, "^x04%s^x03 %s^x01 a primit^x03 1 punct^x01 pentru dezamorsarea bombei !", g_szTag, get_name( iDefuser ) ); return PLUGIN_CONTINUE; } public ClCmdGivePoints( id ) { if( !( get_user_flags( id ) & ADMIN_ACCESS ) ) { client_cmd( id, "echo Nu ai acces la aceasta comanda!" ); return 1; } new szFirstArg[ 32 ], szSecondArg[ 10 ]; read_argv( 1, szFirstArg, sizeof ( szFirstArg ) -1 ); read_argv( 2, szSecondArg, sizeof ( szSecondArg ) -1 ); if( equal( szFirstArg, "" ) || equal( szSecondArg, "" ) ) { client_cmd( id, "echo amx_give_points < nume / @ALL / @T / @CT > < points >" ); return 1; } new iPlayers[ 32 ]; new iPlayersNum; new iPoints = str_to_num( szSecondArg ); if( iPoints <= 0 ) { client_cmd( id, "echo Valoare Punctelor trebuie sa fie mai mare decat 0!" ); return 1; } if( szFirstArg[ 0 ] == '@' ) { switch ( szFirstArg[ 1 ] ) { case 'A': { if( equal( szFirstArg, "@ALL" ) ) { get_players( iPlayers, iPlayersNum, "ch" ); for( new i = 0; i < iPlayersNum ; i++ ) g_iUserPoints[ iPlayers[ i ] ] += iPoints; ColorChat( 0, TEAM_COLOR, "^x04^%s^x01 Adminul^x03 %s^x01 le-a dat^x03 %i Puncte^x01 tuturor jucatorilor!", g_szTag, get_name( id ), iPoints ); return 1; } } case 'T': { if( equal( szFirstArg, "@T" ) ) { get_players( iPlayers, iPlayersNum, "ceh", "TERRORIST" ); if( iPlayersNum == 0 ) { client_cmd( id, "echo Nu se afla niciun jucator in aceasta echipa!" ); return 1; } for( new i = 0; i < iPlayersNum ; i++ ) g_iUserPoints[ iPlayers[ i ] ] += iPoints; ColorChat( 0, TEAM_COLOR, "^x04^%s^x01 Adminul^x03 %s^x01 le-a dat^x03 %i puncte^x01 jucatorilor de la^x03 TERO^x01!", g_szTag, get_name( id ), iPoints ); return 1; } } case 'C': { if( equal( szFirstArg, "@CT" ) ) { get_players( iPlayers, iPlayersNum, "ceh", "CT" ); if( iPlayersNum == 0 ) { client_cmd( id, "echo Nu se afla niciun jucator in aceasta echipa!" ); return 1; } for( new i = 0; i < iPlayersNum ; i++ ) g_iUserPoints[ iPlayers[ i ] ] += iPoints; ColorChat( 0, TEAM_COLOR, "^x04^%s^x01 Adminul^x03 %s^x01 le-a dat^x03 %i puncte^x01 jucatorilor de la^x03 CT^x01!", g_szTag, get_name( id ), iPoints ); return 1; } } } } new iPlayer = cmd_target( id, szFirstArg, 8 ); if( !iPlayer ) { client_cmd( id, "echo Jucatorul %s nu a fost gasit!", szFirstArg ); return 1; } g_iUserPoints[ iPlayer ] += iPoints; new szName[ 32 ]; get_user_name( iPlayer, szName, sizeof ( szName ) -1 ); ColorChat( 0, TEAM_COLOR, "^x04%s^x01 Adminul^x03 %s^x01 i-a dat^x03 %i puncte^x01 lui^x03 %s^x01.", g_szTag, get_name( id ), iPoints, szName ); return 1; } public ClCmdTakePoints( id ) { if( !( get_user_flags( id ) & ADMIN_ACCESS ) ) { client_cmd( id, "echo Nu ai acces la aceasta comanda!" ); return 1; } new szFirstArg[ 32 ], szSecondArg[ 10 ]; read_argv( 1, szFirstArg, sizeof ( szFirstArg ) -1 ); read_argv( 2, szSecondArg, sizeof ( szSecondArg ) -1 ); if( equal( szFirstArg, "" ) || equal( szSecondArg, "" ) ) { client_cmd( id, "echo amx_take_points < nume > < puncte >" ); return 1; } new iPoints = str_to_num( szSecondArg ); if( iPoints <= 0 ) { client_cmd( id, "echo Valoare Punctelor trebuie sa fie mai mare decat 0!" ); return 1; } new iPlayer = cmd_target( id, szFirstArg, 8 ); if( !iPlayer ) { client_cmd( id, "echo Jucatorul %s nu a fost gasit!", szFirstArg ); return 1; } if( g_iUserPoints[ iPlayer ] < iPoints ) { client_cmd( id, "echo Jucatorul %s nu are atatea puncte! Are doar %i puncte !", szFirstArg, g_iUserPoints[ iPlayer ] ); return 1; } g_iUserPoints[ iPlayer ] -= iPoints; new szName[ 32 ]; get_user_name( iPlayer, szName, sizeof( szName ) -1 ); ColorChat( 0, TEAM_COLOR, "^x04%s^x01 Adminul^x03 %s^x01 i-a sters^x03 %i puncte^x01 lui^x03 %s^x01.", g_szTag, get_name( id ), iPoints, szName ); return 1; } public ClCmdResetPoints( id, level, cid ) { if( !cmd_access( id, level, cid, 2 ) ) { return PLUGIN_HANDLED; } new szArgument[ 32 ]; read_argv( 1, szArgument, charsmax( szArgument ) ); new iPlayer[ 32 ], iPlayersNum, all; get_players( iPlayer, iPlayersNum, "c" ); if( equal( szArgument, "@ALL" ) ) { for( new i; i < iPlayersNum; i++ ) { all = iPlayer[ i ]; g_iUserPoints[ all ] = 0; ColorChat( 0, TEAM_COLOR, "^x04%s^x01 Adminul^x03 %s^x01 v-a resetat toate^x03 punctele !!!", g_szTag, get_name( id ) ); } } else { new player = cmd_target( id, szArgument, 10 ); if( !player ) { return PLUGIN_HANDLED; } new TargetName[ 32 char ]; get_user_name( player, TargetName, charsmax( TargetName ) ); g_iUserPoints[ player ] = 0; ColorChat( 0, TEAM_COLOR, "^x04%s^x01 Adminul^x03 %s^x01 i-a resetat punctele lui^x03 %s^x01 !!!", g_szTag, get_name( id ), TargetName ); } return PLUGIN_HANDLED; } public SaveUserPoints( id ) { new Name[ 32 ]; get_user_name( id, Name, 31 ); static Data[ 1024 ]; formatex( Data, sizeof( Data ) - 1, "^"%i^"", g_iUserPoints[ id ] ); new Save[ 512 ]; format( Save, 511, "^"%s^" %s", Name, Data ); new Line[ 128 ], Linie, IsPlayer = false, Arg1[ 32 ]; new FileOpen = fopen( File, "rt" ); while( !feof( FileOpen ) ) { fgets( FileOpen, Line, 127 ); trim( Line ); parse( Line, Arg1, 31 ); if( equali( Arg1, Name ) ) { write_file( File, Save, Linie ); IsPlayer = true; break; } Linie++; } fclose( FileOpen ); if( !IsPlayer ) { write_file( File, Save, -1 ); } } public LoadUserPoints( id ) { new Name[ 32 ]; get_user_name( id, Name, 31 ); new Line[ 128 ], IsPlayer = false, Arg1[ 32 ], Arg2[ 32 ]; new FileOpen = fopen( File, "rt" ); while( !feof( FileOpen ) ) { fgets( FileOpen, Line, 127 ); trim( Line ); parse( Line, Arg1, 31, Arg2, 31 ); if( equali( Arg1, Name ) ) { g_iUserPoints[ id ] = str_to_num( Arg2 ); IsPlayer = true; break; } } fclose( FileOpen ); if( !IsPlayer ) { g_iUserPoints[ id ] = 1; } } stock get_name( id ) { new szName[ 32 ]; get_user_name( id, szName, sizeof ( szName ) -1 ); return szName; } stock bool:is_user_vip( id ) { if( get_user_flags( id ) & read_flags( "h" ) ) return true; return false; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */
Versiune: 1.1
Link oficial: Aici.
Instalare:
1. Fisierul advanced_points_system.sma il puneti in addons/amxmodx/scripting !
2. Fisierul advanced_points_system.amxx il puneti in addons/amxmodx/plugins !
3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:
Code: Select all
advanced_points_system.amxx
Cvar-uri (se adauga in fisierul amxmodx/configs/amxx.cfg):
In fisierul amxmodx/configs/points/ gasiti un fisier pe nume points.cfg !
Comenzi administrative (se tasteaza in consola si trebuie sa fiti administrator):
- amx_give_points < nume / @ALL / @T / @CT > < Puncte > - adauga jucatorilor de pe server puncte
amx_take_points < nume > < Puncte > - sterge unui jucator / jucatorilor punctele
amx_reset_points < nume / @ALL > - reseteaza unui jucator / jucatorilor de pe server toate punctele
- /points - aflii cate puncte ai
/buypoint - cumperi un punct
pall - arata intr-un fisier modt numele juctaorilor de pe server si cate puncte are( colorat )
- Fakemeta;
- Hamsandwich;
- Cstrike;
Optional: In fisierul amxmodx/configs/points gasiti un fisier pe nume points.cfg ! In el se vor salva toate cvar-urile pluginului si de aceea voi nu trebuie sa mai adaugati cvar-urile in amxx.cfg! Fisierul se creeaza singur si este activat direct din plugin la fiecare schimbare de harta !
- points.cfg | Afiseaza codul
// In acest fisier se afla cvar-urile legate despre puncte: points_show_info "1" // 0: Afiseaza datele in HUD sub radar | 1: Afiseaza datele deasupra vietii points_bombevents_rewards "1" // 0: Dezactivat | 1: Activat -> Puncte obtinute pe plantarea/dezamorsarea/explodearea bombei points_costonepoint "4000" // Cat sa coste un punct atunci cand il cumperi prin comanda /buypoint points_per_headshot "2" // Cate puncte sa primesti pe HeadShot ! points_bomb_planted "1" // Cate puncte sa primesti pe plantarea bombei points_bomb_exploded "2" // Cate puncte sa primesti pe explodarea bombei points_bomb_defused "1" // Cate puncte sa primesti pe dezamorsarea bombei points_enable_respawn "1" // Activeaza / Dezactiveaza respawn-ul cand victima moare doar daca are X PUNCTE points_for_respawn "10000" // Cate puncte sa aiba victima ca sa poata reinvia atunci cand este omorata points_respawn_chance "40" // Cate sanse sa aiba victima ca sa poata reinvia points_gamename "Adv. Points System v1.1" // Schimbi numele default( Counter-Strike ) cu altul
- Imagini | Afiseaza codul
points_show_info "1" points_show_info "0" points_enable_respawn "1" http://img.plici.ro/images/2014/06/18/d ... 0c1d74.png