Categoria cu cereri de pluginuri si nu numai.
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RAZVANN.
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RAZVANN.
- Utilizator neserios (tepar)
- Posts: 3610
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Utilizator neserios ( tepar )
- Has thanked: 206 times
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23 Jan 2014, 21:26
Si ce are? Functioneaza corect, instaleaza-l corect si o sa faca ce vrei tu.
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mr.f3lyx
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23 Jan 2014, 21:32
da dar imi adauga si un efect specific dar eu vreau unul simplu gen
- SMA | Afiseaza codul
#include <amxmodx>
#include <csx>
#define PLUGIN "
#define VERSION "
#define AUTHOR "
new plugin_mode;
public plugin_init() {
register_plugin( PLUGIN,VERSION,AUTHOR );
plugin_mode = register_cvar("amx_hsmode","3");
public client_death(killer,victim,weapon,hitplace,TK)
{
new vname[32], kname[32]
get_user_name(victim,vname,31);
get_user_name(killer,kname,31);
if(hitplace == HIT_HEAD)
{
if(get_pcvar_num(plugin_mode) == 1)
{
set_hudmessage(0, 150, 0, -1.0, 0.30, 0, 3.0, 3.0, 0.15, 0.15, 1);
show_hudmessage(killer,"--> L-ai omorat pe %s cu un HEADSHOT ! <--",vname);
}
else if(get_pcvar_num(plugin_mode) == 2)
{
client_cmd(0,"spk misc/headshot")
}
else if(get_pcvar_num(plugin_mode) == 3)
{
set_hudmessage(0, 150, 0, -1.0, 0.33, 0, 6.0, 6.0);
show_hudmessage(killer,"--> L-ai omorat pe %s cu un HEADSHOT ! <--",vname);
client_cmd(0,"spk misc/headshot")
}
}
return 0;
}
public plugin_precache()
{
precache_sound("misc/headshot.wav");
}
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GhosT ***
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Contact:
23 Jan 2014, 22:03
- | Afiseaza codul
#include <amxmodx>
#include <csx>
#define PLUGIN "
#define VERSION "
#define AUTHOR "
new plugin_mode;
public plugin_init() {
register_plugin( PLUGIN,VERSION,AUTHOR );
plugin_mode = register_cvar("amx_hsmode","3");
public client_death(killer,victim,weapon,hitplace,TK)
{
new vname[32], kname[32]
get_user_name(victim,vname,31);
get_user_name(killer,kname,31);
if(weapon == CSW_HEGRENADE)
{
if(get_pcvar_num(plugin_mode) == 1)
{
set_hudmessage(0, 150, 0, -1.0, 0.30, 0, 3.0, 3.0, 0.15, 0.15, 1);
show_hudmessage(killer,"--> L-ai omorat pe %s cu un He Grenade ! <--",vname);
}
else if(get_pcvar_num(plugin_mode) == 2)
{
client_cmd(0,"spk misc/HeGrenade")
}
else if(get_pcvar_num(plugin_mode) == 3)
{
set_hudmessage(0, 150, 0, -1.0, 0.33, 0, 6.0, 6.0);
show_hudmessage(killer,"--> L-ai omorat pe %s cu He Grenade ! <--",vname);
client_cmd(0,"spk misc/HeKill")
}
}
return 0;
}
public plugin_precache()
{
precache_sound("misc/HeKill.wav");
}
l-am modificat pe ala de mai sus sa ti se auda sunetu cand faci killu cu he :))
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cyby
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23 Jan 2014, 23:36
- | Afiseaza codul
#include <amxmodx>
#include <csx>
new const witch_sound[] = "misc/witch.wav";
new g_msgsaytext;
public plugin_init()
g_msgsaytext = get_user_msgid("SayText")
public plugin_precache()
precache_sound(witch_sound)
public client_death(atacator, victima, arma)
{
if(arma == CSW_C4)
return;
if(atacator == victima)
return;
if(!is_user_connected(atacator))
return;
if(arma == CSW_HEGRENADE)
{
static aname[32], vname[32];
get_user_name(atacator, aname, charsmax(aname) - 1)
get_user_name(victima, vname, charsmax(vname) - 1)
color(0, ".v[TAG].e %s.g a aruncat un cadou o bomba in poseta lui.e %s.g.", aname, vname)
client_cmd(0, "spk ^"%s^"", witch_sound)
}
}
stock color(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, ".v", "^4")
replace_all(msg, 190, ".g", "^1")
replace_all(msg, 190, ".e", "^3")
if(id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if(is_user_connected(players))
{
message_begin(MSG_ONE_UNRELIABLE, g_msgsaytext, _, players)
write_byte(players);
write_string(msg);
message_end();
}
}
}
}
Last edited by
cyby on 24 Jan 2014, 00:13, edited 1 time in total.
93.114.82.17:27015 - Monster Invasion CO-OP Mod
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mr.f3lyx
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23 Jan 2014, 23:57
Iti multumesc de initiativa dar numi merge :|
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cyby
- Scripter eXtreamCS
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24 Jan 2014, 00:13
Reverifica, mi-am editat postul.
93.114.82.17:27015 - Monster Invasion CO-OP Mod
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