Plugin plugin menuvip
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Mai lamurit . :))BUSKY wrote:Salut as vrea si eu un plugin pentru furien cu /menuvip
- GhosT ***
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Foarte clar , numai "masa lu' Graham" mai explica asa clar :|
Base Builder Game Mod: Frags Levels [100% - Updated 0.0.8]
Upgrades Menu [100% - Updated 0.0.9 - Update]
Advanced Screen Shot (Automat) [100%]
Zombie Plague Class : Stone Zombie [100%]
100 Kills = Reset Score [100%]
Advanced Lifes System [100%]
Euro System [100%]
Amx Explode [100%]
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Upgrades Menu [100% - Updated 0.0.9 - Update]
Advanced Screen Shot (Automat) [100%]
Zombie Plague Class : Stone Zombie [100%]
100 Kills = Reset Score [100%]
Advanced Lifes System [100%]
Euro System [100%]
Amx Explode [100%]
--------------------------------------------------------------------------------------------
Retras ... Poate voi mai intra din cand in cand pe forum dar doar asa ...
- Truth*
- Scripter eXtreamCS
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Membru Club eXtreamCS (4 luni)
Nume anterior: HyperioN.
Scripter eXtreamCS
0.2 / 3 - Fond eXtream: 0
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Poftim :
- | Afiseaza codul
/////////////////////////////////////////////////////////////////////////////////////////////////////////// //----------------------------------------------| VIP Sistem |----------------------------------------------- //========================================================================================================== #include <amxmodx> #include <amxmisc> #include <cstrike> #include <engine> #include <fun> #include <fakemeta_util> #include <hamsandwich> #define PLUGIN "VIP Sistem" #define VERSION "1.0" #define AUTHOR "sDs|Aragon*" #define VIP_LEVEL ADMIN_LEVEL_H #pragma tabsize 0 //////////////////////////////////////////////////////////////////////////////////////////////////////////// // New Plugin | //========================================================================================================== //--| Menu/Power |--// new menu, HasPower[33], bool:HasChose[33]; //--| HE Grenade |--// new HE_Cooldown[33] = 0; //--| GodMode |--// new GodMode_Cooldown[33] = 0; new GodMode_DurationCooldown[33] = 0; //--| Drop Enemy Weapon |--// new DropSprite, DropSprite2; new Drop_Cooldown[33] = 0; new const DROP_HIT_SND[] = "Furien/DropWpn_HIT.wav"; const WPN_NOT_DROP = ((1<<2)|(1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_KNIFE)|(1<<CSW_C4)); //--| Freeze |--// new Freeze_Cooldown[33] = 0; new FreezeSprite, FreezeSprite3; new Frozen[33]; new Float:TempSpeed[33], Float:TempGravity[33] new const FreezeSprite2[] = { "models/glassgibs.mdl" }; new const FROSTBREAK_SND[][] = { "Furien/FrostBreak.wav" }; new const FROSTPLAYER_SND[][] = { "Furien/FrostPlayer.wav" }; const BREAK_GLASS = 0x01; const UNIT_SECOND = (1<<12); const FFADE_IN = 0x0000; //--| Drag |--// new DRAG_MISS_SND[] = "Furien/DragMiss.wav"; new DRAG_HIT_SND[] = "Furien/DragHit.wav"; new Hooked[33], Unable2move[33], OvrDmg[33]; new Float:LastHook[33]; new bool: BindUse[33] = false, bool: Drag_I[33] = false; new Drag_Cooldown[33] = 0; new bool:Not_Cooldown[33]; new DragSprite; //--| Teleport |--// new TeleportSprite, TeleportSprite2; new Teleport_Cooldown[33]; new const SOUND_BLINK[] = { "weapons/flashbang-1.wav" }; const UNIT_SEC = 0x1000; const FFADE = 0x0000; //--| NoRecoil |--// new Float: cl_pushangle[33][3] const WEAPONS_BITSUM = (1<<CSW_KNIFE|1<<CSW_HEGRENADE|1<<CSW_FLASHBANG|1<<CSW_SMOKEGRENADE|1<<CSW_C4) //--| Cvars |--// new CvarHECooldown, CvarHPAmount, CvarAPAmount, CvarGodModeCooldown, CvarGodModeDuration, CvarDropDistance, CvarDropCooldown, CvarFreezeDuration, CvarFreezeCooldown, CvarFreezeDistance, CvarDragSpeed, CvarDragCooldown, CvarDragDmg2Stop, CvarDragUnb2Move, CvarTeleportCooldown, CvarTeleportRange; enum { SCOREATTRIB_ARG_PLAYERID = 1, SCOREATTRIB_ARG_FLAGS }; enum ( <<= 1 ) { SCOREATTRIB_FLAG_NONE = 0, SCOREATTRIB_FLAG_DEAD = 1, SCOREATTRIB_FLAG_BOMB, SCOREATTRIB_FLAG_VIP }; #define MESAJ "Pentru a vedea beneficiine VIP tasteaza ^x04/vreauvip^x03" // Odata la 30 sec #define MESAJ2 "La ora 00:00 pana la 08:00 event vip gratis." // Odata la 60 sec #define MESAJ_HUD_PERMANENT "Este event deci toti aveti vip!" // Mesaj Permanent new bool:vip_free; //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Plugin Init | //========================================================================================================== public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_clcmd("say", "handle_say"); register_clcmd("say_team", "handle_say"); register_clcmd("+drag","DragStart"); register_clcmd("-drag","DragEnd"); register_clcmd("power", "Power"); register_clcmd("furienvip","cmdMenu"); register_clcmd("say /furienvip","cmdMenu"); register_clcmd("say_team /furienvip","cmdMenu"); register_clcmd("say furienvip","cmdMenu"); register_clcmd("say_team furienvip","cmdMenu"); register_event("CurWeapon", "CurWeapon", "be", "1=1"); register_event("DeathMsg", "Death", "a"); RegisterHam(Ham_Spawn, "player", "Spawn", 1); RegisterHam(Ham_TakeDamage, "player", "TakeDamage") register_forward(FM_PlayerPreThink, "PlayerPreThink") new weapon_name[24] for (new i = 1; i <= 30; i++) { if (!(WEAPONS_BITSUM & 1 << i) && get_weaponname(i, weapon_name, 23)) { RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "Weapon_PrimaryAttack_Pre") RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "Weapon_PrimaryAttack_Post", 1) } } CvarHECooldown = register_cvar("vip_he_cooldown", "15"); // He Cooldown CvarHPAmount = register_cvar("vip_hp_amount", "255"); // Health CvarAPAmount = register_cvar("vip_ap_amount", "255"); // Armor CvarGodModeCooldown = register_cvar("vip_godmode_cooldown", "25"); // GodMode Cooldown CvarGodModeDuration = register_cvar("vip_godmode_duration", "2"); // GodMode Duration CvarDropDistance = register_cvar ("vip_drop_distance", "5000"); // Distanta maxima la care poate ajunge puterea CvarDropCooldown = register_cvar ("vip_drop_cooldown" , "20.0"); // Drop Enemy WPN Cooldown CvarFreezeDuration = register_cvar("vip_freeze_duration", "3.0"); // Freeze Duration CvarFreezeCooldown = register_cvar("vip_freeze_cooldown", "20.0"); // Freeze Cooldown CvarFreezeDistance = register_cvar ("vip_freeze_distance", "5000"); // Distanta maxima la care poate ajunge puterea CvarDragSpeed = register_cvar("vip_drag_speed", "500"); // Drag Speed CvarDragCooldown = register_cvar("vip_drag_cooldown", "15.0"); // Drag Cooldown CvarDragDmg2Stop = register_cvar("vip_drag_dmg2stop", "50"); // Drag Damage to stop CvarDragUnb2Move = register_cvar("vip_drag_unable_move", "1"); // Drag Unable to move CvarTeleportCooldown = register_cvar("vip_teleport_cooldown", "10.0"); // Teleport Cooldown CvarTeleportRange = register_cvar("vip_teleport_range", "12345"); // Teleport Range register_clcmd( "say /vreauvip" , "vipinfo" , -1 ); register_clcmd( "say_team /vreauvip" , "vipinfo" , -1 ); register_message( get_user_msgid( "ScoreAttrib" ), "MessageScoreAttrib" ); } public vipinfo( id ) { show_motd( id,"http://www.legendcs.com/download/motduri/vreauvip.html" ); } public MessageScoreAttrib( iMsgId, iDest, iReceiver ) { new iPlayer = get_msg_arg_int( SCOREATTRIB_ARG_PLAYERID ); if( access( iPlayer, VIP_LEVEL ) ) { set_msg_arg_int( SCOREATTRIB_ARG_FLAGS, ARG_BYTE, SCOREATTRIB_FLAG_VIP ); } } public Mesaj( id ) { ColorChat( id, "^x04[VIP]^x03 %s^x01 !!!", MESAJ ); } public Mesaj2( id ) { ColorChat( id, "^x04[VIP]^x03 %s^x01 !!!", MESAJ2 ); } public mesaje( ) { if( vip_free ) { set_hudmessage( 154, 44, 31, 0.2, 0.1, 0, 6.0, 1.0 ); show_hudmessage( 0, "%s", MESAJ_HUD_PERMANENT ); } } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Plugin CFG | //========================================================================================================== public plugin_cfg() { new iCfgDir[32], iFile[192]; get_configsdir(iCfgDir, charsmax(iCfgDir)); formatex(iFile, charsmax(iFile), "%s/VIP.cfg", iCfgDir); if(!file_exists(iFile)) { server_print("[VIP] VIP.cfg nu exista. Se creeaza.", iFile); write_file(iFile, " ", -1); } else { server_print("[VIP] VIP.cfg sa incarcat.", iFile); server_cmd("exec %s", iFile); } server_cmd("sv_airaccelerate 99999999.0"); } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // VIP Menu | //========================================================================================================== public cmdMenu(id) { if(HasChose[id] && is_user_alive(id)) { ColorChat(id,"^x03[Furien]^x04 Ai ales deja o putere runda aceasta."); return PLUGIN_HANDLED; } menu = menu_create("\rVIP Menu \yPage\r", "VIPMenu"); if(!(get_user_flags(id) & VIP_LEVEL)) { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\dHe Grenade"); menu_additem(menu, buffer, "1", 0); } else if(HasPower[id] == 1) { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\yHe Grenade"); menu_additem(menu, buffer, "1", 0); } else { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\wHe Grenade"); menu_additem(menu, buffer, "1", 0); } if(!(get_user_flags(id) & VIP_LEVEL)) { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\d%dHP & %dAP", get_pcvar_num(CvarHPAmount), get_pcvar_num(CvarAPAmount)); menu_additem(menu, buffer, "2", 0); } else if(HasPower[id] == 2) { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\y%dHP & %dAP", get_pcvar_num(CvarHPAmount), get_pcvar_num(CvarAPAmount)); menu_additem(menu, buffer, "2", 0); } else { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\w%dHP & %dAP", get_pcvar_num(CvarHPAmount), get_pcvar_num(CvarAPAmount)); menu_additem(menu, buffer, "2", 0); } if(!(get_user_flags(id) & VIP_LEVEL)) { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\dGodMode"); menu_additem(menu, buffer, "3", 0); } else if(HasPower[id] == 3) { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\yGodMode"); menu_additem(menu, buffer, "3", 0); } else { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\wGodMode"); menu_additem(menu, buffer, "3", 0); } if(!(get_user_flags(id) & VIP_LEVEL)) { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\dDrop Enemy Weapon"); menu_additem(menu, buffer, "4", 0); } else if(HasPower[id] == 4) { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\yDrop Enemy Weapon"); menu_additem(menu, buffer, "4", 0); } else { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\wDrop Enemy Weapon"); menu_additem(menu, buffer, "4", 0); } if(!(get_user_flags(id) & VIP_LEVEL)) { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\dFreeze the Enemy"); menu_additem(menu, buffer, "5", 0); } else if(HasPower[id] == 5) { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\yFreeze the Enemy"); menu_additem(menu, buffer, "5", 0); } else { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\wFreeze the Enemy"); menu_additem(menu, buffer, "5", 0); } if(!(get_user_flags(id) & VIP_LEVEL)) { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\dDrag the Enemy"); menu_additem(menu, buffer, "6", 0); } else if(HasPower[id] == 6) { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\yDrag the Enemy"); menu_additem(menu, buffer, "6", 0); } else { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\wDrag the Enemy"); menu_additem(menu, buffer, "6", 0); } if(!(get_user_flags(id) & VIP_LEVEL)) { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\dTeleport"); menu_additem(menu, buffer, "7", 0); } else if(HasPower[id] == 7) { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\yTeleport"); menu_additem(menu, buffer, "7", 0); } else { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\wTeleport"); menu_additem(menu, buffer, "7", 0); } if(!(get_user_flags(id) & VIP_LEVEL)) { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\dNoRecoil"); menu_additem(menu, buffer, "8", 0); } else if(HasPower[id] == 8) { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\yNoRecoil"); menu_additem(menu, buffer, "8", 0); } else { new buffer[256]; formatex(buffer,sizeof(buffer)-1,"\wNoRecoil"); menu_additem(menu, buffer, "8", 0); } menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0); return PLUGIN_CONTINUE; } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // VIP Menu Case | //========================================================================================================== public VIPMenu(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu); return PLUGIN_HANDLED; } if(!(get_user_flags(id) & VIP_LEVEL)) { ColorChat(id,"^x03[Furien]^x04 Doar persoanele cu^x03 VIP^x04 pot accesa acest meniu."); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new key = str_to_num(data); switch(key) { case 1: { if(HasPower[id] == 1) { ColorChat(id,"^x03[Furien]^x04 Ai deja aceasta putere."); return PLUGIN_HANDLED; } ColorChat(id,"^x03[Furien]^x04 Power:^x03 Vei primi o grenada HE odata la 20 de secunde."); remove_task(id); if(HE_Cooldown[id]) { HEShowHUD(id); } if(HasPower[id] == 2 && get_user_health(id) > 100) { set_user_health(id, 100) set_user_armor(id, 0); } if(HasPower[id] == 3 && get_user_godmode(id)) { set_user_godmode(id, 0); } HasPower[id] = 1; HasChose[id] = true; } case 2: { if(HasPower[id] == 2) { ColorChat(id,"^x03[Furien]^x04 Ai deja aceasta putere."); return PLUGIN_HANDLED; } ColorChat(id,"^x03[Furien]^x04 Power:^x03 Vei primi %d HP si %d AP.", get_pcvar_num(CvarHPAmount), get_pcvar_num(CvarAPAmount)); remove_task(id); if(HasPower[id] == 3 && get_user_godmode(id)) { set_user_godmode(id, 0); } HasPower[id] = 2; set_task(0.1, "Give_HP_AP", id); HasChose[id] = true; } case 3: { if(HasPower[id] == 3) { ColorChat(id,"^x03[Furien]^x04 Ai deja aceasta putere."); return PLUGIN_HANDLED; } ColorChat(id,"^x03[Furien]^x04 Power:^x03 GodMode^x04 Duration:^x03 %d^x04 Cooldown;^x03 %d.", get_pcvar_num(CvarGodModeDuration), get_pcvar_num(CvarGodModeCooldown)); ColorChat(id,"^x03[Furien]^x04 Pentru a activa GodMode apasa tasta^x03 V."); remove_task(id); if(GodMode_Cooldown[id]) { GodModeShowHUD2(id); } if(HasPower[id] == 2 && get_user_health(id) > 100) { set_user_health(id, 100) set_user_armor(id, 0); } if(HasPower[id] == 3 && get_user_godmode(id)) { set_user_godmode(id, 0); } HasPower[id] = 3; HasChose[id] = true; } case 4: { if(HasPower[id] == 4) { ColorChat(id,"^x03[Furien]^x04 Ai deja aceasta putere."); return PLUGIN_HANDLED; } ColorChat(id,"^x03[Furien]^x04 Power:^x03 Drop Enemy Weapon^x04 Cooldown;^x03 %d.", get_pcvar_num(CvarDropCooldown)); ColorChat(id,"^x03[Furien]^x04 Pentru a aruna armele inamicului apasa tasta^x03 V."); remove_task(id); if(Drop_Cooldown[id]) { DropShowHUD(id); } if(HasPower[id] == 2 && get_user_health(id) > 100) { set_user_health(id, 100) set_user_armor(id, 0); } if(HasPower[id] == 3 && get_user_godmode(id)) { set_user_godmode(id, 0); } HasPower[id] = 4; HasChose[id] = true; } case 5: { if(HasPower[id] == 5) { ColorChat(id,"^x03[Furien]^x04 Ai deja aceasta putere."); return PLUGIN_HANDLED; } ColorChat(id,"^x03[Furien]^x04 Power:^x03 Freeze the enemy^x04 Cooldown;^x03 %d.", get_pcvar_num(CvarFreezeCooldown)); ColorChat(id,"^x03[Furien]^x04 Pentru a folosi^x03 Freeze^x04 apasa tasta^x03 V."); remove_task(id); if(Freeze_Cooldown[id]) { FreezeShowHUD(id); } if(HasPower[id] == 2 && get_user_health(id) > 100) { set_user_health(id, 100) set_user_armor(id, 0); } if(HasPower[id] == 3 && get_user_godmode(id)) { set_user_godmode(id, 0); } HasPower[id] = 5; HasChose[id] = true; } case 6: { if(HasPower[id] == 6) { ColorChat(id,"^x03[Furien]^x04 Ai deja aceasta putere."); return PLUGIN_HANDLED; } ColorChat(id,"^x03[Furien]^x04 Power:^x03 Drag the Enemy^x04 Cooldown;^x03 %d.", get_pcvar_num(CvarDragCooldown)); ColorChat(id,"^x03[Furien]^x04 Pentru a trage inamicul apasa tasta^x03 X."); client_cmd(id, "bind x +drag"); remove_task(id); if(Drag_Cooldown[id]) { DragShowHUD(id); } if(HasPower[id] == 2 && get_user_health(id) > 100) { set_user_health(id, 100) set_user_armor(id, 0); } if(HasPower[id] == 3 && get_user_godmode(id)) { set_user_godmode(id, 0); } HasPower[id] = 6; HasChose[id] = true; } case 7: { if(HasPower[id] == 7) { ColorChat(id,"^x03[Furien]^x04 Ai deja aceasta putere."); return PLUGIN_HANDLED; } ColorChat(id,"^x03[Furien]^x04 Power:^x03 Teleport.^x04 Cooldown;^x03 %d.", get_pcvar_num(CvarTeleportCooldown)); ColorChat(id,"^x03[Furien]^x04 Pentru a folosi^x03 Teleport^x04 apasa tasta^x03 V."); remove_task(id); if(Teleport_Cooldown[id]) { TeleportShowHUD(id); } if(HasPower[id] == 2 && get_user_health(id) > 100) { set_user_health(id, 100) set_user_armor(id, 0); } if(HasPower[id] == 3 && get_user_godmode(id)) { set_user_godmode(id, 0); } HasPower[id] = 7; HasChose[id] = true; } case 8: { if(HasPower[id] == 8) { ColorChat(id,"^x03[Furien]^x04 Ai deja aceasta putere."); return PLUGIN_HANDLED; } ColorChat(id,"^x03[Furien]^x04 Power:^x03 NoRecoil."); remove_task(id); if(HasPower[id] == 2 && get_user_health(id) > 100) { set_user_health(id, 100) set_user_armor(id, 0); } if(HasPower[id] == 3 && get_user_godmode(id)) { set_user_godmode(id, 0); } HasPower[id] = 8; HasChose[id] = true; } } menu_destroy(menu); return PLUGIN_HANDLED; } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // He Grenade | //========================================================================================================== public CurWeapon(id) { if(get_user_flags(id) & VIP_LEVEL && !user_has_weapon(id, CSW_HEGRENADE) && !HE_Cooldown[id] && HasPower[id] == 1) { HE_Cooldown[id] = get_pcvar_num(CvarHECooldown); set_task(1.0, "HEShowHUD", id, _, _, "b"); set_hudmessage(0, 100, 255, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); if(is_user_alive(id) && get_pcvar_num(CvarHECooldown) > 1) { show_hudmessage(id, "Vei primi o grenada HE in %d secunde",get_pcvar_num(CvarHECooldown)); } if(is_user_alive(id) && get_pcvar_num(CvarHECooldown) == 1) { show_hudmessage(id, "Vei primi o grenada HE in %d secunda",get_pcvar_num(CvarHECooldown)); } } if(get_user_flags(id) & VIP_LEVEL && get_user_team(id) != 1) { set_rendering(id, kRenderFxGlowShell, 0, 255, 0, kRenderNormal, 50); } if (Frozen[id]) { set_pev(id, pev_velocity, Float:{0.0,0.0,0.0}) set_pev(id, pev_maxspeed, 1.0) } return PLUGIN_HANDLED; } public HEShowHUD(id) { if (!is_user_alive(id) || user_has_weapon(id, CSW_HEGRENADE) || HasPower[id] != 1) { remove_task(id); HE_Cooldown[id] = 0; return PLUGIN_HANDLED; } set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); if(is_user_alive(id) && HE_Cooldown[id] == 1) { HE_Cooldown[id] --; show_hudmessage(id, "Vei primi o grenada HE in: %d secunda",HE_Cooldown[id]); } if(is_user_alive(id) && HE_Cooldown[id] > 1) { HE_Cooldown[id] --; show_hudmessage(id, "Vei primi o grenada HE in: %d secunde",HE_Cooldown[id]); } if(HE_Cooldown[id] <= 0) { show_hudmessage(id, "Ai primit o grenada HE"); ColorChat(id,"^x03[Furien]^x04 Ai primit o grenada HE."); remove_task(id); HE_Cooldown[id] = 0; give_item(id, "weapon_hegrenade"); } return PLUGIN_HANDLED; } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Health and Armor | //========================================================================================================== public Give_HP_AP(id) { if(get_user_flags(id) & VIP_LEVEL && HasPower[id] == 2) { fm_set_user_health(id, get_pcvar_num(CvarHPAmount)); cs_set_user_armor(id, get_pcvar_num(CvarAPAmount), CS_ARMOR_VESTHELM); } } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // GodMode | //========================================================================================================== public GodModeShowHUD(id) { if (!is_user_alive(id) || HasPower[id] != 3) { remove_task(id); GodMode_DurationCooldown[id] = 0; set_user_godmode(id, 0); return PLUGIN_HANDLED; } set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); if(is_user_alive(id) && GodMode_DurationCooldown[id] == 1) { GodMode_DurationCooldown[id] --; show_hudmessage(id, "Ai GodMode pentru: %d secunda",GodMode_DurationCooldown[id]); } if(is_user_alive(id) && GodMode_DurationCooldown[id] > 1) { GodMode_DurationCooldown[id] --; show_hudmessage(id, "Ai GodMode pentru: %d secunde",GodMode_DurationCooldown[id]); } if(GodMode_DurationCooldown[id] <= 0) { show_hudmessage(id, "Nu mai ai GodMode"); ColorChat(id,"^x03[Furien]^x04 Nu mai ai GodMode."); remove_task(id); set_user_godmode(id, 0); GodMode_DurationCooldown[id] = 0; GodMode_Cooldown[id] = get_pcvar_num(CvarGodModeCooldown); set_task(1.0, "GodModeShowHUD2", id, _, _, "b"); set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); if(get_pcvar_num(CvarGodModeCooldown) != 1) { show_hudmessage(id, "Puterea iti va reveni in: %d secunde",get_pcvar_num(CvarGodModeCooldown)); } if(get_pcvar_num(CvarGodModeCooldown) == 1) { show_hudmessage(id, "Puterea iti va reveni in: %d secunda",get_pcvar_num(CvarGodModeCooldown)); } return PLUGIN_HANDLED; } return PLUGIN_HANDLED; } public GodModeShowHUD2(id) { if (!is_user_alive(id) || HasPower[id] != 3) { remove_task(id); GodMode_Cooldown[id] = 0; return PLUGIN_HANDLED; } set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); if(is_user_alive(id) && GodMode_Cooldown[id] == 1) { GodMode_Cooldown[id] --; show_hudmessage(id, "Puterea iti va reveni in: %d secunda",GodMode_Cooldown[id]); } if(is_user_alive(id) && GodMode_Cooldown[id] > 1) { GodMode_Cooldown[id] --; show_hudmessage(id, "Puterea iti va reveni in: %d secunde",GodMode_Cooldown[id]); } if(GodMode_Cooldown[id] <= 0) { show_hudmessage(id, "Ti-a revenit puterea"); ColorChat(id,"^x03[Furien]^x04 Iti poti folosi din nou puterea."); remove_task(id); GodMode_Cooldown[id] = 0; } return PLUGIN_HANDLED; } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Drop Enemy Weapon | //========================================================================================================== public DropShowHUD(id) { if (!is_user_alive(id) || HasPower[id] != 4) { remove_task(id); Drop_Cooldown[id] = 0; return PLUGIN_HANDLED; } set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); if(is_user_alive(id) && Drop_Cooldown[id] == 1) { Drop_Cooldown[id] --; show_hudmessage(id, "Puterea iti va reveni in: %d secunda",Drop_Cooldown[id]); } if(is_user_alive(id) && Drop_Cooldown[id] > 1) { Drop_Cooldown[id] --; show_hudmessage(id, "Puterea iti va reveni in: %d secunde",Drop_Cooldown[id]); } if(Drop_Cooldown[id] <= 0) { show_hudmessage(id, "Ti-a revenit puterea"); ColorChat(id,"^x03[Furien]^x04 Iti poti folosi din nou puterea."); remove_task(id); Drop_Cooldown[id] = 0; } return PLUGIN_HANDLED; } stock Drop(id) { new wpn, wpnname[32]; wpn = get_user_weapon(id); if(!(WPN_NOT_DROP & (1<<wpn)) && get_weaponname(wpn, wpnname, charsmax(wpnname))) { engclient_cmd(id, "drop", wpnname); } } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Freeze | //========================================================================================================== public Freeze(id) { if (!is_user_alive(id) || Frozen[id]) return; pev(id, pev_maxspeed, TempSpeed[id]) //get temp speed pev(id, pev_gravity, TempGravity[id]) //get temp speed fm_set_rendering(id, kRenderFxGlowShell, 0, 100, 200, kRenderNormal, 25) engfunc(EngFunc_EmitSound, id, CHAN_BODY, FROSTPLAYER_SND[random_num(0, sizeof FROSTPLAYER_SND - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM) message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenFade"), _, id) write_short(UNIT_SECOND*1) write_short(floatround(UNIT_SECOND*get_pcvar_float(CvarFreezeDuration))) write_short(FFADE_IN) write_byte(0) write_byte(50) write_byte(200) write_byte(100) message_end() if (pev(id, pev_flags) & FL_ONGROUND) set_pev(id, pev_gravity, 999999.9) else set_pev(id, pev_gravity, 0.000001) Frozen[id] = true; set_task(get_pcvar_float(CvarFreezeDuration), "remove_freeze", id) } public remove_freeze(id) { if (!Frozen[id] || !is_user_alive(id)) return; Frozen[id] = false; set_task(0.2, "set_normal", id) engfunc(EngFunc_EmitSound, id, CHAN_BODY, FROSTBREAK_SND[random_num(0, sizeof FROSTBREAK_SND - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM) fm_set_rendering(id) static Float:origin2F[3] pev(id, pev_origin, origin2F) engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin2F, 0) write_byte(TE_BREAKMODEL) engfunc(EngFunc_WriteCoord, origin2F[0]) engfunc(EngFunc_WriteCoord, origin2F[1]) engfunc(EngFunc_WriteCoord, origin2F[2]+24.0) write_coord(16) write_coord(16) write_coord(16) write_coord(random_num(-50, 50)) write_coord(random_num(-50, 50)) write_coord(25) write_byte(10) write_short(FreezeSprite) write_byte(10) write_byte(25) write_byte(BREAK_GLASS) message_end() } public set_normal(id) { set_pev(id, pev_gravity, TempGravity[id]) set_pev(id, pev_maxspeed, TempSpeed[id]) } public FreezeShowHUD(id) { if (!is_user_alive(id) || HasPower[id] != 5) { remove_task(id); Freeze_Cooldown[id] = 0; return PLUGIN_HANDLED; } set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); if(is_user_alive(id) && Freeze_Cooldown[id] == 1) { Freeze_Cooldown[id] --; show_hudmessage(id, "Puterea iti va reveni in: %d secunda",Freeze_Cooldown[id]); } if(is_user_alive(id) && Freeze_Cooldown[id] > 1) { Freeze_Cooldown[id] --; show_hudmessage(id, "Puterea iti va reveni in: %d secunde",Freeze_Cooldown[id]); } if(Freeze_Cooldown[id] <= 0) { show_hudmessage(id, "Ti-a revenit puterea"); ColorChat(id,"^x03[Furien]^x04 Iti poti folosi din nou puterea."); remove_task(id); Freeze_Cooldown[id] = 0; } return PLUGIN_HANDLED; } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Drag | //========================================================================================================== public DragStart(id) { if (get_user_flags(id) & VIP_LEVEL && HasPower[id] == 6 && !Drag_I[id]) { if (!is_user_alive(id)) { return PLUGIN_HANDLED; } if (Drag_Cooldown[id]) { ColorChat(id,"^x03[Furien]^x04 Puterea iti va reveni in^x03 %d secunde.",Drag_Cooldown[id]); return PLUGIN_HANDLED; } new hooktarget, body; get_user_aiming(id, hooktarget, body); if (is_user_alive(hooktarget)) { if (get_user_team(id) != get_user_team(hooktarget)) { Hooked[id] = hooktarget; emit_sound(hooktarget, CHAN_BODY, DRAG_HIT_SND, 1.0, ATTN_NORM, 0, PITCH_HIGH); } else { return PLUGIN_HANDLED; } if (get_pcvar_float(CvarDragSpeed) <= 0.0) CvarDragSpeed = 1; new parm[2]; parm[0] = id; parm[1] = hooktarget; set_task(0.1, "DragReelin", id, parm, 2, "b"); HarpoonTarget(parm); Drag_I[id] = true; Not_Cooldown[id] = false; if(get_pcvar_num(CvarDragUnb2Move) == 1) Unable2move[hooktarget] = true; if(get_pcvar_num(CvarDragUnb2Move) == 2) Unable2move[id] = true; if(get_pcvar_num(CvarDragUnb2Move) == 3) { Unable2move[hooktarget] = true; Unable2move[id] = true; } } else { Hooked[id] = 33; NoTarget(id); Not_Cooldown[id] = false; set_task(1.0,"DragEnd",id); emit_sound(id, CHAN_BODY, DRAG_MISS_SND, 1.0, ATTN_NORM, 0, PITCH_HIGH); Drag_I[id] = true; } } else return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } public DragEnd(id) { // drags end function LastHook[id] = get_gametime(); Hooked[id] = 0; BeamRemove(id); Drag_I[id] = false; Unable2move[id] = false; if(get_user_flags(id) & VIP_LEVEL && !Not_Cooldown[id] && HasPower[id] == 6) { Drag_Cooldown[id] = get_pcvar_num(CvarDragCooldown); set_task(1.0, "DragShowHUD", id, _, _, "b"); Not_Cooldown[id] = true; set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); if(get_pcvar_num(CvarDragCooldown) != 1) { show_hudmessage(id, "Puterea iti va reveni in: %d secunde",get_pcvar_num(CvarDragCooldown)); } if(get_pcvar_num(CvarDragCooldown) == 1) { show_hudmessage(id, "Puterea iti va reveni in: %d secunda",get_pcvar_num(CvarDragCooldown)); } } } public DragShowHUD(id) { if (!is_user_alive(id) || HasPower[id] != 6) { remove_task(id); Drag_Cooldown[id] = 0; Not_Cooldown[id] = true; return PLUGIN_HANDLED; } set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); if(is_user_alive(id) && Drag_Cooldown[id] == 1) { Drag_Cooldown[id] --; show_hudmessage(id, "Puterea iti va reveni in: %d secunda",Drag_Cooldown[id]); } if(is_user_alive(id) && Drag_Cooldown[id] > 1) { Drag_Cooldown[id] --; show_hudmessage(id, "Puterea iti va reveni in: %d secunde",Drag_Cooldown[id]); } if(Drag_Cooldown[id] <= 0) { show_hudmessage(id, "Ti-a revenit puterea"); ColorChat(id,"^x03[Furien]^x04 Iti poti folosi din nou puterea."); remove_task(id); Drag_Cooldown[id] = 0; Not_Cooldown[id] = true; } return PLUGIN_HANDLED; } public DragReelin(parm[]) { new id = parm[0]; new victim = parm[1]; if (!Hooked[id] || !is_user_alive(victim)) { DragEnd(id); return; } new Float:fl_Velocity[3]; new idOrigin[3], vicOrigin[3]; get_user_origin(victim, vicOrigin); get_user_origin(id, idOrigin); new distance = get_distance(idOrigin, vicOrigin); if (distance > 1) { new Float:fl_Time = distance / get_pcvar_float(CvarDragSpeed); fl_Velocity[0] = (idOrigin[0] - vicOrigin[0]) / fl_Time; fl_Velocity[1] = (idOrigin[1] - vicOrigin[1]) / fl_Time; fl_Velocity[2] = (idOrigin[2] - vicOrigin[2]) / fl_Time; } else { fl_Velocity[0] = 0.0; fl_Velocity[1] = 0.0; fl_Velocity[2] = 0.0; } entity_set_vector(victim, EV_VEC_velocity, fl_Velocity); //<- rewritten. now uses engine } public TakeDamage(victim, inflictor, attacker, Float:damage) { // if take damage drag off if (is_user_alive(attacker) && (get_pcvar_num(CvarDragDmg2Stop) > 0)) { OvrDmg[victim] = OvrDmg[victim] + floatround(damage); if (OvrDmg[victim] >= get_pcvar_num(CvarDragDmg2Stop)) { OvrDmg[victim] = 0; DragEnd(victim); return HAM_IGNORED; } } return HAM_IGNORED; } public HarpoonTarget(parm[]) { // set beam (ex. tongue:) if target is player new id = parm[0]; new hooktarget = parm[1]; message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(8); // TE_BEAMENTS write_short(id); write_short(hooktarget); write_short(DragSprite); // sprite index write_byte(0); // start frame write_byte(0); // framerate write_byte(200); // life write_byte(8); // width write_byte(1); // noise write_byte(155); // r, g, b write_byte(155); // r, g, b write_byte(55); // r, g, b write_byte(90); // brightness write_byte(10); // speed message_end(); } public NoTarget(id) { // set beam if target isn't player new endorigin[3]; get_user_origin(id, endorigin, 3); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_BEAMENTPOINT); // TE_BEAMENTPOINT write_short(id); write_coord(endorigin[0]); write_coord(endorigin[1]); write_coord(endorigin[2]); write_short(DragSprite); // sprite index write_byte(0); // start frame write_byte(0); // framerate write_byte(200); // life write_byte(8); // width write_byte(1); // noise write_byte(155); // r, g, b write_byte(155); // r, g, b write_byte(55); // r, g, b write_byte(75); // brightness write_byte(0); // speed message_end(); } public BeamRemove(id) { // remove beam message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(99); //TE_KILLBEAM write_short(id); //entity message_end(); } public PlayerPreThink(id) { new button = get_user_button(id) new oldbutton = get_user_oldbutton(id) if (!is_user_alive(id)) { return FMRES_IGNORED } if (Frozen[id]) { set_pev(id, pev_velocity, Float:{0.0,0.0,0.0}) set_pev(id, pev_maxspeed, 1.0) } if(get_user_flags(id) & VIP_LEVEL && HasPower[id] == 6 ) { if (BindUse[id]) { if (!(oldbutton & IN_USE) && (button & IN_USE)) DragStart(id) if ((oldbutton & IN_USE) && !(button & IN_USE)) DragEnd(id) } if (!Drag_I[id]) { Unable2move[id] = false } if (Unable2move[id] && get_pcvar_num(CvarDragUnb2Move) > 0) { set_pev(id, pev_maxspeed, 1.0) } } return PLUGIN_CONTINUE } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Teleport | //========================================================================================================== public TeleportShowHUD(id) { if (!is_user_alive(id) || HasPower[id] != 7) { remove_task(id); Teleport_Cooldown[id] = 0; return PLUGIN_HANDLED; } set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); if(is_user_alive(id) && Teleport_Cooldown[id] == 1) { Teleport_Cooldown[id] --; show_hudmessage(id, "Puterea iti va reveni in: %d secunda",Teleport_Cooldown[id]); } if(is_user_alive(id) && Teleport_Cooldown[id] > 1) { Teleport_Cooldown[id] --; show_hudmessage(id, "Puterea iti va reveni in: %d secunde",Teleport_Cooldown[id]); } if(Teleport_Cooldown[id] <= 0) { show_hudmessage(id, "Ti-a revenit puterea"); ColorChat(id,"^x03[Furien]^x04 Iti poti folosi din nou puterea."); remove_task(id); Teleport_Cooldown[id] = 0; } return PLUGIN_HANDLED; } bool:teleport(id) { new Float:vOrigin[3], Float:vNewOrigin[3], Float:vNormal[3], Float:vTraceDirection[3], Float:vTraceEnd[3]; pev(id, pev_origin, vOrigin); velocity_by_aim(id, get_pcvar_num(CvarTeleportRange), vTraceDirection); xs_vec_add(vTraceDirection, vOrigin, vTraceEnd); engfunc(EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0); new Float:flFraction; get_tr2(0, TR_flFraction, flFraction); if (flFraction < 1.0) { get_tr2(0, TR_vecEndPos, vTraceEnd); get_tr2(0, TR_vecPlaneNormal, vNormal); } xs_vec_mul_scalar(vNormal, 40.0, vNormal); // do not decrease the 40.0 xs_vec_add(vTraceEnd, vNormal, vNewOrigin); if (is_player_stuck(id, vNewOrigin)) return false; emit_sound(id, CHAN_STATIC, SOUND_BLINK, 1.0, ATTN_NORM, 0, PITCH_NORM); tele_effect(vOrigin); engfunc(EngFunc_SetOrigin, id, vNewOrigin); tele_effect2(vNewOrigin); return true; } stock is_player_stuck(id, Float:originF[3]) { engfunc(EngFunc_TraceHull, originF, originF, 0, (pev(id, pev_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN, id, 0); if (get_tr2(0, TR_StartSolid) || get_tr2(0, TR_AllSolid) || !get_tr2(0, TR_InOpen)) return true; return false; } stock tele_effect(const Float:torigin[3]) { new origin[3]; origin[0] = floatround(torigin[0]); origin[1] = floatround(torigin[1]); origin[2] = floatround(torigin[2]); message_begin(MSG_PAS, SVC_TEMPENTITY, origin); write_byte(TE_BEAMCYLINDER); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]+10); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]+60); write_short(TeleportSprite); write_byte(0); write_byte(0); write_byte(3); write_byte(60); write_byte(0); write_byte(255); write_byte(255); write_byte(255); write_byte(255); write_byte(0); message_end(); } stock tele_effect2(const Float:torigin[3]) { new origin[3]; origin[0] = floatround(torigin[0]); origin[1] = floatround(torigin[1]); origin[2] = floatround(torigin[2]); message_begin(MSG_PAS, SVC_TEMPENTITY, origin); write_byte(TE_BEAMCYLINDER); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]+10); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]+60); write_short(TeleportSprite); write_byte(0); write_byte(0); write_byte(3); write_byte(60); write_byte(0); write_byte(255); write_byte(255); write_byte(255); write_byte(255); write_byte(0); message_end(); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_SPRITETRAIL); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]+40); write_coord(origin[0]); write_coord(origin[1]); write_coord(origin[2]); write_short(TeleportSprite2); write_byte(30); write_byte(10); write_byte(1); write_byte(50); write_byte(10); message_end(); } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // NoRecoil | //========================================================================================================== public Weapon_PrimaryAttack_Pre(entity) { new id = pev(entity, pev_owner) if (get_user_flags(id) & VIP_LEVEL && HasPower[id] == 8) { pev(id, pev_punchangle, cl_pushangle[id]) return HAM_IGNORED; } return HAM_IGNORED; } public Weapon_PrimaryAttack_Post(entity) { new id = pev(entity, pev_owner) if (get_user_flags(id) & VIP_LEVEL && HasPower[id] == 8) { new Float: push[3] pev(id, pev_punchangle, push) xs_vec_sub(push, cl_pushangle[id], push) xs_vec_mul_scalar(push, 0.0, push) xs_vec_add(push, cl_pushangle[id], push) set_pev(id, pev_punchangle, push) return HAM_IGNORED; } return HAM_IGNORED; } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Client | //========================================================================================================== //------| Client PutinServer |------// public client_putinserver(id) { new o, m, s; time( o, m, s ) if( o >= 00 || o < 08 ) { vip_free = true if( get_user_flags( id ) == read_flags( "z" ) ) { set_user_flags( id, read_flags( "t" ) ); } } else { vip_free = false HasChose[id] = false; HasPower[id] = 0; HE_Cooldown[id] = 0; GodMode_Cooldown[id] = 0; GodMode_DurationCooldown[id] = 0; Drop_Cooldown[id] = 0; Freeze_Cooldown[id] = 0; Drag_Cooldown[id] = 0; Not_Cooldown[id] = false; Teleport_Cooldown[id] = 0; } set_task( 30.0, "Mesaj",id, _, _, "b" ); set_task( 60.0, "Mesaj2",id, _, _, "b" ); set_task( 1.0, "mesaje",id, _, _, "b" ); new szName[ 32 ]; get_user_name( id, szName, 31 ); set_hudmessage( 255, 255, 255, -1.0, 0.25, 0, 10.0, 10.0, 0.8, 0.8, 1 ); show_hudmessage( 0, "VIP '%s' has joined the server!", szName ); ColorChat( id, "^x04[ Furien ]^x01 Welcome^x03 %s^x01 !!!", szName ); } //------| Client Disconnect |------// public client_disconnect(id) { HasChose[id] = false; HasPower[id] = 0; HE_Cooldown[id] = 0; GodMode_Cooldown[id] = 0; GodMode_DurationCooldown[id] = 0; Drop_Cooldown[id] = 0; Freeze_Cooldown[id] = 0; Drag_Cooldown[id] = 0; Not_Cooldown[id] = false; Teleport_Cooldown[id] = 0; remove_task( id ); } //------| Client Spawn |------// public Spawn(id) { remove_task(id); HasChose[id] = false; HE_Cooldown[id] = 0; GodMode_Cooldown[id] = 0; GodMode_DurationCooldown[id] = 0; Drop_Cooldown[id] = 0; Freeze_Cooldown[id] = 0; remove_freeze(id); DragEnd(id); Drag_Cooldown[id] = 0; Not_Cooldown[id] = false; Teleport_Cooldown[id] = 0; set_task(1.0,"Give_HP_AP",id); if(get_user_flags(id) & VIP_LEVEL && get_user_team(id) != 1) { set_rendering(id, kRenderFxGlowShell, 0, 255, 0, kRenderNormal, 50); } } //------| Client Death |------// public Death() { remove_task(read_data(2)); HE_Cooldown[read_data(2)] = 0; GodMode_Cooldown[read_data(2)] = 0; GodMode_DurationCooldown[read_data(2)] = 0; Drop_Cooldown[read_data(2)] = 0; Freeze_Cooldown[read_data(2)] = 0; Freeze_Cooldown[read_data(2)] = 0; remove_freeze(read_data(2)); BeamRemove(read_data(2)); Drag_Cooldown[read_data(2)] = 0; if (Hooked[read_data(2)]) DragEnd(read_data(2)); Not_Cooldown[read_data(2)] = false; Teleport_Cooldown[read_data(2)] = 0; } //------| Client Power |------// public Power(id) { new target, body; static Float:start[3]; static Float:aim[3]; pev(id, pev_origin, start); fm_get_aim_origin(id, aim); start[2] += 16.0; // raise aim[2] += 16.0; // raise if (get_user_flags(id) & VIP_LEVEL && is_user_alive(id) && HasPower[id] == 3 && !GodMode_DurationCooldown[id]) { if (GodMode_Cooldown[id]) { ColorChat(id,"^x03[Furien]^x04 Puterea iti va reveni in^x03 %d secunde.",GodMode_Cooldown[id]); return PLUGIN_CONTINUE; } set_user_godmode(id, 1); GodMode_DurationCooldown[id] = get_pcvar_num(CvarGodModeDuration) set_task(1.0, "GodModeShowHUD", id, _, _, "b"); set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); if(get_pcvar_num(CvarGodModeDuration) != 1) { show_hudmessage(id, "Ai GodMode pentru: %d secunde",get_pcvar_num(CvarGodModeDuration)); } if(get_pcvar_num(CvarGodModeDuration) == 1) { show_hudmessage(id, "Ai GodMode pentru: %d secunda",get_pcvar_num(CvarGodModeDuration)); } return PLUGIN_HANDLED; } if (get_user_flags(id) & VIP_LEVEL && is_user_alive(id) && HasPower[id] == 4) { if (Drop_Cooldown[id]) { ColorChat(id,"^x03[Furien]^x04 Puterea iti va reveni in^x03 %d secunde.",Drop_Cooldown[id]); return PLUGIN_CONTINUE; } get_user_aiming (id, target, body, CvarDropDistance); if(is_user_alive(target) && get_user_team(id) != get_user_team(target)) { message_begin(MSG_BROADCAST ,SVC_TEMPENTITY); write_byte(TE_EXPLOSION); engfunc(EngFunc_WriteCoord, aim[0]); engfunc(EngFunc_WriteCoord, aim[1]); engfunc(EngFunc_WriteCoord, aim[2]); write_short(DropSprite2); write_byte(10); write_byte(30); write_byte(4); message_end(); emit_sound(id, CHAN_WEAPON, DROP_HIT_SND, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); Drop(target); message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id); write_short(1<<10); write_short(1<<10); write_short(0x0000); write_byte(230); write_byte(0); write_byte(0); write_byte(50); message_end(); message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, target); write_short(1<<10); write_short(1<<10); write_short(0x0000); write_byte(230); write_byte(0); write_byte(0); write_byte(50); message_end(); } message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(0); engfunc(EngFunc_WriteCoord,start[0]); engfunc(EngFunc_WriteCoord,start[1]); engfunc(EngFunc_WriteCoord,start[2]); engfunc(EngFunc_WriteCoord,aim[0]); engfunc(EngFunc_WriteCoord,aim[1]); engfunc(EngFunc_WriteCoord,aim[2]); write_short(DropSprite); // sprite index write_byte(0); // start frame write_byte(30); // frame rate in 0.1's write_byte(20); // life in 0.1's write_byte(50); // line width in 0.1's write_byte(50); // noise amplititude in 0.01's write_byte(0); // red write_byte(100); // green write_byte(0); // blue write_byte(100); // brightness write_byte(50); // scroll speed in 0.1's message_end(); Drop_Cooldown[id] = get_pcvar_num(CvarDropCooldown); set_task(1.0, "DropShowHUD", id, _, _, "b"); set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); if(get_pcvar_num(CvarDropCooldown) != 1) { show_hudmessage(id, "Puterea iti va reveni in: %d secunde",get_pcvar_num(CvarDropCooldown)); } if(get_pcvar_num(CvarDropCooldown) == 1) { show_hudmessage(id, "Puterea iti va reveni in: %d secunda",get_pcvar_num(CvarDropCooldown)); } return PLUGIN_HANDLED; } else if (get_user_flags(id) & VIP_LEVEL && is_user_alive(id) && HasPower[id] == 5) { if (Freeze_Cooldown[id]) { ColorChat(id,"^x03[Furien]^x04 Puterea iti va reveni in^x03 %d secunde.",Freeze_Cooldown[id]); return PLUGIN_CONTINUE; } get_user_aiming (id, target, body, CvarFreezeDistance); if(is_user_alive(target) && get_user_team(id) != get_user_team(target)) { Freeze(target); message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id); write_short(1<<10); write_short(1<<10); write_short(0x0000); write_byte(0); write_byte(100); write_byte(200); write_byte(50); message_end(); message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, target); write_short(1<<10); write_short(1<<10); write_short(0x0000); write_byte(0); write_byte(100); write_byte(200); write_byte(50); message_end(); } message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(0); engfunc(EngFunc_WriteCoord,start[0]); engfunc(EngFunc_WriteCoord,start[1]); engfunc(EngFunc_WriteCoord,start[2]); engfunc(EngFunc_WriteCoord,aim[0]); engfunc(EngFunc_WriteCoord,aim[1]); engfunc(EngFunc_WriteCoord,aim[2]); write_short(FreezeSprite3); // sprite index write_byte(0); // start frame write_byte(30); // frame rate in 0.1's write_byte(20); // life in 0.1's write_byte(50); // line width in 0.1's write_byte(50); // noise amplititude in 0.01's write_byte(0); // red write_byte(100); // green write_byte(200); // blue write_byte(100); // brightness write_byte(50); // scroll speed in 0.1's message_end(); Freeze_Cooldown[id] = get_pcvar_num(CvarFreezeCooldown); set_task(1.0, "FreezeShowHUD", id, _, _, "b"); set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); if(get_pcvar_num(CvarFreezeCooldown) != 1) { show_hudmessage(id, "Puterea iti va reveni in: %d secunde",get_pcvar_num(CvarFreezeCooldown)); } if(get_pcvar_num(CvarFreezeCooldown) == 1) { show_hudmessage(id, "Puterea iti va reveni in: %d secunda",get_pcvar_num(CvarFreezeCooldown)); } return PLUGIN_HANDLED; } else if (get_user_flags(id) & VIP_LEVEL && is_user_alive(id) && HasPower[id] == 7) { if (Teleport_Cooldown[id]) { ColorChat(id,"^x03[Furien]^x04 Puterea iti va reveni in^x03 %d secunde.",Teleport_Cooldown[id]); return PLUGIN_CONTINUE; } if (teleport(id)) { emit_sound(id, CHAN_STATIC, SOUND_BLINK, 1.0, ATTN_NORM, 0, PITCH_NORM); remove_task(id); Teleport_Cooldown[id] = get_pcvar_num(CvarTeleportCooldown); set_task(1.0, "TeleportShowHUD", id, _, _, "b"); set_hudmessage(0, 100, 200, 0.05, 0.60, 0, 1.0, 1.1, 0.0, 0.0, -11); if(get_pcvar_num(CvarTeleportCooldown) != 1) { show_hudmessage(id, "Puterea iti va reveni in: %d secunde",get_pcvar_num(CvarTeleportCooldown)); } if(get_pcvar_num(CvarTeleportCooldown) == 1) { show_hudmessage(id, "Puterea iti va reveni in: %d secunda",get_pcvar_num(CvarTeleportCooldown)); } return PLUGIN_HANDLED; } else { Teleport_Cooldown[id] = 0; ColorChat(id, "^x03[Furien]^x04 Pozitia de teleportare este invalida."); return PLUGIN_HANDLED; } return PLUGIN_HANDLED; } return PLUGIN_CONTINUE; } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // VIP's Online | //========================================================================================================== public print_adminlist(user) { new adminnames[33][32]; new message[256]; new id, count, x, len; for(id = 1 ; id <= get_maxplayers() ; id++) if(is_user_connected(id)) if(get_user_flags(id) & VIP_LEVEL) get_user_name(id, adminnames[count++], 31); len = format(message, 255, "^x04 VIP ONLINE: "); if(count > 0) { for(x = 0 ; x < count ; x++) { len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":""); if(len > 96) { print_message(user, message); len = format(message, 255, "^x04 "); } } print_message(user, message); } else { len += format(message[len], 255-len, "No VIP online."); print_message(user, message); } } print_message(id, msg[]) { message_begin(MSG_ONE, get_user_msgid("SayText"), {0,0,0}, id); write_byte(id); write_string(msg); message_end(); } public handle_say(id) { new said[192]; read_args(said,192); if(contain(said, "/vips") != -1) set_task(0.1,"print_adminlist",id); return PLUGIN_CONTINUE; } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Color Chat | //========================================================================================================== stock ColorChat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "^x04", "^4"); replace_all(msg, 190, "^x01", "^1"); replace_all(msg, 190, "^x03", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players)) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players); write_byte(players); write_string(msg); message_end(); } } } } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Plugin Precache | //========================================================================================================== public plugin_precache() { precache_sound(DROP_HIT_SND); DropSprite = precache_model("sprites/lgtning.spr"); DropSprite2 = precache_model("sprites/dropwpnexp.spr"); precache_sound(DRAG_HIT_SND); precache_sound(DRAG_MISS_SND); DragSprite = precache_model("sprites/zbeam4.spr"); new i; for (i = 0; i < sizeof FROSTBREAK_SND; i++) engfunc(EngFunc_PrecacheSound, FROSTBREAK_SND); for (i = 0; i < sizeof FROSTPLAYER_SND; i++) engfunc(EngFunc_PrecacheSound, FROSTPLAYER_SND); FreezeSprite = engfunc(EngFunc_PrecacheModel, FreezeSprite2); FreezeSprite3 = precache_model("sprites/laserbeam.spr"); TeleportSprite = precache_model( "sprites/shockwave.spr"); TeleportSprite2 = precache_model( "sprites/blueflare2.spr"); }
P.S.: Netestat = Nu am avut timp să mă uit atent peste cod. Deci ceea ce am scris este posibil să fie greşit sau să aibă erori.
If i helped you and you wanna thank me, you can donate at this link : here
This will motivate me to help you in the future.
[If you want a private plugin send me a PM.(No complex plugins please, I am a student and I don't have the time to make those)]
If i helped you and you wanna thank me, you can donate at this link : here
This will motivate me to help you in the future.
[If you want a private plugin send me a PM.(No complex plugins please, I am a student and I don't have the time to make those)]
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