Cerere Plugin Furien XP + Shop
Categoria cu cereri de pluginuri si nu numai.
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Daca doriti sa vi se modifice un plugin, va rugam postati aici .
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- Membru, skill 0
- Posts: 30
- Joined: 28 Sep 2013, 21:21
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- CS Status: RNG-Servers.Com
- Detinator server CS: cs.rng-servers.com
- Location: Cotnari - Iasi - Romania
- Has thanked: 6 times
- Contact:
Salut. Se poate sa gasesc gratis un plugin cu system de XP si sa aibe si shop? Adica de la shop sa pot cumpara XP ?
- DaNNe.
- Fost moderator
- Posts: 2811
- Joined: 08 Nov 2013, 20:43
- Detinator Steam: Da
- CS Status: Activitate scăzută
- SteamID: /id/FurienMaster
- Reputatie: Nick anterior: DnD. Gold, Emrys
0.5/3
Fost moderator ajutator
Fost Membru Club eXtreamCS (doua luni) - Has thanked: 244 times
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Posteaza sursa de la XP-ul tau si shopul si iti adaugam noi XP :D[RNG]EAGame wrote:Salut. Se poate sa gasesc gratis un plugin cu system de XP si sa aibe si shop? Adica de la shop sa pot cumpara XP ?
- Jorj
- Fost moderator
- Posts: 3494
- Joined: 13 Aug 2013, 18:10
- Detinator Steam: Da
- Detinator server CS: Furien.LsZ.Ro
- SteamID: clic_lsz
- Reputatie: Fost eXtream Mod
Fost Membru Club eXtreamCS (patru luni)
Nume anterior: Clic - Location: Piatra Neamt
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Daca se poate sa-l faci public ca si eu am nevoie :D
Last edited by Jorj on 22 Dec 2013, 19:27, edited 1 time in total.
-
- Membru, skill 0
- Posts: 30
- Joined: 28 Sep 2013, 21:21
- Detinator Steam: Nu
- CS Status: RNG-Servers.Com
- Detinator server CS: cs.rng-servers.com
- Location: Cotnari - Iasi - Romania
- Has thanked: 6 times
- Contact:
@Clic , stiu si eu acel plugin. Dar nu imi place deloc si are si cateva buguri.
Asta este plugin-ul care il am eu, dar nu are shop.
Asta este plugin-ul care il am eu, dar nu are shop.
- .SMA | Afiseaza codul
[code] #include <amxmodx> #include <amxmisc> #include <cstrike> #include <csx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <nvault> #define TASK_REGEN 134926 #define ID_REGEN (taskid - TASK_REGEN) #define EFFECT_LENGTH 3 const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0 const FR_KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0 const A_FR_KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0 // Definitia la salvarea pe nvault new salvare_date; // Nivele si XP new XP[33]; new hp_level_f[33], ap_level_f[33], speed_lvl_f[33], gravity_lvl_f[33], damage_lvl_f[33], regenerare_lvl_f[33]; new hp_level_a_f[33], ap_level_a_f[33], speed_lvl_a_f[33], gravity_lvl_a_f[33], damage_lvl_a_f[33], regenerare_lvl_a_f[33]; // Functiile puterilor (regenerare si respawn) new maximhp[33]; public plugin_init() { register_plugin("XP & POWERS", "1.1b", "cyby") register_concmd("amx_givexp", "givexp_cmd", ADMIN_KICK, "<nume> <xp>") // Comenzi ale jucatorilor register_clcmd("chooseteam", "show_game") register_clcmd("jointeam", "show_game") // Eventuri si procese ale jucatorilor // Moarte register_event("DeathMsg", "ucidere", "a") // Prethink(executa mereu) register_forward(FM_PlayerPreThink, "player_prethink") // Spawn Event RegisterHam(Ham_Spawn, "player", "spawn_player_post", 1) // Damage RegisterHam(Ham_TakeDamage, "player", "damage_player") // Regenerare (separat) RegisterHam(Ham_TakeDamage, "player", "take_damage") // Event castigare register_event("SendAudio", "Win_Furien", "a", "2=%!MRAD_terwin") register_event("SendAudio", "Win_Anti_Furien", "a", "2=%!MRAD_ctwin") // Preluare date NVAULT salvare_date = nvault_open("FURIEN_LVL"); register_menu("Game Menu", KEYSMENU, "menu_game") register_menu("Furien Menu", FR_KEYSMENU, "menu_furien") register_menu("AntiF Menu", A_FR_KEYSMENU, "menu_afurien") } public client_putinserver(id) { preluaredate(id) } public client_disconnect(id) { salvaredate(id) XP[id] = 0 hp_level_f[id] = 0 ap_level_f[id] = 0 speed_lvl_f[id] = 0 gravity_lvl_f[id] = 0 damage_lvl_f[id] = 0 regenerare_lvl_f[id] = 0 hp_level_a_f[id] = 0 ap_level_a_f[id] = 0 speed_lvl_a_f[id] = 0 gravity_lvl_a_f[id] = 0 damage_lvl_a_f[id] = 0 regenerare_lvl_a_f[id] = 0 } public salvaredate(id) { new nume[32] get_user_name(id,nume,31) new vaultnume[32],vaultdate[256] format(vaultnume,31,"%s", nume) format(vaultdate,255,"%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#", XP[id], hp_level_f[id], ap_level_f[id], speed_lvl_f[id], gravity_lvl_f[id], damage_lvl_f[id], regenerare_lvl_f[id], hp_level_a_f[id], ap_level_a_f[id], speed_lvl_a_f[id], gravity_lvl_a_f[id], damage_lvl_a_f[id], regenerare_lvl_a_f[id]) nvault_set(salvare_date,vaultnume,vaultdate) return PLUGIN_CONTINUE } public preluaredate(id) { new nume[32] get_user_name(id,nume,31) new vaultnume[32],vaultdate[256] format(vaultnume,31,"%s", nume) format(vaultdate,255,"%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#", XP[id], hp_level_f[id], ap_level_f[id], speed_lvl_f[id], gravity_lvl_f[id], damage_lvl_f[id], regenerare_lvl_f[id], hp_level_a_f[id], ap_level_a_f[id], speed_lvl_a_f[id], gravity_lvl_a_f[id], damage_lvl_a_f[id], regenerare_lvl_a_f[id]) nvault_get(salvare_date,vaultnume,vaultdate,255) replace_all(vaultdate, 255, "#", " ") new playerxp[32], hp_n_f[32], ap_n_f[32], speed_n_f[32], grav_n_f[32], dmg_n_f[32], regen_n_f[32], hp_n_a_f[32], ap_n_a_f[32], speed_n_a_f[32], grav_n_a_f[32], dmg_n_a_f[32], regen_n_a_f[32] parse(vaultdate, playerxp, 31, hp_n_f, 31, ap_n_f, 31, speed_n_f, 31, grav_n_f, 31, dmg_n_f, 31, regen_n_f, 31, hp_n_a_f, 31, ap_n_a_f, 31, speed_n_a_f, 31, grav_n_a_f, 31, dmg_n_a_f, 31, regen_n_a_f, 31) XP[id] = str_to_num(playerxp) hp_level_f[id] = str_to_num(hp_n_f) ap_level_f[id] = str_to_num(ap_n_f) speed_lvl_f[id] = str_to_num(speed_n_f) gravity_lvl_f[id] = str_to_num(grav_n_f) damage_lvl_f[id] = str_to_num(dmg_n_f) regenerare_lvl_f[id] = str_to_num(regen_n_f) hp_level_a_f[id] = str_to_num(hp_n_a_f) ap_level_a_f[id] = str_to_num(ap_n_a_f) speed_lvl_a_f[id] = str_to_num(speed_n_a_f) gravity_lvl_a_f[id] = str_to_num(grav_n_a_f) damage_lvl_a_f[id] = str_to_num(dmg_n_a_f) regenerare_lvl_a_f[id] = str_to_num(regen_n_a_f) return PLUGIN_CONTINUE } public givexp_cmd(id,level,cid) { if(!cmd_access(id, level, cid, 2)) { return PLUGIN_HANDLED; } new arg[32], name[32]; read_argv(1, arg, 31) get_user_name(id, name, 31) new jucator = cmd_target(id, arg, 31) if(!jucator) { return PLUGIN_HANDLED } if(!is_user_connected(jucator)) { return PLUGIN_HANDLED } new cant[4], name2[32]; get_user_name(jucator, name2, 31) read_argv(2, cant, 3) new XP_plus = str_to_num(cant) XP[jucator] += XP_plus mesaj_color(0, ".v[Furien].g Adminul.e %s.g a dat.e %d.g XP lui.e %s.g.", name, XP_plus, name2) return PLUGIN_HANDLED; } public ucidere() { new atacator, victim; atacator = read_data(1) victim = read_data(2) if(!is_user_connected(atacator) || !is_user_connected(victim)) { return } if(atacator == victim) { return; } XP[atacator] += 10; set_hudmessage(200, 100, 50, -1.0, -1.0, 0, 6.0, 2.5) show_hudmessage(atacator, "+10 XP") } public bomb_planted(id) { XP[id] +=15 mesaj_color(id, ".v[Furien].g Ai primit.e 15 XP.g pentru plantarea bombei.") } public bomb_defused(id) { XP[id] +=15 mesaj_color(id, ".v[Furien].g Ai primit.e 15 XP.g pentru dezamorsarea bombei.") } public player_prethink(id) { if(!is_user_alive(id)) { return PLUGIN_HANDLED; } if(cs_get_user_team(id) == CS_TEAM_T) { set_pev(id, pev_maxspeed, 500.0 + speed_lvl_f[id] * 25.0) if(gravity_lvl_f[id] == 1) { set_pev(id, pev_gravity, 400.0/800.0) } else if(gravity_lvl_f[id] == 2) { set_pev(id, pev_gravity, 375.0/800.0) } else if(gravity_lvl_f[id] == 3) { set_pev(id, pev_gravity, 350.0/800.0) } else if(gravity_lvl_f[id] == 4) { set_pev(id, pev_gravity, 325.0/800.0) } else if(gravity_lvl_f[id] == 5) { set_pev(id, pev_gravity, 300.0/800.0) } else if(gravity_lvl_f[id] == 6) { set_pev(id, pev_gravity, 275.0/800.0) } else if(gravity_lvl_f[id] == 7) { set_pev(id, pev_gravity, 250.0/800.0) } } if(cs_get_user_team(id) == CS_TEAM_CT) { set_pev(id, pev_maxspeed, 250.0 + speed_lvl_a_f[id] * 25.0) if(gravity_lvl_a_f[id] == 1) { set_pev(id, pev_gravity, 750.0/800.0) } else if(gravity_lvl_a_f[id] == 2) { set_pev(id, pev_gravity, 700.0/800.0) } else if(gravity_lvl_a_f[id] == 3) { set_pev(id, pev_gravity, 650.0/800.0) } else if(gravity_lvl_a_f[id] == 4) { set_pev(id, pev_gravity, 600.0/800.0) } else if(gravity_lvl_a_f[id] == 5) { set_pev(id, pev_gravity, 550.0/800.0) } else if(gravity_lvl_a_f[id] == 6) { set_pev(id, pev_gravity, 500.0/800.0) } else if(gravity_lvl_a_f[id] == 7) { set_pev(id, pev_gravity, 450.0/800.0) } } return PLUGIN_CONTINUE } public spawn_player_post(id) { if(!is_user_alive(id)) { return PLUGIN_HANDLED; } if(cs_get_user_team(id) == CS_TEAM_T) { set_user_health(id, 100 + hp_level_f[id] * 25) set_pev(id, pev_armorvalue, ap_level_f[id] * 25.0) } if(cs_get_user_team(id) == CS_TEAM_CT) { set_user_health(id, 100 + hp_level_a_f[id] * 25) set_pev(id, pev_armorvalue, ap_level_a_f[id] * 25.0) } maximhp[id] = get_user_health(id) return PLUGIN_CONTINUE } public damage_player(victim, inflictor, attacker, Float:damage, damage_type) { if(cs_get_user_team(attacker) == CS_TEAM_CT) { damage += damage_lvl_a_f[attacker] * 10 } if(cs_get_user_team(attacker) == CS_TEAM_T) { if(get_user_weapon(attacker) == CSW_KNIFE) { damage += damage_lvl_a_f[attacker] * 10 } } SetHamParamFloat(4, damage); } public take_damage(victim, inflictor, attacker, Float:damage, damage_type) { if(cs_get_user_team(victim) == CS_TEAM_CT) { set_task(1.0, "regen_hp_a_f", victim+TASK_REGEN) } if(cs_get_user_team(victim) == CS_TEAM_T) { if(get_user_weapon(victim) == CSW_KNIFE) { remove_task(victim+TASK_REGEN) set_task(1.0, "regen_hp_f", victim+TASK_REGEN) } } } public Win_Furien() { new players[32], num, player; get_players(players, num, "", "TERRORIST") for(new i = 0; i < num; i++) { player = players if(!is_user_alive(player)) { return PLUGIN_HANDLED } XP[player] += 10 msg_screen_fade(player, EFFECT_LENGTH, 175, 0, 0, 115); mesaj_color(player, ".v[Furien].g Ai castigat bonus.e 10 XP.g pentru castigarea rundei.") } return PLUGIN_CONTINUE } public Win_Anti_Furien() { new players[32], num, player; get_players(players, num, "", "CT") for(new i = 0; i < num; i++) { player = players if(!is_user_alive(player)) { return PLUGIN_HANDLED } XP[player] += 10 msg_screen_fade(player, EFFECT_LENGTH, 175, 0, 0, 115); mesaj_color(player, ".v[Furien].g Ai castigat bonus.e 10 XP.g pentru castigarea rundei.") } return PLUGIN_CONTINUE } public regen_hp_a_f(taskid) { if(is_user_connected(ID_REGEN) && is_user_alive(ID_REGEN)) { if(maximhp[ID_REGEN] != -1) { new curenthp; curenthp = get_user_health(ID_REGEN) if(curenthp < maximhp[ID_REGEN]) { if(curenthp > maximhp[ID_REGEN]) { set_user_health(ID_REGEN, maximhp[ID_REGEN]) } set_user_health(ID_REGEN, get_user_health(ID_REGEN) + regenerare_lvl_a_f[ID_REGEN] * 5) set_task(5.0, "regen_hp_a_f", ID_REGEN+TASK_REGEN) } } } } public regen_hp_f(taskid) { if(is_user_connected(ID_REGEN) && is_user_alive(ID_REGEN)) { if(maximhp[ID_REGEN] != -1) { new curenthp = get_user_health(ID_REGEN) if(curenthp < maximhp[ID_REGEN]) { if(curenthp > maximhp[ID_REGEN]) { set_user_health(ID_REGEN, maximhp[ID_REGEN]) } set_user_health(ID_REGEN, get_user_health(ID_REGEN) + regenerare_lvl_f[ID_REGEN] * 5) set_task(5.0, "regen_hp_f", ID_REGEN+TASK_REGEN) } } } } public show_game(id) { if(is_user_alive(id)) { show_menu_game(id) return PLUGIN_HANDLED } return PLUGIN_CONTINUE } show_menu_game(id) { static menu[250], len len = 0 len += formatex(menu[len], charsmax(menu) - len, "\yFurien\r [XP:%d]^n^n", XP[id]) len += formatex(menu[len], charsmax(menu) - len, "\y1.\w Furien XP Buying^n") len += formatex(menu[len], charsmax(menu) - len, "\y2.\w Anti-Furien XP Buying^n") show_menu(id, KEYSMENU, menu, -1, "Game Menu") } public menu_game(id, key) { switch (key) { case 0: { furiens_ability(id) } case 1: { anti_furiens_ability(id) } } } furiens_ability(id) { if(is_user_alive(id)) { new xp_need_hp, xp_need_ap, xp_need_speed, xp_need_gravity, xp_need_damage, xp_need_regen; xp_need_hp = hp_level_f[id] * 99 xp_need_ap = ap_level_f[id] * 99 xp_need_speed = speed_lvl_f[id] * 111 xp_need_gravity = gravity_lvl_f[id] * 100 xp_need_damage = damage_lvl_f[id] * 122 xp_need_regen = regenerare_lvl_f[id] * 144 static menu[250], len len = 0 len += formatex(menu[len], charsmax(menu) - len, "\yAbilitati Furien\r [XP:%d]^n^n", XP[id]) if(hp_level_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y1.\w HP + 25\r [LV.%d/XP UP:%d]^n", hp_level_f[id], xp_need_hp) } else { len += formatex(menu[len], charsmax(menu) - len, "\d1.\d HP + 25\d [LV.%d MAX]^n", hp_level_f[id]) } if(ap_level_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y2.\w AP + 25\r [LV.%d/XP UP:%d]^n", ap_level_f[id], xp_need_ap) } else { len += formatex(menu[len], charsmax(menu) - len, "\d2. AP + 25 [LV.%d MAX]^n", ap_level_f[id]) } if(speed_lvl_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y3.\w SPEED +25\r [LV.%d/XP UP:%d]^n", speed_lvl_f[id], xp_need_speed) } else { len += formatex(menu[len], charsmax(menu) - len, "\d3. SPEED +25 [LV.%d MAX]^n", speed_lvl_f[id]) } if(gravity_lvl_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y4.\w GRAVITY -25\r [LV.%d/XP UP:%d]^n", gravity_lvl_f[id], xp_need_gravity) } else { len += formatex(menu[len], charsmax(menu) - len, "\d4. GRAVITY -25 [LV.%d MAX]^n", gravity_lvl_f[id]) } if(damage_lvl_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y5.\w DAMAGE +10\r [LV.%d/XP UP:%d]^n", damage_lvl_f[id], xp_need_damage) } else { len += formatex(menu[len], charsmax(menu) - len, "\d5. DAMAGE +10 [LV.%d MAX]^n", damage_lvl_f[id]) } if(regenerare_lvl_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y6.\w REGEN +5 HP\r [LV.%d/XP UP:%d]", regenerare_lvl_f[id], xp_need_regen) } else { len += formatex(menu[len], charsmax(menu) - len, "\d6. REGEN +5 HP [LV.%d MAX]", regenerare_lvl_f[id]) } show_menu(id, FR_KEYSMENU, menu, -1, "Furien Menu") return PLUGIN_HANDLED; } return PLUGIN_HANDLED; } public menu_furien(id, key) { new xp_need_hp, xp_need_ap, xp_need_speed, xp_need_gravity, xp_need_damage, xp_need_regen; xp_need_hp = hp_level_f[id] * 99 xp_need_ap = ap_level_f[id] * 99 xp_need_speed = speed_lvl_f[id] * 111 xp_need_gravity = gravity_lvl_f[id] * 100 xp_need_damage = damage_lvl_f[id] * 122 xp_need_regen = regenerare_lvl_f[id] * 144 switch(key) { case 0: { if(hp_level_f[id] < 7) { if(XP[id] >= xp_need_hp) { XP[id] -= xp_need_hp hp_level_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la HP pentru.e Furieni.g.", hp_level_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_hp - XP[id]) } } if(hp_level_f[id] >= 7) { hp_level_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim la.e HP.g.") } } case 1: { if(ap_level_f[id] < 7) { if(XP[id] >= xp_need_ap) { XP[id] -= xp_need_ap ap_level_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la AP pentru.e Furieni.g.", ap_level_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_ap - XP[id]) } } if(ap_level_f[id] >= 7) { ap_level_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } case 2: { if(speed_lvl_f[id] < 7) { if(XP[id] >= xp_need_speed) { XP[id] -= xp_need_speed speed_lvl_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la SPEED pentru.e Furieni.g.", speed_lvl_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_speed - XP[id]) } } if(speed_lvl_f[id] >= 7) { speed_lvl_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } case 3: { if(gravity_lvl_f[id] < 7) { if(XP[id] >= xp_need_gravity) { XP[id] -= xp_need_gravity gravity_lvl_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la GRAVITY pentru.e Furieni.g.", gravity_lvl_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_gravity - XP[id]) } } if(gravity_lvl_f[id] >= 7) { gravity_lvl_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } case 4: { if(damage_lvl_f[id] < 7) { if(XP[id] >= xp_need_damage) { XP[id] -= xp_need_damage damage_lvl_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la DAMAGE pentru.e Furieni.g.", damage_lvl_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_damage - XP[id]) } } if(damage_lvl_f[id] >= 7) { damage_lvl_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } case 5: { if(regenerare_lvl_f[id] < 7) { if(XP[id] >= xp_need_regen) { XP[id] -= xp_need_regen regenerare_lvl_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la REGEN pentru.e Furieni.g.", regenerare_lvl_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_regen - XP[id]) } } if(regenerare_lvl_f[id] >= 7) { regenerare_lvl_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } } return PLUGIN_HANDLED } anti_furiens_ability(id) { if(is_user_alive(id)) { new xp_need_hp, xp_need_ap, xp_need_speed, xp_need_gravity, xp_need_damage, xp_need_regen; xp_need_hp = hp_level_a_f[id] * 99 xp_need_ap = ap_level_a_f[id] * 99 xp_need_speed = speed_lvl_a_f[id] * 111 xp_need_gravity = gravity_lvl_a_f[id] * 100 xp_need_damage = damage_lvl_a_f[id] * 122 xp_need_regen = regenerare_lvl_a_f[id] * 144 static menu[250], len len = 0 len += formatex(menu[len], charsmax(menu) - len, "\yAbilitati AntiFurien\r [XP:%d]^n^n", XP[id]) if(hp_level_a_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y1.\w HP + 25\r [LV.%d/XP UP:%d]^n", hp_level_a_f[id], xp_need_hp) } else { len += formatex(menu[len], charsmax(menu) - len, "\d1. HP + 25 [LV.%d MAX]^n", hp_level_a_f[id]) } if(ap_level_a_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y2.\w AP + 25\r [LV.%d/XP UP:%d]^n", ap_level_a_f[id], xp_need_ap) } else { len += formatex(menu[len], charsmax(menu) - len, "\d2. AP + 25 [LV.%d MAX]^n", ap_level_a_f[id]) } if(speed_lvl_a_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y3.\w SPEED +25\r [LV.%d/XP UP:%d]^n", speed_lvl_a_f[id], xp_need_speed) } else { len += formatex(menu[len], charsmax(menu) - len, "\d3. SPEED +25 [LV.%d MAX]^n", speed_lvl_a_f[id]) } if(gravity_lvl_a_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y4.\w GRAVITY -25\r [LV.%d/XP UP:%d]^n", gravity_lvl_a_f[id], xp_need_gravity) } else { len += formatex(menu[len], charsmax(menu) - len, "\d4. GRAVITY -25 [LV.%d MAX]^n", gravity_lvl_a_f[id]) } if(damage_lvl_a_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y5.\w DAMAGE +10\r [LV.%d/XP UP:%d]^n", damage_lvl_a_f[id], xp_need_damage) } else { len += formatex(menu[len], charsmax(menu) - len, "\d5. DAMAGE +10 [LV.%d MAX]^n", damage_lvl_a_f[id]) } if(regenerare_lvl_a_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y6.\w REGEN +5 HP\r [LV.%d/XP UP:%d]", regenerare_lvl_a_f[id], xp_need_regen) } else { len += formatex(menu[len], charsmax(menu) - len, "\d6. REGEN +5 HP [LV.%d MAX]", regenerare_lvl_a_f[id]) } show_menu(id, A_FR_KEYSMENU, menu, -1, "AntiF Menu") return PLUGIN_HANDLED; } return PLUGIN_CONTINUE; } public menu_afurien(id, key) { new xp_need_hp, xp_need_ap, xp_need_speed, xp_need_gravity, xp_need_damage, xp_need_regen; xp_need_hp = hp_level_a_f[id] * 99 xp_need_ap = ap_level_a_f[id] * 99 xp_need_speed = speed_lvl_a_f[id] * 111 xp_need_gravity = gravity_lvl_a_f[id] * 100 xp_need_damage = damage_lvl_a_f[id] * 122 xp_need_regen = regenerare_lvl_a_f[id] * 144 switch (key) { case 0: { if(hp_level_a_f[id] < 7) { if(XP[id] >= xp_need_hp) { XP[id] -= xp_need_hp hp_level_a_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la HP pentru.e Anti-Furieni.g.", hp_level_a_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_hp - XP[id]) } } if(hp_level_a_f[id] >= 7) { hp_level_a_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim la.e HP.g.") } } case 1: { if(ap_level_a_f[id] < 7) { if(XP[id] >= xp_need_ap) { XP[id] -= xp_need_ap ap_level_a_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la AP pentru.e Anti-Furieni.g.", ap_level_a_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_ap - XP[id]) } } if(ap_level_a_f[id] >= 7) { ap_level_a_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } case 2: { if(speed_lvl_a_f[id] < 7) { if(XP[id] >= xp_need_speed) { XP[id] -= xp_need_speed speed_lvl_a_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la SPEED pentru.e Anti-Furieni.g.", speed_lvl_a_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_speed - XP[id]) } } if(speed_lvl_a_f[id] >= 7) { speed_lvl_a_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } case 3: { if(gravity_lvl_a_f[id] < 7) { if(XP[id] >= xp_need_gravity) { XP[id] -= xp_need_gravity gravity_lvl_a_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la GRAVITY pentru.e Anti-Furieni.g.", gravity_lvl_a_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_gravity - XP[id]) } } if(gravity_lvl_a_f[id] >= 7) { gravity_lvl_a_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } case 4: { if(damage_lvl_a_f[id] < 7) { if(XP[id] >= xp_need_damage) { XP[id] -= xp_need_damage damage_lvl_a_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la DAMAGE pentru.e Anti-Furieni.g.", damage_lvl_a_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_damage - XP[id]) } } if(damage_lvl_a_f[id] >= 7) { damage_lvl_a_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } case 5: { if(regenerare_lvl_a_f[id] < 7) { if(XP[id] >= xp_need_regen) { XP[id] -= xp_need_regen regenerare_lvl_a_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la REGEN pentru.e Anti-Furieni.g.", regenerare_lvl_a_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_regen - XP[id]) } } if(regenerare_lvl_a_f[id] >= 7) { regenerare_lvl_a_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } } return PLUGIN_HANDLED; } stock mesaj_color(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, ".v", "^4") replace_all(msg, 190, ".g", "^1") replace_all(msg, 190, ".e", "^3") if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players) write_byte(players); write_string(msg); message_end(); } } } } stock msg_screen_fade(id, holdtime, r, g, b, a) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenFade"), { 0, 0, 0 }, id) write_short(seconds_to_units(holdtime)) write_short(seconds_to_units(holdtime)) write_short(0) write_byte(r) write_byte(g) write_byte(b) write_byte(a) message_end() } stock seconds_to_units(time) { return ((1 << 12) * (time)) } [/code]
- DaNNe.
- Fost moderator
- Posts: 2811
- Joined: 08 Nov 2013, 20:43
- Detinator Steam: Da
- CS Status: Activitate scăzută
- SteamID: /id/FurienMaster
- Reputatie: Nick anterior: DnD. Gold, Emrys
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[RNG]EAGame wrote:@Clic , stiu si eu acel plugin. Dar nu imi place deloc si are si cateva buguri.
Asta este plugin-ul care il am eu, dar nu are shop.
- .SMA | Afiseaza codul
[code] #include <amxmodx> #include <amxmisc> #include <cstrike> #include <csx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <nvault> #define TASK_REGEN 134926 #define ID_REGEN (taskid - TASK_REGEN) #define EFFECT_LENGTH 3 const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0 const FR_KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0 const A_FR_KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0 // Definitia la salvarea pe nvault new salvare_date; // Nivele si XP new XP[33]; new hp_level_f[33], ap_level_f[33], speed_lvl_f[33], gravity_lvl_f[33], damage_lvl_f[33], regenerare_lvl_f[33]; new hp_level_a_f[33], ap_level_a_f[33], speed_lvl_a_f[33], gravity_lvl_a_f[33], damage_lvl_a_f[33], regenerare_lvl_a_f[33]; // Functiile puterilor (regenerare si respawn) new maximhp[33]; public plugin_init() { register_plugin("XP & POWERS", "1.1b", "cyby") register_concmd("amx_givexp", "givexp_cmd", ADMIN_KICK, "<nume> <xp>") // Comenzi ale jucatorilor register_clcmd("chooseteam", "show_game") register_clcmd("jointeam", "show_game") // Eventuri si procese ale jucatorilor // Moarte register_event("DeathMsg", "ucidere", "a") // Prethink(executa mereu) register_forward(FM_PlayerPreThink, "player_prethink") // Spawn Event RegisterHam(Ham_Spawn, "player", "spawn_player_post", 1) // Damage RegisterHam(Ham_TakeDamage, "player", "damage_player") // Regenerare (separat) RegisterHam(Ham_TakeDamage, "player", "take_damage") // Event castigare register_event("SendAudio", "Win_Furien", "a", "2=%!MRAD_terwin") register_event("SendAudio", "Win_Anti_Furien", "a", "2=%!MRAD_ctwin") // Preluare date NVAULT salvare_date = nvault_open("FURIEN_LVL"); register_menu("Game Menu", KEYSMENU, "menu_game") register_menu("Furien Menu", FR_KEYSMENU, "menu_furien") register_menu("AntiF Menu", A_FR_KEYSMENU, "menu_afurien") } public client_putinserver(id) { preluaredate(id) } public client_disconnect(id) { salvaredate(id) XP[id] = 0 hp_level_f[id] = 0 ap_level_f[id] = 0 speed_lvl_f[id] = 0 gravity_lvl_f[id] = 0 damage_lvl_f[id] = 0 regenerare_lvl_f[id] = 0 hp_level_a_f[id] = 0 ap_level_a_f[id] = 0 speed_lvl_a_f[id] = 0 gravity_lvl_a_f[id] = 0 damage_lvl_a_f[id] = 0 regenerare_lvl_a_f[id] = 0 } public salvaredate(id) { new nume[32] get_user_name(id,nume,31) new vaultnume[32],vaultdate[256] format(vaultnume,31,"%s", nume) format(vaultdate,255,"%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#", XP[id], hp_level_f[id], ap_level_f[id], speed_lvl_f[id], gravity_lvl_f[id], damage_lvl_f[id], regenerare_lvl_f[id], hp_level_a_f[id], ap_level_a_f[id], speed_lvl_a_f[id], gravity_lvl_a_f[id], damage_lvl_a_f[id], regenerare_lvl_a_f[id]) nvault_set(salvare_date,vaultnume,vaultdate) return PLUGIN_CONTINUE } public preluaredate(id) { new nume[32] get_user_name(id,nume,31) new vaultnume[32],vaultdate[256] format(vaultnume,31,"%s", nume) format(vaultdate,255,"%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#", XP[id], hp_level_f[id], ap_level_f[id], speed_lvl_f[id], gravity_lvl_f[id], damage_lvl_f[id], regenerare_lvl_f[id], hp_level_a_f[id], ap_level_a_f[id], speed_lvl_a_f[id], gravity_lvl_a_f[id], damage_lvl_a_f[id], regenerare_lvl_a_f[id]) nvault_get(salvare_date,vaultnume,vaultdate,255) replace_all(vaultdate, 255, "#", " ") new playerxp[32], hp_n_f[32], ap_n_f[32], speed_n_f[32], grav_n_f[32], dmg_n_f[32], regen_n_f[32], hp_n_a_f[32], ap_n_a_f[32], speed_n_a_f[32], grav_n_a_f[32], dmg_n_a_f[32], regen_n_a_f[32] parse(vaultdate, playerxp, 31, hp_n_f, 31, ap_n_f, 31, speed_n_f, 31, grav_n_f, 31, dmg_n_f, 31, regen_n_f, 31, hp_n_a_f, 31, ap_n_a_f, 31, speed_n_a_f, 31, grav_n_a_f, 31, dmg_n_a_f, 31, regen_n_a_f, 31) XP[id] = str_to_num(playerxp) hp_level_f[id] = str_to_num(hp_n_f) ap_level_f[id] = str_to_num(ap_n_f) speed_lvl_f[id] = str_to_num(speed_n_f) gravity_lvl_f[id] = str_to_num(grav_n_f) damage_lvl_f[id] = str_to_num(dmg_n_f) regenerare_lvl_f[id] = str_to_num(regen_n_f) hp_level_a_f[id] = str_to_num(hp_n_a_f) ap_level_a_f[id] = str_to_num(ap_n_a_f) speed_lvl_a_f[id] = str_to_num(speed_n_a_f) gravity_lvl_a_f[id] = str_to_num(grav_n_a_f) damage_lvl_a_f[id] = str_to_num(dmg_n_a_f) regenerare_lvl_a_f[id] = str_to_num(regen_n_a_f) return PLUGIN_CONTINUE } public givexp_cmd(id,level,cid) { if(!cmd_access(id, level, cid, 2)) { return PLUGIN_HANDLED; } new arg[32], name[32]; read_argv(1, arg, 31) get_user_name(id, name, 31) new jucator = cmd_target(id, arg, 31) if(!jucator) { return PLUGIN_HANDLED } if(!is_user_connected(jucator)) { return PLUGIN_HANDLED } new cant[4], name2[32]; get_user_name(jucator, name2, 31) read_argv(2, cant, 3) new XP_plus = str_to_num(cant) XP[jucator] += XP_plus mesaj_color(0, ".v[Furien].g Adminul.e %s.g a dat.e %d.g XP lui.e %s.g.", name, XP_plus, name2) return PLUGIN_HANDLED; } public ucidere() { new atacator, victim; atacator = read_data(1) victim = read_data(2) if(!is_user_connected(atacator) || !is_user_connected(victim)) { return } if(atacator == victim) { return; } XP[atacator] += 10; set_hudmessage(200, 100, 50, -1.0, -1.0, 0, 6.0, 2.5) show_hudmessage(atacator, "+10 XP") } public bomb_planted(id) { XP[id] +=15 mesaj_color(id, ".v[Furien].g Ai primit.e 15 XP.g pentru plantarea bombei.") } public bomb_defused(id) { XP[id] +=15 mesaj_color(id, ".v[Furien].g Ai primit.e 15 XP.g pentru dezamorsarea bombei.") } public player_prethink(id) { if(!is_user_alive(id)) { return PLUGIN_HANDLED; } if(cs_get_user_team(id) == CS_TEAM_T) { set_pev(id, pev_maxspeed, 500.0 + speed_lvl_f[id] * 25.0) if(gravity_lvl_f[id] == 1) { set_pev(id, pev_gravity, 400.0/800.0) } else if(gravity_lvl_f[id] == 2) { set_pev(id, pev_gravity, 375.0/800.0) } else if(gravity_lvl_f[id] == 3) { set_pev(id, pev_gravity, 350.0/800.0) } else if(gravity_lvl_f[id] == 4) { set_pev(id, pev_gravity, 325.0/800.0) } else if(gravity_lvl_f[id] == 5) { set_pev(id, pev_gravity, 300.0/800.0) } else if(gravity_lvl_f[id] == 6) { set_pev(id, pev_gravity, 275.0/800.0) } else if(gravity_lvl_f[id] == 7) { set_pev(id, pev_gravity, 250.0/800.0) } } if(cs_get_user_team(id) == CS_TEAM_CT) { set_pev(id, pev_maxspeed, 250.0 + speed_lvl_a_f[id] * 25.0) if(gravity_lvl_a_f[id] == 1) { set_pev(id, pev_gravity, 750.0/800.0) } else if(gravity_lvl_a_f[id] == 2) { set_pev(id, pev_gravity, 700.0/800.0) } else if(gravity_lvl_a_f[id] == 3) { set_pev(id, pev_gravity, 650.0/800.0) } else if(gravity_lvl_a_f[id] == 4) { set_pev(id, pev_gravity, 600.0/800.0) } else if(gravity_lvl_a_f[id] == 5) { set_pev(id, pev_gravity, 550.0/800.0) } else if(gravity_lvl_a_f[id] == 6) { set_pev(id, pev_gravity, 500.0/800.0) } else if(gravity_lvl_a_f[id] == 7) { set_pev(id, pev_gravity, 450.0/800.0) } } return PLUGIN_CONTINUE } public spawn_player_post(id) { if(!is_user_alive(id)) { return PLUGIN_HANDLED; } if(cs_get_user_team(id) == CS_TEAM_T) { set_user_health(id, 100 + hp_level_f[id] * 25) set_pev(id, pev_armorvalue, ap_level_f[id] * 25.0) } if(cs_get_user_team(id) == CS_TEAM_CT) { set_user_health(id, 100 + hp_level_a_f[id] * 25) set_pev(id, pev_armorvalue, ap_level_a_f[id] * 25.0) } maximhp[id] = get_user_health(id) return PLUGIN_CONTINUE } public damage_player(victim, inflictor, attacker, Float:damage, damage_type) { if(cs_get_user_team(attacker) == CS_TEAM_CT) { damage += damage_lvl_a_f[attacker] * 10 } if(cs_get_user_team(attacker) == CS_TEAM_T) { if(get_user_weapon(attacker) == CSW_KNIFE) { damage += damage_lvl_a_f[attacker] * 10 } } SetHamParamFloat(4, damage); } public take_damage(victim, inflictor, attacker, Float:damage, damage_type) { if(cs_get_user_team(victim) == CS_TEAM_CT) { set_task(1.0, "regen_hp_a_f", victim+TASK_REGEN) } if(cs_get_user_team(victim) == CS_TEAM_T) { if(get_user_weapon(victim) == CSW_KNIFE) { remove_task(victim+TASK_REGEN) set_task(1.0, "regen_hp_f", victim+TASK_REGEN) } } } public Win_Furien() { new players[32], num, player; get_players(players, num, "", "TERRORIST") for(new i = 0; i < num; i++) { player = players if(!is_user_alive(player)) { return PLUGIN_HANDLED } XP[player] += 10 msg_screen_fade(player, EFFECT_LENGTH, 175, 0, 0, 115); mesaj_color(player, ".v[Furien].g Ai castigat bonus.e 10 XP.g pentru castigarea rundei.") } return PLUGIN_CONTINUE } public Win_Anti_Furien() { new players[32], num, player; get_players(players, num, "", "CT") for(new i = 0; i < num; i++) { player = players if(!is_user_alive(player)) { return PLUGIN_HANDLED } XP[player] += 10 msg_screen_fade(player, EFFECT_LENGTH, 175, 0, 0, 115); mesaj_color(player, ".v[Furien].g Ai castigat bonus.e 10 XP.g pentru castigarea rundei.") } return PLUGIN_CONTINUE } public regen_hp_a_f(taskid) { if(is_user_connected(ID_REGEN) && is_user_alive(ID_REGEN)) { if(maximhp[ID_REGEN] != -1) { new curenthp; curenthp = get_user_health(ID_REGEN) if(curenthp < maximhp[ID_REGEN]) { if(curenthp > maximhp[ID_REGEN]) { set_user_health(ID_REGEN, maximhp[ID_REGEN]) } set_user_health(ID_REGEN, get_user_health(ID_REGEN) + regenerare_lvl_a_f[ID_REGEN] * 5) set_task(5.0, "regen_hp_a_f", ID_REGEN+TASK_REGEN) } } } } public regen_hp_f(taskid) { if(is_user_connected(ID_REGEN) && is_user_alive(ID_REGEN)) { if(maximhp[ID_REGEN] != -1) { new curenthp = get_user_health(ID_REGEN) if(curenthp < maximhp[ID_REGEN]) { if(curenthp > maximhp[ID_REGEN]) { set_user_health(ID_REGEN, maximhp[ID_REGEN]) } set_user_health(ID_REGEN, get_user_health(ID_REGEN) + regenerare_lvl_f[ID_REGEN] * 5) set_task(5.0, "regen_hp_f", ID_REGEN+TASK_REGEN) } } } } public show_game(id) { if(is_user_alive(id)) { show_menu_game(id) return PLUGIN_HANDLED } return PLUGIN_CONTINUE } show_menu_game(id) { static menu[250], len len = 0 len += formatex(menu[len], charsmax(menu) - len, "\yFurien\r [XP:%d]^n^n", XP[id]) len += formatex(menu[len], charsmax(menu) - len, "\y1.\w Furien XP Buying^n") len += formatex(menu[len], charsmax(menu) - len, "\y2.\w Anti-Furien XP Buying^n") show_menu(id, KEYSMENU, menu, -1, "Game Menu") } public menu_game(id, key) { switch (key) { case 0: { furiens_ability(id) } case 1: { anti_furiens_ability(id) } } } furiens_ability(id) { if(is_user_alive(id)) { new xp_need_hp, xp_need_ap, xp_need_speed, xp_need_gravity, xp_need_damage, xp_need_regen; xp_need_hp = hp_level_f[id] * 99 xp_need_ap = ap_level_f[id] * 99 xp_need_speed = speed_lvl_f[id] * 111 xp_need_gravity = gravity_lvl_f[id] * 100 xp_need_damage = damage_lvl_f[id] * 122 xp_need_regen = regenerare_lvl_f[id] * 144 static menu[250], len len = 0 len += formatex(menu[len], charsmax(menu) - len, "\yAbilitati Furien\r [XP:%d]^n^n", XP[id]) if(hp_level_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y1.\w HP + 25\r [LV.%d/XP UP:%d]^n", hp_level_f[id], xp_need_hp) } else { len += formatex(menu[len], charsmax(menu) - len, "\d1.\d HP + 25\d [LV.%d MAX]^n", hp_level_f[id]) } if(ap_level_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y2.\w AP + 25\r [LV.%d/XP UP:%d]^n", ap_level_f[id], xp_need_ap) } else { len += formatex(menu[len], charsmax(menu) - len, "\d2. AP + 25 [LV.%d MAX]^n", ap_level_f[id]) } if(speed_lvl_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y3.\w SPEED +25\r [LV.%d/XP UP:%d]^n", speed_lvl_f[id], xp_need_speed) } else { len += formatex(menu[len], charsmax(menu) - len, "\d3. SPEED +25 [LV.%d MAX]^n", speed_lvl_f[id]) } if(gravity_lvl_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y4.\w GRAVITY -25\r [LV.%d/XP UP:%d]^n", gravity_lvl_f[id], xp_need_gravity) } else { len += formatex(menu[len], charsmax(menu) - len, "\d4. GRAVITY -25 [LV.%d MAX]^n", gravity_lvl_f[id]) } if(damage_lvl_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y5.\w DAMAGE +10\r [LV.%d/XP UP:%d]^n", damage_lvl_f[id], xp_need_damage) } else { len += formatex(menu[len], charsmax(menu) - len, "\d5. DAMAGE +10 [LV.%d MAX]^n", damage_lvl_f[id]) } if(regenerare_lvl_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y6.\w REGEN +5 HP\r [LV.%d/XP UP:%d]", regenerare_lvl_f[id], xp_need_regen) } else { len += formatex(menu[len], charsmax(menu) - len, "\d6. REGEN +5 HP [LV.%d MAX]", regenerare_lvl_f[id]) } show_menu(id, FR_KEYSMENU, menu, -1, "Furien Menu") return PLUGIN_HANDLED; } return PLUGIN_HANDLED; } public menu_furien(id, key) { new xp_need_hp, xp_need_ap, xp_need_speed, xp_need_gravity, xp_need_damage, xp_need_regen; xp_need_hp = hp_level_f[id] * 99 xp_need_ap = ap_level_f[id] * 99 xp_need_speed = speed_lvl_f[id] * 111 xp_need_gravity = gravity_lvl_f[id] * 100 xp_need_damage = damage_lvl_f[id] * 122 xp_need_regen = regenerare_lvl_f[id] * 144 switch(key) { case 0: { if(hp_level_f[id] < 7) { if(XP[id] >= xp_need_hp) { XP[id] -= xp_need_hp hp_level_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la HP pentru.e Furieni.g.", hp_level_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_hp - XP[id]) } } if(hp_level_f[id] >= 7) { hp_level_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim la.e HP.g.") } } case 1: { if(ap_level_f[id] < 7) { if(XP[id] >= xp_need_ap) { XP[id] -= xp_need_ap ap_level_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la AP pentru.e Furieni.g.", ap_level_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_ap - XP[id]) } } if(ap_level_f[id] >= 7) { ap_level_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } case 2: { if(speed_lvl_f[id] < 7) { if(XP[id] >= xp_need_speed) { XP[id] -= xp_need_speed speed_lvl_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la SPEED pentru.e Furieni.g.", speed_lvl_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_speed - XP[id]) } } if(speed_lvl_f[id] >= 7) { speed_lvl_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } case 3: { if(gravity_lvl_f[id] < 7) { if(XP[id] >= xp_need_gravity) { XP[id] -= xp_need_gravity gravity_lvl_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la GRAVITY pentru.e Furieni.g.", gravity_lvl_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_gravity - XP[id]) } } if(gravity_lvl_f[id] >= 7) { gravity_lvl_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } case 4: { if(damage_lvl_f[id] < 7) { if(XP[id] >= xp_need_damage) { XP[id] -= xp_need_damage damage_lvl_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la DAMAGE pentru.e Furieni.g.", damage_lvl_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_damage - XP[id]) } } if(damage_lvl_f[id] >= 7) { damage_lvl_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } case 5: { if(regenerare_lvl_f[id] < 7) { if(XP[id] >= xp_need_regen) { XP[id] -= xp_need_regen regenerare_lvl_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la REGEN pentru.e Furieni.g.", regenerare_lvl_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_regen - XP[id]) } } if(regenerare_lvl_f[id] >= 7) { regenerare_lvl_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } } return PLUGIN_HANDLED } anti_furiens_ability(id) { if(is_user_alive(id)) { new xp_need_hp, xp_need_ap, xp_need_speed, xp_need_gravity, xp_need_damage, xp_need_regen; xp_need_hp = hp_level_a_f[id] * 99 xp_need_ap = ap_level_a_f[id] * 99 xp_need_speed = speed_lvl_a_f[id] * 111 xp_need_gravity = gravity_lvl_a_f[id] * 100 xp_need_damage = damage_lvl_a_f[id] * 122 xp_need_regen = regenerare_lvl_a_f[id] * 144 static menu[250], len len = 0 len += formatex(menu[len], charsmax(menu) - len, "\yAbilitati AntiFurien\r [XP:%d]^n^n", XP[id]) if(hp_level_a_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y1.\w HP + 25\r [LV.%d/XP UP:%d]^n", hp_level_a_f[id], xp_need_hp) } else { len += formatex(menu[len], charsmax(menu) - len, "\d1. HP + 25 [LV.%d MAX]^n", hp_level_a_f[id]) } if(ap_level_a_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y2.\w AP + 25\r [LV.%d/XP UP:%d]^n", ap_level_a_f[id], xp_need_ap) } else { len += formatex(menu[len], charsmax(menu) - len, "\d2. AP + 25 [LV.%d MAX]^n", ap_level_a_f[id]) } if(speed_lvl_a_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y3.\w SPEED +25\r [LV.%d/XP UP:%d]^n", speed_lvl_a_f[id], xp_need_speed) } else { len += formatex(menu[len], charsmax(menu) - len, "\d3. SPEED +25 [LV.%d MAX]^n", speed_lvl_a_f[id]) } if(gravity_lvl_a_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y4.\w GRAVITY -25\r [LV.%d/XP UP:%d]^n", gravity_lvl_a_f[id], xp_need_gravity) } else { len += formatex(menu[len], charsmax(menu) - len, "\d4. GRAVITY -25 [LV.%d MAX]^n", gravity_lvl_a_f[id]) } if(damage_lvl_a_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y5.\w DAMAGE +10\r [LV.%d/XP UP:%d]^n", damage_lvl_a_f[id], xp_need_damage) } else { len += formatex(menu[len], charsmax(menu) - len, "\d5. DAMAGE +10 [LV.%d MAX]^n", damage_lvl_a_f[id]) } if(regenerare_lvl_a_f[id] < 7) { len += formatex(menu[len], charsmax(menu) - len, "\y6.\w REGEN +5 HP\r [LV.%d/XP UP:%d]", regenerare_lvl_a_f[id], xp_need_regen) } else { len += formatex(menu[len], charsmax(menu) - len, "\d6. REGEN +5 HP [LV.%d MAX]", regenerare_lvl_a_f[id]) } show_menu(id, A_FR_KEYSMENU, menu, -1, "AntiF Menu") return PLUGIN_HANDLED; } return PLUGIN_CONTINUE; } public menu_afurien(id, key) { new xp_need_hp, xp_need_ap, xp_need_speed, xp_need_gravity, xp_need_damage, xp_need_regen; xp_need_hp = hp_level_a_f[id] * 99 xp_need_ap = ap_level_a_f[id] * 99 xp_need_speed = speed_lvl_a_f[id] * 111 xp_need_gravity = gravity_lvl_a_f[id] * 100 xp_need_damage = damage_lvl_a_f[id] * 122 xp_need_regen = regenerare_lvl_a_f[id] * 144 switch (key) { case 0: { if(hp_level_a_f[id] < 7) { if(XP[id] >= xp_need_hp) { XP[id] -= xp_need_hp hp_level_a_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la HP pentru.e Anti-Furieni.g.", hp_level_a_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_hp - XP[id]) } } if(hp_level_a_f[id] >= 7) { hp_level_a_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim la.e HP.g.") } } case 1: { if(ap_level_a_f[id] < 7) { if(XP[id] >= xp_need_ap) { XP[id] -= xp_need_ap ap_level_a_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la AP pentru.e Anti-Furieni.g.", ap_level_a_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_ap - XP[id]) } } if(ap_level_a_f[id] >= 7) { ap_level_a_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } case 2: { if(speed_lvl_a_f[id] < 7) { if(XP[id] >= xp_need_speed) { XP[id] -= xp_need_speed speed_lvl_a_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la SPEED pentru.e Anti-Furieni.g.", speed_lvl_a_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_speed - XP[id]) } } if(speed_lvl_a_f[id] >= 7) { speed_lvl_a_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } case 3: { if(gravity_lvl_a_f[id] < 7) { if(XP[id] >= xp_need_gravity) { XP[id] -= xp_need_gravity gravity_lvl_a_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la GRAVITY pentru.e Anti-Furieni.g.", gravity_lvl_a_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_gravity - XP[id]) } } if(gravity_lvl_a_f[id] >= 7) { gravity_lvl_a_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } case 4: { if(damage_lvl_a_f[id] < 7) { if(XP[id] >= xp_need_damage) { XP[id] -= xp_need_damage damage_lvl_a_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la DAMAGE pentru.e Anti-Furieni.g.", damage_lvl_a_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_damage - XP[id]) } } if(damage_lvl_a_f[id] >= 7) { damage_lvl_a_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } case 5: { if(regenerare_lvl_a_f[id] < 7) { if(XP[id] >= xp_need_regen) { XP[id] -= xp_need_regen regenerare_lvl_a_f[id] += 1 mesaj_color(id, ".v[Furien].g Ai avansat la nivelul.e %d.g la REGEN pentru.e Anti-Furieni.g.", regenerare_lvl_a_f[id]) salvaredate(id) } else { mesaj_color(id, ".v[Furien].g Nu ai destul XP. XP necesar.e %d.g.", xp_need_regen - XP[id]) } } if(regenerare_lvl_a_f[id] >= 7) { regenerare_lvl_a_f[id] = 7 mesaj_color(id, ".v[Furien].g Ai nivelul maxim.") } } } return PLUGIN_HANDLED; } stock mesaj_color(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, ".v", "^4") replace_all(msg, 190, ".g", "^1") replace_all(msg, 190, ".e", "^3") if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players) write_byte(players); write_string(msg); message_end(); } } } } stock msg_screen_fade(id, holdtime, r, g, b, a) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenFade"), { 0, 0, 0 }, id) write_short(seconds_to_units(holdtime)) write_short(seconds_to_units(holdtime)) write_short(0) write_byte(r) write_byte(g) write_byte(b) write_byte(a) message_end() } stock seconds_to_units(time) { return ((1 << 12) * (time)) } [/code]
Dar tu ai shop pe server ?
-
- Membru, skill 0
- Posts: 30
- Joined: 28 Sep 2013, 21:21
- Detinator Steam: Nu
- CS Status: RNG-Servers.Com
- Detinator server CS: cs.rng-servers.com
- Location: Cotnari - Iasi - Romania
- Has thanked: 6 times
- Contact:
- DaNNe.
- Fost moderator
- Posts: 2811
- Joined: 08 Nov 2013, 20:43
- Detinator Steam: Da
- CS Status: Activitate scăzută
- SteamID: /id/FurienMaster
- Reputatie: Nick anterior: DnD. Gold, Emrys
0.5/3
Fost moderator ajutator
Fost Membru Club eXtreamCS (doua luni) - Has thanked: 244 times
- Been thanked: 129 times
- Contact:
Pai datine un plugin de shop ca sa va putem adauga XP. Oricum eu acum trebuie sa ies, asa ca doar maine va mai pot ajuta.
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