#include <amxmodx>
#include <cstrike>
#include <hamsandwich>
#include <fun>
new const
PLUGIN[] = "Block weapon buy & give awp and knife only round",
AUTOR[] = "GhosT ***";
public plugin_init()
{
register_plugin(PLUGIN, "1.1", AUTOR);
register_clcmd("buy", "BlockCmd");
register_clcmd("Buy", "BlockCmd");
register_clcmd("BUy", "BlockCmd");
register_clcmd("BUY", "BlockCmd");
register_clcmd("bUy", "BlockCmd");
register_clcmd("bUY", "BlockCmd");
register_clcmd("buY", "BlockCmd");
register_concmd("buy", "BlockCmd");
register_concmd("Buy", "BlockCmd");
register_concmd("BUy", "BlockCmd");
register_concmd("BUY", "BlockCmd");
register_concmd("bUy", "BlockCmd");
register_concmd("bUY", "BlockCmd");
register_concmd("buY", "BlockCmd");
register_clcmd("buy", "Block_Cmd");
register_clcmd("Buy", "Block_Cmd");
register_clcmd("BUy", "Block_Cmd");
register_clcmd("BUY", "Block_Cmd");
register_clcmd("bUy", "Block_Cmd");
register_clcmd("bUY", "Block_Cmd");
register_clcmd("buY", "Block_Cmd");
register_concmd("buy", "Block_Cmd");
register_concmd("Buy", "Block_Cmd");
register_concmd("BUy", "Block_Cmd");
register_concmd("BUY", "Block_Cmd");
register_concmd("bUy", "Block_Cmd");
register_concmd("bUY", "Block_Cmd");
register_concmd("buY", "Block_Cmd");
register_clcmd("autobuy", "Block_Cmd");
register_clcmd("Autobuy", "Block_Cmd");
register_clcmd("AUTOBUY", "Block_Cmd");
register_clcmd("AutoBuy", "Block_Cmd");
register_concmd("autobuy", "Block_Cmd");
register_concmd("Autobuy", "Block_Cmd");
register_concmd("AUTOBUY", "Block_Cmd");
register_concmd("AutoBuy", "Block_Cmd");
register_clcmd("autobuy", "BlockCmd");
register_clcmd("Autobuy", "BlockCmd");
register_clcmd("AUTOBUY", "BlockCmd");
register_clcmd("AutoBuy", "BlockCmd");
register_concmd("autobuy", "BlockCmd");
register_concmd("Autobuy", "BlockCmd");
register_concmd("AUTOBUY", "BlockCmd");
register_concmd("AutoBuy", "BlockCmd");
register_clcmd("rebuy", "Block_Cmd");
register_clcmd("rebuy", "BlockCmd");
register_concmd("rebuy", "Block_Cmd");
register_concmd("rebuy", "BlockCmd");
RegisterHam(Ham_Spawn, "player", "Player_Spawn");
register_event("CurWeapon", "CurWeapon", "be", "1=1");
}
public BlockCmd()
return PLUGIN_HANDLED_MAIN;
public Block_Cmd()
return PLUGIN_HANDLED;
public Player_Spawn(index)
{
if(is_user_alive(index) && !is_user_bot(index))
{
strip_user_weapons(index);
give_item(index, "weapon_knife");
give_item(index, "weapon_awp");
cs_set_user_bpammo(index, CSW_AWP, 30);
}
else
return PLUGIN_HANDLED;
return false;
}
public CurWeapon(index)
{
if(!is_user_alive(index) || is_user_bot(index))
return PLUGIN_CONTINUE;
if(read_data(2) != CSW_AWP || read_data(2) != CSW_KNIFE)
client_cmd(index, "drop");
return false;
}