YONTU wrote:Simplu si original! :)>-
Bravo!
M.am uitat prin sursa si am observat ca librariile astea sunt incluse degeaba!
Code: Select all
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <cstrike>
#include <hamsandwich>
Nu deranjeaza cu nimic, sunt librarii 'default' care le gasesti in orice compiler, sunt acolo pentru ca apas pe un buton si am toate includele pe care le folosesc, mi-e mai usor decat sa le scriu eu.
cryuff merci, dar inca nu am inceput sa lucrez asa si decat sa le dau un cod gresit sau buguit, mai bine le dau asa.
Apropo, asta e ok?Adica e prima incercare si nu stiu daca e bun sau nu, sa-l pun in topic?
- | Afiseaza codul
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <engine>
new const PLUGIN[] = "Auto-Lights"
new const VERSION[] = "0.1"
new const AUTHOR[] = "Edi"
new const g_LightsMap[][] =
{
"de_dust2",
"de_inferno",
"de_nuke",
"de_dust2x2",
"de_nuke_rarea",
"de_train",
"de_train32",
"awp_bycastor",
"awp_garden",
"awp_india",
"awp_zigzag",
"fy_snow",
"de_kabul",
"de_kabul32",
"de_tuscan",
"de_tuscan32"
}
new Float:g_CheckTime = 60.0 // Aici setam timpul in care pluginul verifica ora si schimba luminile (default 1 minut - 60s)
new h
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
set_task( g_CheckTime, "SetLights" )
}
public SetLights(){
new MapName[ 64 ]
get_mapname( MapName, 63 )
time( h, _, _ )
for (new i = 0; i < sizeof(g_LightsMap); i++)
{
if(equali( MapName, g_LightsMap ) ) {
if ( h == 00 ){
set_lights( "b" )
}
if ( h == 06 ){
set_lights( "d" )
}
if ( h == 07 ){
set_lights( "f" )
}
if ( h == 08 ){
set_lights( "i" )
}
if ( h == 09 ){
set_lights( "k" )
}
if ( h == 10 ){
set_lights( "l" )
}
if ( h == 12 ){
set_lights( "m" )
}
if ( h == 17 ){
set_lights( "i" )
}
if ( h == 18 ){
set_lights( "g" )
}
if ( h == 19 ){
set_lights( "f" )
}
if ( h == 20 ){
set_lights( "e" )
}
if ( h == 21 ){
set_lights( "d" )
}
if ( h == 22 ){
set_lights( "c" )
}
}
else return;
}
}