PLUGIN FURIEN GUNS (v1.0)

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CaTa.
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23 Dec 2013, 13:01

Descriere: Un plugin pentru modul furien care ofera atat jucatorilor simpli cat si celor cu grade speciale anumite arme CSO.Am pus doar modelele din CSO nu si sprites , sound etc

Download: http://www.girlshare.ro/33096254.4

Nume: Furien Weapons
Versiune: 1.0
Autor: CaTa ( a.k.a C@T@LINn )
Link oficial: http://www.extreamcs.com
Credite: TR3FLA ( m-am inspirat de la un plugin de arme de al lui ) , DND. GOLD , YONTU ( optimizari )


SURSA !
| Afiseaza codul
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <ColorChat>

#define PLUGIN "Weapons Menu"
#define VERSION "1.0"
#define AUTHOR "CaTa"

#define VIP_FLAG ADMIN_LEVEL_H

#define is_valid_player(%1) (1 <= %1 <= 32)

const m_flNextSecondaryAttack =	47

new const vAreThomson[ 64 ] = "models/NewWeapons/v_hk416.mdl"
new const pAreThomson[ 64 ] = "models/NewWeapons/p_hk416.mdl"

new const vAreAug[ 64 ] = "models/NewWeapons/v_tar21.mdl"
new const pAreAug[ 64 ] = "models/NewWeapons/p_tar21.mdl"

new const vAreXm [ 64 ] = "models/NewWeapons/v_balrog11_2.mdl";
new const pAreXm [ 64 ] = "models/NewWeapons/p_balrog11.mdl";

new const vAreMp5 [ 64 ] = "models/NewWeapons/v_dualmp5.mdl";
new const pAreMp5 [ 64 ] = "models/NewWeapons/p_dualmp5.mdl";

new const vAreM3 [ 64 ] = "models/NewWeapons/v_sfgun.mdl";
new const pAreM3 [ 64 ] = "models/NewWeapons/p_sfgun.mdl";

new const vAreM249 [ 64 ] = "models/VipFurien/v_m134.mdl";
new const pAreM249 [ 64 ] = "models/VipFurien/p_m134.mdl";

new const vAreNavy [ 64 ] = "models/VipFurien/v_k1ases.mdl";
new const pAreNavy [ 64 ] = "models/VipFurien/p_k1ases.mdl";

new const vAreInfi [ 64 ] = "models/NewWeapons/v_infinity.mdl";
new const pAreInfi [ 64 ] = "models/NewWeapons/p_infinity.mdl";

new const vAreF2 [ 64 ] = "models/VipFurien/v_f2000.mdl";
new const pAreF2 [ 64 ] = "models/VipFurien/p_f2000.mdl";

new const vAreGM249 [ 64 ] = "models/VipFurien/v_goldenm2.mdl";
new const pAreGM249 [ 64 ] = "models/VipFurien/p_goldenm2.mdl";


new bool: ArmaPrimita[ 33 ]
new bool: AreThomson[ 33 ]
new bool: AreAug[ 33 ]
new bool: AreXm[ 33 ]
new bool: AreMp5[ 33 ]
new bool: AreM3[ 33 ]
new bool: AreM249[ 33 ]
new bool: AreNavy[ 33 ]
new bool: AreF2[ 33 ]
new bool: AreGM249[ 33 ]
new bool: AreInfi[ 33 ]


public plugin_init( ) {
	register_plugin( PLUGIN, VERSION, AUTHOR )
	
	register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" )
	register_event("CurWeapon", "CurrWeapon2", "be", "be", "1=1" )
	
	register_forward(FM_TraceLine,"fw_traceline");
	register_forward(FM_PlayerPostThink,"fw_playerpostthink");
	
	RegisterHam( Ham_Spawn, "player", "fwPlayerSpawn", true )
	RegisterHam( Ham_TakeDamage, "player", "fwTakeDamage" )
	
	register_clcmd( "say /weapons", "ClcmdWeaponsMenus" )
	register_clcmd( "say_team /weapons", "ClcmdWeaponsMenus" )
	register_event ( "CurWeapon", "CurrWeapon2", "be", "1=1" );

	
}

public plugin_precache( ) {
	precache_model( vAreThomson )
	precache_model( pAreThomson )
	precache_model( vAreAug )
	precache_model( pAreAug )
	precache_model( vAreXm )
	precache_model( pAreXm )
	precache_model( vAreMp5 )
	precache_model( pAreMp5 )
	precache_model ( vAreM3 );
	precache_model ( pAreM3  );
	precache_model ( vAreM249 );
	precache_model ( pAreM249  );
	precache_model ( vAreNavy );
	precache_model ( pAreNavy  );
	precache_model ( vAreF2 );
	precache_model ( pAreF2  );
	precache_model ( vAreGM249 );
	precache_model ( pAreGM249  );
	precache_model ( vAreInfi );
	precache_model ( pAreInfi  );
		
}

public fwPlayerSpawn( id ) {

	AreThomson[ id ] = false
	AreAug[ id ] = false
	AreXm[ id ] = false
	AreMp5[ id ] = false
	AreM3[ id ] = false
	AreM249[ id ] = false
	AreNavy[ id ] = false
	AreF2[ id ] = false
	AreGM249[ id ] = false
	AreInfi[ id ] = false
	ArmaPrimita[ id ] = false

	if( is_user_alive( id ) && cs_get_user_team( id ) == CS_TEAM_CT ) 
	{
		PopUpWeaponsMenu( id )
	}
	
}

public PopUpWeaponsMenu( id ) {
	new FurienWeaponsMenu = menu_create( "\rAnti-Furien \dWeapons", "FurienWeaponsHandler" )
	
	menu_additem( FurienWeaponsMenu, "Hunter \rGun^n", "1", 0 )
	menu_additem( FurienWeaponsMenu, "V.I.P's \rGun", "2", 0 )

	menu_setprop( FurienWeaponsMenu, MPROP_EXIT, MEXIT_ALL )
	menu_display( id, FurienWeaponsMenu, 0 )
}

public FurienWeaponsHandler( id, FurienWeaponsMenu, item ) {
	
	if ( get_user_team ( id ) != 2 ) return 1;
	
	if( item == MENU_EXIT ) {
		menu_destroy( FurienWeaponsMenu )
		return PLUGIN_HANDLED
	}
	
	switch( item ) {
		case 0 : {
			ArmeNormale( id ) 
		}
		case 1 : {
			if( get_user_flags( id ) & VIP_FLAG ) {
				ArmeVIP( id ) 
			}
			else {
				ColorChat( id, GREEN, "^4[Furien Weapons]^1 This weapons are only for ^3 V.I.P^1. Add^3 [email protected]" )
				PopUpWeaponsMenu( id )
			}

		}
	}
	
	return PLUGIN_HANDLED
}
public ArmeNormale( id ) {
	
	new MeniuArmeNormale = menu_create( "\wHunter \dGuns", "ArmeNormaleHandler" )
	
	menu_additem( MeniuArmeNormale, "\wHk416", "1", 0 )
	menu_additem( MeniuArmeNormale, "\wTar21", "2", 0 )
	menu_additem( MeniuArmeNormale, "\wBalrog", "3", 0 )
	menu_additem( MeniuArmeNormale, "\wDual Mp5", "4", 0 )
	menu_additem( MeniuArmeNormale, "\wSfGun", "5", 0 )
	
	
	menu_setprop( MeniuArmeNormale, MPROP_EXIT, MEXIT_ALL )
	menu_display( id, MeniuArmeNormale, 0 )
}

public ArmeNormaleHandler( id, MeniuArmeNormale, item ) {
	if( !is_user_alive( id ) ) {
		ColorChat( id, GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" )
		return PLUGIN_HANDLED
	}
	
	if ( get_user_team ( id ) != 2 ) return 1;
	
	if( item == MENU_EXIT ) {
		menu_destroy( MeniuArmeNormale )
		return PLUGIN_HANDLED 
	}
	
	switch( item ) {
		case 0 : {
			give_item( id, "weapon_m4a1" )
			give_item( id, "weapon_elite" )
			give_item( id, "weapon_hegrenade" )
			give_item( id, "weapon_flashbang" )
			give_item( id, "weapon_smokegrenade" )
			cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
			cs_set_user_bpammo( id, CSW_ELITE, 100 )
			cs_set_user_bpammo( id, CSW_M4A1, 250 )
			set_pev( id, pev_viewmodel2, vAreInfi )
			set_pev( id, pev_weaponmodel2, pAreInfi )
			set_pev( id, pev_viewmodel2, vAreThomson )
			set_pev( id, pev_weaponmodel2, pAreThomson )
			AreThomson[ id ] = true
			AreInfi[ id ] = true
			CurrWeapon2 ( id );
			ArmaPrimita[ id ] = true
		}
		case 1 : {
			give_item( id, "weapon_aug" )
			give_item( id, "weapon_elite" )
			give_item( id, "weapon_hegrenade" )
			give_item( id, "weapon_flashbang" )
			give_item( id, "weapon_smokegrenade" )
			cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
			cs_set_user_bpammo( id, CSW_ELITE, 100 )
			cs_set_user_bpammo( id, CSW_AUG, 250 )
			set_pev( id, pev_viewmodel2, vAreInfi )
			set_pev( id, pev_weaponmodel2, pAreInfi )
			set_pev( id, pev_viewmodel2, vAreAug )
			set_pev( id, pev_weaponmodel2, pAreAug )
			AreAug[ id ] = true
			AreInfi[ id ] = true
			ArmaPrimita[ id ] = true
			CurrWeapon2 ( id );
		}
		case 2 : {
			give_item( id, "weapon_xm1014" )
			give_item( id, "weapon_elite" )
			give_item( id, "weapon_hegrenade" )
			give_item( id, "weapon_flashbang" )
			give_item( id, "weapon_smokegrenade" )
			cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
			cs_set_user_bpammo( id, CSW_ELITE, 100 )
			cs_set_user_bpammo( id, CSW_XM1014, 250 )
			set_pev( id, pev_viewmodel2, vAreInfi )
			set_pev( id, pev_weaponmodel2, pAreInfi )
			set_pev( id, pev_viewmodel2, vAreXm )
			set_pev( id, pev_weaponmodel2, pAreXm )
			AreXm[ id ] = true
			AreInfi[ id ] = true
			ArmaPrimita[ id ] = true
			CurrWeapon2 ( id );
		}
		case 3 : {
			give_item( id, "weapon_mp5navy" )
			give_item( id, "weapon_elite" )
			give_item( id, "weapon_hegrenade" )
			give_item( id, "weapon_flashbang" )
			give_item( id, "weapon_smokegrenade" )
			cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
			cs_set_user_bpammo( id, CSW_ELITE, 100 )
			cs_set_user_bpammo( id, CSW_MP5NAVY, 250 )
			set_pev( id, pev_viewmodel2, vAreInfi )
			set_pev( id, pev_weaponmodel2, pAreInfi )
			set_pev( id, pev_viewmodel2, vAreMp5 )
			set_pev( id, pev_weaponmodel2, pAreMp5 )
			AreMp5[ id ] = true
			AreInfi[ id ] = true
			ArmaPrimita[ id ] = true
			CurrWeapon2 ( id );
		}
		
		case 4 : {
			give_item( id, "weapon_ak47" )
			give_item( id, "weapon_elite" )
			give_item( id, "weapon_hegrenade" )
			give_item( id, "weapon_flashbang" )
			give_item( id, "weapon_smokegrenade" )
			cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
			cs_set_user_bpammo( id, CSW_ELITE, 100 )
			cs_set_user_bpammo( id, CSW_AK47, 250 )
			set_pev( id, pev_viewmodel2, vAreInfi )
			set_pev( id, pev_weaponmodel2, pAreInfi )
			set_pev( id, pev_viewmodel2, vAreM3 )
			set_pev( id, pev_weaponmodel2, pAreM3 )
			AreM3[ id ] = true
			AreInfi[ id ] = true
			CurrWeapon2 ( id );
			ArmaPrimita[ id ] = true
		}
		
		
	}
	menu_destroy( MeniuArmeNormale )
	return PLUGIN_HANDLED
}

public ArmeVIP( id ) {
	new MeniuArmeVIP = menu_create( "\wVIP\d Guns*", "ArmeVIPHandler" )
	
	menu_additem( MeniuArmeVIP, "M134 \w[\dX3.5\w]", "1", 0 );
	menu_additem( MeniuArmeVIP, "K1ASES \w[\dX3.5\w]", "2", 0 );
	menu_additem( MeniuArmeVIP, "F2000 \w[\dX3.5\w]", "3", 0 )
	menu_additem( MeniuArmeVIP, "Gold M249 \w[\dX3.5\w]", "4", 0 )
	
	menu_setprop( MeniuArmeVIP, MPROP_EXIT, MEXIT_ALL )
	menu_display( id, MeniuArmeVIP, 0 )
}

public ArmeVIPHandler( id, MeniuArmeVIP, item ) {
	if( !is_user_alive( id ) ) {
		ColorChat( id, GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" )
		return PLUGIN_HANDLED
	}
	
	if ( get_user_team ( id ) != 2 ) return 1;
	
	if( item == MENU_EXIT ) {
		menu_destroy( MeniuArmeVIP )
		return PLUGIN_HANDLED
	}
	
	switch( item ) {
		case 0 : {
			give_item( id, "weapon_m249" )
			give_item( id, "weapon_elite" )
			give_item( id, "weapon_hegrenade" )
			give_item( id, "weapon_flashbang" )
			give_item( id, "weapon_smokegrenade" )
			cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
			cs_set_user_bpammo( id, CSW_ELITE, 100 )
			cs_set_user_bpammo( id, CSW_M249, 250 )
			set_pev( id, pev_viewmodel2, vAreM249 )
			set_pev( id, pev_weaponmodel2, pAreM249 )
			set_pev( id, pev_viewmodel2, vAreInfi )
			set_pev( id, pev_weaponmodel2, pAreInfi )
			AreInfi[ id ] = true
			CurrWeapon2 ( id );
			ArmaPrimita[ id ] = true
			AreM249[ id ] = true
		}
		case 1 : {
			give_item( id, "weapon_mp5navy" )
			give_item( id, "weapon_elite" )
			give_item( id, "weapon_hegrenade" )
			give_item( id, "weapon_flashbang" )
			give_item( id, "weapon_smokegrenade" )
			cs_set_user_bpammo( id, CSW_FLASHBANG, 2 )
			cs_set_user_bpammo( id, CSW_ELITE, 100 )
			cs_set_user_bpammo( id, CSW_MP5NAVY, 250 )
			set_pev( id, pev_viewmodel2, vAreNavy )
			set_pev( id, pev_weaponmodel2, pAreNavy )
			set_pev( id, pev_viewmodel2, vAreInfi )
			set_pev( id, pev_weaponmodel2, pAreInfi )
			AreInfi[ id ] = true
			CurrWeapon2 ( id );
			ArmaPrimita[ id ] = true
			AreNavy[ id ] = true
		}
		case 2:
		{
			give_item( id, "weapon_sg552" )
			give_item( id, "weapon_elite" )
			give_item( id, "weapon_hegrenade" )
			give_item( id, "weapon_smokegrenade" )
			cs_set_user_bpammo( id, CSW_SMOKEGRENADE, 2 )
			cs_set_user_bpammo( id, CSW_ELITE, 100 )
			cs_set_user_bpammo( id, CSW_SG552, 250 )
			set_pev( id, pev_viewmodel2, vAreF2 )
			set_pev( id, pev_viewmodel2, pAreF2 )
			set_pev( id, pev_viewmodel2, vAreInfi )
			set_pev( id, pev_weaponmodel2, pAreInfi )
			AreInfi[ id ] = true
			CurrWeapon2 ( id );
			ArmaPrimita[ id ] = true
			AreF2[ id ] = true
		}
		case 3:
		{
			give_item( id, "weapon_m249" )
			give_item( id, "weapon_elite" )
			give_item( id, "weapon_hegrenade" )
			give_item( id, "weapon_smokegrenade" )
			cs_set_user_bpammo( id, CSW_SMOKEGRENADE, 2 )
			cs_set_user_bpammo( id, CSW_ELITE, 100 )
			cs_set_user_bpammo( id, CSW_M249, 250 )
			set_pev( id, pev_viewmodel2, vAreGM249 )
			set_pev( id, pev_weaponmodel2, pAreGM249 )
			set_pev( id, pev_viewmodel2, vAreInfi )
			set_pev( id, pev_weaponmodel2, pAreInfi )
			AreInfi[ id ] = true
			CurrWeapon2 ( id );
			ArmaPrimita[ id ] = true
			AreGM249[ id ] = true
		}	
	}
	menu_destroy( MeniuArmeVIP )
	return PLUGIN_HANDLED
}

public ClcmdWeaponsMenus( id ) {
	if( !is_user_alive( id ) ) {
		ColorChat( id,GREEN, "^4[Furien Weapons]^1 You can not choose your weapon when you're dead!" )
		return 
	}
	
	if( ArmaPrimita[ id ] ) {
		ColorChat( id, GREEN,"^4[Furien Weapons]^1 You've already chosen weapon in this round!" )
		return 
	}
	
	if( cs_get_user_team( id ) == CS_TEAM_CT ) {
		PopUpWeaponsMenu( id )
	}
}

public Event_CurWeapon( id ) {
	new Arma = read_data( 2 )
	
	if( Arma == CSW_M4A1 && AreThomson[ id ] ) {
		set_pev( id, pev_viewmodel2, vAreThomson )
		set_pev( id, pev_weaponmodel2, pAreThomson )
	}
	
	if( Arma == CSW_AUG && AreAug[ id ] ) {
		set_pev( id, pev_viewmodel2, vAreAug )
		set_pev( id, pev_weaponmodel2, pAreAug )
	}
	
	if( Arma == CSW_XM1014 && AreXm[ id ] ) {
		set_pev( id, pev_viewmodel2, vAreXm )
		set_pev( id, pev_weaponmodel2, pAreXm )

	}
	
	if( Arma == CSW_MP5NAVY && AreMp5[ id ] ) {
		set_pev( id, pev_viewmodel2, vAreMp5 )
		set_pev( id, pev_viewmodel2, pAreMp5 )
	}
	
	if( Arma == CSW_AK47 && AreM3[ id ] ) {
		set_pev( id, pev_viewmodel2, vAreM3 )
		set_pev( id, pev_viewmodel2, pAreM3 )
	}
	
	if( Arma == CSW_M249 && AreM249[ id ] ) {
		set_pev( id, pev_viewmodel2, vAreM249 )
		set_pev( id, pev_viewmodel2, pAreM249 )
	}
	
	if( Arma == CSW_MP5NAVY && AreNavy[ id ] ) {
		set_pev( id, pev_viewmodel2, vAreNavy )
		set_pev( id, pev_viewmodel2, pAreNavy )
	}
	
	if( Arma == CSW_SG552 && AreF2[ id ] ) {
		set_pev( id, pev_viewmodel2, vAreF2 )
		set_pev( id, pev_viewmodel2, pAreF2 )
	}
	
	if( Arma == CSW_M249 && AreGM249[ id ] ) {
		set_pev( id, pev_viewmodel2, vAreGM249 )
		set_pev( id, pev_viewmodel2, pAreGM249 )
	}
	
	if( Arma == CSW_ELITE && AreInfi[ id ] ) {
		set_pev( id, pev_viewmodel2, vAreInfi )
		set_pev( id, pev_viewmodel2, pAreInfi )
	}
}

public CurrWeapon2 ( id ) {	
	
	if ( get_user_weapon ( id ) == CSW_M4A1 && AreThomson [ id ] ) {
		
		set_pev ( id, pev_viewmodel2, vAreThomson );
		set_pev ( id, pev_weaponmodel2, pAreThomson );
		
	}
	
	if ( get_user_weapon ( id ) == CSW_AUG && AreAug [ id ] ) {
		
		set_pev ( id, pev_viewmodel2, vAreAug );
		set_pev ( id, pev_weaponmodel2, pAreAug );
		
	}
	
	if ( get_user_weapon ( id ) == CSW_XM1014 && AreXm [ id ] ) {
		
		set_pev ( id, pev_viewmodel2, vAreXm );
		set_pev ( id, pev_weaponmodel2, pAreXm );
		
	}
	
	if ( get_user_weapon ( id ) == CSW_MP5NAVY && AreMp5 [ id ] ) {
		
		set_pev ( id, pev_viewmodel2, vAreMp5 );
		set_pev ( id, pev_weaponmodel2, pAreMp5 );
		
	}
	
	if ( get_user_weapon ( id ) == CSW_AK47 && AreM3 [ id ] ) {
		
		set_pev ( id, pev_viewmodel2, vAreM3 );
		set_pev ( id, pev_weaponmodel2, pAreM3 );
		
	}
	
	if ( get_user_weapon ( id ) == CSW_M249 && AreM249 [ id ] ) {
		
		set_pev ( id, pev_viewmodel2, vAreM249 );
		set_pev ( id, pev_weaponmodel2, pAreM249 );
		
	}
	
	if ( get_user_weapon ( id ) == CSW_MP5NAVY && AreNavy [ id ] ) {
		
		set_pev ( id, pev_viewmodel2, vAreNavy );
		set_pev ( id, pev_weaponmodel2, pAreNavy );
		
	}
	
	if ( get_user_weapon ( id ) == CSW_SG552 && AreF2 [ id ] ) {
		
		set_pev ( id, pev_viewmodel2, vAreF2 );
		set_pev ( id, pev_weaponmodel2, pAreF2 );
		
	}
	
	if ( get_user_weapon ( id ) == CSW_M249 && AreGM249 [ id ] ) {
		
		set_pev ( id, pev_viewmodel2, vAreGM249 );
		set_pev ( id, pev_weaponmodel2, pAreGM249 );
		
	}
	
	if ( get_user_weapon ( id ) == CSW_ELITE && AreInfi [ id ] ) {
		
		set_pev ( id, pev_viewmodel2, vAreInfi );
		set_pev ( id, pev_weaponmodel2, pAreInfi );
		
	}
	
}

public fwTakeDamage( Victim, Inflictor, Attacker, Float:Damage ) {
	if( is_valid_player( Attacker ) && get_user_weapon( Attacker ) == CSW_M4A1 && AreThomson[ Attacker ] ) {
		SetHamParamFloat( 4, Damage * 2.5 )
	}
	
	if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_AUG && AreAug[ Attacker ] ) {
		SetHamParamFloat( 4, Damage * 2.5 )
	}
	
	if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_XM1014 && AreXm[ Attacker ] ) {
		SetHamParamFloat( 4, Damage * 2.5 )
	}

	if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_MP5NAVY && AreMp5[ Attacker ] ) {
		SetHamParamFloat( 4, Damage * 2.5 )
	}
	
	if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_AK47 && AreM3[ Attacker ] ) {
		SetHamParamFloat( 4, Damage * 2.5 )
	}	
	
	if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_M249 && AreM249[ Attacker ] ) {
		SetHamParamFloat( 4, Damage * 4.0 )
	}	
	
	if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_MP5NAVY && AreNavy[ Attacker ] ) {
		SetHamParamFloat( 4, Damage * 4.0 )
	}	
	
	if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_SG552 && AreF2[ Attacker ] ) {
		SetHamParamFloat( 4, Damage * 4.0 )
	}
	
	if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_M249 && AreGM249[ Attacker ] ) {
		SetHamParamFloat( 4, Damage * 4.0 )
	}
	
	if( is_valid_player( Attacker) && get_user_weapon( Attacker ) == CSW_ELITE && AreInfi[ Attacker ] ) {
		SetHamParamFloat( 4, Damage * 2.8 )
	}
}
Instalare:
1. Fisierul nume.sma il puneti in addons/amxmodx/scripting
2. Fisierul nume.amxx il puneti in addons/amxmodx/plugins (il compilati voi)
3. Fiserele NewWeapons si VipFurien il puneti in cstrike/models
4. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:
Cod:
nume.amxx


Module necesare (se sterge ; din fata modulului de mai jos; acestea le gasiti in fisierul amxmodx\configs\modules.ini):
cstrike
hamsandwich
fun

IMAGINI

Image
Image
Image
Last edited by CaTa. on 13 Jun 2014, 17:38, edited 1 time in total.
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23 Dec 2013, 14:19

Frumos =D>
Cosmin
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23 Dec 2013, 15:01

Arata bine bravo !
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23 Dec 2013, 15:01

#define AUTHOR "CaTa" =))))))))))))))))))))))))))))))))))))))))))
A fool's brain digests philosophy into folly, science into superstition, and art into pedantry.

#RETIRED.
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23 Dec 2013, 15:09

Nu este el autor?
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23 Dec 2013, 17:49

Wow :X ;) ^:)^
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23 Dec 2013, 18:13

FaTzZu wrote:#define AUTHOR "CaTa" =))))))))))))))))))))))))))))))))))))))))))
Are credite :-j . Citeste altadata.
Bravo pentru postare.
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23 Dec 2013, 22:13

a *** chitra esti mie nu ai vrut sa mi-l dai =)) daca nu eram eu baieti voi nu pupati asemenea plugin =))
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23 Dec 2013, 22:18

Bravo !
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24 Dec 2013, 12:30

FaTzZu wrote:#define AUTHOR "CaTa" =))))))))))))))))))))))))))))))))))))))))))
stai linistit fatzzule ca io sunt autor !

restu mersi pentru urari !
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24 Dec 2013, 18:52

bravo cata. ..dar ati ca-m busito de la un timp...faceti numai plugins de FURIEN ...in fine ..gg +1
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24 Dec 2013, 20:04

O singura nelamurire am: Daca tu esti autorul, atunci de ce unele functii sunt cu spatii, si altele fara spatii?
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