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Ki||eR
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16 Jan 2014, 20:37

am adaugat recent o arma "Weapons m16" si nu merge imi apare asta


L 01/16/2014 - 18:24:58: [AMXX] Plugin file open error (plugin "zp_extra_m16")
| Afiseaza codul
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <engine>
#include <zombieplague>

#define is_valid_player(%1) (1 <= %1 <= 32)

// Maxplayers
#define MAXPLAYERS		32

// Weapon M16 Model
new M4A1_V_MODEL[64] = "models/zombie_plague/v_m16.mdl"

// Cvars ...
new cvar_m16_dmg, cvar_m16_oneround, cvar_m16_Model, cvar_m16_Clip

// Zoom Cvar...
new g_WepZoom[ 33 ]

// Has M16 Cvar
new bool:g_HasM16[33]
new bool:bIsAlive [ MAXPLAYERS+1 ]

//Const Weapon ...
const Wep_m4a1 = ((1<<CSW_M4A1))

// Global variables
new g_MaxPlayers, g_Restarted

// No Recoil Float
new Float:gPunchAngle[3] = { 0.0, 0.0, 0.0 }

// Register Name , Cost And Item Id ...
static const g_item_name[] = "Weapon M16";
const g_item_cost = 40;
new g_itemid;



public plugin_init()
{
	
	// Register Plugin ...
	register_plugin("[ZP] Extra Items : Weapon M16", "1.0", "Dare-Devil")

	// Register Cvars ...
	cvar_m16_Model = register_cvar("zp_m16_costom_model", "1")
	cvar_m16_oneround = register_cvar("zp_m16_one_round", "0") // If 1 weapon will stay only One round
	cvar_m16_dmg = register_cvar("zp_m16_extra_dmg", "3") // Damage Multiplier , If 2 damage are 2x
	g_MaxPlayers = get_maxplayers ( ) // Do not touch!
	cvar_m16_Clip = register_cvar("zp_m16_Clip", "1") //

	// Register Extra Item ..
	g_itemid = zp_register_extra_item(g_item_name, g_item_cost, ZP_TEAM_HUMAN);

	// Reigister New Round Event ...
	register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0")

	// Weapon Event ...
	register_event("WeapPickup","checkModel","b","1=19")
	register_event("CurWeapon","checkWeapon","be","1=1")

	// Register Ham TakeDamage ...
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	
	// Register Forward ( For Weapon Zoom ) ...
	register_forward( FM_CmdStart, "fw_CmdStart" )
	
}

// Precache Sound And Model
public plugin_precache()
{
	precache_model(M4A1_V_MODEL)
	precache_sound("weapons/zoom.wav")
}

// Do Not Give Player Weapon M16 When He Connect
public client_connect(id)
{
	g_HasM16[id] = false
	bIsAlive [id] = false
}

// Check Crav zp_m16_oneround If 1 Revome Player Weapon M16
public Event_NewRound ( )
{
	if ( g_Restarted )
	{
		arrayset ( g_HasM16, false, 33 )
	}
	
	g_Restarted = false
	
	if ( get_pcvar_num ( cvar_m16_oneround ) >= 1 )
	{
		// Loop
		for ( new i  = 1; i < g_MaxPlayers; i++ )
		{
			g_HasM16 [ i ] = false
			
		}
	}	
}

// Creck When Game Restarted ...
public Event_GameRestart ( )
{
	g_Restarted = true
}

// Set M16 Model
public checkModel(id)
{
	if ( zp_get_user_zombie(id) )
		return PLUGIN_HANDLED
	
	new szWeapID = read_data(2)
	
	if ( szWeapID == CSW_M4A1 && g_HasM16[id] == true && get_pcvar_num(cvar_m16_Model) )
	{
		set_pev(id, pev_viewmodel2, M4A1_V_MODEL)
	}
	return PLUGIN_HANDLED
}

public checkWeapon(id)
{
	new plrClip, plrAmmo, plrWeap[32]
	new plrWeapId
	
	plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
	
	if (plrWeapId == CSW_M4A1 && g_HasM16[id])
	{
		checkModel(id)
	}
	else 
	{
		return PLUGIN_CONTINUE
	}
	
	if (plrClip == 0 && get_pcvar_num(cvar_m16_Clip))
	{
		// If the user is out of ammo..
		get_weaponname(plrWeapId, plrWeap, 31)
		// Get the name of their weapon
		give_item(id, plrWeap)
		engclient_cmd(id, plrWeap) 
		engclient_cmd(id, plrWeap)
		engclient_cmd(id, plrWeap)
	}
	return PLUGIN_HANDLED
}

// Give Weapon M16 No Recoil...
public server_frame()
{
    for ( new id = 1; id <= g_MaxPlayers; id++ )         
    {

        if ( is_user_alive(id) && g_HasM16[id] )
            set_pev(id, pev_punchangle, gPunchAngle);
	}
}

// Give Zoom For Weapon M16
public fw_CmdStart( id, uc_handle, seed )
{
	if( !is_user_alive( id ) ) 
		return PLUGIN_HANDLED
	
	if( ( get_uc( uc_handle, UC_Buttons ) & IN_USE ) && !( pev( id, pev_oldbuttons ) & IN_USE ) )
	{
		new szClip, szAmmo
		new szWeapID = get_user_weapon( id, szClip, szAmmo )
		
		if( szWeapID == CSW_M4A1 && g_HasM16[id] == true && !g_WepZoom[id] == true)
		{
			g_WepZoom[id] = true
			cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
			emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
		}
		
		else if ( szWeapID == CSW_M4A1 && g_HasM16[id] == true && g_WepZoom[id])
		{
			g_WepZoom[ id ] = false
			cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
			
		}
		
	}
	return PLUGIN_HANDLED
}

// Check Cvar zp_m16_extra_dmg And Multipli Dmg ...
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM16[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_m16_dmg ) )
    }
}
// When Player Buy This Extra Items, Give Him Weapon And Show Message ...
public zp_extra_item_selected(player, itemid)
{
	if ( itemid == g_itemid )
	{
		if ( user_has_weapon(player, CSW_M4A1) )
		{
			drop_prim(player)
		}
		
		give_item(player, "weapon_m4a1")
		client_print(player, print_chat, "[ZP] You Got Weapon M16! Press E (Use) To Zoom ...")
		g_HasM16[player] = true;
	}
}

stock drop_prim(id) 
{
	new weapons[32], num
	get_user_weapons(id, weapons, num)
	for (new i = 0; i < num; i++) {
		if (Wep_m4a1 & (1<<weapons)) 
		{
			static wname[32]
			get_weaponname(weapons, wname, sizeof wname - 1)
			engclient_cmd(id, "drop", wname)
		}
	}
}
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RAZVANN.
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16 Jan 2014, 21:18

Ai acele module pornite?
Ai .amxx-ul situat in amxmodx/plugins/?
Daca da, incearca o compilare cu ultima versiune de compiler (amxmodx.org)
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Black!N
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16 Jan 2014, 21:18

ITI TREBUIE PLUGINUL ASTA PENTRU A SCHIMBA ARMA GHW_Weapon_Replacement
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