[Cerere] Effects

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Adventx
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21 Jan 2014, 15:47

Salut, ma invata cineva si pe mine cum sa fac asa un efect ca in imagine, sau dati-mi un exeplu ceva, nu credeti ca vreau sa fa pluginul din imagine, vreau sa fac pentru alt plugin :)
Imagini | Afiseaza codul
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Last edited by Adventx on 09 May 2014, 20:39, edited 1 time in total.
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WishExec1
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21 Jan 2014, 16:00

Cauta pluginul harry potter a lui hades si iei efectele de acolo

Ceva asemanator daca vrei , luat din codul de ethereal :

Pentru prima imagine ceva asemanator
SMA | Afiseaza codul
public Wand_Fire(id) {
	static Victim, iBody, iEndOrigin[3], iBeamOrigin[3];
	get_user_origin(id, iBeamOrigin, 3) ;
	get_user_origin(id, iEndOrigin, 3);
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_BEAMENTPOINT);
	write_short(id | 0x1000);
	write_coord(iBeamOrigin[0]);	// Start X
	write_coord(iBeamOrigin[1]);	// Start Y
	write_coord(iBeamOrigin[2]);	// Start Z
	write_short(g_iSprites[SPR_ETH_TRAIL]);	// Sprite-ul laser , dara aia , cauti un server care are ethereal si le iei spritu 
	write_byte(1);      		// Start frame				
	write_byte(2);     		// Frame rate					
	write_byte(2);			// Life
	write_byte(25);   		// Line width				
	write_byte(0);    		// Noise
	write_byte(0); 			// Red
	write_byte(255);		// Green
	write_byte(0);			// Blue
	write_byte(150);     		// Brightness					
	write_byte(25);      		// Scroll speed					
	message_end();
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(3);
	write_coord(iEndOrigin[0]);
	write_coord(iEndOrigin[1]);
	write_coord(iEndOrigin[2]);
	write_short(g_iSprites[SPR_ETH_EXP]);   // Spritul rotund "de explozie" cand entitatea atinge ceva 
	write_byte(10);
	write_byte(15);
	write_byte(4);
	message_end();
	
	get_user_aiming(id, Victim, iBody);
	
	new iEnt = create_entity("info_target");
	
	static Float:flOrigin[3];
	IVecFVec(iEndOrigin, flOrigin);
	entity_set_origin(iEnt, flOrigin);
	remove_entity(iEnt);
}
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21 Jan 2014, 16:11

WishExec wrote:Cauta pluginul harry potter a lui hades si iei efectele de acolo

Ceva asemanator daca vrei , luat din codul de ethereal :

Pentru prima imagine ceva asemanator
SMA | Afiseaza codul
public Wand_Fire(id) {
	static Victim, iBody, iEndOrigin[3], iBeamOrigin[3];
	get_user_origin(id, iBeamOrigin, 3) ;
	get_user_origin(id, iEndOrigin, 3);
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_BEAMENTPOINT);
	write_short(id | 0x1000);
	write_coord(iBeamOrigin[0]);	// Start X
	write_coord(iBeamOrigin[1]);	// Start Y
	write_coord(iBeamOrigin[2]);	// Start Z
	write_short(g_iSprites[SPR_ETH_TRAIL]);	// Sprite-ul laser , dara aia , cauti un server care are ethereal si le iei spritu 
	write_byte(1);      		// Start frame				
	write_byte(2);     		// Frame rate					
	write_byte(2);			// Life
	write_byte(25);   		// Line width				
	write_byte(0);    		// Noise
	write_byte(0); 			// Red
	write_byte(255);		// Green
	write_byte(0);			// Blue
	write_byte(150);     		// Brightness					
	write_byte(25);      		// Scroll speed					
	message_end();
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(3);
	write_coord(iEndOrigin[0]);
	write_coord(iEndOrigin[1]);
	write_coord(iEndOrigin[2]);
	write_short(g_iSprites[SPR_ETH_EXP]);   // Spritul rotund "de explozie" cand entitatea atinge ceva 
	write_byte(10);
	write_byte(15);
	write_byte(4);
	message_end();
	
	get_user_aiming(id, Victim, iBody);
	
	new iEnt = create_entity("info_target");
	
	static Float:flOrigin[3];
	IVecFVec(iEndOrigin, flOrigin);
	entity_set_origin(iEnt, flOrigin);
	remove_entity(iEnt);
}
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cyby
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21 Jan 2014, 16:16

| Afiseaza codul
#include <  amxmodx  >
#include <  cstrike  >
#include <  colorchat  >
#include <  hamsandwich  >
#include <  fakemeta_util  >

#include "  engine  "

#define PLUGIN "New Plug-In"
#define VERSION "0.0.1"
#define AUTHOR "hadesownage"

enum _:PlayerIs {
	
	Harry,
	VoldeMort
}

new g_PlayerIs [ 33 ] [ PlayerIs ];

new szPrefix [ ] = "[Harry vs VoldeMort]^3";
new HarrySound [ ] = "harryvsvolde/harrysound.wav";
new VoldeMortSound [ ] = "harryvsvolde/voldemortsound.wav";

new Ham:Ham_Player_ResetMaxSpeed = Ham_Item_PreFrame;
new cvar_hp, cvar_ap, cvar_speed, cvar_hp2, cvar_ap2, cvar_speed2;
new SyncHudMessage, ShockWave, VoldeDamage, CvarVoldeAmmo;
new Volde_Countdown [ 33 ];
new Harry_Ammo [ 33 ];
new Float: HarryLastShotTime [ 33 ];
new DualDeagle [ 66 ] = "models/harryvsvolde/v_dualdeagle.mdl";
new DualDeagle2 [ 66 ] = "models/harryvsvolde/p_dualdeagle.mdl";

new HarryFireSound [ ] = "harryvsvolde/harry_shoot1.wav";
new HarryHitSound [ ] = "harryvsvolde/harry_hit.wav";
new HarryHitSound2 [ ] = "harryvsvolde/harry_shoot2.wav";

new g_szAntiToxine [    ] = "harryvsvolde/antitoxin_shot.wav";
new g_szToxineDetected [   ] = "harryvsvolde/blood_toxins.wav";

new HarryModel [ ] = "models/harryvsvolde/v_harry.mdl";
new VoldeModel [ ] = "models/harryvsvolde/v_volde.mdl";
new VoldeModel2 [ ] = "models/harryvsvolde/p_volde.mdl";

new HarryBeam, HarryExp, HarryExp2, DeathSprite;
new HarryDamageCvar, HarryDamageCvar2, HarryAmmo, HarryDeagleDamage, Volde_Ammo [ 33 ];

public plugin_cfg ( ) {
	
	set_cvar_float ( "sv_maxspeed", 1000.0 );
	
}

public plugin_init ( ) {
		
	register_clcmd ( "power", "UseUltimatePower", -1 );
	register_clcmd ( "ultimate", "UseUltimatePower", -1 );
	
	register_event ( "DeathMsg", "eDeath", "a" );
	register_event ( "CurWeapon", "CurrentWeapon", "be", "1=1" );
	
	register_forward ( FM_CmdStart, "Harry_CmdStart" );
	
	RegisterHam ( Ham_Player_ResetMaxSpeed, "player", "Ham_ResetMaxSpeedPost", 1 );
	RegisterHam ( Ham_Spawn, "player", "Ham_SpawnCallback", 1 );
	RegisterHam ( Ham_TakeDamage, "player", "Ham_DamageCallback", 1 );
	
	HarryDamageCvar = register_cvar ( "harry_damage", "80" );
	HarryDamageCvar2 = register_cvar ( "harry_damage2", "135" );
	HarryAmmo = register_cvar ( "harry_ammo", "20" );
	HarryDeagleDamage = register_cvar ( "harry_deagle_dmg", "1.7" );
	
	VoldeDamage = register_cvar ( "volde_damage", "3.5" );
	CvarVoldeAmmo = register_cvar ( "volde_ammo", "3" );
	
	cvar_hp = register_cvar( "harry_hp", "400" );
	cvar_ap = register_cvar( "harry_ap", "400" );
	cvar_speed = register_cvar( "harry_speed", "450" );
	
	cvar_hp2 = register_cvar( "volde_hp", "250" );
	cvar_ap2 = register_cvar( "volde_ap", "400" );
	cvar_speed2 = register_cvar( "volde_speed", "800" );
	
	SyncHudMessage = CreateHudSyncObj ( );
	
}

public plugin_precache ( ) {
	
	precache_sound ( VoldeMortSound );
	precache_sound ( HarrySound );
	precache_sound ( HarryFireSound );
	precache_sound ( HarryHitSound );
	precache_sound ( HarryHitSound2 );
	precache_sound ( g_szAntiToxine );
	precache_sound ( g_szToxineDetected );
	
	precache_model ( HarryModel );
	precache_model ( VoldeModel );
	precache_model ( VoldeModel2 );
	precache_model ( DualDeagle );
	precache_model ( DualDeagle2 );
	HarryBeam = precache_model ( "sprites/harryvsvolde/harry_plasma_beam.spr" );
	HarryExp = precache_model ( "sprites/harryvsvolde/harry_plasma_exp2.spr" );
	HarryExp2 = precache_model ( "sprites/harryvsvolde/harry_plasma_exp3.spr" );
	ShockWave = precache_model ( "sprites/shockwave.spr" );
	register_plugin ( "Harry vs VoldeMort", VERSION, "hadesownage" );
}

public client_putinserver ( id ) {
	

		
	g_PlayerIs [ id ] [ Harry ] = false;
	g_PlayerIs [ id ] [ VoldeMort ] = false;
	Harry_Ammo [ id ] = 0;
	Volde_Ammo [ id ] = 0;
	Volde_Countdown [ id ] = 0;
		
	engclient_cmd ( id  , "cl_sidespeed 1000" );
	engclient_cmd ( id  , "cl_forwardspeed 1000" );
	engclient_cmd ( id  , "cl_backspeed 1000" );

}

public client_disconnect ( id ) {
	
	g_PlayerIs [ id ] [ Harry ] = false;
	g_PlayerIs [ id ] [ VoldeMort ] = false;
	Harry_Ammo [ id ] = 0;
	Volde_Ammo [ id ] = 0;
	Volde_Countdown [ id ] = 0;
	
	engclient_cmd ( id  , "cl_sidespeed 400" );
	engclient_cmd ( id  , "cl_forwardspeed 400" );
	engclient_cmd ( id  , "cl_backspeed 400" );
	
	SearchHarry ( );
	SearchVoldeMort ( );
}

public CurrentWeapon ( id ) {
	
	if ( get_user_weapon ( id ) == CSW_KNIFE && g_PlayerIs [ id ] [ Harry ] ) {
		
		set_pev ( id, pev_viewmodel2, HarryModel );
		
	}
	
	if ( get_user_weapon ( id ) == CSW_KNIFE && g_PlayerIs [ id ] [ VoldeMort ] ) {
		
		set_pev ( id, pev_viewmodel2, VoldeModel );
		set_pev ( id, pev_weaponmodel2, VoldeModel2 );
		
	}
	
	if ( get_user_weapon ( id ) == CSW_ELITE && g_PlayerIs [ id ] [ Harry ] ) {
		
		set_pev ( id, pev_viewmodel2, DualDeagle );
		set_pev ( id, pev_weaponmodel2, DualDeagle2 );
		
	}
	
}

public UseUltimatePower ( id ) {
	
	if ( is_user_alive ( id ) && g_PlayerIs [ id ] [ VoldeMort ] ) {
		
		if ( Volde_Ammo [ id ] <= 0 ) {
			
			ColorChat ( id, GREEN, "%s Nu mai ai munitie pentru a folosi aceasta putere !", szPrefix );
			set_hudmessage ( 255, 0, 0, 0.01, 0.90, 0, 6.0, 1.0 );
			show_hudmessage ( id, "No Ammo" );
			return 1;
			
		}
		
		else if ( Volde_Ammo [ id ] > 0 ) {
			
			new target, body;
			static Float:start[3];
			static Float:aim[3];
			
			pev(id, pev_origin, start);
			fm_get_aim_origin(id, aim);
			
			start[2] += 16.0; // raise
			aim[2] += 16.0; // raise
			
			get_user_aiming (id, target, body, 4500);
			if(is_user_alive(target) && get_user_team(id) != get_user_team(target)) {
				
				engclient_cmd ( target, "spk %s", g_szToxineDetected );
				FadeScreen ( target, 4.0, 255, 255, 0, 100 );
				ShakeScreen ( target, 4.5 );
				if ( get_user_health ( target ) >= 50 ) {
					
					fm_set_user_health ( target, get_user_health ( target ) - random_num ( 24, 44 ) );
				}
				
				else if ( get_user_health ( target ) <= 45 ) {
					
					death_message ( id, target, 1, "VoldeMort Infection");
					
				}
				
				fm_set_user_armor ( target, random_num ( 25, 52 ) );
				fm_set_rendering ( target, kRenderFxGlowShell, 255, 255, 0, kRenderNormal, 25)
				set_task ( 0.5, "AntiToxineSound", target );
				
				message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id);
				write_short(1<<10);
				write_short(1<<10);
				write_short(0x0000);
				write_byte(0);
				write_byte(100);
				write_byte(200);
				write_byte(50);
				message_end();
			}	
			
			message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
			write_byte(0);
			engfunc(EngFunc_WriteCoord,start[0]);
			engfunc(EngFunc_WriteCoord,start[1]);
			engfunc(EngFunc_WriteCoord,start[2]);
			engfunc(EngFunc_WriteCoord,aim[0]);
			engfunc(EngFunc_WriteCoord,aim[1]);
			engfunc(EngFunc_WriteCoord,aim[2]);
			write_short(HarryBeam); // sprite index
			write_byte(0); // start frame
			write_byte(30); // frame rate in 0.1's
			write_byte(20); // life in 0.1's
			write_byte(50); // line width in 0.1's
			write_byte(50); // noise amplititude in 0.01's
			write_byte(255); // red
			write_byte(255); // green
			write_byte(0); // blue
			write_byte(100); // brightness
			write_byte(50); // scroll speed in 0.1's
			message_end();
			Volde_Ammo [ id ]--;
			if ( Volde_Ammo [ id ] > 0 ) {
				
				set_hudmessage ( 0, 127, 255, 0.01, 0.90, 0, 6.0, 1.0 );
				show_hudmessage ( id, "Remaining Ammo: %d", Volde_Ammo [ id ] );
			}
			
			else if ( Volde_Ammo [ id ] <= 0 ) {
				
				set_hudmessage ( 255, 0, 0, 0.01, 0.90, 0, 6.0, 1.0 );
				show_hudmessage ( id, "No Ammo" );
				
			}
			
			return PLUGIN_HANDLED;
			
		}
		
	}
	
	return PLUGIN_CONTINUE;
}

public AntiToxineSound ( id ) {
	
	engclient_cmd ( id, "spk %s", g_szAntiToxine );
	
	set_task ( 1.5, "RemoveGlow", id );
	
	return 1;
}

public RemoveGlow ( id ) {
	
	fm_set_user_rendering ( id );
}

public eDeath ( ) {
	
	SearchHarry ( );
	SearchVoldeMort ( );
	
	new iKiller = read_data ( 1 );
	new iVictim = read_data ( 2 );
	
	if ( !is_user_connected ( iKiller ) || !is_user_connected ( iVictim ) || iKiller == iVictim ) return 1;
	
	if ( g_PlayerIs [ iVictim ] [ Harry ] ) {
		
		ColorChat ( 0, GREEN, "%s Harry Potter^4 %s^3 a fost omorat de^4 %s^3 !^4", szPrefix, get_name ( iVictim ), get_name ( iKiller ) );
	}
	
	else if ( g_PlayerIs [ iVictim ] [ VoldeMort ] ) {
		
		ColorChat ( 0, GREEN, "%s VoldeMort^4 %s^3 a fost omorat de^4 %s^3 !^4", szPrefix, get_name ( iVictim ), get_name ( iKiller ) );
	}
	
	return 0;
	
}

public SearchHarry ( ) {
	
	new iTerro  =  CountPlayers(  1  );
	new iCounter  =  CountPlayers(  2  );
	
	if(  iCounter == 1 && iTerro > 0 )
	{
		
		new id = GetRemainingPlayerId(  2  );
		if(  g_PlayerIs [ id ] [ Harry ]  )  return 1;
		
		g_PlayerIs [ id ] [ Harry ] = true;
		Harry_Ammo [ id ] = get_pcvar_num ( HarryAmmo );
		
		ColorChat ( 0, GREEN, "%s %s^3 a devenit^4 Harry Potter^3 !^4", szPrefix, get_name ( id ) );
		ColorChat ( 0, GREEN, "%s Are^4 %d^3 HP,^4 %d^3 AP si^4 %d^3 Speed !^4", szPrefix, get_pcvar_num( cvar_hp ), get_pcvar_num( cvar_ap ), get_pcvar_num( cvar_speed ) );
		
		fm_strip_user_weapons ( id );
		fm_give_item ( id, "weapon_knife" );
		fm_give_item ( id, "weapon_hegrenade" );
		fm_give_item ( id, "weapon_elite" );
		cs_set_user_bpammo ( id, CSW_ELITE, 500 );
		
		CurrentWeapon ( id );
		
		set_hudmessage( 0, 255, 0, -1.0, -1.0, 0, 0.0, 5.0, 0.0, 1.0, 3);
		ShowSyncHudMsg(  0,  SyncHudMessage,  "%s a devenit Harry Potter !^n Cea din urma salvare a omenirii !",  get_name(  id  )  );
		
		fm_set_user_maxspeed( id, float( get_pcvar_num( cvar_speed ) ) );
		fm_set_user_health( id, get_pcvar_num( cvar_hp ) );
		fm_set_user_armor( id, get_pcvar_num( cvar_ap ) );
		
		fm_set_user_rendering( id, kRenderFxGlowShell, 0, 255, 255, kRenderNormal, 25 );
		
		new szCommand[ 128 ];
		formatex( szCommand, sizeof (  szCommand  )  -1,"cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f",
		float( get_pcvar_num( cvar_speed ) ), float( get_pcvar_num( cvar_speed ) ),
		float( get_pcvar_num( cvar_speed ) ) );
		
		emit_sound ( 0, CHAN_WEAPON, HarrySound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
		
	}
	
	return 0;
	
}

public SearchVoldeMort ( ) {
	
	new iTerro  =  CountPlayers(  1  );
	new iCounter  =  CountPlayers(  2  );
	
	if(  iTerro  == 1  && iCounter > 0 )
	{
		new id = GetRemainingPlayerId(  1  );
		if(  g_PlayerIs [ id ] [ VoldeMort ]  )  return 1;
		
		g_PlayerIs [ id ] [ VoldeMort ] = true;
		
		ColorChat ( 0, GREEN, "%s %s^3 a devenit^4 Lord VoldeMort^3 !^4", szPrefix, get_name ( id ) );
		ColorChat ( 0, GREEN, "%s Are^4 %d^3 HP,^4 %d^3 AP si^4 %d^3 Speed !^4", szPrefix, get_pcvar_num( cvar_hp2 ), get_pcvar_num( cvar_ap2 ), get_pcvar_num( cvar_speed2 ) );
		
		set_hudmessage( 0, 255, 0, -1.0, -1.0, 0, 0.0, 5.0, 0.0, 1.0, 3);
		ShowSyncHudMsg(  0,  SyncHudMessage,  "%s s-a transformat in Lord VoldeMort !^nSansele pamantenilor au scazut !",  get_name(  id  )  );
		
		Volde_Ammo [ id ] = get_pcvar_num ( CvarVoldeAmmo );
		
		CurrentWeapon ( id );
		engclient_cmd ( id, "bind f power" );
		engclient_cmd ( id, "bind v power" );
		
		fm_set_user_maxspeed( id, float( get_pcvar_num( cvar_speed2 ) ) );
		fm_set_user_health( id, get_pcvar_num( cvar_hp2 ) );
		fm_set_user_armor( id, get_pcvar_num( cvar_ap2 ) );
		
		new szCommand[ 128 ];
		formatex( szCommand, sizeof (  szCommand  )  -1,"cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f",
		float( get_pcvar_num( cvar_speed2 ) ), float( get_pcvar_num( cvar_speed2 ) ),
		float( get_pcvar_num( cvar_speed2 ) ) );
		engclient_cmd(  id,  szCommand );
		
		emit_sound ( 0, CHAN_WEAPON, VoldeMortSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
		
	}
	
	return 0;
}

public Ham_ResetMaxSpeedPost (  id  ) {
	
	if(  is_user_alive(  id  )  &&  is_user_connected( id )  && fm_get_user_maxspeed(id) != 1.0  )
	{
		
		new Float:flMaxSpeed;
		if( g_PlayerIs [ id ] [ Harry ] )
		{
			flMaxSpeed  =  float( get_pcvar_num( cvar_speed ) );
		}
		if( g_PlayerIs [ id ] [ VoldeMort ] )
		{
			flMaxSpeed  =  float( get_pcvar_num( cvar_speed2 ) );
		}
		
		if( flMaxSpeed  >  0.0  )
		{
			set_pev(  id,  pev_maxspeed,  flMaxSpeed  );
			
		}
	}
}

public Ham_SpawnCallback ( id ) {
	
	if ( !is_user_alive ( id ) ) return 1;
	
	g_PlayerIs [ id ] [ Harry ] = false;
	g_PlayerIs [ id ] [ VoldeMort ] = false;
	Volde_Countdown [ id ] = 0;
	remove_task ( id );
	fm_set_user_rendering ( id );
	
	return 0;
}

public Ham_DamageCallback ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) {
	
	if ( get_user_team ( iAttacker ) == get_user_team ( iVictim ) || iAttacker == iVictim ) return 1;
	
	
	new iDmg = floatround ( fDamage, floatround_floor );
	if ( iDmg >= 60 && get_user_weapon ( iAttacker ) == CSW_KNIFE && g_PlayerIs [ iAttacker ] [ VoldeMort ] ) {
		
		ShakeScreen ( iVictim, 2.0 );
		new originnn[3];
		get_user_origin ( iVictim, originnn, 0 );
		
		message_begin(MSG_PAS, SVC_TEMPENTITY, originnn);
		write_byte(TE_BEAMCYLINDER);
		write_coord(originnn[0]);
		write_coord(originnn[1]);
		write_coord(originnn[2]+10);
		write_coord(originnn[0]);
		write_coord(originnn[1]);
		write_coord(originnn[2]+60);
		write_short(ShockWave);
		write_byte(0);
		write_byte(0);
		write_byte(3);
		write_byte(60);
		write_byte(0);
		write_byte(0); //255
		write_byte(255); //255
		write_byte(0); //255
		write_byte(255); //255 //RED
		write_byte(0);
		message_end();
		
		UTIL_CreateBeamCylinder( originnn, 120, ShockWave, 0, 0, 6, 16, 0, 255, 0, 0, 255, 0 );
		UTIL_CreateBeamCylinder( originnn, 320, ShockWave, 0, 0, 6, 16, 0, 255, 51, 51, 255, 0 );
		UTIL_CreateBeamCylinder( originnn, 500, ShockWave, 0, 0, 6, 16, 0, 255, 102, 102, 255, 0 );
	}
	
	if ( g_PlayerIs [ iAttacker ] [ VoldeMort ] && get_user_weapon ( iAttacker ) == CSW_KNIFE ) {
		
		SetHamParamFloat( 4, fDamage * get_pcvar_float ( VoldeDamage ) );
		return HAM_HANDLED;
		
	}
	
	if ( g_PlayerIs [ iAttacker ] [ Harry ] && get_user_weapon ( iAttacker ) == CSW_ELITE ) {
		
		SetHamParamFloat( 4, fDamage * get_pcvar_float ( HarryDeagleDamage ) );
		return HAM_HANDLED;
		
	}
	
	return HAM_IGNORED;
}

public Harry_CmdStart ( id, uc_handle, seed ) {
	
	if ( is_user_alive ( id ) && g_PlayerIs [ id ] [ Harry ] ) {
		
		static CurButton;
		CurButton = get_uc ( uc_handle, UC_Buttons );
		new Float:flNextAttack = get_pdata_float ( id, 83, 5 );
		if ( CurButton & IN_ATTACK ) {
			
			if ( get_user_weapon ( id ) == CSW_KNIFE && g_PlayerIs [ id ] [ Harry ] ) {
				
				if ( Harry_Ammo [ id ] > 0  && flNextAttack <= 0.0 ) {
					
					if ( get_gametime ( ) - HarryLastShotTime [ id ] > 0.35 ) {
						
						set_weapon_anim ( id, random_num ( 3,5 ) );
						emit_sound ( id, CHAN_WEAPON, HarryFireSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
						
						Harry_Fire ( id );
						if ( Harry_Ammo [ id ] > 0 ) {
							
							set_hudmessage ( 0, 127, 255, 0.01, 0.90, 0, 6.0, 1.0 );
							show_hudmessage ( id, "Remaining Ammo: %d", Harry_Ammo [ id ] );
						}
						
						else if ( Harry_Ammo [ id ] <= 0 ) {
							
							set_hudmessage ( 255, 0, 0, 0.01, 0.90, 0, 6.0, 1.0 );
							show_hudmessage ( id, "No Ammo" );
							
						}
						
						static Float:Punch_Angles[3];
						
						Punch_Angles[0] = -5.0;
						Punch_Angles[1] = 0.0;
						Punch_Angles[2] = 0.0;
						
						set_pev(id, pev_punchangle, Punch_Angles);
						Harry_Ammo [ id ] -= 1;
						HarryLastShotTime [ id ] = get_gametime();
						
					}	
				}
				
				CurButton &= ~IN_ATTACK;
				set_uc ( uc_handle, UC_Buttons, CurButton );
			}		
		}
		
		else if ( CurButton & IN_ATTACK2 ) {
			
			if ( get_user_weapon ( id ) == CSW_KNIFE && g_PlayerIs [ id ] [ Harry ] ) {
				
				if ( Harry_Ammo [ id ] >= 5  && flNextAttack <= 0.0 ) {
					
					if ( get_gametime ( ) - HarryLastShotTime [ id ] > 0.75 ) {
						
						set_weapon_anim ( id, random_num ( 5,10 ) );
						emit_sound ( id, CHAN_WEAPON, HarryFireSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
						
						Harry_Fire2 ( id );
						set_hudmessage ( 0, 127, 255, 0.01, 0.90, 0, 6.0, 1.0 );
						show_hudmessage ( id, "Remaining Ammo: %d", Harry_Ammo [ id ] );
						
						static Float:Punch_Angles[3];
						
						Punch_Angles[0] = -5.0;
						Punch_Angles[1] = 0.0;
						Punch_Angles[2] = 0.0;
						
						set_pev(id, pev_punchangle, Punch_Angles);
						Harry_Ammo [ id ] -= 5;
						HarryLastShotTime [ id ] = get_gametime();
						
					}	
				}
				
				CurButton &= ~IN_ATTACK2;
				set_uc ( uc_handle, UC_Buttons, CurButton );
			}
			
		}
		
	}
	
	else if ( is_user_alive ( id ) && !g_PlayerIs [ id ] [ Harry ] ) {
		
		return PLUGIN_CONTINUE;
		
	}
	
	return PLUGIN_CONTINUE;
	
}

public Harry_Fire ( id ) {
	
	static Victim, Body, EndOrigin[3], BeamOrigin[3];
	get_user_origin(id, BeamOrigin, 3) ;
	get_user_origin(id, EndOrigin, 3);
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_BEAMENTPOINT);
	write_short(id | 0x1000);
	write_coord(BeamOrigin[0]);	// Start X
	write_coord(BeamOrigin[1]);	// Start Y
	write_coord(BeamOrigin[2]);	// Start Z
	write_short(HarryBeam);	// Sprite
	write_byte(1);      		// Start frame				
	write_byte(1);     		// Frame rate					
	write_byte(1);			// Life
	write_byte(40);   		// Line width				
	write_byte(0);    		// Noise
	write_byte(66); 		// Red
	write_byte(161);		// Green
	write_byte(255);		// Blue
	write_byte(150);     		// Brightness					
	write_byte(25);      		// Scroll speed					
	message_end();
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(3);
	write_coord(EndOrigin[0]);
	write_coord(EndOrigin[1]);
	write_coord(EndOrigin[2]);
	write_short(HarryExp);
	write_byte(10);
	write_byte(15);
	write_byte(4);
	message_end();
	
	get_user_aiming(id, Victim, Body, 999999);
	if(is_user_connected(Victim)) {
		new Float:Damage = float(get_damage_body(Body, get_pcvar_float ( HarryDamageCvar ) ));
		
		new Float:VictimOrigin[3];
		VictimOrigin[0] = float(EndOrigin[0]);
		VictimOrigin[1] = float(EndOrigin[1]);
		VictimOrigin[2] = float(EndOrigin[2]);
		
		if(get_user_health(Victim) - get_pcvar_float ( HarryDamageCvar ) >= 1 && is_user_alive(Victim) && !fm_get_user_godmode(Victim) && get_user_team(Victim) != get_user_team(id)) {
			
			new originnn[3];
			get_user_origin ( Victim, originnn, 0 );
			message_begin(MSG_PAS, SVC_TEMPENTITY, originnn);
			write_byte(TE_BEAMCYLINDER);
			write_coord(originnn[0]);
			write_coord(originnn[1]);
			write_coord(originnn[2]+10);
			write_coord(originnn[0]);
			write_coord(originnn[1]);
			write_coord(originnn[2]+60);
			write_short(HarryExp);
			write_byte(0);
			write_byte(0);
			write_byte(3);
			write_byte(60);
			write_byte(0);
			write_byte(0); //255
			write_byte(0); //255
			write_byte(255); //255 //BLUE
			write_byte(255); //255 
			write_byte(0);
			message_end();
			
			Create_TE_SPRITETRAIL3( originnn, originnn, DeathSprite, 50, 10, 2, 50, 10 );
			
			
			make_knockback(Victim, VictimOrigin, 3*get_pcvar_float ( HarryDamageCvar ));
			
			ExecuteHam(Ham_TakeDamage, Victim, id, id, Damage, DMG_NERVEGAS);
			
			message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("Damage"), _, Victim);
			write_byte(0);
			write_byte(0);
			write_long(DMG_SHOCK);
			write_coord(0) ;
			write_coord(0);
			write_coord(0);
			message_end();
			
			message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenFade"), {0,0,0}, Victim);
			write_short(1<<13);
			write_short(1<<14);
			write_short(0x0000);
			write_byte(255);
			write_byte(122);
			write_byte(122);
			write_byte(100) ;
			message_end();
			
			message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, Victim);
			write_short(0xFFFF);
			write_short(1<<13);
			write_short(0xFFFF) ;
			message_end();
		}
		else if(get_user_health(Victim) - get_pcvar_float ( HarryDamageCvar ) < 1 && is_user_alive(Victim) && !fm_get_user_godmode(Victim) && get_user_team(Victim) != get_user_team(id)) {
			
			new originnn[3];
			get_user_origin ( Victim, originnn, 0 );
			message_begin(MSG_PAS, SVC_TEMPENTITY, originnn);
			write_byte(TE_BEAMCYLINDER);
			write_coord(originnn[0]);
			write_coord(originnn[1]);
			write_coord(originnn[2]+10);
			write_coord(originnn[0]);
			write_coord(originnn[1]);
			write_coord(originnn[2]+60);
			write_short(HarryExp);
			write_byte(0);
			write_byte(0);
			write_byte(3);
			write_byte(60);
			write_byte(0);
			write_byte(0); //255
			write_byte(0); //255
			write_byte(255); //255 //BLUE
			write_byte(255); //255 
			write_byte(0);
			message_end();
			
			Create_TE_SPRITETRAIL3( originnn, originnn, DeathSprite, 50, 10, 2, 50, 10 );
			
			
			make_knockback(Victim, VictimOrigin, 3*get_pcvar_float ( HarryDamageCvar ));
			
			death_message(id, Victim, 1, "Magic Wand");
			SearchVoldeMort ( );
			
		}
	}
	else {
		static ClassName[32];
		pev(Victim, pev_classname, ClassName, charsmax(ClassName));
		if(equal(ClassName, "func_breakable")) {		
			if(entity_get_float(Victim, EV_FL_health) <= 80) {
				force_use(id, Victim);
			}
		}
	}
	
	emit_sound(id, CHAN_WEAPON, HarryHitSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}

public Harry_Fire2 ( id ) {
	
	static Victim, Body, EndOrigin[3], BeamOrigin[3];
	get_user_origin(id, BeamOrigin, 3) ;
	get_user_origin(id, EndOrigin, 3);
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(TE_BEAMENTPOINT);
	write_short(id | 0x1000);
	write_coord(BeamOrigin[0]);	// Start X
	write_coord(BeamOrigin[1]);	// Start Y
	write_coord(BeamOrigin[2]);	// Start Z
	write_short(HarryBeam);	// Sprite
	write_byte(1);      		// Start frame				
	write_byte(1);     		// Frame rate					
	write_byte(1);			// Life
	write_byte(40);   		// Line width				
	write_byte(0);    		// Noise
	write_byte(255); 			// Red
	write_byte(0);			// Green
	write_byte(0);			// Blue
	write_byte(150);     		// Brightness					
	write_byte(25);      		// Scroll speed					
	message_end();
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(3);
	write_coord(EndOrigin[0]);
	write_coord(EndOrigin[1]);
	write_coord(EndOrigin[2]);
	write_short(HarryExp2);
	write_byte(10);
	write_byte(15);
	write_byte(4);
	message_end();
	
	get_user_aiming(id, Victim, Body, 999999);
	if(is_user_connected(Victim)) {
		new Float:Damage = float(get_damage_body(Body, get_pcvar_float ( HarryDamageCvar ) ));
		
		new Float:VictimOrigin[3];
		VictimOrigin[0] = float(EndOrigin[0]);
		VictimOrigin[1] = float(EndOrigin[1]);
		VictimOrigin[2] = float(EndOrigin[2]);
		
		if(get_user_health(Victim) - get_pcvar_float ( HarryDamageCvar2 ) >= 1 && is_user_alive(Victim) && !fm_get_user_godmode(Victim) && get_user_team(Victim) != get_user_team(id)) {
			
			new originnn[3];
			get_user_origin ( Victim, originnn, 0 );
			message_begin(MSG_PAS, SVC_TEMPENTITY, originnn);
			write_byte(TE_BEAMCYLINDER);
			write_coord(originnn[0]);
			write_coord(originnn[1]);
			write_coord(originnn[2]+10);
			write_coord(originnn[0]);
			write_coord(originnn[1]);
			write_coord(originnn[2]+60);
			write_short(HarryExp2);
			write_byte(0);
			write_byte(0);
			write_byte(3);
			write_byte(60);
			write_byte(0);
			write_byte(255); //255
			write_byte(0); //255
			write_byte(0); //255 //BLUE
			write_byte(255); //255 
			write_byte(0);
			message_end();
			
			Create_TE_SPRITETRAIL3( originnn, originnn, DeathSprite, 50, 10, 2, 50, 10 );
			
			make_knockback(Victim, VictimOrigin, 3*get_pcvar_float ( HarryDamageCvar2 ));
			
			ExecuteHam(Ham_TakeDamage, Victim, id, id, Damage, DMG_NERVEGAS);
			
			message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("Damage"), _, Victim);
			write_byte(0);
			write_byte(0);
			write_long(DMG_NERVEGAS);
			write_coord(0) ;
			write_coord(0);
			write_coord(0);
			message_end();
			
			message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenFade"), {0,0,0}, Victim);
			write_short(1<<13);
			write_short(1<<14);
			write_short(0x0000);
			write_byte(0);
			write_byte(255);
			write_byte(0);
			write_byte(100) ;
			message_end();
			
			message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, Victim);
			write_short(0xFFFF);
			write_short(1<<13);
			write_short(0xFFFF) ;
			message_end();
		}
		else if(get_user_health(Victim) - get_pcvar_float ( HarryDamageCvar2 ) < 1 && is_user_alive(Victim) && !fm_get_user_godmode(Victim) && get_user_team(Victim) != get_user_team(id)) {
			
			new originnn[3];
			get_user_origin ( Victim, originnn, 0 );
			message_begin(MSG_PAS, SVC_TEMPENTITY, originnn);
			write_byte(TE_BEAMCYLINDER);
			write_coord(originnn[0]);
			write_coord(originnn[1]);
			write_coord(originnn[2]+10);
			write_coord(originnn[0]);
			write_coord(originnn[1]);
			write_coord(originnn[2]+60);
			write_short(HarryExp2);
			write_byte(0);
			write_byte(0);
			write_byte(3);
			write_byte(60);
			write_byte(0);
			write_byte(255); //255
			write_byte(0); //255
			write_byte(0); //255 //BLUE
			write_byte(255); //255 
			write_byte(0);
			message_end();
			
			Create_TE_SPRITETRAIL3( originnn, originnn, DeathSprite, 50, 10, 2, 50, 10 );
			
			make_knockback(Victim, VictimOrigin, 3*get_pcvar_float ( HarryDamageCvar2 ));
			
			death_message(id, Victim, 1, "Double Magic Wand");
			SearchVoldeMort ( );
		}
	}
	else {
		static ClassName[32];
		pev(Victim, pev_classname, ClassName, charsmax(ClassName));
		if(equal(ClassName, "func_breakable")) {		
			if(entity_get_float(Victim, EV_FL_health) <= 80) {
				force_use(id, Victim);
			}
		}
	}
	
	emit_sound(id, CHAN_WEAPON, HarryHitSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}

// Make knockback
public make_knockback(Victim, Float:origin[3], Float:maxspeed) {
	// Get and set velocity
	new Float:fVelocity[3];
	kickback(Victim, origin, maxspeed, fVelocity);
	entity_set_vector(Victim, EV_VEC_velocity, fVelocity);
	
	return(1);
}

public ShakeScreen( id, const Float:seconds )
{
	message_begin( MSG_ONE, get_user_msgid( "ScreenShake" ), { 0, 0, 0 }, id );
	write_short( floatround( 4096.0 * seconds, floatround_round ) );
	write_short( floatround( 4096.0 * seconds, floatround_round ) );
	write_short( 1<<13 );
	message_end( );
	
}

public FadeScreen( id, const Float:seconds, const redd, const greenn, const bluee, const alpha )
{      
	message_begin( MSG_ONE, get_user_msgid( "ScreenFade" ), _, id );
	write_short( floatround( 4096.0 * seconds, floatround_round ) );
	write_short( floatround( 4096.0 * seconds, floatround_round ) );
	write_short( 0x0000 );
	write_byte( redd );
	write_byte( greenn );
	write_byte( bluee );
	write_byte( alpha );
	message_end( );
	
}

stock CountPlayers(  const  Team  )
{
	new iPlayers[ 32 ];
	new iPlayersNum;
	
	new iPlayersCount;
	
	get_players( iPlayers, iPlayersNum, "h" );
	for( new i = 0 ; i < iPlayersNum ; i++ )
	{
		if( is_user_connected(  iPlayers[  i  ]  ) &&  is_user_alive(  iPlayers[  i  ]  )  )
		{
			
			if( Team  == 1  )
			{
				if( get_user_team(  iPlayers[  i  ]  )  == 1 )
				{
					iPlayersCount++;
				}
			}
			else if(  Team == 2  )
			{
				if( get_user_team(  iPlayers[  i  ]  )  == 2  )
				{
					iPlayersCount++;
				}
			}
		}
		
	}
	
	return iPlayersCount;
	
}
stock GetRemainingPlayerId(  const  Team  )
{
	new iPlayers[ 32 ];
	new iPlayersNum;
	
	new iPlayerId;
	
	get_players( iPlayers, iPlayersNum, "h" );
	for( new i = 0 ; i < iPlayersNum ; i++ )
	{
		if( is_user_connected(  iPlayers[  i  ]  )  &&  is_user_alive(  iPlayers[  i  ]  )  )
		{
			
			if( Team  == 1  )
			{
				
				if( get_user_team(  iPlayers[  i  ]  )  == 1  )
				{
					iPlayerId  =  iPlayers[  i  ];
				}
			}
			else if(  Team == 2  )
			{
				
				if( get_user_team(  iPlayers[  i  ]  )  == 2  )
				{
					iPlayerId  =  iPlayers[  i  ];
				}
			}
		}
		
	}
	
	return iPlayerId;
	
}

stock get_name( id )
{
	new name[ 32 ];
	get_user_name( id, name, sizeof ( name ) -1 );
	return name;
}

// Extra calulation for knockback
stock kickback(ent, Float:fOrigin[3], Float:fSpeed, Float:fVelocity[3]) {
	// Find origin
	new Float:fEntOrigin[3];
	entity_get_vector(ent, EV_VEC_origin, fEntOrigin);
	
	// Do some calculations
	new Float:fDistance[3];
	fDistance[0] = fEntOrigin[0] - fOrigin[0];
	fDistance[1] = fEntOrigin[1] - fOrigin[1];
	fDistance[2] = fEntOrigin[2] - fOrigin[2];
	new Float:fTime =(vector_distance(fEntOrigin,fOrigin) / fSpeed);
	fVelocity[0] = fDistance[0] / fTime;
	fVelocity[1] = fDistance[1] / fTime;
	fVelocity[2] = fDistance[2] / fTime;
	
	return(fVelocity[0] && fVelocity[1] && fVelocity[2]);
}

stock death_message(Killer, Victim, ScoreBoard, const Weapon[]) {
	
	// Block death msg
	set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET);
	ExecuteHamB(Ham_Killed, Victim, Killer, 2);
	set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT);
	
	// Death
	make_deathmsg(Killer, Victim, 0, Weapon);
	cs_set_user_money(Killer, cs_get_user_money(Killer) + 300);
	
	// Update score board
	if(ScoreBoard) {
		message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"));
		write_byte(Killer); // id
		write_short(pev(Killer, pev_frags)); // frags
		write_short(cs_get_user_deaths(Killer)); // deaths
		write_short(0); // class?
		write_short(get_user_team(Killer)); // team
		message_end();
		
		message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"));
		write_byte(Victim); // id
		write_short(pev(Victim, pev_frags)); // frags
		write_short(cs_get_user_deaths(Victim)); // deaths
		write_short(0); // class?
		write_short(get_user_team(Victim)); // team
		message_end();
	}
}

stock set_weapon_anim(id, anim) {
	set_pev(id, pev_weaponanim, anim);
	if(is_user_connected(id)) {
		message_begin(MSG_ONE, SVC_WEAPONANIM, _, id);
		write_byte(anim);
		write_byte(pev(id, pev_body));
		message_end();
	}
}

stock get_damage_body(body, Float:damage) {
	switch(body) {
		case HIT_HEAD: damage *= 4.0;
			case HIT_STOMACH: damage *= 1.1;
			case HIT_CHEST: damage *= 1.5;
			case HIT_LEFTARM: damage *= 0.77;
			case HIT_RIGHTARM: damage *= 0.77;
			case HIT_LEFTLEG: damage *= 0.75;
			case HIT_RIGHTLEG: damage *= 0.75;
			default: damage *= 1.0;
	}
	
	return floatround(damage);
}

stock Create_TE_SPRITETRAIL3(start[3], end[3], iSprite, count, life, scale, velocity, random ){
	
	message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
	write_byte( TE_SPRITETRAIL )
	write_coord( start[0] ) // start position (X)
	write_coord( start[1] ) // start position (Y)
	write_coord( start[2] + 40 ) // start position (Z)
	write_coord( end[0] ) // end position (X)
	write_coord( end[1] ) // end position (Y)
	write_coord( end[2] ) // end position (Z)
	write_short( iSprite ) // sprite index
	write_byte( count ) // count
	write_byte( life) // life in 0.1's
	write_byte( scale) // scale in 0.1's
	write_byte( velocity ) // velocity along vector in 10's
	write_byte( random ) // randomness of velocity in 10's
	message_end()
}

stock UTIL_CreateBeamCylinder( origin[ 3 ], addrad, sprite, startfrate, framerate, life, width, amplitude, red, green, blue, brightness, speed )
{
	message_begin( MSG_PVS, SVC_TEMPENTITY, origin ); 
	write_byte( TE_BEAMCYLINDER );
	write_coord( origin[ 0 ] );
	write_coord( origin[ 1 ] );
	write_coord( origin[ 2 ] );
	write_coord( origin[ 0 ] );
	write_coord( origin[ 1 ] );
	write_coord( origin[ 2 ] + addrad );
	write_short( sprite );
	write_byte( startfrate );
	write_byte( framerate );
	write_byte(life );
	write_byte( width );
	write_byte( amplitude );
	write_byte( red );
	write_byte( green );
	write_byte( blue );
	write_byte( brightness );
	write_byte( speed );
	message_end();
}
L-am ciordeles eu cand era pe forum.
Last edited by cyby on 21 Jan 2014, 16:18, edited 1 time in total.
93.114.82.17:27015 - Monster Invasion CO-OP Mod
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Scripter eXtreamCS
Scripter eXtreamCS
Posts: 2466
Joined: 10 May 2013, 14:25
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21 Jan 2014, 16:17

Nu stiu de ce imi pasa :)) , dar in folderul inlcude gasesti o librarie pe nume message_const.inc ! In ea gaesti toate efectele si mesajele pe care le vrei!
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș


Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
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Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
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21 Jan 2014, 16:31

Mersi la toti baeti, cyby, YONTU si WishExec ;)
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