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#include <amxmodx> #include <cstrike> #include <fakemeta> #include <hamsandwich> #include "furien.inc" #include "furien_shop.inc" #define VERSION "0.2.0" #define FIRST_PLAYER_ID 1 new g_iMaxPlayers #define IsPlayer(%1) ( FIRST_PLAYER_ID <= %1 <= g_iMaxPlayers ) #define XO_WEAPON 4 #define m_pPlayer 41 #define XO_PLAYER 5 #define m_pActiveItem 373 new g_bHasSuperKnife #define SetUserSuperKnife(%1) g_bHasSuperKnife |= 1<<(%1&31) #define RemoveUserSuperKnife(%1) g_bHasSuperKnife &= ~(1<<(%1&31)) #define HasUserSuperKnife(%1) g_bHasSuperKnife & 1<<(%1&31) new g_iszSuperKnifeModel new Float:g_flSuperKnifeDamageFactor new g_iCost[2] public plugin_precache() { register_plugin("Furien SuperKnife", VERSION, "ConnorMcLeod") new szConfigFile[128] get_localinfo("amxx_configsdir", szConfigFile, charsmax(szConfigFile)) format(szConfigFile, charsmax(szConfigFile), "%s/furien/items/superknife1.ini", szConfigFile); new fp = fopen(szConfigFile, "rt") if( !fp ) { return } new szFurienName[32], szAntiName[32] new szDatas[80], szKey[16], szValue[64] while( !feof(fp) ) { fgets(fp, szDatas, charsmax(szDatas)) trim(szDatas) if(!szDatas[0] || szDatas[0] == ';' || szDatas[0] == '#' || (szDatas[0] == '/' && szDatas[1] == '/')) { continue } parse(szDatas, szKey, charsmax(szKey), szValue, charsmax(szValue)) switch( szKey[0] ) { case 'A': { switch( szKey[7] ) { case 'M': { if( equal(szKey, "ANTI_NAME" ) ) { copy(szAntiName, charsmax(szAntiName), szValue) } } case 'S': { if( equal(szKey, "ANTI_COST" ) ) { g_iCost[AntiFurien] = str_to_num(szValue) } } } } case 'F': { switch( szKey[9] ) { case 'M': { if( equal(szKey, "FURIEN_NAME" ) ) { copy(szFurienName, charsmax(szAntiName), szValue) } } case 'S': { if( equal(szKey, "FURIEN_COST" ) ) { g_iCost[Furien] = str_to_num(szValue) } } } } case 'K': { switch( szKey[6] ) { case 'M': { if( equal(szKey, "KNIFE_MODEL" ) ) { precache_model(szValue) g_iszSuperKnifeModel = engfunc(EngFunc_AllocString, szValue) } } case 'D': { if( equal(szKey, "KNIFE_DAMAGE" ) ) { g_flSuperKnifeDamageFactor = str_to_float(szValue) } } } } } } fclose( fp ) if( g_iCost[Furien] || g_iCost[AntiFurien] ) { furien_register_item(szFurienName, g_iCost[Furien], szAntiName, g_iCost[AntiFurien], "furien_buy_superknife") RegisterHam(Ham_Killed, "player", "Ham_CBasePlayer_Killed_Post", true) RegisterHam(Ham_TakeDamage, "player", "CBasePlayer_TakeDamage", false) RegisterHam(Ham_Item_Deploy, "weapon_knife", "CKnife_Deploy", true) g_iMaxPlayers = get_maxplayers() } } public client_putinserver(id) { RemoveUserSuperKnife(id) } public furien_buy_superknife( id ) { new iTeam = furien_get_user_team(id) if( iTeam == -1 ) { return ShopCloseMenu } new iItemCost = g_iCost[iTeam] if( iItemCost <= 0 ) { return ShopTeamNotAvail } if( ~HasUserSuperKnife(id) ) { if( furien_try_buy(id, iItemCost) ) { SetUserSuperKnife(id) if( get_user_weapon(id) == CSW_KNIFE ) { ExecuteHamB(Ham_Item_Deploy, get_pdata_cbase(id, m_pActiveItem, XO_PLAYER)) } return ShopBought } else { return ShopNotEnoughMoney } } return ShopAlreadyHaveOne } public CKnife_Deploy( iKnife ) { new id = get_pdata_cbase(iKnife, m_pPlayer, XO_WEAPON) if( HasUserSuperKnife(id) ) { set_pev(id, pev_viewmodel, g_iszSuperKnifeModel) } } public CBasePlayer_TakeDamage(id, iInflictor, iAttacker, Float:flDamage, bitsDamageType) { if( IsPlayer(iInflictor) && HasUserSuperKnife(iAttacker) && get_user_weapon(iAttacker) == CSW_KNIFE ) { SetHamParamFloat( 4, flDamage * g_flSuperKnifeDamageFactor ) } } public Ham_CBasePlayer_Killed_Post(id) { RemoveUserSuperKnife(id) } public furien_team_change( /*iFurien */ ) { if( !g_iCost[Furien] || !g_iCost[AntiFurien] ) { new iPlayers[32], iNum, id get_players(iPlayers, iNum, "a") for(new i; i<iNum; i++) { id = iPlayers if( HasUserSuperKnife(id) ) { RemoveUserSuperKnife(id) if( get_user_weapon(id) == CSW_KNIFE ) { ExecuteHamB(Ham_Item_Deploy, get_pdata_cbase(id, m_pActiveItem, XO_PLAYER)) } } } g_bHasSuperKnife = 0 } } public furien_round_restart() { g_bHasSuperKnife = 0 }
E cel clasic ma rog... Am si un .ini
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FURIEN_NAME "Mini Axe " FURIEN_COST "6000" ANTI_NAME "Gheara de Tigru" ANTI_COST "0" KNIFE_MODEL "models/v_miniaxe.mdl" KNIFE_DAMAGE "12.0"
In sa eu am facut mai multe dinastea si am tot creat .ini ca sa bag 12 cutite diferite le-am bagat intrebarea este
cum sa fac pe credite asta sa-l setez pe credite nu pe money adica bani dinaia obijnuiti!
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FURIEN_NAME "Mini Axe " FURIEN_COST "6000" ANTI_NAME "Gheara de Tigru" ANTI_COST "0" KNIFE_MODEL "models/v_miniaxe.mdl" KNIFE_DAMAGE "12.0"
Astept si va rog sa ma ajutati ! 8-> :-ss #:-s 8-|