Cerere Modificare Plugin VIP

Modificari necesare ale pluginurilor

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Al3cu
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13 Jan 2014, 11:29

Se poate sa imi scoata si mie cineva optiunea pentru Awp , se pare ca doar vip pot cumpara awp , iar cand dau awp_active 0 tot nu lasa restul playerilor sa isi cumpere ...
Multumesc
| Afiseaza codul
#define DAMAGE_RECIEVED
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>

static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_awp_active
new g_menu_active
new round;
new bool:HasC4[33]
#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890
#if defined DAMAGE_RECIEVED
	new g_MsgSync2
#endif

public plugin_init()
{
	register_plugin("VIP Eng Version", "2.05", "Dunno")
	mpd = register_cvar("money_per_damage","3")
	mkb = register_cvar("money_kill_bonus","200")
	mhb = register_cvar("money_hs_bonus","500")
	health_add = register_cvar("amx_vip_hp", "15")
	health_hs_add = register_cvar("amx_vip_hp_hs", "30")
	health_max = register_cvar("amx_vip_max_hp", "100")
	g_awp_active = register_cvar("awp_active", "1")
	g_menu_active = register_cvar("menu_active", "1")
	register_event("Damage","Damage","b")
	register_event("DeathMsg","death_msg","a")
	register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
	register_clcmd("awp","HandleCmd")
    	register_clcmd("sg550","HandleCmd")
    	register_clcmd("g3sg1","HandleCmd")
    	register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
    	register_event("CurWeapon", "event_CurWeaponn", "be", "1=1")
    	register_event("CurWeapon", "event_CurWeaponnn", "be", "1=1")
	register_clcmd("say /vip","ShowMotd")
	maxplayers = get_maxplayers()
	gmsgSayText = get_user_msgid("SayText")
	register_clcmd("say", "handle_say")
	register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
	RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) 
	register_event("HLTV", "event_new_round", "a", "1=0", "2=0") 
	register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")
	register_event("DeathMsg", "hook_death", "a", "1>0")
	register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
	g_MsgSync = CreateHudSyncObj()
#if defined DAMAGE_RECIEVED
	g_MsgSync2 = CreateHudSyncObj()
#endif	
}

public on_damage(id)
{
	new attacker = get_user_attacker(id)

#if defined DAMAGE_RECIEVED
	// id should be connected if this message is sent, but lets check anyway
	if ( is_user_connected(id) && is_user_connected(attacker) )
	if (get_user_flags(attacker) & ADMIN_LEVEL_H)
	{
		new damage = read_data(2)

		set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
		ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
	if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
	{
		new damage = read_data(2)
#endif
		set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
		ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
	}
}

public Damage(id)
{
	new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
	if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
	if (get_user_flags(attacker) & ADMIN_LEVEL_H) 
	{
		new money = read_data(2) * get_pcvar_num(mpd)
		if(hitpoint==1) money += get_pcvar_num(mhb)
		cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
	}
}

public death_msg()
{
	if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}


public fwHamPlayerSpawnPost() {

	new players[32], player, pnum;
	get_players(players, pnum, "a");
	for(new i = 0; i < pnum; i++)
	{
		player = players;
		if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H)
		{
		give_item(player, "weapon_hegrenade");
		give_item(player, "weapon_flashbang");
		give_item(player, "weapon_flashbang");
		give_item(player, "item_assaultsuit");
		give_item(player, "item_thighpack");
		}
	}
	return PLUGIN_HANDLED
}

public event_new_round() 
{
	round++;
	new players[32], player, pnum;
	get_players(players, pnum, "a");
	for(new i = 0; i < pnum; i++)
	{
		player = players;
		if(get_user_flags(player) & ADMIN_LEVEL_H)
		{
		if (!get_pcvar_num(g_menu_active))
			return PLUGIN_CONTINUE
		if(round > 2)
		{
			Showrod(player);
		}
		}
	}
	return PLUGIN_HANDLED
}

public Event_RoundRestart(id)
{
	round=0;
}

public hook_death()
{
   // Killer id
   nKiller = read_data(1)
   
   if ( (read_data(3) == 1) && (read_data(5) == 0) )
   {
      nHp_add = get_pcvar_num (health_hs_add)
   }
   else
      nHp_add = get_pcvar_num (health_add)
   nHp_max = get_pcvar_num (health_max)
   // Updating Killer HP
   if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
   return;

   nKiller_hp = get_user_health(nKiller)
   nKiller_hp += nHp_add
   // Maximum HP check
   if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
   set_user_health(nKiller, nKiller_hp)
   // Hud message "Healed +15/+30 hp"
   set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
   show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
   // Screen fading
   message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
   write_short(1<<10)
   write_short(1<<10)
   write_short(0x0000)
   write_byte(0)
   write_byte(0)
   write_byte(200)
   write_byte(75)
   message_end()
 
}

public Showrod(id) {
	show_menu(id, Keysrod, "Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n0. Exit^n", -1, "rod") // Display menu
}
public Pressedrod(id, key) {
	/* Menu:
	* VIP Menu
	* 1. Get M4A1+Deagle
	* 2. Get AK47+Deagle
	* 0. Exit
	*/
	switch (key) {
		case 0: { 
			if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
				HasC4[id] = true;
			else
				HasC4[id] = false;
            
			strip_user_weapons (id)
			give_item(id,"weapon_m4a1")
			give_item(id,"ammo_556nato")
			give_item(id,"ammo_556nato")
			give_item(id,"ammo_556nato")
			give_item(id,"weapon_deagle")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"weapon_knife")
			give_item(id,"weapon_hegrenade")
			give_item(id, "weapon_flashbang");
			give_item(id, "weapon_flashbang");
			give_item(id, "item_assaultsuit");
			give_item(id, "item_thighpack");
			client_print(id, print_center, "Ai primit M4A1 si Deagle Gratis")
			
			if (HasC4[id])
			{
				give_item(id, "weapon_c4");
				cs_set_user_plant( id );
			}
			}
		case 1: { 
			if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
				HasC4[id] = true;
			else
				HasC4[id] = false;
            
			strip_user_weapons (id)
			give_item(id,"weapon_ak47")
			give_item(id,"ammo_762nato")
			give_item(id,"ammo_762nato")
			give_item(id,"ammo_762nato")
			give_item(id,"weapon_deagle")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"ammo_50ae")
			give_item(id,"weapon_knife")
			give_item(id,"weapon_hegrenade")
			give_item(id, "weapon_flashbang");
			give_item(id, "weapon_flashbang");
			give_item(id, "item_assaultsuit");
			give_item(id, "item_thighpack");
			client_print(id, print_center, "Ai primit AK47 si Deagle Gratis")
			
			if (HasC4[id])
			{
				give_item(id, "weapon_c4");
				cs_set_user_plant( id );
			}
			}
		case 9: { 			
		}
	}
	return PLUGIN_CONTINUE
}

public HandleCmd(id){
	if (!get_pcvar_num(g_awp_active))
      return PLUGIN_CONTINUE
	if(get_user_flags(id) & ADMIN_LEVEL_H) 
		return PLUGIN_CONTINUE
	client_print(id, print_center, "Sniper's Only For VIP's")
	return PLUGIN_HANDLED
}


public event_CurWeapon(id)
	{
	if(read_data(2) == CSW_AWP)
		{
		if(!(get_user_flags(id) & ADMIN_LEVEL_H))
			{
			client_print(id, print_center, "Sniper's Only For VIP's")
			client_cmd(id, "drop")
			}
		}
	return PLUGIN_HANDLED
}

public event_CurWeaponn(id)
	{
	if(read_data(2) == CSW_SG550)
		{
		if(!(get_user_flags(id) & ADMIN_LEVEL_H))
			{
			client_print(id, print_center, "Sniper's Only For VIP's")
			client_cmd(id, "drop")
			}
		}
	return PLUGIN_HANDLED
}

public event_CurWeaponnn(id)
	{
	if(read_data(2) == CSW_G3SG1)
		{
		if(!(get_user_flags(id) & ADMIN_LEVEL_H))
			{
			client_print(id, print_center, "Sniper's Only For VIP's")
			client_cmd(id, "drop")
			}
		}
	return PLUGIN_HANDLED
}

public ShowMotd(id)
{
 show_motd(id, "vip.txt")
}
public client_authorized(id)
{
 set_task(30.0, "PrintText" ,id)
}
public PrintText(id)
{
 client_print(id, print_chat, "[VIP] Scrie /vip pentru a vedea cum poti lua vip.")
}

public handle_say(id) {
	new said[192]
	read_args(said,192)
	if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vip") != -1 )
		set_task(0.1,"print_adminlist",id)
	return PLUGIN_CONTINUE
}

public print_adminlist(user) 
{
	new adminnames[33][32]
	new message[256]
	new contactinfo[256], contact[112]
	new id, count, x, len
	
	for(id = 1 ; id <= maxplayers ; id++)
		if(is_user_connected(id))
			if(get_user_flags(id) & ADMIN_LEVEL_H)
				get_user_name(id, adminnames[count++], 31)

	len = format(message, 255, "%s VIP ONLINE: ",COLOR)
	if(count > 0) {
		for(x = 0 ; x < count ; x++) {
			len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
			if(len > 96 ) {
				print_message(user, message)
				len = format(message, 255, "%s ",COLOR)
			}
		}
		print_message(user, message)
	}
	else {
		len += format(message[len], 255-len, "No VIP online.")
		print_message(user, message)
	}
	
	get_cvar_string("amx_contactinfo", contact, 63)
	if(contact[0])  {
		format(contactinfo, 111, "%s Contact Server Admin -- %s", COLOR, contact)
		print_message(user, contactinfo)
	}
}

print_message(id, msg[]) {
	message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
	write_byte(id)
	write_string(msg)
	message_end()
}
Last edited by Mădălin on 13 Jan 2014, 14:00, edited 1 time in total.
Reason: Mutat în: Modificari pluginuri
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13 Jan 2014, 13:23

| Afiseaza codul
#define DAMAGE_RECIEVED
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>

static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_menu_active
new round;
new bool:HasC4[33]
#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890
#if defined DAMAGE_RECIEVED
   new g_MsgSync2
#endif

public plugin_init()
{
   register_plugin("VIP Eng Version", "2.05", "Dunno")
   mpd = register_cvar("money_per_damage","3")
   mkb = register_cvar("money_kill_bonus","200")
   mhb = register_cvar("money_hs_bonus","500")
   health_add = register_cvar("amx_vip_hp", "15")
   health_hs_add = register_cvar("amx_vip_hp_hs", "30")
   health_max = register_cvar("amx_vip_max_hp", "100")
   g_menu_active = register_cvar("menu_active", "1")
   register_event("Damage","Damage","b")
   register_event("DeathMsg","death_msg","a")
   register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
   register_clcmd("say /vip","ShowMotd")
   maxplayers = get_maxplayers()
   gmsgSayText = get_user_msgid("SayText")
   register_clcmd("say", "handle_say")
   register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
   RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
   register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
   register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")
   register_event("DeathMsg", "hook_death", "a", "1>0")
   register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
   g_MsgSync = CreateHudSyncObj()
#if defined DAMAGE_RECIEVED
   g_MsgSync2 = CreateHudSyncObj()
#endif   
}

public on_damage(id)
{
   new attacker = get_user_attacker(id)

#if defined DAMAGE_RECIEVED
   // id should be connected if this message is sent, but lets check anyway
   if ( is_user_connected(id) && is_user_connected(attacker) )
   if (get_user_flags(attacker) & ADMIN_LEVEL_H)
   {
      new damage = read_data(2)

      set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
      ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
   if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
   {
      new damage = read_data(2)
#endif
      set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
      ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
   }
}

public Damage(id)
{
   new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
   if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
   if (get_user_flags(attacker) & ADMIN_LEVEL_H)
   {
      new money = read_data(2) * get_pcvar_num(mpd)
      if(hitpoint==1) money += get_pcvar_num(mhb)
      cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
   }
}

public death_msg()
{
   if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}


public fwHamPlayerSpawnPost() {

   new players[32], player, pnum;
   get_players(players, pnum, "a");
   for(new i = 0; i < pnum; i++)
   {
      player = players;
      if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H)
      {
      give_item(player, "weapon_hegrenade");
      give_item(player, "weapon_flashbang");
      give_item(player, "weapon_flashbang");
      give_item(player, "item_assaultsuit");
      give_item(player, "item_thighpack");
      }
   }
   return PLUGIN_HANDLED
}

public event_new_round()
{
   round++;
   new players[32], player, pnum;
   get_players(players, pnum, "a");
   for(new i = 0; i < pnum; i++)
   {
      player = players;
      if(get_user_flags(player) & ADMIN_LEVEL_H)
      {
      if (!get_pcvar_num(g_menu_active))
         return PLUGIN_CONTINUE
      if(round > 2)
      {
         Showrod(player);
      }
      }
   }
   return PLUGIN_HANDLED
}

public Event_RoundRestart(id)
{
   round=0;
}

public hook_death()
{
   // Killer id
   nKiller = read_data(1)
   
   if ( (read_data(3) == 1) && (read_data(5) == 0) )
   {
      nHp_add = get_pcvar_num (health_hs_add)
   }
   else
      nHp_add = get_pcvar_num (health_add)
   nHp_max = get_pcvar_num (health_max)
   // Updating Killer HP
   if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
   return;

   nKiller_hp = get_user_health(nKiller)
   nKiller_hp += nHp_add
   // Maximum HP check
   if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
   set_user_health(nKiller, nKiller_hp)
   // Hud message "Healed +15/+30 hp"
   set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
   show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
   // Screen fading
   message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
   write_short(1<<10)
   write_short(1<<10)
   write_short(0x0000)
   write_byte(0)
   write_byte(0)
   write_byte(200)
   write_byte(75)
   message_end()

}

public Showrod(id) {
   show_menu(id, Keysrod, "Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n0. Exit^n", -1, "rod") // Display menu
}
public Pressedrod(id, key) {
   /* Menu:
   * VIP Menu
   * 1. Get M4A1+Deagle
   * 2. Get AK47+Deagle
   * 0. Exit
   */
   switch (key) {
      case 0: {
         if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
            HasC4[id] = true;
         else
            HasC4[id] = false;
           
         strip_user_weapons (id)
         give_item(id,"weapon_m4a1")
         give_item(id,"ammo_556nato")
         give_item(id,"ammo_556nato")
         give_item(id,"ammo_556nato")
         give_item(id,"weapon_deagle")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"weapon_knife")
         give_item(id,"weapon_hegrenade")
         give_item(id, "weapon_flashbang");
         give_item(id, "weapon_flashbang");
         give_item(id, "item_assaultsuit");
         give_item(id, "item_thighpack");
         client_print(id, print_center, "Ai primit M4A1 si Deagle Gratis")
         
         if (HasC4[id])
         {
            give_item(id, "weapon_c4");
            cs_set_user_plant( id );
         }
         }
      case 1: {
         if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
            HasC4[id] = true;
         else
            HasC4[id] = false;
           
         strip_user_weapons (id)
         give_item(id,"weapon_ak47")
         give_item(id,"ammo_762nato")
         give_item(id,"ammo_762nato")
         give_item(id,"ammo_762nato")
         give_item(id,"weapon_deagle")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"ammo_50ae")
         give_item(id,"weapon_knife")
         give_item(id,"weapon_hegrenade")
         give_item(id, "weapon_flashbang");
         give_item(id, "weapon_flashbang");
         give_item(id, "item_assaultsuit");
         give_item(id, "item_thighpack");
         client_print(id, print_center, "Ai primit AK47 si Deagle Gratis")
         
         if (HasC4[id])
         {
            give_item(id, "weapon_c4");
            cs_set_user_plant( id );
         }
         }
      case 9: {          
      }
   }
   return PLUGIN_CONTINUE
}

public ShowMotd(id)
{
show_motd(id, "vip.txt")
}
public client_authorized(id)
{
set_task(30.0, "PrintText" ,id)
}
public PrintText(id)
{
client_print(id, print_chat, "[VIP] Scrie /vip pentru a vedea cum poti lua vip.")
}

public handle_say(id) {
   new said[192]
   read_args(said,192)
   if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vip") != -1 )
      set_task(0.1,"print_adminlist",id)
   return PLUGIN_CONTINUE
}

public print_adminlist(user)
{
   new adminnames[33][32]
   new message[256]
   new contactinfo[256], contact[112]
   new id, count, x, len
   
   for(id = 1 ; id <= maxplayers ; id++)
      if(is_user_connected(id))
         if(get_user_flags(id) & ADMIN_LEVEL_H)
            get_user_name(id, adminnames[count++], 31)

   len = format(message, 255, "%s VIP ONLINE: ",COLOR)
   if(count > 0) {
      for(x = 0 ; x < count ; x++) {
         len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
         if(len > 96 ) {
            print_message(user, message)
            len = format(message, 255, "%s ",COLOR)
         }
      }
      print_message(user, message)
   }
   else {
      len += format(message[len], 255-len, "No VIP online.")
      print_message(user, message)
   }
   
   get_cvar_string("amx_contactinfo", contact, 63)
   if(contact[0])  {
      format(contactinfo, 111, "%s Contact Server Admin -- %s", COLOR, contact)
      print_message(user, contactinfo)
   }
}

print_message(id, msg[]) {
   message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
   write_byte(id)
   write_string(msg)
   message_end()
}
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Al3cu
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31 Mar 2014, 11:40

Am revenit cu o alta modificare daca se poate ...

Se poate face untr-un fel ca meniul de arme sa fie activ doar pe hartile cs_ si de_ ?
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Al3cu
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01 Apr 2014, 10:55

up ... careva ?
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Al3cu
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03 Apr 2014, 17:37

up ? :|
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08 Apr 2014, 20:14

up? chiar nimeni ? :D Dau multumesc
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09 Apr 2014, 14:22

| Afiseaza codul
#define DAMAGE_RECIEVED
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>

static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_menu_active
new round;
new bool:HasC4[33]
#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890
#if defined DAMAGE_RECIEVED
new g_MsgSync2
#endif

public plugin_init()
{
	register_plugin("VIP Eng Version", "2.05", "Dunno")
	mpd = register_cvar("money_per_damage","3")
	mkb = register_cvar("money_kill_bonus","200")
	mhb = register_cvar("money_hs_bonus","500")
	health_add = register_cvar("amx_vip_hp", "15")
	health_hs_add = register_cvar("amx_vip_hp_hs", "30")
	health_max = register_cvar("amx_vip_max_hp", "100")
	g_menu_active = register_cvar("menu_active", "1")
	register_event("Damage","Damage","b")
	register_event("DeathMsg","death_msg","a")
	register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
	register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
	register_event("CurWeapon", "event_CurWeaponn", "be", "1=1")
	register_event("CurWeapon", "event_CurWeaponnn", "be", "1=1")
	register_clcmd("say /vip","ShowMotd")
	maxplayers = get_maxplayers()
	gmsgSayText = get_user_msgid("SayText")
	register_clcmd("say", "handle_say")
	register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
	RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) 
	register_event("HLTV", "event_new_round", "a", "1=0", "2=0") 
	register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")
	register_event("DeathMsg", "hook_death", "a", "1>0")
	register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
	g_MsgSync = CreateHudSyncObj()
	#if defined DAMAGE_RECIEVED
	g_MsgSync2 = CreateHudSyncObj()
	#endif	
}

public on_damage(id)
{
	new attacker = get_user_attacker(id)
	
	#if defined DAMAGE_RECIEVED
	// id should be connected if this message is sent, but lets check anyway
	if ( is_user_connected(id) && is_user_connected(attacker) )
		if (get_user_flags(attacker) & ADMIN_LEVEL_H)
	{
		new damage = read_data(2)
		
		set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
		ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
		#else
		if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
		{
			new damage = read_data(2)
			#endif
			set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
			ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
		}
	}
	
	public Damage(id)
	{
		new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
		if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
			if (get_user_flags(attacker) & ADMIN_LEVEL_H) 
		{
			new money = read_data(2) * get_pcvar_num(mpd)
			if(hitpoint==1) money += get_pcvar_num(mhb)
			cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
		}
	}
	
	public death_msg()
	{
		if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
	}
	
	
	public fwHamPlayerSpawnPost() {
		
		new players[32], player, pnum;
		get_players(players, pnum, "a");
		for(new i = 0; i < pnum; i++)
		{
			player = players;
			if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H)
			{
				give_item(player, "weapon_hegrenade");
				give_item(player, "weapon_flashbang");
				give_item(player, "weapon_flashbang");
				give_item(player, "item_assaultsuit");
				give_item(player, "item_thighpack");
			}
		}
		return PLUGIN_HANDLED
	}
	
	public event_new_round() 
	{
		round++;
		new players[32], player, pnum;
		get_players(players, pnum, "a");
		for(new i = 0; i < pnum; i++)
		{
			player = players;
			if(get_user_flags(player) & ADMIN_LEVEL_H)
			{
				if (!get_pcvar_num(g_menu_active))
					return PLUGIN_CONTINUE
				if(round > 2)
				{
					new map[32];
					get_mapname(map,31);
					if(equali(map, "cs_", 3) && equali(map, "de_", 3)){
						
						Showrod(player);
						
					}
				}
			}
		}
		return PLUGIN_HANDLED
	}
	
	public Event_RoundRestart(id)
	{
		round=0;
	}
	
	public hook_death()
	{
		// Killer id
		nKiller = read_data(1)
		
		if ( (read_data(3) == 1) && (read_data(5) == 0) )
		{
			nHp_add = get_pcvar_num (health_hs_add)
		}
		else
			nHp_add = get_pcvar_num (health_add)
		nHp_max = get_pcvar_num (health_max)
		// Updating Killer HP
		if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
			return;
		
		nKiller_hp = get_user_health(nKiller)
		nKiller_hp += nHp_add
		// Maximum HP check
		if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
		set_user_health(nKiller, nKiller_hp)
		// Hud message "Healed +15/+30 hp"
		set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
		show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
		// Screen fading
		message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
		write_short(1<<10)
		write_short(1<<10)
		write_short(0x0000)
		write_byte(0)
		write_byte(0)
		write_byte(200)
		write_byte(75)
		message_end()
		
	}
	
	public Showrod(id) {
		show_menu(id, Keysrod, "Free VIP Guns^n\w1. Get M4A1+Deagle ^n\w2. Get AK47+Deagle^n0. Exit^n", -1, "rod") // Display menu
	}
	public Pressedrod(id, key) {
		/* Menu:
		* VIP Menu
		* 1. Get M4A1+Deagle
		* 2. Get AK47+Deagle
		* 0. Exit
		*/
		switch (key) {
			case 0: { 
				if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
					HasC4[id] = true;
				else
					HasC4[id] = false;
				
				strip_user_weapons (id)
				give_item(id,"weapon_m4a1")
				give_item(id,"ammo_556nato")
				give_item(id,"ammo_556nato")
				give_item(id,"ammo_556nato")
				give_item(id,"weapon_deagle")
				give_item(id,"ammo_50ae")
				give_item(id,"ammo_50ae")
				give_item(id,"ammo_50ae")
				give_item(id,"ammo_50ae")
				give_item(id,"ammo_50ae")
				give_item(id,"ammo_50ae")
				give_item(id,"ammo_50ae")
				give_item(id,"weapon_knife")
				give_item(id,"weapon_hegrenade")
				give_item(id, "weapon_flashbang");
				give_item(id, "weapon_flashbang");
				give_item(id, "item_assaultsuit");
				give_item(id, "item_thighpack");
				client_print(id, print_center, "Ai primit M4A1 si Deagle Gratis")
				
				if (HasC4[id])
				{
					give_item(id, "weapon_c4");
					cs_set_user_plant( id );
				}
			}
			case 1: { 
				if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
					HasC4[id] = true;
				else
					HasC4[id] = false;
				
				strip_user_weapons (id)
				give_item(id,"weapon_ak47")
				give_item(id,"ammo_762nato")
				give_item(id,"ammo_762nato")
				give_item(id,"ammo_762nato")
				give_item(id,"weapon_deagle")
				give_item(id,"ammo_50ae")
				give_item(id,"ammo_50ae")
				give_item(id,"ammo_50ae")
				give_item(id,"ammo_50ae")
				give_item(id,"ammo_50ae")
				give_item(id,"ammo_50ae")
				give_item(id,"ammo_50ae")
				give_item(id,"weapon_knife")
				give_item(id,"weapon_hegrenade")
				give_item(id, "weapon_flashbang");
				give_item(id, "weapon_flashbang");
				give_item(id, "item_assaultsuit");
				give_item(id, "item_thighpack");
				client_print(id, print_center, "Ai primit AK47 si Deagle Gratis")
				
				if (HasC4[id])
				{
					give_item(id, "weapon_c4");
					cs_set_user_plant( id );
				}
			}
			case 9: { 			
			}
		}
		return PLUGIN_CONTINUE
	}
	
	
	public event_CurWeapon(id)
	{
		if(read_data(2) == CSW_AWP)
		{
			if(!(get_user_flags(id) & ADMIN_LEVEL_H))
			{
				client_print(id, print_center, "Sniper's Only For VIP's")
				client_cmd(id, "drop")
			}
		}
		return PLUGIN_HANDLED
	}
	
	public event_CurWeaponn(id)
	{
		if(read_data(2) == CSW_SG550)
		{
			if(!(get_user_flags(id) & ADMIN_LEVEL_H))
			{
				client_print(id, print_center, "Sniper's Only For VIP's")
				client_cmd(id, "drop")
			}
		}
		return PLUGIN_HANDLED
	}
	
	public event_CurWeaponnn(id)
	{
		if(read_data(2) == CSW_G3SG1)
		{
			if(!(get_user_flags(id) & ADMIN_LEVEL_H))
			{
				client_print(id, print_center, "Sniper's Only For VIP's")
				client_cmd(id, "drop")
			}
		}
		return PLUGIN_HANDLED
	}
	
	public ShowMotd(id)
	{
		show_motd(id, "vip.txt")
	}
	public client_authorized(id)
	{
		set_task(30.0, "PrintText" ,id)
	}
	public PrintText(id)
	{
		client_print(id, print_chat, "[VIP] Scrie /vip pentru a vedea cum poti lua vip.")
	}
	
	public handle_say(id) {
		new said[192]
		read_args(said,192)
		if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vip") != -1 )
			set_task(0.1,"print_adminlist",id)
		return PLUGIN_CONTINUE
	}
	
	public print_adminlist(user) 
	{
		new adminnames[33][32]
		new message[256]
		new contactinfo[256], contact[112]
		new id, count, x, len
		
		for(id = 1 ; id <= maxplayers ; id++)
			if(is_user_connected(id))
			if(get_user_flags(id) & ADMIN_LEVEL_H)
			get_user_name(id, adminnames[count++], 31)
		
		len = format(message, 255, "%s VIP ONLINE: ",COLOR)
		if(count > 0) {
			for(x = 0 ; x < count ; x++) {
				len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
				if(len > 96 ) {
					print_message(user, message)
					len = format(message, 255, "%s ",COLOR)
				}
			}
			print_message(user, message)
		}
		else {
			len += format(message[len], 255-len, "No VIP online.")
			print_message(user, message)
		}
		
		get_cvar_string("amx_contactinfo", contact, 63)
		if(contact[0])  {
			format(contactinfo, 111, "%s Contact Server Admin -- %s", COLOR, contact)
			print_message(user, contactinfo)
		}
	}
	
	print_message(id, msg[]) {
		message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
		write_byte(id)
		write_string(msg)
		message_end()
	}


Ti-am scos restrictia la sniper si am facut meniu sa apara doar pe hartile de_ si cs_
Revino cu reply daca iti merge.
Daca vreti ajutorul meu, nu dati bump la topic, fara intrebari de genu "cat mai dureaza/mai astept mult?".
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