Download: http://www.girlshare.ro/33096254.4
Nume: Furien Weapons
Versiune: 1.0
Autor: CaTa ( a.k.a C@T@LINn )
Link oficial: http://www.extreamcs.com
Credite: TR3FLA ( m-am inspirat de la un plugin de arme de al lui ) , DND. GOLD , YONTU ( optimizari )
SURSA !
- | Afiseaza codul
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fun> #include <cstrike> #include <hamsandwich> #include <ColorChat> #define PLUGIN "Weapons Menu" #define VERSION "1.0" #define AUTHOR "CaTa" #define VIP_FLAG ADMIN_LEVEL_H #define is_valid_player(%1) (1 <= %1 <= 32) const m_flNextSecondaryAttack = 47 new const vAreThomson[ 64 ] = "models/NewWeapons/v_hk416.mdl" new const pAreThomson[ 64 ] = "models/NewWeapons/p_hk416.mdl" new const vAreAug[ 64 ] = "models/NewWeapons/v_tar21.mdl" new const pAreAug[ 64 ] = "models/NewWeapons/p_tar21.mdl" new const vAreXm [ 64 ] = "models/NewWeapons/v_balrog11_2.mdl"; new const pAreXm [ 64 ] = "models/NewWeapons/p_balrog11.mdl"; new const vAreMp5 [ 64 ] = "models/NewWeapons/v_dualmp5.mdl"; new const pAreMp5 [ 64 ] = "models/NewWeapons/p_dualmp5.mdl"; new const vAreM3 [ 64 ] = "models/NewWeapons/v_sfgun.mdl"; new const pAreM3 [ 64 ] = "models/NewWeapons/p_sfgun.mdl"; new const vAreM249 [ 64 ] = "models/VipFurien/v_m134.mdl"; new const pAreM249 [ 64 ] = "models/VipFurien/p_m134.mdl"; new const vAreNavy [ 64 ] = "models/VipFurien/v_k1ases.mdl"; new const pAreNavy [ 64 ] = "models/VipFurien/p_k1ases.mdl"; new const vAreInfi [ 64 ] = "models/NewWeapons/v_infinity.mdl"; new const pAreInfi [ 64 ] = "models/NewWeapons/p_infinity.mdl"; new const vAreF2 [ 64 ] = "models/VipFurien/v_f2000.mdl"; new const pAreF2 [ 64 ] = "models/VipFurien/p_f2000.mdl"; new const vAreGM249 [ 64 ] = "models/VipFurien/v_goldenm2.mdl"; new const pAreGM249 [ 64 ] = "models/VipFurien/p_goldenm2.mdl"; new bool: ArmaPrimita[ 33 ] new bool: AreThomson[ 33 ] new bool: AreAug[ 33 ] new bool: AreXm[ 33 ] new bool: AreMp5[ 33 ] new bool: AreM3[ 33 ] new bool: AreM249[ 33 ] new bool: AreNavy[ 33 ] new bool: AreF2[ 33 ] new bool: AreGM249[ 33 ] new bool: AreInfi[ 33 ] public plugin_init( ) { register_plugin( PLUGIN, VERSION, AUTHOR ) register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" ) register_event("CurWeapon", "CurrWeapon2", "be", "be", "1=1" ) register_forward(FM_TraceLine,"fw_traceline"); register_forward(FM_PlayerPostThink,"fw_playerpostthink"); RegisterHam( Ham_Spawn, "player", "fwPlayerSpawn", true ) RegisterHam( Ham_TakeDamage, "player", "fwTakeDamage" ) register_clcmd( "say /weapons", "ClcmdWeaponsMenus" ) register_clcmd( "say_team /weapons", "ClcmdWeaponsMenus" ) register_event ( "CurWeapon", "CurrWeapon2", "be", "1=1" ); } public plugin_precache( ) { precache_model( vAreThomson ) precache_model( pAreThomson ) precache_model( vAreAug ) precache_model( pAreAug ) precache_model( vAreXm ) precache_model( pAreXm ) precache_model( vAreMp5 ) precache_model( pAreMp5 ) precache_model ( vAreM3 ); precache_model ( pAreM3 ); precache_model ( vAreM249 ); precache_model ( pAreM249 ); precache_model ( vAreNavy ); precache_model ( pAreNavy ); precache_model ( vAreF2 ); precache_model ( pAreF2 ); precache_model ( vAreGM249 ); precache_model ( pAreGM249 ); precache_model ( vAreInfi ); precache_model ( pAreInfi ); } public fwPlayerSpawn( id ) { AreThomson[ id ] = false AreAug[ id ] = false AreXm[ id ] = false AreMp5[ id ] = false AreM3[ id ] = false AreM249[ id ] = false AreNavy[ id ] = false AreF2[ id ] = false AreGM249[ id ] = false AreInfi[ id ] = false ArmaPrimita[ id ] = false if( is_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_CT ) { PopUpWeaponsMenu( id ) } } public PopUpWeaponsMenu( id ) { new FurienWeaponsMenu = menu_create( "\rAnti-Furien \dWeapons", "FurienWeaponsHandler" ) menu_additem( FurienWeaponsMenu, "Hunter \rGun^n", "1", 0 ) menu_additem( FurienWeaponsMenu, "V.I.P's \rGun", "2", 0 ) menu_setprop( FurienWeaponsMenu, MPROP_EXIT, MEXIT_ALL ) menu_display( id, FurienWeaponsMenu, 0 ) } public FurienWeaponsHandler( id, FurienWeaponsMenu, item ) { if ( get_user_team ( id ) != 2 ) return 1; if( item == MENU_EXIT ) { menu_destroy( FurienWeaponsMenu ) return PLUGIN_HANDLED } switch( item ) { case 0 : { ArmeNormale( id ) } case 1 : { if( get_user_flags( id ) & VIP_FLAG ) { ArmeVIP( id ) } else { ColorChat( id, GREEN, "^4[Furien Weapons]^1 This weapons are only for ^3 V.I.P^1. Add^3 [email protected]" ) PopUpWeaponsMenu( id ) } } } return PLUGIN_HANDLED } public ArmeNormale( id ) { new MeniuArmeNormale = menu_create( "\wHunter \dGuns", "ArmeNormaleHandler" ) menu_additem( MeniuArmeNormale, "\wHk416", "1", 0 ) menu_additem( MeniuArmeNormale, "\wTar21", "2", 0 ) menu_additem( MeniuArmeNormale, "\wBalrog", "3", 0 ) menu_additem( MeniuArmeNormale, "\wDual Mp5", "4", 0 ) menu_additem( MeniuArmeNormale, "\wSfGun", "5", 0 ) menu_setprop( MeniuArmeNormale, MPROP_EXIT, MEXIT_ALL ) menu_display( id, MeniuArmeNormale, 0 ) } public ArmeNormaleHandler( id, MeniuArmeNormale, item ) { if( !is_user_alive( id ) ) { ColorChat( id, GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" ) return PLUGIN_HANDLED } if ( get_user_team ( id ) != 2 ) return 1; if( item == MENU_EXIT ) { menu_destroy( MeniuArmeNormale ) return PLUGIN_HANDLED } switch( item ) { case 0 : { give_item( id, "weapon_m4a1" ) give_item( id, "weapon_elite" ) give_item( id, "weapon_hegrenade" ) give_item( id, "weapon_flashbang" ) give_item( id, "weapon_smokegrenade" ) cs_set_user_bpammo( id, CSW_FLASHBANG, 2 ) cs_set_user_bpammo( id, CSW_ELITE, 100 ) cs_set_user_bpammo( id, CSW_M4A1, 250 ) set_pev( id, pev_viewmodel2, vAreInfi ) set_pev( id, pev_weaponmodel2, pAreInfi ) set_pev( id, pev_viewmodel2, vAreThomson ) set_pev( id, pev_weaponmodel2, pAreThomson ) AreThomson[ id ] = true AreInfi[ id ] = true CurrWeapon2 ( id ); ArmaPrimita[ id ] = true } case 1 : { give_item( id, "weapon_aug" ) give_item( id, "weapon_elite" ) give_item( id, "weapon_hegrenade" ) give_item( id, "weapon_flashbang" ) give_item( id, "weapon_smokegrenade" ) cs_set_user_bpammo( id, CSW_FLASHBANG, 2 ) cs_set_user_bpammo( id, CSW_ELITE, 100 ) cs_set_user_bpammo( id, CSW_AUG, 250 ) set_pev( id, pev_viewmodel2, vAreInfi ) set_pev( id, pev_weaponmodel2, pAreInfi ) set_pev( id, pev_viewmodel2, vAreAug ) set_pev( id, pev_weaponmodel2, pAreAug ) AreAug[ id ] = true AreInfi[ id ] = true ArmaPrimita[ id ] = true CurrWeapon2 ( id ); } case 2 : { give_item( id, "weapon_xm1014" ) give_item( id, "weapon_elite" ) give_item( id, "weapon_hegrenade" ) give_item( id, "weapon_flashbang" ) give_item( id, "weapon_smokegrenade" ) cs_set_user_bpammo( id, CSW_FLASHBANG, 2 ) cs_set_user_bpammo( id, CSW_ELITE, 100 ) cs_set_user_bpammo( id, CSW_XM1014, 250 ) set_pev( id, pev_viewmodel2, vAreInfi ) set_pev( id, pev_weaponmodel2, pAreInfi ) set_pev( id, pev_viewmodel2, vAreXm ) set_pev( id, pev_weaponmodel2, pAreXm ) AreXm[ id ] = true AreInfi[ id ] = true ArmaPrimita[ id ] = true CurrWeapon2 ( id ); } case 3 : { give_item( id, "weapon_mp5navy" ) give_item( id, "weapon_elite" ) give_item( id, "weapon_hegrenade" ) give_item( id, "weapon_flashbang" ) give_item( id, "weapon_smokegrenade" ) cs_set_user_bpammo( id, CSW_FLASHBANG, 2 ) cs_set_user_bpammo( id, CSW_ELITE, 100 ) cs_set_user_bpammo( id, CSW_MP5NAVY, 250 ) set_pev( id, pev_viewmodel2, vAreInfi ) set_pev( id, pev_weaponmodel2, pAreInfi ) set_pev( id, pev_viewmodel2, vAreMp5 ) set_pev( id, pev_weaponmodel2, pAreMp5 ) AreMp5[ id ] = true AreInfi[ id ] = true ArmaPrimita[ id ] = true CurrWeapon2 ( id ); } case 4 : { give_item( id, "weapon_ak47" ) give_item( id, "weapon_elite" ) give_item( id, "weapon_hegrenade" ) give_item( id, "weapon_flashbang" ) give_item( id, "weapon_smokegrenade" ) cs_set_user_bpammo( id, CSW_FLASHBANG, 2 ) cs_set_user_bpammo( id, CSW_ELITE, 100 ) cs_set_user_bpammo( id, CSW_AK47, 250 ) set_pev( id, pev_viewmodel2, vAreInfi ) set_pev( id, pev_weaponmodel2, pAreInfi ) set_pev( id, pev_viewmodel2, vAreM3 ) set_pev( id, pev_weaponmodel2, pAreM3 ) AreM3[ id ] = true AreInfi[ id ] = true CurrWeapon2 ( id ); ArmaPrimita[ id ] = true } } menu_destroy( MeniuArmeNormale ) return PLUGIN_HANDLED } public ArmeVIP( id ) { new MeniuArmeVIP = menu_create( "\wVIP\d Guns*", "ArmeVIPHandler" ) menu_additem( MeniuArmeVIP, "M134 \w[\dX3.5\w]", "1", 0 ); menu_additem( MeniuArmeVIP, "K1ASES \w[\dX3.5\w]", "2", 0 ); menu_additem( MeniuArmeVIP, "F2000 \w[\dX3.5\w]", "3", 0 ) menu_additem( MeniuArmeVIP, "Gold M249 \w[\dX3.5\w]", "4", 0 ) menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL ) menu_display( id, MeniuArmeVIP, 0 ) } public ArmeVIPHandler( id, MeniuArmeVIP, item ) { if( !is_user_alive( id ) ) { ColorChat( id, GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" ) return PLUGIN_HANDLED } if ( get_user_team ( id ) != 2 ) return 1; if( item == MENU_EXIT ) { menu_destroy( MeniuArmeVIP ) return PLUGIN_HANDLED } switch( item ) { case 0 : { give_item( id, "weapon_m249" ) give_item( id, "weapon_elite" ) give_item( id, "weapon_hegrenade" ) give_item( id, "weapon_flashbang" ) give_item( id, "weapon_smokegrenade" ) cs_set_user_bpammo( id, CSW_FLASHBANG, 2 ) cs_set_user_bpammo( id, CSW_ELITE, 100 ) cs_set_user_bpammo( id, CSW_M249, 250 ) set_pev( id, pev_viewmodel2, vAreM249 ) set_pev( id, pev_weaponmodel2, pAreM249 ) set_pev( id, pev_viewmodel2, vAreInfi ) set_pev( id, pev_weaponmodel2, pAreInfi ) AreInfi[ id ] = true CurrWeapon2 ( id ); ArmaPrimita[ id ] = true AreM249[ id ] = true } case 1 : { give_item( id, "weapon_mp5navy" ) give_item( id, "weapon_elite" ) give_item( id, "weapon_hegrenade" ) give_item( id, "weapon_flashbang" ) give_item( id, "weapon_smokegrenade" ) cs_set_user_bpammo( id, CSW_FLASHBANG, 2 ) cs_set_user_bpammo( id, CSW_ELITE, 100 ) cs_set_user_bpammo( id, CSW_MP5NAVY, 250 ) set_pev( id, pev_viewmodel2, vAreNavy ) set_pev( id, pev_weaponmodel2, pAreNavy ) set_pev( id, pev_viewmodel2, vAreInfi ) set_pev( id, pev_weaponmodel2, pAreInfi ) AreInfi[ id ] = true CurrWeapon2 ( id ); ArmaPrimita[ id ] = true AreNavy[ id ] = true } case 2: { give_item( id, "weapon_sg552" ) give_item( id, "weapon_elite" ) give_item( id, "weapon_hegrenade" ) give_item( id, "weapon_smokegrenade" ) cs_set_user_bpammo( id, CSW_SMOKEGRENADE, 2 ) cs_set_user_bpammo( id, CSW_ELITE, 100 ) cs_set_user_bpammo( id, CSW_SG552, 250 ) set_pev( id, pev_viewmodel2, vAreF2 ) set_pev( id, pev_viewmodel2, pAreF2 ) set_pev( id, pev_viewmodel2, vAreInfi ) set_pev( id, pev_weaponmodel2, pAreInfi ) AreInfi[ id ] = true CurrWeapon2 ( id ); ArmaPrimita[ id ] = true AreF2[ id ] = true } case 3: { give_item( id, "weapon_m249" ) give_item( id, "weapon_elite" ) give_item( id, "weapon_hegrenade" ) give_item( id, "weapon_smokegrenade" ) cs_set_user_bpammo( id, CSW_SMOKEGRENADE, 2 ) cs_set_user_bpammo( id, CSW_ELITE, 100 ) cs_set_user_bpammo( id, CSW_M249, 250 ) set_pev( id, pev_viewmodel2, vAreGM249 ) set_pev( id, pev_weaponmodel2, pAreGM249 ) set_pev( id, pev_viewmodel2, vAreInfi ) set_pev( id, pev_weaponmodel2, pAreInfi ) AreInfi[ id ] = true CurrWeapon2 ( id ); ArmaPrimita[ id ] = true AreGM249[ id ] = true } } menu_destroy( MeniuArmeVIP ) return PLUGIN_HANDLED } public ClcmdWeaponsMenus( id ) { if( !is_user_alive( id ) ) { ColorChat( id,GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" ) return } if( ArmaPrimita[ id ] ) { ColorChat( id, GREEN,"^4[Furien Weapons]^1 You've already chosen weapon in this round!" ) return } if( cs_get_user_team( id ) == CS_TEAM_CT ) { PopUpWeaponsMenu( id ) } } public Event_CurWeapon( id ) { new Arma = read_data( 2 ) if( Arma == CSW_M4A1 && AreThomson[ id ] ) { set_pev( id, pev_viewmodel2, vAreThomson ) set_pev( id, pev_weaponmodel2, pAreThomson ) } if( Arma == CSW_AUG && AreAug[ id ] ) { set_pev( id, pev_viewmodel2, vAreAug ) set_pev( id, pev_weaponmodel2, pAreAug ) } if( Arma == CSW_XM1014 && AreXm[ id ] ) { set_pev( id, pev_viewmodel2, vAreXm ) set_pev( id, pev_weaponmodel2, pAreXm ) } if( Arma == CSW_MP5NAVY && AreMp5[ id ] ) { set_pev( id, pev_viewmodel2, vAreMp5 ) set_pev( id, pev_viewmodel2, pAreMp5 ) } if( Arma == CSW_AK47 && AreM3[ id ] ) { set_pev( id, pev_viewmodel2, vAreM3 ) set_pev( id, pev_viewmodel2, pAreM3 ) } if( Arma == CSW_M249 && AreM249[ id ] ) { set_pev( id, pev_viewmodel2, vAreM249 ) set_pev( id, pev_viewmodel2, pAreM249 ) } if( Arma == CSW_MP5NAVY && AreNavy[ id ] ) { set_pev( id, pev_viewmodel2, vAreNavy ) set_pev( id, pev_viewmodel2, pAreNavy ) } if( Arma == CSW_SG552 && AreF2[ id ] ) { set_pev( id, pev_viewmodel2, vAreF2 ) set_pev( id, pev_viewmodel2, pAreF2 ) } if( Arma == CSW_M249 && AreGM249[ id ] ) { set_pev( id, pev_viewmodel2, vAreGM249 ) set_pev( id, pev_viewmodel2, pAreGM249 ) } if( Arma == CSW_ELITE && AreInfi[ id ] ) { set_pev( id, pev_viewmodel2, vAreInfi ) set_pev( id, pev_viewmodel2, pAreInfi ) } } public CurrWeapon2 ( id ) { if ( get_user_weapon ( id ) == CSW_M4A1 && AreThomson [ id ] ) { set_pev ( id, pev_viewmodel2, vAreThomson ); set_pev ( id, pev_weaponmodel2, pAreThomson ); } if ( get_user_weapon ( id ) == CSW_AUG && AreAug [ id ] ) { set_pev ( id, pev_viewmodel2, vAreAug ); set_pev ( id, pev_weaponmodel2, pAreAug ); } if ( get_user_weapon ( id ) == CSW_XM1014 && AreXm [ id ] ) { set_pev ( id, pev_viewmodel2, vAreXm ); set_pev ( id, pev_weaponmodel2, pAreXm ); } if ( get_user_weapon ( id ) == CSW_MP5NAVY && AreMp5 [ id ] ) { set_pev ( id, pev_viewmodel2, vAreMp5 ); set_pev ( id, pev_weaponmodel2, pAreMp5 ); } if ( get_user_weapon ( id ) == CSW_AK47 && AreM3 [ id ] ) { set_pev ( id, pev_viewmodel2, vAreM3 ); set_pev ( id, pev_weaponmodel2, pAreM3 ); } if ( get_user_weapon ( id ) == CSW_M249 && AreM249 [ id ] ) { set_pev ( id, pev_viewmodel2, vAreM249 ); set_pev ( id, pev_weaponmodel2, pAreM249 ); } if ( get_user_weapon ( id ) == CSW_MP5NAVY && AreNavy [ id ] ) { set_pev ( id, pev_viewmodel2, vAreNavy ); set_pev ( id, pev_weaponmodel2, pAreNavy ); } if ( get_user_weapon ( id ) == CSW_SG552 && AreF2 [ id ] ) { set_pev ( id, pev_viewmodel2, vAreF2 ); set_pev ( id, pev_weaponmodel2, pAreF2 ); } if ( get_user_weapon ( id ) == CSW_M249 && AreGM249 [ id ] ) { set_pev ( id, pev_viewmodel2, vAreGM249 ); set_pev ( id, pev_weaponmodel2, pAreGM249 ); } if ( get_user_weapon ( id ) == CSW_ELITE && AreInfi [ id ] ) { set_pev ( id, pev_viewmodel2, vAreInfi ); set_pev ( id, pev_weaponmodel2, pAreInfi ); } } public fwTakeDamage( Victim, Inflictor, Attacker, Float:Damage ) { if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_M4A1 && AreThomson[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2.5 ) } if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_AUG && AreAug[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2.5 ) } if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_XM1014 && AreXm[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2.5 ) } if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_MP5NAVY && AreMp5[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2.5 ) } if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_AK47 && AreM3[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2.5 ) } if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_M249 && AreM249[ Attacker ] ) { SetHamParamFloat( 4, Damage * 4.0 ) } if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_MP5NAVY && AreNavy[ Attacker ] ) { SetHamParamFloat( 4, Damage * 4.0 ) } if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_SG552 && AreF2[ Attacker ] ) { SetHamParamFloat( 4, Damage * 4.0 ) } if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_M249 && AreGM249[ Attacker ] ) { SetHamParamFloat( 4, Damage * 4.0 ) } if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_ELITE && AreInfi[ Attacker ] ) { SetHamParamFloat( 4, Damage * 2.8 ) } }
1. Fisierul nume.sma il puneti in addons/amxmodx/scripting
2. Fisierul nume.amxx il puneti in addons/amxmodx/plugins (il compilati voi)
3. Fiserele NewWeapons si VipFurien il puneti in cstrike/models
4. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:
Cod:
nume.amxx
Module necesare (se sterge ; din fata modulului de mai jos; acestea le gasiti in fisierul amxmodx\configs\modules.ini):
cstrike
hamsandwich
fun
IMAGINI