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w3zoo_RedX
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28 Dec 2013, 19:45

| Afiseaza codul
/*
*	-----------------------------------
*	-----[ZP] Zombie Class: Smoker-----
*	-----------------------------------
*	------Author: 4eRT (aka pff)-------
*	-----------------------------------
*		About:
*	When Left4Dead came out i immediately thought about Zombie Class Smoker plugin.
*	More later(few days ago) I was playing on Superhero Server when i found Scorpion hero.
*	So it was the way to create this plugin.
*	-----------------------------------
*		Discription:
*	Smoker is another zombie class for zombie plague like Smoker in L4D.
*	He can drags humans by holding "V" or +USE like /\...yeah, like Smoker. If Smoker receives
*	300 damage by human drag ends. If he falls or hurts more 25 dmg drag ends to.
*	Drag speed, max drags, cooldown, drag teammates, additional hooks, unable to move & damage to stop
*	may be customized by Cvars.
*	-----------------------------------
*		Credits:
*	yang - great thanks for his Scorpion superhero plugin where I borrow harpoon&drag code.
*	5c0r-|3i0 - for his converted Smoker sounds.
*	Anggara_nothing - for rewritting Entvars_Set_Vector from Vexd_Utilities to engine. but not very useful :/
*	xPaw - really thx for help optimization plugin. For Entity_Set_Vector.
*	frk_14 - for his Smoker model.
*	-----------------------------------
*		Cvars:
*	zp_smoker_maxdrags 10 // how many times Smoker can drag player to himself? def=10
*	zp_smoker_dragspeed 160 // speed of dragging player to Smoker def=160
*	zp_smoker_cooldown 5 // time in sec before you can use drag again. def=5
*	zp_smoker_mates 0 // can Smoker drag teammates to? 1=yes 0=no def=0
*	zp_smoker_dmg2stop 300 // damage to stop dragging. set 0 to disable it. def=300
*	zp_smoker_extrahook 2 // additional hooks after Smoker infects smb. def=2
*	zp_smoker_unable_move 1 // 0=human & Smoker can move / 1=unable human to move when dragging / 2=unable Smoker to move / 3=unable both
*	zp_smoker_nemesis 0 // 0=Smoker can't drag players if he is Nemesis / 1=Smoker can. def=0
*	zp_smoker_survivor 1 // 0=Smoker can't drag Survivor / 1=Smoker can. def=1
*	-----------------------------------
*		Modules:
*	hamsandwich
*	fakemeta
*	engine
*	-----------------------------------
*		History:
*	0.0b (14.04.09)
*		Most of code converted from sh_scorpion. Added 3 cvars.
*	0.1b (15.04.09)
*		Added cooldown, autobind, damage to stop and its cvars.
*		Beta testing. First view works perfectly...<- It was wrong belief...>_<
*	0.2b (17.04.09)
*		Entvars_Set_Vector now uses engine, not Vexd_Utilities.inc
*	0.3b (19.04.09)
*		Fixed cooldown. Now it works more stably. Reduced minimum drag distance.
*	0.3.1b (21.04.09)
*		Cooldown works more, more stably. After re-infecting Smoker can use drag
*		X times(cvar_maxdrags) if drags left when he was zombie last time.
*		Hope i've fixed dragging teammates. Please test it and say: does it work?
*		Added Smoker model(+modelT.mdl precacher).
*	0.3.2b (28.04.09)
*		Changed Smoker model(lite+without T.mdl -> deleted T.mdl precacher)
*		Added 3rd option to zp_smoker_bind - bind on +USE
*	1.0 (09.01.10)
*		Yeah. It's not beta now. :) Added autobind menu. Now player can choose: bind V +drag or hold +use to drag. Removed bind cvar.
*		Fixed cooldown. Fixed teammate drag. Added extra hook-cvar for infection.
*	1.1 (09.01.10)
*		Added unmovable cvar. Added Nemesis and Survivor cvars.
*	1.2 (12.01.10)
*		Code optimized. Fixed bugs.
*	1.3 (17.01.10)
*		Code optimized.
*	-----------------------------------
*		PS:
*	It's my second useful plugin for amxx so...
*/

//Main Class, modelT & Sprite Beam
new g_zclass_smoker, g_Line
new const generic_models[][] = { "models/player/zombie_smoker/zombie_smokerT.mdl" } 
//Sounds
new g_sndMiss[] = "zombie_plague/Smoker_TongueHit_miss.wav"
new g_sndDrag[] = "zombie_plague/Smoker_TongueHit_drag.wav"
//Some vars
new g_hooked[33], g_hooksLeft[33], g_unable2move[33], g_ovr_dmg[33]
new Float:g_lastHook[33]
new bool: g_bind_use[33] = false, bool: g_bind_or_not[33] = false, bool: g_drag_i[33] = false
//Cvars
new cvar_maxdrags, cvar_dragspeed, cvar_cooldown, cvar_dmg2stop, cvar_mates, cvar_extrahook, cvar_unb2move, cvar_nemesis, cvar_survivor

/*
Wallclimb v1.0f by Python1320
Plagued Version 0.22 by Dabbi

Allows Poison Zombie to Climb Walls in Zombie Plague [3.62]

CVARS:	zp_wallclimb 0 = Off / 1 = Hold USE / 2 = Hold JUMP and DUCK  (Default 1)
	zp_wallclimb_nemesis 0 = Disable wallclimb during nemesis round. / 1 = Enable (Default 1)
	zp_wallclimb_survivor 0 = Disable wallclimb during survivor round. / 1 = Enable (Default 0)
	
Changes:
	0.22
		Made the function wallclimb return a value.
		Put plugin version to a cvar.
	0.21
		Added cvars to enable disable wallclimb durin survivor/nemesis round
	0.2
		Added cvar to enable / disable Walllclimb Plugin
	0.1
		First release.
*/


#define STR_T           33

// Stuff taken from fakemeta_util
#define fm_get_user_button(%1) pev(%1, pev_button)	
/* stock fm_get_user_button(index)
	return pev(index, pev_button) */

#define fm_get_entity_flags(%1) pev(%1, pev_flags)
/* stock fm_get_entity_flags(index)
	return pev(index, pev_flags) */

stock fm_set_user_velocity(entity, const Float:vector[3]) {
	set_pev(entity, pev_velocity, vector);

	return 1;
}
//End of stuff from fakemeta_util
//new STR_T[32]
new bool:g_WallClimb[33]
new Float:g_wallorigin[32][3]
new cvar_zp_wallclimb, cvar_zp_wallclimb_nemesis, cvar_zp_wallclimb_survivor
new g_zclass_monster

#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
#include <zombiexp>

// Zombie Attributes
new const zclass_name[] = { "Monster" } // name
new const zclass_info[] = { "" } // description
new const zclass_model[] = { "zmod_zombie" } // model
new const zclass_clawmodel[] = { "v_knife_female.mdl" } // claw model
const zclass_health = 3500*2 // health
const zclass_speed = 500 // speed
const Float:zclass_gravity = 1.0 // gravity
const Float:zclass_kb = 2.0 // knockback
const zclass_level = 65 // level required to use

new g_zclass_infecter, Ammo

public plugin_init(){
    Ammo = register_cvar("zp_infecter_amt", "1")
	register_plugin("[ZP] Wallclimb ", "1.0", "WallClimb by Python1320/Cheap_Suit, Plagued by Dabbi")
	register_forward(FM_Touch, 		"fwd_touch")
	register_forward(FM_PlayerPreThink, 	"fwd_playerprethink")
	//register_forward(FM_PlayerPostThink, 	"fwd_playerpostthink")
	register_event("DeathMsg","EventDeathMsg","a")
	//register_cvar("zp_wallclimb_version", PLUGIN_VERSION, FCVAR_SERVER|FCVAR_SPONLY)
	cvar_zp_wallclimb = register_cvar("zp_wallclimb", "1")
	cvar_zp_wallclimb_survivor = register_cvar("zp_wallclimb_survivor", "0")
	cvar_zp_wallclimb_nemesis = register_cvar("zp_wallclimb_nemesis", "1")
	cvar_dragspeed = register_cvar("zp_smoker_dragspeed", "160")
	cvar_maxdrags = register_cvar("zp_smoker_maxdrags", "30")
	cvar_cooldown = register_cvar("zp_smoker_cooldown", "5")
	cvar_dmg2stop = register_cvar("zp_smoker_dmg2stop", "300")
	cvar_mates = register_cvar("zp_smoker_mates", "0")
	cvar_extrahook = register_cvar("zp_smoker_extrahook", "2")
	cvar_unb2move = register_cvar("zp_smoker_unable_move", "1")
	cvar_nemesis = register_cvar("zp_smoker_nemesis", "0")
	cvar_survivor = register_cvar("zp_smoker_survivor", "1")
	register_event("ResetHUD", "newSpawn", "b")
	register_event("DeathMsg", "smoker_death", "a")
	register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	register_clcmd("+drag","drag_start", ADMIN_USER, "bind ^"key^" ^"+drag^"")
	register_clcmd("-drag","drag_end")
	register_menucmd(register_menuid("Do you want to bind V +drag?"), keys, "bind_v_key")
}

public plugin_precache()
{
    register_plugin("[ZP] Monster Zombie", "1.2", "Zombiezzz") 
    
    g_zclass_monster = zpxp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback, zclass_level)
	precache_sound(g_sndDrag)
	precache_sound(g_sndMiss)
	g_Line = precache_model("sprites/zbeam4.spr")
	
	for (new i = 0; i < sizeof generic_models; i++)
	precache_model(generic_models) 
}

public EventDeathMsg()	
{
	new id = read_data(2)
	g_WallClimb[id] = true
	return PLUGIN_HANDLED
}

public client_connect(id) {
	g_WallClimb[id] = true	
}

public fwd_touch(id, world)
{
	if(!is_user_alive(id) || !g_WallClimb[id] || !pev_valid(id))
		return FMRES_IGNORED

	new player = STR_T
	if (!player)
		return FMRES_IGNORED
		
	new classname[STR_T]
	pev(world, pev_classname, classname, (STR_T))
	
	if(equal(classname, "worldspawn") || equal(classname, "func_wall") || equal(classname, "func_breakable"))
		pev(id, pev_origin, g_wallorigin[id])

	return FMRES_IGNORED
}

public wallclimb(id, button)
{
	static Float:origin[3]
	pev(id, pev_origin, origin)

	if(get_distance_f(origin, g_wallorigin[id]) > 25.0)
		return FMRES_IGNORED  // if not near wall
	
	if(fm_get_entity_flags(id) & FL_ONGROUND)
		return FMRES_IGNORED
		
	if(button & IN_FORWARD)
	{
		static Float:velocity[3]
		velocity_by_aim(id, 120, velocity)
		fm_set_user_velocity(id, velocity)
	}
	else if(button & IN_BACK)
	{
		static Float:velocity[3]
		velocity_by_aim(id, -120, velocity)
		fm_set_user_velocity(id, velocity)
	}
	return FMRES_IGNORED
}

public fwd_playerprethink(id) 
{
	if(!g_WallClimb[id] || !zp_get_user_zombie(id)) 
		return FMRES_IGNORED

	if (!is_user_alive(id))
		return FMRES_IGNORED

	new button = get_user_button(id)
	new oldbutton = get_user_oldbutton(id)

	if (g_bind_use[id] && zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_zclass_monster))
	{
		if (!(oldbutton & IN_USE) && (button & IN_USE))
			drag_start(id)
		
		if ((oldbutton & IN_USE) && !(button & IN_USE))
			drag_end(id)
	}
		
	if(zp_is_survivor_round() && get_pcvar_num(cvar_zp_wallclimb_survivor) == 0)
		return FMRES_IGNORED
		
	if(zp_is_nemesis_round() && get_pcvar_num(cvar_zp_wallclimb_nemesis) == 0)
		return FMRES_IGNORED
	
	new button = fm_get_user_button(id)
	
	if((get_pcvar_num(cvar_zp_wallclimb) == 1) && (button & IN_USE) && (zp_get_user_zombie_class(id) == g_zclass_climb)) //Use button = climb
	wallclimb(id, button)
	else if((get_pcvar_num(cvar_zp_wallclimb) == 2) && (button & IN_JUMP) && button & IN_DUCK && (zp_get_user_zombie_class(id) == g_zclass_climb)) //Jump + Duck = climb
	wallclimb(id, button)

	
	if (!g_drag_i[id]) {
		g_unable2move[id] = false
	}
		
	if (g_unable2move[id] && get_pcvar_num(cvar_unb2move) > 0)
	{
		set_pev(id, pev_maxspeed, 1.0)
	}
	
	return PLUGIN_CONTINUE

	return FMRES_IGNORED
}	

public zp_user_infected_post(id, infector)
{
    if (zp_get_user_zombie_class(infector) == g_zclass_monster && !zp_get_user_nemesis(id)) && (get_pcvar_num(cvar_extrahook) > 0))
    {
        client_print(id, print_chat, "[ZP] You've chosen Infecter Zombie, good luck!")
        give_item (id, "weapon_hegrenade")
        set_user_rendering(id,kRenderFxGlowShell,255,0,0,kRenderNormal,300)
        cs_set_user_bpammo(id, CSW_HEGRENADE, get_pcvar_num(Ammo))
	g_hooksLeft[infector] = g_hooksLeft[infector] + get_pcvar_num(cvar_extrahook)
		set_hudmessage(255, 0, 0, -1.0, 0.45, 0, 0.0, 3.0, 0.01, 0.01, -1)
		show_hudmessage(infector, "+%d drag%s!", get_pcvar_num(cvar_extrahook), (get_pcvar_num(cvar_extrahook) < 2) ? "" : "s")
	}
	
	if (zp_get_user_zombie_class(id) == g_zclass_monster)
	{
		g_hooksLeft[id] = get_pcvar_num(cvar_maxdrags)
		
		if (!g_bind_or_not[id])
		{
			new menu[192]
			format(menu, 191, "Do you want to bind V +drag?^n^n1. Yes^n2. No^n3. Drag on +USE")
			show_menu(id, keys, menu)
		}
	}
    }
}

public newSpawn(id)
{
	if (g_hooked[id])
		drag_end(id)
}

public drag_start(id) // starts drag, checks if player is Smoker, checks cvars
{		
	if (zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_zclass_smoker) && !g_drag_i[id]) {
		
		static Float:cdown
		cdown = get_pcvar_float(cvar_cooldown)

		if (!is_user_alive(id)) {
			client_print(id, print_chat, "[ZP] You can't drag if you are dead!")
			return PLUGIN_HANDLED
		}

		if (g_hooksLeft[id] <= 0) {
			client_print(id, print_chat, "[ZP] You can't drag anymore!")
			return PLUGIN_HANDLED
		}

		if (get_gametime() - g_lastHook[id] < cdown) {
			client_print(id, print_chat, "[ZP] Wait %.f0 sec. to drag again!", get_pcvar_float(cvar_cooldown) - (get_gametime() - g_lastHook[id]))
			return PLUGIN_HANDLED
		}
		
		new hooktarget, body
		get_user_aiming(id, hooktarget, body)
		
		if (zp_get_user_nemesis(id) && get_pcvar_num(cvar_nemesis) == 0) {
			client_print(id, print_chat, "[ZP] You can't drag if you are Nemesis!")
			return PLUGIN_HANDLED
		}
		
		if (is_user_alive(hooktarget)) {
			if (!zp_get_user_zombie(hooktarget))
				{
					if (zp_get_user_survivor(hooktarget) && get_pcvar_num(cvar_survivor) == 0) {
						client_print(id, print_chat, "[ZP] You can't drag Survivor!")
						return PLUGIN_HANDLED
					}
					
					g_hooked[id] = hooktarget
					emit_sound(hooktarget, CHAN_BODY, g_sndDrag, 1.0, ATTN_NORM, 0, PITCH_HIGH)
				}
			else
				{
					if (get_pcvar_num(cvar_mates) == 1)
					{
						g_hooked[id] = hooktarget
						emit_sound(hooktarget, CHAN_BODY, g_sndDrag, 1.0, ATTN_NORM, 0, PITCH_HIGH)
					}
					else
					{
						client_print(id, print_chat, "[ZP] You can't drag teammates!")
						return PLUGIN_HANDLED
					}
				}

			if (get_pcvar_float(cvar_dragspeed) <= 0.0)
				cvar_dragspeed = 1
			
			new parm[2]
			parm[0] = id
			parm[1] = hooktarget
			
			set_task(0.1, "smoker_reelin", id, parm, 2, "b")
			harpoon_target(parm)
			
			g_hooksLeft[id]--
			client_print(id, print_chat, "[ZP] You can drag player to youself %d time%s", g_hooksLeft[id], (g_hooksLeft[id] < 2) ? "" : "s")
			g_drag_i[id] = true
			
			if(get_pcvar_num(cvar_unb2move) == 1)
				g_unable2move[hooktarget] = true
				
			if(get_pcvar_num(cvar_unb2move) == 2)
				g_unable2move[id] = true
				
			if(get_pcvar_num(cvar_unb2move) == 3)
			{
				g_unable2move[hooktarget] = true
				g_unable2move[id] = true
			}
		} else {
			g_hooked[id] = 33
			noTarget(id)
			emit_sound(hooktarget, CHAN_BODY, g_sndMiss, 1.0, ATTN_NORM, 0, PITCH_HIGH)
			g_drag_i[id] = true
			g_hooksLeft[id]--
			client_print(id, print_chat, "[ZP] You can drag player to youself %d time%s", g_hooksLeft[id], (g_hooksLeft[id] < 2) ? "" : "s")
		}
	}
	else
		return PLUGIN_HANDLED
	
	return PLUGIN_CONTINUE
}

public smoker_reelin(parm[]) // dragging player to smoker
{
	new id = parm[0]
	new victim = parm[1]

	if (!g_hooked[id] || !is_user_alive(victim))
	{
		drag_end(id)
		return
	}

	new Float:fl_Velocity[3]
	new idOrigin[3], vicOrigin[3]

	get_user_origin(victim, vicOrigin)
	get_user_origin(id, idOrigin)

	new distance = get_distance(idOrigin, vicOrigin)

	if (distance > 1) {
		new Float:fl_Time = distance / get_pcvar_float(cvar_dragspeed)

		fl_Velocity[0] = (idOrigin[0] - vicOrigin[0]) / fl_Time
		fl_Velocity[1] = (idOrigin[1] - vicOrigin[1]) / fl_Time
		fl_Velocity[2] = (idOrigin[2] - vicOrigin[2]) / fl_Time
	} else {
		fl_Velocity[0] = 0.0
		fl_Velocity[1] = 0.0
		fl_Velocity[2] = 0.0
	}

	entity_set_vector(victim, EV_VEC_velocity, fl_Velocity) //<- rewritten. now uses engine
}

public drag_end(id) // drags end function
{
	g_hooked[id] = 0
	beam_remove(id)
	remove_task(id)
	
	if (g_drag_i[id])
		g_lastHook[id] = get_gametime()
	
	g_drag_i[id] = false
	g_unable2move[id] = false
}

public smoker_death() // if smoker dies drag off
{
	new id = read_data(2)
	
	beam_remove(id)
	
	if (g_hooked[id])
		drag_end(id)
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage) // if take damage drag off
{
	if (is_user_alive(attacker) && (get_pcvar_num(cvar_dmg2stop) > 0))
	{
		g_ovr_dmg[victim] = g_ovr_dmg[victim] + floatround(damage)
		if (g_ovr_dmg[victim] >= get_pcvar_num(cvar_dmg2stop))
		{
			g_ovr_dmg[victim] = 0
			drag_end(victim)
			return HAM_IGNORED;
		}
	}

	return HAM_IGNORED;
}

public client_disconnect(id) // if client disconnects drag off
{
	if (id <= 0 || id > 32)
		return
	
	if (g_hooked[id])
		drag_end(id)
	
	if(g_unable2move[id])
		g_unable2move[id] = false
}

public harpoon_target(parm[]) // set beam (ex. tongue:) if target is player
{
	new id = parm[0]
	new hooktarget = parm[1]

	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(8)	// TE_BEAMENTS
	write_short(id)
	write_short(hooktarget)
	write_short(g_Line)	// sprite index
	write_byte(0)	// start frame
	write_byte(0)	// framerate
	write_byte(200)	// life
	write_byte(8)	// width
	write_byte(1)	// noise
	write_byte(155)	// r, g, b
	write_byte(155)	// r, g, b
	write_byte(55)	// r, g, b
	write_byte(90)	// brightness
	write_byte(10)	// speed
	message_end()
}

public bind_v_key(id, keys)
{
	g_bind_or_not[id] = true
	switch(keys)
	{
		case 0:
			client_cmd(id, "bind v ^"+drag^"")
	
		case 1:
			client_print(id, print_chat, "[ZP] To drag player to youself (bind ^'^'key^'^' ^'^'+drag^'^') hold binded key")
			
		case 2:
			g_bind_use[id] = true
			
		default:
			g_bind_or_not[id] = false
	}
	
	return PLUGIN_HANDLED
}

public noTarget(id) // set beam if target isn't player
{
	new endorigin[3]

	get_user_origin(id, endorigin, 3)

	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte( TE_BEAMENTPOINT ); // TE_BEAMENTPOINT
	write_short(id)
	write_coord(endorigin[0])
	write_coord(endorigin[1])
	write_coord(endorigin[2])
	write_short(g_Line) // sprite index
	write_byte(0)	// start frame
	write_byte(0)	// framerate
	write_byte(200)	// life
	write_byte(8)	// width
	write_byte(1)	// noise
	write_byte(155)	// r, g, b
	write_byte(155)	// r, g, b
	write_byte(55)	// r, g, b
	write_byte(75)	// brightness
	write_byte(0)	// speed
	message_end()
}

public beam_remove(id) // remove beam
{
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(99)	//TE_KILLBEAM
	write_short(id)	//entity
	message_end()
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/



Eu as vrea sa fac un monstru cu abilitati multe si am bagat un zm care are o grenada climb care se urca pe pereti si smoker care atrage si imi da error la el la copilare...

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dau multumesc celui care mil face bun :*
RoyalServer
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29 Dec 2013, 12:00

Careva?
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w3zoo_RedX
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31 Dec 2013, 13:26

Up!!!
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w3zoo_RedX
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31 Dec 2013, 15:53

Careva plzz????scuze de dublu post
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ARTUR.HAZ
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01 Jan 2014, 11:21

https://forums.alliedmods.net/archive/i ... 6-p-7.html

Cauta-l acolo mai bine,trebuie sa fie.
Sunt mai multe plugin-uri,ti-am dat toate paginile alea,deoarece o sa te ajute odata.
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02 Jan 2014, 19:18

Nu am gasit nimic din ce am cerut :(( si am gasit niste zombi dar nu dadea link de download :((
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w3zoo_RedX
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03 Jan 2014, 19:37

Up!!!!
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