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- Adventx
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Salut, ma invata cineva si pe mine cum sa fac asa un efect ca in imagine, sau dati-mi un exeplu ceva, nu credeti ca vreau sa fa pluginul din imagine, vreau sa fac pentru alt plugin :)
Last edited by Adventx on 09 May 2014, 20:39, edited 1 time in total.
- WishExec1
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Cauta pluginul harry potter a lui hades si iei efectele de acolo
Ceva asemanator daca vrei , luat din codul de ethereal :
Pentru prima imagine ceva asemanator
Ceva asemanator daca vrei , luat din codul de ethereal :
Pentru prima imagine ceva asemanator
- SMA | Afiseaza codul
public Wand_Fire(id) { static Victim, iBody, iEndOrigin[3], iBeamOrigin[3]; get_user_origin(id, iBeamOrigin, 3) ; get_user_origin(id, iEndOrigin, 3); message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(TE_BEAMENTPOINT); write_short(id | 0x1000); write_coord(iBeamOrigin[0]); // Start X write_coord(iBeamOrigin[1]); // Start Y write_coord(iBeamOrigin[2]); // Start Z write_short(g_iSprites[SPR_ETH_TRAIL]); // Sprite-ul laser , dara aia , cauti un server care are ethereal si le iei spritu write_byte(1); // Start frame write_byte(2); // Frame rate write_byte(2); // Life write_byte(25); // Line width write_byte(0); // Noise write_byte(0); // Red write_byte(255); // Green write_byte(0); // Blue write_byte(150); // Brightness write_byte(25); // Scroll speed message_end(); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(3); write_coord(iEndOrigin[0]); write_coord(iEndOrigin[1]); write_coord(iEndOrigin[2]); write_short(g_iSprites[SPR_ETH_EXP]); // Spritul rotund "de explozie" cand entitatea atinge ceva write_byte(10); write_byte(15); write_byte(4); message_end(); get_user_aiming(id, Victim, iBody); new iEnt = create_entity("info_target"); static Float:flOrigin[3]; IVecFVec(iEndOrigin, flOrigin); entity_set_origin(iEnt, flOrigin); remove_entity(iEnt); }
- Developer - Creez sau Modific - AmxModX - Source
- Adventx
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Nu este Free, odata era pe eXtream dar acuma nu il mai gasesc, ms de ajutor!WishExec wrote:Cauta pluginul harry potter a lui hades si iei efectele de acolo
Ceva asemanator daca vrei , luat din codul de ethereal :
Pentru prima imagine ceva asemanator
- SMA | Afiseaza codul
public Wand_Fire(id) { static Victim, iBody, iEndOrigin[3], iBeamOrigin[3]; get_user_origin(id, iBeamOrigin, 3) ; get_user_origin(id, iEndOrigin, 3); message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(TE_BEAMENTPOINT); write_short(id | 0x1000); write_coord(iBeamOrigin[0]); // Start X write_coord(iBeamOrigin[1]); // Start Y write_coord(iBeamOrigin[2]); // Start Z write_short(g_iSprites[SPR_ETH_TRAIL]); // Sprite-ul laser , dara aia , cauti un server care are ethereal si le iei spritu write_byte(1); // Start frame write_byte(2); // Frame rate write_byte(2); // Life write_byte(25); // Line width write_byte(0); // Noise write_byte(0); // Red write_byte(255); // Green write_byte(0); // Blue write_byte(150); // Brightness write_byte(25); // Scroll speed message_end(); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(3); write_coord(iEndOrigin[0]); write_coord(iEndOrigin[1]); write_coord(iEndOrigin[2]); write_short(g_iSprites[SPR_ETH_EXP]); // Spritul rotund "de explozie" cand entitatea atinge ceva write_byte(10); write_byte(15); write_byte(4); message_end(); get_user_aiming(id, Victim, iBody); new iEnt = create_entity("info_target"); static Float:flOrigin[3]; IVecFVec(iEndOrigin, flOrigin); entity_set_origin(iEnt, flOrigin); remove_entity(iEnt); }
- cyby
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- | Afiseaza codul
#include < amxmodx > #include < cstrike > #include < colorchat > #include < hamsandwich > #include < fakemeta_util > #include " engine " #define PLUGIN "New Plug-In" #define VERSION "0.0.1" #define AUTHOR "hadesownage" enum _:PlayerIs { Harry, VoldeMort } new g_PlayerIs [ 33 ] [ PlayerIs ]; new szPrefix [ ] = "[Harry vs VoldeMort]^3"; new HarrySound [ ] = "harryvsvolde/harrysound.wav"; new VoldeMortSound [ ] = "harryvsvolde/voldemortsound.wav"; new Ham:Ham_Player_ResetMaxSpeed = Ham_Item_PreFrame; new cvar_hp, cvar_ap, cvar_speed, cvar_hp2, cvar_ap2, cvar_speed2; new SyncHudMessage, ShockWave, VoldeDamage, CvarVoldeAmmo; new Volde_Countdown [ 33 ]; new Harry_Ammo [ 33 ]; new Float: HarryLastShotTime [ 33 ]; new DualDeagle [ 66 ] = "models/harryvsvolde/v_dualdeagle.mdl"; new DualDeagle2 [ 66 ] = "models/harryvsvolde/p_dualdeagle.mdl"; new HarryFireSound [ ] = "harryvsvolde/harry_shoot1.wav"; new HarryHitSound [ ] = "harryvsvolde/harry_hit.wav"; new HarryHitSound2 [ ] = "harryvsvolde/harry_shoot2.wav"; new g_szAntiToxine [ ] = "harryvsvolde/antitoxin_shot.wav"; new g_szToxineDetected [ ] = "harryvsvolde/blood_toxins.wav"; new HarryModel [ ] = "models/harryvsvolde/v_harry.mdl"; new VoldeModel [ ] = "models/harryvsvolde/v_volde.mdl"; new VoldeModel2 [ ] = "models/harryvsvolde/p_volde.mdl"; new HarryBeam, HarryExp, HarryExp2, DeathSprite; new HarryDamageCvar, HarryDamageCvar2, HarryAmmo, HarryDeagleDamage, Volde_Ammo [ 33 ]; public plugin_cfg ( ) { set_cvar_float ( "sv_maxspeed", 1000.0 ); } public plugin_init ( ) { register_clcmd ( "power", "UseUltimatePower", -1 ); register_clcmd ( "ultimate", "UseUltimatePower", -1 ); register_event ( "DeathMsg", "eDeath", "a" ); register_event ( "CurWeapon", "CurrentWeapon", "be", "1=1" ); register_forward ( FM_CmdStart, "Harry_CmdStart" ); RegisterHam ( Ham_Player_ResetMaxSpeed, "player", "Ham_ResetMaxSpeedPost", 1 ); RegisterHam ( Ham_Spawn, "player", "Ham_SpawnCallback", 1 ); RegisterHam ( Ham_TakeDamage, "player", "Ham_DamageCallback", 1 ); HarryDamageCvar = register_cvar ( "harry_damage", "80" ); HarryDamageCvar2 = register_cvar ( "harry_damage2", "135" ); HarryAmmo = register_cvar ( "harry_ammo", "20" ); HarryDeagleDamage = register_cvar ( "harry_deagle_dmg", "1.7" ); VoldeDamage = register_cvar ( "volde_damage", "3.5" ); CvarVoldeAmmo = register_cvar ( "volde_ammo", "3" ); cvar_hp = register_cvar( "harry_hp", "400" ); cvar_ap = register_cvar( "harry_ap", "400" ); cvar_speed = register_cvar( "harry_speed", "450" ); cvar_hp2 = register_cvar( "volde_hp", "250" ); cvar_ap2 = register_cvar( "volde_ap", "400" ); cvar_speed2 = register_cvar( "volde_speed", "800" ); SyncHudMessage = CreateHudSyncObj ( ); } public plugin_precache ( ) { precache_sound ( VoldeMortSound ); precache_sound ( HarrySound ); precache_sound ( HarryFireSound ); precache_sound ( HarryHitSound ); precache_sound ( HarryHitSound2 ); precache_sound ( g_szAntiToxine ); precache_sound ( g_szToxineDetected ); precache_model ( HarryModel ); precache_model ( VoldeModel ); precache_model ( VoldeModel2 ); precache_model ( DualDeagle ); precache_model ( DualDeagle2 ); HarryBeam = precache_model ( "sprites/harryvsvolde/harry_plasma_beam.spr" ); HarryExp = precache_model ( "sprites/harryvsvolde/harry_plasma_exp2.spr" ); HarryExp2 = precache_model ( "sprites/harryvsvolde/harry_plasma_exp3.spr" ); ShockWave = precache_model ( "sprites/shockwave.spr" ); register_plugin ( "Harry vs VoldeMort", VERSION, "hadesownage" ); } public client_putinserver ( id ) { g_PlayerIs [ id ] [ Harry ] = false; g_PlayerIs [ id ] [ VoldeMort ] = false; Harry_Ammo [ id ] = 0; Volde_Ammo [ id ] = 0; Volde_Countdown [ id ] = 0; engclient_cmd ( id , "cl_sidespeed 1000" ); engclient_cmd ( id , "cl_forwardspeed 1000" ); engclient_cmd ( id , "cl_backspeed 1000" ); } public client_disconnect ( id ) { g_PlayerIs [ id ] [ Harry ] = false; g_PlayerIs [ id ] [ VoldeMort ] = false; Harry_Ammo [ id ] = 0; Volde_Ammo [ id ] = 0; Volde_Countdown [ id ] = 0; engclient_cmd ( id , "cl_sidespeed 400" ); engclient_cmd ( id , "cl_forwardspeed 400" ); engclient_cmd ( id , "cl_backspeed 400" ); SearchHarry ( ); SearchVoldeMort ( ); } public CurrentWeapon ( id ) { if ( get_user_weapon ( id ) == CSW_KNIFE && g_PlayerIs [ id ] [ Harry ] ) { set_pev ( id, pev_viewmodel2, HarryModel ); } if ( get_user_weapon ( id ) == CSW_KNIFE && g_PlayerIs [ id ] [ VoldeMort ] ) { set_pev ( id, pev_viewmodel2, VoldeModel ); set_pev ( id, pev_weaponmodel2, VoldeModel2 ); } if ( get_user_weapon ( id ) == CSW_ELITE && g_PlayerIs [ id ] [ Harry ] ) { set_pev ( id, pev_viewmodel2, DualDeagle ); set_pev ( id, pev_weaponmodel2, DualDeagle2 ); } } public UseUltimatePower ( id ) { if ( is_user_alive ( id ) && g_PlayerIs [ id ] [ VoldeMort ] ) { if ( Volde_Ammo [ id ] <= 0 ) { ColorChat ( id, GREEN, "%s Nu mai ai munitie pentru a folosi aceasta putere !", szPrefix ); set_hudmessage ( 255, 0, 0, 0.01, 0.90, 0, 6.0, 1.0 ); show_hudmessage ( id, "No Ammo" ); return 1; } else if ( Volde_Ammo [ id ] > 0 ) { new target, body; static Float:start[3]; static Float:aim[3]; pev(id, pev_origin, start); fm_get_aim_origin(id, aim); start[2] += 16.0; // raise aim[2] += 16.0; // raise get_user_aiming (id, target, body, 4500); if(is_user_alive(target) && get_user_team(id) != get_user_team(target)) { engclient_cmd ( target, "spk %s", g_szToxineDetected ); FadeScreen ( target, 4.0, 255, 255, 0, 100 ); ShakeScreen ( target, 4.5 ); if ( get_user_health ( target ) >= 50 ) { fm_set_user_health ( target, get_user_health ( target ) - random_num ( 24, 44 ) ); } else if ( get_user_health ( target ) <= 45 ) { death_message ( id, target, 1, "VoldeMort Infection"); } fm_set_user_armor ( target, random_num ( 25, 52 ) ); fm_set_rendering ( target, kRenderFxGlowShell, 255, 255, 0, kRenderNormal, 25) set_task ( 0.5, "AntiToxineSound", target ); message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id); write_short(1<<10); write_short(1<<10); write_short(0x0000); write_byte(0); write_byte(100); write_byte(200); write_byte(50); message_end(); } message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(0); engfunc(EngFunc_WriteCoord,start[0]); engfunc(EngFunc_WriteCoord,start[1]); engfunc(EngFunc_WriteCoord,start[2]); engfunc(EngFunc_WriteCoord,aim[0]); engfunc(EngFunc_WriteCoord,aim[1]); engfunc(EngFunc_WriteCoord,aim[2]); write_short(HarryBeam); // sprite index write_byte(0); // start frame write_byte(30); // frame rate in 0.1's write_byte(20); // life in 0.1's write_byte(50); // line width in 0.1's write_byte(50); // noise amplititude in 0.01's write_byte(255); // red write_byte(255); // green write_byte(0); // blue write_byte(100); // brightness write_byte(50); // scroll speed in 0.1's message_end(); Volde_Ammo [ id ]--; if ( Volde_Ammo [ id ] > 0 ) { set_hudmessage ( 0, 127, 255, 0.01, 0.90, 0, 6.0, 1.0 ); show_hudmessage ( id, "Remaining Ammo: %d", Volde_Ammo [ id ] ); } else if ( Volde_Ammo [ id ] <= 0 ) { set_hudmessage ( 255, 0, 0, 0.01, 0.90, 0, 6.0, 1.0 ); show_hudmessage ( id, "No Ammo" ); } return PLUGIN_HANDLED; } } return PLUGIN_CONTINUE; } public AntiToxineSound ( id ) { engclient_cmd ( id, "spk %s", g_szAntiToxine ); set_task ( 1.5, "RemoveGlow", id ); return 1; } public RemoveGlow ( id ) { fm_set_user_rendering ( id ); } public eDeath ( ) { SearchHarry ( ); SearchVoldeMort ( ); new iKiller = read_data ( 1 ); new iVictim = read_data ( 2 ); if ( !is_user_connected ( iKiller ) || !is_user_connected ( iVictim ) || iKiller == iVictim ) return 1; if ( g_PlayerIs [ iVictim ] [ Harry ] ) { ColorChat ( 0, GREEN, "%s Harry Potter^4 %s^3 a fost omorat de^4 %s^3 !^4", szPrefix, get_name ( iVictim ), get_name ( iKiller ) ); } else if ( g_PlayerIs [ iVictim ] [ VoldeMort ] ) { ColorChat ( 0, GREEN, "%s VoldeMort^4 %s^3 a fost omorat de^4 %s^3 !^4", szPrefix, get_name ( iVictim ), get_name ( iKiller ) ); } return 0; } public SearchHarry ( ) { new iTerro = CountPlayers( 1 ); new iCounter = CountPlayers( 2 ); if( iCounter == 1 && iTerro > 0 ) { new id = GetRemainingPlayerId( 2 ); if( g_PlayerIs [ id ] [ Harry ] ) return 1; g_PlayerIs [ id ] [ Harry ] = true; Harry_Ammo [ id ] = get_pcvar_num ( HarryAmmo ); ColorChat ( 0, GREEN, "%s %s^3 a devenit^4 Harry Potter^3 !^4", szPrefix, get_name ( id ) ); ColorChat ( 0, GREEN, "%s Are^4 %d^3 HP,^4 %d^3 AP si^4 %d^3 Speed !^4", szPrefix, get_pcvar_num( cvar_hp ), get_pcvar_num( cvar_ap ), get_pcvar_num( cvar_speed ) ); fm_strip_user_weapons ( id ); fm_give_item ( id, "weapon_knife" ); fm_give_item ( id, "weapon_hegrenade" ); fm_give_item ( id, "weapon_elite" ); cs_set_user_bpammo ( id, CSW_ELITE, 500 ); CurrentWeapon ( id ); set_hudmessage( 0, 255, 0, -1.0, -1.0, 0, 0.0, 5.0, 0.0, 1.0, 3); ShowSyncHudMsg( 0, SyncHudMessage, "%s a devenit Harry Potter !^n Cea din urma salvare a omenirii !", get_name( id ) ); fm_set_user_maxspeed( id, float( get_pcvar_num( cvar_speed ) ) ); fm_set_user_health( id, get_pcvar_num( cvar_hp ) ); fm_set_user_armor( id, get_pcvar_num( cvar_ap ) ); fm_set_user_rendering( id, kRenderFxGlowShell, 0, 255, 255, kRenderNormal, 25 ); new szCommand[ 128 ]; formatex( szCommand, sizeof ( szCommand ) -1,"cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f", float( get_pcvar_num( cvar_speed ) ), float( get_pcvar_num( cvar_speed ) ), float( get_pcvar_num( cvar_speed ) ) ); emit_sound ( 0, CHAN_WEAPON, HarrySound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); } return 0; } public SearchVoldeMort ( ) { new iTerro = CountPlayers( 1 ); new iCounter = CountPlayers( 2 ); if( iTerro == 1 && iCounter > 0 ) { new id = GetRemainingPlayerId( 1 ); if( g_PlayerIs [ id ] [ VoldeMort ] ) return 1; g_PlayerIs [ id ] [ VoldeMort ] = true; ColorChat ( 0, GREEN, "%s %s^3 a devenit^4 Lord VoldeMort^3 !^4", szPrefix, get_name ( id ) ); ColorChat ( 0, GREEN, "%s Are^4 %d^3 HP,^4 %d^3 AP si^4 %d^3 Speed !^4", szPrefix, get_pcvar_num( cvar_hp2 ), get_pcvar_num( cvar_ap2 ), get_pcvar_num( cvar_speed2 ) ); set_hudmessage( 0, 255, 0, -1.0, -1.0, 0, 0.0, 5.0, 0.0, 1.0, 3); ShowSyncHudMsg( 0, SyncHudMessage, "%s s-a transformat in Lord VoldeMort !^nSansele pamantenilor au scazut !", get_name( id ) ); Volde_Ammo [ id ] = get_pcvar_num ( CvarVoldeAmmo ); CurrentWeapon ( id ); engclient_cmd ( id, "bind f power" ); engclient_cmd ( id, "bind v power" ); fm_set_user_maxspeed( id, float( get_pcvar_num( cvar_speed2 ) ) ); fm_set_user_health( id, get_pcvar_num( cvar_hp2 ) ); fm_set_user_armor( id, get_pcvar_num( cvar_ap2 ) ); new szCommand[ 128 ]; formatex( szCommand, sizeof ( szCommand ) -1,"cl_forwardspeed %.1f;cl_sidespeed %.1f;cl_backspeed %.1f", float( get_pcvar_num( cvar_speed2 ) ), float( get_pcvar_num( cvar_speed2 ) ), float( get_pcvar_num( cvar_speed2 ) ) ); engclient_cmd( id, szCommand ); emit_sound ( 0, CHAN_WEAPON, VoldeMortSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); } return 0; } public Ham_ResetMaxSpeedPost ( id ) { if( is_user_alive( id ) && is_user_connected( id ) && fm_get_user_maxspeed(id) != 1.0 ) { new Float:flMaxSpeed; if( g_PlayerIs [ id ] [ Harry ] ) { flMaxSpeed = float( get_pcvar_num( cvar_speed ) ); } if( g_PlayerIs [ id ] [ VoldeMort ] ) { flMaxSpeed = float( get_pcvar_num( cvar_speed2 ) ); } if( flMaxSpeed > 0.0 ) { set_pev( id, pev_maxspeed, flMaxSpeed ); } } } public Ham_SpawnCallback ( id ) { if ( !is_user_alive ( id ) ) return 1; g_PlayerIs [ id ] [ Harry ] = false; g_PlayerIs [ id ] [ VoldeMort ] = false; Volde_Countdown [ id ] = 0; remove_task ( id ); fm_set_user_rendering ( id ); return 0; } public Ham_DamageCallback ( iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) { if ( get_user_team ( iAttacker ) == get_user_team ( iVictim ) || iAttacker == iVictim ) return 1; new iDmg = floatround ( fDamage, floatround_floor ); if ( iDmg >= 60 && get_user_weapon ( iAttacker ) == CSW_KNIFE && g_PlayerIs [ iAttacker ] [ VoldeMort ] ) { ShakeScreen ( iVictim, 2.0 ); new originnn[3]; get_user_origin ( iVictim, originnn, 0 ); message_begin(MSG_PAS, SVC_TEMPENTITY, originnn); write_byte(TE_BEAMCYLINDER); write_coord(originnn[0]); write_coord(originnn[1]); write_coord(originnn[2]+10); write_coord(originnn[0]); write_coord(originnn[1]); write_coord(originnn[2]+60); write_short(ShockWave); write_byte(0); write_byte(0); write_byte(3); write_byte(60); write_byte(0); write_byte(0); //255 write_byte(255); //255 write_byte(0); //255 write_byte(255); //255 //RED write_byte(0); message_end(); UTIL_CreateBeamCylinder( originnn, 120, ShockWave, 0, 0, 6, 16, 0, 255, 0, 0, 255, 0 ); UTIL_CreateBeamCylinder( originnn, 320, ShockWave, 0, 0, 6, 16, 0, 255, 51, 51, 255, 0 ); UTIL_CreateBeamCylinder( originnn, 500, ShockWave, 0, 0, 6, 16, 0, 255, 102, 102, 255, 0 ); } if ( g_PlayerIs [ iAttacker ] [ VoldeMort ] && get_user_weapon ( iAttacker ) == CSW_KNIFE ) { SetHamParamFloat( 4, fDamage * get_pcvar_float ( VoldeDamage ) ); return HAM_HANDLED; } if ( g_PlayerIs [ iAttacker ] [ Harry ] && get_user_weapon ( iAttacker ) == CSW_ELITE ) { SetHamParamFloat( 4, fDamage * get_pcvar_float ( HarryDeagleDamage ) ); return HAM_HANDLED; } return HAM_IGNORED; } public Harry_CmdStart ( id, uc_handle, seed ) { if ( is_user_alive ( id ) && g_PlayerIs [ id ] [ Harry ] ) { static CurButton; CurButton = get_uc ( uc_handle, UC_Buttons ); new Float:flNextAttack = get_pdata_float ( id, 83, 5 ); if ( CurButton & IN_ATTACK ) { if ( get_user_weapon ( id ) == CSW_KNIFE && g_PlayerIs [ id ] [ Harry ] ) { if ( Harry_Ammo [ id ] > 0 && flNextAttack <= 0.0 ) { if ( get_gametime ( ) - HarryLastShotTime [ id ] > 0.35 ) { set_weapon_anim ( id, random_num ( 3,5 ) ); emit_sound ( id, CHAN_WEAPON, HarryFireSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); Harry_Fire ( id ); if ( Harry_Ammo [ id ] > 0 ) { set_hudmessage ( 0, 127, 255, 0.01, 0.90, 0, 6.0, 1.0 ); show_hudmessage ( id, "Remaining Ammo: %d", Harry_Ammo [ id ] ); } else if ( Harry_Ammo [ id ] <= 0 ) { set_hudmessage ( 255, 0, 0, 0.01, 0.90, 0, 6.0, 1.0 ); show_hudmessage ( id, "No Ammo" ); } static Float:Punch_Angles[3]; Punch_Angles[0] = -5.0; Punch_Angles[1] = 0.0; Punch_Angles[2] = 0.0; set_pev(id, pev_punchangle, Punch_Angles); Harry_Ammo [ id ] -= 1; HarryLastShotTime [ id ] = get_gametime(); } } CurButton &= ~IN_ATTACK; set_uc ( uc_handle, UC_Buttons, CurButton ); } } else if ( CurButton & IN_ATTACK2 ) { if ( get_user_weapon ( id ) == CSW_KNIFE && g_PlayerIs [ id ] [ Harry ] ) { if ( Harry_Ammo [ id ] >= 5 && flNextAttack <= 0.0 ) { if ( get_gametime ( ) - HarryLastShotTime [ id ] > 0.75 ) { set_weapon_anim ( id, random_num ( 5,10 ) ); emit_sound ( id, CHAN_WEAPON, HarryFireSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM ); Harry_Fire2 ( id ); set_hudmessage ( 0, 127, 255, 0.01, 0.90, 0, 6.0, 1.0 ); show_hudmessage ( id, "Remaining Ammo: %d", Harry_Ammo [ id ] ); static Float:Punch_Angles[3]; Punch_Angles[0] = -5.0; Punch_Angles[1] = 0.0; Punch_Angles[2] = 0.0; set_pev(id, pev_punchangle, Punch_Angles); Harry_Ammo [ id ] -= 5; HarryLastShotTime [ id ] = get_gametime(); } } CurButton &= ~IN_ATTACK2; set_uc ( uc_handle, UC_Buttons, CurButton ); } } } else if ( is_user_alive ( id ) && !g_PlayerIs [ id ] [ Harry ] ) { return PLUGIN_CONTINUE; } return PLUGIN_CONTINUE; } public Harry_Fire ( id ) { static Victim, Body, EndOrigin[3], BeamOrigin[3]; get_user_origin(id, BeamOrigin, 3) ; get_user_origin(id, EndOrigin, 3); message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(TE_BEAMENTPOINT); write_short(id | 0x1000); write_coord(BeamOrigin[0]); // Start X write_coord(BeamOrigin[1]); // Start Y write_coord(BeamOrigin[2]); // Start Z write_short(HarryBeam); // Sprite write_byte(1); // Start frame write_byte(1); // Frame rate write_byte(1); // Life write_byte(40); // Line width write_byte(0); // Noise write_byte(66); // Red write_byte(161); // Green write_byte(255); // Blue write_byte(150); // Brightness write_byte(25); // Scroll speed message_end(); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(3); write_coord(EndOrigin[0]); write_coord(EndOrigin[1]); write_coord(EndOrigin[2]); write_short(HarryExp); write_byte(10); write_byte(15); write_byte(4); message_end(); get_user_aiming(id, Victim, Body, 999999); if(is_user_connected(Victim)) { new Float:Damage = float(get_damage_body(Body, get_pcvar_float ( HarryDamageCvar ) )); new Float:VictimOrigin[3]; VictimOrigin[0] = float(EndOrigin[0]); VictimOrigin[1] = float(EndOrigin[1]); VictimOrigin[2] = float(EndOrigin[2]); if(get_user_health(Victim) - get_pcvar_float ( HarryDamageCvar ) >= 1 && is_user_alive(Victim) && !fm_get_user_godmode(Victim) && get_user_team(Victim) != get_user_team(id)) { new originnn[3]; get_user_origin ( Victim, originnn, 0 ); message_begin(MSG_PAS, SVC_TEMPENTITY, originnn); write_byte(TE_BEAMCYLINDER); write_coord(originnn[0]); write_coord(originnn[1]); write_coord(originnn[2]+10); write_coord(originnn[0]); write_coord(originnn[1]); write_coord(originnn[2]+60); write_short(HarryExp); write_byte(0); write_byte(0); write_byte(3); write_byte(60); write_byte(0); write_byte(0); //255 write_byte(0); //255 write_byte(255); //255 //BLUE write_byte(255); //255 write_byte(0); message_end(); Create_TE_SPRITETRAIL3( originnn, originnn, DeathSprite, 50, 10, 2, 50, 10 ); make_knockback(Victim, VictimOrigin, 3*get_pcvar_float ( HarryDamageCvar )); ExecuteHam(Ham_TakeDamage, Victim, id, id, Damage, DMG_NERVEGAS); message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("Damage"), _, Victim); write_byte(0); write_byte(0); write_long(DMG_SHOCK); write_coord(0) ; write_coord(0); write_coord(0); message_end(); message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenFade"), {0,0,0}, Victim); write_short(1<<13); write_short(1<<14); write_short(0x0000); write_byte(255); write_byte(122); write_byte(122); write_byte(100) ; message_end(); message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, Victim); write_short(0xFFFF); write_short(1<<13); write_short(0xFFFF) ; message_end(); } else if(get_user_health(Victim) - get_pcvar_float ( HarryDamageCvar ) < 1 && is_user_alive(Victim) && !fm_get_user_godmode(Victim) && get_user_team(Victim) != get_user_team(id)) { new originnn[3]; get_user_origin ( Victim, originnn, 0 ); message_begin(MSG_PAS, SVC_TEMPENTITY, originnn); write_byte(TE_BEAMCYLINDER); write_coord(originnn[0]); write_coord(originnn[1]); write_coord(originnn[2]+10); write_coord(originnn[0]); write_coord(originnn[1]); write_coord(originnn[2]+60); write_short(HarryExp); write_byte(0); write_byte(0); write_byte(3); write_byte(60); write_byte(0); write_byte(0); //255 write_byte(0); //255 write_byte(255); //255 //BLUE write_byte(255); //255 write_byte(0); message_end(); Create_TE_SPRITETRAIL3( originnn, originnn, DeathSprite, 50, 10, 2, 50, 10 ); make_knockback(Victim, VictimOrigin, 3*get_pcvar_float ( HarryDamageCvar )); death_message(id, Victim, 1, "Magic Wand"); SearchVoldeMort ( ); } } else { static ClassName[32]; pev(Victim, pev_classname, ClassName, charsmax(ClassName)); if(equal(ClassName, "func_breakable")) { if(entity_get_float(Victim, EV_FL_health) <= 80) { force_use(id, Victim); } } } emit_sound(id, CHAN_WEAPON, HarryHitSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); } public Harry_Fire2 ( id ) { static Victim, Body, EndOrigin[3], BeamOrigin[3]; get_user_origin(id, BeamOrigin, 3) ; get_user_origin(id, EndOrigin, 3); message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(TE_BEAMENTPOINT); write_short(id | 0x1000); write_coord(BeamOrigin[0]); // Start X write_coord(BeamOrigin[1]); // Start Y write_coord(BeamOrigin[2]); // Start Z write_short(HarryBeam); // Sprite write_byte(1); // Start frame write_byte(1); // Frame rate write_byte(1); // Life write_byte(40); // Line width write_byte(0); // Noise write_byte(255); // Red write_byte(0); // Green write_byte(0); // Blue write_byte(150); // Brightness write_byte(25); // Scroll speed message_end(); message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(3); write_coord(EndOrigin[0]); write_coord(EndOrigin[1]); write_coord(EndOrigin[2]); write_short(HarryExp2); write_byte(10); write_byte(15); write_byte(4); message_end(); get_user_aiming(id, Victim, Body, 999999); if(is_user_connected(Victim)) { new Float:Damage = float(get_damage_body(Body, get_pcvar_float ( HarryDamageCvar ) )); new Float:VictimOrigin[3]; VictimOrigin[0] = float(EndOrigin[0]); VictimOrigin[1] = float(EndOrigin[1]); VictimOrigin[2] = float(EndOrigin[2]); if(get_user_health(Victim) - get_pcvar_float ( HarryDamageCvar2 ) >= 1 && is_user_alive(Victim) && !fm_get_user_godmode(Victim) && get_user_team(Victim) != get_user_team(id)) { new originnn[3]; get_user_origin ( Victim, originnn, 0 ); message_begin(MSG_PAS, SVC_TEMPENTITY, originnn); write_byte(TE_BEAMCYLINDER); write_coord(originnn[0]); write_coord(originnn[1]); write_coord(originnn[2]+10); write_coord(originnn[0]); write_coord(originnn[1]); write_coord(originnn[2]+60); write_short(HarryExp2); write_byte(0); write_byte(0); write_byte(3); write_byte(60); write_byte(0); write_byte(255); //255 write_byte(0); //255 write_byte(0); //255 //BLUE write_byte(255); //255 write_byte(0); message_end(); Create_TE_SPRITETRAIL3( originnn, originnn, DeathSprite, 50, 10, 2, 50, 10 ); make_knockback(Victim, VictimOrigin, 3*get_pcvar_float ( HarryDamageCvar2 )); ExecuteHam(Ham_TakeDamage, Victim, id, id, Damage, DMG_NERVEGAS); message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("Damage"), _, Victim); write_byte(0); write_byte(0); write_long(DMG_NERVEGAS); write_coord(0) ; write_coord(0); write_coord(0); message_end(); message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenFade"), {0,0,0}, Victim); write_short(1<<13); write_short(1<<14); write_short(0x0000); write_byte(0); write_byte(255); write_byte(0); write_byte(100) ; message_end(); message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, Victim); write_short(0xFFFF); write_short(1<<13); write_short(0xFFFF) ; message_end(); } else if(get_user_health(Victim) - get_pcvar_float ( HarryDamageCvar2 ) < 1 && is_user_alive(Victim) && !fm_get_user_godmode(Victim) && get_user_team(Victim) != get_user_team(id)) { new originnn[3]; get_user_origin ( Victim, originnn, 0 ); message_begin(MSG_PAS, SVC_TEMPENTITY, originnn); write_byte(TE_BEAMCYLINDER); write_coord(originnn[0]); write_coord(originnn[1]); write_coord(originnn[2]+10); write_coord(originnn[0]); write_coord(originnn[1]); write_coord(originnn[2]+60); write_short(HarryExp2); write_byte(0); write_byte(0); write_byte(3); write_byte(60); write_byte(0); write_byte(255); //255 write_byte(0); //255 write_byte(0); //255 //BLUE write_byte(255); //255 write_byte(0); message_end(); Create_TE_SPRITETRAIL3( originnn, originnn, DeathSprite, 50, 10, 2, 50, 10 ); make_knockback(Victim, VictimOrigin, 3*get_pcvar_float ( HarryDamageCvar2 )); death_message(id, Victim, 1, "Double Magic Wand"); SearchVoldeMort ( ); } } else { static ClassName[32]; pev(Victim, pev_classname, ClassName, charsmax(ClassName)); if(equal(ClassName, "func_breakable")) { if(entity_get_float(Victim, EV_FL_health) <= 80) { force_use(id, Victim); } } } emit_sound(id, CHAN_WEAPON, HarryHitSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); } // Make knockback public make_knockback(Victim, Float:origin[3], Float:maxspeed) { // Get and set velocity new Float:fVelocity[3]; kickback(Victim, origin, maxspeed, fVelocity); entity_set_vector(Victim, EV_VEC_velocity, fVelocity); return(1); } public ShakeScreen( id, const Float:seconds ) { message_begin( MSG_ONE, get_user_msgid( "ScreenShake" ), { 0, 0, 0 }, id ); write_short( floatround( 4096.0 * seconds, floatround_round ) ); write_short( floatround( 4096.0 * seconds, floatround_round ) ); write_short( 1<<13 ); message_end( ); } public FadeScreen( id, const Float:seconds, const redd, const greenn, const bluee, const alpha ) { message_begin( MSG_ONE, get_user_msgid( "ScreenFade" ), _, id ); write_short( floatround( 4096.0 * seconds, floatround_round ) ); write_short( floatround( 4096.0 * seconds, floatround_round ) ); write_short( 0x0000 ); write_byte( redd ); write_byte( greenn ); write_byte( bluee ); write_byte( alpha ); message_end( ); } stock CountPlayers( const Team ) { new iPlayers[ 32 ]; new iPlayersNum; new iPlayersCount; get_players( iPlayers, iPlayersNum, "h" ); for( new i = 0 ; i < iPlayersNum ; i++ ) { if( is_user_connected( iPlayers[ i ] ) && is_user_alive( iPlayers[ i ] ) ) { if( Team == 1 ) { if( get_user_team( iPlayers[ i ] ) == 1 ) { iPlayersCount++; } } else if( Team == 2 ) { if( get_user_team( iPlayers[ i ] ) == 2 ) { iPlayersCount++; } } } } return iPlayersCount; } stock GetRemainingPlayerId( const Team ) { new iPlayers[ 32 ]; new iPlayersNum; new iPlayerId; get_players( iPlayers, iPlayersNum, "h" ); for( new i = 0 ; i < iPlayersNum ; i++ ) { if( is_user_connected( iPlayers[ i ] ) && is_user_alive( iPlayers[ i ] ) ) { if( Team == 1 ) { if( get_user_team( iPlayers[ i ] ) == 1 ) { iPlayerId = iPlayers[ i ]; } } else if( Team == 2 ) { if( get_user_team( iPlayers[ i ] ) == 2 ) { iPlayerId = iPlayers[ i ]; } } } } return iPlayerId; } stock get_name( id ) { new name[ 32 ]; get_user_name( id, name, sizeof ( name ) -1 ); return name; } // Extra calulation for knockback stock kickback(ent, Float:fOrigin[3], Float:fSpeed, Float:fVelocity[3]) { // Find origin new Float:fEntOrigin[3]; entity_get_vector(ent, EV_VEC_origin, fEntOrigin); // Do some calculations new Float:fDistance[3]; fDistance[0] = fEntOrigin[0] - fOrigin[0]; fDistance[1] = fEntOrigin[1] - fOrigin[1]; fDistance[2] = fEntOrigin[2] - fOrigin[2]; new Float:fTime =(vector_distance(fEntOrigin,fOrigin) / fSpeed); fVelocity[0] = fDistance[0] / fTime; fVelocity[1] = fDistance[1] / fTime; fVelocity[2] = fDistance[2] / fTime; return(fVelocity[0] && fVelocity[1] && fVelocity[2]); } stock death_message(Killer, Victim, ScoreBoard, const Weapon[]) { // Block death msg set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET); ExecuteHamB(Ham_Killed, Victim, Killer, 2); set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT); // Death make_deathmsg(Killer, Victim, 0, Weapon); cs_set_user_money(Killer, cs_get_user_money(Killer) + 300); // Update score board if(ScoreBoard) { message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo")); write_byte(Killer); // id write_short(pev(Killer, pev_frags)); // frags write_short(cs_get_user_deaths(Killer)); // deaths write_short(0); // class? write_short(get_user_team(Killer)); // team message_end(); message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo")); write_byte(Victim); // id write_short(pev(Victim, pev_frags)); // frags write_short(cs_get_user_deaths(Victim)); // deaths write_short(0); // class? write_short(get_user_team(Victim)); // team message_end(); } } stock set_weapon_anim(id, anim) { set_pev(id, pev_weaponanim, anim); if(is_user_connected(id)) { message_begin(MSG_ONE, SVC_WEAPONANIM, _, id); write_byte(anim); write_byte(pev(id, pev_body)); message_end(); } } stock get_damage_body(body, Float:damage) { switch(body) { case HIT_HEAD: damage *= 4.0; case HIT_STOMACH: damage *= 1.1; case HIT_CHEST: damage *= 1.5; case HIT_LEFTARM: damage *= 0.77; case HIT_RIGHTARM: damage *= 0.77; case HIT_LEFTLEG: damage *= 0.75; case HIT_RIGHTLEG: damage *= 0.75; default: damage *= 1.0; } return floatround(damage); } stock Create_TE_SPRITETRAIL3(start[3], end[3], iSprite, count, life, scale, velocity, random ){ message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte( TE_SPRITETRAIL ) write_coord( start[0] ) // start position (X) write_coord( start[1] ) // start position (Y) write_coord( start[2] + 40 ) // start position (Z) write_coord( end[0] ) // end position (X) write_coord( end[1] ) // end position (Y) write_coord( end[2] ) // end position (Z) write_short( iSprite ) // sprite index write_byte( count ) // count write_byte( life) // life in 0.1's write_byte( scale) // scale in 0.1's write_byte( velocity ) // velocity along vector in 10's write_byte( random ) // randomness of velocity in 10's message_end() } stock UTIL_CreateBeamCylinder( origin[ 3 ], addrad, sprite, startfrate, framerate, life, width, amplitude, red, green, blue, brightness, speed ) { message_begin( MSG_PVS, SVC_TEMPENTITY, origin ); write_byte( TE_BEAMCYLINDER ); write_coord( origin[ 0 ] ); write_coord( origin[ 1 ] ); write_coord( origin[ 2 ] ); write_coord( origin[ 0 ] ); write_coord( origin[ 1 ] ); write_coord( origin[ 2 ] + addrad ); write_short( sprite ); write_byte( startfrate ); write_byte( framerate ); write_byte(life ); write_byte( width ); write_byte( amplitude ); write_byte( red ); write_byte( green ); write_byte( blue ); write_byte( brightness ); write_byte( speed ); message_end(); }
Last edited by cyby on 21 Jan 2014, 16:18, edited 1 time in total.
93.114.82.17:27015 - Monster Invasion CO-OP Mod
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- Scripter eXtreamCS
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Nu stiu de ce imi pasa :)) , dar in folderul inlcude gasesti o librarie pe nume message_const.inc ! In ea gaesti toate efectele si mesajele pe care le vrei!
„Peste douăzeci de ani vei fi dezamăgit din cauza lucrurilor pe care nu le-ai făcut, nu din cauza celor pe care le-ai făcut.” - Mark Twain
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
„Asa e si in viata, hotii castiga, prostii care invata pierd.” - Mihai Nemeș
Bio.LeagueCs.Ro - Biohazard v4.4 Xmas Edition
discord: IonutC#5114
Experinta in: Java/Spring boot/Angular/C/C++/C#/Javascript/Python/HTML/CSS/Pawn/SQL
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
Ai nevoie de ajutorul meu? Ma poti gasi doar la adresa de discord de mai sus.
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