As mai vrea ca mesajele cand cumperi arme din meniul Armament sa nu mai apara la CT deoarece acesta apare la CT, ceva de genu ''Ai cumparat Arma'',
Armele sunt
Glock - as vrea ca acesta sa fie cu 10 gloante!
TMP - as vrea ca acesta sa fie cu 7 gloante!
Deagle - as vrea ca acesta sa fie cu 3 gloante!
- | Afiseaza codul
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <fakemeta> #include <hamsandwich> #include <fun> #define PLUGIN "JB Shop" #define VERSION "1.0" #define AUTHOR "-Turbo-" #define is_valid_player(%1) (1 <= %1 <= 32) new szTag [] = "[JB.LaLeagane.Ro]" new Speed[33], Electro [ 33 ], Gravity [ 33 ] new MacheteModel [ 66 ] = "models/JBLaLeagane/v_ceapajbllg.mdl" new MacheteModel2 [ 66 ] = "models/JBLaLeagane/p_ceapajbllg.mdl" new ChainSawModel [ 66 ] = "models/JBLaLeagane/v_wolverinejbllg.mdl" new ChainSawModel2 [ 66 ] = "models/JBLaLeagane/p_wolverinejbllg.mdl" new ElectroModel [ 66 ] = "models/JBLaLeagane/v_briceagjbllg.mdl" new ElectroModel2 [ 66 ] = "models/JBLaLeagane/p_briceagjbllg.mdl" new bool: Machete [ 33 ], bool: ChainSaw [ 33 ], bool: HasChoosed[ 33 ] new g_cranii[33], take[33], give[33], gidPlayer[33] new g_killcranii, g_killhscranii, g_startcranii, g_maxcranii, syncObj new fChainSaw, fElectro2, fElectro, fMachete2, fMachete public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) RegisterHam(Ham_Spawn, "player", "fwPlayerSpawn", true ) RegisterHam(Ham_TakeDamage, "player", "FwdTakeDamage", 0) RegisterHam(Ham_Killed, "player", "fw_player_killed") register_event("CurWeapon","CurrentWeapon", "be", "1=1") register_clcmd("say /shop", "CheckAcces", 0) register_clcmd("say /mc", "MenuCranii", ADMIN_ALL) register_clcmd("say !mc", "MenuCranii", ADMIN_ALL) register_clcmd("say_team /mc", "MenuCranii", ADMIN_ALL) register_clcmd("say_team !mc", "MenuCranii", ADMIN_ALL) register_clcmd("Cantitate", "player") g_killcranii = register_cvar("jb_killcranii", "3"); g_killhscranii = register_cvar("jb_bonushscranii","4"); g_startcranii = register_cvar("jb_startcranii","7"); g_maxcranii = register_cvar("jb_maxgivecranii","10000"); fMachete = register_cvar("jb_machete", "80") fMachete2 = register_cvar("jb_machete2", "75") fElectro = register_cvar("jb_electro", "50") fElectro2 = register_cvar("jb_electro2", "80") fChainSaw = register_cvar("jb_chainsaw", "200") syncObj = CreateHudSyncObj() } public client_putinserver(id) { g_cranii[id] = get_pcvar_num(g_startcranii) set_task(1.0, "CraniiPack", id, _, _, "b") } public CraniiPack(id) { set_hudmessage(142, 239, 39, 0.50, 0.90, 0, 6.0, 2.5) ShowSyncHudMsg(id, syncObj,"Cranii = [%i]", g_cranii[id]) } public fwPlayerSpawn( id ) { HasChoosed[ id ] = false Machete [ id ] = false ChainSaw [ id ] = false Speed[ id ] = false Electro [ id ] = 1 Gravity [ id ] = false } public plugin_precache ( ) { precache_model ( MacheteModel ); precache_model ( MacheteModel2 ); precache_model ( ChainSawModel ); precache_model ( ChainSawModel2 ); precache_model ( ElectroModel ); precache_model ( ElectroModel2 ); } public CheckAcces ( id ) { if ( !is_user_alive(id) ){ ColorChat ( id, "!v%s!c Trebuie sa fii in viata ca sa poti cumpara din !vShop!c !", szTag ); return 1; } if ( get_user_team ( id ) == 1 ) { set_task( 0.1, "JbShop", id ); } else if ( get_user_team ( id ) == 2 ) { ColorChat ( id, "!v%s!c Doar Prizonieri pot folosi !vShop!c !", szTag ); } return 1; } public JbShop ( id, level, cid ) { new menu = menu_create("\rMagazin pentru Detinuti \wpe Cranii!", "JbShopHandler"); menu_additem(menu, "Echipament", "1"); menu_additem(menu, "Capacitate", "2"); menu_additem(menu, "Armament^n", "3"); menu_additem(menu, "\rSchimb Valutar\w[3200$ = 1 Craniu]", "4"); menu_additem(menu, "\rSchimb Valutar\w[6400$ = 2 Craniu]", "5"); menu_additem(menu, "\rSchimb Valutar\w[9600$ = 3 Craniu]", "6"); menu_additem(menu, "\rSchimb Valutar\w[12800$ = 4 Craniu]", "7"); menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( id, menu, 0 ); } public JbShopHandler(id, menu, item) { if(item < 0) return 0; if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { Echipament(id); } case 2: { Capacitate(id); } case 3: { Armament(id); } case 4: { new Money = cs_get_user_money(id) - 3200; if ( Money < 0 ) { ColorChat ( id, "!v%s!c Nu ai desti bani pentru Schimb Valutar !", szTag ); return 1; } else { g_cranii[id] += 1 cs_set_user_money(id, Money ); ColorChat ( id, "!v%s!c Felicitari ai schimbat !v%i $!c pe !v1 Craniu ", szTag, Money ); return 1; } } case 5: { new Money = cs_get_user_money(id) - 6400; if ( Money < 0 ) { ColorChat ( id, "!v%s!c Nu ai desti bani pentru Schimb Valutar !", szTag ); return 1; } else { g_cranii[id] += 2 cs_set_user_money(id, Money); ColorChat ( id, "!v%s!c Felicitari ai schimbat !v%i $!c pe !v2 Craniu ", szTag, Money ); return 1; } } case 6: { new Money = cs_get_user_money(id) - 9600; if ( Money < 0 ) { ColorChat ( id, "!v%s!c Nu ai desti bani pentru Schimb Valutar !", szTag ); return 1; } else { g_cranii[id] += 3 cs_set_user_money(id, Money); ColorChat ( id, "!v%s!c Felicitari ai schimbat !v%i $!c pe !v3 Craniu ", szTag, Money ); return 1; } } case 7: { new Money = cs_get_user_money(id) - 12800; if ( Money < 0 ) { ColorChat ( id, "!v%s!c Nu ai desti bani pentru Schimb Valutar !", szTag ); return 1; } else { g_cranii[id] += 4 cs_set_user_money(id, Money); ColorChat ( id, "!v%s!c Felicitari ai schimbat !v%i $!c pe !v4 Craniu ", szTag, Money ); return 1; } } } menu_destroy(menu); return 1; } public Echipament(id) { new menu = menu_create("\rMagazin pentru Detinuti \wpe Cranii!", "EchipamentHandler"); menu_additem(menu, "Macheta - 8 Cranii", "1"); menu_additem(menu, "ChainSaw - 10 Cranii", "2"); menu_additem(menu, "Zi Libera - 20 Cranii", "3"); menu_additem(menu, "Grenazi Pack - 8 Cranii", "4"); menu_additem(menu, "Dechizare - 30 Cranii", "5"); menu_additem(menu, "Scut - 15 Cranii", "6"); menu_additem(menu, "Acces la Micro - 25 Cranii", "7"); menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( id, menu, 0 ); } public EchipamentHandler(id, menu, item) { if( HasChoosed[ id ] ) { ColorChat ( id, "!v%s!c Ai folosit runda aceasta !vShop-ul!c !", szTag ); return 1; } if(item < 0) return 0; if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { new iCranii = g_cranii[id] - 8; if ( iCranii < 0 ) { ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag ); return 1; } else { ColorChat ( id, "!v%s!c Ai cumparat !vMachete", szTag); Machete [ id ] = true; CurrentWeapon ( id ); g_cranii[id] -= 8 HasChoosed[ id ] = true return 1; } } case 2: { new iCranii = g_cranii[id] - 10; if ( iCranii < 0 ) { ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag ); return 1; } else { ColorChat ( id, "!v%s!c Ai cumparat !vChainSaw", szTag); ChainSaw[ id ] = true; CurrentWeapon ( id ); g_cranii[id] -= 10 HasChoosed[ id ] = true return 1; } } case 3: { new name[32]; new iCranii = g_cranii[id] - 20; get_user_name(id,name,charsmax(name)) if ( iCranii < 0 ) { ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag ); return 1; } else { ColorChat ( 0, "!v%s!c !e%s a cumparat !vFree Day", szTag, name ); g_cranii[id] -= 20 HasChoosed[ id ] = true return 1; } } case 4: { new iCranii = g_cranii[id] - 8; if ( iCranii < 0 ) { ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag ); return 1; } else { ColorChat ( id, "!v%s!c Ai cumparat !vGrenazi Pack", szTag); give_item (id, "weapon_smokegrenade") give_item (id, "weapon_hegrenade") give_item (id, "weapon_flashbang") cs_set_user_bpammo (id, CSW_FLASHBANG, 2) g_cranii[id] -= 8 HasChoosed[ id ] = true return 1; } } case 5: { new iCranii = g_cranii[id] - 30; if ( iCranii < 0 ) { ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag ); return 1; } else { ColorChat ( id, "!v%s!c Ai cumparat !vDeghizare", szTag ); g_cranii[id] -= 30 HasChoosed[ id ] = true return 1; } } case 6: { new iCranii = g_cranii[id] - 15; if ( iCranii < 0 ) { ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag ); return 1; } else { ColorChat ( id, "!v%s!c ai cumparat !vScut", szTag ); give_item( id, "weapon_knife" ) give_item( id, "weapon_shield") g_cranii[id] -= 15 HasChoosed[ id ] = true return 1; } } case 7: { new iCranii = g_cranii[id] - 25; if ( iCranii < 0 ) { ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag ); return 1; } else { ColorChat ( id, "!v%s!c Ai cumparat !vAcces la Microfon", szTag ); g_cranii[id] -= 25 HasChoosed[ id ] = true return 1; } } } menu_destroy(menu); return 1; } public Capacitate(id) { new menu = menu_create("\rMagazin pentru Detinuti \wpe Cranii!", "CapacitateHandler"); menu_additem(menu, "Gravitate - 16 Cranii", "1"); menu_additem(menu, "Viteza - 15 Cranii", "2"); menu_additem(menu, "255 Vita - 14 Cranii", "3"); menu_additem(menu, "255 Armura - 15 Cranii", "4"); menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( id, menu, 0 ); } public CapacitateHandler(id, menu, item) { if( HasChoosed[ id ] ) { ColorChat ( id, "!v%s!c Ai folosit runda aceasta !vShop-ul!c !", szTag ); return 1; } if(item < 0) return 0; if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { new iCranii = g_cranii[id] - 16; if ( iCranii < 0 ) { ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag ); return 1; } else { ColorChat ( id, "!v%s!c Ai cumparat !vGravitate", szTag); set_user_gravity (id, 0.5) Gravity[id] = 1 g_cranii[id] -= 16 HasChoosed[ id ] = true return 1; } } case 2: { new iCranii = g_cranii[id] - 15; if ( iCranii < 0 ) { ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag ); return 1; } else { ColorChat ( id, "!v%s!c Ai cumparat !vViteza", szTag); set_user_maxspeed(id, 500.0) Speed[id] = 1 g_cranii[id] -= 15 HasChoosed[ id ] = true return 1; } } case 3: { new iCranii = g_cranii[id] - 14; if ( iCranii < 0 ) { ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag ); return 1; } else { ColorChat ( id, "!v%s!c Ai cumparat !v255 Viata", szTag ); set_user_health (id, 255) g_cranii[id] -= 14 HasChoosed[ id ] = true return 1; } } case 4: { new iCranii = g_cranii[id] - 15; if ( iCranii < 0 ) { ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag ); return 1; } else { ColorChat ( id, "!v%s!c Ai cumparat !v255 Armura", szTag); set_user_armor (id, 255) g_cranii[id] -= 15 HasChoosed[ id ] = true return 1; } } } menu_destroy(menu); return 1; } public Armament(id) { new menu = menu_create("\rMagazin pentru Detinuti \wpe Cranii!", "ArmamentHandler"); menu_additem(menu, "Glock \r[20 Gloante] \w- 20 Cranii", "1"); menu_additem(menu, "TmP \r[30 Gloante] \w- 30 Cranii", "2"); menu_additem(menu, "Deagle \r[7 Gloante] \w- 25 Cranii", "3"); menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL ); menu_display ( id, menu, 0 ); } public ArmamentHandler(id, menu, item) { if( HasChoosed[ id ] ) { ColorChat ( id, "!v%s!c Ai folosit runda aceasta !vShop-ul!c !", szTag ); return 1; } if(item < 0) return 0; if( item == MENU_EXIT ) { return 1; } new data [ 6 ], szName [ 64 ]; new access, callback; menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback ); new key = str_to_num ( data ); switch(key) { case 1: { new iCranii = g_cranii[id] - 20; if ( iCranii < 0 ) { ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag ); return 1; } else { ColorChat ( id, "!v%s!c ai cumparat !vGlock", szTag); give_item( id, "weapon_glock") g_cranii[id] -= 20 HasChoosed[ id ] = true return 1; } } case 2: { new iCranii = g_cranii[id] -30; if ( iCranii < 0 ) { ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag ); return 1; } else { ColorChat ( id, "!v%s!c ai cumparat !vTmP", szTag); give_item( id, "weapon_tmp") g_cranii[id] -= 30 HasChoosed[ id ] = true return 1; } } case 3: { new iCranii = g_cranii[id] - 25; if ( iCranii < 0 ) { ColorChat ( id, "!v%s!c Nu ai destule cranii !", szTag ); return 1; } else { ColorChat ( 0, "!v%s!c ai cumparat !vDeagle", szTag); give_item( id, "weapon_deagle") g_cranii[id] -= 25 HasChoosed[ id ] = true return 1; } } } menu_destroy(menu); return 1; } public MenuCranii(id) { if (!is_user_admin(id)) { ColorChat(id, "!v%s!c Nu ai acces la aceasta comanda", szTag ) return PLUGIN_HANDLED } new menu = menu_create("\rCranii Manager", "CraniiHandler"); menu_additem(menu, "Give Cranii", "1") menu_additem(menu, "Take Cranii", "2") menu_setprop(menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, menu, 0) return PLUGIN_HANDLED } public CraniiHandler(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } new Data[6], Name[64] new Access, Callback menu_item_getinfo(menu, item, Access, Data,5, Name, 63, Callback) new Key = str_to_num(Data) switch (Key) { case 1: { give[id] = 1 take[id] = 0 Choose(id) } case 2: { take[id] = 1 give[id] = 0 Choose(id) } } menu_destroy(menu) return PLUGIN_HANDLED } public Choose(id) { static opcion[64] new iMenu = menu_create("\rChoose The Player", "cantitate") new players[32], pnum, tempid new szName[32], szTempid[10] get_players(players, pnum, "a") for( new i; i<pnum; i++ ) { tempid = players get_user_name(tempid, szName, 31) num_to_str(tempid, szTempid, 9) formatex(opcion, charsmax(opcion), "\w%s \rCranii [ %d ]", szName, g_cranii[tempid]) menu_additem(iMenu, opcion, szTempid, 0) } menu_display(id, iMenu) return PLUGIN_HANDLED } public cantitate(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu) return PLUGIN_HANDLED } new Data[6], Name[64] new Access, Callback menu_item_getinfo(menu, item, Access, Data,5, Name, 63, Callback) new tempid = str_to_num(Data) gidPlayer[id] = tempid client_cmd(id, "messagemode Cantitate") menu_destroy(menu) return PLUGIN_HANDLED } public player(id) { new say[300] read_args(say, charsmax(say)) remove_quotes(say) if(!is_str_num(say) || equal(say, "")) return PLUGIN_HANDLED cranii(id, say) return PLUGIN_CONTINUE } cranii(id, say[]) { new amount = str_to_num(say) new victim = gidPlayer[id] new vname[32] if(victim > 0) { get_user_name(victim, vname, 31) if(give[id]) { if(amount > get_pcvar_num(g_maxcranii)) { g_cranii[victim] = get_pcvar_num(g_maxcranii) } else { g_cranii[victim] = g_cranii[victim] + amount } ColorChat(0, "!v[JB Shop] !eAdmin !cgive !v%d !cCranii To !e%s ", amount, vname) } if(take[id]) { if(amount > g_cranii[victim]) { g_cranii[victim] = 0 ColorChat(0, "!v[JB Shop]JailBreak: !eAdmin !ctake all !eCranii From !e%s", vname) } else { g_cranii[victim] = g_cranii[victim] - amount ColorChat(0, "!v[JB Shop]JailBreak: !eAdmin !ctake !v%d !cCranii From !e%s", amount, vname) } } } return PLUGIN_HANDLED } public FwdTakeDamage(victim, inflictor, attacker, Float:damage, damage_bits) { if (is_valid_player(attacker) && get_user_weapon(attacker) == CSW_KNIFE) { switch(get_user_team(attacker)) { case 1: { if(Machete[attacker]) { SetHamParamFloat(4, get_pcvar_float(fMachete)) if(get_pdata_int(victim, 75) == HIT_HEAD) { SetHamParamFloat(4, get_pcvar_float(fMachete2)) } } if(ChainSaw[attacker]) { SetHamParamFloat(4, get_pcvar_float(fChainSaw)) } } case 2: { if(Electro[attacker]) { SetHamParamFloat(4, get_pcvar_float(fElectro)) if(get_pdata_int(victim, 75) == HIT_HEAD) { SetHamParamFloat(4, get_pcvar_float(fElectro2)) } } } } } return HAM_HANDLED } public fw_player_killed(victim, attacker, shouldgib) { if(get_user_team(attacker) == 1) { g_cranii[attacker] += get_pcvar_num(g_killcranii) if(get_pdata_int(victim, 75) == HIT_HEAD) { g_cranii[attacker] += get_pcvar_num(g_killhscranii) } } } public CurrentWeapon(id) { new szWeapon = get_user_weapon ( id ); switch (get_user_team(id)) { case 1: { if(Speed[id]) { set_user_maxspeed(id, 500.0) } if(Gravity[id]) { set_user_gravity(id, 5.0) } if(Machete[id] && szWeapon == CSW_KNIFE) { set_pev(id, pev_viewmodel2, MacheteModel) set_pev(id, pev_weaponmodel2, MacheteModel2) } if(ChainSaw[id] && szWeapon == CSW_KNIFE) { set_pev(id, pev_viewmodel2, ChainSawModel) set_pev(id, pev_weaponmodel2, ChainSawModel2) } } case 2: { if(Electro[id] && szWeapon == CSW_KNIFE) { set_pev(id, pev_viewmodel2, ElectroModel) set_pev(id, pev_weaponmodel2, ElectroModel2) } } } return PLUGIN_CONTINUE } stock ColorChat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!v", "^4"); replace_all(msg, 190, "!c", "^1"); replace_all(msg, 190, "!e", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } }