- | Afiseaza codul
/* Cookie Force Jailbreak Plugin Description: This is a complete jailbreak plugin, including: - Last request 8 games and 4 rebels - Beacon on lr - Weapon menu for CT - Shop - Days menu - much more Cvars: - jb_points_kill How many points a T gets for killing a ct - jb_shop_gunprice How many points a gun gamble costs - jb_shop_pillsprice How many points Pills cost - jb_shop_armorprice How many points armor costs - jb_shop_camoprice How many points camo costs - jb_show_players SHows a hud with players left on top of screen - jb_days Shows the days HUD - jb_shop Opens the shop - jb_points_headshot How many points T's get for killing a ct with a headshot - jb_shop_nadepack_price How many points the nade pack costs - jb_showrebels Show rebels when they kill someone or not - jb_blocktvoice Blocks Terrorist from voice chat - jb_enable_days Enables the days menu - jb_teleport Enables/ disables the teleports on LR Changelog: 1.0: Initial Release 1.1: Fixed lr bug 1.2: Added rebel system, fixed camo shop 1.3: Updated rebel system with glow and alarm 1.4: Added strip after LR win, optimalized lr 1.5: Fixed rebel weapon strip. 1.6: Fixed camo model. 1.7: Added t voice blocker by Exolent[jNr]. 1.8: Fixed sounds(ac4570), index out of bounds error. 1.9: Fixed sounds for the last time 2.0: Added several days, fixed gun toss 2.1: Fixed little typo in LR 2.2: Fixed Daysmenu items not showing up 2.3: Fixed crash on music day 2.4: Added new Lr: Choose specialday next round, teleport on some1s_jailbreak, fixed gun_blocker 2.5: Added cvar for teleport 2.6: Fixed rebeling won't stop 2.7: Fixed player out of range errors 2.8: Added Countdown, Nightcrawler day, Spartan Day, new sounds. 2.9: Fixed Deathmatch day, nightcrawler day, stopped sound on round end 3.0: Fixed Crash of shark day, added only one day/ round 3.1: Added ColorChat option. 3.2: Fixed index out of bounds error. Credits: Toast: For the base of the plugin All the guys that helped me solve bugs And everyone i forgot. Notes: I never though i would ever make this public, but since i stopped my jailbreak, due to few players, i'm releasing it. The shops points are cookies, because the clan i made this for it called Cookie Force, so it was funny to make it cookies. To disable ColorChat, comment define USE_CC on line 83 */ #include <amxmodx> #include <amxmisc> #include <fun> #include <cstrike> #include <hamsandwich> #include <fakemeta> #include <engine> #include <nvault> #define USE_CC #if defined USE_CC #include <colorchat> #endif /////////////// // =Defines= // /////////////// #define VERSION "3.2" #define IsPlayer(%1) (1<=%1<=g_max_clients) #define REQUIRED_ADMIN_LEVEL ADMIN_KICK #define ADMIN_VOICE ADMIN_MENU #define OFFSET_PRIMARYWEAPON 116 ///////////////////////////////////////////////////////// ////////////////// // =New things= // ////////////////// #if defined USE_CC new const PREFIX[] = "[JailBreak]^x04:" // Prefix #else new const PREFIX[] = "[JailBreak]:" // Normal prefix #endif new g_max_clients //client check // Cvars new cvar_killpoints // How many Cookies a terrorist gets for 1 ct kill new cvar_gunprice // How many Cookies a gun costs new cvar_pillsprice // How many Cookies pills costs new cvar_armorprice // How many Cookies armor costs new cvar_camoprice // How many Cookies camo costs new cvar_nadepackprice // How many Cookies nades cost new cvar_headshotpoints // How many extra points a t gets for killing a ct new cvar_days // Is days hud should be displayed or not new cvar_showplayers // Shows the players in a nice hud message new cvar_shop // Open or close the shop new cvar_showrebels // Show rebels in chat new cvar_tvoiceblock // Block T's from using voicechat new cvar_daysmenu // Enables the days menu new cvar_teleport // Enables/disables teleport on LR // Points system new playerpoints[33] // Amount of Cookies a player has new g_vault // Open a new vault to store a players points. // Other Stuff new days new g_guards new g_prisoners new beacon_sprite new lrgame[33] enum { LR_NONE, LR_KNIFE, LR_S4S, LR_NADE, LR_SCOUT, LR_RACE, LR_SPRAY, LR_TOSS, LR_SHOTWAR, LR_SPECIAL, LR_REBEL } new specialday[21] enum { DAY_NONE, DAY_MUSIC, DAY_GRAV, DAY_FREEDAY, DAY_ZOMBIE, DAY_LAVA, DAY_SHARK, DAY_CAGE, DAY_DM, DAY_NIGHT, DAY_SPARTAN, DAY_FOOTBALL } // Sounds new musicday_song[] = "sound/musicday1.mp3" new musicday_song2[] = "sound/musicday2.mp3" new musicday_song3[] = "sound/musicday3.mp3" new alarm[] = "sound/misc/alarm.mp3" new race_go[] = "sound/jailbreak/race_go.mp3" new s4ssound[] = "sound/jailbreak/s4s.mp3" new spartansound[] = "sound/jailbreak/spartan_day.mp3" new zombiesound[] = "sound/jailbreak/zombie_day.mp3" new timer new name[33] //////////////////////////////////////////////////////////////// //////////////// // =Booleans= // //////////////// new bool: lr_started // Is last request? new bool: got_camo[33] // Does player got camo? new bool: gravityday // Is today a gravity day? new bool: spray_on // Is spray contest on? new bool: is_lr_s4s // Is lr shot 4 shot? new bool: shot_deagle[33] // Did he shoot his deagle? new bool: is_rebel[33] // Is the player a rebel? new bool: can_have_gun[33] // Can he have a gun? new bool: lr_next_special[33] // Specialday next round new bool: got_name = false // Got the players name on cd? new bool: countdown_on = false // Is counting down? new bool:g_connected[33] /////////////////////////////////////////////////////////////// ////////////// // =Stocks= // ////////////// stock check_user(index) { if(!is_user_connected(index) ||(is_user_bot(index))) { return PLUGIN_HANDLED } return PLUGIN_CONTINUE } stock strip_weapons(index) { strip_user_weapons(index) set_pdata_int(index, OFFSET_PRIMARYWEAPON, 0) give_item(index, "weapon_knife") } ////////////////////////////////////////////////////////////// //---------------PLUGIN INIT--------------------------------// ////////////////////////////////////////////////////////////// public plugin_init() { register_plugin("CF Jailbreak", VERSION, "Drekes") //cvars cvar_killpoints = register_cvar("jb_points_kill", "2") cvar_gunprice = register_cvar("jb_shop_gunprice", "8") cvar_pillsprice = register_cvar("jb_shop_pillsprice", "7") cvar_armorprice = register_cvar("jb_shop_armorprice", "4") cvar_camoprice = register_cvar("jb_shop_camoprice", "10") cvar_showplayers = register_cvar("jb_show_players", "1") cvar_days = register_cvar("jb_days", "1") cvar_shop = register_cvar("jb_shop", "1") cvar_headshotpoints = register_cvar("jb_points_headshot", "2") cvar_nadepackprice = register_cvar("jb_shop_nadepack_price", "5") cvar_showrebels = register_cvar("jb_show_rebels", "1") cvar_tvoiceblock = register_cvar("jb_blocktvoice", "1") cvar_daysmenu = register_cvar("jb_enable_days", "1") cvar_teleport = register_cvar("jb_teleport", "0") register_cvar("cfjail_version", VERSION, FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY) RegisterHam(Ham_Spawn, "player", "Event_Playerspawn", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_deagle", "fw_primary_attack") RegisterHam(Ham_TakeDamage, "player", "Event_TakeDamage") register_forward(FM_Voice_SetClientListening, "FwdSetVoice"); //Events register_event("DeathMsg", "Event_Deathmsg", "a") register_logevent("Event_Roundend", 2, "1=Round_End") register_logevent("Event_Roundstart", 2, "1=Round_Start") register_event("CurWeapon", "Event_CurWeapon", "be","1=1") //client commands register_clcmd("say /lr", "lr_check") register_clcmd("say !lr", "lr_check") register_clcmd("say /rules", "showrules") register_clcmd("say_team /rules", "showrules") register_clcmd("say /shop", "cmd_shop") register_clcmd("say_team /shop", "cmd_shop") register_clcmd("say /daysmenu", "specialday_check") register_concmd("say /countdown", "cdmenu") //Console (admin) Commands register_concmd("amx_take_points", "cmd_take_points", ADMIN_KICK, "<target> <amount>") register_concmd("amx_give_points", "cmd_give_points", ADMIN_KICK, "<target> <amount>") //Other Things g_max_clients = get_maxplayers() g_vault = nvault_open("jbpoints") // Open a vault for the points set_task(1.0, "players_hud", 0, _, _, "b") } /////////////////////////////////////////////////// //--------------PRECACHE-------------------------// /////////////////////////////////////////////////// public plugin_precache() { precache_generic(musicday_song) precache_generic(musicday_song2) precache_generic(musicday_song3) precache_generic(alarm) precache_generic(race_go) precache_generic(s4ssound) precache_generic(spartansound) precache_generic(zombiesound) precache_sound("fvox/one.wav") precache_sound("fvox/two.wav") precache_sound("fvox/three.wav") precache_sound("fvox/four.wav") precache_sound("fvox/five.wav") precache_sound("fvox/six.wav") precache_sound("fvox/seven.wav") precache_sound("fvox/eight.wav") precache_sound("fvox/nine.wav") precache_sound("fvox/ten.wav") precache_sound("fvox/eleven.wav") precache_sound("fvox/twelve.wav") precache_sound("fvox/thirteen.wav") precache_sound("fvox/fourteen.wav") precache_sound("fvox/fifteen.wav") precache_sound("radio/com_go.wav") precache_model("models/player/gign/gign.mdl") beacon_sprite = precache_model("sprites/shockwave.spr") } /////////////////////////////////////////////////// //-------------PLAYER SPAWN----------------------// /////////////////////////////////////////////////// public Event_Playerspawn(id) { if(!IsPlayer(id)) return PLUGIN_HANDLED if(is_user_alive(id)) { if(cs_get_user_team(id) == CS_TEAM_CT) { strip_weapons(id) gun_check(id) } if(cs_get_user_team(id) == CS_TEAM_T) { if(got_camo[id]) { cs_reset_user_model(id) got_camo[id] = false } if(lr_next_special[id]) { specialday_menu(id) lr_next_special[id] = false } if(is_rebel[id]) unrebel(id) strip_weapons(id) lr_started = false is_rebel[id] = false lrgame[id] = LR_NONE } can_have_gun[id] = true set_user_rendering(id) } specialday[20] = DAY_NONE return PLUGIN_HANDLED } ////////////////////////////////////////////////////////////////// //--------------------PLAYER DEATH------------------------------// ////////////////////////////////////////////////////////////////// public Event_Deathmsg() { new attacker = read_data(1) new victim = read_data(2) new headshot = read_data(3) new AttackerName[32] new VictimName[32] get_user_name(attacker, AttackerName, 31) get_user_name(victim, VictimName,31) if(!IsPlayer(attacker)) return PLUGIN_HANDLED if(!IsPlayer(victim)) return PLUGIN_HANDLED if( cs_get_user_team(attacker) == CS_TEAM_CT && cs_get_user_team(victim) == CS_TEAM_T) { if(get_pcvar_num(cvar_showrebels) && !lr_started) { if(!is_rebel[victim]) { #if defined USE_CC ColorChat(0, RED, "%s Gradianul^x03 %s^x04 L-a omorat pe^x03 %s!", PREFIX, AttackerName, VictimName) #else client_print(0, print_chat, "%s Guard %s killed prisoner %s!", PREFIX, AttackerName, VictimName) #endif } else { #if defined USE_CC ColorChat(0, RED, "%s Gardianul^x03 %s^x04 L-a omorat pe rebelul^x03 %s!", PREFIX, AttackerName, VictimName) #else client_print(0, print_chat, "%s Guard %s killed rebel %s", PREFIX, AttackerName, VictimName) #endif unrebel(victim) } } } if( cs_get_user_team(attacker) == CS_TEAM_T && cs_get_user_team(victim) == CS_TEAM_CT) { playerpoints[attacker] += get_pcvar_num(cvar_killpoints) if(headshot) playerpoints[attacker] += get_pcvar_num(cvar_headshotpoints); if(lr_started) { if(is_lr_s4s) is_lr_s4s = false if(lrgame[attacker] != LR_REBEL) strip_weapons(attacker) lr_started = false lrgame[attacker] = LR_NONE } } if(spray_on) { server_cmd("decalfrequency 20") spray_on = false } if(task_exists(attacker)) remove_task(attacker) if(task_exists(victim)) remove_task(victim) SaveData(attacker) return PLUGIN_HANDLED } //////////////////////////////////////////////////////////// //-----------------ROUND END/ ROUND START-----------------// //////////////////////////////////////////////////////////// public Event_Roundend() { if(gravityday) { server_cmd("sv_gravity 800") gravityday = false } if(specialday[20] == DAY_DM) server_cmd("mp_friendlyfire 0") client_cmd(0, "mp3 stop") client_cmd(0, "stopsound") } public Event_Roundstart() { if(get_pcvar_num(cvar_days)) { days ++ } if(get_pcvar_num(cvar_showplayers)) { g_guards = 0 g_prisoners = 0 } } ///////////////////////////////////////////////////// //-----------------TAKE DAMAGE---------------------// ///////////////////////////////////////////////////// public Event_TakeDamage(victim, weapon, attacker, float: damage, damagebits) { if(IsPlayer(victim) && IsPlayer(attacker)) { if(get_pcvar_num(cvar_showrebels) && !is_rebel[attacker] && !lr_started && IsPlayer(attacker) && IsPlayer(victim)) { if(victim != attacker && attacker != 0) { if(cs_get_user_team(attacker) == CS_TEAM_T && cs_get_user_team(victim) == CS_TEAM_CT) { make_rebel(attacker, victim) } } } } } ///////////////////////////////////////////////////// //-----------------PLAYER DISCONNECTS--------------// ///////////////////////////////////////////////////// public client_disconnect(id) { SaveData(id) g_connected[id] = false; } ////////////////////////////////////////////////////// //----------------CLIENT PUTINSERVER----------------// ////////////////////////////////////////////////////// public client_putinserver(id) g_connected[id] = true; ////////////////////////////////////////////////////// //-----------------SOMETHING ELSE-------------------// ////////////////////////////////////////////////////// public Player_Jump(id) { if( is_user_alive(id) && entity_get_float(id, EV_FL_fuser2) > 0.0 ) { entity_set_float(id, EV_FL_fuser2, 0.0) } } ////////////////////////////////////////////////////// //-----------ON MAP CHANGE OR SERVER CRASH----------// ////////////////////////////////////////////////////// public plugin_end() { nvault_close(g_vault) } ////////////////////////////////////////////////////// //---------------CT GUN MENU------------------------// ////////////////////////////////////////////////////// public gun_check(id) { if(IsPlayer(id) && cs_get_user_team(id) == CS_TEAM_CT) { primgun_menu(id) } return PLUGIN_HANDLED } ////////////////////////////////////////////////////// //----------------MAKE REBEL------------------------// ////////////////////////////////////////////////////// public make_rebel(attacker, victim) { new attackername[33], victimname[33] get_user_name(attacker, attackername, 32) get_user_name(victim, victimname, 32) #if defined USE_CC ColorChat(0, RED, "%s^x03 %s^x04 L-a atacat pe^x03 %s^x04 Si acum este un rebel", PREFIX, attackername, victimname) #else client_print(0, print_chat, "%s %s attacked %s and is now a rebel!", PREFIX, attackername, victimname) #endif set_user_rendering(attacker, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 16) client_cmd(0, "mp3 play ^"%s^"", alarm) is_rebel[attacker] = true } ///////////////////////////////////////////////////// //--------------UNDO REBEL-------------------------// ///////////////////////////////////////////////////// public unrebel(id) { if(is_user_connected(id)) { set_user_rendering(id, kRenderFxGlowShell, 255, 255, 255, kRenderNormal, 255) is_rebel[id] = false } } /*========================PRIMARY WEAPON======================*/ public primgun_menu(id) { if(!IsPlayer(id)) return PLUGIN_HANDLED new primgunmenu = menu_create("\yAlege-ti Echipamentul:", "sub_primgun_menu") menu_additem(primgunmenu, "\rFortele Americane(M4A1+Deagle)", "1", 0); menu_additem(primgunmenu, "\rFortele Arabe(AK47+Deagle)", "2", 0); menu_additem(primgunmenu, "\rFortele Germane(AWP+Deagle)", "3", 0); menu_additem(primgunmenu, "\rFortele Romane(MP5+Deagle)", "4", 0); menu_additem(primgunmenu, "\rFortele Britanice(XM1014+Degale)", "5", 0); menu_additem(primgunmenu, "\rFortele Italiene(SG550+Degale)", "6", 0); menu_setprop(primgunmenu, MPROP_EXIT, MEXIT_ALL); menu_display(id, primgunmenu, 0); return PLUGIN_HANDLED } public sub_primgun_menu(id, primgunmenu, item) { if (item == MENU_EXIT) { menu_destroy(primgunmenu); return PLUGIN_HANDLED; } new Data[7], Name[64]; new Access, Callback; menu_item_getinfo(primgunmenu, item, Access, Data,5, Name, 63, Callback); new Key = str_to_num(Data); switch (Key) { case 1: { primgun1(id) } case 2: { primgun2(id) } case 3: { primgun3(id) } case 4: { primgun4(id) } case 5: { primgun5(id) } case 6: { primgun6(id) } } menu_destroy(primgunmenu); return PLUGIN_HANDLED; } public primgun1(id) { give_item( id, "weapon_knife" ) give_item( id, "weapon_deagle" ) give_item( id, "weapon_m4a1" ) cs_set_user_bpammo( id, CSW_M4A1, 200 ) cs_set_user_bpammo( id, CSW_DEAGLE, 200 ) } public primgun2(id) { give_item( id, "weapon_knife" ) give_item(id, "weapon_ak47") give_item(id, "weapon_usp") cs_set_user_bpammo(id, CSW_USP, 100) cs_set_user_bpammo(id, CSW_AK47, 200) } public primgun3(id) { give_item( id, "weapon_knife" ) give_item( id, "weapon_deagle" ) give_item( id, "weapon_awp" ) cs_set_user_bpammo( id, CSW_AWP, 200 ) cs_set_user_bpammo( id, CSW_DEAGLE, 200 ) } public primgun4(id) { give_item( id, "weapon_knife" ) give_item( id, "weapon_mp5navy" ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo( id, CSW_MP5NAVY, 200 ) cs_set_user_bpammo( id, CSW_DEAGLE, 200 ) } public primgun5(id) { give_item( id, "weapon_knife" ) give_item( id, "weapon_xm1014" ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo( id, CSW_XM1014, 200 ) cs_set_user_bpammo( id, CSW_DEAGLE, 200 ) } public primgun6(id) { give_item( id, "weapon_knife" ) give_item( id, "weapon_sg550" ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo( id, CSW_SG550, 200 ) cs_set_user_bpammo( id, CSW_DEAGLE, 200 ) } /////////////////////////////////////////////////////////////// //--------------------RULES MOTD-----------------------------// /////////////////////////////////////////////////////////////// public showrules(id) { show_motd(id, "jailrules.txt", "Jailbreak Rules") } ////////////////////////////////////////////////////////////////// //----------------POINTS SAVE AND LOAD--------------------------// ////////////////////////////////////////////////////////////////// public SaveData(id) { new authid[32]; get_user_authid(id,authid,31); new vaultkey[64], vaultdata[64]; //Save their points format(vaultkey,63,"jb-%s-points",authid); format(vaultdata,63,"%d",playerpoints[id]); set_vaultdata(vaultkey,vaultdata); } public LoadData(id) { new authid[32]; get_user_authid(id,authid,31); new vaultkey[64], vaultdata[64]; //Load their points format(vaultkey,63,"jb-%s-points",authid); get_vaultdata(vaultkey,vaultdata,63); playerpoints[id] = str_to_num(vaultdata); } ////////////////////////////////////////////////////////////// //----------------THE SHOP----------------------------------// ////////////////////////////////////////////////////////////// public cmd_shop(id) { if(!get_pcvar_num(cvar_shop)) { #if defined USE_CC ColorChat(id, RED, "%s We are currently working on the shop, it will be opened soon.", PREFIX) #else client_print(id, print_chat, "%s We are currently working on the shop, it will be opened soon.", PREFIX) #endif return PLUGIN_HANDLED } if(cs_get_user_team(id) != CS_TEAM_T) { #if defined USE_CC ColorChat(id, RED, "%s Only^x03 prisoners^x04 can use the shop", PREFIX) #else client_print(id, print_chat, "%s Only prisoners can use the shop!", PREFIX) #endif return PLUGIN_HANDLED; } if(lr_started) { #if defined USE_CC ColorChat(id, RED, "%s You can use the shop while last request is activated", PREFIX) #else client_print(id, print_chat, "%s You can't use the shop while last request is activated!", PREFIX) #endif return PLUGIN_CONTINUE } if(is_rebel[id]) { #if defined USE_CC ColorChat(id, RED, "%s Detinutii rebeli nu pot folosii shopul.", PREFIX) #else client_print(id, print_chat, "%s Rebels can't use the shop!", PREFIX) #endif return PLUGIN_HANDLED } if(!is_user_alive(id)) { #if defined USE_CC ColorChat(id, RED, "%s Trebuie sa fi in^x03 viata^x04 pentru a folosii shopul.", PREFIX) #else client_print(id, print_chat, "%s You must be alive to use the shop!", PREFIX) #endif return PLUGIN_HANDLED } else if(cs_get_user_team(id) == CS_TEAM_T) { shopmenu(id) } return PLUGIN_HANDLED } public shopmenu(id) { if(is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_T) { new szText[555 char] new points = playerpoints[id] formatex(szText, charsmax(szText), "Shop pe Prajituri^nPrajiturile tale: %d", points) new shopmenu = menu_create(szText, "sub_shopmenu") formatex(szText, charsmax(szText), "Deagle/Mori: %d Cookies", get_pcvar_num(cvar_gunprice)) menu_additem(shopmenu, szText, "1", 0) formatex(szText, charsmax(szText), "Marihuana: %d Cookies", get_pcvar_num(cvar_pillsprice)) menu_additem(shopmenu, szText, "2" , 0) formatex(szText, charsmax(szText), "Armor: %d Cookies", get_pcvar_num(cvar_armorprice)) menu_additem(shopmenu, szText, "3", 0) formatex(szText, charsmax(szText), "Skin Gardian: %d Cookies", get_pcvar_num(cvar_camoprice)) menu_additem(shopmenu, szText, "4", 0) formatex(szText, charsmax(szText), "Pachet Grenazi: %d Cookies", get_pcvar_num(cvar_nadepackprice)) menu_additem(shopmenu, szText, "5", 0) menu_setprop(shopmenu, MPROP_EXIT , MEXIT_ALL); menu_display(id, shopmenu, 0); } return PLUGIN_HANDLED } public sub_shopmenu(id, shopmenu, item) { if (item == MENU_EXIT) { menu_destroy(shopmenu); return PLUGIN_HANDLED; } new Data[7], Name[64]; new Access, Callback; menu_item_getinfo(shopmenu, item, Access, Data,5, Name, 63, Callback); new Key = str_to_num(Data); switch (Key) { case 1: { if(playerpoints[id] < get_pcvar_num(cvar_gunprice)) { #if defined USE_CC ColorChat(id, RED, "%s Nu ai destule^x03 Prajituri^x04 Pentru a cumpara acest item", PREFIX) #else client_print(id, print_chat, "%s You don't got enough Cookies to buy that item", PREFIX) #endif return PLUGIN_HANDLED } else { gun_gamble(id) } } case 2: { if(playerpoints[id] < get_pcvar_num(cvar_pillsprice)) { #if defined USE_CC ColorChat(id, RED, "%s Nu ai destule^x03 Prajituri^x04 Pentru a cumpara acest item", PREFIX) #else client_print(id, print_chat, "%s You don't got enough Cookies to buy that item", PREFIX) #endif return PLUGIN_HANDLED } else { give_pills(id) } } case 3: { if(playerpoints[id] < get_pcvar_num(cvar_armorprice)) { #if defined USE_CC ColorChat(id, RED, "%s Nu ai destule^x03 Prajituri^x04 Pentru a cumpara acest item", PREFIX) #else client_print(id, print_chat, "%s You don't got enough Cookies to buy that item", PREFIX) #endif return PLUGIN_HANDLED } else { give_armor(id) } } case 4: { if(playerpoints[id] < get_pcvar_num(cvar_camoprice)) { #if defined USE_CC ColorChat(id, RED, "%s Nu ai destule^x03 Prajituri^x04 Pentru a cumpara acest item", PREFIX) #else client_print(id, print_chat, "%s You don't got enough Cookies to buy that item", PREFIX) #endif return PLUGIN_HANDLED } else { give_camo(id) } } case 5: { if(playerpoints[id] < get_pcvar_num(cvar_nadepackprice)) { #if defined USE_CC ColorChat(id, RED, "%s Nu ai destule^x03 Prajituri^x04 Pentru a cumpara acest item", PREFIX) #else client_print(id, print_chat, "%s You don't got enough Cookies to buy that item", PREFIX) #endif return PLUGIN_HANDLED } else { give_nadepack(id) } } } menu_destroy(shopmenu); return PLUGIN_HANDLED; } public gun_gamble(id) { if(random_num(1, 3) == 1) { #if defined USE_CC ColorChat(id, RED, "%s Ai avut nororc^x03 si ai primit pistolul!", PREFIX) #else client_print(id, print_chat, "%s You gambled for a pistol and you got it!", PREFIX) #endif give_item(id, "weapon_deagle"); } else { user_kill(id) #if defined USE_CC ColorChat(id, RED, "%s Nu ai avut noroc si ai^x03 murit", PREFIX) #else client_print(id, print_chat, "%s You gambled for a pistol and died.", PREFIX) #endif } playerpoints[id] -= get_pcvar_num(cvar_gunprice) return PLUGIN_HANDLED } public give_pills(id) { new health = get_user_health(id) + 50 set_user_health(id, health) #if defined USE_CC ColorChat(id, RED, "%s Ai cumparat^x03 Marihuana.", PREFIX) #else client_print(id, print_chat, "%s You bought pills.", PREFIX) #endif playerpoints[id] -= get_pcvar_num(cvar_pillsprice) return PLUGIN_HANDLED } public give_armor(id) { new armor = get_user_armor(id) + 50 set_user_armor(id, armor) #if defined USE_CC ColorChat(id, RED, "%s Ai cumparat^x03 Armura.", PREFIX) #else client_print(id, print_chat, "%s You bought armor.", PREFIX) #endif playerpoints[id] -= get_pcvar_num(cvar_armorprice) return PLUGIN_HANDLED } public give_camo(id) { set_user_info(id, "model", "jbemodel"); entity_set_int(id, EV_INT_body, 3); got_camo[id] = true #if defined USE_CC ColorChat(id, RED, "%s Ai cumparat^x03 Skin Gardian.", PREFIX) #else client_print(id, print_chat, "%s You bought camo.", PREFIX) #endif playerpoints[id] -= get_pcvar_num(cvar_camoprice) return PLUGIN_HANDLED } public give_nadepack(id) { give_item(id, "weapon_flashbang") give_item(id, "weapon_hegrenade") give_item(id, "weapon_smokegrenade") #if defined USE_CC ColorChat(id, RED, "%s Ai cumparat^x03 Pachet de Grenazi", PREFIX) #else client_print(id, print_chat, "%s you bought a nade pack", PREFIX) #endif playerpoints[id] -= get_pcvar_num(cvar_nadepackprice) return PLUGIN_HANDLED } //////////////////////////////////////////////////////////////////// //--------------------GIVE/TAKE POINTS----------------------------// //////////////////////////////////////////////////////////////////// public cmd_give_points(id,level,cid) { if(!cmd_access(id,level,cid,3)) return PLUGIN_HANDLED; new target[32], amount[21], reason[21]; read_argv(1, target, 31 ); read_argv(2, amount, 20 ); read_argv( 3, reason, 20 ); new player = cmd_target( id, target, 8 ); if( ! player ) return PLUGIN_HANDLED; new admin_name[32], player_name[32]; get_user_name(id, admin_name, 31); get_user_name(player, player_name, 31); new pointnum = str_to_num(amount); playerpoints[player] += pointnum; switch(get_cvar_num ("amx_show_activity")) { case 1: client_print( 0, print_chat, "%s ADMIN: gave %i points for %s.",PREFIX, pointnum, player_name ); case 2: client_print( 0, print_chat, "%s ADMIN %s: gave %i points for %s.",PREFIX, admin_name, pointnum, player_name ); } client_print(player, print_chat, "%s You received %i points.(Total: %d)",PREFIX, pointnum, playerpoints[player]); SaveData( id ) return PLUGIN_CONTINUE; } public cmd_take_points(id,level,cid) { if(!cmd_access (id, level, cid, 3)) return PLUGIN_HANDLED; new target[32], amount[21], reason[21]; read_argv( 1, target, 31 ); read_argv( 2, amount, 20 ); read_argv( 3, reason, 20 ); new player = cmd_target( id, target, 8 ); if(!player ) return PLUGIN_HANDLED; new admin_name[32], player_name[32]; get_user_name( id, admin_name, 31 ); get_user_name( player, player_name, 31 ); new pointnum = str_to_num( amount ); playerpoints[player] -= pointnum; switch(get_cvar_num("amx_show_activity")) { case 1: client_print( 0, print_chat, "%s ADMIN: took %i points from %s.",PREFIX, pointnum, player_name ); case 2: client_print( 0, print_chat, "%s ADMIN %s: took %i points from %s.",PREFIX, admin_name, pointnum, player_name ); } client_print( player, print_chat, "You lost %i points. (Total: %d)", pointnum, playerpoints[player] ); SaveData( id ) return PLUGIN_CONTINUE; } ///////////////////////////////////////////////////////////// //--------------------COUNTDOWN STUFF----------------------// ///////////////////////////////////////////////////////////// public cdmenu(id) { if(get_user_team(id) != 2) { #if defined USE_CC ColorChat(id, RED, "Only^x03 Counter-terrorists^x04 can start a^x03 countdown", PREFIX) #else client_print(id, print_chat, "%s Only Counter-terrorist can start a countdown", PREFIX) #endif return PLUGIN_HANDLED } if(countdown_on) { #if defined USE_CC ColorChat(id, RED, "%s There is already a^x03 countdown^x04 on", PREFIX) #else client_print(id, print_chat, "%s There is already a countdown on", PREFIX) #endif return PLUGIN_HANDLED } new menu = menu_create("\yCountDown Menu", "menu_handler") menu_additem(menu, "\w5 Seconds", "1", 0) menu_additem(menu, "\w10 Seconds", "2", 0) menu_additem(menu, "\w15 Seconds", "3", 0) menu_setprop(menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, menu, 0) return PLUGIN_HANDLED } public menu_handler(id, menu, item) { if(item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } new Data[7], Name[64] new Access, Callback menu_item_getinfo(menu, item, Access, Data,5, Name, 63, Callback) new Key = str_to_num(Data) switch(Key) { case 1: { timer = 5 } case 2: { timer = 10 } case 3: { timer = 15 } } countdown_on = true got_name = false countdown(id) menu_destroy(menu) return PLUGIN_HANDLED } public countdown(id) { if(!got_name) get_user_name(id, name, 32) switch(timer) { case 0: { set_hudmessage(255, 255, 255, -1.0, -1.0, 0, 6.0, 3.0) show_hudmessage(0, "Go go go") client_cmd(0, "spk ^"sound/radio/com_go.wav^"") countdown_on = false } case 1: { client_cmd(0, "spk ^"fvox/one.wav^"") set_task(1.0, "countdown", 0) } case 2: { client_cmd(0, "spk ^"fvox/two.wav^"") set_task(1.0, "countdown", 0) } case 3: { client_cmd(0, "spk ^"fvox/three.wav^"") set_task(1.0, "countdown", 0) } case 4: { client_cmd(0, "spk ^"fvox/four.wav^"") set_task(1.0, "countdown", 0) } case 5: { client_cmd(0, "spk ^"fvox/five.wav^"") set_task(1.0, "countdown", 0) } case 6: { client_cmd(0, "spk ^"fvox/six.wav^"") set_task(1.0, "countdown", 0) } case 7: { client_cmd(0, "spk ^"fvox/seven.wav^"") set_task(1.0, "countdown", 0) } case 8: { client_cmd(0, "spk ^"fvox/eight.wav^"") set_task(1.0, "countdown", 0) } case 9: { client_cmd(0, "spk ^"fvox/nine.wav^"") set_task(1.0, "countdown", 0) } case 10: { client_cmd(0, "spk ^"fvox/ten.wav^"") set_task(1.0, "countdown", 0) } case 11: { client_cmd(0, "spk ^"fvox/eleven.wav^"") set_task(1.0, "countdown", 0) } case 12: { client_cmd(0, "spk ^"fvox/twelve.wav^"") set_task(1.0, "countdown", 0) } case 13: { client_cmd(0, "spk ^"fvox/thirteen.wav^"") set_task(1.0, "countdown", 0) } case 14: { client_cmd(0, "spk ^"fvox/fourteen.wav^"") set_task(1.0, "countdown", 0) } case 15: { client_cmd(0, "spk ^"fvox/fifteen.wav^"") set_task(1.0, "countdown", 0) } } if(timer != 0) { set_hudmessage(255, 255, 255, -1.0, -1.0, 0, 6.0, 3.0) show_hudmessage(0, "%s started countdown: %i", name, timer) timer-- } got_name = true } ///////////////////////////////////////////////////////////// //-----------------THE DAYS MENU---------------------------// ///////////////////////////////////////////////////////////// public specialday_check(id) { if(!get_pcvar_num(cvar_daysmenu)) { #if defined USE_CC ColorChat(id, RED, "%s Days are^x03 disabled", PREFIX) #else client_print(id, print_chat, "%s Days are disabled", PREFIX) #endif return PLUGIN_HANDLED } if(get_user_team(id) != 2) { #if defined USE_CC ColorChat(id, RED, "%s Numai^x03 Gardienii^x04 pot porni^x03 o zi speciala", PREFIX) #else client_print(id, print_chat, "%s Only CT's can start a special day", PREFIX) #endif return PLUGIN_HANDLED } if(!is_user_alive(id)) { #if defined USE_CC ColorChat(id, RED, "%s Trebuie sa fi^x03 in viata^x04 pentru a da^x03 o zi speciala", PREFIX) #else client_print(id, print_chat, "%s You have to be alive to start a special day", PREFIX) #endif return PLUGIN_HANDLED } if(specialday[20] != DAY_NONE) { #if defined USE_CC ColorChat(id, RED, "%s There is already a day chosen", PREFIX) #else client_print(id, print_chat, "%s There is already a day chosen", PREFIX) #endif return PLUGIN_HANDLED } specialday_menu(id) return PLUGIN_HANDLED } public specialday_menu(id) { new specialdaymenu = menu_create("\ySpecial Days:", "specialday_submenu") menu_additem(specialdaymenu, "\wMusic Day", "1", 0); menu_additem(specialdaymenu, "\wGravity Day", "2", 0); menu_additem(specialdaymenu, "\wMoartea Cocosului", "3", 0); menu_additem(specialdaymenu, "\wZombie Day", "4", 0); menu_additem(specialdaymenu, "\wLava Day", "5", 0); menu_additem(specialdaymenu, "\wShark Day", "6", 0); menu_additem(specialdaymenu, "\wCage Day", "7", 0); menu_additem(specialdaymenu, "\wDeathMatch Day", "8", 0); menu_additem(specialdaymenu, "\wNight Crawler Day", "9", 0) menu_additem(specialdaymenu, "\wSpartan Day", "10", 0) menu_setprop(specialdaymenu, MPROP_EXIT, MEXIT_ALL); menu_display(id, specialdaymenu, 0); } public specialday_submenu(id, specialdaymenu, item) { if (item == MENU_EXIT) { menu_destroy(specialdaymenu); return PLUGIN_HANDLED; } new Data[7], Name[64]; new Access, Callback; menu_item_getinfo(specialdaymenu, item, Access, Data,5, Name, 63, Callback); new Key = str_to_num(Data); switch (Key) { case 1: specialday[20] = DAY_MUSIC case 2: specialday[20] = DAY_GRAV case 3: specialday[20] = DAY_FREEDAY case 4: specialday[20] = DAY_ZOMBIE case 5: specialday[20] = DAY_LAVA case 6: specialday[20] = DAY_SHARK case 7: specialday[20] = DAY_CAGE case 8: specialday[20] = DAY_DM case 9: specialday[20] = DAY_NIGHT case 10: specialday[20] = DAY_SPARTAN case 11: specialday[20] = DAY_FOOTBALL } if(IsPlayer(id) && is_user_alive(id)) do_specialday(id) menu_destroy(specialdaymenu); return PLUGIN_HANDLED } public do_specialday(id) { for(new i = 0; i < g_max_clients; i++) { switch(specialday[20]) { case DAY_MUSIC: { new musicmenu = menu_create("\yMusic Choice", "musicday_submenu") menu_additem(musicmenu, "\wPorneste Muzica", "1", 0) menu_additem(musicmenu, "\wOpreste Muzica", "2", 0) menu_setprop(musicmenu,MPROP_EXIT, MEXIT_ALL) menu_display(id, musicmenu, 0) } case DAY_GRAV: { server_cmd("sv_gravity 200") #if defined USE_CC ColorChat(0, RED, "%s Astazi este^x03 Gravity day", PREFIX) #else client_print(0, print_chat, "%s Today is Gravity day", PREFIX) #endif gravityday = true } case DAY_FREEDAY: { case CS_TEAM_T: { give_item(i, "weapon_ak47") give_item(i, "weapon_m4a1") give_item(i, "weapon_awp") cs_set_user_bpammo(i, CSW_AK47, 200) cs_set_user_bpammo(i, CSW_M4A1, 200) cs_set_user_bpammo(i, CSW_AWP, 200) } case CS_TEAM_CT: { give_item(i, "weapon_ak47") give_item(i, "weapon_m4a1") give_item(i, "weapon_awp") cs_set_user_bpammo(i, CSW_AK47, 200) cs_set_user_bpammo(i, CSW_M4A1, 200) cs_set_user_bpammo(i, CSW_AWP, 200) } #if defined USE_CC ColorChat(0, RED, "%s Astazi este^x03 GunDay", PREFIX) #else client_print(0, print_chat, "%s Today is Freeday", PREFIX) #endif } case DAY_ZOMBIE: { if(IsPlayer(i) && is_user_alive(i)) { switch(cs_get_user_team(i)) { case CS_TEAM_T: { set_user_health(i, 150) give_item(i, "weapon_ak47") give_item(i, "weapon_m4a1") cs_set_user_bpammo(i, CSW_AK47, 200) cs_set_user_bpammo(i, CSW_M4A1, 200) } case CS_TEAM_CT: { if(is_user_alive(i)) { set_user_health(i, 1500) can_have_gun = false } } } } client_cmd(0, "mp3 play ^"%s^"", zombiesound) #if defined USE_CC ColorChat(0, RED, "%s Astazi este^x03 Zombie Day", PREFIX) #else client_print(0, print_chat, "%s Astazi este Zombie day", PREFIX) #endif } case DAY_LAVA: { #if defined USE_CC ColorChat(0, RED, "%s Astazi este^x03 Lava Day,^x03 Stati pe^x03 tatuaje tot timpul ", PREFIX) #else client_print(0, print_chat, "%s Today is Lava day, Stand on a spray at all times", PREFIX) #endif } case DAY_SHARK: { if(IsPlayer(i) && is_user_alive(i)) { switch(cs_get_user_team(i)) { case CS_TEAM_T: { give_item(i, "weapon_ak47") give_item(i, "weapon_m4a1") cs_set_user_bpammo(i, CSW_AK47, 200) cs_set_user_bpammo(i, CSW_M4A1, 200) } case CS_TEAM_CT: { if(is_user_alive(i)) { set_user_noclip(i, 1) set_user_health(i, 300) } } } #if defined USE_CC ColorChat(0, RED, "%s Astazi este^x03 Shark Day", PREFIX) #else client_print(0, print_chat, "%s Astazi e SharkDay", PREFIX) #endif } } case DAY_CAGE: { #if defined USE_CC ColorChat(0, RED, "%s Today is cage day", PREFIX) #else client_print(0, print_chat, "%s Astazi este CageDay", PREFIX) #endif } case DAY_DM: { server_cmd("mp_friendlyfire 1") #if defined USE_CC ColorChat(0, RED, "%s Astazi este^x03 Deathmatch Day,^x04 Ultimul prizonier sa dea /lr", PREFIX) #else client_print(0, print_chat, "%s Astazi este Deathmatch Day, Ultimul prizonier sa dea LR", PREFIX) #endif } case DAY_NIGHT: { if(IsPlayer(i) && is_user_alive(i)) { switch(cs_get_user_team(i)) { case CS_TEAM_T: { give_item(i, "weapon_m4a1") give_item(i, "weapon_deagle") cs_set_user_bpammo(i, CSW_M4A1, 200) cs_set_user_bpammo(i, CSW_DEAGLE, 100) } case CS_TEAM_CT: { strip_weapons(i) set_user_rendering(i, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0) can_have_gun = false } } } #if defined USE_CC ColorChat(0, RED, "%s Astazi este a^x03 NightCrawler Day", PREFIX) #else client_print(0, print_chat, "%s Astazi este NightCrawler Day", PREFIX) #endif } case DAY_SPARTAN: { if(IsPlayer(i) && is_user_alive(i)) { switch(cs_get_user_team(i)) { case CS_TEAM_T: { give_item(i, "weapon_shield") give_item(i, "weapon_deagle") cs_set_user_bpammo(i, CSW_DEAGLE, 100) } case CS_TEAM_CT: { give_item(i, "weapon_deagle") give_item(i, "weapon_m4a1") cs_set_user_bpammo(i, CSW_DEAGLE, 100) cs_set_user_bpammo(i, CSW_M4A1, 200) } } } #if defined USE_CC ColorChat(0, RED, "%s Today is^x03 Spartan Day", PREFIX) #else client_print(0, print_chat, "%s Astazi este Spartan Day", PREFIX) #endif } case DAY_FOOTBALL: { if(IsPlayer(i) && is_user_alive(i)) { switch(cs_get_user_team(i)) { case CS_TEAM_T: { set_user_health(id, 50); } case CS_TEAM_CT: { set_user_health(id, 5000000); } } public musicday_submenu(id, musicmenu, item) { if(item == MENU_EXIT) { menu_destroy(musicmenu) return PLUGIN_HANDLED } new Data[7], Name[64] new Access, Callback menu_item_getinfo(musicmenu, item, Access, Data, 5, Name, 63, Callback) new key = str_to_num(Data) switch(key) { case 1: { switch(random_num(1, 3)) { case 1: { client_cmd(0, "mp3 play ^"%s^"", musicday_song) } case 2: { client_cmd(0, "mp3 play ^"%s^"", musicday_song2) } case 3: { client_cmd(0, "mp3 play ^"%s^"", musicday_song3) } } } case 2: { client_cmd(0, "mp3 stop") } } menu_display(id, musicmenu, 0) return PLUGIN_CONTINUE } //////////////////////////////////////////////////////// //-------------SHOW THE REMAINING PLAYERS-------------// //////////////////////////////////////////////////////// public players_hud() { if(get_pcvar_num(cvar_showplayers)) { g_prisoners = 0; g_guards = 0; for(new i = 0; i < g_max_clients; i++) { new id = i; if(is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT) { g_guards++; } else if(is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_T) { g_prisoners++; } } set_hudmessage(0, 255, 0, -1.0, 0.01) show_hudmessage(0,"Prizonieri: %i^nGardieni: %i", g_prisoners, g_guards) } } /*===================================================================== LAST REQUEST MAIN MENU =====================================================================*/ public lr_check(id) { if (get_user_team(id) != 1) { return PLUGIN_HANDLED } if(!is_user_alive(id)) { return PLUGIN_HANDLED } if(lr_started) { return PLUGIN_HANDLED } new ctCount, trCount new players[32] = 0 new pnum get_players(players, pnum, "a"); for (new i = 0; i < g_max_clients; i++) { if (!is_user_alive(i)) { continue; } switch (cs_get_user_team(i)) { case CS_TEAM_CT: { ctCount++; } case CS_TEAM_T: { trCount++; } } } if (trCount > 1) { #if defined USE_CC ColorChat(id, RED, "%s There are^x03 to many prisoners left.", PREFIX) #else client_print(id, print_chat, "%s There are to many prisoners left.", PREFIX) #endif return PLUGIN_HANDLED; } if (ctCount == 0) { #if defined USE_CC ColorChat(id, RED, "%s Nu sunt^x03 oponenti", PREFIX) #else client_print(id, print_chat, "%s There are no opponents", PREFIX) #endif return PLUGIN_HANDLED; } if(cs_get_user_team(id) == CS_TEAM_T) { lr_menu(id) } return PLUGIN_HANDLED } public lr_menu(id) { new lrmenu = menu_create("\yLast Request:", "sub_lr_menu") menu_additem(lrmenu, "\wJocuri", "1", 0); menu_additem(lrmenu, "\wObtiunile Rebelilor", "2", 0); menu_setprop(lrmenu, MPROP_EXIT, MEXIT_ALL); menu_display(id, lrmenu, 0); return PLUGIN_HANDLED; } public sub_lr_menu(id, lrmenu, item) { if (item == MENU_EXIT) { menu_destroy(lrmenu); return PLUGIN_HANDLED; } new Data[7], Name[64]; new Access, Callback; menu_item_getinfo(lrmenu, item, Access, Data,5, Name, 63, Callback); new Key = str_to_num(Data); switch (Key) { case 1: { gameslrmenu(id) } case 2: { rebelmenu(id) } } menu_destroy(lrmenu); return PLUGIN_HANDLED; } /*================================================================== LR GAMES MENU ==================================================================*/ public gameslrmenu(id) { { new gamelrmenu = menu_create("\rLR:", "sub_gameslr_menu") menu_additem(gamelrmenu, "\wDuel Cutite", "1", 0); menu_additem(gamelrmenu, "\wDuel Deagle", "2", 0); menu_additem(gamelrmenu, "\wDuel Grenazi", "3", 0); menu_additem(gamelrmenu, "\wDuel Scout", "4", 0); menu_additem(gamelrmenu, "\wCursa", "5", 0); menu_additem(gamelrmenu, "\wDuel Tatuaje", "6", 0); menu_additem(gamelrmenu, "\wAruncare Degale", "7", 0); menu_additem(gamelrmenu, "\wDuel ShotGun", "8", 0); menu_setprop(gamelrmenu, MPROP_EXIT, MEXIT_ALL); menu_display(id, gamelrmenu, 0); } return PLUGIN_HANDLED } public sub_gameslr_menu(id, gamelrmenu, item) { if (item == MENU_EXIT) { menu_destroy(gamelrmenu); return PLUGIN_HANDLED; } new Data[7], Name[64]; new Access, Callback; menu_item_getinfo(gamelrmenu, item, Access, Data,5, Name, 63, Callback); new Key = str_to_num(Data); switch (Key) { case 1: lrgame[id] = LR_KNIFE case 2: lrgame[id] = LR_S4S case 3: lrgame[id] = LR_NADE case 4: lrgame[id] = LR_SCOUT case 5: lrgame[id] = LR_RACE case 6: lrgame[id] = LR_SPRAY case 7: lrgame[id] = LR_TOSS case 8: lrgame[id] = LR_SHOTWAR } menu_destroy(gamelrmenu) playermenu(id) return PLUGIN_HANDLED; } /*=====================PLAYERMENU===========================*/ public playermenu(id) { new menu = menu_create("\yChoose your opponent:", "submenu"); new players[32], pnum, tempid; new szName[32], szTempid[10]; get_players(players, pnum, "a"); for(new i; i < pnum; i++) { tempid = players if (cs_get_user_team(tempid) != CS_TEAM_CT) { continue; } get_user_name(tempid, szName, 31); num_to_str(tempid, szTempid, 9); menu_additem(menu, szName, szTempid, 0); } menu_display(id, menu); return PLUGIN_HANDLED; } public submenu(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new tempid = str_to_num(data); new mapname[33] get_mapname(mapname, 32) new ct_origin[3], te_origin[3] switch(lrgame[id]) { case LR_KNIFE: { strip_user_weapons(tempid); give_item(tempid, "weapon_knife"); strip_user_weapons(id); set_user_health(id, 100); give_item(id, "weapon_knife"); new szName[32], szName2[32]; get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Duel Cutite", szName, szName2); if( is_user_alive(tempid) ) set_user_health(tempid, 100); if(get_pcvar_num(cvar_teleport) && equali(mapname,"some1s_jailbreak")) { ct_origin[0] = -759, ct_origin[1] = 1047, ct_origin[2] = 100 te_origin[0] = -585, te_origin[1] = 867, te_origin[2] = 100 set_user_origin(id,te_origin) set_user_origin(tempid,ct_origin) } set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) } case LR_S4S: { strip_user_weapons(tempid) new iWep = give_item(tempid, "weapon_deagle") cs_set_weapon_ammo(iWep, 0) cs_set_user_bpammo(tempid, CSW_DEAGLE,0) strip_user_weapons(id) set_user_health(id, 100) new iWep2 = give_item(id, "weapon_deagle") cs_set_weapon_ammo(iWep2, 1) cs_set_user_bpammo(id, CSW_DEAGLE, 0) new szName[32], szName2[32] get_user_name(id, szName, 31) get_user_name(tempid, szName2, 31) client_print(0, print_center, "%s vs %s^n Duel Deagle",szName, szName2) if( is_user_alive(tempid)) set_user_health(tempid, 100); if(get_pcvar_num(cvar_teleport) && equali(mapname, "some1s_jailbreak")) { ct_origin[0] = -1352, ct_origin[1] = 271, ct_origin[2] = 38 te_origin[0] = -1338, te_origin[1] = -782, te_origin[2] = 38 set_user_origin(id,te_origin) set_user_origin(tempid,ct_origin) } set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) client_cmd(0, "mp3 play ^"%s^"", s4ssound) is_lr_s4s = true } case LR_NADE: { strip_user_weapons(tempid); give_item(tempid, "weapon_knife") give_item(tempid, "weapon_hegrenade"); cs_set_user_bpammo(tempid,CSW_HEGRENADE,50) strip_user_weapons(id) set_user_health(id, 100) give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id,CSW_HEGRENADE,50) new szName[32], szName2[32] get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Duel Grenazi",szName, szName2) if( is_user_alive(tempid) ) set_user_health(tempid, 100); if(get_pcvar_num(cvar_teleport) && equali(mapname,"some1s_jailbreak")) { ct_origin[0] = -1756, ct_origin[1] = -2526, ct_origin[2] = 36 te_origin[0] = -3020, te_origin[1] = -2529, te_origin[2] = 36 set_user_origin(id,te_origin) set_user_origin(tempid,ct_origin) } set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) } case LR_SCOUT: { strip_user_weapons(tempid); give_item(tempid, "weapon_scout"); give_item(tempid, "weapon_knife") cs_set_user_bpammo(tempid,CSW_SCOUT,10) strip_user_weapons(id) set_user_health(id, 100) give_item(id, "weapon_knife") give_item(id, "weapon_scout") cs_set_user_bpammo(id,CSW_SCOUT,10) new szName[32], szName2[32] get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Duel Scout",szName, szName2) if( is_user_alive(tempid) ) set_user_health(tempid, 100); if(get_pcvar_num(cvar_teleport) && equali(mapname,"some1s_jailbreak")) { ct_origin[0] = -2898, ct_origin[1] = -2040, ct_origin[2] = 37 te_origin[0] = -2908, te_origin[1] = 905, te_origin[2] = 37 set_user_origin(id,te_origin) set_user_origin(tempid,ct_origin) } set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) } case LR_RACE: { strip_user_weapons(tempid); give_item(tempid, "weapon_knife"); strip_user_weapons(id); set_user_health(id, 100); give_item(id, "weapon_knife"); new szName[32], szName2[32]; get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Cursa", szName, szName2); if( is_user_alive(tempid) ) set_user_health(tempid, 100); set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) client_cmd(0, "mp3 play ^"%s^"", race_go) } case LR_SPRAY: { strip_user_weapons(tempid); give_item(tempid, "weapon_knife"); strip_user_weapons(id); set_user_health(id, 100); give_item(id, "weapon_knife"); new szName[32], szName2[32]; get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Duel Tatuaje", szName, szName2); server_cmd("decalfrequency 0") spray_on = true if( is_user_alive(tempid) ) set_user_health(tempid, 100); set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) } case LR_TOSS: { strip_user_weapons(tempid); new weapon = give_item(tempid, "weapon_deagle") give_item(tempid, "weapon_knife") cs_set_weapon_ammo(weapon, 0) cs_set_user_bpammo(tempid,CSW_DEAGLE, 0) strip_user_weapons(id); new weapon2 = give_item(id, "weapon_deagle") give_item(id, "weapon_knife") cs_set_weapon_ammo(weapon2, 0) cs_set_user_bpammo(id,CSW_DEAGLE, 0) new szName[32], szName2[32] get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Aruncare Degale",szName, szName2) if( is_user_alive(tempid) ) set_user_health(tempid, 100); set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) } case LR_SHOTWAR: { strip_user_weapons(tempid); give_item(tempid, "weapon_m3"); give_item(tempid, "weapon_knife") cs_set_user_bpammo(tempid,CSW_M3,100) strip_user_weapons(id) set_user_health(id, 255) give_item(id, "weapon_m3") give_item(id, "weapon_knife") cs_set_user_bpammo(id,CSW_M3,10) new szName[32], szName2[32] get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Duel ShotGun",szName, szName2) if( is_user_alive(tempid) ) set_user_health(tempid, 255); set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) } } menu_destroy(menu) lr_started = true return PLUGIN_HANDLED } /*================================================================ LR REBELMENU ================================================================*/ public rebelmenu(id) { { new rebelingmenu = menu_create("\yRebel Options:", "sub_rebelmenu") menu_additem(rebelingmenu, "\wRambo", "1", 0); menu_additem(rebelingmenu, "\wDeagle Dude", "2", 0); menu_additem(rebelingmenu, "\wCrazy guy", "3", 0); menu_additem(rebelingmenu, "\wUber Glocker", "4", 0); menu_setprop(rebelingmenu, MPROP_EXIT, MEXIT_ALL); menu_display(id, rebelingmenu, 0); } return PLUGIN_HANDLED; } public sub_rebelmenu(id, rebelingmenu, item) { if (item == MENU_EXIT) { menu_destroy(rebelingmenu); return PLUGIN_HANDLED; } new Data[7], Name[64]; new Access, Callback; menu_item_getinfo(rebelingmenu, item, Access, Data,5, Name, 63, Callback); new Key = str_to_num(Data); switch (Key) { case 1: { strip_user_weapons(id) set_user_health(id, 250) give_item(id, "weapon_knife") give_item( id, "weapon_m249" ); cs_set_user_bpammo(id,CSW_M249,300) set_hudmessage(random_num(1,255), random_num(1,255), random_num(1,255), -1.0, -1.0, 0, 6.0, 12.0) show_hudmessage(0, "= RAMBO IS HERE =") lr_started = true } case 2: { strip_user_weapons(id) set_user_health(id, 500) give_item(id, "weapon_knife") give_item( id, "weapon_deagle") cs_set_user_bpammo(id,CSW_DEAGLE,35) set_hudmessage(random_num(1,255), random_num(1,255), random_num(1,255), -1.0, -1.0, 0, 6.0, 12.0) show_hudmessage(0, "= DEAGLE DUDE IS HERE =") lr_started = true } case 3: { strip_user_weapons(id) set_user_health(id, 1) give_item( id, "weapon_ak47") give_item(id, "weapon_knife") cs_set_user_bpammo(id,CSW_AK47,200) set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 15) set_hudmessage(random_num(1,255), random_num(1,255), random_num(1,255), -1.0, -1.0, 0, 6.0, 12.0) show_hudmessage(0, "= CRAZY GUY IS HERE =") lr_started = true } case 4: { strip_user_weapons(id) set_user_health(id, 500) give_item( id, "weapon_glock18") give_item(id, "weapon_knife") cs_set_user_bpammo(id,CSW_GLOCK18,200) set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderTransAlpha, 255) set_hudmessage(random_num(1,255), random_num(1,255), random_num(1,255), -1.0, -1.0, 0, 6.0, 12.0) show_hudmessage(0, "= UBER GLOCKER IS HERE =") lr_started = true } } menu_destroy(rebelingmenu); lrgame[id] = LR_REBEL return PLUGIN_HANDLED; } /*========================SHOT 4 SHOT BULLET==========================*/ public fw_primary_attack(ent) { if(!is_lr_s4s) return HAM_IGNORED //Get owner of entity new id = pev(ent,pev_owner) //if he's not alive if(!is_user_alive(id)) { return HAM_IGNORED } //If player is in lr and can shoot deagle if(lr_started) { //Search enemy new players[32], pnum, tempid get_players(players, pnum, "a") for(new i; i < pnum; i++) { tempid = players //if he's in lr and can't shoot deagle and is alive if(is_user_alive(tempid) && (id !=tempid)) { gun_switch(id, tempid) } } return HAM_HANDLED } return HAM_IGNORED } public gun_switch(id, tempid) { if(!is_lr_s4s || !is_user_alive(id)) { return PLUGIN_HANDLED } if(lr_started) { if(is_user_alive(tempid) && (id !=tempid) && !shot_deagle[id]) { strip_user_weapons(tempid) new deagle = give_item(tempid, "weapon_deagle") cs_set_weapon_ammo(deagle, 1) cs_set_user_bpammo(tempid, CSW_DEAGLE, 0) shot_deagle[id] = true shot_deagle[tempid] = false } } return PLUGIN_HANDLED } /////////////////////////////////////////////// //----------BEACON---------------------------// /////////////////////////////////////////////// public beacon(id) { if(/*!is_user_connected(id) || */!is_user_alive(id)) return PLUGIN_HANDLED if(cs_get_user_team(id) == CS_TEAM_CT) { static origin[3] get_user_origin(id, origin) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMCYLINDER) // TE id write_coord(origin[0]) // x write_coord(origin[1]) // y write_coord(origin[2]-20) // z write_coord(origin[0]) // x axis write_coord(origin[1]) // y axis write_coord(origin[2]+200) // z axis write_short(beacon_sprite) // sprite write_byte(0) // startframe write_byte(1) // framerate write_byte(6) // life write_byte(2) // width write_byte(1) // noise write_byte(0) // red write_byte(0) // green write_byte(250) // blue write_byte(200) // brightness write_byte(0) // speed message_end() } else if(cs_get_user_team(id) == CS_TEAM_T) { static origin[3] get_user_origin(id, origin) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMCYLINDER) // TE id write_coord(origin[0]) // x write_coord(origin[1]) // y write_coord(origin[2]-20) // z write_coord(origin[0]) // x axis write_coord(origin[1]) // y axis write_coord(origin[2]+200) // z axis write_short(beacon_sprite) // sprite write_byte(0) // startframe write_byte(1) // framerate write_byte(6) // life write_byte(2) // width write_byte(1) // noise write_byte(250) // red write_byte(0) // green write_byte(0) // blue write_byte(200) // brightness write_byte(0) // speed message_end() } set_task(1.0, "beacon", id) return PLUGIN_HANDLED } /////////////////////////////////////////////// //----------T GAG BY Exolent[jNr]------------// /////////////////////////////////////////////// public FwdSetVoice(receiver, sender, bool:listen) { if(!get_pcvar_num(cvar_tvoiceblock)) return PLUGIN_HANDLED if( !(1 <= receiver <= g_max_clients) || !g_connected[receiver] || !(1 <= sender <= g_max_clients) || !g_connected[sender] ) return FMRES_IGNORED; new CsTeams:team = cs_get_user_team(sender); if( (team == CS_TEAM_T || team == CS_TEAM_CT && !is_user_alive(sender)) && !access(sender, ADMIN_VOICE) ) { engfunc(EngFunc_SetClientListening, receiver, sender, 0); return FMRES_SUPERCEDE; } return FMRES_IGNORED; } ////////////////////////////////////////////// //------------WEAPON BLOCKER----------------// ////////////////////////////////////////////// public Event_CurWeapon(id) { new weaponID = read_data(2) if(can_have_gun[id]) return PLUGIN_CONTINUE if(weaponID != CSW_KNIFE) client_cmd(id, "weapon_knife") return PLUGIN_CONTINUE }
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Salut imi puteti rezolva erorile dela acest plugin nu cred ca sunt grave.
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- | Afiseaza codul
#include <amxmodx> #include <amxmisc> #include <fun> #include <cstrike> #include <hamsandwich> #include <fakemeta> #include <engine> #include <nvault> #pragma tabsize 0 #define USE_CC #if defined USE_CC #include <colorchat> #endif /////////////// // =Defines= // /////////////// #define VERSION "3.2" #define IsPlayer(%1) (1<=%1<=g_max_clients) #define REQUIRED_ADMIN_LEVEL ADMIN_KICK #define ADMIN_VOICE ADMIN_MENU #define OFFSET_PRIMARYWEAPON 116 ///////////////////////////////////////////////////////// ////////////////// // =New things= // ////////////////// #if defined USE_CC new const PREFIX[] = "[JailBreak]^x04:" // Prefix #else new const PREFIX[] = "[JailBreak]:" // Normal prefix #endif new g_max_clients //client check // Cvars new cvar_killpoints // How many Cookies a terrorist gets for 1 ct kill new cvar_gunprice // How many Cookies a gun costs new cvar_pillsprice // How many Cookies pills costs new cvar_armorprice // How many Cookies armor costs new cvar_camoprice // How many Cookies camo costs new cvar_nadepackprice // How many Cookies nades cost new cvar_headshotpoints // How many extra points a t gets for killing a ct new cvar_days // Is days hud should be displayed or not new cvar_showplayers // Shows the players in a nice hud message new cvar_shop // Open or close the shop new cvar_showrebels // Show rebels in chat new cvar_tvoiceblock // Block T's from using voicechat new cvar_daysmenu // Enables the days menu new cvar_teleport // Enables/disables teleport on LR // Points system new playerpoints[33] // Amount of Cookies a player has new g_vault // Open a new vault to store a players points. // Other Stuff new days new g_guards new g_prisoners new beacon_sprite new lrgame[33] enum { LR_NONE, LR_KNIFE, LR_S4S, LR_NADE, LR_SCOUT, LR_RACE, LR_SPRAY, LR_TOSS, LR_SHOTWAR, LR_SPECIAL, LR_REBEL } new specialday[21] enum { DAY_NONE, DAY_MUSIC, DAY_GRAV, DAY_FREEDAY, DAY_ZOMBIE, DAY_LAVA, DAY_SHARK, DAY_CAGE, DAY_DM, DAY_NIGHT, DAY_SPARTAN, DAY_FOOTBALL } // Sounds new musicday_song[] = "sound/musicday1.mp3" new musicday_song2[] = "sound/musicday2.mp3" new musicday_song3[] = "sound/musicday3.mp3" new alarm[] = "sound/misc/alarm.mp3" new race_go[] = "sound/jailbreak/race_go.mp3" new s4ssound[] = "sound/jailbreak/s4s.mp3" new spartansound[] = "sound/jailbreak/spartan_day.mp3" new zombiesound[] = "sound/jailbreak/zombie_day.mp3" new timer new name[33] //////////////////////////////////////////////////////////////// //////////////// // =Booleans= // //////////////// new bool: lr_started // Is last request? new bool: got_camo[33] // Does player got camo? new bool: gravityday // Is today a gravity day? new bool: spray_on // Is spray contest on? new bool: is_lr_s4s // Is lr shot 4 shot? new bool: shot_deagle[33] // Did he shoot his deagle? new bool: is_rebel[33] // Is the player a rebel? new bool: can_have_gun[33] // Can he have a gun? new bool: lr_next_special[33] // Specialday next round new bool: got_name = false // Got the players name on cd? new bool: countdown_on = false // Is counting down? new bool:g_connected[33] /////////////////////////////////////////////////////////////// ////////////// // =Stocks= // ////////////// stock check_user(index) { if(!is_user_connected(index) ||(is_user_bot(index))) { return PLUGIN_HANDLED } return PLUGIN_CONTINUE } stock strip_weapons(index) { strip_user_weapons(index) set_pdata_int(index, OFFSET_PRIMARYWEAPON, 0) give_item(index, "weapon_knife") } ////////////////////////////////////////////////////////////// //---------------PLUGIN INIT--------------------------------// ////////////////////////////////////////////////////////////// public plugin_init() { register_plugin("CF Jailbreak", VERSION, "Drekes") //cvars cvar_killpoints = register_cvar("jb_points_kill", "2") cvar_gunprice = register_cvar("jb_shop_gunprice", "8") cvar_pillsprice = register_cvar("jb_shop_pillsprice", "7") cvar_armorprice = register_cvar("jb_shop_armorprice", "4") cvar_camoprice = register_cvar("jb_shop_camoprice", "10") cvar_showplayers = register_cvar("jb_show_players", "1") cvar_days = register_cvar("jb_days", "1") cvar_shop = register_cvar("jb_shop", "1") cvar_headshotpoints = register_cvar("jb_points_headshot", "2") cvar_nadepackprice = register_cvar("jb_shop_nadepack_price", "5") cvar_showrebels = register_cvar("jb_show_rebels", "1") cvar_tvoiceblock = register_cvar("jb_blocktvoice", "1") cvar_daysmenu = register_cvar("jb_enable_days", "1") cvar_teleport = register_cvar("jb_teleport", "0") register_cvar("cfjail_version", VERSION, FCVAR_SERVER|FCVAR_EXTDLL|FCVAR_UNLOGGED|FCVAR_SPONLY) RegisterHam(Ham_Spawn, "player", "Event_Playerspawn", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_deagle", "fw_primary_attack") RegisterHam(Ham_TakeDamage, "player", "Event_TakeDamage") register_forward(FM_Voice_SetClientListening, "FwdSetVoice"); //Events register_event("DeathMsg", "Event_Deathmsg", "a") register_logevent("Event_Roundend", 2, "1=Round_End") register_logevent("Event_Roundstart", 2, "1=Round_Start") register_event("CurWeapon", "Event_CurWeapon", "be","1=1") //client commands register_clcmd("say /lr", "lr_check") register_clcmd("say !lr", "lr_check") register_clcmd("say /rules", "showrules") register_clcmd("say_team /rules", "showrules") register_clcmd("say /shop", "cmd_shop") register_clcmd("say_team /shop", "cmd_shop") register_clcmd("say /daysmenu", "specialday_check") register_concmd("say /countdown", "cdmenu") //Console (admin) Commands register_concmd("amx_take_points", "cmd_take_points", ADMIN_KICK, "<target> <amount>") register_concmd("amx_give_points", "cmd_give_points", ADMIN_KICK, "<target> <amount>") //Other Things g_max_clients = get_maxplayers() g_vault = nvault_open("jbpoints") // Open a vault for the points set_task(1.0, "players_hud", 0, _, _, "b") } /////////////////////////////////////////////////// //--------------PRECACHE-------------------------// /////////////////////////////////////////////////// public plugin_precache() { precache_generic(musicday_song) precache_generic(musicday_song2) precache_generic(musicday_song3) precache_generic(alarm) precache_generic(race_go) precache_generic(s4ssound) precache_generic(spartansound) precache_generic(zombiesound) precache_sound("fvox/one.wav") precache_sound("fvox/two.wav") precache_sound("fvox/three.wav") precache_sound("fvox/four.wav") precache_sound("fvox/five.wav") precache_sound("fvox/six.wav") precache_sound("fvox/seven.wav") precache_sound("fvox/eight.wav") precache_sound("fvox/nine.wav") precache_sound("fvox/ten.wav") precache_sound("fvox/eleven.wav") precache_sound("fvox/twelve.wav") precache_sound("fvox/thirteen.wav") precache_sound("fvox/fourteen.wav") precache_sound("fvox/fifteen.wav") precache_sound("radio/com_go.wav") precache_model("models/player/gign/gign.mdl") beacon_sprite = precache_model("sprites/shockwave.spr") } /////////////////////////////////////////////////// //-------------PLAYER SPAWN----------------------// /////////////////////////////////////////////////// public Event_Playerspawn(id) { if(!IsPlayer(id)) return PLUGIN_HANDLED if(is_user_alive(id)) { if(cs_get_user_team(id) == CS_TEAM_CT) { strip_weapons(id) gun_check(id) } if(cs_get_user_team(id) == CS_TEAM_T) { if(got_camo[id]) { cs_reset_user_model(id) got_camo[id] = false } if(lr_next_special[id]) { specialday_menu(id) lr_next_special[id] = false } if(is_rebel[id]) unrebel(id) strip_weapons(id) lr_started = false is_rebel[id] = false lrgame[id] = LR_NONE } can_have_gun[id] = true set_user_rendering(id) } specialday[20] = DAY_NONE return PLUGIN_HANDLED } ////////////////////////////////////////////////////////////////// //--------------------PLAYER DEATH------------------------------// ////////////////////////////////////////////////////////////////// public Event_Deathmsg() { new attacker = read_data(1) new victim = read_data(2) new headshot = read_data(3) new AttackerName[32] new VictimName[32] get_user_name(attacker, AttackerName, 31) get_user_name(victim, VictimName,31) if(!IsPlayer(attacker)) return PLUGIN_HANDLED if(!IsPlayer(victim)) return PLUGIN_HANDLED if( cs_get_user_team(attacker) == CS_TEAM_CT && cs_get_user_team(victim) == CS_TEAM_T) { if(get_pcvar_num(cvar_showrebels) && !lr_started) { if(!is_rebel[victim]) { #if defined USE_CC ColorChat(0, RED, "%s Gradianul^x03 %s^x04 L-a omorat pe^x03 %s!", PREFIX, AttackerName, VictimName) #else client_print(0, print_chat, "%s Guard %s killed prisoner %s!", PREFIX, AttackerName, VictimName) #endif } else { #if defined USE_CC ColorChat(0, RED, "%s Gardianul^x03 %s^x04 L-a omorat pe rebelul^x03 %s!", PREFIX, AttackerName, VictimName) #else client_print(0, print_chat, "%s Guard %s killed rebel %s", PREFIX, AttackerName, VictimName) #endif unrebel(victim) } } } if( cs_get_user_team(attacker) == CS_TEAM_T && cs_get_user_team(victim) == CS_TEAM_CT) { playerpoints[attacker] += get_pcvar_num(cvar_killpoints) if(headshot) playerpoints[attacker] += get_pcvar_num(cvar_headshotpoints); if(lr_started) { if(is_lr_s4s) is_lr_s4s = false if(lrgame[attacker] != LR_REBEL) strip_weapons(attacker) lr_started = false lrgame[attacker] = LR_NONE } } if(spray_on) { server_cmd("decalfrequency 20") spray_on = false } if(task_exists(attacker)) remove_task(attacker) if(task_exists(victim)) remove_task(victim) SaveData(attacker) return PLUGIN_HANDLED } //////////////////////////////////////////////////////////// //-----------------ROUND END/ ROUND START-----------------// //////////////////////////////////////////////////////////// public Event_Roundend() { if(gravityday) { server_cmd("sv_gravity 800") gravityday = false } if(specialday[20] == DAY_DM) server_cmd("mp_friendlyfire 0") client_cmd(0, "mp3 stop") client_cmd(0, "stopsound") } public Event_Roundstart() { if(get_pcvar_num(cvar_days)) { days ++ } if(get_pcvar_num(cvar_showplayers)) { g_guards = 0 g_prisoners = 0 } } ///////////////////////////////////////////////////// //-----------------TAKE DAMAGE---------------------// ///////////////////////////////////////////////////// public Event_TakeDamage(victim, weapon, attacker, float: damage, damagebits) { if(IsPlayer(victim) && IsPlayer(attacker)) { if(get_pcvar_num(cvar_showrebels) && !is_rebel[attacker] && !lr_started && IsPlayer(attacker) && IsPlayer(victim)) { if(victim != attacker && attacker != 0) { if(cs_get_user_team(attacker) == CS_TEAM_T && cs_get_user_team(victim) == CS_TEAM_CT) { make_rebel(attacker, victim) } } } } } ///////////////////////////////////////////////////// //-----------------PLAYER DISCONNECTS--------------// ///////////////////////////////////////////////////// public client_disconnect(id) { SaveData(id) g_connected[id] = false; } ////////////////////////////////////////////////////// //----------------CLIENT PUTINSERVER----------------// ////////////////////////////////////////////////////// public client_putinserver(id) g_connected[id] = true; ////////////////////////////////////////////////////// //-----------------SOMETHING ELSE-------------------// ////////////////////////////////////////////////////// public Player_Jump(id) { if( is_user_alive(id) && entity_get_float(id, EV_FL_fuser2) > 0.0 ) { entity_set_float(id, EV_FL_fuser2, 0.0) } } ////////////////////////////////////////////////////// //-----------ON MAP CHANGE OR SERVER CRASH----------// ////////////////////////////////////////////////////// public plugin_end() { nvault_close(g_vault) } ////////////////////////////////////////////////////// //---------------CT GUN MENU------------------------// ////////////////////////////////////////////////////// public gun_check(id) { if(IsPlayer(id) && cs_get_user_team(id) == CS_TEAM_CT) { primgun_menu(id) } return PLUGIN_HANDLED } ////////////////////////////////////////////////////// //----------------MAKE REBEL------------------------// ////////////////////////////////////////////////////// public make_rebel(attacker, victim) { new attackername[33], victimname[33] get_user_name(attacker, attackername, 32) get_user_name(victim, victimname, 32) #if defined USE_CC ColorChat(0, RED, "%s^x03 %s^x04 L-a atacat pe^x03 %s^x04 Si acum este un rebel", PREFIX, attackername, victimname) #else client_print(0, print_chat, "%s %s attacked %s and is now a rebel!", PREFIX, attackername, victimname) #endif set_user_rendering(attacker, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 16) client_cmd(0, "mp3 play ^"%s^"", alarm) is_rebel[attacker] = true } ///////////////////////////////////////////////////// //--------------UNDO REBEL-------------------------// ///////////////////////////////////////////////////// public unrebel(id) { if(is_user_connected(id)) { set_user_rendering(id, kRenderFxGlowShell, 255, 255, 255, kRenderNormal, 255) is_rebel[id] = false } } /*========================PRIMARY WEAPON======================*/ public primgun_menu(id) { if(!IsPlayer(id)) return PLUGIN_HANDLED new primgunmenu = menu_create("\yAlege-ti Echipamentul:", "sub_primgun_menu") menu_additem(primgunmenu, "\rFortele Americane(M4A1+Deagle)", "1", 0); menu_additem(primgunmenu, "\rFortele Arabe(AK47+Deagle)", "2", 0); menu_additem(primgunmenu, "\rFortele Germane(AWP+Deagle)", "3", 0); menu_additem(primgunmenu, "\rFortele Romane(MP5+Deagle)", "4", 0); menu_additem(primgunmenu, "\rFortele Britanice(XM1014+Degale)", "5", 0); menu_additem(primgunmenu, "\rFortele Italiene(SG550+Degale)", "6", 0); menu_setprop(primgunmenu, MPROP_EXIT, MEXIT_ALL); menu_display(id, primgunmenu, 0); return PLUGIN_HANDLED } public sub_primgun_menu(id, primgunmenu, item) { if (item == MENU_EXIT) { menu_destroy(primgunmenu); return PLUGIN_HANDLED; } new Data[7], Name[64]; new Access, Callback; menu_item_getinfo(primgunmenu, item, Access, Data,5, Name, 63, Callback); new Key = str_to_num(Data); switch (Key) { case 1: { primgun1(id) } case 2: { primgun2(id) } case 3: { primgun3(id) } case 4: { primgun4(id) } case 5: { primgun5(id) } case 6: { primgun6(id) } } menu_destroy(primgunmenu); return PLUGIN_HANDLED; } public primgun1(id) { give_item( id, "weapon_knife" ) give_item( id, "weapon_deagle" ) give_item( id, "weapon_m4a1" ) cs_set_user_bpammo( id, CSW_M4A1, 200 ) cs_set_user_bpammo( id, CSW_DEAGLE, 200 ) } public primgun2(id) { give_item( id, "weapon_knife" ) give_item(id, "weapon_ak47") give_item(id, "weapon_usp") cs_set_user_bpammo(id, CSW_USP, 100) cs_set_user_bpammo(id, CSW_AK47, 200) } public primgun3(id) { give_item( id, "weapon_knife" ) give_item( id, "weapon_deagle" ) give_item( id, "weapon_awp" ) cs_set_user_bpammo( id, CSW_AWP, 200 ) cs_set_user_bpammo( id, CSW_DEAGLE, 200 ) } public primgun4(id) { give_item( id, "weapon_knife" ) give_item( id, "weapon_mp5navy" ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo( id, CSW_MP5NAVY, 200 ) cs_set_user_bpammo( id, CSW_DEAGLE, 200 ) } public primgun5(id) { give_item( id, "weapon_knife" ) give_item( id, "weapon_xm1014" ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo( id, CSW_XM1014, 200 ) cs_set_user_bpammo( id, CSW_DEAGLE, 200 ) } public primgun6(id) { give_item( id, "weapon_knife" ) give_item( id, "weapon_sg550" ) give_item( id, "weapon_deagle" ) cs_set_user_bpammo( id, CSW_SG550, 200 ) cs_set_user_bpammo( id, CSW_DEAGLE, 200 ) } /////////////////////////////////////////////////////////////// //--------------------RULES MOTD-----------------------------// /////////////////////////////////////////////////////////////// public showrules(id) { show_motd(id, "jailrules.txt", "Jailbreak Rules") } ////////////////////////////////////////////////////////////////// //----------------POINTS SAVE AND LOAD--------------------------// ////////////////////////////////////////////////////////////////// public SaveData(id) { new authid[32]; get_user_authid(id,authid,31); new vaultkey[64], vaultdata[64]; //Save their points format(vaultkey,63,"jb-%s-points",authid); format(vaultdata,63,"%d",playerpoints[id]); set_vaultdata(vaultkey,vaultdata); } public LoadData(id) { new authid[32]; get_user_authid(id,authid,31); new vaultkey[64], vaultdata[64]; //Load their points format(vaultkey,63,"jb-%s-points",authid); get_vaultdata(vaultkey,vaultdata,63); playerpoints[id] = str_to_num(vaultdata); } ////////////////////////////////////////////////////////////// //----------------THE SHOP----------------------------------// ////////////////////////////////////////////////////////////// public cmd_shop(id) { if(!get_pcvar_num(cvar_shop)) { #if defined USE_CC ColorChat(id, RED, "%s We are currently working on the shop, it will be opened soon.", PREFIX) #else client_print(id, print_chat, "%s We are currently working on the shop, it will be opened soon.", PREFIX) #endif return PLUGIN_HANDLED } if(cs_get_user_team(id) != CS_TEAM_T) { #if defined USE_CC ColorChat(id, RED, "%s Only^x03 prisoners^x04 can use the shop", PREFIX) #else client_print(id, print_chat, "%s Only prisoners can use the shop!", PREFIX) #endif return PLUGIN_HANDLED; } if(lr_started) { #if defined USE_CC ColorChat(id, RED, "%s You can use the shop while last request is activated", PREFIX) #else client_print(id, print_chat, "%s You can't use the shop while last request is activated!", PREFIX) #endif return PLUGIN_CONTINUE } if(is_rebel[id]) { #if defined USE_CC ColorChat(id, RED, "%s Detinutii rebeli nu pot folosii shopul.", PREFIX) #else client_print(id, print_chat, "%s Rebels can't use the shop!", PREFIX) #endif return PLUGIN_HANDLED } if(!is_user_alive(id)) { #if defined USE_CC ColorChat(id, RED, "%s Trebuie sa fi in^x03 viata^x04 pentru a folosii shopul.", PREFIX) #else client_print(id, print_chat, "%s You must be alive to use the shop!", PREFIX) #endif return PLUGIN_HANDLED } else if(cs_get_user_team(id) == CS_TEAM_T) { shopmenu(id) } return PLUGIN_HANDLED } public shopmenu(id) { if(is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_T) { new szText[555 char] new points = playerpoints[id] formatex(szText, charsmax(szText), "Shop pe Prajituri^nPrajiturile tale: %d", points) new shopmenu = menu_create(szText, "sub_shopmenu") formatex(szText, charsmax(szText), "Deagle/Mori: %d Cookies", get_pcvar_num(cvar_gunprice)) menu_additem(shopmenu, szText, "1", 0) formatex(szText, charsmax(szText), "Marihuana: %d Cookies", get_pcvar_num(cvar_pillsprice)) menu_additem(shopmenu, szText, "2" , 0) formatex(szText, charsmax(szText), "Armor: %d Cookies", get_pcvar_num(cvar_armorprice)) menu_additem(shopmenu, szText, "3", 0) formatex(szText, charsmax(szText), "Skin Gardian: %d Cookies", get_pcvar_num(cvar_camoprice)) menu_additem(shopmenu, szText, "4", 0) formatex(szText, charsmax(szText), "Pachet Grenazi: %d Cookies", get_pcvar_num(cvar_nadepackprice)) menu_additem(shopmenu, szText, "5", 0) menu_setprop(shopmenu, MPROP_EXIT , MEXIT_ALL); menu_display(id, shopmenu, 0); } return PLUGIN_HANDLED } public sub_shopmenu(id, shopmenu, item) { if (item == MENU_EXIT) { menu_destroy(shopmenu); return PLUGIN_HANDLED; } new Data[7], Name[64]; new Access, Callback; menu_item_getinfo(shopmenu, item, Access, Data,5, Name, 63, Callback); new Key = str_to_num(Data); switch (Key) { case 1: { if(playerpoints[id] < get_pcvar_num(cvar_gunprice)) { #if defined USE_CC ColorChat(id, RED, "%s Nu ai destule^x03 Prajituri^x04 Pentru a cumpara acest item", PREFIX) #else client_print(id, print_chat, "%s You don't got enough Cookies to buy that item", PREFIX) #endif return PLUGIN_HANDLED } else { gun_gamble(id) } } case 2: { if(playerpoints[id] < get_pcvar_num(cvar_pillsprice)) { #if defined USE_CC ColorChat(id, RED, "%s Nu ai destule^x03 Prajituri^x04 Pentru a cumpara acest item", PREFIX) #else client_print(id, print_chat, "%s You don't got enough Cookies to buy that item", PREFIX) #endif return PLUGIN_HANDLED } else { give_pills(id) } } case 3: { if(playerpoints[id] < get_pcvar_num(cvar_armorprice)) { #if defined USE_CC ColorChat(id, RED, "%s Nu ai destule^x03 Prajituri^x04 Pentru a cumpara acest item", PREFIX) #else client_print(id, print_chat, "%s You don't got enough Cookies to buy that item", PREFIX) #endif return PLUGIN_HANDLED } else { give_armor(id) } } case 4: { if(playerpoints[id] < get_pcvar_num(cvar_camoprice)) { #if defined USE_CC ColorChat(id, RED, "%s Nu ai destule^x03 Prajituri^x04 Pentru a cumpara acest item", PREFIX) #else client_print(id, print_chat, "%s You don't got enough Cookies to buy that item", PREFIX) #endif return PLUGIN_HANDLED } else { give_camo(id) } } case 5: { if(playerpoints[id] < get_pcvar_num(cvar_nadepackprice)) { #if defined USE_CC ColorChat(id, RED, "%s Nu ai destule^x03 Prajituri^x04 Pentru a cumpara acest item", PREFIX) #else client_print(id, print_chat, "%s You don't got enough Cookies to buy that item", PREFIX) #endif return PLUGIN_HANDLED } else { give_nadepack(id) } } } menu_destroy(shopmenu); return PLUGIN_HANDLED; } public gun_gamble(id) { if(random_num(1, 3) == 1) { #if defined USE_CC ColorChat(id, RED, "%s Ai avut nororc^x03 si ai primit pistolul!", PREFIX) #else client_print(id, print_chat, "%s You gambled for a pistol and you got it!", PREFIX) #endif give_item(id, "weapon_deagle"); } else { user_kill(id) #if defined USE_CC ColorChat(id, RED, "%s Nu ai avut noroc si ai^x03 murit", PREFIX) #else client_print(id, print_chat, "%s You gambled for a pistol and died.", PREFIX) #endif } playerpoints[id] -= get_pcvar_num(cvar_gunprice) return PLUGIN_HANDLED } public give_pills(id) { new health = get_user_health(id) + 50 set_user_health(id, health) #if defined USE_CC ColorChat(id, RED, "%s Ai cumparat^x03 Marihuana.", PREFIX) #else client_print(id, print_chat, "%s You bought pills.", PREFIX) #endif playerpoints[id] -= get_pcvar_num(cvar_pillsprice) return PLUGIN_HANDLED } public give_armor(id) { new armor = get_user_armor(id) + 50 set_user_armor(id, armor) #if defined USE_CC ColorChat(id, RED, "%s Ai cumparat^x03 Armura.", PREFIX) #else client_print(id, print_chat, "%s You bought armor.", PREFIX) #endif playerpoints[id] -= get_pcvar_num(cvar_armorprice) return PLUGIN_HANDLED } public give_camo(id) { set_user_info(id, "model", "jbemodel"); entity_set_int(id, EV_INT_body, 3); got_camo[id] = true #if defined USE_CC ColorChat(id, RED, "%s Ai cumparat^x03 Skin Gardian.", PREFIX) #else client_print(id, print_chat, "%s You bought camo.", PREFIX) #endif playerpoints[id] -= get_pcvar_num(cvar_camoprice) return PLUGIN_HANDLED } public give_nadepack(id) { give_item(id, "weapon_flashbang") give_item(id, "weapon_hegrenade") give_item(id, "weapon_smokegrenade") #if defined USE_CC ColorChat(id, RED, "%s Ai cumparat^x03 Pachet de Grenazi", PREFIX) #else client_print(id, print_chat, "%s you bought a nade pack", PREFIX) #endif playerpoints[id] -= get_pcvar_num(cvar_nadepackprice) return PLUGIN_HANDLED } //////////////////////////////////////////////////////////////////// //--------------------GIVE/TAKE POINTS----------------------------// //////////////////////////////////////////////////////////////////// public cmd_give_points(id,level,cid) { if(!cmd_access(id,level,cid,3)) return PLUGIN_HANDLED; new target[32], amount[21], reason[21]; read_argv(1, target, 31 ); read_argv(2, amount, 20 ); read_argv( 3, reason, 20 ); new player = cmd_target( id, target, 8 ); if( ! player ) return PLUGIN_HANDLED; new admin_name[32], player_name[32]; get_user_name(id, admin_name, 31); get_user_name(player, player_name, 31); new pointnum = str_to_num(amount); playerpoints[player] += pointnum; switch(get_cvar_num ("amx_show_activity")) { case 1: client_print( 0, print_chat, "%s ADMIN: gave %i points for %s.",PREFIX, pointnum, player_name ); case 2: client_print( 0, print_chat, "%s ADMIN %s: gave %i points for %s.",PREFIX, admin_name, pointnum, player_name ); } client_print(player, print_chat, "%s You received %i points.(Total: %d)",PREFIX, pointnum, playerpoints[player]); SaveData( id ) return PLUGIN_CONTINUE; } public cmd_take_points(id,level,cid) { if(!cmd_access (id, level, cid, 3)) return PLUGIN_HANDLED; new target[32], amount[21], reason[21]; read_argv( 1, target, 31 ); read_argv( 2, amount, 20 ); read_argv( 3, reason, 20 ); new player = cmd_target( id, target, 8 ); if(!player ) return PLUGIN_HANDLED; new admin_name[32], player_name[32]; get_user_name( id, admin_name, 31 ); get_user_name( player, player_name, 31 ); new pointnum = str_to_num( amount ); playerpoints[player] -= pointnum; switch(get_cvar_num("amx_show_activity")) { case 1: client_print( 0, print_chat, "%s ADMIN: took %i points from %s.",PREFIX, pointnum, player_name ); case 2: client_print( 0, print_chat, "%s ADMIN %s: took %i points from %s.",PREFIX, admin_name, pointnum, player_name ); } client_print( player, print_chat, "You lost %i points. (Total: %d)", pointnum, playerpoints[player] ); SaveData( id ) return PLUGIN_CONTINUE; } ///////////////////////////////////////////////////////////// //--------------------COUNTDOWN STUFF----------------------// ///////////////////////////////////////////////////////////// public cdmenu(id) { if(get_user_team(id) != 2) { #if defined USE_CC ColorChat(id, RED, "Only^x03 Counter-terrorists^x04 can start a^x03 countdown", PREFIX) #else client_print(id, print_chat, "%s Only Counter-terrorist can start a countdown", PREFIX) #endif return PLUGIN_HANDLED } if(countdown_on) { #if defined USE_CC ColorChat(id, RED, "%s There is already a^x03 countdown^x04 on", PREFIX) #else client_print(id, print_chat, "%s There is already a countdown on", PREFIX) #endif return PLUGIN_HANDLED } new menu = menu_create("\yCountDown Menu", "menu_handler") menu_additem(menu, "\w5 Seconds", "1", 0) menu_additem(menu, "\w10 Seconds", "2", 0) menu_additem(menu, "\w15 Seconds", "3", 0) menu_setprop(menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, menu, 0) return PLUGIN_HANDLED } public menu_handler(id, menu, item) { if(item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } new Data[7], Name[64] new Access, Callback menu_item_getinfo(menu, item, Access, Data,5, Name, 63, Callback) new Key = str_to_num(Data) switch(Key) { case 1: { timer = 5 } case 2: { timer = 10 } case 3: { timer = 15 } } countdown_on = true got_name = false countdown(id) menu_destroy(menu) return PLUGIN_HANDLED } public countdown(id) { if(!got_name) get_user_name(id, name, 32) switch(timer) { case 0: { set_hudmessage(255, 255, 255, -1.0, -1.0, 0, 6.0, 3.0) show_hudmessage(0, "Go go go") client_cmd(0, "spk ^"sound/radio/com_go.wav^"") countdown_on = false } case 1: { client_cmd(0, "spk ^"fvox/one.wav^"") set_task(1.0, "countdown", 0) } case 2: { client_cmd(0, "spk ^"fvox/two.wav^"") set_task(1.0, "countdown", 0) } case 3: { client_cmd(0, "spk ^"fvox/three.wav^"") set_task(1.0, "countdown", 0) } case 4: { client_cmd(0, "spk ^"fvox/four.wav^"") set_task(1.0, "countdown", 0) } case 5: { client_cmd(0, "spk ^"fvox/five.wav^"") set_task(1.0, "countdown", 0) } case 6: { client_cmd(0, "spk ^"fvox/six.wav^"") set_task(1.0, "countdown", 0) } case 7: { client_cmd(0, "spk ^"fvox/seven.wav^"") set_task(1.0, "countdown", 0) } case 8: { client_cmd(0, "spk ^"fvox/eight.wav^"") set_task(1.0, "countdown", 0) } case 9: { client_cmd(0, "spk ^"fvox/nine.wav^"") set_task(1.0, "countdown", 0) } case 10: { client_cmd(0, "spk ^"fvox/ten.wav^"") set_task(1.0, "countdown", 0) } case 11: { client_cmd(0, "spk ^"fvox/eleven.wav^"") set_task(1.0, "countdown", 0) } case 12: { client_cmd(0, "spk ^"fvox/twelve.wav^"") set_task(1.0, "countdown", 0) } case 13: { client_cmd(0, "spk ^"fvox/thirteen.wav^"") set_task(1.0, "countdown", 0) } case 14: { client_cmd(0, "spk ^"fvox/fourteen.wav^"") set_task(1.0, "countdown", 0) } case 15: { client_cmd(0, "spk ^"fvox/fifteen.wav^"") set_task(1.0, "countdown", 0) } } if(timer != 0) { set_hudmessage(255, 255, 255, -1.0, -1.0, 0, 6.0, 3.0) show_hudmessage(0, "%s started countdown: %i", name, timer) timer-- } got_name = true } ///////////////////////////////////////////////////////////// //-----------------THE DAYS MENU---------------------------// ///////////////////////////////////////////////////////////// public specialday_check(id) { if(!get_pcvar_num(cvar_daysmenu)) { #if defined USE_CC ColorChat(id, RED, "%s Days are^x03 disabled", PREFIX) #else client_print(id, print_chat, "%s Days are disabled", PREFIX) #endif return PLUGIN_HANDLED } if(get_user_team(id) != 2) { #if defined USE_CC ColorChat(id, RED, "%s Numai^x03 Gardienii^x04 pot porni^x03 o zi speciala", PREFIX) #else client_print(id, print_chat, "%s Only CT's can start a special day", PREFIX) #endif return PLUGIN_HANDLED } if(!is_user_alive(id)) { #if defined USE_CC ColorChat(id, RED, "%s Trebuie sa fi^x03 in viata^x04 pentru a da^x03 o zi speciala", PREFIX) #else client_print(id, print_chat, "%s You have to be alive to start a special day", PREFIX) #endif return PLUGIN_HANDLED } if(specialday[20] != DAY_NONE) { #if defined USE_CC ColorChat(id, RED, "%s There is already a day chosen", PREFIX) #else client_print(id, print_chat, "%s There is already a day chosen", PREFIX) #endif return PLUGIN_HANDLED } specialday_menu(id) return PLUGIN_HANDLED } public specialday_menu(id) { new specialdaymenu = menu_create("\ySpecial Days:", "specialday_submenu") menu_additem(specialdaymenu, "\wMusic Day", "1", 0); menu_additem(specialdaymenu, "\wGravity Day", "2", 0); menu_additem(specialdaymenu, "\wMoartea Cocosului", "3", 0); menu_additem(specialdaymenu, "\wZombie Day", "4", 0); menu_additem(specialdaymenu, "\wLava Day", "5", 0); menu_additem(specialdaymenu, "\wShark Day", "6", 0); menu_additem(specialdaymenu, "\wCage Day", "7", 0); menu_additem(specialdaymenu, "\wDeathMatch Day", "8", 0); menu_additem(specialdaymenu, "\wNight Crawler Day", "9", 0) menu_additem(specialdaymenu, "\wSpartan Day", "10", 0) menu_setprop(specialdaymenu, MPROP_EXIT, MEXIT_ALL); menu_display(id, specialdaymenu, 0); } public specialday_submenu(id, specialdaymenu, item) { if (item == MENU_EXIT) { menu_destroy(specialdaymenu); return PLUGIN_HANDLED; } new Data[7], Name[64]; new Access, Callback; menu_item_getinfo(specialdaymenu, item, Access, Data,5, Name, 63, Callback); new Key = str_to_num(Data); switch (Key) { case 1: specialday[20] = DAY_MUSIC case 2: specialday[20] = DAY_GRAV case 3: specialday[20] = DAY_FREEDAY case 4: specialday[20] = DAY_ZOMBIE case 5: specialday[20] = DAY_LAVA case 6: specialday[20] = DAY_SHARK case 7: specialday[20] = DAY_CAGE case 8: specialday[20] = DAY_DM case 9: specialday[20] = DAY_NIGHT case 10: specialday[20] = DAY_SPARTAN case 11: specialday[20] = DAY_FOOTBALL } if(IsPlayer(id) && is_user_alive(id)) do_specialday(id) menu_destroy(specialdaymenu); return PLUGIN_HANDLED } public do_specialday(id) { for(new i = 0; i < g_max_clients; i++) { switch(specialday[20]) { case DAY_MUSIC: { new musicmenu = menu_create("\yMusic Choice", "musicday_submenu") menu_additem(musicmenu, "\wPorneste Muzica", "1", 0) menu_additem(musicmenu, "\wOpreste Muzica", "2", 0) menu_setprop(musicmenu,MPROP_EXIT, MEXIT_ALL) menu_display(id, musicmenu, 0) } case DAY_GRAV: { server_cmd("sv_gravity 200") #if defined USE_CC ColorChat(0, RED, "%s Astazi este^x03 Gravity day", PREFIX) #else client_print(0, print_chat, "%s Today is Gravity day", PREFIX) #endif gravityday = true } case DAY_FREEDAY: { switch(cs_get_user_team(i)) { case 1: { give_item(i, "weapon_ak47") give_item(i, "weapon_m4a1") give_item(i, "weapon_awp") cs_set_user_bpammo(i, CSW_AK47, 200) cs_set_user_bpammo(i, CSW_M4A1, 200) cs_set_user_bpammo(i, CSW_AWP, 200) } case 2: { give_item(i, "weapon_ak47") give_item(i, "weapon_m4a1") give_item(i, "weapon_awp") cs_set_user_bpammo(i, CSW_AK47, 200) cs_set_user_bpammo(i, CSW_M4A1, 200) cs_set_user_bpammo(i, CSW_AWP, 200) } } #if defined USE_CC ColorChat(0, RED, "%s Astazi este^x03 GunDay", PREFIX) #else client_print(0, print_chat, "%s Today is Freeday", PREFIX) #endif } case DAY_ZOMBIE: { if(IsPlayer(i) && is_user_alive(i)) { switch(cs_get_user_team(i)) { case 1: { set_user_health(i, 150) give_item(i, "weapon_ak47") give_item(i, "weapon_m4a1") cs_set_user_bpammo(i, CSW_AK47, 200) cs_set_user_bpammo(i, CSW_M4A1, 200) } case 2: { if(is_user_alive(i)) { set_user_health(i, 1500) can_have_gun = false } } } } client_cmd(0, "mp3 play ^"%s^"", zombiesound) #if defined USE_CC ColorChat(0, RED, "%s Astazi este^x03 Zombie Day", PREFIX) #else client_print(0, print_chat, "%s Astazi este Zombie day", PREFIX) #endif } case DAY_LAVA: { #if defined USE_CC ColorChat(0, RED, "%s Astazi este^x03 Lava Day,^x03 Stati pe^x03 tatuaje tot timpul ", PREFIX) #else client_print(0, print_chat, "%s Today is Lava day, Stand on a spray at all times", PREFIX) #endif } case DAY_SHARK: { if(IsPlayer(i) && is_user_alive(i)) { switch(cs_get_user_team(i)) { case 1: { give_item(i, "weapon_ak47") give_item(i, "weapon_m4a1") cs_set_user_bpammo(i, CSW_AK47, 200) cs_set_user_bpammo(i, CSW_M4A1, 200) } case 2: { if(is_user_alive(i)) { set_user_noclip(i, 1) set_user_health(i, 300) } } } #if defined USE_CC ColorChat(0, RED, "%s Astazi este^x03 Shark Day", PREFIX) #else client_print(0, print_chat, "%s Astazi e SharkDay", PREFIX) #endif } } case DAY_CAGE: { #if defined USE_CC ColorChat(0, RED, "%s Today is cage day", PREFIX) #else client_print(0, print_chat, "%s Astazi este CageDay", PREFIX) #endif } case DAY_DM: { server_cmd("mp_friendlyfire 1") #if defined USE_CC ColorChat(0, RED, "%s Astazi este^x03 Deathmatch Day,^x04 Ultimul prizonier sa dea /lr", PREFIX) #else client_print(0, print_chat, "%s Astazi este Deathmatch Day, Ultimul prizonier sa dea LR", PREFIX) #endif } case DAY_NIGHT: { if(IsPlayer(i) && is_user_alive(i)) { switch(cs_get_user_team(i)) { case 1: { give_item(i, "weapon_m4a1") give_item(i, "weapon_deagle") cs_set_user_bpammo(i, CSW_M4A1, 200) cs_set_user_bpammo(i, CSW_DEAGLE, 100) } case 2: { strip_weapons(i) set_user_rendering(i, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0) can_have_gun = false } } } #if defined USE_CC ColorChat(0, RED, "%s Astazi este a^x03 NightCrawler Day", PREFIX) #else client_print(0, print_chat, "%s Astazi este NightCrawler Day", PREFIX) #endif } case DAY_SPARTAN: { if(IsPlayer(i) && is_user_alive(i)) { switch(cs_get_user_team(i)) { case CS_TEAM_T: { give_item(i, "weapon_shield") give_item(i, "weapon_deagle") cs_set_user_bpammo(i, CSW_DEAGLE, 100) } case CS_TEAM_CT: { give_item(i, "weapon_deagle") give_item(i, "weapon_m4a1") cs_set_user_bpammo(i, CSW_DEAGLE, 100) cs_set_user_bpammo(i, CSW_M4A1, 200) } } } #if defined USE_CC ColorChat(0, RED, "%s Today is^x03 Spartan Day", PREFIX) #else client_print(0, print_chat, "%s Astazi este Spartan Day", PREFIX) #endif } case DAY_FOOTBALL: { if(IsPlayer(i) && is_user_alive(i)) { switch(cs_get_user_team(i)) { case 1: { set_user_health(id, 50); } case 2: { set_user_health(id, 5000000); } } } } } } } public musicday_submenu(id, musicmenu, item) { if(item == MENU_EXIT) { menu_destroy(musicmenu) return PLUGIN_HANDLED } new Data[7], Name[64] new Access, Callback menu_item_getinfo(musicmenu, item, Access, Data, 5, Name, 63, Callback) new key = str_to_num(Data) switch(key) { case 1: { switch(random_num(1, 3)) { case 1: { client_cmd(0, "mp3 play ^"%s^"", musicday_song) } case 2: { client_cmd(0, "mp3 play ^"%s^"", musicday_song2) } case 3: { client_cmd(0, "mp3 play ^"%s^"", musicday_song3) } } } case 2: { client_cmd(0, "mp3 stop") } } menu_display(id, musicmenu, 0) return PLUGIN_CONTINUE } //////////////////////////////////////////////////////// //-------------SHOW THE REMAINING PLAYERS-------------// //////////////////////////////////////////////////////// public players_hud() { if(get_pcvar_num(cvar_showplayers)) { g_prisoners = 0; g_guards = 0; for(new i = 0; i < g_max_clients; i++) { new id = i; if(is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_CT) { g_guards++; } else if(is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_T) { g_prisoners++; } } set_hudmessage(0, 255, 0, -1.0, 0.01) show_hudmessage(0,"Prizonieri: %i^nGardieni: %i", g_prisoners, g_guards) } } /*===================================================================== LAST REQUEST MAIN MENU =====================================================================*/ public lr_check(id) { if (get_user_team(id) != 1) { return PLUGIN_HANDLED } if(!is_user_alive(id)) { return PLUGIN_HANDLED } if(lr_started) { return PLUGIN_HANDLED } new ctCount, trCount new players[32] = 0 new pnum get_players(players, pnum, "a"); for (new i = 0; i < g_max_clients; i++) { if (!is_user_alive(i)) { continue; } switch (cs_get_user_team(i)) { case CS_TEAM_CT: { ctCount++; } case CS_TEAM_T: { trCount++; } } } if (trCount > 1) { #if defined USE_CC ColorChat(id, RED, "%s There are^x03 to many prisoners left.", PREFIX) #else client_print(id, print_chat, "%s There are to many prisoners left.", PREFIX) #endif return PLUGIN_HANDLED; } if (ctCount == 0) { #if defined USE_CC ColorChat(id, RED, "%s Nu sunt^x03 oponenti", PREFIX) #else client_print(id, print_chat, "%s There are no opponents", PREFIX) #endif return PLUGIN_HANDLED; } if(cs_get_user_team(id) == CS_TEAM_T) { lr_menu(id) } return PLUGIN_HANDLED } public lr_menu(id) { new lrmenu = menu_create("\yLast Request:", "sub_lr_menu") menu_additem(lrmenu, "\wJocuri", "1", 0); menu_additem(lrmenu, "\wObtiunile Rebelilor", "2", 0); menu_setprop(lrmenu, MPROP_EXIT, MEXIT_ALL); menu_display(id, lrmenu, 0); return PLUGIN_HANDLED; } public sub_lr_menu(id, lrmenu, item) { if (item == MENU_EXIT) { menu_destroy(lrmenu); return PLUGIN_HANDLED; } new Data[7], Name[64]; new Access, Callback; menu_item_getinfo(lrmenu, item, Access, Data,5, Name, 63, Callback); new Key = str_to_num(Data); switch (Key) { case 1: { gameslrmenu(id) } case 2: { rebelmenu(id) } } menu_destroy(lrmenu); return PLUGIN_HANDLED; } /*================================================================== LR GAMES MENU ==================================================================*/ public gameslrmenu(id) { { new gamelrmenu = menu_create("\rLR:", "sub_gameslr_menu") menu_additem(gamelrmenu, "\wDuel Cutite", "1", 0); menu_additem(gamelrmenu, "\wDuel Deagle", "2", 0); menu_additem(gamelrmenu, "\wDuel Grenazi", "3", 0); menu_additem(gamelrmenu, "\wDuel Scout", "4", 0); menu_additem(gamelrmenu, "\wCursa", "5", 0); menu_additem(gamelrmenu, "\wDuel Tatuaje", "6", 0); menu_additem(gamelrmenu, "\wAruncare Degale", "7", 0); menu_additem(gamelrmenu, "\wDuel ShotGun", "8", 0); menu_setprop(gamelrmenu, MPROP_EXIT, MEXIT_ALL); menu_display(id, gamelrmenu, 0); } return PLUGIN_HANDLED } public sub_gameslr_menu(id, gamelrmenu, item) { if (item == MENU_EXIT) { menu_destroy(gamelrmenu); return PLUGIN_HANDLED; } new Data[7], Name[64]; new Access, Callback; menu_item_getinfo(gamelrmenu, item, Access, Data,5, Name, 63, Callback); new Key = str_to_num(Data); switch (Key) { case 1: lrgame[id] = LR_KNIFE case 2: lrgame[id] = LR_S4S case 3: lrgame[id] = LR_NADE case 4: lrgame[id] = LR_SCOUT case 5: lrgame[id] = LR_RACE case 6: lrgame[id] = LR_SPRAY case 7: lrgame[id] = LR_TOSS case 8: lrgame[id] = LR_SHOTWAR } menu_destroy(gamelrmenu) playermenu(id) return PLUGIN_HANDLED; } /*=====================PLAYERMENU===========================*/ public playermenu(id) { new menu = menu_create("\yChoose your opponent:", "submenu"); new players[32], pnum, tempid; new szName[32], szTempid[10]; get_players(players, pnum, "a"); for(new i; i < pnum; i++) { tempid = players if (cs_get_user_team(tempid) != CS_TEAM_CT) { continue; } get_user_name(tempid, szName, 31); num_to_str(tempid, szTempid, 9); menu_additem(menu, szName, szTempid, 0); } menu_display(id, menu); return PLUGIN_HANDLED; } public submenu(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new tempid = str_to_num(data); new mapname[33] get_mapname(mapname, 32) new ct_origin[3], te_origin[3] switch(lrgame[id]) { case LR_KNIFE: { strip_user_weapons(tempid); give_item(tempid, "weapon_knife"); strip_user_weapons(id); set_user_health(id, 100); give_item(id, "weapon_knife"); new szName[32], szName2[32]; get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Duel Cutite", szName, szName2); if( is_user_alive(tempid) ) set_user_health(tempid, 100); if(get_pcvar_num(cvar_teleport) && equali(mapname,"some1s_jailbreak")) { ct_origin[0] = -759, ct_origin[1] = 1047, ct_origin[2] = 100 te_origin[0] = -585, te_origin[1] = 867, te_origin[2] = 100 set_user_origin(id,te_origin) set_user_origin(tempid,ct_origin) } set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) } case LR_S4S: { strip_user_weapons(tempid) new iWep = give_item(tempid, "weapon_deagle") cs_set_weapon_ammo(iWep, 0) cs_set_user_bpammo(tempid, CSW_DEAGLE,0) strip_user_weapons(id) set_user_health(id, 100) new iWep2 = give_item(id, "weapon_deagle") cs_set_weapon_ammo(iWep2, 1) cs_set_user_bpammo(id, CSW_DEAGLE, 0) new szName[32], szName2[32] get_user_name(id, szName, 31) get_user_name(tempid, szName2, 31) client_print(0, print_center, "%s vs %s^n Duel Deagle",szName, szName2) if( is_user_alive(tempid)) set_user_health(tempid, 100); if(get_pcvar_num(cvar_teleport) && equali(mapname, "some1s_jailbreak")) { ct_origin[0] = -1352, ct_origin[1] = 271, ct_origin[2] = 38 te_origin[0] = -1338, te_origin[1] = -782, te_origin[2] = 38 set_user_origin(id,te_origin) set_user_origin(tempid,ct_origin) } set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) client_cmd(0, "mp3 play ^"%s^"", s4ssound) is_lr_s4s = true } case LR_NADE: { strip_user_weapons(tempid); give_item(tempid, "weapon_knife") give_item(tempid, "weapon_hegrenade"); cs_set_user_bpammo(tempid,CSW_HEGRENADE,50) strip_user_weapons(id) set_user_health(id, 100) give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id,CSW_HEGRENADE,50) new szName[32], szName2[32] get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Duel Grenazi",szName, szName2) if( is_user_alive(tempid) ) set_user_health(tempid, 100); if(get_pcvar_num(cvar_teleport) && equali(mapname,"some1s_jailbreak")) { ct_origin[0] = -1756, ct_origin[1] = -2526, ct_origin[2] = 36 te_origin[0] = -3020, te_origin[1] = -2529, te_origin[2] = 36 set_user_origin(id,te_origin) set_user_origin(tempid,ct_origin) } set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) } case LR_SCOUT: { strip_user_weapons(tempid); give_item(tempid, "weapon_scout"); give_item(tempid, "weapon_knife") cs_set_user_bpammo(tempid,CSW_SCOUT,10) strip_user_weapons(id) set_user_health(id, 100) give_item(id, "weapon_knife") give_item(id, "weapon_scout") cs_set_user_bpammo(id,CSW_SCOUT,10) new szName[32], szName2[32] get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Duel Scout",szName, szName2) if( is_user_alive(tempid) ) set_user_health(tempid, 100); if(get_pcvar_num(cvar_teleport) && equali(mapname,"some1s_jailbreak")) { ct_origin[0] = -2898, ct_origin[1] = -2040, ct_origin[2] = 37 te_origin[0] = -2908, te_origin[1] = 905, te_origin[2] = 37 set_user_origin(id,te_origin) set_user_origin(tempid,ct_origin) } set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) } case LR_RACE: { strip_user_weapons(tempid); give_item(tempid, "weapon_knife"); strip_user_weapons(id); set_user_health(id, 100); give_item(id, "weapon_knife"); new szName[32], szName2[32]; get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Cursa", szName, szName2); if( is_user_alive(tempid) ) set_user_health(tempid, 100); set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) client_cmd(0, "mp3 play ^"%s^"", race_go) } case LR_SPRAY: { strip_user_weapons(tempid); give_item(tempid, "weapon_knife"); strip_user_weapons(id); set_user_health(id, 100); give_item(id, "weapon_knife"); new szName[32], szName2[32]; get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Duel Tatuaje", szName, szName2); server_cmd("decalfrequency 0") spray_on = true if( is_user_alive(tempid) ) set_user_health(tempid, 100); set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) } case LR_TOSS: { strip_user_weapons(tempid); new weapon = give_item(tempid, "weapon_deagle") give_item(tempid, "weapon_knife") cs_set_weapon_ammo(weapon, 0) cs_set_user_bpammo(tempid,CSW_DEAGLE, 0) strip_user_weapons(id); new weapon2 = give_item(id, "weapon_deagle") give_item(id, "weapon_knife") cs_set_weapon_ammo(weapon2, 0) cs_set_user_bpammo(id,CSW_DEAGLE, 0) new szName[32], szName2[32] get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Aruncare Degale",szName, szName2) if( is_user_alive(tempid) ) set_user_health(tempid, 100); set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) } case LR_SHOTWAR: { strip_user_weapons(tempid); give_item(tempid, "weapon_m3"); give_item(tempid, "weapon_knife") cs_set_user_bpammo(tempid,CSW_M3,100) strip_user_weapons(id) set_user_health(id, 255) give_item(id, "weapon_m3") give_item(id, "weapon_knife") cs_set_user_bpammo(id,CSW_M3,10) new szName[32], szName2[32] get_user_name(id, szName, 31); get_user_name(tempid, szName2, 31); client_print(0, print_center, "%s vs %s^n Duel ShotGun",szName, szName2) if( is_user_alive(tempid) ) set_user_health(tempid, 255); set_task(0.1, "beacon", id) set_task(0.1, "beacon", tempid) } } menu_destroy(menu) lr_started = true return PLUGIN_HANDLED } /*================================================================ LR REBELMENU ================================================================*/ public rebelmenu(id) { { new rebelingmenu = menu_create("\yRebel Options:", "sub_rebelmenu") menu_additem(rebelingmenu, "\wRambo", "1", 0); menu_additem(rebelingmenu, "\wDeagle Dude", "2", 0); menu_additem(rebelingmenu, "\wCrazy guy", "3", 0); menu_additem(rebelingmenu, "\wUber Glocker", "4", 0); menu_setprop(rebelingmenu, MPROP_EXIT, MEXIT_ALL); menu_display(id, rebelingmenu, 0); } return PLUGIN_HANDLED; } public sub_rebelmenu(id, rebelingmenu, item) { if (item == MENU_EXIT) { menu_destroy(rebelingmenu); return PLUGIN_HANDLED; } new Data[7], Name[64]; new Access, Callback; menu_item_getinfo(rebelingmenu, item, Access, Data,5, Name, 63, Callback); new Key = str_to_num(Data); switch (Key) { case 1: { strip_user_weapons(id) set_user_health(id, 250) give_item(id, "weapon_knife") give_item( id, "weapon_m249" ); cs_set_user_bpammo(id,CSW_M249,300) set_hudmessage(random_num(1,255), random_num(1,255), random_num(1,255), -1.0, -1.0, 0, 6.0, 12.0) show_hudmessage(0, "= RAMBO IS HERE =") lr_started = true } case 2: { strip_user_weapons(id) set_user_health(id, 500) give_item(id, "weapon_knife") give_item( id, "weapon_deagle") cs_set_user_bpammo(id,CSW_DEAGLE,35) set_hudmessage(random_num(1,255), random_num(1,255), random_num(1,255), -1.0, -1.0, 0, 6.0, 12.0) show_hudmessage(0, "= DEAGLE DUDE IS HERE =") lr_started = true } case 3: { strip_user_weapons(id) set_user_health(id, 1) give_item( id, "weapon_ak47") give_item(id, "weapon_knife") cs_set_user_bpammo(id,CSW_AK47,200) set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 15) set_hudmessage(random_num(1,255), random_num(1,255), random_num(1,255), -1.0, -1.0, 0, 6.0, 12.0) show_hudmessage(0, "= CRAZY GUY IS HERE =") lr_started = true } case 4: { strip_user_weapons(id) set_user_health(id, 500) give_item( id, "weapon_glock18") give_item(id, "weapon_knife") cs_set_user_bpammo(id,CSW_GLOCK18,200) set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderTransAlpha, 255) set_hudmessage(random_num(1,255), random_num(1,255), random_num(1,255), -1.0, -1.0, 0, 6.0, 12.0) show_hudmessage(0, "= UBER GLOCKER IS HERE =") lr_started = true } } menu_destroy(rebelingmenu); lrgame[id] = LR_REBEL return PLUGIN_HANDLED; } /*========================SHOT 4 SHOT BULLET==========================*/ public fw_primary_attack(ent) { if(!is_lr_s4s) return HAM_IGNORED //Get owner of entity new id = pev(ent,pev_owner) //if he's not alive if(!is_user_alive(id)) { return HAM_IGNORED } //If player is in lr and can shoot deagle if(lr_started) { //Search enemy new players[32], pnum, tempid get_players(players, pnum, "a") for(new i; i < pnum; i++) { tempid = players //if he's in lr and can't shoot deagle and is alive if(is_user_alive(tempid) && (id !=tempid)) { gun_switch(id, tempid) } } return HAM_HANDLED } return HAM_IGNORED } public gun_switch(id, tempid) { if(!is_lr_s4s || !is_user_alive(id)) { return PLUGIN_HANDLED } if(lr_started) { if(is_user_alive(tempid) && (id !=tempid) && !shot_deagle[id]) { strip_user_weapons(tempid) new deagle = give_item(tempid, "weapon_deagle") cs_set_weapon_ammo(deagle, 1) cs_set_user_bpammo(tempid, CSW_DEAGLE, 0) shot_deagle[id] = true shot_deagle[tempid] = false } } return PLUGIN_HANDLED } /////////////////////////////////////////////// //----------BEACON---------------------------// /////////////////////////////////////////////// public beacon(id) { if(/*!is_user_connected(id) || */!is_user_alive(id)) return PLUGIN_HANDLED if(cs_get_user_team(id) == CS_TEAM_CT) { static origin[3] get_user_origin(id, origin) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMCYLINDER) // TE id write_coord(origin[0]) // x write_coord(origin[1]) // y write_coord(origin[2]-20) // z write_coord(origin[0]) // x axis write_coord(origin[1]) // y axis write_coord(origin[2]+200) // z axis write_short(beacon_sprite) // sprite write_byte(0) // startframe write_byte(1) // framerate write_byte(6) // life write_byte(2) // width write_byte(1) // noise write_byte(0) // red write_byte(0) // green write_byte(250) // blue write_byte(200) // brightness write_byte(0) // speed message_end() } else if(cs_get_user_team(id) == CS_TEAM_T) { static origin[3] get_user_origin(id, origin) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMCYLINDER) // TE id write_coord(origin[0]) // x write_coord(origin[1]) // y write_coord(origin[2]-20) // z write_coord(origin[0]) // x axis write_coord(origin[1]) // y axis write_coord(origin[2]+200) // z axis write_short(beacon_sprite) // sprite write_byte(0) // startframe write_byte(1) // framerate write_byte(6) // life write_byte(2) // width write_byte(1) // noise write_byte(250) // red write_byte(0) // green write_byte(0) // blue write_byte(200) // brightness write_byte(0) // speed message_end() } set_task(1.0, "beacon", id) return PLUGIN_HANDLED } /////////////////////////////////////////////// //----------T GAG BY Exolent[jNr]------------// /////////////////////////////////////////////// public FwdSetVoice(receiver, sender, bool:listen) { if(!get_pcvar_num(cvar_tvoiceblock)) return PLUGIN_HANDLED if( !(1 <= receiver <= g_max_clients) || !g_connected[receiver] || !(1 <= sender <= g_max_clients) || !g_connected[sender] ) return FMRES_IGNORED; new CsTeams:team = cs_get_user_team(sender); if( (team == CS_TEAM_T || team == CS_TEAM_CT && !is_user_alive(sender)) && !access(sender, ADMIN_VOICE) ) { engfunc(EngFunc_SetClientListening, receiver, sender, 0); return FMRES_SUPERCEDE; } return FMRES_IGNORED; } ////////////////////////////////////////////// //------------WEAPON BLOCKER----------------// ////////////////////////////////////////////// public Event_CurWeapon(id) { new weaponID = read_data(2) if(can_have_gun[id]) return PLUGIN_CONTINUE if(weaponID != CSW_KNIFE) client_cmd(id, "weapon_knife") return PLUGIN_CONTINUE }
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- Posts: 52
- Joined: 18 Dec 2013, 21:24
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Sunt buguri la dayuri si la mesajele care ar trebui sa apara nu merg dayurile si nu apar mesajele.
Gardianul %s la omorat pe %s, nu apare
Astazi e Cage Day, nu apare si nu merge la toate poti rezolva?
Gardianul %s la omorat pe %s, nu apare
Astazi e Cage Day, nu apare si nu merge la toate poti rezolva?
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